All-Star Battle R ★ Narancia Ghirga

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Back down? You think I'd back down from something like this?![2] (ひるむ………と! 思うのか……これしきの………これしきの事でよォォォオオオオ)
ASBR Narancia title call.png

Narancia Ghirga (ナランチャ・ギルガ, Narancha Giruga) was confirmed to return for All-Star Battle R during the game's initical announcement trailer.[1]

His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay changes that All-Star Battle R brought.

In the English version of All-Star Battle R, the name of Narancia's Stand, Aerosmith, is localized as "Li'l Bomber", the same name used in the original All-Star Battle.

Daiki Yamashita reprises his role as Narancia's voice actor from the Golden Wind anime, replacing Yūko Sanpei. As with the majority of the game's roster, voice lines for Narancia were either added or re-recorded.

Gameplay

Narancia has 850 health and uses the Stand (スタンド, Sutando) Battle Style, which allows him to freely summon and withdraw his Stand Aerosmith, dynamically changing his moveset in the process.

This section requires expansion.

Command List

Expand/Collapse All

Normals [Stand Off] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Narancia slaps outward with the back of his hand.

Attack type: High
Damage: 13

Standing Medium Attack
ASBM.png ON GROUND
Narancia slides forward and slashes upward with his knife.

Attack type: High
Damage: 23

Standing Heavy Attack
ASBH.png ON GROUND
Narancia steps forward and kicks straight out.

Attack type: High
Damage: 35

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Narancia performs a crouching backhanded slap.

Attack type: Low
Damage: 14

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Narancia moves forward and slashes up and inward with his knife while crouching.

Attack type: Low
Damage: 12

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Narancia shifts his weight and performs a stationary crouching kick. If it connects, it will knock the opponent to the ground in a hard knockdown.

Attack type: Low
Damage: 37

Jumping Light Attack
ASBL.png IN AIR OK
Narancia kicks at a downward angle while airborne.

Attack type: Middle
Damage: 18

Jumping Medium Attack
ASBM.png IN AIR OK
Narancia stabs directly below himself with his knife while airborne.
Because Narancia stabs straight down, this attack will not hit aerial opponents unless they are below him.

Attack type: Middle
Damage: 28

Jumping Heavy Attack
ASBH.png IN AIR OK
Narancia briefly summons Aerosmith to shoot four bullets at a downward angle.
Because of how disjointed and short-lived the hitbox is, this normal can only hit an aerial opponent four times. Only a maximum of three bullets will hit on grounded ones, with only two hitting being more likely.

Attack type: High
Damage: 10 × 4 (40)

Style/Specials/Etc. [Stand Off] (スタイル/特殊技/その他)
Stand ON/OFF (スタンドON/OFF)
ASBS.png ON GROUND
Switches between User Mode and Stand Mode. Doing so summons or dismisses Aerosmith, changing the skills Narancia has access to.
You bastard! (てめェーーッ)
ASBDPad3.png + ASBH.png ON GROUND
Narancia steps forward and performs a high kick that launches the opponent into the air. A command normal that can chain into Narancia's skills. (Comboable)

Attack type: High
Damage: 50

Rumble Mode (ゴゴゴモード)
Activates below 30% health
This mode is automatically activated once Narancia falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Stand Off] (コマンド技)
You're not going anywhere! (逃がさねえーぜェーーーーーーー)
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Narancia delivers a straight punch while simultaneously using his arm as a runway to summon Aerosmith, which shoots a volley of bullets forward. The bullets fired by this attack only travel a very short distance before expiring. When using the ASBM.png and ASBH.png variants, Narancia will slide forward a small distance. The distance both he and Aerosmith move as well as the number of hits increases in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the more vulnerable Narancia becomes. This skill can activate Rush Mode. (Flash Cancel comboable)

Because of the disjointed hitbox of the bullets, the last two hits of the ASBH.png variant can often miss when used in neutral.

Attack type: High
Damage: ASBL.png 40 + 4 × 8 (72) / ASBM.png 50 + 5 × 10 (100) / ASBH.png 60 + 5 × 10 + 2 × 5 (120)

I'll shoot you through! (ブチ抜いてやるッ!)
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Aerosmith is summoned to shoot at an upwards angle, functioning as a reversal and anti-air. If struck, the opponent is lifted into the air and held there by the bullet volley until it ends. Repeatedly tapping the attack button extends Aerosmith's shooting time, increasing the attack's number of hits and total damage. The number of hits possible increase in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the more vulnerable Narancia becomes.
If using the ASBL.png variant, the skill can be Flash Canceled and comboed off of. If using the ASBM.png or ASBH.png variants, the skill will have invulnerability, allowing for it to be a good, but very punishable if whiffed or blocked since they cannot be Flash Canceled, reversal option.

Attack type: High
Damage: ASBL.png 52 ~ 76 / ASBM.png 76 ~ 100 / ASBH.png 100 ~ 124 (depending on number of hits)

I don't need bullets to kill you! (撃てねえーーーーんなら撃てねぇーでよオオオオオ)
ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
A command Throw. Narancia summons Aerosmith to fly straight forward a distance. If it connects with the opponent, Aerosmith shreds them with its propeller as Narancia takes the chance to run up to them and jump-kick them high into the air. The distance Aerosmith travels and its travel speed increase in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the more vulnerable Narancia becomes. (Flash Cancel Comboable)

Attack type: Throw
Damage: 87

Normals [Stand On] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Aerosmith moves down and shoots two bullets straight out.

Attack type: High
Damage: 6.5 × 2 (13)

Standing Medium Attack
ASBM.png ON GROUND
Aerosmith moves down and shoots a volley of six bullets straight out.

Attack type: High
Damage: 3.5 × 6 (21)

Standing Heavy Attack
ASBH.png ON GROUND
Aerosmith flies forward to ram the opponent while performing an aileron roll.

Attack type: High
Damage: 5 × 5 + 15 (40)

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Aerosmith moves down and shoots two bullets straight out while Narancia is crouching.

Attack type: Low
Damage: 6 × 2 (12)

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Aerosmith moves down slightly and shoots a volley of six bullets straight out while Narancia is crouching.

