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The international Steam version and Japanese console versions of the game released on December 1, 2022, with the international console versions and Japanese Steam version releasing the following day.
With a grand total of 81 characters, including DLC), All-Star Battle R holds the achievement as having the 2nd most playable characters in an official fighting game's roster, being topped only by Super Smash Bros. Ultimate which boasts 86 playable characters.[1]
JoJo's Bizarre Adventure: All-Star Battle R was first announced by Sony as part of the PlayStation State of Play event on March 9, 2022, with a release date of early December of that same year.[2] It was also later announced by Bandai Namco that the game would be available on the Nintendo Switch, Steam, Xbox Series X|S, and the Xbox One. The color palettes and designs of Part 1 to Part 6 characters in All-Star Battle R are noticeably different from those of the original All-Star Battle, having been modified to closely follow the looks in the various anime adaptations of the series. In addition, the available Japanese voice actors working on the anime reprise their roles in All-Star Battle R.
All-Star Battle R released with a Standard Edition, Digital Deluxe Edition, and Collector's Bundle. The Standard Edition only includes the base game, while the Digital Deluxe Edition includes the full game, all DLC characters, and a color set for Jonathan, Joseph, Jotaro, Josuke, and Giorno, based on their white outfits in the JOESTAR The Inherited Soul event. The Collector's Bundle includes the full game, the special event color set from the Digital Deluxe Edition, and a Special Color version of the Grandista series Jolyne Cujoh 10 inch statue. The European version also includes a Jolyne Cujoh prison plate, all DLC characters, and a collector's box. The Japanese version also includes the digital soundtrack and has the option to get the bundle with or without the DLC characters.
An early-access demo for the game, exclusive to the PlayStation 4 and PlayStation 5, was released for the public on June 16, 2022 and was available to play until June 22, 2022. The only playable characters in the demo were Jonathan, Jotaro, DIO, and Jolyne. Online Mode and Practice Mode were the only two playable modes.[3] A new demo featuring Jotaro, Jolyne, Ermes Costello, and Foo Fighters was available exclusively at Anime Expo 2022, from July 1 to July 4, 2022. A new stage was featured, called the Everglades, which portrays the farm of the Green Dolphin Street Prison. The demo was only playable against CPU, with no multiplayer available.
Currently, a demo is available for the full game, featuring, like the EVO 2022 demo, only the Versus and Practice modes (on top of Options). Unlike the EVO 2022 demo, there are only 6 playable characters, being Dio Brando, Joseph Joestar, Jotaro Kujo, Koichi Hirose, Prosciutto & Pesci, and Foo Fighters. There are also only 3 stages, being Dio's Castle, Cairo Streets and Green Dolphin Street Prison. Further restrictions include a lack of the Customize mode, costumes and gold. Furthermore, save data from the demo version are not transferrable to the game's full version.
Downloadable Content
There are currently 16 paid DLC characters for All-Star Battle R. These characters come from Parts 7 and 8 of the series, plus additional characters from other Araki media, being Ikuro Hashizawa, Walken and B.T.. Each of these characters can be purchased separetly for set prices, although all are included in the Digital Deluxe Edition.
The Digital Deluxe Edition grants early access to each DLC character two days before their respective releases, as well as two exclusive alternate outfits ("Rohan Kishibe First Appearance Costume" and "Muhammad Avdol's Father? Costume"). The Digital Deluxe Edition also includes an additional set of "The Animation Special Event" costumes for Jonathan, Joseph, Jotaro, Josuke, and Giorno based on the white outfit designs featured during 2021's JOESTAR The Inherited Soul. Additionally, pre-orders for any version of the game received a bonus Green Dolphin Street State Prison Jacket costume for Jolyne, which was later made available for purchase.
