All-Star Battle R ★ Johnny Joestar
Johnny Joestar (ジョニィ・ジョースター, Jonyi Jōsutā) was confirmed to return for All-Star Battle R during the game's initial announcement trailer.[1] He was featured as 1 of 15 playable characters during the Evo 2022 Demo on August 5.[3]
His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay changes that All-Star Battle R brought.
Yuki Kaji reprises his role from the original All-Star Battle, in addition to his new role as Koichi Hirose. For the most part, voice lines for Johnny were reused from the original All-Star Battle. However, some brand-new voice lines were added that weren't in the original game.
Gameplay
Johnny has 950 health and uses the Mounted (騎乗, Kijō) Battle Style, which allows him to freely mount and dismount his horse, Slow Dancer, dynamically changing his moveset in the process. In addition, as a Stand user, Johnny is able to make use of his Stand Tusk both on and off his horse.
As a Steel Ball Run character, three parts of the Saint's Corpse will slowly appear on the ground as Johnny fights. He can pick up these parts to receive progressively better blessings that can boost his performance in combat. If Johnny battles Gyro Zeppeli, Diego Brando, Parallel World Diego, Funny Valentine, or another Johnny, both combatants will have to fight over the same three parts.
This section requires expansion.
Command List
Expand/Collapse All
Attack type: High
Damage: 13 (normal) / 16 (one Saint's Corpse part)
Attack type: High
Damage: 21 (normal) / 25 (one Saint's Corpse part)
Attack type: High
Damage: 34 (normal) / 40 (one Saint's Corpse part)
Attack type: Low
Damage: 12 (normal) / 14 (one Saint's Corpse part)
Attack type: Low
Damage: 20 (normal) / 24 (one Saint's Corpse part)
Attack type: Low
Damage: 32 (normal) / 38 (one Saint's Corpse part)
If the Style input () is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.
Attack type: High
Damage: 12 (normal) / 14 (one Saint's Corpse part)
- The damage of all of Johnny's attacks is increased by ~20%.
- All of Johnny's skills that use Nail Bullets gain Super Armor.
- The rate at which Johnny's Heart Heat Gauge fills is increased.
Attack type: High
Damage: 40 (normal) 48 (one Saint's Corpse part) / 25 × 2 (50) (normal) 27 × 2 (54) (one Saint's Corpse part) / 20 × 3 (60) (normal) 28 × 3 (84) (one Saint's Corpse part)
Attack type: High
Damage: 10 × 3 (30) (normal) 12 × 3 (36) (one Saint's Corpse part) / 10 × 4 (40) (normal) 12 × 4 (48) (one Saint's Corpse part) / 10 × 5 (50) (normal) 12 × 5 (60) (one Saint's Corpse part)
Attack type: Low
Damage: 40 (normal) / 48 (one Saint's Corpse part)
Attack type: Throw
Damage: 130 (normal) / 145 (one Saint's Corpse part)
Attack type: High (initial bullet) and Low (hole)
Damage: 30 + 110 (140) (normal) / 36 + 132 (168) (one Saint's Corpse part)
Johnny's GHA can only be performed while mounted, but will automatically summon Slow Dancer if inputted while unmounted. This GHA can be used when Johnny has Tusk at any ACT, and executing it will evolve it directly to ACT4 regardless if it succeeds or not.
Johnny launches off of Slow Dancer and fires a singular powerful nail bullet imbued with the power of the Complete Golden Spin Energy as ACT4 appears. If it lands, the nail bullet will drill into the opponent's torso, before ACT4 flies at and rapidly pummels them. ACT4 finishes by spinning and funneling itself into the hole created by the nail bullet. As its head appears from behind the opponent, the entrance of the Stand into their bodies generates a massive pink burst. Throughout Tusk's assault, Johnny calmly and quietly thanks Gyro.
Attack type: High
Damage: 319 (normal) 329 (one Saint's Corpse part) / 382 (normal) 394 (one Saint's Corpse part) / 478 (normal) 493 (one Saint's Corpse part) (depending on HH gauge)
Attack type: High
Damage: 13 (normal) / 16 (one Saint's Corpse part)
Attack type: High
Damage: 21 (normal) / 25 (one Saint's Corpse part)
Attack type: High
Damage: 34 (normal) / 40 (one Saint's Corpse part)
Attack type: Low
Damage: 12 (normal) / 14 (one Saint's Corpse part)
Attack type: Low
Damage: 20 (normal) / 24 (one Saint's Corpse part)
Attack type: Low
Damage: 32 (normal) / 38 (one Saint's Corpse part)
If the Style input () is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.
Attack type: High
Damage: 12 (normal) / 14 (one Saint's Corpse part)
- The damage of all of Johnny's attacks is increased by ~20%.
- All of Johnny's skills that use Nail Bullets gain Super Armor.
- The rate at which Johnny's Heart Heat Gauge fills is increased.
Attack type: High
Damage: 40 (normal) 48 (one Saint's Corpse part) / 25 × 2 (50) (normal) 27 × 2 (54) (one Saint's Corpse part) / 20 × 3 (60) (normal) 28 × 3 (84) (one Saint's Corpse part)
- Light (): Johnny fires straight forward.
- Medium (): Johnny fires at a upward angle.
- Heavy (): Johnny fires a steeper upward angle, almost straight up.
Attack type: High
Damage: 79 (normal) / 60 (one Saint's Corpse part)
Attack type: High
Damage: 10 + 45 (55) (normal) / 12 + 54 (66) (one Saint's Corpse part)
Attack type: Throw
Damage: 130 (normal) / 145 (one Saint's Corpse part)
Aiming a Golden Spin Nail Bullet at the side of his head, glaring eyes aflame with Dark Determination, Johnny evolves Tusk into ACT3 as he shoots himself. ACT3 then sends a large hole created by Johnny's nail bullet along the ground with some homing. If it hits the opponent, it will knock them off-balance and continue moving past. Johnny's upper half will then appear out of it as he shoots five Golden Spin nail bullet into them from behind.
