JoJo's Bizarre Adventure: Heritage for the Future

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JoJo's Bizarre Adventure: Heritage for the Future (ジョジョの奇妙な冒険 未来への遺産, JoJo no Kimyō na Bōken Mirai e no Isan), simply called JoJo's Bizarre Adventure in the West, is an arcade game developed by Capcom based on the third part of JoJo's Bizarre Adventure, Stardust Crusaders. It was released on September 13, 1999, on the CPS-3 arcade system. As a revision of JoJo's Venture, Heritage for the Future adds eight playable characters and adjusts several aspects of the game.

The game combines Capcom's trademark anime-inspired graphics, as seen in the Darkstalkers series, with the colorful characters and events of Hirohiko Araki's creation, resulting in a highly stylized and detailed visual style. It features many of the gameplay mechanics seen on previous Capcom fighting games, such as the use of power gauges for super moves, as well as a brand-new Stand Mode: a character's Stand can be summoned or dismissed at will by the player, resulting in variations in the character's move list and abilities.

Both Heritage for the Future and its earlier revision would later be ported to the Sega Dreamcast under the former's title, allowing the player to choose which revision they want to play. A special edition of the Dreamcast version named JoJo's Bizarre Adventure: Heritage for the Future for Matching Service added an online mode to the game, which has since become defunct. In 2012, Heritage for the Future was ported to Xbox Live Arcade and PlayStation Network with upscaled graphics as JoJo's Bizarre Adventure HD Ver., though this version was delisted in 2014.[8]

Gameplay

The basic gameplay mechanics are those of a standard fighting game: one-on-one battles consisting of two or three time-limited rounds, in which the goal is to deplete the adversary's Vitality Gauge using regular attacks and character-specific special and super moves. Special and super moves require the input of button combinations and/or accumulated energy, which is displayed in a Super Combo Gauge that increases every time damage is dealt or taken.

The game uses a simplified four-button control scheme, consisting of three attack buttons (light, medium, and heavy) and a Stand button, which switches the character's Stand Mode on or off. Pressing all three attack buttons triggers a invulnerable forward dodge; pressing the three buttons while blocking pushes the opponent back a set distance. Depending on which button is used to select a character, a different color palette will be used for that character.

Three modes are available: Story Mode, which traces a character's path through a predefined series of battles and cutscenes; Challenge Mode, which sees the player take on a series of ten battles while having to choose between health recovery and extra energy after each battle; and Versus Mode, where two players can duke it out in direct combat. In addition, the Dreamcast version adds Alessi Mode, which is unlocked by clearing Challenge Mode as Alessi; this mode allows combatants to fight entire battles as the child versions of their characters.

The game's six unlockable characters can either be unlocked via time release or the game's service menu in the original arcade version; in the Dreamcast rerelease, they can be obtained by clearing Story Mode as certain characters. None of the new characters have AI programmed for them, so they cannot be fought in Story or Challenge Mode.

Stand Mode

Fighting with Stand Mode on enhances a character's offensive and defensive abilities; these improvements heavily depend on the character and Stand, but the most common benefits are double jumping, absorbing residual damage when blocking special attacks, and more powerful special moves.

Stands themselves are physical extensions of their users, and thus damage and attack effects inflicted upon one carries over to its user. Like avatar/puppet-based characters in other fighting games, Stands are able to act independently of their users, allowing for several offensive gimmicks.

Most of the game's unique mechanics derive from the introduced Stand Mode. Many special moves and attacks send a combatant's Stand away from its user, making it more difficult to protect both at the same time; each character's orientation is based on their position towards their opponent, and not necessarily the opponent's Stand. If a character is damaged while their Stand is far away, the damage received is doubled. On top of the Vitality Gauge and Super Combo Gauge, there is a third gauge, the Stand Gauge, which decreases when a character's Stand is damaged and refills when Stand Mode is switched off. If this gauge is depleted, a Stand Crash occurs, leaving the character paralyzed and open to attack for a moment.

