All-Star Battle R ★ Diavolo

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I, Diavolo, am emperor! Just as I always was![2] (「帝王」はこのディアボロだッ!! 依然変わりなくッ!)
ASBR Diavolo title call.png
—Chapter 585: King of Kings

Diavolo (ディアボロ, Diaboro) was confirmed to return for All-Star Battle R during the game's initial announcement trailer.[1] He was also 1 of 15 playable characters during the Evo 2022 Demo on August 5.[3]

His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay changes that All-Star Battle R brought.

In the English version of All-Star Battle R, the name of Diavolo's Stand, King Crimson, is localized as "Emperor Crimson", the same name used in the original All-Star Battle.

Katsuyuki Konishi reprises his role as Diavolo's voice actor from the Golden Wind anime, replacing Toshiyuki Morikawa. Aditionally, Soma Saito replaces Akira Ishida as his alter ego, Vinegar Doppio. As with the majority of the game's roster, voice lines for Diavolo were either added or re-recorded.

Gameplay

Diavolo has 900 health and uses the Stand (スタンド, Sutando) Battle Style, which allows him to freely summon and withdraw his Stand King Crimson, dynamically changing his moveset in the process.

This section requires expansion.

Command List

Expand/Collapse All

Normals [Stand Off] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Diavolo briefly summons King Crimson to jab outward with its hand.

Attack type: High
Damage: 15

Standing Medium Attack
ASBM.png ON GROUND
Diavolo briefly summons King Crimson to perform a downward chop.

Attack type: High
Damage: 25

Standing Heavy Attack
ASBH.png ON GROUND
Diavolo briefly summons King Crimson to attack with an inward sweeping fist.

Attack type: High
Damage: 38

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Diavolo briefly summons King Crimson to jab outward with its hand while crouching.

Attack type: Low
Damage: 14

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Diavolo briefly summons King Crimson to perform a crouched sweeping chop at the opponent's feet. If it connects, they will be knocked to the ground in a hard knockdown.

Attack type: Low
Damage: 20

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Diavolo briefly summons King Crimson to perform a crouching uppercut.

Attack type: High
Damage: 39

Jumping Light Attack
ASBL.png IN AIR OK
Diavolo briefly summons King Crimson to jab outward with its hand while airborne.

Attack type: Middle
Damage: 19

Jumping Medium Attack
ASBM.png IN AIR OK
Diavolo briefly summons King Crimson to perform a sweeping chop below itself.

Attack type: Middle
Damage: 29

Jumping Heavy Attack
ASBH.png IN AIR OK
Diavolo briefly summons King Crimson to punch upwards while airborne. If hit, the opponent will be launched away from Diavolo.
This normal cannot hit crouching opponents, the only exception being Johnny Joestar, Gyro Zeppeli, Diego Brando, and Parallel World Diego and only when they're on their respective horses. Also, if the opponent is standing, it will wiff against all but the Pillar Men and the tallest human characters and even then, it can be difficult to hit, making it better to use against airborne opponents.

Attack type: Middle
Damage: 50

Style/Specials/Etc. [Stand Off] (スタイル/特殊技/その他)
Stand ON/OFF (スタンドON/OFF)
ASBS.png ON GROUND
Switches between User Mode and Stand Mode. Doing so summons or dismisses King Crimson, changing the skills Diavolo has access to.
Erasing Time (時間を吹っ飛ばす)
Automatically triggered when a skill marked with a activates
A special ability that is triggered automatically by skills marked with a star (). Upon activation, time is erased for a few seconds. The arena environment, including background characters, is completely erased, leaving behind an empty, deep crimson background that gradients downward to a dark, crumbled floor.
During this brief period of erased time, neither Diavolo nor the opponent can move or act, with the opponent's animation being slowed down significantly. Projectiles will however continue at the same speed they were shot at. While Diavolo cannot move, he is invulnerable to attacks that continue into the erased time. When time returns to normal, Diavolo is able to act before the opponent. However, if their attack hits multiple times and did not finish in erased time, it will continue, making it possible Diavolo could still be hit if he attempts a counterattack, regardless of his ability to act first.

"Erasing Time" is naturally nullified if Giorno Giovanna has Gold Experience in Requiem Mode. Both skills that use "Erasing Time" will not function properly, instead rendering Diavolo completely vulnerable if an attempt is made to use them.

I've eliminated 0.5 seconds! (0.5秒だけ吹っ飛ばした!)
ASBDPad4.pngASBDPad4.png or ASBDPad6.pngASBDPad6.png ON GROUND
Replacing the standard forward and backward dash, Diavolo erases time in addition to his dash to 'teleport' short distances, granting him small bursts of brief invulnerability.
Unlike other characters' forward dash, Diavolo cannot cancel his with a normal, but it can be canceled with a jump.

When Diavolo's HHA, "Epitaph", is active, this forward dash gains increased distance and can travel through opponents. It also allows him to cancel his forward dash with normals.

Rumble Mode (ゴゴゴモード)
Activates below 30% health
This mode is automatically activated once Diavolo falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Stand Off] (コマンド技)
The passage of time resumes! (時は再び刻み始める!)
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND CHARGEABLE
Diavolo summons King Crimson to move a distance forward and deliver a slow body blow punch. The distance King Crimson moves and the damage dealt increases in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the longer the recovery. (Flash Cancel comboable)
If the attack button is held, this attack will become unblockable, have more range, deal more damage, and will cause the opponent to crumple to the floor. If the charged version hits an airborne opponent, they are instead sent flying a great distance away. When fully charged, this skill can be canceled into a jump, even when blocked or whiffed. (Comboable)

Attack type: High (normal) / Unblockable (charged)
Damage: ASBL.png 45 / ASBM.png 50 / ASBH.png 55 / 65 (charged)

This is the end! (とどめだァーーーーッ)
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png or ASBDPad6.png + ASBL.png/ASBM.png/ASBH.png during "The passage of time resumes!" ON GROUND WHEN DOWNED
Diavolo summons King Crimson to deliver a forceful downwards punch, striking the ground with enough force to emit a small shockwave and launch the opponent into the air if they are hit. The distance forward King Crimson travels, the damage dealt, and how high the opponent is launched increases in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the longer the recovery. It also can inflict another hit on downed opponents. (Flash Cancel comboable)
This skill can be used as a follow-up to the "The passage of time resumes!" skill. However, due to the increasing startup, only the ASBL.png variant will truly combo off of the non-charged variants of the skill. The other variants leave too much of a gap. All variants of this skill will combo off of the charged version though.