Attack type: Low
Damage: 3.5 × 6 (21)

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
While Narancia is crouching, Aerosmith flies forward to ram the opponent while performing an aileron roll. If it connects with the opponent, they'll be knocked to the ground in a hard knockdown.

Attack type: Low
Damage: 32

Jumping Light Attack
ASBL.png IN AIR OK
Aerosmith shoots two bullet out while airborne.
While there are two bullets visually, this attack will only hit once.

Attack type: High
Damage: 6

Jumping Medium Attack
ASBM.png IN AIR OK
Aerosmith shoots a barrage of six bullets out while airborne.
The attack does not stop Narancia's momentum, and as such, the bullets will be shot from wherever Aerosmith is at the moment. This results in the bullets not all coming out at the same height. Because of this, it is not possible to hit grounded or crouching opponents with the entire barrage.

Attack type: High
Damage: 3.5 × 6 (21)

Jumping Heavy Attack
ASBH.png IN AIR OK
Aerosmith performs an aileron roll, hitting the opponent multiple times as it does.
While the attack can hit up to six times, it will only hit grounded opponents two or three times.

Attack type: Middle
Damage: 10 × 6 (60)

Style/Specials/Etc. [Stand On] (スタイル/特殊技/その他)
Stand ON/OFF (スタンドON/OFF)
ASBS.png ON GROUND
Switches between User Mode and Stand Mode. Doing so summons or dismisses Aerosmith, changing the skills Narancia has access to.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates below 30% health
This mode is automatically activated once Narancia falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Stand On] (コマンド技)
Attack! (突っこめッ)
ASBDPad2.pngASBDPad2.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Narancia orders Aerosmith to fly a distance forward, placing it into a position ready to attack. The attack button inputted determines how far Aerosmith travels before stopping. If it hits the opponent, it will deal damage and push them back.
This skill has a variety of different follow-up skills that can be chained together up to three times in a looping series of attacks, plus three possible finisher skills to end the series at any time; The follow-up attacks are determined by directional buttons (minus ASBDPad2.png) for standard skills, and attack buttons for finisher skills. This effectively gives the player direct control over Aerosmith until the series ends. However, as Aerosmith is being controlled, Narancia himself is stationary and vulnerable.

Every time a new skill in the series is executed, Aerosmith will always readjust its aim towards the opponent, automatically correcting its orientation should they have Sidestepped/Dodged it in order to once again send the attacks in their direction. This ability and every possible follow-up is a Stand Rush skill that Narancia can disconnect from to freely act while it is executing.

Attack type: High
Damage: 13

I'll shoot! (行くぜッ、ブチ込むッ!)
(During "Attack!" loop) ASBDPad8.png ON GROUND
A standard skill that continues the "Attack!" loop. Aerosmith performs an upward loop and shoots downwards from a high angle.

Attack type: Middle
Damage: 8 × 4 (32)

Now's my chance! (今だ、ブチ込むのはッ!)
(During "Attack!" loop) ASBDPad6.png ON GROUND
A standard skill that continues the "Attack!" loop. Aerosmith loops downwards and shoots straight forward while flying low to the ground.

Attack type: Low
Damage: 10 × 4 (40)

Gonna send you flying! (ブッ飛ばせるぜぇーーーッ)
(During "Attack!" loop) ASBDPad4.png ON GROUND
A standard skill that continues the "Attack!" loop. Aerosmith flies overhead in an arc while shooting towards in the inside of the arc. This fires the most bullets in a single volley and functions as an anti-air attack.

Attack type: High
Damage: 15 × 8 (120)

Perfect timing! (タイミングが合ったぞッ!)
(During "Attack!" loop) ASBL.png ON GROUND
A finisher skill that ends the "Attack!" loop. Aerosmith advances straight forward while shooting bullets before hitting the opponent with its propeller if close enough. If the propeller attack hits, the opponent will be launched into the air. (Flash Cancel Comboable)

Attack type: High
Damage: 10 × 4 + 12 (52)

I know how to waste you! (てめーを()る方法はあるぜェェェェェーーーーーッ!!)
(During "Attack!" loop) ASBH.png ON GROUND WHEN DOWNED
A finisher skill that ends the "Attack!" loop. Aerosmith swiftly flies backward, positioning itself low to the ground before flying quickly forward, launching the opponent into the air with its propeller if it hits them, even if they are downed when hit. It then performs a looping aileron roll before quickly orienting itself back towards the opponent. (Flash Cancel comboable)

Attack type: Low
Damage: 60

I'm gonna kill you! (ブッ殺す!!)
(During "Attack!" loop) ASBM.png ON GROUND WHEN DOWNED
A finisher skill that ends the "Attack!" loop. Aerosmith performs a loop maneuver and drops a bomb towards the ground, generating an explosion that deals damage and launches the opponent. The bomb's fire that lingers for a short moment is still able to damage the opponent if they step in it, launching them. (Flash Cancel comboable)

Attack type: Middle
Damage: 60

I'll make you swiss cheese! (ハチの巣だッ)
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Aerosmith is sent to shoot a volley of bullets outward. The button inputted changes the angle the bullets are shot at. (Flash Cancel comboable)
  • Light (ASBL.png): Aerosmith shoots its volley at a downward angle.
  • Medium (ASBM.png): Aerosmith shoots its volley at a slight downward angle, almost straight out, with the bullets spreading out as they travel.
  • Heavy (ASBH.png): Aerosmith shoots straight out as it performs an aileron roll and travels upward. These bullets will disappear after traveling a moderate distance.

This is a Stand Rush skill that Narancia can disconnect from to freely act while it is executing.