The game's HUD illustrates the new Support Attack mechanic
The gameplay of All-Star Battle R is based on the one-vs-one 2.5D fighting game style of All-Star Battle. Mechanics such as Easy Beat, Stylish Evade, Heat Heart Attack and Rush Mode return in this game with slight differences.[6]
Gameplay Changes
An additional gameplay mechanic named Support Attack (アシストシステム,Ashisuto Shisutemu, lit. "Assist System") allows players to summon a second character during a match, allowing them to chain together longer combos, set traps, or use long-range attacks as an Assault Assist. Assist characters can also be used to break an opponent's combo with a Reversal Assist, though this produces a longer cooldown (shown by the assist character's icon being tinted red). The lights below an assist character's icon act as an indicator of how many more times they can be used within the round, with the maximum number of lights differing by character. Each character has a unique assist attack that falls into one of several types, creating a new layer of strategy when selecting characters.
In addition to Support Attack, another gameplay mechanic by the name of Stylish Guard (スタイリッシュガード,Sutairisshu Gādo) has been added, allowing players to buffer a Stylish Evade until it is triggered by an attack (similarly to many characters' counter moves). This allows players to create an opening to counterattack, but the move's reliance on predicting the opponent's attack and immobilization of the character performing it serve as drawbacks.
Improved frame-rate: The frame-rate of the game has been doubled to run at 60FPS on both consoles and PC, with the exception of the Switch version which is still locked at 30FPS.
Improved game speed: Shortened the time it takes to launch an attack, resulting in speedier battles compared to the previous work.
Added Hitstops: Hitstop is a fighting game term: when you strike the opponent, both parties momentarily freeze, emphasizing the power of impact. The player’s hits and guards implement this, making the game feel smoother and more tactical.
Added Input Buffers: Relaxed the number of input frames available before the next action. Thus, players can control characters as desired.
Added Dash Jumps: The player can jump while dashing, allowing them to jump at a lower height than normal jumps.
Special move commands can be input even with simple commands: Command input can now be omitted (if trying to use ↓↘→ then ↓→ is okay), making it easier to activate special moves.
Attack adjustments: Changed the behaviors and powers of some techniques. The power of Great Heat Attacks (GHA) changes depending on the amount of gauges accumulated and how many gauges are consumed (two gauges are 100% power, 2.5 gauges are 120% power, and 3 gauges are 150% power).
After receiving feedback from the Early Access Demo survey, more features were adjusted:[7]
Taunting an opponent while they're downed can now only be done once per match; Any subsequent attempts will activate a normal, cosmetic taunt. However, the amount of Heart Heat depleted has been increased from 1/10th of a bar of Heart Heat to a full bar.
Assault Assists and Reversal Assists are now separate, in that they no longer consume the same resource. They have individual uses with a certain number of uses per round. Assault Assists are represented by circular pink nodes, while Reversal Assists are represented by diamond-shaped blue nodes.
Practice Mode now features a wealth of new options. Players can now quickly reset by inputting pause and taunt simultaneously, change round-start positions, and even record actions for the Player 2-side training dummy.
Aesthetic Changes
Command List UI Redesigned: Descriptions for each ability in the command list can now be read instantly in a pop-up instead of the sentence automatically scrolling horizontally across the screen.
Costume Previews: Alternate colors and costumes can now be previewed on the character select screen before battling.
Animated Victory Poses: The victory poses are now animated like in Eyes of Heaven, unlike the original game, where the poses were static.[8]
Name Changes: Localized versions of the game have had certain names altered from their prior localizations in the original game. Notable changes include:
Jean Pierre Polnareff now keeps his original name rather than being renamed to "Jean Pierre Eiffel".
Pet Shop now keeps its original name rather than being renamed to "Animal Shop", as it was in Eyes of Heaven.
Love Deluxe now keeps its original name rather than being renamed to "Love Extra", as it was in Eyes of Heaven.
Stray Cat now keeps its original name rather than being renamed to "Feral Cat".
Bites the Dust now keeps its original name rather than being renamed to "Bite The Dust".
The "Along the Philadelphia Coastline" stage has been renamed to "Philadelphia Seaside" rather than "Philadelphia Countryside".
Narciso Anasui is renamed to "Narciso Anastasia" rather than "Narc Anastasia", for consistency with the anime.