Attack type: High
Damage: 170 (normal) / 192 (one Saint's Corpse part)
Johnny's GHA can only be performed while mounted, but will automatically summon Slow Dancer if inputted while unmounted. This GHA can be used when Johnny has Tusk at any ACT, and executing it will evolve it directly to ACT4 regardless if it succeeds or not.
Johnny launches off of Slow Dancer and fires a singular powerful nail bullet imbued with the power of the Complete Golden Spin Energy as ACT4 appears. If it lands, the nail bullet will drill into the opponent's torso, before ACT4 flies at and rapidly pummels them. ACT4 finishes by spinning and funneling itself into the hole created by the nail bullet. As its head appears from behind the opponent, the entrance of the Stand into their bodies generates a massive pink burst. Throughout Tusk's assault, Johnny calmly and quietly thanks Gyro.
Attack type: High
Damage: 319 (normal) 329 (one Saint's Corpse part) / 382 (normal) 394 (one Saint's Corpse part) / 478 (normal) 493 (one Saint's Corpse part) (depending on HH gauge)
Attack type: High
Damage: 13 (normal) / 16 (one Saint's Corpse part)
Attack type: High
Damage: 21 (normal) / 25 (one Saint's Corpse part)
Attack type: High
Damage: 34 (normal) / 40 (one Saint's Corpse part)
Attack type: Low
Damage: 12 (normal) / 14 (one Saint's Corpse part)
Attack type: Low
Damage: 20 (normal) / 24 (one Saint's Corpse part)
Attack type: Low
Damage: 32 (normal) / 38 (one Saint's Corpse part)
If the Style input () is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.
Attack type: High
Damage: 12 (normal) / 14 (one Saint's Corpse part)
- The damage of all of Johnny's attacks is increased by ~20%.
- All of Johnny's skills that use Nail Bullets gain Super Armor.
- The rate at which Johnny's Heart Heat Gauge fills is increased.
Attack type: High
Damage: 40 (normal) 48 (one Saint's Corpse part) / 25 × 2 (50) (normal) 27 × 2 (54) (one Saint's Corpse part) / 20 × 3 (60) (normal) 28 × 3 (84) (one Saint's Corpse part)
- Light (): Johnny fires straight forward.
- Medium (): Johnny fires at a upward angle.
- Heavy (): Johnny fires a steeper upward angle, almost straight up.
Attack type: High
Damage: 79 (normal) / 60 (one Saint's Corpse part)
Attack type: High
Damage: 10 + 45 (55) (normal) / 12 + 54 (66) (one Saint's Corpse part)
This skill consumes two Golden Spin Nail Bullets per use; One to create the hole, and a second to fire in the actual attack. The attack cannot be used if Johnny has no more than a single nail left.
Attack type: High
Damage: 102 (normal) / 122 (one Saint's Corpse part)
- Light (): Johnny will appear forwards from his original position.
- Medium (): Johnny will appear backwards from his original position.
- Heavy (): Johnny will not move.
This skill is useful for quick traversal along the stage unmounted or simply for evasion, but has a delay before the hole begins to move, leaving Johnny's lower half open attack, though his hitbox is smaller than normal, making him harder to hit. It can be canceled at anytime during its animation by pressing , resulting in Johnny not moving.
Attack type: Throw
Damage: 130 (normal) / 145 (one Saint's Corpse part)
Johnny's GHA can only be performed while mounted, but will automatically summon Slow Dancer if inputted while unmounted. This GHA can be used when Johnny has Tusk at any ACT, and executing it will evolve it directly to ACT4 regardless if it succeeds or not.
Johnny launches off of Slow Dancer and fires a singular powerful nail bullet imbued with the power of the Complete Golden Spin Energy as ACT4 appears. If it lands, the nail bullet will drill into the opponent's torso, before ACT4 flies at and rapidly pummels them. ACT4 finishes by spinning and funneling itself into the hole created by the nail bullet. As its head appears from behind the opponent, the entrance of the Stand into their bodies generates a massive pink burst. Throughout Tusk's assault, Johnny calmly and quietly thanks Gyro.
Attack type: High
Damage: 319 (normal) 329 (one Saint's Corpse part) / 382 (normal) 394 (one Saint's Corpse part) / 478 (normal) 493 (one Saint's Corpse part) (depending on HH gauge)
Attack type: High
Damage: 13 (normal) / 16 (one Saint's Corpse part)
Attack type: High
Damage: 21 (normal) / 25 (one Saint's Corpse part)
Attack type: High
Damage: 34 (normal) / 40 (one Saint's Corpse part)
Attack type: Low
Damage: 12 (normal) / 14 (one Saint's Corpse part)
Attack type: Low
Damage: 20 (normal) / 24 (one Saint's Corpse part)
Attack type: Low
Damage: 32 (normal) / 38 (one Saint's Corpse part)
If the Style input () is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.
Attack type: High
Damage: 12 (normal) / 14 (one Saint's Corpse part)
- The damage of all of Johnny's attacks is increased by ~20%.
- All of Johnny's skills that use Nail Bullets gain Super Armor.
- The rate at which Johnny's Heart Heat Gauge fills is increased.
Attack type: High
Damage: 40 (normal) 48 (one Saint's Corpse part) / 25 × 2 (50) (normal) 27 × 2 (54) (one Saint's Corpse part) / 20 × 3 (60) (normal) 28 × 3 (84) (one Saint's Corpse part)
- Light (): Johnny fires straight forward.
- Medium (): Johnny fires at a upward angle.
- Heavy (): Johnny fires a steeper upward angle, almost straight up.
