
ASB Mode JoJolion Josuke Higashikata (JoJolion) vs Ikuro Boss Battle Win with a Dramatic Finish
Inside Illustration of Baoh Volume 2
Ikuro Hashizawa (橋沢 育朗, Hashizawa Ikurō) was confirmed for All-Star Battle R during the game's Part 4, 6, & 8 Reveal Trailer.[1]
As Koki Uchiyama voiced Ikuro in All-Star Battle, he reprises his role as Ikuro's voice actor in this game too. His moves are narrated by Toru Okawa. As with a majority of the game's roster, voicelines for Ikuro were either added or re-recorded.
As Ikuro is unable to speak in his Baoh form (only capable of repeated battle cries of "BARU!" as well as general grunts and roars), he is accompanied by the game's narrator calling out the names of his attacks along with descriptive phrases. However, Ikuro will call out the game's name on the title screen in his human voice, and briefly speaks lines, also in his human voice, during his special mirror match intro and during match victories.
Ikuro has 850 health and uses the Baoh Armed Phenomenon (バオー
True to his role, however, Ikuro is fragile and his defense is poor. His Saber Phenomenon, his main combo starters, can easily be punished if he whiffs or gets blocked. Baoh also doesn't have any way to escape pressure other than using his Saber Off reversal, which leaves him extremely vulnerable if it is blocked or whiffed, or attempting a Stylish Guard. His "This is Baoh!" Style may activate fast and give him invulnerability to force his way through enemy attacks, but in the face of an aggressive opponent, Baoh won't get the chance to activate it without getting hit in response.
As a whole, Ikuro is a fickle and difficult combatant to wield. He rapidly overwhelms and defeats anyone who is unfamiliar with his powers, but may easily become the one being overwhelmed in turn. Nonetheless, with good execution and strong momentum in his favor, Ikuro can very quickly capture victory before his opponent has a chance to regain control over the battle and retaliate.
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Baoh performs a short jab, this is his fastest button but has relatively short range.
Attack type: High
Damage: 12
Startup frames: 5
Baoh strikes with an elbow, this attack has below average range and small forward movement. Mainly used as a combo extender and to allow combos to scale better due to its better damage compared to Light.
Attack type: High
Damage: 21
Startup frames: 9
Baoh swings his arm for a powerful clawing attack. Mainly used as a combo extender like Standing Medium.
Attack type: High
Damage: 34
Startup frames: 13
Baoh performs a quick downwards jab with his hand. Excellent for poking and pressuring the opponent with its fast and snappy speed.
Attack type: Low
Damage: 11
Startup frames: 7
Baoh swipes his arm to attack. Not used often due to it being slower than the Light version and doesn't offer the combo extending capabilities of the Heavy version.
Attack type: Low
Damage: 20
Startup frames: 7
Baoh performs a massive kick to sweep the opponent. Mainly used in combos before using Meltedin Palm Phenomenon as a finisher.
Attack type: Low
Damage: 33
Startup frames: 11
Baoh performs a quick claw swipe.
Attack type: Middle
Damage: 14
Startup frames: 7
Baoh performs a huge swiping attack with his arm, excellent combo extender when used in combination with Astonishing Leap as it can catch the opponent after they're thrown into the air by Saber Phenomenon.
Attack type: Middle
Damage: 23
Baoh performs a powerful diving kick, excellent combo extender when used in combination with Astonishing Leap as it can catch the opponent after they're thrown into the air by Saber Phenomenon.
Attack type: Middle
Damage: 35
Adds Super Armor to the start of the next skill used. This means Baoh cannot be interrupted by any attack while performing a skill (except HHA/GHAs) until it reaches its recovery animation. The armor lasts from startup all the way to the first active frame. Baoh still takes damage while tanking attacks though, albeit halved, so it is advised to not use it recklessly.
Baoh slowly passively regenerates his health if it falls too low, with the regeneration speed depending on how low Baoh's health is. Level 1: Activates at 75% HP Level 2: Activates at 50% HP Level 3: Activates at 25% HP
When the opponent activates a transformation (Giorno Giovanna's Gold Experience in Requiem Mode, Diavolo's Epitaph mode, Fugo's Purple Haze Distortion mode, etc), or enters a powered-up state (Rumble & Resolve Mode, the Pillar Men's various Modes, Gyro's Golden Spin Mode, Steel Ball Run characters picking up a corpse part, etc). The time window where a Stylish Defense may trigger is extended by roughly 4 frames.
Ikuro seizes the opponent by the neck and slams them hard into the ground. Unblockable.