For unknown reasons, in the French localization, his name was renamed to "Narcisso Annasui", despite the French dub of the Part 6 anime localizing it as "Narciso Anastasia".
C-MOON is now renamed to "See Moon" rather than "Full Moon".
For unknown reasons, Lisa Lisa's name has been changed to "Lisa Lisa (Elizabeth)".
Sound Changes: The time stop sound effect that Jotaro and DIO use has been changed to the one used in Eyes in Heaven, despite the original game's sound effect being used in their character trailers and the game's demos. This change also applies to Jotaro Kujo (Part 4).
The game does not support cross-play between different platforms.[9] However, PlayStation 4 and PlayStation 5 players will be able to play against one another. Xbox Series X/S and Xbox One will also be able to play against each other.
The Nintendo Switch version can also play multiplayer offline through local communication by wirelessly connecting with another Nintendo Switch. It is not possible to play by using the Joy-Con sideways, so each player needs their own set of Joy-Cons.
Game Modes
Main Menu
All-Star Battle R contains the following game modes:[10][11]
All-Star Battle Mode (オールスターバトルモード,Ōru Sutā Batoru Mōdo): The player can play through over 100 pre-arranged fights in this game mode. The fights are divided between Normal Battles, which adapt situations from the original series; Extra Battles, which use scenarios that do not appear in the original work; and Boss Battles, which only unlock once a certain number of other panels are cleared. Both types of battles reward the player with items such as sound effects, taunts, poses, character color tints, special alternate costumes, artwork, and music. The guide character for this mode is Emporio Alnino.
Arcade Mode (アーケードモード,Ākēdo Mōdo): This mode allows players to take on a set of consecutive battles to obtain gold and high scores. Occasionally, Harvest appears in this mode, boosting the amount of gold earned by the player. The guide character for this mode is the Part 5 version of Jean Pierre Polnareff. This mode is divided into two sub-modes:
Challenge Battle (チャレンジバトル,Charenji Batoru): The player participates in a gauntlet of eight battles against randomized computer opponents. After the final opponent, the player is graded based on their total performance. Additional gold may be awarded if the player reaches the top rank with enough characters.
Endless Battle (エンドレスバトル,Endoresu Batoru): The player takes on an endless series of battles, fighting on until they are defeated. After each victory, some health is restored based on the player's performance.
Versus Mode (バーサスモード,Bāsasu Mōdo): This mode allows the player to freely battle computer-controlled characters or other players in local multiplayer. The guide character for this mode is Ringo Roadagain. The mode is divided into three sub-modes:
Single Battle (シングルバトル,Shinguru Batoru): The game's normal battle mode. The player can fight against the computer or another human being, or watch two computer-controlled characters battle.
Team Battle Mode (チームバトルモード,Chīmu Batoru Mōdo): Team Battle allows for 3-on-3 matches, with separate battle rule settings set for each match-up. Including Assist characters, up to 12 characters can participate in a single battle. There are two types of team battles:
Knockout: Both teams battle on shared health bars that persist between rounds.
Total Points: Both teams fight three battles, changing characters between rounds.
Tournament Mode (トーナメントモード,Tōnamento Mōdo): Up to eight players can participate in this mode, with computer characters filling any empty positions. Each tournament lasts three rounds, with the overall winner claiming a reward in gold.
Online Mode (オンラインモード,Onrain Mōdo): The player can take on online opponents in ranked and unranked matches in this mode. Connections between players are dependent on the platform the game is being played on. In addition to gold and ranking status, the player may also earn special rewards in this mode by fulfilling the current online campaign missions. The guide character for this mode is Ringo Roadagain. This mode is divided into four sub-modes:
Player Match (プレイヤーマッチ,Pureiyā Matchi): The player can battle online without having to worry about their competitive ranking.
Ranked Match (ランクマッチ,Rank Matchi, lit. "Rank Match"): The player can battle online to improve their competitive ranking.
Ranking (ランキング,Rankingu): The player can check their competitive ranking relative to their friends, to their region, and to the worldwide community.
