Old Joseph Joestar (老ジョセフ・ジョースター, Rō Josefu Jōsutā) was confirmed for All-Star Battle R during the game's initial announcement trailer.[1]
Although his moveset remains fundamentally the same as his from All-Star Battle, a few tweaks have been made to both balance the character and fit him into the overall gameplay changes that All-Star Battle R brought.
Old Joseph's voice actor, Unsho Ishizuka, reprises his role in this game, replacing Tomokazu Sugita. However, due to his passing in 2018, his voice lines were reused from Eyes of Heaven. As a result, some of his voice lines from the original All-Star Battle are not present.
Old Joseph has 950 health and uses the Stand (スタンド, Sutando) Battle Style, which allows him to freely summon and withdraw his Stand Hermit Purple, dynamically changing his moveset in the process. In addition, as a Ripple user, Old Joseph can use the "Ripple Breathing" special to charge his Heart Heat Gauge. He can also draw from his Heart Heat Gauge in order to perform Ripple-enhanced versions of his various skills, increasing their power and utility.
Old Joseph slides forward a small distance and kicks outward at hip height.
Attack type: High Damage: 20
Standing Heavy Attack
ON GROUND
Old Joseph steps forward and performs an uppercut.
Attack type: High Damage: 36
Crouching Light Attack
+ ON GROUND
Old Joseph performs a crouching downward chop.
Attack type: Low Damage: 10
Crouching Medium Attack
+ ON GROUND
Old Joseph shifts his weight and performs a crouching kick.
Attack type: Low Damage: 20
Crouching Heavy Attack
+ ON GROUND
Old Joseph shifts forward and twists to perform a crouching kick. If the opponent is hit, they'll be knocked to the ground in a hard knockdown.
Attack type: Low Damage: 34
Jumping Light Attack
IN AIR OK
Old Joseph attacks downward with his knee while airborne.
Attack type: Middle Damage: 17
Jumping Medium Attack
IN AIR OK
Old Joseph performs an aerial kick outward.
Attack type: Middle Damage: 26
Jumping Heavy Attack
IN AIR OK
Old Joseph punches downward while airborne, almost directly below himself.
Attack type: Middle Damage: 40
Style/Specials/Etc. [Stand Off] (スタイル/特殊技/その他)
Stand ON/OFF (スタンドON/OFF, Sutando ON/OFF)
ON GROUND
Switches between User Mode and Stand Mode. Doing so summons or dismisses Hermit Purple, changing the skills Old Joseph has access to.
Ripple Breathing (波紋の呼吸, Hamon no Kokyū)
+ ON GROUND CHARGEABLE
Old Joseph breathes out to produce the Ripple, charging his Heart Heat Gauge.
There are 5 different poses Old Joseph can strike while using this technique, all being the same as his Stylish Evade poses.
That changes everything! (なら話は別じゃ!)
+ ON GROUND
Old Joseph moves forward and kicks at the opponent's shins, knocking the opponent into the air if they're hit. A command normal that can chain into Old Joseph's skills. (Comboable)
Attack type: Low Damage: 30
ON GROUND
Old Joseph turns around and runs away from his opponent.
Rumble Mode (ゴゴゴモード)
Activates below 30% health
This mode is automatically activated once Old Joseph falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Stand Off] (コマンド技)
Ripple Overdrive! (波紋疾走!!)
+ // or for ½ HH ON GROUND
Old Joseph slides forward to deliver a Ripple-infused overhead chop. The distance Old Joseph moves and the damage dealt increases in order, but the greater the increase, the longer the recovery. While this skill visually shows the Ripple being used, only the variant actually deals Ripple damage. (Flash Cancel comboable) By spending half a stock of HH, Old Joseph can empower the skill, causing it to execute faster, move Old Joseph forward more, deal more damage, and crumple the opponent when hit. (Comboable)
Expending one and a half stocks of the HHG, Old Joseph wraps Hermit Purple's Ripple-conducting vines around his torso to automatically protect himself while chuckling. While this ability is in effect, the next non-HHA/GHA Middle/High attack dealt to Old Joseph by the opponent will cause Hermit Purple to burst out of his shirt. If they are in range, the attack will shock them and push them away. (Comboable) Unlike other counters, Old Joseph will not be protected from damage or hit effects while it is in effect. He is also vulnerable to Low attacks. However, it will trigger against projectiles, though it is possible for the opponent to avoid the counter attack due to it having a set range. If Old Joseph uses his HHA while this counter is active, the effect will be canceled.