Attack type: Throw
Damage: 130
Baoh fires the needle-like hairs from his head as a projectile. This attack also burns the opponent for a brief moment. The heavier versions of the attack will increase the damage and number of projectiles in the attack but at the cost of more startup and recovery. Baoh whipping his hair deals one of the hits, so using it at point-blank does slightly more damage. An excellent projectile which can be used for zoning, combo extensions, and even pressure if Baoh performs a Flash Cancel and runs behind it.
Attack type: Middle
Damage: 15 + 30 (45) /
15*2 + 30 (60) /
15*3 + 30 (75)
Ikuro jumps into the air with a blade extended in an uppercutting attack, before spinning and using Saber Off to launch it as a spinning projectile downward. The L version rises Baoh a small amount, it also has no invincibility and no hard knockdown on the second hit, and does not throw the blade as a projectile. The M version rises Baoh slightly higher, invulnerable anti-air, the projectile thrown will curve and move forwards, enabling it to act as a second projectile along with Shooting Bees. The projectile can also hit downed opponents. The H version rises Baoh the highest, with the most invincibility and recovery. The saber this version throws is hurled downwards at a 30 degree angle, able to hit downed opponents easier. This move functions as an reversal and anti-air.
Attack type: Middle
Damage: 30*2 (60) /
40 + 35 (75) /
20 + 60 + 35 (115)
Baoh uses his arm blades to attack the opponent. The strength of the move changes the attack significantly. The L version makes Baoh dash forward, slashing the opponent. It causes crumple on hit and can leave Baoh on the other side of the opponent if done close enough. The M version makes Baoh leap into the air and perform a circular slash. It causes crumple on it and can cross-up the opponent if done close enough. This version can also be used as a combo-extender. The H version makes Baoh unleash a flurry of quick slashes with his blades, with the final hit uppercutting the opponent into the air. The final hit will not come out on whiff or block. This is Baoh's primary combo-starter, letting Baoh launch the opponent into the air and continue the combo after Flash Canceling.
Attack type: Low /
Middle /
Middle
Damage: 45 /
65 /
5*9 + 35 (80)
A hitgrab. Ikuro lunges forward a good distance with his hand extended. If he strikes the opponent, he'll lift them up by the face and unleash Baoh Meltedin Palm Phenomenon, burning their face with acid, before slamming them into the ground. Damage is the same across all versions, with the difference being the heavier the version, the further Baoh will travel with his lunge, but the slower the startup will be. An excellent combo ender as well.
Attack type: Middle
Damage: 20 + 5*12 + 65 (145)
After charging up for a moment, Ikuro discharges a potent blast of electricity outward from his body, shocking the opponent and sending them flying back. The electricity can also remove enemy projectiles. Extremely long startup even for its fastest version, making it only usable when catching the opponent off-guard with it. The heavier the attack, the further Baoh will move forward and do more hits, but significantly increasing the startup time. Notably does a great amount of guard gauge damage if blocked.
Attack type: Middle
Damage: 12*3 + 20 (56) /
12*4 + 20 (68)/
12*5 + 20 (80)
Ikuro wires a large laser cannon to himself as his feet leave the ground, before firing a narrow red beam that travels across the screen instantly. The HHA mirrors the way Ikuro defeated the psychic warrior Walken. Can be used as a powerful anti-air and for catching people off-guard from anywhere across the screen. Can also be used in combos for quick and easy damage.
Ikuro roars as he charges at the opponent. If he makes contact, Ikuro will pick them up by the face and use Meltedin Palm Phenomenon, before repeatedly assaulting them with a relentless extended Reskinharden Saber Phenomenon combo attack. Ikuro then grabs the opponent by the neck and throws them overhead, slamming them into the ground hard enough for them to bounce. Finally, he unleashes a super-charged Break Dark Thunder Phenomenon from his hands to electrocute them.
During the GHA, the narrator describes how Baoh identifies his opponent's scent as that of an enemy and that he must be rid of it. During the narrator's final announcement of "Break Dark Thunder Phenomenon!", an echo effect is implemented as well for dramatic effect. Can easily hit from a combo due to its quick forward movement and large hitbox. Weak wakeup option, as its easily blockable and jumpable.
This section requires expansion.
Baoh infamously originally had increased amounts of block stun on hit. This made blocking attacks as Baoh extremely punishing as not only were you essentially stunned for a short period of time, the opponent could keep attacking you while you were blockstunned, trapping Baoh until his guard gauge ran out. Blocking attacks like a jumping Heavy would pretty much guarantee a throw. This feature has been removed in ASBR.