Attack type: High
Damage: ASBL.png 8 × 6 (48) / ASBM.png 8 × 8 (64) / ASBH.png 8 × 10 (80)

Blast off! (ふっ飛べッ)
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND WHEN DOWNED
Aerosmith travels forward, performing a loop maneuver and dropping a bomb towards the ground. If it hits the ground it will generate an explosion that deals damage and launches the opponent. The bomb's fire that lingers for a short moment is still able to damage the opponent if they step in it, launching them. Unlike with "I'm gonna kill you", the bomb can hit the opponent as it travels towards the ground, preventing the bomb's fire from lingering on the ground. The distance forward Aerosmith travels to drop the bomb increases in ASBL.pngASBM.pngASBH.png order. A Stand Rush skill that Narancia can disconnect from to freely act while it is executing. (Flash Cancel comboable)

Attack type: Middle
Damage: 60

Shoot, shoot, shoot it up! (メチャクチャ撃ってみる価値はあるなぁあーーっ!!)
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Aerosmith loops back around a long distance, crumpling the opponent if it hits them, before firing off a volley of bullets forward, knocking the opponent off their feet upon connecting. The amount of damage dealt increases in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the more vulnerable Narancia becomes. (Flash Cancel comboable)

Attack type: High
Damage: ASBL.png 10 + 3 × 8 + 15 (49) / ASBM.png 10 + 2.8 × 10 + 20 (58) / ASBH.png 10 + 2.66 × 12 + 25 (67)

Throw (投げ技)
Take that! And that! (どうだ! どうだ!)
2 ATK buttons near opponent or ASBT.png (ASBDPad4.png to back-throw) ON GROUND
Narancia relentlessly kicks the opponent multiple times, with the final kick sending them flying. If a back-throw was performed, Narancia will grab the opponent and swing them around to the other side of himself before kicking them away.

Attack type: Throw
Damage: 120

Heart Heat Attack / Great Heat Attack (HHA / GHA)
I'll make it even bigger! (もっとでっかくしてやるぜェ~~~~ッ!!)
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND WHEN DOWNED
Narancia sends out Aerosmith to carpet bomb the whole area in front of him with a series of five dropped bombs. The attack knocks the opponent off their feet, dealing more damage the closer they are (as they are struck by more of the bombs) and knocking them a long distance away from Narancia. This HHA does not require an initial hit to connect in order to work, and will not stop until it finishes. This HHA can also hit a downed opponent.

Attack type: Middle
Damage: 180

I'll make it even bigger! (もっとでっかくしてやるぜェ~~~~ッ!!)
Volare Via (ボラーレ・ヴィーア)
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons or ASBG.png ON GROUND
Narancia commands Aerosmith to attack as it swoops low to the ground in an attempt to knock the opponent off their feet. If the attack is successful, Aerosmith will start hailing the opponent with an extended volley of bullets from below, carrying them high into the air. Narancia war cries "VOLAVOLAVOLA!!!" during the assault for a prolonged period. On cue with Narancia's final line, Aerosmith finishes the attack by dropping a bomb on the falling opponent that generates a massive, point-blank explosion.

Attack type: High
Damage: 330 / 395 / 495 (depending on HH gauge)

Li'l Bomber! VOLA VOLA VOLA VOLA VOLA Volare via! (『エアロスミスッ!』 ボラボラボラボラボラボラボラボラ ボラーレ・ヴィーア(飛んで行きな))
Assist System (アシストシステム)
Assault Assist (アサルトアシスト)
ON GROUND
A two-stock assist. Narancia lands in and summons Aerosmith to shoot a volley of bullets at an upward angle. If hit, the opponent will be lifted into the air and held there until the volley ends, launching them away after. Narancia then dismisses his Stand and poses before jumping back-off screen.

Attack type: High
Damage: 124

Reversal Assist (リバーサルアシスト)
ON GROUND
A one-stock assist. Narancia jumps into the opponent as Aerosmith shoots the opponent away. He then dismisses his Stand and poses before jumping back-off screen.

Attack type: High

Moveset Changes from All-Star Battle

Normals [Stand Off] (通常技)
Standing Light Attack
ASBL.png ON GROUND
When hitting a jumping opponent, this normal will now cause a soft knockdown rather than basic hitstun that the enemy will automatically recovery out of.
Standing Heavy Attack
ASBH.png ON GROUND
Narancia moves significantly farther than he does in All-Star Battle when kicking.
Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Narancia now moves forward before attacking.
Style/Specials/Etc. [Stand Off] (スタイル/特殊技/その他)
You bastard!
ASBDPad3.png + ASBH.png ON GROUND
The input for this command normal has changed. Previously it was ASBDPad6.png in place of ASBDPad3.png. It also launches on hit now rather than only causing basic hitstun.
Skills [Stand Off] (コマンド技)
You're not going anywhere!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Narancia now slides forward a short distance when using the ASBM.png and ASBH.png variants. Additionally, all variants of this skill deal significantly more damage than their All-Star Battle counterparts.
I'll shoot you through!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
This skill no longer pushes the opponent away from Narancia, instead holding them in place in the air while they are hit by the barrage of bullets. This makes it much easier to Flash Cancel and combo off of. However, the ASBM.png and ASBH.png variants can no longer be Flash Canceled. The ASBL.png variant has lost its invincibility as well. Furthermore, all variants deal significantly more hits, resulting in the damage being higher, especially on the ASBH.png variant.
I don't need bullets to kill you!
ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The distance Aerosmith flies forward now varies based on which attack button is inputted, which results in the ASBL.png variant's range being significantly shorter and the ASBH.png variant's being longer. This change also affects Aerosmith's travel speed as the duration of the skill is comparable. Additionally, the translation of this skill's name has changed. Previously it was "Don't shoot if you ain't got the stones!" in place of "I don't need bullets to kill you!".