Attack type: Counter (counter hit is Unblockable) Damage: 55
Coal Tar (コールタール)
+ // ON GROUND TRAP
Old Joseph summons Hermit Purple to grab and bring a drum full of coal tar in from off-screen, before crushing it to spill the black liquid all over the floor. If the or variant is used, Old Joseph will move forward while swinging the drum forward. The drum itself has a hitbox and can hit the opponent as it's being swung in. If it hits the opponent, it hits twice, with the first hit knocking the opponent into the air while the second causes a hard knockdown. The distance forward Old Joseph moves and the damage dealt increases in order, but the greater the increase, the longer the recovery. (Flash Cancel comboable)
The coal tar puddle will remain for a set period as a trap that can make Old Joseph himself or his opponent slip and bounce off the ground if they step in it, dealing minor damage. This skill is a reference to his battle with Empress.
Old Joseph jabs outwards with a Hermit Purple wrapped fist.
Attack type: High Damage: 10
Standing Medium Attack
ON GROUND
Old Joseph slides forward a small distance and kicks outward at hip height.
Attack type: High Damage: 20
Standing Heavy Attack
ON GROUND
Old Joseph steps forward and punches out with an Hermit Purple wrapped fist in a two-hitting attack.
Attack type: High Damage: 12 + 30 (42)
Crouching Light Attack
+ ON GROUND
Old Joseph performs a crouching downward chop with a Hermit Purple wrapped hand.
Attack type: Low Damage: 10
Crouching Medium Attack
+ ON GROUND
Old Joseph shifts his weight and performs a crouching kick.
Attack type: Low Damage: 20
Crouching Heavy Attack
+ ON GROUND
Old Joseph sticks out his arm to quickly extend Hermit Purple's vines straight out low to the ground.
Attack type: Low Damage: 31
Jumping Light Attack
IN AIR OK
Old Joseph attacks downward with his knee while airborne.
Attack type: Middle Damage: 17
Jumping Medium Attack
IN AIR OK
Old Joseph performs an aerial kick outward.
Attack type: Middle Damage: 26
Jumping Heavy Attack
IN AIR OK
Old Joseph punches downward while airborne, almost directly below himself, with a Hermit Purple wrapped fist.
Attack type: Middle Damage: 40
Style/Specials/Etc. [Stand On] (スタイル/特殊技/その他)
Stand ON/OFF (スタンドON/OFF, Sutando ON/OFF)
ON GROUND
Switches between User Mode and Stand Mode. Doing so summons or dismisses Hermit Purple, changing the skills Old Joseph has access to.
Ripple Breathing (波紋の呼吸, Hamon no Kokyū)
+ ON GROUND CHARGEABLE
Old Joseph breathes out to produce the Ripple, charging his Heart Heat Gauge.
There are 5 different poses Old Joseph can strike while using this technique, all being the same as his Stylish Evade poses.
Panic isn't in my vocabulary (わしにはパニックという言葉はない)
+ ON GROUND IN AIR OK
Old Joseph uses Hermit Purple to grab the ceiling (regardless of whether or not the stage has a physical ceiling) and pull himself away from the opponent. He can cancel this special with his Jumping Heavy Attack, which will alter his momentum. If input on the ground, Old Joseph will perform a small jump and pull himself backward. This makes the special excellent for evasive purposes such as creating distance or escaping an opponent.
Fighting on the run! (逃げながらガンガン闘うッ!)
ON GROUND
Old Joseph turns around and runs away from his opponent.
Rumble Mode (ゴゴゴモード)
Activates below 30% health
This mode is automatically activated once Old Joseph falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Stand On] (コマンド技)
Now I gotcha! (捕まえたぞ)
+ ON GROUND
Old Joseph sends Hermit Purple out at an upward angle as an anti-air attack, executing with great speed and range. If it connects, Old Joseph grabs the opponent with his Stand and forcefully slams them to the ground hard enough for them to bounce. This attack cannot hit standing or crouching opponents.
Attack type: High Damage: 55
Hermit Purple! (「隠者の紫」!)