Attack type: Middle
Damage: ASBL.png 60 / ASBM.png 65 / ASBH.png 70

Such futility! [] (無意味な行為だったな)
(While being hit) ASBDPad4.pngASBDPad2.pngASBDPad1.png + ASBS.png for 2 HH ON GROUND
A combo-breaking skill that can only be used once Diavolo is hit by any non-Throw/HHA/GHA or attack that does not knock him down or launch him upon the first hit. "Erasing Time" will instantly activate, leaving Diavolo completely unharmed.
Its activation consumes two stocks of the Heart Heat Gauge in return for completely breaking out of an opponent's attack or combo, functioning in the exact same manner as DIO's "So close!" counter.

This skill is nullified against Giorno Giovanna if he has Gold Experience in Requiem Mode; performing the input for this skill will do nothing.

Normals [Stand On] (通常技)
Standing Light Attack
ASBL.png ON GROUND
King Crimson jabs outward with its hand.

Attack type: High
Damage: 15

Standing Medium Attack
ASBM.png ON GROUND
Diavolo and King Crimson move forward and short distance while King Crimson performs a downward swinging chop.

Attack type: High
Damage: 25

Standing Heavy Attack
ASBH.png ON GROUND
Diavolo and King Crimson move forward while King Crimson performs a gut punch. If the opponent is hit, they crumple to the ground.

Attack type: High
Damage: 42

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
King Crimson attacks outward with its hand while crouching.

Attack type: Low
Damage: 14

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
King Crimson performs a sweeping chop at the opponent's feet. If hit, they will be knocked to the ground in a hard knockdown.

Attack type: Low
Damage: 40

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
King Crimson performs a two-hitting crouching uppercut. If it hits the opponent, they are launched into the air.

Attack type: High
Damage: 15 + 38 (53)

Jumping Light Attack
ASBL.png IN AIR OK
King Crimson attacks outward with its hand while airborne.
This normal cannot hit crouching opponents, the only exception being Johnny Joestar, Gyro Zeppeli, Diego Brando, and Parallel World Diego and only when they're on their respective horses. Also, if the opponent is standing, it will wiff against all but the Pillar Men and the tallest human characters and even then, it can be difficult to hit, making it better to use against airborne opponents.

Attack type: Middle
Damage: 20

Jumping Medium Attack
ASBM.png IN AIR OK
King Crimson performs an aerial chop at a downward angle.

Attack type: Middle
Damage: 28

Jumping Heavy Attack
ASBH.png IN AIR OK
King Crimson performs an aerial overhead punch downwards. If it hits the opponent, they will be bounced off the ground.

Attack type: Middle
Damage: 33

Style/Specials/Etc. [Stand On] (スタイル/特殊技/その他)
Stand ON/OFF (スタンドON/OFF)
ASBS.png ON GROUND
Switches between User Mode and Stand Mode. Doing so summons or dismisses King Crimson, changing the skills Diavolo has access to.
Your life is mine! (命はもらったァーーーーッ!!)
ASBDPad6.png + ASBH.png ON GROUND
King Crimson delivers a heavy chop downward. If hit, the opponent will be bounced off the ground. A command normal that can chain into Diavolo's skills. (Comboable)

Attack type: Middle
Damage: 30

Erasing Time (時間を吹っ飛ばす)
Automatically triggered when a skill marked with a activates
A special ability that is triggered automatically by skills marked with a star (). Upon activation, time is erased for a few seconds. The arena environment, including background characters, is completely erased, leaving behind an empty, deep crimson background that gradients downward to a dark, crumbled floor.
During this brief period of erased time, neither Diavolo nor the opponent can move or act, with the opponent's animation being slowed down significantly. Projectiles will however continue at the same speed they were shot at. While Diavolo cannot move, he is invulnerable to attacks that continue into the erased time. When time returns to normal, Diavolo is able to act before the opponent. However, if their attack hits multiple times and did not finish in erased time, it will continue, making it possible Diavolo could still be hit if he attempts a counterattack, regardless of his ability to act first.

"Erasing Time" is naturally nullified if Giorno Giovanna has Gold Experience in Requiem Mode. Both skills that use "Erasing Time" will not function properly, instead rendering Diavolo completely vulnerable if an attempt is made to use them.

I've eliminated 0.5 seconds! (0.5秒だけ吹っ飛ばした!)
ASBDPad4.pngASBDPad4.png or ASBDPad6.pngASBDPad6.png ON GROUND
Replacing the standard forward and backward dash, Diavolo erases time in addition to his dash to 'teleport' short distances, granting him small bursts of brief invulnerability.
Unlike other characters' forward dash, Diavolo cannot cancel his with a normal, but it can be canceled with a jump.

When Diavolo's HHA, "Epitaph", is active, this forward dash gains increased distance and can travel through opponents. It also allows him to cancel his forward dash with normals.

Rumble Mode (ゴゴゴモード)
Activates below 30% health
This mode is automatically activated once Diavolo falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Stand On] (コマンド技)
Now I'm really angry! (わたしを本気で怒らせたッ!!)
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
King Crimson suddenly punches at an upward angle. If it connects, King Crimson grabs the opponent by the face and slams them into the ground hard enough for them to bounce. Using its other fist, it then punches them in the abdomen and sends them flying. If not using the ASBL.png variant, King Crimson will move forward with the distance increasing in ASBM.pngASBH.png order, but the greater the increase, the longer the recovery. The startup of this skill has invincibility.
This skill functions as a reversal and anti-air. However, it will whiff against crouching opponents and most standing opponents, the exception being the Pillar Men and the tallest human characters.