Normals [Stand On] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Aerosmith now quickly moves down before it shoots, leading to the bullets traveling forward at a lower height, though the move still remains a High. This makes it more difficult to hit aerial opponents now. The bullets also do not travel as far as they did in All-Star Battle before disappearing. As a trade-off, the attack does not have as much pushback now.
Standing Medium Attack
ASBM.png ON GROUND
Aerosmith now quickly moves down before it shoots, leading to the bullets traveling forward at a lower height, though the move still remains a High. This makes it more difficult to hit aerial opponents now. The bullets also do not travel as far as they did in All-Star Battle before disappearing. As a trade-off, the attack does not have as much pushback now.
Standing Heavy Attack
ASBH.png ON GROUND
Aerosmith flies a farther distance forward while attacking, giving this attack more range. It also can hit up to six times now instead of only three.
Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Aerosmith's bullets don't travel quite as far as they did in All-Star Battle before disappearing. As a trade-off, the attack does not have as much pushback now.
Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Aerosmith flies a farther distance forward while attacking, giving this attack more range.
Jumping Heavy Attack
ASBH.png IN AIR OK
This attack can hit up to six times now instead of only three times, though these extra hits can only be connected on aerial opponents.
Skills [Stand On] (コマンド技)
Attack!
ASBDPad2.pngASBDPad2.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The input for this skill has changed. Previously it was ASBDPad2.pngASBDPad3.pngASBDPad6.png in place of ASBDPad2.pngASBDPad2.png. The ASBL.png variant also travels a significantly greater distance forward than it did in All-Star Battle. However, the ASBH.png variant now travels a significantly shorter distance. Furthermore, this skill now has a hitbox that deals damage and pushes the opponent back. Also, if the input for a follow-up skill in the loop is held, it will now repeat itself rather than having to be inputted multiple times.
I'll shoot!
(During "Attack!" loop) ASBDPad8.png ON GROUND
The Style button (ASBS.png) no longer needs to be held while this skill is executing to shoot. Aerosmith's loop is slightly different now as well, as instead of moving forward when it loops upward, it now loops almost straight up. This causes Aerosmith to drop to a position that is farther away from where it started once this skill completes. This isn't too much of an issue if Aerosmith ends up behind the opponent, but if this skill is used when Aerosmith in front of them, then the later skills in the loop after this one are less likely to hit due to the increased distance. Also, this attack is no longer the highest damaging skill in the loop, now being the lowest.
Now's my chance!
(During "Attack!" loop) ASBDPad6.png ON GROUND
The input for this skill has changed. Previously it was ASBDPad2.png in place of ASBDPad6.png. The Style button (ASBS.png) also no longer needs to be held while this skill is executing to shoot. Additionally, this skill is no longer the lowest damaging skill in the loop, now being the middle damaging one of the three.
Gonna send you flying!
(During "Attack!" loop) ASBDPad4.png ON GROUND
The Style button (ASBS.png) no longer needs to be held while this skill is executing to shoot. This skill is also now the most damaging skill in the loop, with its damage being significantly higher than it was in All-Star Battle.
Perfect timing!
(During "Attack!" loop) ASBL.png ON GROUND
This skill is now a finisher for the loop rather than one of the skills that can be looped up to three times. It also now launches the opponent if Aerosmith's propeller hits them, allowing this skill to be comboed off of if Flash Canceled.
I know how to waste you!
(During "Attack!" loop) ASBH.png ON GROUND WHEN DOWNED
The input for this skill has been changed. Previously it was ASBM.png in place of ASBH.png. The skill can also hit downed opponents now, launching them into the air and allowing Narancia to continue his combo on them by Flash Canceling. Furthermore, Aerosmith's travel distance while attacking has increased significantly.
I'm gonna kill you!
(During "Attack!" loop) ASBM.png ON GROUND WHEN DOWNED
The input for this skill has been changed. Previously it was ASBH.png in place of ASBM.png. The skill is also now a Middle rather than a High. Futhermore, the bomb can no longer hit the opponent, with only the explosion actually having a hitbox. As for the explosion itself, it now launches opponents into a hard knockdown (the same hit effect the bomb hit used to have) rather than causing a groundbounce. Additionally, this skill can now hit a downed opponent.
I'll make you swiss cheese!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The input for this skill has changed. Previously it was ASBDPad4.pngASBDPad6.png in place of ASBDPad2.pngASBDPad3.pngASBDPad6.png. The bullet pattern for all the variants is also different. The ASBL.png variant now shoots at a downward angle rather than straight out. The ASBM.png variant's bullets don't stay as grouped together as they did in All-Star Battle. The ASBH.png is largely the same, but the last couple shots shoot at a more of an upward angle.
Blast off!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND WHEN DOWNED
Aerosmith now will drop its bomb farther forward the stronger the attack button inputted. Additionally, the explosion now launches opponents into a hard knockdown (the same hit effect the bomb has) rather than causing a groundbounce. Furthermore, this skill can now hit a downed opponent.
Shoot, shoot, shoot it up!
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
This skill is now its own skill rather than being part of the "Attack!" loop. As such, its input has changed from ASBL.png to ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png. This also means that it has three different variants instead of only having one. Additionally, this skill is now a High rather than being Unblockable.

Heart Heat Attack / Great Heat Attack (HHA / GHA)
I'll make it even bigger!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND WHEN DOWNED
This attack is now a Middle rather than a High. It also can hit up to six times rather than five, though Aerosmith still only visually drops five bombs.

General Changes

  • Narancia's run speed in Stand Mode has been greatly decreased.

Medal List

Costumes & Tints

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Medal Costume.png Normal Costume
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This section requires expansion.

Taunts & Victory Poses

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Cover B of Chapter 531: Clash and Talking Head, Part 7

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Chapter 462: Sex Pistols Appears, Part 1

Medal Taunt C.png Taunt C
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ASBR Coins.png 450 G

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Chapter 462: Sex Pistols Appears, Part 1

Medal Taunt D.png Taunt D
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Chapter 456: 5 Plus 1

Medal Taunt E.png Taunt E
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ASBR Coins.png 450 G

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This section requires expansion.

Medal Victory A.png Victory A
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Cover of Volume 51

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ASBR Coins.png 450 G

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Cover of Chapter 476: Narancia's Aerosmith, Part 7

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Chapter 471: Narancia's Aerosmith, Part 2

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Chapter 472: Narancia's Aerosmith, Part 3, page 11

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Narancia's Character Profile from Chapter 572

Dialogue

Narancia's first ten Taunt and Victory Lines are included in his Taunt and Victory Poses respectively, with two lines per pose; the first two poses of each type are unlocked by default, while the other three of each must be purchased for ASBR Coins.png 450 G each. The remaining lines of both types can be purchased as a single set for ASBR Coins.png 300 G. Narancia's Tag Lines can be purchased as a set for ASBR Coins.png 140 G.