+ ON GROUND
Old Joseph swings Hermit Purple's vines out at mid-range in a multi-hitting attack, covering a wide swath in front of himself. This skill has a follow-up attack. (Flash Cancel comboable)
Attack type: High Damage: 10 × 2 + 30 (50)
Solar Energy Ripple! (太陽のエネルギー「波紋」ッ!)
(During "Hermit Purple!") + for ½ HH ON GROUND
Expending half of a stock of the HHG, Old Joseph follows up by wrapping Hermit Purple around the opponent as he then sends heavy Ripple pulses through it to shock them, leaving the opponent in a bound state momentarily before causing them to crumple to the ground. This skill deals more damage if the attack button is rapidly tapped. (Comboable)
Damage: 59 ~ 73 (depending on number of hits)
You gotta stand on your own! (ひとり立ちせんとなあ!!)
+ ON GROUND WHEN DOWNED
Old Joseph swings Hermit Purple at a low angle to strike the opponent. If it connects, he pulls the opponent towards him, causing them to crumple to the ground when they reach him. Notably, this skill is capable of 'picking up' a downed opponent by grabbing and forcing them back to their feet, crumpling them once more and leaving them open to more attacks. (Comboable) While this skill normally hits multiple times, it only hits once if the opponent blocks it.
Attack type: Low Damage: 30
Take a STAND for it! (こんな風なスタンド利用法もあるのじゃッ!)
+ // ( to throw backwards on hit) ON GROUND
After a brief start-up period, Old Joseph unleashes Hermit Purple's vines forward in a fanning pattern. If the vines connect, the opponent is bound as he swings them around himself in a circle before launching them forwards. An additional input can be made once the attack lands to instead make Old Joseph throw the opponent behind himself.
Attack type: Throw Damage: 120
Throw (投げ技)
If it's come to this... (こうなったら)
2 ATK buttons near opponent or ( to back-throw) ON GROUND
Old Joseph pushes the opponent off-balance before delivering a Ripple-infused horizontal chop that sends them flying.
Attack type: Throw Damage: 100
Heart Heat Attack / Great Heat Attack (HHA / GHA)
Years of Experience (戦いの年季)
+ 2 ATK Buttons
ON GROUND
Old Joseph breathes in and braces himself with the Ripple. If the counter is triggered, he will retaliate by using said Ripple to blast the opponent away and onto the floor. He then utilizes Hermit Purple to launch himself into the air and performs a powerful downwards chop on the downed opponent to knock them away.
This action is not unlike how Joseph uses cameras to capture spirit photos of DIO during Stardust Crusaders, destroying them with a chop, although on a much larger scale.
Attack type: Counter Damage: 215
“
Take this! (これじゃあーーーッ!!)
”
Hermit Purple and Ripple! (『隠者の紫』AND『波紋』ッ!)
+ 3 ATK Buttons or
ON GROUND
Calling forth Hermit Purple, Old Joseph fires out its vines out in a long-range whip-like attack. If it strikes the opponent, he tightly binds them with the vines before heaving and swinging them over his head in a devastating overhead slam, bouncing them off the ground. With another yank, Old Joseph pulls the opponent back into the air, and takes a short moment to breathe in to channel the Ripple. He finishes the attack by pulling them back towards himself and delivering a focused and powerful Ripple Overdrive chop to the neck, sending them flying.
If Old Joseph misses the initial attack, he reacts with a panicked "OH NOOOOOO!" (オォ~~ノォ~~).
Attack type: High Damage: 340 / 407 / 510 (depending on HH gauge)
“
Hermit Purple! Eat this! Ripple Overdrive! Way to fly! (『隠者の紫』ッ!! そしてくらえッ! 『波紋疾走!』!! よく飛んだのぉー)
”
Assist System (アシストシステム)
Assault Assist (アサルトアシスト)
ON GROUND WHEN DOWNED
A one-stock assist. Old Joseph lands in and swings Hermit Purple out low to the ground. If it hits, he pulls the opponent towards him, causing them to crumple to the ground when they reach him. This skill is capable of 'picking up' a downed opponent by grabbing and forcing them back to their feet, crumpling them once more and leaving them open to more attacks. He then poses before jumping into the air and pulling himself up and back off-screen with Hermit Purple.