Online Mission (オンラインミッション,Onrain Misshon): The player can check the current online campaign's missions and the rewards for completing them.
Practice Mode (プラクティスモード,Purakutisu Mōdo): The player can practice character attacks, skills, and combos using various battle settings. The computer opponent's behavior can be set to various settings, including one which allows a second player to join the practice session. Other settings that can be altered in Practice Mode are computer difficulty level, damage and input displays, automatic guarding, and both characters' Heart Heat Gauge level. The guide characters for this mode are Messina and Loggins.
Customize Mode (カスタマイズモード,Kasutamaizu Mōdo): This mode allows the player to customize characters' taunt and victory poses using voice lines and onomatopoeia earned in other modes. The player can also customize the Player Card representing them in online matches. The guide character for this mode is Daniel J. D'Arby.
Gallery Mode (ギャラリーモード,Gyararī Mōdo): The player can purchase and view voice lines, music tracks, concept art, and unlocked poses and costumes using gold earned in the other modes. The guide character for this mode is Emporio Alnino. This mode contains five sub-modes:
Gallery Shop (ギャラリーショップ,Gyararī Shoppu): The player can buy artwork, models, sounds, and cosmetic items here. The guide character for this mode is Wang Chan.
Model Viewer (モデル ビューア,Moderu Byūa): This mode provides a 3D viewer for models you have purchased in the Gallery Shop, collected in All-Star Battle Mode, received through DLC, or obtained by other means. The guide character for this mode is Telence T. D'Arby.
Art Viewer (アートビューア,Āto Byūa): This mode allows you to view the artwork you have bought or collected throughout the game. The guide characters for this mode are Oingo and Boingo.
Sound Test (サウンドテスト,Saundo Tesuto): This mode allows you to use Moody Blues to play any music and voice lines you own. Naturally, the guide character for this mode is Leone Abbacchio.
JoJo Glossary (ジョジョ辞典,JoJo Jiten): This mode allows you to view explanations for various terms from throughout the game and JoJo's story. The mode has explanations for various characters, Stands, locations, items, and phenomena from throughout the JoJo series (as well as Baoh the Visitor). The guide character for this mode is Ghiaccio.
Option Mode (オプションモード,Opushon Mōdo): This mode allows the player to customize the game's settings, including volume levels, graphics, Easy Beat, and subtitles. The guide character for this mode is Melone.
Minigame Mode (ミニゲームモード,Minigēmu Mōdo): This mode allows players to a certain selection of Mini-Games for Gold, including
The D'arby gambling Mini-Game from Eyes Of Heaven
F-Mega featured in episode 40 of Stardust Crusaders, D'arby the Player Part 1
Ohǃ That's A Baseball featured in episode 41 of Stardust Crusaders D'arby the Player Part 2
Janken featured in Diamond Is Unbreakable Episode 26, Janken Boy is coming, featuring Ken Oyagani
An Original mini-game featuring Koichi Hirose, in where you answer questions given to you by Yukkako Yamagishi, and use her facial expressions as a clue, the more you look at her however the less reliable her reactions are
An Original DLC mini-game featuring Johnny Joestar in which you participate at a shooting range with Tusk Act 1
An Originl mini-game in which you have to guess the correct facial features, based off of Aya Tsuji from Diamond Is Unbreakable featuring Koichi Hirose
An Original DLC mini-game where you pick a beetle with different stats and sizes, and put it up against Jobin Higashikata's chosen beetle in a fight, this mini-game features double trouble mode, a mode where you can double your overall gold total from previous rounds, however losing this mode causes you to lose all gold
Stages
As a fighting game, All-Star Battle R features several stages representing the different locations featured in the JoJo's Bizarre Adventure series.
All stages from the original All-Star Battle are available.[12] Additional stages have also been added to the game, including several from Eyes of Heaven. The Stage Hazard and Situation Finish mechanics have returned as well, and new Stage Hazards and Situation Finishes have been added to the game's new stages.
Stage Hazard: Tarkus will occasionally charge through the stage with his neck trapped in a neck brace, dealing damage to anyone he hits.