Attack type: High
Damage: 105

King Crimson! (『キング・クリムゾン』!)
ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
A command throw. King Crimson moves a distance forward and stabs outward with its hand. If it connects, it will punch the opponent three times rapidly to knock them into the air, before hooking them in the face with enough force to send them flying. The distance King Crimson moves forward increases in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the longer the recovery. This is a Stand Rush skill that Diavolo can disconnect from to act freely. However, unlike other Stand Rush skills, this skill can only be Stand Rushed after a successful hit.

While Diavolo's HHA, "Epitaph", is active, this skill can be canceled with a jump when successfully connected.

Attack type: Throw
Damage: 136

Time has been erased... [] (『時間を消し去って』飛び越えさせた…!!)
ASBDPad4.pngASBDPad2.pngASBDPad1.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Diavolo and King Crimson pose, and if struck by a non-Throw/HHA/GHA, "Erasing Time" will activate.

If used against Giorno Giovanna with Gold Experience Requiem active, Diavolo will still strike his pose to show the counter is active, but when hit, "Erased Time" will not activate, and Diavolo will take damage instead of countering the attack.

Attack type: Counter

Throw (投げ技)
You're not getting away! (逃がしはしないッ!)
2 ATK buttons near opponent or ASBT.png (ASBDPad4.png to back-throw) ON GROUND
King Crimson hoists the opponent up by their collar and furiously delivers a devastating hook to the face to send them flying.
If forward-throwing, the camera will zoom in on King Crimson's face. If back-throwing, it will not.

Attack type: Throw
Damage: 120

Heart Heat Attack / Great Heat Attack (HHA / GHA)
Epitaph (エピタフ(墓碑銘))
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND
Diavolo activates Epitaph, peering into the future with 100% accuracy as his hair begins flowing in front of his face, changing his idle animation. The stock of Heart Heat consumed will turn into a depleting timer.
While Epitaph is active, Diavolo will automatically Stylish Evade most of the opponent's attacks without depleting any of the Guard Gauge, provided he himself isn't in the middle of attacking, jumping, or attacking. His "I've eliminated 0.5 seconds!" dash also becomes greatly enhanced, allowing Diavolo to cancel out of it with normals, pass through opponents, and giving it greater 'teleporting' distance.
When the timer runs out, Diavolo will be forced into an animation, leaving him vulnerable. However, this animation can be canceled with any of his skills.
Epitaph. I can see every move you will make. (「エピタフ」 「未来の動き」を予知した)
Pinnacle of Eternity (永遠の絶頂)
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons or ASBG.png ON GROUND
Diavolo will smile as he and King Crimson openly present themselves to the opponent. If he is then struck by any form of melee attack that is not a Throw, including HHA and even other GHAs, his counterattack will trigger.
Diavolo will smile as he is blown back by the opponent's attack, before disappearing and revealing that what they actually hit was their future selves as time is abruptly erased. As their past self fades, the arena environment crumbles and falls away to make them appear to be standing on a lone platform. Diavolo and King Crimson suddenly reappear behind the opponent in their disorientation and loom over them. He declares the fight over as the Stand delivers a singularly powerful chop to lethally cleave them down the middle just as time returns.

This is the highest-damaging Great Heat Attack in the entire game. At level 3, it is capable of nearly KOing lower health characters outright. Even the level 1 version of this super deals at least 50% of all but Ermes Costello's max health, making it a fantastic comeback tool and round-ender.

Attack type: Counter
Damage: 504 / 604 / 756 (depending on HH gauge)

What you just saw... What just touched you... That was your future self! Let me end this for you. Behold the power of my King Crimson! (おまえがたった今目撃し、そして触れたものは………… 『未来』のおまえ自身だ 終わらせてやろう これが我が『キング・クリムゾン』の能力!)
Assist System (アシストシステム)
Assault Assist (アサルトアシスト)
ON GROUND
A two-stock assist. Diavolo lands in and summons King Crimson to move forward and deliver a gut punch, crumpling the opponent if hit. He then dismisses his Stand, poses, and jumps back off-screen.

Attack type: Unblockable
Damage: 65

Reversal Assist (リバーサルアシスト)
ON GROUND
A one-stock assist. Diavolo jumps into the opponent as King Crimson punches upward, knocking the opponent away. He then dismisses his Stand, strikes a pose, and jumps back off-screen.

Attack type: High

Moveset Changes from All-Star Battle

Normals [Stand Off] (通常技)
Jumping Heavy Attack
ASBH.png IN AIR OK
This move executes slower than it did in All-Star Battle, making it so, if the opponent is standing, this normal will now whiff against all but the Pillar Men and the tallest human characters. When it does connect on an opponent, if they're standing, they will now be launched away from Diavolo rather than suffering normal hitstun while aerial opponents hit will now be launched farther away.
Style/Specials/Etc. [Stand Off] (スタイル/特殊技/その他)
Erasing Time
Automatically triggered when a skill marked with a activates
Diavolo can no longer move during erased time. Instead, Diavolo will be able to act before the opponent when the effect ends. The opponent's animation will now be slowed down significantly rather than fully executing at normal speed; projectile speed remains the same though. The time erased time is active is also slightly shorter than it was in All-Star Battle.

When against Giorno Giovanna with Gold Experience Requiem active, instead of moves that use "Erasing Time" still activating the sound and counter activation effects, the skills will simply not work, with "Such futility!"'s input not working at all.

I've eliminated 0.5 seconds!
ASBDPad4.pngASBDPad4.png or ASBDPad6.pngASBDPad6.png ON GROUND
The forward dash version can now be canceled into jumps, giving Diavolo more options after he forward dashes.