Another feature of Stands is Tandem Attack, which can be executed once a character has one stock of the Super Combo Gauge to expend. During the extended startup flash, inputs can be provided for the character's Stand; the Stand will then perform these button inputs on their own as a Program Attack, leaving the user free to do as they please and attack simultaneously. Controlling the Stand directly by performing a special move will cancel the Stand's predetermined onslaught early, however. Weapon Stand users—Alessi, Chaka, and Joseph Joestar—who are unable to separate their Stand from themselves, can instead perform a Real Time Attack, in which most of their moves can be chained into one another until the stock is emptied.

Some characters lack the ability to enter Stand Mode, such as Mariah and Evil Incarnate Dio; these Passive Stand users introduce their own complex and specific mechanics into the game. The two nonplayable characters that appear in the game's Story Mode (Death Thirteen and N'Doul) are either present in Stand form only or move completely independently of their Stand.

The mechanics of each Stand create strong differences between the game's characters, and force different offensive approaches for each one. This "character-dependent gameplay" style would inspire several subsequent fighting games, such as the latter entries of the Guilty Gear series (which, interestingly enough, also contains rock and pop music references).

Clashing

If certain attacks of the same strength and intensity occur at the same time and collide, clashing occurs. This only happens with characters with an Active Stand. It is hard to see this system in action as it happens very infrequently. This mechanic would later be incorporated into future JoJo games, such as All-Star Battle.

In some cases, when two certain opposing special moves are performed at the very same time, a Blazing Fists Match can occur. When this happens, both combatants are prompted to rapidly tap the attack buttons to win the duel and decide who will receive damage, a feature first seen in Samurai Shodown. This feature has since been adopted and expanded in All-Star Battle.

Changes in Heritage for the Future

Every starting character from JoJo's Venture is available from the start, along with DIO and five new characters: Hol Horse, Anubis Dual-Wielding Polnareff, Mariah, Pet Shop, and a newly-playable Vanilla Ice. The names of Young Joseph (若ジョセフ) and Shadow DIO (影DIO) were changed to Proud Lineage Joseph (誇り高き血統ジョセフ) and Evil Incarnate Dio (邪悪の化身ディオ!!) respectively. In addition, four new hidden characters have been added, these being Rubber Soul, Khan, Hol Horse & Boingo, and Fearless Kakyoin. Furthermore, there have been several balance changes for the returning cast from JoJo's Venture, such as new moves, mechanical changes to certain characters and buffs. Additional palettes for each character have also been added to be used with the Stand button. Less significantly, Vanilla Ice's boss AI has been toned down, and Proud Lineage Joseph now wears his tank top from Battle Tendency.

Venture's menu systems have been entirely redesigned, and its Survival Mode (Dreamcast only) has been replaced by a variation named Challenge Mode. Sound effects throughout the game have been added or changed, and the startup animations for super moves and Tandem Attacks have been altered. The input to perform a Guard Cancel was also slightly changed, now resembling the method seen in the Darkstalkers series.

The HD rereleases of the game support online play, including the ability to filter opponents by location and connection speed in a similar manner to newer Capcom fighting games such as Super Street Fighter IV and Marvel vs. Capcom 3. The online mode also introduces a new eight-player multiplayer mode, where players can compete for a chance to battle in the final showdown.

Cast

DIOAvCapcom.png ShadowDIOAvCapcom.png

The World
MariahAvCapcom.png
N'DoulAvHftF.png
Geb
BoingoAvCapcom.png
Tohth
Death13AvHftF.png
NukesakuAVhftf.png
GeilAvHftF.png
Hanged Man

Game Modes

Heritage for the Future contains the following game modes:

Versus Mode
Versus Mode (バーサスモード, Bāsasu Mōdo)
HFTF Versus Mode.png
HFTFVScreen.png
Two players duke it out in direct combat. After defeating the other player, the winner proceeds to Story Mode until the second player inserts another coin to play again.

Story Mode
Story Mode (ストーリーモード, Sutōrī Mōdo)
HFTF Story Mode.png
HFTF Chaka 8.png
HFTF DIO 1.png
The player plays through the story of a selected character, including a unique set of fights and special intro and ending cutscenes. While playing as any of the heroes from Stardust Crusaders, Death Thirteen appears as a special battle if the player wins five stages without having to continue. The player's score at the end of the game is saved to a leaderboard that can be seen during the game's idle demo sequence.

