Ripple

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My heart is resonating! With the heat of a raging fire! Feel the pounding beat of my pulse! Sunlight Yellow Overdrive! (震えるぞハート!燃え尽きるほどヒート!!刻むぞ血液のビート!山吹き色の波紋疾走(サンライトイエローオーバードライブ)!!Furueru zo hāto! Moetsukiru hodo hīto!! Kizamu zo ketsueki no bīto! Sanraito Ierō Ōbādoraibu!!)


The Ripple (波紋 Hamon), is an energy used in an ancient form of martial arts known as Sendo (仙道 Sendō, lit. "Way of The Hermit").

Through self-controlled respiration, a person trained in the Ripple technique can produce an energy identical to the energy of the sun, which manifests as ripples throughout their body. This energy can be used in a wide range of techniques, and is fatal to Vampires, Zombies and the Pillar Men.

Ripple is the main source of power for the heroes of Phantom Blood and Battle Tendency. It is also briefly featured in Stardust Crusaders.

Summary

Zeppeli creating a Ripple by breathing

The Ripple is an energy identical to the Sun's rays. The human body can create this energy through controlled breathing, producing ripples of energy propagating from the bloodstream to the rest of the body and to other objects in contact with it. The Ripple manifests itself as electricity-like sparks, and it can be seen by ordinary humans.

An object charged with Ripple energy will have one or several attributes enhanced by the energy, making it a more effective tool or weapon. Liquids such as water or oil conduct the Ripple especially well, with the ripples becoming visible in the liquid. However, while all materials can conduct the Ripple to some degree, only living organisms such as roses can retain Ripple energy. Joseph Joestar is shown to be able to channel the Ripple through his Stand, Hermit Purple; it is unknown if other types of Stands can do the same.

Though anyone can technically produce small amounts of Ripple energy, Will Anthonio Zeppeli explains that only one in ten thousand has the ability to be a Ripple user in practice. Only a few people have the willpower and therefore the discipline to control their breathing, notably those who have lived through great tragedies and kept their fortitude.[1] However, the ability to use the Ripple is also a talent granted to people whose ancestors were Ripple users, and thus Joseph Joestar had a natural affinity for the Ripple without being proficient in using it.[2]

Color Schemes

The series is known for alternating colors between media, the information presented below may or may not be canon.

Color(Orangish-Yellow)

Color(Cyan)

Color(Yellow and orange)

Color(Light Blue)

Color(Orangish-Yellow)

Color(Yellow)

Using the Ripple

Jonathan Joestar's Sendō Ripple Overdrive, a powerful Ripple attack.

Due to its identical nature to the positive energy of the Sun, the Ripple's primary uses are to heal ailments and combat undead creatures such as vampires or zombies.

Living organisms can be affected by Ripple attacks, but are not necessarily hurt by it. Will Anthonio Zeppeli used the Ripple to heal Jonathan Joestar's broken arm, and his grandson Caesar Anthonio Zeppeli later utilized it to control a woman during his fight with Joseph Joestar. Kars's Ripple energy, boasting several hundred times the power of Joseph's, caused the latter's flesh to melt almost instantly.[3] Ripple is transferrable between people, as both Will A. Zeppeli and his grandson Caesar transfer their Ripple to a Joestar shortly before their deaths. Ripple users can reject harmful substances in their bloodstream by ejecting it with the use of Ripple energy.

Producing the Ripple regularly also preserves the user's vitality, making them look younger and have more energy even in their old age, though this ability has limits.[4]

To produce an optimized Ripple, users must precisely control the energy produced by their breathing. It typically requires focusing the energy before unleashing it all at once to create a powerful burst of Ripple.

Tools

The Ripple can make anything into a weapon.

By imbuing an object with the Ripple, a Ripple user can perform several techniques in combination with their own tactics, allowing for a wide variety of fighting styles. Because of its versatile nature, many warriors use different weapons, ranging from a scarf to soap bubbles to clackers and even wine. Many of the most powerful Ripple techniques are classified as "Overdrive" (波紋疾走(オーバードライブ) Ōbādoraibu, lit. "Ripple Dash/Sprint") techniques, and are often named and colored after the medium they're used with: for instance, an Overdrive that produces fire is named Scarlet Overdrive, while an Overdrive transmitted through metal is named Metal Silver Overdrive. An object hit with the force of the Overdrive will carry Ripple energy through it, becoming lethal to the undead.