When "Epitaph" is active, his forward dash now has increased range and allows Diavolo to pass through opponents. As a trade off, the recovery on his dash now stays the same instead of becoming greatly reduced.

Skills [Stand Off] (コマンド技)
The passage of time resumes!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND CHARGEABLE
When not charged, this skill no longer causes a crumple. As such, when hitting an airborne opponent with the non-charged version, they no longer suffer a hard knockdown, recovering in the air instead. If an aerial opponent is hit by the charged version, there is no longer a camera effect when they are sent flying.
King Crimson now travels farther forward than it did in All-Star Battle. As a trade off, the skill has more pushback; the pushback on the charged version is still slightly greater, but is much closer to ASB than it's non-charged version. When fully charged, this skill can also now cancel into a jump, even when blocked or whiffed. Additionally, instead of staying the same, the ASBH.png variant now deals more damage than the ASBM.png variant.
This is the end!
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png or ASBDPad6.png + ASBL.png/ASBM.png/ASBH.png during "The passage of time resumes!" ON GROUND WHEN DOWNED
This skill can now be used as a follow-up to "Now the passage of time resumes!", and as such, has a new possible input command during said skill. Instead of causing a groundbounce, this skill now launches the opponent into the air, with the height they are launched depending on the strength of the attack button inputted. Also, all variants of the skill can now hit downed opponents. Additionally, the ASBH.png variant is now the highest damaging variant rather than the lowest.
Such futility! []
(While being hit) ASBDPad4.pngASBDPad2.pngASBDPad1.png + ASBS.png for 2 HH ON GROUND
The input for this skill has been changed slightly. Previously it was ASBDPad4.pngASBDPad2.pngASBDPad1.png + ASBL.png/ASBM.png/ASBH.png in place of ASBDPad4.pngASBDPad2.pngASBDPad1.png + ASBS.png.

When against Giorno Giovanna with Gold Experience Requiem activated, performing the input for this skill will do nothing, meaning that, unlike in All-Star Battle, Diavolo cannot burn 2 bars of Heart Heat for attempting to use this skill.

Normals [Stand On] (通常技)
Standing Medium Attack
ASBM.png ON GROUND
Diavolo and King Crimson now move forward a short distance when using this normal.
Standing Heavy Attack
ASBH.png ON GROUND
Diavolo and King Crimson move farther forward than they did in All-Star Battle. The move also executes much faster. Additionally, when hitting an aerial opponent, they will be launched much farther away now.
Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
This attack now hits twice, causing it to deal more damage than it did in All-Star Battle. Also because of this, the opponent is launched into the air later in the animation, making it possible to now combo off of this normal with other normals instead of being limited to Diavolo's command normal and skills.
Style/Specials/Etc. [Stand On] (スタイル/特殊技/その他)
Your life is mine!
ASBDPad6.png + ASBH.png ON GROUND
This command normal now causes a groundbounce instead of normal hitstun.
Erasing Time
Automatically triggered when a skill marked with a activates
Diavolo can no longer move during erased time. Instead, Diavolo will be able to act before the opponent when the effect ends. The opponent's animation will now be slowed down significantly rather than fully executing at normal speed; projectile speed remains the same though. The time erased time is active is also slightly shorter than it was in All-Star Battle.

When against Giorno Giovanna with Gold Experience Requiem active, instead of moves that use "Erasing Time" still activating the sound and counter activation effects, the skills will simply not work.

I've eliminated 0.5 seconds!
ASBDPad4.pngASBDPad4.png or ASBDPad6.pngASBDPad6.png ON GROUND
The forward dash version can now be canceled into jumps, giving Diavolo more options after he forward dashes.

When "Epitaph" is active, his forward dash now has increased range and allows Diavolo to pass through opponents. As a trade off, the recovery on his dash now stays the same instead of becoming greatly reduced.

Skills [Stand On] (コマンド技)
Now I'm really angry!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
When using the ASBM.png and ASBH.png variants of this skill, King Crimson will now move forward, giving this skill more range.
King Crimson!
ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The input for this skill has changed. Previously it was ASBDPad4.pngASBDPad1.pngASBDPad2.pngASBDPad3.pngASBDPad6.png in place of ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png. Also, King Crimson now moves forward an increasing distance depending on what attack button is inputted, giving this skill more range. It executes faster than it did in All-Star Battle as well. Additionally, this skill can now be Stand Rushed upon a successful Throw. When "Epitaph" is active, it can also be canceled with a jump when successful.
Time has been erased... []
ASBDPad4.pngASBDPad2.pngASBDPad1.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
This skill is now a Stand Mode only skill instead of being usable in both modes.

When against Giorno Giovanna with Gold Experience Requiem active, Diavolo will still strike his pose, but now when hit, no special sound effect will play and Diavolo will take damage rather than countering the hit.

Heart Heat Attack / Great Heat Attack (HHA / GHA)
Epitaph
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND
When the timer runs out for this HHA, there is no longer a cinematic that plays out. However, the same animation still plays, though it looks slightly different due to the camera angle being different than the cinematic camera. Because of this change, this recovery animation can now be canceled with any of Diavolo's skills to lessen how vulnerable he is when the HHA ends. Additionally, the opponent's Stylish Evade is no longer disabled while this HHA is active.
Pinnacle of Eternity
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons or ASBG.png ON GROUND
This GHA deals significantly more damage than it did in All-Star Battle, even at the lowest level.

Medal List

Costumes & Tints

This game reference box is missing an image/video. You can help JoJo's Bizarre Encyclopedia by uploading it.

Medal Costume.png Normal Costume
Unlock Condition

Unlocked by default

Origin

This section requires expansion.

Taunts & Victory Poses

Medal Taunt A.png Taunt A
Unlock Condition

Unlocked by default

Origin

Chapter 520: The Mystery of King Crimson, Part 3

Medal Taunt B.png Taunt B
Unlock Condition

Unlocked by default

Origin

This section requires expansion.