Situation Finish: If hit towards Tarkus, the loser is grabbed by the zombie, trapped into the other chamber's neck brace, and pulled up towards the sealing, crushing them.
Stage Hazard: A chandelier falls from the ceiling, damaging anyone directly underneath it.
Situation Finish: If hit towards the stage's balcony, the loser is sent flying off it, recreating Dio's defeat in his battle against Jonathan in his castle.
Honeymoon Boat
Stage Hazard: Dio Brando's Space Ripper Stingy Eyes shoots across the stage, damaging those hit by it. This will not occur if Dio Brando is one of the combatants.
Situation Finish: If hits towards the ship's gears, the loser gets trapped in them, and the boat is shown to start sinking. The scene then shifts to Erina floating away with a baby Lisa Lisa in Dio's coffin. Underneath them, within the base of the coffin, the winning combatant is shown hiding.
Stage Hazard: The spikes on the stage inflict gradual damage to all combatants except Ripple users (while they have Ripple Gauge remaining) and immortal characters (vampires and Pillar Men). If a combatant is knocked down onto the spikes, they will take considerable damage.
Situation Finish: If hit towards the walkway connecting to the rest of the island, the opponent is launched into the room of the Hell Climb Pillar, falling down into its abyss.
Stage Hazard: Nukesaku jumps down and attacks the players, returning an unlimited number of times.
Situation Finish: If hit towards the wall's opening, the loser is thrown out. Vampires and Pillar Men are disintegrated by the sun's light, while normal characters merely fall to their deaths.
Stage Hazard: Wilson Phillips's car drives through the players on DIO's orders. This Stage Hazard will not occur if DIO is one of the combatants.
Situation Finish: If hit towards the water tower, in the same direction as the corner lampost, the loser is sent flying and crashes into it, recreating Noriaki Kakyoin's death scene.
★ Cairo Overpass (カイロ陸橋,Kairo Rikkyō): Cairo(While the Cairo Overpass stage did appear in Eyes of Heaven, it was exclusive to the game's Story Mode, where it appeared in cutscenes and the opening battle.)
Stage Hazard: After briefly stopping time, DIO throws a barrage of knives at the combatants.
Situation Finish: If hit towards the side of the bridge with a burning car, time stops and a road roller lands on the loser.
(Neither the Stage Hazard nor the Situation Finish will occur if DIO is one of the combatants.)
Stage Hazard: Lightning strikes the Pepsi sign and the puddles around the stage, damaging and stunning anyone hit as a result. Akira Otoishi takes no damage from the hazard, which instead sets his Power Gauge to the first level.
Situation Finish: If hit towards the stage's ambulance, the loser finds themselves in Ghost Girl's Alley, confronted by Reimi Sugimoto. Ghostly hands then drag them off into the unknown.
★ Boyoyoing Cape (ボヨヨン岬,Boyoyon Misaki): Morioh(This stage previously appeared in Eyes of Heaven.)
Stage Hazard: Echoes ACT2 hatches and creates three SFX on the ground. Any combatant that touches them is either set on fire or sent flying across the stage, depending on the SFX.
Situation Finish: If hit towards the cape's cliff, the loser falls off, bounces off a rock marked with Echoes ACT2's SFX, and plunges into the sea.
(Neither the Stage Hazard nor the Situation Finish will occur if Koichi Hirose is one of the combatants.)
Stage Hazard: Yoshihiro Kira attacks characters with a knife, traveling along a curving path.
Situation Finish: If hit towards Yoshikage Kira's stack of books, the loser knocks one of the books open, revealing Yoshikage Kira's various nail clipping records and a message where he declares that he cannot be stopped during months where his nails grow more than 30 cm.
Stage Hazard: Pesci's Beach Boy flies out of the train seeking a target, sending fighters flying into the side of the train if caught. This occurs an unlimited number of times.
Situation Finish: If hit towards the train, Beach Boy hooks the loser by the head or neck from the vehicle. The train departs, and the unfortunate loser is dragged away with it as Pesci and Prosciutto cheer on.