Attack type: High
Damage: 79 (normal) / 60 (one Saint's Corpse part)
Attack type: High
Damage: 10 + 45 (55) (normal) / 12 + 54 (66) (one Saint's Corpse part)
This skill consumes two Golden Spin Nail Bullets per use; One to create the hole, and a second to fire in the actual attack. The attack cannot be used if Johnny has no more than a single nail left.
Attack type: High
Damage: 102 (normal) / 122 (one Saint's Corpse part)
- Light (): Johnny will appear forwards from his original position.
- Medium (): Johnny will appear backwards from his original position.
- Heavy (): Johnny will not move.
This skill is useful for quick traversal along the stage unmounted or simply for evasion, but has a delay before the hole begins to move, leaving Johnny's lower half open attack, though his hitbox is smaller than normal, making him harder to hit. It can be canceled at anytime during its animation by pressing , resulting in Johnny not moving.
Attack type: High
Damage: 98 (normal) / 109 (one Saint's Corpse part)
Attack type: High
Damage: 91 (normal) / 110 (one Saint's Corpse part)
Attack type: Throw
Damage: 130 (normal) / 145 (one Saint's Corpse part)
Johnny's GHA can only be performed while mounted, but will automatically summon Slow Dancer if inputted while unmounted. This GHA can be used when Johnny has Tusk at any ACT, and executing it will evolve it directly to ACT4 regardless if it succeeds or not.
Johnny launches off of Slow Dancer and fires a singular powerful nail bullet imbued with the power of the Complete Golden Spin Energy as ACT4 appears. If it lands, the nail bullet will drill into the opponent's torso, before ACT4 flies at and rapidly pummels them. ACT4 finishes by spinning and funneling itself into the hole created by the nail bullet. As its head appears from behind the opponent, the entrance of the Stand into their bodies generates a massive pink burst. Throughout Tusk's assault, Johnny calmly and quietly thanks Gyro.
Attack type: High
Damage: 319 (normal) 329 (one Saint's Corpse part) / 382 (normal) 394 (one Saint's Corpse part) / 478 (normal) 493 (one Saint's Corpse part) (depending on HH gauge)
Attack type: High
Damage: 8 (normal) / 9 (one Saint's Corpse part)
Attack type: High
Damage: 7 + 8 + 9 (24) (normal) / 9 + 10 + 10 (29) (one Saint's Corpse part)
Attack type: High
Damage: 38 (normal) / 42 (one Saint's Corpse part)
Attack type: Low
Damage: 7 (normal) / 8 (one Saint's Corpse part)
Attack type: Low
Damage: 29 (normal) / 33 (one Saint's Corpse part)
Attack type: Low
Damage: 43 (normal) / 48 (one Saint's Corpse part)
Attack type: Middle
Damage: 12 (normal) / 18 (one Saint's Corpse part)
Attack type: Middle
Damage: 28 (normal) / 32 (one Saint's Corpse part)
Attack type: Middle
Damage: 40 (normal) / 45 (one Saint's Corpse part)
If the Style input () is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.
- The damage of all of Johnny's attacks is increased by ~20%.
- All of Johnny's skills that use Nail Bullets gain Super Armor.
- The rate at which Johnny's Heart Heat Gauge fills is increased.
Attack type: High
Damage: 40 (normal) 48 (one Saint's Corpse part) / 25 × 2 (50) (normal) 27 × 2 (54) (one Saint's Corpse part) / 20 × 3 (60) (normal) 28 × 3 (84) (one Saint's Corpse part)
Attack type: High
Damage: 55 (normal) 65 (one Saint's Corpse part) / 65 (normal) 75 (one Saint's Corpse part) / 75 (normal) 85 (one Saint's Corpse part)
Attack type: High
Damage: 10 × 3 (30) (normal) 12 × 3 (36) (one Saint's Corpse part) / 10 × 4 (40) (normal) 12 × 4 (48) (one Saint's Corpse part) / 10 × 5 (50) (normal) 12 × 5 (60) (one Saint's Corpse part)
Attack type: High (initial bullet) and Low (hole)
Damage: 30 + 110 (140) (normal) / 36 + 132 (168) (one Saint's Corpse part)
Johnny's GHA can only be performed while mounted, but will automatically summon Slow Dancer if inputted while unmounted. This GHA can be used when Johnny has Tusk at any ACT, and executing it will evolve it directly to ACT4 regardless if it succeeds or not.
Johnny launches off of Slow Dancer and fires a singular powerful nail bullet imbued with the power of the Complete Golden Spin Energy as ACT4 appears. If it lands, the nail bullet will drill into the opponent's torso, before ACT4 flies at and rapidly pummels them. ACT4 finishes by spinning and funneling itself into the hole created by the nail bullet. As its head appears from behind the opponent, the entrance of the Stand into their bodies generates a massive pink burst. Throughout Tusk's assault, Johnny calmly and quietly thanks Gyro.
Attack type: High
Damage: 319 (normal) 329 (one Saint's Corpse part) / 382 (normal) 394 (one Saint's Corpse part) / 478 (normal) 493 (one Saint's Corpse part) (depending on HH gauge)
Attack type: High
Damage: 8 (normal) / 9 (one Saint's Corpse part)
Attack type: High
Damage: 7 + 8 + 9 (24) (normal) / 9 + 10 + 10 (29) (one Saint's Corpse part)
Attack type: High
Damage: 38 (normal) / 42 (one Saint's Corpse part)
Attack type: Low
Damage: 7 (normal) / 8 (one Saint's Corpse part)
Attack type: Low
Damage: 29 (normal) / 33 (one Saint's Corpse part)
Attack type: Low
Damage: 43 (normal) / 48 (one Saint's Corpse part)
Attack type: Middle
Damage: 12 (normal) / 18 (one Saint's Corpse part)
Attack type: Middle
Damage: 28 (normal) / 32 (one Saint's Corpse part)
Attack type: Middle
Damage: 40 (normal) / 45 (one Saint's Corpse part)
If the Style input () is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.