Training The Ripple

To produce more than a small amount of Ripple energy requires the user to breathe a precise way. Thus, to enhance their ability to produce the Ripple and efficiently wield it in battle, a Ripple user must undergo training.

Ripple users undergo harsh physical training to increase their breathing ability, thus increasing the amount and power of the Ripple energy they produce. Although the training is focused on the rhythm of one's breathing, Ripple masters often use physical exercises as well; these exercises can include prolonged swimming and balancing atop one's finger.[5] Harsh masters have also designed lethal training regimens like the Hell Climb Pillar, which puts students in a life-or-death situation to push them to overcome their limits.[6]

Those who want to fight with the Ripple also typically undergo martial arts training in order to acquire battle experience and fighting skills. Though Will A. Zeppeli and Jonathan Joestar train to use Sendō techniques alongside Ripple energy, some Ripple users like Joseph Joestar prefer to use tools with the Ripple, and others like Caesar Zeppeli utilize unpolished fighting styles rather than traditional martial arts techniques.

Weaknesses

Wamuu preventing Caesar Anthonio Zeppeli from breathing

Though Ripple users can utilize Ripple energy freely, destroy undead beings in a single strike, and turn even the most mundane of objects into lethal weapons, they are not without significant weaknesses.

A Ripple user must be able to consistently breathe; if this breathing is weakened or made arrhythmic due to injuries or other conditions, they slowly grow weaker and lose the ability to create Ripple energy, to the point where they can be easily defeated by a mere zombie. This weakness is notably exploited by Dio Brando when he mortally injures Jonathan, piercing his trachea and in the process preventing him from using the Ripple. Similarly, Ripple energy requires a strong flow of the user's blood to be used with any great strength. Dio develops a technique that can flash-freeze a Ripple user in seconds, halting their blood's flow and rendering them unable to attack. Additionally, Wamuu remarks during his fight with Caesar Zeppeli that Caesar's heavy blood loss prevents him from using the Ripple.

While Ripple energy is strong enough to smash through rock and brick, it is unable to smash through stronger substances like iron or steel, according to Will Zeppeli.

The Ripple is ineffective at removing an object from the user's body if said object is made of the user's own flesh, as seen by Joseph Joestar when he attempts to remove the Stand Empress from his body.

Users

Ripple Users

Techniques

Note: Due to the versatility of the Ripple and the near-universal ways of deploying it, there are very few shared techniques between Ripple users. Many of the techniques listed here are exclusive to individuals and do not represent the full spectrum available.