(Neither the Stage Hazard nor the Situation Finish will occur if Prosciutto & Pesci are combatants.)
Stage Hazard: Secco uses Oasis to dive into the ground and liquefies it, damaging players in the designated areas. This occurs an unlimited number of times.
Situation Finish: If hit towards the stage's garbage truck, the loser is thrown into its trough, similarly to Cioccolata and Secco in their defeats.
★ Colosseum (コロッセオ,Korosseo): Rome(This stage previously appeared in Eyes of Heaven.)
Stage Hazard: Chariot Requiem appears and puts both combatants to sleep, granting them increased attack strength once they wake up.
Situation Finish: If hit towards the entrance gates, the loser is sent flying, landing near Chariot Requiem's severed arm and the Arrow. Requiem picks up the Arrow, reattaches its arm, and exits the Colosseum.
Stage Hazard: Weather Report uses his Stand to make poisonous frogs rain from the sky. Players hit by the frogs will be poisoned and gradually lose health over a short period of time. This occurs an unlimited number of times. This Stage Hazard will not occur if Weather Report is one of the combatants.
Situation Finish: If hit towards the courtyard's center pillar, the loser has their DISC stolen by Whitesnake. This Situation Finish will not occur if Pucci is one of the combatants.
Stage Hazard: Foo Fighters appears in a nearby bucket before launching out of the water to attack. This Stage Hazard will not occur if F.F. is one of the combatants.
Situation Finish: If hit towards the swamp water, the loser lands near a dropped Like a Virgin bracelet, which rapidly beeps before exploding.
Stage Hazard: C-MOON sends various objects falling to where the players are, causing Emporio Alnino to warn the combatants. This occurs an unlimited number of times.
Situation Finish: If hit towards the platform's edge facing the spaceship, the loser hits their head on a railing and falls sideways towards the horizon.
Big Bang
This stage is only available as part of Enrico Pucci (Final)'s GHA, "Made in Heaven". After Pucci evolves C-MOON into Made in Heaven, the fight moves to outer space, with the players standing on a road of light representing the rapidly-progressing flow of time. Within this special stage, Pucci moves faster while the opponent moves far slower. However, Giorno can use his GHA, "Your end has no ending!", to activate Gold Experience Requiem and nullify the slowdown effect; Kosaku Kawajiri's GHA, "Bites the Dust", will also cancel the effect by reverting Pucci and the stage to their pre-Made in Heaven states. This stage is the only stage that lacks a Stage Hazard or Situation Finish of any kind.
★ Rocky Mountains Village (ロッキー山脈 麓野村,Rokkī Sanmyaku Fumoto no Mura)(This stage previously appeared in Eyes of Heaven.)
Stage Hazard: A dinosaur emerges from a bear's corpse and jumps onto the stage, damaging any combatant it lands on. This Stage Hazard will not occur if Diego Brando is one of the combatants.
Situation Finish: If hit towards the opening in the walls leading to the mountain cliff, the loser is sent flying off the side, hitting a branch on the way down.
Stage Gimmick: D4C Love Train grants the combatant who touches its column of light a stock of Heart Heat Gauge, only recurring if the light fades before anyone touches it.
Situation Finish: If hit towards the sign warning travelers about bears, the the loser is tossed into it.
Situation Finish: If hit towards the Wall Eyes, the loser lands near Yasuho, who screams in surprise. Joshu then smashes their head in with a rock.
★ Denotes stages that are new to All-Star Battle R and did not appear in the original All-Star Battle.
Characters
Playable
JoJo's Bizarre Adventure: All-Star Battle R has a base roster of 65 playable characters, with 18 DLC characters to achieve a grand total of 83 characters. All characters from All-Star Battle return in the remaster.[13] However, to compensate for Shueisha's demands to keep non-anime spoilers outside of the base game, the base roster only consists of characters from Parts 1-6 of the JoJo series. Characters from Parts 7 and 8, as well as Baoh the Visitor and Cool Shock B.T., can be purchased individually as DLC. These characters are also included in the game's Deluxe Edition.