- The damage of all of Johnny's attacks is increased by ~20%.
- All of Johnny's skills that use Nail Bullets gain Super Armor.
- The rate at which Johnny's Heart Heat Gauge fills is increased.
Attack type: High
Damage: 40 (normal) 48 (one Saint's Corpse part) / 25 × 2 (50) (normal) 27 × 2 (54) (one Saint's Corpse part) / 20 × 3 (60) (normal) 28 × 3 (84) (one Saint's Corpse part)
Attack type: High
Damage: 55 (normal) 65 (one Saint's Corpse part) / 65 (normal) 75 (one Saint's Corpse part) / 75 (normal) 85 (one Saint's Corpse part)
- Light (): Johnny fires at a downward angle.
- Medium (): Johnny fires at a shallower downward angle, almost straight forward.
- Heavy (): Johnny fires at an upward angle.
Attack type: High
Damage: 66 (normal) / 79 (one Saint's Corpse part)
Attack type: High
Damage: 10 + 45 (55) (normal) / 12 + 54 (66) (one Saint's Corpse part)
Johnny's GHA can only be performed while mounted, but will automatically summon Slow Dancer if inputted while unmounted. This GHA can be used when Johnny has Tusk at any ACT, and executing it will evolve it directly to ACT4 regardless if it succeeds or not.
Johnny launches off of Slow Dancer and fires a singular powerful nail bullet imbued with the power of the Complete Golden Spin Energy as ACT4 appears. If it lands, the nail bullet will drill into the opponent's torso, before ACT4 flies at and rapidly pummels them. ACT4 finishes by spinning and funneling itself into the hole created by the nail bullet. As its head appears from behind the opponent, the entrance of the Stand into their bodies generates a massive pink burst. Throughout Tusk's assault, Johnny calmly and quietly thanks Gyro.
Attack type: High
Damage: 319 (normal) 329 (one Saint's Corpse part) / 382 (normal) 394 (one Saint's Corpse part) / 478 (normal) 493 (one Saint's Corpse part) (depending on HH gauge)
Attack type: High
Damage: 8 (normal) / 9 (one Saint's Corpse part)
Attack type: High
Damage: 7 + 8 + 9 (24) (normal) / 9 + 10 + 10 (29) (one Saint's Corpse part)
Attack type: High
Damage: 38 (normal) / 42 (one Saint's Corpse part)
Attack type: Low
Damage: 7 (normal) / 8 (one Saint's Corpse part)
Attack type: Low
Damage: 29 (normal) / 33 (one Saint's Corpse part)
Attack type: Low
Damage: 43 (normal) / 48 (one Saint's Corpse part)
Attack type: Middle
Damage: 12 (normal) / 18 (one Saint's Corpse part)
Attack type: Middle
Damage: 28 (normal) / 32 (one Saint's Corpse part)
Attack type: Middle
Damage: 40 (normal) / 45 (one Saint's Corpse part)
If the Style input () is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.
- The damage of all of Johnny's attacks is increased by ~20%.
- All of Johnny's skills that use Nail Bullets gain Super Armor.
- The rate at which Johnny's Heart Heat Gauge fills is increased.
Attack type: High
Damage: 40 (normal) 48 (one Saint's Corpse part) / 25 × 2 (50) (normal) 27 × 2 (54) (one Saint's Corpse part) / 20 × 3 (60) (normal) 28 × 3 (84) (one Saint's Corpse part)
Attack type: High
Damage: 55 (normal) 65 (one Saint's Corpse part) / 65 (normal) 75 (one Saint's Corpse part) / 75 (normal) 85 (one Saint's Corpse part)
- Light (): Johnny fires at a downward angle.
- Medium (): Johnny fires at a shallower downward angle, almost straight forward.
- Heavy (): Johnny fires at an upward angle.
Attack type: High
Damage: 66 (normal) / 79 (one Saint's Corpse part)
Attack type: High
Damage: 10 + 45 (55) (normal) / 12 + 54 (66) (one Saint's Corpse part)
This skill consumes two Golden Spin Nail Bullets per use; One to create the hole, and a second to fire in the actual attack. The attack cannot be used if Johnny has no more than a single nail left.
Attack type: High
Damage: 102 (normal) / 122 (one Saint's Corpse part)
Attack type: High
Damage: 200 (normal) / 251 (one Saint's Corpse part)
Johnny's GHA can only be performed while mounted, but will automatically summon Slow Dancer if inputted while unmounted. This GHA can be used when Johnny has Tusk at any ACT, and executing it will evolve it directly to ACT4 regardless if it succeeds or not.
Johnny launches off of Slow Dancer and fires a singular powerful nail bullet imbued with the power of the Complete Golden Spin Energy as ACT4 appears. If it lands, the nail bullet will drill into the opponent's torso, before ACT4 flies at and rapidly pummels them. ACT4 finishes by spinning and funneling itself into the hole created by the nail bullet. As its head appears from behind the opponent, the entrance of the Stand into their bodies generates a massive pink burst. Throughout Tusk's assault, Johnny calmly and quietly thanks Gyro.
Attack type: High
Damage: 319 (normal) 329 (one Saint's Corpse part) / 382 (normal) 394 (one Saint's Corpse part) / 478 (normal) 493 (one Saint's Corpse part) (depending on HH gauge)
Attack type: High
Damage: 8 (normal) / 9 (one Saint's Corpse part)
Attack type: High
Damage: 7 + 8 + 9 (24) (normal) / 9 + 10 + 10 (29) (one Saint's Corpse part)
Attack type: High
Damage: 38 (normal) / 42 (one Saint's Corpse part)
Attack type: Low
Damage: 7 (normal) / 8 (one Saint's Corpse part)
Attack type: Low
Damage: 29 (normal) / 33 (one Saint's Corpse part)
Attack type: Low
Damage: 43 (normal) / 48 (one Saint's Corpse part)
Attack type: Middle
Damage: 12 (normal) / 18 (one Saint's Corpse part)
Attack type: Middle
Damage: 28 (normal) / 32 (one Saint's Corpse part)
Attack type: Middle
Damage: 40 (normal) / 45 (one Saint's Corpse part)
If the Style input () is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster, and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.