Overdrive Moves

Overdrive / Ripple Overdrive(波紋疾走(オーバードライブ) Ōbādoraibu, lit. Ripple Dash/Sprint)Link to this sectionLink to this section
User(s): All Ripple users
Debut: Chapter 19: Jack the Ripper and Zeppeli the Strange, Part 2 / Episode 4: Overdrive
Overdrive.gif
The most basic application of the Ripple. The user attacks with either their limbs or an object imbued with the Ripple. When Joseph uses it, he imbues his hand with the Ripple and strikes his opponent with a chop.
Sendō Ripple Overdrive(仙道波紋 疾走(オーバードライブ) Sendō Hamon Ōbādoraibu, lit. Hermit Way Ripple Dash)Link to this section
SendoRippleOverdrive.gif
The user charges Ripple energy through their arm and releases it into a solid object, such as a wall or partition. The Ripple travels through the object until it reaches the other side, and anything hit by the Ripple is sent flying. If the enemy is an undead being, the Ripple will enter their bloodstream and destroy them from the inside.
Scarlet Overdrive(緋色の波紋疾走(スカーレットオーバードライブ) Sukāretto Ōbādoraibu, lit. Scarlet-Colored Ripple Dash)Link to this section
Scarlet Overdrive.gif
By charging the Ripple into one hand, a Ripple user can light their own hand on fire. They are then able to transfer the flame to another part of their body, and anything that touches that body part has a chance of catching fire.
Turquoise Blue Overdrive(青縁波紋疾走(ターコイズブルーオーバードライブ) Tākoizu Burū Ōbādoraibu, lit. Turquoise Blue Ripple Dash)Link to this section
TurquoiseBlueOverdrive.gif
A Ripple user can release powerful tempests while underwater with enough force to blast enemies away. In most cases, a good portion of the water is propelled outward as well, to the extent that a lake can be drained to waist-high depth. Strangely, in Heritage for the Future, Joseph performs this technique via an inward chop imbued with Ripple energy, despite not being underwater.
Overdrive Barrage(波紋疾走(オーバードライブ)連打 Ōbādoraibu Renda, lit. Ripple Dash Barrage)Link to this section
OverdriveBarrage.gif
When a Ripple user punches fast enough consecutively, they can release multiple Overdrives at once.
Metal Silver Overdrive(銀色の波紋疾走(メタルシルバーオーバードライブ) Metaru Shirubā Ōbādoraibu, lit. Silver Colored-Ripple Dash)Link to this section
MetalSilverOverdrive.gif
Essentially the same as a Sendō Ripple Overdrive, but with the ability to transfer through metal.
Sunlight Yellow Overdrive(山吹き色の波紋疾走(サンライトイエローオーバードライブ) Sanraito Ierō Ōbādoraibu, lit. Bright Golden Yellow Ripple Dash)Link to this section
Jonathan Bruford Overdrive.gif
Skilled Ripple users can unleash a devastating Ripple-infused strike with power comparable to the sun itself, with the ability to completely obliterate an undead being. The attack is notable for producing a very clear yellow color akin to sunlight.
Life Magnetism Overdrive(生命磁気への波紋疾走(オーバードライブ) Seimei jiki e no Ōbādoraibu, lit. Existence Magnetism Ripple Dash)Link to this section
LifeMagnetismOverdrive.gif
With the aid of another Ripple user, one can draw all the leaves in the immediate area together and magnetize them, forming one giant leaf which can be used as an impromptu hang glider. Human bodies have a faint magnetic field, and can act as a living magnet when that magnetic field's power is increased by the Ripple. That magnetic field is then transferred into the leaves, creating a massive magnetic sheet that holds the leaves together.
Tornado Overdrive(波紋乱渦疾走(トルネーディオーバードライブ) Torunēdi Ōbādoraibu, lit. Ripple Wild Vortex Dash)Link to this section
TornadoOverdrive.gif
The Ripple user leaps into the air and points their legs towards the opponent. From here, they are able to channel the Ripple into their lower half and dive-bomb the opponent in a drill-like spinning motion.
Deep Pass Overdrive(深仙脈疾走(ディーパスオーバードライブ) Dīpasu Ōbādoraibu, lit. Deep Hermit Pulse Dash)Link to this section
DeepPassOverdrive.gif
One of the most powerful Ripple techniques, Deep Pass Overdrive allows a Ripple user to transfer all of their life energy into another Ripple user. The recipient gains the performer's energy, causing their strength, agility, and Ripple technique to increase dramatically. This rapid loss of life energy also changes the performer's physical appearance, causing their skin to wrinkle and their hair to turn white, as if they had aged considerably. This is one of the few Overdrive techniques without the kanji for "Ripple" in its name.
Ripple Beat Overdrive(波紋疾走(はもんオーバードライブ)のビート Hamon Ōbādoraibu no Bīto, lit. Ripple Dash Beat)Link to this section
User(s): Joseph Joestar
Debut: Chapter 80: Flame Mode Esidisi, Part 3 / Episode 17: A Deeper Trap!
RippleBeatOverdrive.gif
The user traps the opponent with ropes made of 100% wool, then imbues the ropes with the Ripple. When Joseph uses it, the move has enough force to slice through Esidisi's face.
Rebuff Overdrive(波紋肘支疾走(リーバッフオーバードライブ) Rībaffu Ōbādoraibu, lit. Ripple Elbow Branch Dash)Link to this section
RebuffOverdrive.gif
The user charges Ripple into their elbows and delivers a powerful strike.
Indigo Blue Overdrive(藍色波紋疾走(インデイゴブルーのオーバードライブ) Indigo Burū no Ōbādoraibu, lit. Indigo Ripple Dash)Link to this section
User(s): Lisa Lisa
Debut: JORGE JOESTAR Chapter 1: Tsukumojuku
Jorge 1-22.jpg
The user charges Ripple into their fist and hits the ground. The Ripple travels across the floor, creating a circle filled with a complicated pattern. It instantly disintegrates any undead target into ashes.
Sunset Orange Overdrive(茜色波紋疾走(サンセツトオレンジのオーバードライブ) Sansetsuto Orenji no Obādoraibu, lit. Madder Red Ripple Dash)Link to this section
User(s): Lisa Lisa
Debut: JORGE JOESTAR Chapter 16: Beyond II
GiantAntonioLisaLisaRipple.jpg
The user holds the Red Stone of Aja in one hand and presses it against the opponent before charging it with the Ripple. The Ripple resembles the color of sunset and creates a red firework, burning the enemy.