Attack type: Low Damage: 30
Reversal Assist (リバーサルアシスト)
ON GROUND
A two-stock assist. Old Joseph jumps into the opponent, punching downward at them to knock them away. He then poses before jumping into the air and pulling himself up and back off-screen with Hermit Purple.
Old Joseph moves forward a shorter distance than he did in All-Star Battle.
Standing Heavy Attack
ON GROUND
Old Joseph moves forward a much greater distance than he did in All-Star Battle.
Crouching Heavy Attack
+ ON GROUND
Old Joseph shifts forward a much greater distance than he did in All-Star Battle.
Style/Specials/Etc. [Stand Off] (スタイル/特殊技/その他)
That changes everything!
+ ON GROUND
The input for this command normal has changed. Previously it was in place of . Additionally, opponents are now knocked into the air when hit instead of suffering normal hitstun.
Skills [Stand Off] (コマンド技)
Ripple Overdrive!
+ // or for ½ HH ON GROUND
The input for this skill has changed. Previously it was in place of . This skill is also now a High instead of a Middle. Additionally, the normal variants no longer knock opponents to the ground in a soft knockdown, instead causing normal hitstun, whereas the Ripple-enhanced variant now crumples the opponent instead of causing a groundbounce. Furthermore, Joseph does not move as far forward as he did in All-Star Battle, though it's less apparent with the weaker variants of the skill.
Coal Tar
+ // ON GROUND TRAP
The input for this skill has changed. Previously it was in place of . For the and variants, Joseph will now move forward a distance when he brings the drum forward. The hitbox for the drum that Old Joseph brings out has been extended inward, meaning that this skill will no longer whiff on opponents at close range, making it more reliable overall. It also now deals two hits instead of one, with the first launching the opponent while the second causes a hard knockdown. The hitbox for the puddle has changed as well, with it being smaller now than it was in All-Star Battle, which makes it harder for Old Joseph to accidentally trigger his own trap. The puddle now causes a groundbounce rather than a hard knockdown and is a High rather than a Low.
Normals [Stand On] (通常技)
Standing Medium Attack
ON GROUND
Old Joseph moves forward a shorter distance than he did in All-Star Battle.
Standing Heavy Attack
ON GROUND
Old Joseph moves forward a much greater distance than he did in All-Star Battle. This attack also hits twice now instead of only once.
Crouching Heavy Attack
+ ON GROUND
This normal no longer knocks opponents to the ground.
Style/Specials/Etc. [Stand On] (スタイル/特殊技/その他)
Panic isn't in my vocabulary
+ ON GROUND IN AIR OK
Old Joseph pulls himself a shorter distance away than he did in All-Star Battle. However, he can now use this skill whenever he's in the air, regardless of what jump input he used, instead of only being able to use it after jumping straight up. It can also be input on the ground now. Additionally, this skill can now be canceled with Old Joseph's Jumping Heavy Attack, which alters his momentum.
Skills [Stand On] (コマンド技)
Now I gotcha!
+ ON GROUND
The input for this skill has changed. Previously it was in place of .
Hermit Purple!
+ ON GROUND
The input for this skill has changed. Previously it was in place of . Also, the skill is now a multi-hitting attack, hitting three times instead of only once. The skill also has a slightly longer start up now than it did in All-Star Battle.
Solar Energy Ripple!
(During "Hermit Purple!") + for ½ HH ON GROUND
This skill now momentarily binds the opponent before causing a crumple after the animation plays instead of launching them away, allowing for Old Joseph to combo off this skill now.
You gotta stand on your own!
+ ON GROUND WHEN DOWNED
The input for this skill has changed. Previously it was in place of . Now, after being pulled, the skill causes a crumple, rather than normal hitstun, making it possible to combo after hitting it. Additionally, this skill executes slower than it did in All-Star Battle.
Take a STAND for it!
+ // ( to throw backwards on hit) ON GROUND
When using the and variants, Joseph will now slide forward a distance when he spreads Hermit Purple out in front of him. Furthermore, the input to throw the opponent backwards has changed. Previously it was + // in place of only .
Heart Heat Attack / Great Heat Attack (HHA / GHA)
Years of Experience
+ 2 ATK Buttons
ON GROUND
The input for this HHA has changed. Previously it was in place of .
Hermit Purple and Ripple!