- The damage of all of Johnny's attacks is increased by ~20%.
- All of Johnny's skills that use Nail Bullets gain Super Armor.
- The rate at which Johnny's Heart Heat Gauge fills is increased.
Attack type: High
Damage: 40 (normal) 48 (one Saint's Corpse part) / 25 × 2 (50) (normal) 27 × 2 (54) (one Saint's Corpse part) / 20 × 3 (60) (normal) 28 × 3 (84) (one Saint's Corpse part)
Attack type: High
Damage: 55 (normal) 65 (one Saint's Corpse part) / 65 (normal) 75 (one Saint's Corpse part) / 75 (normal) 85 (one Saint's Corpse part)
- Light (): Johnny fires at a downward angle.
- Medium (): Johnny fires at a shallower downward angle, almost straight forward.
- Heavy (): Johnny fires at an upward angle.
Attack type: High
Damage: 66 (normal) / 79 (one Saint's Corpse part)
Attack type: High
Damage: 10 + 45 (55) (normal) / 12 + 54 (66) (one Saint's Corpse part)
This skill consumes two Golden Spin Nail Bullets per use; One to create the hole, and a second to fire in the actual attack. The attack cannot be used if Johnny has no more than a single nail left.
Attack type: High
Damage: 102 (normal) / 122 (one Saint's Corpse part)
Attack type: High
Damage: 98 (normal) / 109 (one Saint's Corpse part)
Attack type: High
Damage: 91 (normal) / 110 (one Saint's Corpse part)
Attack type: High
Damage: 200 (normal) / 251 (one Saint's Corpse part)
Johnny's GHA can only be performed while mounted, but will automatically summon Slow Dancer if inputted while unmounted. This GHA can be used when Johnny has Tusk at any ACT, and executing it will evolve it directly to ACT4 regardless if it succeeds or not.
Johnny launches off of Slow Dancer and fires a singular powerful nail bullet imbued with the power of the Complete Golden Spin Energy as ACT4 appears. If it lands, the nail bullet will drill into the opponent's torso, before ACT4 flies at and rapidly pummels them. ACT4 finishes by spinning and funneling itself into the hole created by the nail bullet. As its head appears from behind the opponent, the entrance of the Stand into their bodies generates a massive pink burst. Throughout Tusk's assault, Johnny calmly and quietly thanks Gyro.
Attack type: High
Damage: 319 (normal) 329 (one Saint's Corpse part) / 382 (normal) 394 (one Saint's Corpse part) / 478 (normal) 493 (one Saint's Corpse part) (depending on HH gauge)
Attack type: High
Damage: 45
Because Johnny does not jump into the stage from the top of the screen like all the other Reversal Assists, it's easy for this assist to whiff, making it less reliable than other characters' assists.
Attack type: High
Moveset Changes from All-Star Battle
Medal List
Costumes & Tints
All-Star Battle Mode: Steel Ball Run Johnny vs. Funny Valentine Boss Battle
Win with a Great Heat Attack
Cover of SBR Volume 12
Buy from the Gallery Shop
1500 G
Tusk ACT1's Steel Ball Run appearance
Buy from the Gallery Shop
1500 G
Tusk ACT2's Steel Ball Run appearance
Buy from the Gallery Shop
1500 G
Tusk ACT3's Steel Ball Run appearance
Buy from the Gallery Shop
1500 G
Tusk ACT4's Steel Ball Run appearance
All-Star Battle Mode: Steel Ball Run Johnny vs. Ghiaccio Extra Battle
Land a Great Heat Attack
Cover of SBR Volume 19
All-Star Battle Mode: Steel Ball Run Johnny vs. Foo Fighters Extra Battle
Land a Great Heat Attack
Taunts & Victory Poses
Buy from Medal List
450 G
Steel Ball Run Chapter 28: Scary Monsters, Part 1 Cover B
Buy from Medal List
450 G
Steel Ball Run Chapter 56: Civil War, Part 1 Cover
Buy from Medal List
450 G
Steel Ball Run Chapter 59: A Dream of Gettysburg Cover A
Dialogue
Johnny's first ten Taunt and Victory Lines are included in his Taunt and Victory Poses respectively, with two lines per pose; the first two poses of each type are unlocked by default, while the other three of each must be purchased for 450 G each. The remaining lines of both types can be purchased as a single set for 300 G. Johnny's Tag Lines can be purchased as a set for 140 G, excluding "If I have even the slightest doubt, I won't shoot. But I ain't got no doubts no more.", which is unlocked by default.
- “You won't see me back down! (降りる気なんてサラサラないよ)”
- “What a joke! (かなり大爆笑!)”
- “I'm ending everything here! (ここで全てを終らせるッ!)”
- “The hell kind of attitude is that?! (どういう性格なんだ……!!)”
- “Not bad! (いいーーねェーー)”
- “Are you a just person? (あんたは「正しい人」なのか?)”
- “So you're just another wannabe faker, huh? (つまらんただの薄っぺらなハッタリ屋だったか)”
- “You see that? My legs... they can move! (見たろ? ………足が動くんだ)”
- “I ain't giving up... (あきらめねーぞ……………)”
- “In a situation like this, I wish I could say something all tough and cool like Gyro. (この状況…ジャイロのように……タフなセリフを吐きたい)”
- “Wanna go back home? Now's your last chance. (国へ帰るなら今が最後だ…)”
- “Make me believe in you! (僕に『
信じさせて 』みろ!!)” - “That's crazy! The biggest hit of the year, huh? (…………おったまげたな! 今年最大のヒットじゃないの?)”