Medal Taunt C.png Taunt C
Unlock Condition

Buy from Medal List
ASBR Coins.png 450 G

Origin

Chapter 584: Diavolo Surfaces, Part 5

Medal Taunt D.png Taunt D
Unlock Condition

Buy from Medal List
ASBR Coins.png 450 G

Origin

This section requires expansion.

Medal Taunt E.png Taunt E
Unlock Condition

Buy from Medal List
ASBR Coins.png 450 G

Origin

This section requires expansion.

Medal Victory A.png Victory A
Unlock Condition

Unlocked by default

Origin

Chapter 542: My Name Is Doppio, Part 1

Medal Victory B.png Victory B
Unlock Condition

Buy from Medal List
ASBR Coins.png 450 G

Origin

Chapter 586: Gold Experience Requiem, Part 1

Medal Victory C.png Victory C
Unlock Condition

Buy from Medal List
ASBR Coins.png 450 G

Origin

Cover of Volume 58

Medal Victory D.png Victory D
Unlock Condition

Buy from Medal List
ASBR Coins.png 450 G

Origin

Chapter 520: The Mystery of King Crimson, Part 3

Medal Victory E.png Victory E
Unlock Condition

Buy from Medal List
ASBR Coins.png 450 G

Origin

Chapter 585: King of Kings

Dialogue

Diavolo's first ten Taunt and Victory Lines are included in his Taunt and Victory Poses respectively, with two lines per pose; the first two poses of each type are unlocked by default, while the other three of each must be purchased for ASBR Coins.png 450 G each. The remaining lines of both types can be purchased as a single set for ASBR Coins.png 300 G. Diavolo's Tag Lines can be purchased as a set for ASBR Coins.png 140 G.

Quote.png Medal Speech.png Taunt Lines
  • It's the result that counts! The result is the only thing that lives in infamy! (『結果』だけだ!! この世には『結果』だけが残る!!)
  • Now you've pissed me off! (おまえはッ! わたしを本気で怒らせたッ!!)
  • You're making me break out in a cold sweat... (けっこう冷や汗をかかせられたぞ………)
  • I can predict your moves! (動きは予測できるッ!)
  • Look at me! Tell me who you think is the worthy one! (オレをよく見ろッ! ふさわしいのは(・・・・・・・)誰か!?)
  • I'm not even going to give you enough time to regret the fact that you're dead! (死んだことを後悔する時間をも…与えんッ!!)
  • Think it over again! Who is the one king worthy of holding the arrow?! (もう一度よく考えろ!  この世で「矢」を持つにふさわしい(キング)は誰か!?)
  • Don't worry. I'll make this painless for you. (苦しまないよう殺してやる)
  • Just go home, now... (そのまま帰った方がいい……………)
  • Unbelievable moves! (信じられない行動だ!)
  • You won't get away from me! (………絶対に逃がさないッ!)
  • You can't reach the first floor... but I can easily take you to hell. (一階には行けないが…あの世には楽に行ける)
  • I don't care what's what! Eat this! (何かわからんがくらえッ!)
  • Results! Results are all the world will remember! (この世には『結果』だけが残る!!)

Quote.png Medal Speech.png Victory Lines
  • BRING RING RING RING RING! (とうおるるるるるるるるるるるるるるる、るるるん)
  • Those who have seen what they mustn't... cannot be allowed to survive! (見なくてもいいものを見たものは!! この世に存在してはならねーんだぜッ!)
  • I, Diavolo, am emperor! Just as I always was! (「帝王」はこのディアボロだッ!! 依然変わりなくッ!)
  • Your ego's led you to believe that you can overcome me. Is that it? (自分の実力を過大に評価し、 わたしを追い越せるとうぬぼれたのか?)
  • Damn it. I have to admit that was kind of impressive! (しかし…くそ…みごとだ)
  • All of time will be extinguished, and my era will begin! (我以外の全ての時間は消し飛ぶッーーーー!)
  • Find the holes in your future, and you will never fall. That's what keeps me on top! (未来という目の前に……ポッカリ(ひら)いた「落とし穴」を見つけ!  それに落ちる事がなければ、人生は決して『沈む』事がない。 『絶頂』のままでいられる(・・・・・・・)。わたしは!……)
  • Those who know my true nature cannot be left alive. (このわたしの本質を! ほんのちょっぴりでもわかるものが……… この世に存在してはならないのだ……)
  • No one who senses my true nature can be allowed to survive! (わたしの「正体」を感じる者はこの世に存在してはならないッ!)
  • Hello? Yes, Doppio speaking. (はぃィィ~もしもし、ドッピオです)
  • True fear comes from the past you never knew. (『恐怖というものは』『思いもよらぬ過去からやって来る…』)
  • You have served me well... You've supported all of my missions in life! (どれだけおまえはりっぱに役に立ったことか… このオレのためにな(・・・・・・・・・)…………!!)
  • Looks like I won't be swallowing my pride this time. (我が「誇り」は失われずに済んだッ!)
  • Try and erase it, but the past can never be truly extinguished. (消したつもりでも…「過去」というものは 人間の真の平和をがんじがらめにする)
  • How many times must I die?! What's happening next? Don't you come near me! (オ、オレは何回死ぬんだ!? 次はど……どこから…… い…いつ『襲って』くるんだ!? オレは! オレはッ!  オレのそばに近寄るなああーーーーーーーッ!)
  • We are all soldiers of fate, but not I. Fate has put my King Crimson at the apex! (誰が言った言葉…………だったか…………『我々はみな運命に 選ばれた兵士』…この世界の運命は我が『キング・クリムゾン』を 無敵の頂点に選んだはずなのだ………オレは『兵士』ではない)