Trish Una and Prosciutto were initially unofficially revealed, having been unintentionally included in game menus shown in promotional materials when the game was first announced.[16] Alongside Ghiaccio, they were the final characters to be officially revealed at Gamescom on August 24, 2022. Pesci was also revealed to be included with Prosciutto as a duo character.[17]
Risotto Nero was announced for the game during a streamed event for the Stone Ocean anime adaptation.[18] Risotto was formally released on October 27, 2022, though Deluxe Edition holders were granted early access to the character on October 25.
Weather Report and Enrico Pucci (Final) were revealed on November 25, 2022, along with the Kennedy Space Center stage. All three were made available for free as part of an update on December 1, 2022.[19] A version of Pucci from the original All-Star Battle had been promised before launch.[20]
Completed all panels of All-Star Battle Mode Part 1.
True warriors love friendship and respect!
Completed 1 panel of All-Star Battle Mode Part 2.
Battle Tendency
Completed all panels of All-Star Battle Mode Part 2.
Can't Hate The Guy
Completed 1 panel of All-Star Battle Mode Part 3.
Ain't beating them!
Completed 5 panels of All-Star Battle Mode Part 3.
Stardust Crusaders
Completed all panels of All-Star Battle Mode Part 3.
One hell of an experience!
Completed 1 panel of All-Star Battle Mode Part 4.
Diamond is Unbreakable
Completed all panels of All-Star Battle Mode Part 4.
First we need strength!
Completed 1 panel of All-Star Battle Mode Parte 5.
Golden Wind
Completed all panels of All-Star Battle Mode Parte 5.
I'm... Emporio.
Completed 1 panel of All-Star Battle Mode Part 6.
Stone Ocean
Completed all panels of All-Star Battle Mode Part 6.
So this is the Real Man's World!
Completed 1 panel of All-Star Battle Mode Part 7.
Steel Ball Run
Completed all panels of All-Star Battle Mode Part 7.
This is a story about lifting a curse...
Completed 1 panel of All-Star Battle Mode Part 8.
JoJolion
Completed all panels of All-Star Battle Mode Part 8.
We'll train your arse off!
Completed a match in Single VS Battle.
Let's drink tea and have a nice chat, eh?
Purchased 100 gallery items.
Some words of praise would be nice!
Purchased 500 gallery items.
My heart resonates!
Landed an HHA.
Great!
Landed a GHA.
Di molto!
Landed an HHA using Easy Beat.
I knew I could count on you.
Landed an Assist.
Come prepared or not at all.
Pulled off a zoomed-in taunt.
Swish!
Pulled off a Stylish Evade.
That's the look of a real man!
Pulled off a Flash Cancel.
The hell is this, a punching contest?
Activated Rush Mode.
So you saw it...
Completed a Secret Mission for the first time.
You! You were looking!
Completed 30 Secret Missions.
You've mastered this game, haven't you!
Completed 50 Secret Missions.
An Adventurer is the only thing you can be!
Set off an arena gimmick for the first time.
Whoa! Look out above you!
Set off all arena gimmicks.
Sucks to be you!
You or an opponent were hit by an arena gimmick for the first time.
Tacos
Got hit by all arena gimmicks.
YadaaaaaaAAAAABAAAAAAAAAA
Pulled off a Dramatic Finish for the first time.
Don't come near me!
Pulled off all Dramatic Finishes.
I... I'm so happy!
Complete 1 Challenge Battle.
Your "end" has no ending!
Won 10 times in a row in Endless Battle.
There can be only one!
Won Tournament for the first time.
A million-to-one luck-sucking leech!
Won Tournament on all difficulties.
This is... The World!
Participated in an Online match.
I've gotta get them before they get me!
Ranked up in Ranked Match.
I reject my humanity!
Participated in 100 Online matches.
Online Events
There are currently 12 weekly online events planned, with the first coinciding with the game's launch on September 1, 2022. After the 12th event concludes, the events will loop from the start. Any cosmetic reward not obtained during the event's first run can be purchased later in the Gallery Shop.