- “Lesson 4: Pay your respects. (『LESSON4』………敬意を払え)”
- “You saw how that went. Your injuries will be fatal. Stand down, now! (この間合いだ。必ず致命傷になる。 下がるんだ!)”
- “Now! Try and convince me! (今! ここで僕を説得してみろッ!!)”
- “If you're in range of my nail bullets, it's all over... (……爪弾の『
射程 』に入った なら 即!始末してやる…)” - “That was a joke! Calm down already! (冗談だよ。ウソ…落ちつけよ………)”
- “C'mon, Johnny. Get a grip. You can do this. (そう…落ちつけって……… ……僕の方がな…)”
- “Now it's my turn to attack! (今度追撃するのは僕の番だ!!)”
- “If I have even the slightest doubt, I won't shoot. But I ain't got no doubts no more. (迷ったなら『撃つな』……………だ! だがもう『迷い』はない)”
- “Life, death... Who's good, and who's evil... None of that matters! (「生きる」とか「死ぬ」とか、 誰が「正義」で誰が「悪」だなんてどうでもいいッ!!)”
- “Thank you for allowing me to be in this race. This is the privilege of a lifetime! (ぼくは感謝したんだ。レースに参加した事を感謝したんだ)”
- “These aren't nails anymore... They're tusks. I'll call them Tusks! (これはもう「
爪 」を超えた………「牙 」だ。 これからは「牙 」と呼ぶ!)” - “Time to go home... (家に帰ろう………)”
- “I have to starve more for it, and starve nobly! (ずっとずっともっと気高く「飢え」なくては!)”
- “Thanks. That's the only thing I want to say. (「ありがとう」…それしか言う言葉がみつからない…)”
- “This is the story of my first step. Not literally, but of my step towards manhood. (この『物語』は、ぼくが歩き出す物語だ。肉体が…… ……という意味ではなく青春から大人という意味で……)”
- “I can use these fingers to cut cheese... I can even twirl spaghetti with them! (この指でチーズを削って…スパゲティ巻いて食べれるぜ)”
- “This is the tale of my rebirth... (――これは『再生の物語』――)”
- “I can't win unless I'm starving for victory. (「飢えなきゃ」勝てない)”
- “Are there any rays of hope to be found here? (希望という「光が存在する」のか―――)”
- “I'm in this race, risking my neck... and that's helped me learn how to live. (このレースに出て、死にかけていたぼくの心は生き始めた…)”
- “If I give up on the corpse, my heart will die all over again. (「遺体」をあきらめたら、きっとぼくの心は再び死ぬ)”
- “I used to be so petty, but now I have a goal in life. I can't tell you how grateful I am. (こんなとるにたらないこのボクに生きる目的が出来た事に、 本当に感謝したんだ)”
- “I want to believe that I'm a good person, but... I feel like I'm doing evil here. (
信じたい …もしかして「いい人」なのかも?と…信じたい 。 僕の行動の方が「悪」なのかもしれないと… でも「保証」がない……)” - “The winner... was me. Not you. (勝ったのは…………ぼくだ。君じゃあない…)”
- “This is the story of my first step. (この『物語』はぼくが歩き出す物語だ)”
- “Thanks. That's the only thing I want to say. (「ありがとう」…それしか言う言葉がみつからない…)”
- “Guess we should pray, huh? For safe passage across the sea. (『祈って』おこうかな………航海の無事を………)”
- “I'll expose your secret! I'll figure out what this Spin really is! (あばいてやるッ! その「回転」の正体をあばいてやるぜッ!)”
- “I can't win unless I'm starving for victory. (「飢えなきゃ」勝てない)”
- “You sure that was a shortcut? Feels like the longest shortcut I've ever taken! (本当に廻り道だった。本当に本当に、なんて遠い廻り道…)”
- “If I have even the slightest doubt, I won't shoot. But I ain't got no doubts no more. (迷ったなら『撃つな』……………だ! だがもう『迷い』はない)”
- “You can't escape me! I'm the only one who can settle this score! (絶対に渡さない…決着をつける権利はぼくにだけあるッ!!)”
- “I'm still in the red! I just want to break even! (ぼくはまだ「マイナス」なんだッ! 「ゼロ」に向かって行きたいッ!)”
- “Pick it up, President Valentine. (
拾ってみろ 。ヴァレンタイン大統領)” - “In a situation like this, I wish I could say something all tough and cool like Gyro. (この状況…ジャイロのように……タフなセリフを吐きたい)”
- “So I've made it this far... (よくぞ…ここまで走って来た)”—Round Win 1
- “Maybe I should pray for you... (『祈って』おこうかな………)”—Round Win 2
Special Interactions
- When hit by Giorno Giovanna's Heart Heat Attack, Johnny's face contorts similarly to when he attempts to warn Gyro about Valentine approaching from behind him as he faces D-I-S-C-O.[4]
- When hit by Enrico Pucci's "It's an illusion." skill, Johnny puts a hand to his face while supporting himself with his other, as he does after cactus needles shot by Mrs. Robinson pierce his face.[5]
- When hit by Johnny's Great Heat Attack, "It was such a long, roundabout path...", Valentine attempts to protect himself with D4C Love Train, only for Tusk ACT4 to forcefully rip the dimensional wall open and fly through. A slow-motion close-up of Tusk punching D4C and Valentine in the face is also shown.
- When summoned as an Assist by Gyro Zeppeli, Johnny calls out his ally's name.
Dialogue
Outside of All-Star Battle Mode, Johnny has unique interaction dialogue for both his match entrances and victories when facing certain characters.