Quote.png Medal Speech.png Tag Lines
  • What about Trish? What my daughter says or does has nothing to do with you! (トリッシュがなんだというのだ? 娘の事はおまえにはなんの関係もないッ!)
  • Don't come anywhere near me! (オレのそばに近寄るなああーーーーーーーッ)
  • Doppio, oh Doppio. My poor, precious Doppio... (『ドッピオよ…』『おおドッピオ…』『わたしのかわいいドッピオ………』)
  • I won't stand for anyone threatening my stance at the pinnacle of eternity. Whoever they are. (誰だろうとわたしの永遠の絶頂をおびやかす者は許さない。決して)
  • Giorno Giovanna... I'm not even going to give you enough time to regret the fact that you're dead! (ジョルノ・ジョバァーナ。おまえには死んだことを後悔する時間をも…与えんッ!!)
  • True fear comes from the past you never knew. (『恐怖というものは』『思いもよらぬ過去からやって来る…』)
  • Now you've pissed me off! (おまえはッ、わたしを本気で怒らせたッ!!)
  • It's the result that counts! The result is the only thing that lives in infamy! (『結果』だけだ!! この世には『結果』だけが残る!!)
  • No one who senses my true nature can be allowed to survive! (わたしの「正体」を感じる者はこの世に存在してはならないッ!)
  • I, Diavolo, am emperor! Just as I always was! (「帝王」はこのディアボロだッ!! 依然変わりなくッ!)

Quote.png Misc.
  • Huh? Boss? That's strange. (あれ? ボス。おかしいな)
    —Round Win 1
  • Fear is something you have to crush in your palm! (『恐怖というものは打ち砕かなくてはならないのだ!』)
    —Round Win 2

Special Interactions

  • When hit by Giorno Giovanna's Heart Heat Attack, Diavolo's expression mirrors his as Gold Experience Requiem decisively pummels him.[4]
  • When hit by Enrico Pucci's "It's an illusion." skill, Diavolo crouches and weakly points his finger away from himself, as he does when begging a little girl to stay away from him after being defeated by Gold Experience Requiem.[4]

Dialogue

Outside of All-Star Battle Mode, Diavolo has unique interaction dialogue for both his match entrances and victories when facing certain characters. Notably, Diavolo lacks unique victory dialogue against most characters, in keeping with his reclusive personality.

Quote.png Match Entrance
  • This is a trial. (これは「試練」だ)
    —Default dialogue
  • I am emperor! (「帝王」はオレだ!)
    —Diavolo (Player 1)
    I'm the emperor here! (オレが「帝王」だ!)
    —Diavolo (Player 2)
  • I will always remain on the top! (『絶頂』のままでいられる(・・・・・・・)。 わたしは!……)
    —Diavolo
    This time controlling power... It must be... Diavolo?! (この……能力は…!! 『時』を…ディアボロ、きさま!)
  • Fate has decreed that I stand at the apex! (運命はこのオレを「頂点」に選んでくれたのだッ!)
    —Diavolo
    In the end, only the truth survives. (生き残るのは…………この世の「真実」だけだ……)
  • Your skill! It's incredible, but you can only read my moves for a short time! (あんたの「能力」! ………「無敵」だが… 「動き」を読めるのは……短い時間だけらしい!)
    I will never let you get away! (決して逃がしはしないッ!)
    —Diavolo
  • Time to hit your mark, Bullets! (弾丸だァーーーー、ピストルズゥ!)
    You're worthless! (下っぱのカス能力が……!!)
    —Diavolo
  • I can do this! I don't care who's boss you are, you're outta here! (や…やってやるぜ! ボスだろうがぶっ飛ばす!)
    Your radar is bad news... Guess I'll have to dispose of you. (奴のレーダーは厄介だな…確実に始末せねば…)
    —Diavolo
  • Boss... You're going down! (ボス…あんたを倒す…!)
    Unbelievable. You've turned traitor again?! You brazen fool! (あきれたものだ…また裏切るというのか? この『恥知らず』が!)
    —Diavolo
  • I'm not going to get scared or run from the fate I inherited from you! (あんたから受け継いだ…「運命」にビクついて 逃げたりもしない…!!)
    My daughter... If only you hadn't been born... (娘よ……おまえさえ(・・・・・)………産まれていなければ(・・・・・・・・・)…………)
    —Diavolo
  • I finally made it all the way here... Boss. (……ようやくたどり着いたぜ、ボス。)
    You won't get away from me! (………絶対に逃がさないッ!)
    —Diavolo
  • We've been looking all over for you. The glory is ours! (テメーが……探したぜェ。栄光を掴むのはオレたちだッ!)
    You know what the consequences are for betraying the gang, don't you? (組織を裏切ることの意味はわかっているだろうな…)
    —Diavolo
  • I finally found out who the boss really is! (ついにとらえたぜ! ボスの正体!)
    Imbecile. I'll make you regret betraying the gang. (愚かなやつめ…組織を裏切ったことを後悔しろ…!)
    —Diavolo
  • Now I'm sure! You're the one we've been looking for all along! (確信した…… おまえこそが、オレたちが探し求めていたもの(・・)だッ!)
    You won't get away from me! (………絶対に逃がさないッ!)
    —Diavolo
  • This is a trial. (これは「試練」だ)
    —Diavolo
    Well, well. Do you think you can overcome calamity? (ほほう……君は『厄災』を乗り越えるつもりでいるのかね?)
  • I beg your pardon, but are you in a gang? (おや? あの、失礼ですけど……ギャング組織の人?)
    Toru
    Just go home, now... (そのまま帰った方がいい……………)
    —Diavolo

Quote.png Victory
  • Now you've pissed me off! (おまえはッ、わたしを本気で怒らせたッ!!)
    —Diavolo
    If you intend to stand in my way, I'll just climb above you! (それが邪魔なら……なおさら登り切ってやる)
  • Die proud that you made it this far. (自分がここまでやれた事を「誇り」にして死んでいくがいい)
    —Diavolo
    We... We killed the boss! (ボスを……ぶっ殺したッ!)
  • Make the world as silent as you like. I'll simply skip past it. (「静止の世界」だろうが時を飛ばせば意味はあるまい)
    —Diavolo
    I did it! Now I'm the boss! (やったぞ…! これでオレたちが組織のトップだ!)