Challenge Mode
Challenge Mode (チャレンジモード, Charenji Mōdo)
HFTF Challenge Mode.png
HFTF Challenge Mode 2.png
HFTF JoJo 4.png
This mode is exclusive to Heritage for the Future. In Challenge Mode, the player progresses through ten single-round matches on a single health bar and Super Combo Gauge. After finishing a match, the player has the option to either recover their health or fill their Super Combo Gauge. Upon finishing the final battle or losing a match, the player's total points are tallied up and given a ranking, along with a special comment from Joseph Joestar. The player's score is then saved to a leaderboard that can be seen during the game's idle demo sequence.

Characters

Playable Characters from JoJo's Venture

Gallery

Expand/Collapse All

Link to this section Promotional Material (Arcade)
Link to this section Promotional Material (Dreamcast)
Link to this section Promotional Trailers
Link to this section HD Ver. Screenshots
Link to this section HD Ver. Trailers

Manuals


Achievements/Trophies (HD Ver.)

Achievements/Trophies
HFTF Ach01.png
Standing the Test of Time
Complete Story Mode or Challenge Mode for any character on any difficulty without using continues.
Gold trophy.png
(100 Gamerscore)
HFTF Ach02.png
Stardust Crusaders
Win a fight with 22 different characters.
Silver trophy.png
(40 Gamerscore)
HFTF Ach03.png
Patty Cake, Patty Cake
Activate a Blazing Fists match.
Silver trophy.png
(40 Gamerscore)
HFTF Ach04.png
The World is Your Oyster
Counter a time-freeze.
Silver trophy.png
(40 Gamerscore)
HFTF Ach05.png
Never Saw it Coming
K.O. N'Dool via Perfect in bonus stage.
Silver trophy.png
(40 Gamerscore)
HFTF Ach06.png
Mad with Power
Down an opponent with a Super Combo.
Bronze trophy.png
(20 Gamerscore)
HFTF Ach07.png
This is Where You Fall Down
Down an opponent without using a Super Combo or Tandem Attack.
Bronze trophy.png
(20 Gamerscore)
HFTF Ach08.png
Crash and Burn
Down an opponent while they are Stand Crashed.
Bronze trophy.png
(20 Gamerscore)
HFTF Ach09.png
The Kid Gloves are Off
Down an opponent while in child form.
Bronze trophy.png
(20 Gamerscore)
HFTF Ach10.png
Strong and Attractive
Raise Mahrahia's magnetic power to maximum level.
Bronze trophy.png
(20 Gamerscore)
HFTF Ach11.png
Out of the Cage
Win one Ranked Match online.
Bronze trophy.png
(20 Gamerscore)
HFTF Ach12.png
Show and Tell
Upload replay data.
Bronze trophy.png
(20 Gamerscore)

Localization

Name Changes

The game's English localization changes the names of several characters to avert possible legal issues. Most of these localized names have never been used since.

LocalizationLink to this section
Name Variants:
Proud Lineage Joseph (誇り高き血統ジョセフ) JoJo

Evil Incarnate Dio (邪悪の化身ディオ!!) Shadow DIO

Anubis Dual-Wielding Polnareff (アヌビス二刀流ポルナレフ) Black Polnareff

Fearless Kakyoin (恐怖をのり越えた花京院) New Kakyoin

Iggy Iggi

J. Geil J. Gale

Devo the Cursed D'bo, the Cursed one

Vanilla Ice Iced

Chaka Chaca

Alessi Alessy

Mariah Mahrahia

Oingo & Boingo Oing & Voing

Rubber Soul Robber Soul

Khan Kan

N'Doul N'Dool

Holy Kujo Holley Kujo


Regional Differences

KO Screen in the Japanese Version KO Screen in the English Versions

HFTFKOJ.png HFTFKOE.png

The KO screen in the Japanese version has the kanji "再起不能" (usually read as "saikifunou") typically meaning, "no hope of recovery" atop of the KO text; the reading provided is "リタイア", meaning "retired" in katakana. This kanji is removed in the English version leaving only the KO text.