The animation speed of this move was tremendously sped up in patch 1.4.1. It can now be activated safely during combat with much less risk of the opponent catching Baoh in its animation. In patch 1.6.0, the invincibility during the recovery animation given to specials was removed in order to compensate for this massive speed increase.
The input for this move has been changed. It used to be able to be charged using 46X, with the strength of the attack depending on the duration of the 4. Now, the Light, Medium, and Heavy versions have been given their own separate inputs.
Attack type: Middle
Damage: 15 + 30 (45) /
15*2 + 30 (60) /
15*3 + 30 (75)
The direction of the Heavy saber projectile has been altered. It used to be thrown directly forwards of Baoh, acting as an anti-air projectile. Now, it is thrown downwards, making it more viable as an offensive option and giving it the ability to hit downed opponents.
Attack type: Middle
Damage: 20 + 60 + 35 (115)
The Light and Medium versions have been slowed down. The Light version of this attack has had its forward motion increased in patch 1.4.1, meaning that Baoh now travels slightly further during the move. The Heavy version was reworked in the same patch so that the final hit sending the opponent upwards will not trigger on block or whiff. The recovery of the final hit has also been slowed down tremendously, making it much less usable as an anti-air. There is also now a noticeable gap in the animation between the final hit and the rest of the attack, but it does not affect gameplay. The invincibility frames on the Heavy version were also removed.
Attack type: Low /
Middle
Damage: 45 /
5*9 + 35 (80)
The startup speed of this attack has been greatly lengthened, making it much slower and extremely hard to use in combos. The knockback of this move has also been greatly increased, launching the opponent across the screen instead of just popping the opponent into the air like the previous version. This also completely revokes this move of any combo starting capabilities besides using the HHA to catch the opponent as they're being flung. Overall this special move has been greatly weakened in usability and is only now used during neutral to catch the opponent off-guard and to burn away their guard gauge.
Attack type: Middle
Damage: 12*3 + 20 (56) /
12*4 + 20 (68)/
12*5 + 20 (80)
ASB Mode JoJolion Josuke Higashikata (JoJolion) vs Ikuro Boss Battle Win with a Dramatic Finish
Inside Illustration of Baoh Volume 2
Baoh's concept art, originally from All-Star Battle, based on the cover of Baoh the Visitor Volume 2: Demon Walken. His rear facing point of view angle is based on the package illustration for the OVA.
Baoh roars before striking a threatening pose. These poses are references of two pages in Chapter 4.
This section requires expansion.
Outside of All-Star Battle Mode, Ikuro has unique interaction dialogue for both his match entrances and victories when facing certain characters.
All missions in All-Star Battle Mode starring Ikuro as either the Player or Enemy, in order of appearance.
Ikuro's theme is Baoh, The Final Weapon (最終兵器バオー, Saishū Heiki Baō), and can be unlocked in-game by triggering a Stage Gimmick in All-Star Battle Mode's Josuke Higashikata (JoJolion) vs Ikuro Boss Battle.
Its name is taken from the title of Baoh Chapter 1: Baoh, the Ultimate Weapon.
The main protagonist of Baoh the Visitor, making a guest appearance in this game. He has a serious and quiet personality. After a car accident, he was kidnapped by the Dress Organization, who implanted the Baoh Parasite within him. He later escaped with the help of Sumire, a girl with paranormal abilities. |
『バオー来訪者』の主人公。本作ではゲストキャラとして登場。真面目で物静かな性格。家族とともにドライブ旅行中に交通事故にあった際に研究機関ドレスに拉致され、実験として寄生虫バオーを寄生させられる。その後、超能力少女スミレと出会い、ともにドレスを脱走した。 |
A living weapon created by the Dress research institute. A parasite about 40mm long, it can transform its host when it is in danger, granting immense strength and special skills in metamorphosis, known as the Baoh Armed Phenomenon. |
研究機関ドレスによって開発された生物兵器。40mmほどの寄生虫であり、宿主が生命の危機に瀕すると、強靭な肉体と特殊能力を宿主に付与し変身させる。これは『バオー |
A top secret weapons Research & Development (R&D) organization. Created under the pressure of the US Army during the Vietnam War, its roots can be traced back to Japan's bio-weapons team from World War II. This same group created the Baoh Parasite. |
秘密研究機関。特殊兵器の開発を行う。旧日本軍の化学細菌戦部隊を母体とし、ベトナム戦争時にアメリカ軍の肝煎りで誕生した。寄生虫バオーを産み出した張本人。 |
ASB Mode Jojolion Josuke Higashikata (JoJolion) vs Ikuro Extra Battle Land a counterattack
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(Can now be rebounded when the hitbox is spawning.)
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