Quote.png Medal Speech.png Taunt Lines
  • You! I hope you're prepared to die here! (てめえ! 覚悟はできてんだろーなあァー)
  • Let me tell you something! (あのですねェーーー)
  • Yeah! That's right! (うん! そう!)
  • What the hell are you going on about?! Wait up, damn it! (てめ~~~、何フザけた事言ってんだ。 待てボゲ!)
  • You wanna do this? Huh? (てめーッ!! やる気(・・・)かッ、あんッ!?)
  • Ha ha ha! Your name dooms you to an eternity in the lowest hell! (ぎゃははははーーッ。 こいつ、名前占いで『大地獄(おおじごく)』行きだぜェーーッ)
  • Sneaky bastard! (なめやがって!!)
  • I'll kill ya! I'll straight up kill ya! (殺してやる! 殺してやるぜ~~~~)
  • It's all right, it's all right... (大丈夫、大丈夫)
  • I'm gonna rip you apart! (てめーーッ、ブッ殺してやるッ!)
  • This feels weird... (何か妙な感じだ……)
  • Now you've done it! (よくも! よくも!)
  • Yes! Right on time! (やったッ! タイミングが合ったぞッ!)
  • Damn it! He got away! (しまったアアアア、逃げられたああああああ)

Quote.png Medal Speech.png Victory Lines
  • Hmph! Quit struggling! (ふん! じたばたしやがって!)
  • Your shopping list... I can't finish it. All the money and the stuff got burned. (『買い物して来い』って、ハァーハァー、命令…………… 『未』完了………カネも品物も…全部燃えちまった………)
  • I'm going to school once I get back home. I'm sick of people saying I'm stupid! (オ…オレ…故郷に帰ったら学校行くよ… 頭悪いって他のヤツにバカにされるのもけっこういいかもな…)
  • A stapler! Ha ha ha! But it's closed like an old book! (『ホッチキス』だあーーッ! ハハハ。 でもマンガ本閉じるみてーにちゃんと止まってらァーッ)
  • Hey, mind if I touch you? Or smell you, at least? (ちょ…ちょっとさわらしてもらえます? ニオイだけでも……)
  • We're gonna get out of here safe. All of us. Got that? (オレたちはよォ………何事もなく…みんなで脱出するぜ。 それじゃあな……)
  • We didn't have to set the town on fire... (街中によォォーーーー、火つけずには済んだなあ~~~~っ)
  • It's nice outside. Why should I sit and study all day? I'm really not into this... ((なん)か外、天気いいしさあー。一日ぐらい勉強しなくたってさあー。 (なん)か今日は乗り気じゃあないんだよー)
  • Can you look the other way? I'll be done in five more minutes! (あと5分ぐれーで済むから ちょっと向こう行っててくれねーか!?)
  • Once I'm done shopping, I wanna go around and around the vineyard... (買い物が済んだらワイン畑をぐるぐる回ってェ……)
  • So I just gotta keep from being tailed as I get back, right? (だからよーするに尾行されねーで帰ってくりゃあいいんだろーッ。 「尾行」によォーーッ)
  • The pain you feel means you're healing... But don't look forward to your future yet! (痛みを感じるってのは、治るって事…… いい前兆で喜ぶ事じゃあないのよォ~~)
  • I want to bathe in the sun while reminiscing about my childhood years! (日なたぼっこしながら、子ども時代のこと思い出して ノスタルジイにひたりたいなあ~~~~~)
  • Ah! I got junk in my eye! I can't see! I can't tell if you're two people or not! I can't see a thing, not at all! (あれッ! 急に目にゴミが入った! 見えないぞッ。 2人なのかよくわからないぞッ!! 見ていない!  オレは見てないぞ、なあーんにも見てないッ!)
  • Oh man, I just remembered how hungry I am! (オレ、スゲー腹 ()いてんの思い出したよ)
  • Alright, let's go back to everyone else. (さ…さあ…みんなのところへ戻ろうぜ)
  • Not even the rabbits in the fields are coming near me. (芝生に住んでいるウサギさえも近づいてはいねーぜ)
  • You're definitely dead. I had to shoot you in the head, so I doubt anyone can ID you. (まちがいなく死んでいるのは確かだ。 やむをえず顔を撃っちまったんで 誰かわからなくなったとは思うけどな)
  • Still no one takes me seriously! (今も誰も反応はねえ!!)
  • I'm in real bad shape. Let me rest a bit. (今オレまじにやばいよ。少し休ませてくれ)
  • I want a nice, hot pizza! A wood-fired margherita pizza with porcini mushrooms! (アツアツのピッツァも食いてえ!  ナラの木の薪で焼いた故郷の本物のマルガリータだ!  ポルチーニ茸ものっけてもらおう!)

Quote.png Medal Speech.png Tag Lines
  • Back down? You think I'd back down from something like this?! (ひるむ………と! 思うのか……これしきの………これしきの事でよォォォオオオオ)
  • Volare via! (ボラーレ・ヴィーア(飛んで行きな))
  • I'm carrying out my orders! (命令は守る!)
  • Damn it! He got away! (しまったアアアア、逃げられたああああああ)
  • I'm sick of this! (オレはヤダよオオオオオオオオオ)
  • Heaven, hell, and heller! (天国・地獄・大地獄ッ!)
  • Don't order me to stay! Don't! (オレに「来るな」と命令しないでくれーッ!)
  • I don't need bullets to kill you! (撃てねえーーーーんなら撃てねぇーでよオオオオオ)
  • I'm going to school once I get back home. I'm sick of people saying I'm stupid! (オ…オレ…故郷に帰ったら学校行くよ…頭悪いって他のヤツにバカにされるのもけっこういいかもな…)

Quote.png Misc.
  • I'm carrying out my orders! (命令は守る!)
    —Round Win 1
  • Yes! Direct hit! (よし命中ッ!)
    —Round Win 2

Special Interactions

Dialogue

Outside of All-Star Battle Mode, Narancia has unique interaction dialogue for both his match entrances and victories when facing certain characters.