Martial Arts Moves

Seated Jump(座ったままの姿勢で跳躍 Suwatta Mama no Shisei de Chōyaku, lit. Jumping in a Seated Pose)Link to this sectionLink to this section
SeatedJump.gif
Those who have trained in Sendō gain strong legs and knees, allowing them to jump extremely high from a sitting position and then land on their feet.
Zoom Punch(ズームパンチ Zūmu Panchi)Link to this section
ZoomPunch.gif

The Ripple user launches their fist forward and strikes their opponent by elongating their arm. The attack uses the Ripple breathing technique to dislocate and stretch the user's arm's joints to extend the arm and give it greater reach, while simultaneously using the same Ripple energy to dull the pain caused by the move. Due to the arm's increased length, the punch seems to be "zoomed in" from the opponent's perspective.

Sendō Wave Kick(仙道波蹴(ウェーブキック) Sendō Uēbu Kikku, lit. Hermit Way/Path Wave Kick)Link to this section
SendoWaveKick.gif
The user channels Ripple energy into their knee and kicks the opponent with it. The Ripple energy tears undead enemies apart upon entering the bloodstream.
Thunder Split Attack(稲妻空烈刃(サンダー・スプリット・アタック) Sandā Supuritto Atakku)Link to this section
User(s): Dire
Debut: Chapter 36: The Three from a Faraway Land, Part 1 / Episode 7: The Successor
ThunderSplitAttack.gif
The user performs a slow kick at their opponent. If the opponent grabs the user's legs, the user is able to perform a split, preventing the opponent from moving their arms; if the split is quick enough, the user can leave an object on their opponent's shoulder without them noticing. The user then attacks their foe's neck with a double chop imbued with the Ripple. The attack's weakness is that it leaves the user's guard open for a headbutt or another direct attack.
AfterimagesLink to this section
Afterimages.gif
Those who have trained in Sendō gain extremely quick movements, footwork, and agility, allowing them to create afterimages when they move.
Thunder Cross Split Attack(稲妻十字空烈刃(サンダー・クロス・スプリット・アタック) Sandā Kurosu Supuritto Atakku)Link to this section
ThunderCrossSplitAttack.gif
An advanced version of the Thunder Split Attack that allows the user to covers its weakness by forming a cross with their arms. It is described as a perfect technique in both attack and defense, and according to Straizo no fighter has ever defeated it aside from Dio.