- “I'm still in the red! I just want to break even! (ぼくはまだ「マイナス」なんだッ! 「ゼロ」に向かって行きたいッ!)”—Default dialogue
- “Dang, that guy looks just like me! (ぼくとそっくりな奴がいるぞ?)”—Johnny Joestar (Player 1)“Huh? What am I looking at?! Is this one of President Valentine's tricks?! (ううっ? この現象は!? ヴァレンタイン大統領の…!)”—Johnny Joestar (Player 2)
- “What do you want to say here? If you're gonna give me a piece of your mind, do it! (何が言いたいんだ? 偉そうにオレに意見をたれるんならハッキリ言え!)”“You are the inheritor! You have to starve if you want to win. Starve nobly! (君は『受け継いだ人間』だ! 「飢えなきゃ」勝てない。 気高く「飢え」なくては!)”—Johnny Joestar
- “That's Dio! The genius jockey from the royal British equestrian world! (彼はDio! 王族も参加するイギリス競馬会の
俊英騎手 !)”—Johnny Joestar - “The Johnny Joestar of this world is my greatest trial. (この世界のジョニィ・ジョースターはオレにとって『最大の試練』だ)”“In a situation like this, I wish I could say something all tough and cool like Gyro. (この状況…ジャイロのように……タフなセリフを吐きたい)”—Johnny Joestar
- “Battle is a part of every trial, and is always accompanied by bloodshed! (『試練』には必ず「戦い」があり、「流される血」がある)”“Make me believe in you! (
僕にあんたを信じさせてくれ )”—Johnny Joestar - “You're on a trip too, aren't you? Most accidents happen on your way home. Do take care. (君も旅をしているのかね? 帰宅直前が最も事故に遭いやすい……気を付けなさい)”“I'm still in the red! I just want to break even! (ぼくはまだ「マイナス」なんだッ! 「ゼロ」に向かって行きたいッ!)”—Johnny Joestar
- “I can't explain why, but I just have a feeling that you'd be a threat to me. (直感だけど、君は僕にとって脅威になるのかもしれない…… そんな気がするよ)”—Toru“I'm still in the red! I just want to break even! (ぼくはまだ「マイナス」なんだッ! 「ゼロ」に向かって行きたいッ!)”—Johnny Joestar
- “Why did I attack? What happened here? (どうしてぼくが襲ってきたんだ? 何が起きているんだ?)”—Johnny Joestar (Player 1)“You didn't disappear... This isn't the President's trickery?! (「消滅」が起こらなかった…大統領の仕業ではないのか…?)”—Johnny Joestar (Player 2)
- “Just keep growing stronger... It'll be the inheritors like you who win in the end. (…少しずつ「生長」すればいいじゃあないか… そうすれば……最後で勝つのは、 君のような「受け継いだ」人間なのに………)”—Johnny Joestar
- “I won... I beat Dio... I'm number one now! (勝った…あのDioに勝った…僕が
No1 だ!!)”—Johnny Joestar“I never thought I'd see moves like that outside the English racing traditions. (伝統のイギリス競馬界の外にこんな技術を持つヤツがいるなんて)” - “It's all over... (全ては終わった……)”—Johnny Joestar
- “You won't see me back down! (降りる気なんてサラサラないよ)”—Johnny Joestar, reacting to Joseph Joestar's prediction
- “I love your hair! It's the craziest stuff I've ever seen! (そのヘアスタイル、いいーーねェーー。 すごくいいよ! 超イケてる)”—Johnny Joestar, insulting Josuke Higashikata's hair
All-Star Battle Mode
All missions in All-Star Battle Mode featuring Johnny as a combatant, in order of appearance.
Diamond is Unbreakable
2. Land a counterattack: Koichi Publicity Artwork
3. Land the "Fwoosh" grab: Koichi Color Tint C
Johnny: I'm done doubting myself. No matter who stands in my way... I'm going to win!
Steel Ball Run
2. Down your opponent: Johnny (Mounted) Publicity Artwork
Gyro: Spin lessons are hard work. Can you keep up?
2. Land the "I'll call them Tusks!" skill: Johnny Publicity Artwork
3. Call 3 Assists in a single round: Diego's Theme
Johnny: He's our enemy! I knew it all along! Dio is one of the terrorists!
2. Land a counterattack: Slow Dancer Reference Sketch
3. Land a Great Heat Attack: Johnny Color Tint D
F.F.: You... You can shoot F.F. Shots too?
2. Land a 30-hit combo: Tusk ACT1 Publicity Artwork
3. Land a Great Heat Attack: Johnny Color Tint C
Johnny: Oh, stop whining. What, did you have a bad experience with a gun?
2. Land a 10-hit combo: Tusk ACT4 Publicity Artwork
3. Land the "I'll call them Tusks!" skill: Johnny's Theme
4. Win with a Great Heat Attack: Johnny Special Outfit A
Johnny: Yee hah!
JoJolion
2. Use a Great Heat Attack: Johnny Reference Sketch
Josuke 8: I'm trying to find out who I am. Anything you can tell me?
Gallery
Media
Music
Johnny's theme is Tusk (
Its name is taken from the name of Johnny's Stand, Tusk.
JoJo Glossary
Art & Misc. Gameplay Callbacks
Steel Ball Run Chapter 23: The Terrorist from a Faraway Country, Part 2, Page 4
(modified to add feather)
Steel Ball Run Chapter 78: D4C, Part 11 -Love Train-, Page 27
(modified to extend knit cap and hair)
All-Star Battle Mode: JoJolion Josuke Higashikata (JoJolion) vs. Johnny Extra Battle
Use a Great Heat Attack
Cover of SBR Chapter 42
Buy from Gallery Shop
1500 G
Steel Ball Run Chapter 59: A Dream of Gettysburg
Buy from Gallery Shop
1500 G
Steel Ball Run Chapter 87: Ball Breaker, Part 5 Tailpiece
All-Star Battle Mode: Steel Ball Run Johnny vs. Foo Fighters Extra Battle
Land a counterattack
All-Star Battle Mode: Steel Ball Run Johnny vs. Gyro Zeppeli Normal Battle
Down your opponent
Misc.