Quote.png Match Entrance
  • You're a bad guy, huh? (敵だなてめー)
    —Default dialogue
  • Who're you, you bastard?! (何者だてめぇー! このボゲッ!)
    —Narancia Ghirga (Player 1)
    Now I got it! So you're the enemy, huh?! (わかったぞ! 敵だな、てめー!)
    —Narancia Ghirga (Player 2)
  • Hey, wait a minute! Aren't you Polnareff the turtle?! (あー! あんた! 亀のポルナレフだろぉー? なあ、そうだろー?)
    —Narancia Ghirga
    C'mon... I'll make your Stand into a hanging ornament! (来いよ…おめーのスタンドをジオラマにして飾ってやるぜ!)
  • You're at least two years younger than I am! (おまえ、オレより2コも下なのかよ)
    —Narancia Ghirga
    That must be Aerosmith. I'm in trouble if he gets outta my range! (エアロスミス…距離を取ると不利だな…)
  • Let me see your Aerosmith. Come at me with all you got! (エアロスミスを出すんだ。全力で来い)
    I don't like this much, but these are my orders, Bucciarati! (あんまり気が進まねーけど…命令ならやるぜ! ブチャラティ!)
    —Narancia Ghirga
  • Why don't we test our Stands against each other? (たまには試してみるか、お互いにスタンドをよー)
    Ain't no way a pistol could beat a machine gun, idiot! (「拳銃」がさぁー、「機銃」に勝てるわけねぇーんだよ!)
    —Narancia Ghirga
  • You messing with me, punk?! Guess I'll have to beat you till you finally get it! (このチンピラが。オレをナメてんのかッ! 何回教えりゃあ理解できんだコラァ!)
    I'm going to kill you, Fugo! I swear by god I'm gonna kill you! (殺す。殺してやる! 殺してやるぜ~~~~、フーゴ)
    —Narancia Ghirga
  • Hey, Trish, you're a Stand user now too, right? Can I see? (トリッシュも「スタンド」使えるようになったんだってなーッ! 見せて見せて!)
    —Narancia Ghirga
    Perfect timing, Narancia. I was looking for a sparring partner. (ちょうどよかったわ、ナランチャ… 練習相手を探しているところだったの)
  • What's up, Narancia? You want to test yourself against me? (何だ、ナランチャ…… つまり、オレと腕試しがしてーってことか?)
    Yeah! That's right! (うん! そう!)
    —Narancia Ghirga
  • What the heck's going on here? My fingers... My hand... They're withering away... (どおおおなっちまってんだよオオーー お…おれの指が…手が……ボ…ボロボロになっていくんだァ)
    —Narancia Ghirga
    The Grateful Dead won't stop... Not until you're dust, Narancia! (偉大なる死(ザ・グレイト・フル・デッド)は止まらねぇ! ナランチャァ、オメーが朽ち果てるまでなッ!)
  • Found you! Trish is in that turtle, isn't she? (見つけたぜえ! それがトリッシュの隠れている「亀」か?)
    Yikes, that guy's tough as hell... W-Was he a Stand user? (やばい、こいつやばいぞ…… ス…スタンド使いだろうか?)
    —Narancia Ghirga
  • Scouting only matters if you don't get caught, Narancia. (偵察ってのは気付かれないようにやるものだぞ、ナランチャ)
    Sneaky bastard! (なめやがって!!)
    —Narancia Ghirga
  • I can do this! I don't care who's boss you are, you're outta here! (や…やってやるぜ! ボスだろうがぶっ飛ばす!)
    —Narancia Ghirga
    Your radar is bad news... Guess I'll have to dispose of you. (奴のレーダーは厄介だな…確実に始末せねば…)

Quote.png Victory
  • That'll teach you to bite my style, jerk! (てめー、オレの真似なんかしやがって! ボゲッ!)
    —Narancia Ghirga (Player 1)
    No way some fake could ever beat me! (オレのニセモノがオレに勝てるわけねぇ)
    —Narancia Ghirga (Player 2)
  • Who knew that Polnareff the turtle would turn out to be this strong? Color me impressed! (うそぉ~! 亀のポルナレフって、こんなにすごかったのかよ! 強ええー!)
    —Narancia Ghirga
    T-Turtle?! How can you say that to this handsome face? (亀だとぉ? このハンサムに向かって何をいいやがる)
  • That's "mister" to you! I'm the older one here, damn it! (「さん」を付けろよなー! オレの方が年上なんだからさー)
    —Narancia Ghirga
    Bene! Once I had the timing down, that was no problem. (ベネ! 間合いをつかめば問題ないな)
  • I'll do anything you order me to. (あんたの命令ならなんでもできるぜ)
    —Narancia Ghirga
    Concentrate your spirit! Don't you dare let up! (もっと精神を集中しろ! 甘ったれてんじゃあねーぞッ!)
  • Heh heh! Aerosmith wins again! (へへへ、エアロスミスの勝ちだぁー!)
    —Narancia Ghirga
    No machine gun is gonna beat my Pistols! (『機銃』なんか使っててよー、ピストルズに勝てるわけねーだろ)
  • Sorry, Fugo. I promise to study hard. Just teach me some more! (ごめんな、フーゴ。オレ、いっしょうけんめい勉強するよ。 だからまた教えてくれ)
    —Narancia Ghirga
    You're really something. Just do as you were taught, and you can make it happen. (あなたはりっぱだ…教えたとおりやればできます。 あなたならできるんですよ…)
  • Yeah, I win! I'll help you practice any time you want! (よっしゃ、オレの勝ちー! 練習くらいなら、また付き合ってやってもいいぜーッ)
    —Narancia Ghirga
    Well? I'm pretty strong, aren't I? (どう? あたし、結構強いでしょッ?)
  • Ugh, his Stand made me old? Yikes... (お…おれ、老化したのかァーーッ。野郎のスタンドのせいでッ! あっぶねぇなァーー)
    —Narancia Ghirga
    It's gonna get harder from here! We have to keep tearing through them! (ここが正念場だぜ! このままオレたちでヤツらを追いつめる!)
  • Aw man, that armor's hard enough to deflect Aerosmith's machine gun fire? (エアロスミスの機銃を弾くなんてとんでもねー装甲だぜ…)
    —Narancia Ghirga
    Let's have a good look at this Trish! (どれ、トリッシュの姿を拝ませてもらおうかあああ)
  • I didn't know what you could do before, boss... but I guess it's no match for me! (オレにはボスの能力がよくわからなかったけど… 勝ったから問題なしだぜー!)
    —Narancia Ghirga, against Diavolo

Quote.png Enemy Taunts
  • You! I hope you're prepared to die here! (てめえ! 覚悟はできてんだろーなあァー)
    —Narancia Ghirga, reacting to Joseph Joestar's prediction
  • That hair's awful! I wouldn't be caught dead with it! (ひっでー髪の毛だぜ! ついていけねぇぜ!)
    —Narancia Ghirga, insulting Josuke Higashikata's hair

All-Star Battle Mode

All missions in All-Star Battle Mode featuring Narancia as a combatant, in order of appearance.