Application Moves

Ripple Cutter(波紋カッター Hamon Kattā)Link to this section
RippleCutter.gif
The user spits globs of liquid from between their teeth. The Ripple makes the liquid not only sharp and dense enough to cut through solid objects, but also agile and accurate enough to deflect other projectiles.
Ripple Detector(波紋探知機 Hamon Tanchiki)Link to this sectionLink to this section
RippleDetector.gif
The user imbues a liquid or object with the Ripple. The Ripple passes through the user's body and the environment, enabling the user to sense their surroundings and detect others even through walls. Jonathan and Zeppeli use this technique through wine, while Lisa Lisa uses it through her scarf.
Sticking Ripple & Repelling Ripple(くっつく波紋とはじく波紋 Kuttsuku Hamon to Hajiku Hamon)Link to this sectionLink to this section
RippleRepellent.gif
A Ripple user is able to use the Ripple either as a repellent or to adhere either themselves or objects to other objects or liquids. Zeppeli first uses this ability to walk on water, followed shortly afterward by Jonathan. Jonathan also uses this technique to expel the venom from Doobie's snakes, and later Dio's vampiric extract, out of his body. Joseph and Caesar manage to climb a pillar covered in oil with adhesion, and Caesar uses the technique to deflect a high pressured oil jet. Later, Caesar and Joseph force Esidisi out of Suzi Q's body: Joseph sends positive repellent ripple into various points across Suzi Q's body, while Caesar focuses attractant negative ripple on only her heart, forcing Esidisi to leave when he can't handle it anymore.
Ripple HypnosisLink to this sectionLink to this section
RippleHypnosis.gif
By using the Ripple on people or animals, a Ripple user can reorganize their cells, indirectly controlling their body. The process requires contact between the user and the target, whether it be a kiss or simply touching one's head with their hands. The target will then carry out the user's will, with the infused Ripple energy rendering them stronger than an ordinary being. A Ripple user can also knock out ordinary people by applying the Ripple to one's head, as a young Joseph does to a pilot while Robert E. O. Speedwagon's plane is being hijacked; furthermore, a Ripple master can use this technique to extract forgotten memories.
Satiporoja Beetle Cloth(サティポロジアビートルの布 Satiporojia Bītoru no Nuno)Link to this section
User(s): Straizo, Lisa Lisa
Debut: Chapter 50: Straizo vs. Joseph, Part 3 / Episode 11: Master of the Game
SatiporojaBeetleCloth.gif
A Ripple master can use cloth woven from the dried intestinal fibers of Satiporoja beetles, an insect native to Southeast Asia. The cloth is capable of conducting the Ripple at 100%. Straizo and Lisa Lisa use scarves that are made of 30,000 beetles. As it conducts and disperses the Ripple far better than the human body, the scarf acts similarly to a lightning rod, and can completely absorb an opponent's Ripple attack.
Ripple Hair Attack(波紋ヘア・アタック Hamon Hea Atakku)Link to this section
User(s): Joseph Joestar
Debut: Chapter 57: The Pillar Man, Santana, Part 4 / Episode 12: The Pillar Man
RippleHairAttack.gif
The user infuses Ripple into strands of hair to form a barrier that can block incoming projectiles. Joseph uses this technique to block bullets fired by Santana after ripping a fistful of Rudol von Stroheim's hair.
Bubble Launcher(シャボンランチャー Shabon Ranchā)Link to this section
BubbleLauncher.gif
The user fires out a barrage of bubbles, each coated in the Ripple. This increases the density of the bubbles and allows them to hit objects with a greater impact. When hit by the barrage, even a grown man can be completely blown away.
Bubble Barrier(シャボンバリアー Shabon Bariā)Link to this section
BubbleBarrier.gif
This move is sometimes used in conjunction with Bubble Launcher. The Ripple user conjures a single gigantic bubble capable of absorbing and trapping its target.
Clacker Volley(クラッカーヴォレイ Kurakkā Vorei)Link to this section
ClackerVolley.gif
The user chucks American Clackers infused with the Ripple into their opponent's direction. This can be done a number of ways; to produce the best and most surprising effect, the user can hide them behind their back, allowing them to slingshot the clackers from behind their back in all directions.
Clacker Boomerang(クラッカーブーメラン Kurakkā Būmeran)Link to this section
ClackerBoomerang.gif
The user throws pairs of Clackers infused with the Ripple into a beam or pillar behind the opponent, fooling the foe into assuming they missed. One of the pairs of Clackers gets stuck onto whatever it was thrown at and starts spinning, latching onto the second pair of Clackers. The second pair then flings back towards the opponent from behind, mimicking the effect of a boomerang.
Ripple Beat(波紋のビート Hamon no Bīto)Link to this section
RippleBeat.gif
The user imbues both their fists and feet with the Ripple to use this advanced adhesive technique, allowing them to slide across and propel themselves up liquid, gaining more distance than they could from normally climbing or jumping.
Bubble Cutter(シャボン・カッター Shabon Kattā)Link to this section
BubbleCutter.gif
This technique is a direct improvement on the Bubble Launcher. Inspired by the Ripple Cutter technique, the user creates sharp disc-shaped bubbles. These bubbles spin at high speed and use centrifugal force, but are able to stay intact due to the Ripple. The bubbles move at a higher velocity and have higher precision, allowing the user to fire them in any direction with ease.
Bubble Cutter Gliding(シャボンカッター滑走(グライディン) Shabon Kattā Guraidin)Link to this section
BubbleCutterGliding.gif
A more versatile version of Bubble Cutter, this technique sacrifices the quantity of the original attack, instead focusing on effectiveness. By launching only a few bubbles, the user is able to aim them much like homing projectiles. The bubbles are able to go around objects, giving them a higher chance of hitting the opponent.
Bubble Lenses(シャボン・レンズ Shabon Renzu)Link to this section
BubbleLenses.gif
The user produces Ripple-infused bubbles that have the ability to refract light and focus it into beams, much like a magnifying glass. After they are launched, the bubbles become stationary. Any light source passing through will cause a domino effect, connecting the bubbles together and eventually shooting multiple beams at their target.
Snake Muffler(蛇首立帯(スネックマフラー) Sunekku Mafurā, lit. Snake Neck Standing Belt)Link to this section
SnakeMuffler.gif
The user can transfer Ripple into a Ripple-conducting scarf to harden it, allowing them to balance on the now-rigid scarf to avoid contact with the ground.