Quote.png Enemy Taunts
  • It's the result that counts! The result is the only thing that lives in infamy! (『結果』だけだ!! この世には『結果』だけが残る!!)
    —Diavolo, reacting to Joseph Joestar's prediction
  • What disgusting hair. (ゲスな頭だ)
    —Diavolo, insulting Josuke Higashikata's hair

All-Star Battle Mode

All missions in All-Star Battle Mode featuring Diavolo as a combatant, in order of appearance.

Diamond is Unbreakable

Extra Battle (★★★)
Unlock Conditions: Unlocked from the start.
Stage: Rome
Completion Bonus
ASBR Coins.png 1000 G
Special Conditions
The opponent's attack power is increased.
Secret Missions
1. Use the "Star Platinum, The World!" style: ASBR Coins.png 1000 G
2. Land a 20-hit combo: ASBR 2D Art.png Star Platinum Publicity Artwork
3. Land a Great Heat Attack: ASBR Tint.png Jotaro 4 Color Tint C
Entrance Dialogue
Jotaro 4: I sense... You've got some connection to the Arrow, don't you?
Diavolo: Who... Who are you? You know about the arrow? About me?
Victory Dialogue
Jotaro 4: Good grief, no one linked to that Arrow is a decent person.
Defeat Dialogue
Diavolo: A friend of Polnareff's... But no, it's over. I've erased every last trace of my past!


Golden Wind

Boss Battle (★★★★)
Unlock Conditions: Clear two panels on the same page.
GiornoAvASBR.png
DiavoloAvASBR.png
VASymbol.png Diavolo
Stage: Colosseum
Completion Bonus
ASBR Coins.png 1500 G
Special Conditions
Giorno starts in Gold Experience Requiem mode. The player starts with 50% health. The opponent's Heart Heat Gauge continuously refills.
Secret Missions
1. Land the First Attack: ASBR Coins.png 1000 G
2. Land the "Can you escape destruction?" skill: ASBR 2D Art.png Gold Experience Requiem Reference Sketch
3. Land the "You will never reach the truth!" skill: ASBR 3D Model.png Gold Experience Requiem 3D Model
4. Win with the "USELESS!" skill: ASBR Costume.png Giorno Special Outfit A
Entrance Dialogue
Giorno: You think you can survive this without getting annihilated, boss?
Diavolo: I'm not even going to give you enough time to regret the fact that you're dead!
Victory Dialogue
Giorno: Your end will be never ending! That's the power of Gold Experience Requiem!
Defeat Dialogue
Diavolo: BRING RING RING RING RING!
Normal Battle (★★)
Unlock Conditions: Unlocked from the start.
Stage: Rome
Completion Bonus
ASBR Coins.png 700 G
Special Conditions
The player's attack power is increased. The opponent's Heart Heat Gauge continuously refills.
Secret Missions
1. Land a 5-hit combo: ASBR Coins.png 1000 G
2. Do a normal attack with Stand on: ASBR 2D Art.png Sticky Fingers Publicity Artwork
3. Land the "This isn't my arm." skill: ASBR Music.png Bucciarati's Theme
Entrance Dialogue
Bucciarati: This evil nauseates me! The way you use innocents simply for your own profit...
Diavolo: You better go away now, Bruno Bucciarati... Approach me, and you'll die.
Victory Dialogue
Bucciarati: I'll never forgive you! You betrayed me again!
Defeat Dialogue
Diavolo: Hello? Yes, Doppio speaking.
Extra Battle (★★★★★)
Unlock Conditions: Unlocked from the start.
DiavoloAvASBR.png
VASymbol.png Diavolo
RohanAvASBR.png
Stage: Rome
Completion Bonus
ASBR Coins.png 1500 G
Special Conditions
The opponent's Heart Heat Gauge continuously refills. The player's attack power is decreased.
Secret Missions
1. Use a Heart Heat Attack: ASBR Coins.png 1000 G
2. Land the "The passage of time resumes!" skill: ASBR 2D Art.png Diavolo Reference Sketch
3. Land the "This is the end!" skill: ASBR Music.png Rohan's Theme
4. Win with a Great Heat Attack: ASBR Costume.png Rohan Special Outfit A
Entrance Dialogue
Rohan: Why do you want to hide your past so bad? It just makes me want to read it all the more!
Diavolo: You want to expose my past, too? Then I have to get rid of you!
Victory Dialogue
Diavolo: A Stand that can read memories and experiences? I'll eliminate everything that could threaten me!
Defeat Dialogue
Rohan: I see... There's someone else in your mind! I think this has the makings of a true masterpiece!
Boss Battle (★★★★)
Unlock Conditions: Clear four panels on the same page.
TrishAvASBR.png
DiavoloAvASBR.png
VASymbol.png Diavolo
MistaAvASBR.png
VASymbol.png Guido Mista (Assist)
Stage: Colosseum
Completion Bonus
ASBR Coins.png 1500 G
Special Conditions
The player's Heart Heat Gauge does not fill while their Stand is active. Each round lasts only 60 seconds.
Secret Missions
1. Attack the opponent's Stand: ASBR Coins.png 1000 G
2. Call 3 Assists in a single round: ASBR 2D Art.png Spice Girl Publicity Artwork
3. Use the "I've turned it soft!" skill: ASBR Music.png Trish's Theme
4. Win with a Great Heat Attack: ASBR Costume.png Trish Special Outfit A
Entrance Dialogue
Diavolo: My daughter... I've been waiting for you to call your Stand. If I can take your Stand, I can control your body as well!
Trish: Me? I'm the one who's possessed?!
Victory Dialogue
Trish: You used tension to force Mista's bullet back at him... I'll never give you the arrow!
Defeat Dialogue
Diavolo: I have the arrow!