Golden Wind

Normal Battle (★★)
Unlock Conditions: Unlocked from the start.
FugoAvASBR.png
NaranciaAvASBR.png
VASymbol.png Narancia Ghirga
Stage: Rome
Completion Bonus
ASBR Coins.png 500 G
Special Conditions
The player's Heart Heat Gauge continuously refills. The player's defense is decreased.
Secret Missions
1. Down your opponent: ASBR Coins.png 1000 G
2. Land a Stylish Evade: ASBR 2D Art.png Pannacotta Fugo Publicity Artwork
3. Use the "Purple Haze Distortion" special: ASBR Music.png Fugo's Theme
Entrance Dialogue
Narancia: Fugo... I thought you said you'd help me study!
Fugo: But you always end up forgetting no matter how many times I teach you...
Victory Dialogue
Fugo: Well then, let's hear you repeat the seven steps I taught you. Go on!
Defeat Dialogue
Narancia: Keep your promises! Once a liar, next a thief, ya know!
Extra Battle (★★★)
Unlock Conditions: Unlocked from the start.
NaranciaAvASBR.png
VASymbol.png Narancia Ghirga
JosephAvASBR.png
Stage: Naples Train Station
Completion Bonus
ASBR Coins.png 1000 G
Special Conditions
Both the player and the opponent's attack power are increased.
Secret Missions
1. Win without losing a single round: ASBR Coins.png 1000 G
2. Execute a Flash Cancel: ASBR 2D Art.png Narancia Ghirga Publicity Artwork
3. Land a Great Heat Attack: ASBR Tint.png Narancia Color Tint C
Entrance Dialogue
Joseph: You think you can beat me with that little toy jet?
Narancia: Aerosmith ain't no toy plane!
Victory Dialogue
Narancia: You know what they call people like you? Cheaters, that's what!
Defeat Dialogue
Joseph: Heh heh! I'm pretty good at shooting planes down!


Gallery

Media


Music

Narancia's theme is ASBR Music.png Volare Via! (ボラーレ・ヴィーア(飛んで行きな), Borāre Vīa (Tonde Iki na)), and can be unlocked in-game by buying it from the Gallery Shop for ASBR Coins.png 1000 G.

Its name is taken from the closing line of Narancia's Stand Rush against Squalo in Chapter 92 of Vento Aureo.

JoJo Glossary

ASBR Narancia TournIcon.png

An ally in Part 5: Vento Aureo, and the user of the Stand Aerosmith. He is childish and naive, but harbors an inferiority complex about his lack of education and flies into a rage when teased about it. In the final battle, he is the first to be targeted and killed by Diavolo, who is wary of his Stand's radar ability.[5]

User of the Stand Li'l Bomber, he is a little childish and naive, with an inferiority complex about his lack of education. He flies into a rage if teased about it. He is Diavolo's first victim in the final battle.

第5部『黄金の風』の登場人物。『エアロスミス』のスタンド使い。無邪気で子どもっぽい性格だが、教育を受けていないことに劣等感を持っており、それを馬鹿にされるとキレる。最終決戦ではスタンドのレーダー能力を警戒したディアボロに最初に狙われ、殺害された。
AerosmithAvASBR.png
Narancia's Stand. It takes the form of a fighter plane, and can attack with machine guns and missiles. It is also equipped with a radar that can detect carbon dioxide.

Narancia's Stand. Shaped like a fighter plane, built to attack with machine guns and missiles. It is also equipped with a radar that's sensitive to carbon dioxide.

ナランチャのスタンド。プロペラ戦闘機の姿をしており、機銃や爆弾で攻撃を行う。二酸化炭素を検知するレーダー能力を持っている。
Unlock Condition: Unlocked by default
Passione Logo Anime.png

An Italian mafia gang of which Diavolo is the boss. Translates literally to "Passion" from Italian. The gang controls most of Naples, including hotels, the port, undertakers, construction and transport industries, restaurants, and so on.

An Italian mafia gang of which Diavolo is the boss. Most of Naples, including hotels, the port, undertakers, construction and transport industries, and restaurants, are all under its control.

ギャング組織。イタリア語で『情熱』を意味する。ボスはディアボロ。ネアポリスのホテル・港の運送会社・建築会社・葬儀屋・レストランなどを支配している。

Art & Misc. Gameplay Callbacks

ASB Narancia Reference Sketch.png
ASBR 2D Art.png Reference Sketch
Unlock Condition

Buy from Gallery Shop
ASBR Coins.png 1500 G

Origin

Cover of Volume 51

Misc.

Update History

Balance Changes Comparison
ArrowBuff.png Buffs
ArrowNerf.png Nerfs
ArrowChange.png Neutral
24
22
17

1.3.0

  • Health
    • ArrowNerf.png Reduced health from 950 to 850.
  • Aerosmith's projectiles
    • ArrowChange.png Fixed issue where combo scaling would not apply. (unintended bug)
  • Standing Heavy Attack [Stand On]
    • ArrowNerf.png Decreased damage.
  • Jumping Heavy Attack [Stand On]
    • ArrowNerf.png Decreased damage.
  • "You're not going anywhere!" skill
    • ArrowNerf.png Decreased damage.
  • "I'll shoot you through!" skill
    • ArrowNerf.png Changed so move can no longer be Flash Canceled.
  • "I don't need bullets to kill you!" skill
    • ArrowBuff.png Sped up start-up.
  • "I'll make it even bigger!" HHA
    • ArrowChange.png Fixed issue where combo scaling would not apply. (unintended bug)

1.4.0

  • Standing Light Attack [Stand On]
    • ArrowChange.png Fixed issue where Aerosmith would not fire bullets if move was used after a Crouching Light Attack. (unintended bug)