Supportive Skills

Forced Ripple Breathing(強制波紋呼吸 Kyōsei Hamon Kokyū)Link to this section
ForcedRippleBreathing.gif
The Ripple user gut-punches a potential ally with their pinky finger raised, allowing them to reach the diaphragm. The target will momentarily lose their breath as their diaphragm empties, but will then be able to produce Ripple energy through their breathing. A skilled Ripple user can gauge how much Ripple energy a person can produce in one breath, enabling them to determine their potential. However, the technique itself requires precision and is difficult to perform. Even experienced Ripple users can fail it, as is the case when Will Anthonio Zeppeli attempts to use Forced Ripple Breathing on Robert E. O. Speedwagon.
HealingLink to this sectionLink to this section
RippleHealing.gif
The Ripple can heal fractured bones as well as lessen one's sense of pain, allowing Ripple users to use techniques without fear of pain. When Zeppeli uses Forced Ripple Breathing on Jonathan, the latter's breathing heals his fractured arm, which normally would have taken another month or two to completely heal. When Jonathan then grabs a tree branch, it revives withered flowers, causing them to bloom again. This ability of the Ripple is used by certain Ripple users serving as doctors in the Middle East.
PrecognitionLink to this section
TonpettyPrecognition.gif
Extremely skilled Ripple users like Tonpetty can see very far into the future of an individual, including the moment of their death.
Slowing Aging ProcessLink to this section
User(s): Straizo, Lisa Lisa
Debut: Chapter 45: Joseph Joestar of New York, Part 1 / Episode 10: JoJo of New York
RippleSlowAge.gif
Consistent use of the Ripple can slow one's aging process, as Ripple breathing imbues the user with life force. As such, both Straizo and Lisa Lisa appear a lot younger than they actually are. Although Lisa Lisa was 50 years old, Joseph assumed she was in her late 20s. However, the Ripple cannot completely halt the process of aging.

History

Tibetan masters specialized in Ripple training.

The Ripple technique seems to have been created at the dawn of humanity, with the purpose of fighting off the Pillar Men. After gaining the power of the Stone Mask, however, Kars and Esidisi easily slaughtered most of the world's Ripple users in 39 AD before returning into hibernation. However, the technique lived on; as the Stone Masks spread across the world, the Ripple also became an offensive technique against the vampires and zombies created by the masks. Ripple users have built many devices and temples across the world to help them train and learn from one another. Two Ripple masters, Tonpetty and Lisa Lisa, aid Jonathan and Joseph Joestar respectively.

Similar Phenomena in Steel Ball Run

Main article: Spin

In the Steel Ball Run universe, a power called the Spin (回転 Kaiten) is introduced. The Spin is similar in a few notable ways to Ripple, as part of a series of parallels to concepts in the original universe.

Channeled first by Gyro Zeppeli with special Steel Balls, and later by Johnny Joestar via his nails with his Stand Tusk, the Spin enables a range of effects on the environment and the human body.

Gallery

Trivia

  • Araki has mentioned engaging in a morning breathing routine (perhaps like Qigosiming).[7]
  • At the beginning of Thus Spoke Kishibe Rohan - Episode 6: Poaching Seashore, Rohan Kishibe engages in a breathing exercise.
  • According to Araki, the concept of "Rules" and psychic powers in the manga Babel II by Mitsuteru Yokoyama helped him form the basis around the idea of Ripple.[8]
  • The Ripple is similar in concept to the concept of Qi/Ki/Chi, a person's natural fighting energy found in many other manga and anime.
  • The Ripple-based moves, such as the Overdrive, form the basis of some of Joseph's techniques in Heritage for the Future, as well as the entirety of Young Joseph's moves. When performing these Ripple moves using the strong attack button, both Josephs can be seen visibly breathing.

References

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