New Challenger Text in the Japanese version New Challenger Text in the English Versions

HFTF Jotaro 13.png HFTF English NewChallenger.png
Villain version of the New Challenger Text in the JP version Female version of the New Challenger Text in the JP version
HFTF DIO 12.png HFTF Mariah 11.png

The text for the New Challenger screen differs in the English and Japanese versions, changing from "You're a new stand user!" (新手のスタンド使いか!) to "Here comes a new challenger!!". There are differences on what the text says depending on if you are a part of the Joestar Group, an antagonist, or a female character within the Japanese version. For the Joestar Group, the text reads as the aforementioned "You're a new stand user!": However, the text for the antagonists (何者だ!?) and Female characters (何者!?) translates to "Who the hell are you!?". In the English version, there is no such variation and only the standard "Here comes a new challenger!!" for all characters.

Censorship

In addition, the blood in the game is colored white, and DIO's defeat in Story Mode is changed to him being sent flying off-screen (where he presumably dies). Near the start of N'Doul's bonus stage, an animation of Geb reacting to the dead helicopter pilot's watch alarm and cutting off his hand has been removed,[9] and the blade of Chaka's sword is changed to a wooden brown color in every sprite it appears in. These changes, unlike the name changes, can be reverted in the arcade and HD versions by disabling the game's regulation.

Trivia

  • The game's name is derived from Stardust Crusaders's original name during serialization in Weekly Shonen Jump, Part 3 Jotaro Kujo: Heritage for the Future.[10]
  • While some of its sound effects have been borrowed from the Darkstalkers series, the unique sound effects used in this game have been recycled several times in other titles from Capcom, including Capcom vs. SNK 2, Capcom Fighting Evolution, Marvel vs. Capcom 2, and even the Street Fighter series.
    • Regarding the Darkstalkers series, Dio in general uses a voice filter similar to that used by one of the games' characters, Jedah Dohma (from Vampire Savior). In addition, Dio is also voiced by the same voice actor as Jedah (Isshin Chiba) in this game. This adaptation is the only time Dio's voice is rendered with a filter; in all other adaptations, he speaks without any notable filters or distortions (similar to Jedah in some crossovers not using a voice filter himself).
      • However, for Evil Incarnate DIO/Shadow DIO has his already-filtered-voice rendered with another extra filter, having supposed less (intentional) quality from his base playable version.
  • Some of the visual effects used in this game (particularly the sparks, dust, and super sparks) have been borrowed from Capcom's Marvel vs. series.
  • GioGio's Bizarre Adventure, another JoJo game developed by Capcom, features an orchestral rendition of Polnareff's theme as the background music for Chapter 11-1. In addition, some cutscenes use the villain intro theme from this game's Story Mode.
  • The underlying mechanics of All-Star Battle (and by extension, Eyes of Heaven) borrow heavily from this game. In addition, All-Star Battle has two DLC costumes for Jotaro and Polnareff based on promotional material for this game.[11]
  • Iggy's Sand Storm super move is a reference to the Shun Goku Satsu move used by Akuma in the Street Fighter series. This is further evidenced in the game's debug mode, where an unused graphic shows the kanji for the word dog (, inu) stylized in a similar manner to Akuma's kanji for heaven (, ten).
  • Four of the game's voice actors return to voice different characters in All-Star Battle: Mitsuaki Madono (Kakyoin), Hōchū Ōtsuka (Young Joseph), Sho Hayami (Vanilla Ice), and Toru Okawa (Joseph Joestar). Madono voices Part 8's Josuke, Hōchu voices Hol Horse, Hayami voices Enrico Pucci, and Okawa voices Weather Report.
  • The game's English logo became the de facto English logo of the JoJo franchise's games after its release, as All-Star Battle adapted the style of this game's logo. The logo for 2016's Eyes of Heaven uses the style introduced by Crunchyroll, but All-Star Battle's 2022 remaster All-Star Battle R retains the original game's logo.

References

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