1.6.0

  • Stand hurtbox
    • ArrowChange.png Added hurtbox to Aerosmith.
  • Standing Medium Attack [Stand Off]
    • ArrowBuff.png Increased time hitbox is active.
  • Crouching Medium Attack [Stand Off]
    • ArrowBuff.png Increased time hitbox is active.
    • ArrowBuff.png Increased amount of forward launching power when hitting an airborne opponent.
  • Jumping Medium Attack [Stand Off]
    • ArrowBuff.png Increased time hitbox is active.
  • Standing Light Attack [Stand On]
    • ArrowNerf.png Increased recovery time.
  • Standing Medium Attack [Stand On]
    • ArrowNerf.png Delayed activation time.
    • ArrowNerf.png Increased recovery time.
  • Standing Heavy Attack [Stand On]
    • ArrowNerf.png Delayed activation time.
    • ArrowNerf.png Increased recovery time.
  • Couching Light Attack [Stand On]
    • ArrowNerf.png Increased activation time.
    • ArrowNerf.png This attack can no longer be canceled with light attacks.
  • "Attack!" skill
    • ArrowBuff.png Increased Aerosmith's movement speed.
    • ArrowBuff.png Added hitbox to Aerosmith and damage.
    • ArrowBuff.png Decreased recovery time.
      • This results in Aerosmith returning to Narancia at the same time across all versions of the skill.
    • Travel distance has been changed for the different versions.
      • ArrowBuff.png ASBL.png Increased travel distance.
      • ArrowBuff.png ASBM.png Increased travel distance (less than the ASBL.png version).
      • ArrowNerf.png ASBH.png Decreased travel distance.
  • "Perfect timing!" follow-up skill
    • ArrowNerf.png Increased recovery time.
  • "I know how to waste you!" follow-up skill
    • ArrowBuff.png Decreased recovery time.
  • "I'm gonna kill you!" follow-up skill
    • ArrowBuff.png Decreased recovery time.
    • ArrowNerf.png Changed so skill now causes a hard knockdown rather than a groundbounce.
    • ArrowBuff.png Increased launching force.
  • "I'll make you swiss cheese!" skill
    • ArrowChange.png Adjusted the firing angle of the ASBL.png and ASBM.png versions.
    • ArrowNerf.png Increased recovery time of the ASBM.png and ASBH.png versions.
  • "Blast off!" skill
    • ArrowBuff.png Increased launching force.
    • ArrowNerf.png Changed so the hit effect is the same for both the bomb and explosion portions of the attack.
      • The bomb now causes a hard knockdown instead of a launch and the explosion causes a hard knockdown instead of a groundbounce.
  • "Reversal Assist"
    • ArrowNerf.png Decreased stocks from two to one.

2.0.0

  • Aerosmith
    • ArrowChange.png Adjusted Aerosmith's collision box for the following attacks to prevent it from pushing certain characters away during their HHA/GHAs:
      • Standing Heavy Attack [Stand On]
      • Crouching Heavy Attack [Stand On]
      • Jumping Heavy Attack [Stand On]
      • "You're not going anywhere!" skill
      • "Shoot, shoot, shoot it up!" skill
  • Crouching Medium Attack [Stand Off]
    • ArrowNerf.png Reduced damage.
  • Standing Heavy Attack [Stand On]
    • ArrowChange.png Adjusted the hitbox so characters with narrow hurtboxes won't slip through the middle of the attack under certain circumstances.
  • Jumping Heavy Attack [Stand On]
    • ArrowChange.png Adjusted the hitbox so characters with narrow hurtboxes won't slip through the attack midway through under certain circumstances.
    • ArrowBuff.png Increased the number of hits.
    • ArrowBuff.png The damage of each hit has been decreased, but the total damage has been increased.
  • "You're not going anywhere!" skill
    • ArrowNerf.png Changed so that if the same skill hits 3 times or more, the opponent now gets downed.
  • "I'll shoot you through!" skill
    • ArrowNerf.png Changed so that if the same skill hits 3 times or more, the opponent now gets downed.
  • "Attack!" skill
    • ArrowBuff.png This skill will now automatically orient toward the opponent when activated.
    • ArrowChange.png Increased amount of backward movement.
  • "Gonna send you flying!" skill
    • ArrowChange.png Fixed an issue where the attack would shoot extra projectiles if the ASBS.png input was held.
  • "I know how to waste you!" skill
    • ArrowBuff.png Increased launching force.
  • "I'll make you swiss cheese!" skill
    • ArrowNerf.png Changed so that if the same skill hits 3 times or more, the opponent now gets downed.
  • "Shoot, shoot, shoot it up!" skill
    • ArrowChange.png Adjusted the launching force of Aerosmith's projectiles when hitting an airborne opponent.
  • "I'll make it even bigger!" HHA
    • ArrowChange.png Adjusted the attack weight value that determines when a Clash occurs of the first hit so this HHA would no longer Clash against Heavy normal attacks.

2.2.0

  • Crouching Heavy Attack [Stand On]
    • ArrowChange.png Fixed a bug where the attack could not be canceled if it hit an opponent during the later half of its duration.
  • "Attack!" skill
    • ArrowChange.png Changed command input from ASBDPad2.pngASBDPad3.pngASBDPad6.png to ASBDPad2.pngASBDPad2.png.
  • "I'll shoot!" skill
    • ArrowBuff.png Changed the attack's type from High to Middle.
  • "Now's my chance!" skill
    • ArrowChange.png Changed command input from ASBDPad2.png to ASBDPad6.png during the "Attack!" loop.
  • "I know how to waste you!" skill
    • ArrowBuff.png This skill can now hit a downed opponent.
    • ArrowBuff.png This skill now launches downed opponents.
    • ArrowChange.png Added icon that indicates this move can hit a Downed opponent in the Command List.
    • ArrowBuff.png Increased the distance Aerosmith moves forward while attacking.
  • "I'll make you swiss cheese!" skill
    • ArrowChange.png Changed command input from ASBDPad4.pngASBDPad6.png to ASBDPad2.pngASBDPad3.pngASBDPad6.png.

2.3.0

  • Assault Assist
    • ArrowBuff.png Changed to use the ASBH.png variant of "I'll shoot you through!" with the maximum extension, resulting in a longer duration and higher damage.

2.3.3

  • Crouching Medium Attack [Stand Off]
    • ArrowBuff.png Increased damage.
      • This fixes an unintentional change made in patch 2.0.0 where it was halved.

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