Magician's Red appears as a humanoid figure with an avian head modeled after a phoenix. It has a heavily muscular upper body and its feathered legs are sometimes covered in burning flames. Its arms have claws instead of nails and it wears dark bracelets on both of its wrists. The Stand was originally barefooted, but after Avdol's return, it wears Arabian shoes.
In the OVA, Magician's Red sports thick patches of feathers around its wrists instead of bracelets. The feathers on its head also sprout further down its neck and it has a shorter beak.
(Salmon skin, crimson feathers, yellow-orange beak, light brown feet)
(Salmon, brown feathers, tan beak)
(Orange, blue feathers, yellow beak)
(Red and gold boots)
(Light Orange, red feathers, yellow beak)
(Salmon, red/yellow feathers, yellow beak)
(Dark red and gold boots)
This Stand is based on the first card in the Major Arcana tarot deck, The Magician; which represents beginnings. It does not show any personality, having a constant aggressive demeanor while listening without fail to its user. Avdol also claims that his Stand does not forgive anyone, even enemy Stand Users.
The cold wind made the traveler pull his coat tighter, but the heat forced him to admit defeat.
Magician's Red is a powerful mid-range Stand thanks to its ability to manipulate fire. Moreover, Magician's Red is still a physically powerful Stand, a single kick of his being able to shatter Judgement's armor, whereas Silver Chariot couldn't. Avdol prefers open spaces in order to bring out the true power of Magician's Red.
Magician's Red generates and controls flames
Magician's Red's signature ability is to freely generate and control fire. The resulting flames intense enough to evaporate metal projectiles mid-air and slice railroad tracks. Moreover, Magician's Red's flames are not ordinary flames, but can be freely manipulated by Avdol. With a thought, the fortuneteller can redirect his flames mid-air, give them any shape, control how intense their destructive power is, and even give them other supernatural properties.
As the flames are the product of a Stand, they are invisible to non-Stand users despite still having the same properties as normal flames; non-Stand users merely feel the heat and see the generated heat waves.
It was also shown that Magician's Red flames are vulnerable to water and can be extinguished when doused with it.
Avdol uses several techniques with his flames:
Cross Fire Hurricane(クロスファイヤーハリケーン Kurosu Faiyā Harikēn)
Magician's Red can fire a few salvos of the Crossfire Hurricane, a spectacular attack that sends forth a barrage of flaming ankhs from its mouth in a great storm. There is a variation simply called "Crossfire" in the Capcom fighting game, where a single flame ankh is shot out as a projectile. In All-Star Battle, Avdol's attack is named Cross Fire Hurricane Variation (Ｃ・Ｆ・Ｈ・バリエーション,Kurosu Faiyā Harikēn Bariēshon)" as he manipulate the trajectory of his flame ankhs.
Cross Fire Hurricane Special(クロスファイヤーハリケーンスペシャル Kurosu Faiyā Harikēn Supesharu)
Magician's Red can use his flame to tie his opponent, like a rope. With this, Avdol is even capable of imprisoning his enemy's arms and legs to the wall, as well as their neck. By putting a flame too close to the opponent's face, it eventually burns the oxygen around them to the point of suffocating them.
Magician's Red can produce a "heat radar", a cruciform mass of psychic flame pointing in six directions: up and down, left and right, forward and backward. The flames are amassed at the tips of the radars and will detect movements, breathing and Stand energy in a 15 meters radius. If the radar detects someone, the flames of the corresponding direction will grow, indicating the location of his heat source based on a compass rose. However, Cream can remain hidden from the radar by virtue of essentially being in another dimension.