Gallery

Media


Music

Diavolo's theme is ASBR Music.png They Called Him Diavolo (そいつの名はディアボロ, Soitsu no Na wa Diaboro), and can be unlocked in-game by buying it from the Gallery Shop for ASBR Coins.png 1000 G.

Its name is taken from the title of the story arc where Diavolo fully reveals himself, His Name Is Diavolo.

JoJo Glossary

ASBR Diavolo TournIcon.png

The main antagonist of Part 5: Vento Aureo. He is the user of the Stand King Crimson, boss of the gang Passione, and a person with a dual personality. He has the pride of an emperor, but is also very secretive. He tries to kill his own daughter along with Team Bucciarati, but suffers a never-ending death at Giorno's hands.[5]

User of the Stand Emperor Crimson, boss of the Passione mob, and a schizophrenic. He is fiercely proud, but also very guarded. He tries to wipe out his own daughter along with the Bucciarati mob, but suffers a never-ending death at the hand of Giorno.

第5部『黄金の風』の登場人物。『キング・クリムゾン』のスタンド使い。ギャング組織『パッショーネ』のボスで、二重人格者。用心深い性格であり、帝王としての強烈な自負を持っている。娘のトリッシュもろともブチャラティたちを抹殺しようとするが、ジョルノに敗北し、永遠に死に続ける羽目に陥った。
KingCrimsonAvASBR.png
Diavolo's Stand. It can erase time and "skip" the events that would have occurred, leaving only the outcome intact. With Epitaph, the second face on its forehead, it can see into the future. The range of the Stand itself is roughly two meters, and its means of attack are limited to the Stand's own fists.

Diavolo's Stand that can erase time and obliterate events that would have occured, leaving only the outcome intact. With Eulogy, the second face on its forehead can see into the future. Its physical attacks are incredibly powerful, too.

ディアボロのスタンド。時間を消し去り、その間の『過程』を飛ばして『結果』だけを残すことができる。また、額に付いたもう一つの顔で未来を予知する『エピタフ(墓碑銘)』の能力も持つ。スタンド自体の射程距離は2メートル程度であり、攻撃手段もスタンドの拳などに限られる。
Unlock Condition: Unlocked by default
Passione Logo Anime.png

An Italian mafia gang of which Diavolo is the boss. Translates literally to "Passion" from Italian. The gang controls most of Naples, including hotels, the port, undertakers, construction and transport industries, restaurants, and so on.

An Italian mafia gang of which Diavolo is the boss. Most of Naples, including hotels, the port, undertakers, construction and transport industries, and restaurants, are all under its control.

ギャング組織。イタリア語で『情熱』を意味する。ボスはディアボロ。ネアポリスのホテル・港の運送会社・建築会社・葬儀屋・レストランなどを支配している。

Art & Misc. Gameplay Callbacks

ASBR Diavolo Talking CutIn.png
Talking Cut-in
Origin

Chapter 570: His Name Is Diavolo, Part 2, mix of page 7 and page 8
(modified to remove arm and add hair from page 8)

ASBR Diavolo Rumble CutIn.png
Rumble Mode Cut-in
Origin

Chapter 585: King of Kings, page 5
(modified to extend the head and remove sweat)

ASB Doppio Reference Sketch.png
ASBR 2D Art.png Vinegar Doppio Reference Sketch
Unlock Condition

Buy from Gallery Shop
ASBR Coins.png 1500 G

Origin

Chapter 542: My Name Is Doppio, Part 1 flipped

Misc.

Update History

Balance Changes Comparison
ArrowBuff.png Buffs
ArrowNerf.png Nerfs
ArrowChange.png Neutral
6
9
4

1.3.0

  • "Reversal Assist"
    • ArrowNerf.png Decreased stocks from two to one.

1.4.0

  • "This is the end!" skill
    • ArrowChange.png Adjusted hitbox to fix issue of move not hitting when opponent was against a wall.
    • ArrowChange.png Fixed bug where King Crimson would occasionally attack in the wrong direction.

1.6.0

  • Standing Medium Attack [Stand Off]
    • ArrowNerf.png Reduced knockback on hit.
  • Standing Heavy Attack [Stand Off]
    • ArrowNerf.png Reduced knockback on hit.
  • Crouching Heavy Attack [Stand Off]
    • ArrowNerf.png Increased forward launching power when hitting an airborne opponent to increase comboing difficulty.
  • Jumping Medium Attack [Stand Off]
    • ArrowNerf.png Decreased size of hitbox.
    • ArrowNerf.png Decreased time hitbox is active.
  • Jumping Medium Attack [Stand On]
    • ArrowBuff.png Increased time hitbox is active.
  • Jumping Heavy Attack [Stand On]
    • ArrowBuff.png Made attack hitbox appear faster.
  • "I've eliminated 0.5 seconds!" dash special
    • ArrowNerf.png Delayed when Diavolo becomes invulnerable when using this skill.
  • "The passage of time resumes!" skill
    • ArrowNerf.png Reduced the amount of knockback on hit for ASBL.png and ASBM.png versions to make it easier to punish when guarded.
  • "This is the end!" skill
    • ArrowBuff.png Added some homing on the opponent for all versions.
    • ArrowNerf.png Increased startup time.
  • "Time has been erased..." skill
    • ArrowChange.png Fixed bug where King Crimson would sometimes not attack and only Diavolo's animation would play if a ASBL.png attack was attempted after this skill was activated.

2.0.0

  • "This is the end!" skill
    • ArrowBuff.png Increased the duration of the hitbox for the ASBM.png and ASBH.png versions.
    • ArrowBuff.png The ASBH.png version of this skill will now automatically orient towards opponents.
  • "Such futility!" skill
    • ArrowChange.png Fixed a bug where if an opponent canceled their attack into an HHA or GHA while this skill was in effect, the the opponent's cinematic animations would be slowed down, leading to the audio and visuals desyncing.

2.3.0

  • Backdash
    • ArrowBuff.png Decreased the size of the hurtbox when dashing backward to match other characters.

References


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