Commemorative Giveaway
In commemoration of the release of Parallel World Diego as the 4th paid DLC character for ASBR, the Japanese ASBR Twitter account hosted a giveaway of 20 sets of 3 ASBR Steel Ball Run badges,[6] although only to be delivered to addresses in Japan.[7] The badges in question contained the ASBR render images of Gyro Zeppeli, Parallel World Diego, and Johnny respectively.
The campaign started on June 16, 2023, and lasted until July 2 at 11:59pm JST. To enter the giveaway lottery, users only had to:
- Follow the @jojo_games_jp Twitter account.
- Retweet the tweet that announced the giveaway.
However, Twitter accounts set to private were ineligible for the giveaway. Unfollowing the ASBR Twitter account before the end of the giveaway also deemed users ineligible. Furthermore, attempting to join the giveaway with multiple accounts disqualified all of the associated accounts from the giveaway.[7]
The giveaway was directly implemented by Bandai Namco themselves, with no third-party involvement, and the winners of the giveaway were notified via Twitter DMs. Said winners were announced sometime towards the end of July 2023. The gifts were delivered in mid-August 2023.[7]
Update History
1.3.0
- Dodge [Mounted] (Background and Foreground)
- The activation of the move has been standardized for all characters.
1.4.0
- Standing Heavy Attack [Dismounted]
- Increased forward movement.
- Standing Medium Attack [Mounted]
- Fixed the amount of hitstop.
- Increased forward movement.
- "Care for some herbal tea?" special
- Changed command input from + to +
- "I've got to get there!" special [Forward]
- Changed behavior so that move immediately finishes when blocked rather than preforming the full duration.
- Changed so move can now be canceled by skills at any point during the attack.
- Changed so the move now launches opponents.
- Changed movement amount.
- "I've got to get there!" special [Backward]
- Changed so move can now be canceled by skills at any point during the attack.
- "Where's the upper half?!" skill
- Sped up attack.
- Adjusted the move so Johnny no longer has invincibility against lows and can now be thrown during the move.
- Adjusted the amount of time Super Armor persists when Johnny is holding 2 or more Holy Corpse parts.
- "I can make it!" skill
- Corrected the activation priority of skills to fix the accidental activation of skills.
- Increased amount of pushback when move is guarded.
- "The hole will attack you." skill [Dismounted]
- Decreased recovery time.
- "The hole will attack you." skill [Mounted and Dismounted]
- Sped up startup to fix issue where the move was not connecting because the opponent was moving back.
- "Send me down the hole!" skill
- Changed command input from + // to + //
1.5.0
- "The hole will attack you." skill
- Changed so and versions' hole projectile disappears when player is hit.
2.0.0
- "I've got to get there!" special
- Changed so all versions of the skill count towards the Same Move Limit, meaning this skill can only be used up to three times in a combo.
- "I can make it!" skill
- Fixed a bug where Johnny would slide backwards if he was effected by a pulling skill while using this skill instead of forward.
- "Golden Spin Nail Bullets" skill
- Changed so that if the same skill hits 3 times or more, the opponent now gets downed.
- "The hole will attack you." skill
- Fixed a bug where the hole would disappear if the projectile hit a wall before touching the ground.
- Fixed a bug where the hole would stop and not track the opponent if it hit the ground at the very edge of the stage.
- "Even if my Spin falters, I will never die!" HHA [Tusk ACT1]
- Fixed a bug where the second hit was not doing the correct amount of damage due to the minimum damage scaling not applying properly.
2.1.0
- Mounted Mode
- Fixed a bug where, after jumping and not performing an aerial attack, the landing recovery while Mounted was much shorter than intended.
- Standing Medium Attack
- Fixed so the attack will deal Chip Damage like Mounted normals are supposed to.
- "Mounting" Style
- Adjusted so that Johnny is never considered to be airborne while mounting.
- This change is intended to make punishing this ability more consistant since Johnny could easily drop out of combos due to how low to the ground he was while performing this ability.
- "Send me down the hole!" skill
- Added icon that indicates this move can be used on a Downed opponent in the Command List.
2.2.0
- Landing After Aerial Recovery
- Fixed an issue where Johnny could not Stylish Guard at the moment he landed after being knocked off his horse and performing an aerial recovery.
2.3.0
- Assault Assist
- Increased number of stocks from two to three.
Notes
- ↑ These include Devil's Palm, Wekapipo, Gyro Zeppeli, Sugar Mountain, Johnny Joestar, Scan, Scary Monsters, Steven Steel, Holy Corpse, Tusk ACTs 1-4, D4C, Diego Brando, Funny Valentine, Philadelphia Coastline, Ball Breaker, Pocoloco, Mike O., Ringo Roadagain, Lucy Steel, and Rocky Mountains Village.
References
- ↑ 1.0 1.1 "JoJo’s Bizarre Adventure: All-Star Battle R – Announcement Trailer", March 9, 2022.
- ↑ Johnny ASBR page
- ↑ JoJo News: ASBR EVO 2022 Demo
- ↑ Steel Ball Run Chapter 64: Chocolate Disco, Part 1
- ↑ Steel Ball Run Chapter 14: Across the Arizona Desert: Continuing Along the Shortest Route
- ↑ ジョジョの奇妙な冒険 オールスターバトル R [@jojo_games_jp] (2023, June 16), "4th Paid DLC "Parallel World Diego" Participation Commemorative Campaign Held!", Bandai Namco.
- ↑ 7.0 7.1 7.2 "4th Paid DLC Parallel World Commemorative Campaign!", Bandai Namco, 2023, June 16.