+ 3 ATK Buttons or
ON GROUND
The startup for this GHA is longer than it was in All-Star Battle, which gives the opponent more time to react to it.
Old Joseph's first ten Taunt and Victory Lines are included in his Taunt and Victory Poses respectively, with two lines per pose; the first two poses of each type are unlocked by default, while the other three of each must be purchased for 450 G each. The remaining lines of both types can be purchased as a single set for 300 G. Old Joseph's Tag Lines can be purchased as a set for 140 G.
Taunt Lines
“
It's time you learn what separates the master from the apprentice! (ジョセフ・ジョースターが闘いにおいてきさまなんかとは 年季がちがうということをこれからおもいしらせてやる)
”
“
Keep up the good fight! (このまま………ガンガン闘うッ!)
”
“
These old ears ain't what they used to be! (年をとって耳がとおくなったのかの!)
”
“
Here's what separates a master from an apprentice! (闘いの年季のちがいをおもいしらせてやる)
Gotta relax and think. "Panic" is not in my vocabulary! (落ちつけ…落ちついて考えるんだ。 わしにはパニックという言葉はない)
”
“
I'll find something... Some way to get through! (何か見つけるんだ…何かやつに切り込む対策を…)
”
“
Ka ha ha ha! (カッカッカッカ)
”
“
I'll make you eat your words! (バカにしちゃあいかんよ君ィー)
”
“
My bad! (すまんね)
”
“
I'll at least let you live. (命だけは……………助けて……やるぞ………)
”
“
What's wrong? Why won't you hit me? (ど………どうした? 打ってこないのか…)
”
“
OH! GOD! (OH! GOD!)
”
“
Shut up! (だまってろ!)
”
Victory Lines
“
See what I mean about experience? (ま…これで戦いの年季の違いというのがよおーくわかったじゃろう)
”
“
Let's head northwest! (北西へ向かって出発進行じゃ~~~!!)
”
“
Ha ha ha ha ha! You fool! (フッフッフッフッフッフッ。まぬけめ!)
”
“
I may have had to run at times, but I've never abandoned a fight! (このジョセフ・ジョースター、 若いころから作戦上逃げる事はあっても 戦いそのものを途中で放棄したことは決してない)
”
“
I could really go for a bite to eat... (さて、メシでも食いに行くかな)
”
“
"When your opponent starts boasting, he's already lost." That's an old Joseph Joestar adage, and it only rings truer with age. (「相手が勝ち誇ったとき、そいつはすでに敗北している」 これがジョセフ・ジョースターのやり方。 老いてますます健在というところかな)
”
“
Never forget my Hermit Purple! (わしの「隠者の紫」を忘れるなよ)
”
“
I hate to have to tell you, but as it stands now, you're about to be hospitalized. (気の毒だが、このままあんたの首をしめ落として 一週間は病院に入ってもらう)
”
“
Phew! That's the last thing my old ticker needed! (フー、心臓に悪いわい!)
”
“
Hey, relax! I'm just kidding! (うそだよおお~ん! 冗談じゃ冗談ッ!)
”
“
Allow me to help you... on your way to hell! (おまえが地獄へおちるのを助けてやる…………)
”
“
I knew it! Cola goes in, burps come out! (確実! そうコーラを飲んだらゲップが出るっていうくらい確実じゃッ!)
”
“
Hurry! Hurry! You're about to make a grown man cry! (早くッ! 早くしてェェェ~~~~。 わしゃもう涙が出てきたァーーーーッ。ウヘヘヘヘヘ)
”
“
I must defeat DIO! (わしはDIOを倒さねばならんッ!)
”
“
Well then, it's back to my adventure! (さて…旅をつづけよう)
”
“
See that? The thorns growing out of my hands? That's my Stand! (見たか? 手から出たいばらを! これがわしの「幽波紋」!)
”
“
And there you have it! Your flesh bud has been removed! (…と! これで肉の芽がなくなって にくめないヤツになったわけじゃな、ジャンジャン。ヒヒ)
”
“
The difference between us is all too clear... You're not even fit to shine my shoes! (だめだ………実力の差がはっきりしすぎている…… これじゃあ…甲子園優勝チームにバットももったことがない 茶道部かなにかが挑戦するようなもの…みじめ…すぎる……)
”
“
I hope we meet again... assuming you don't hate me by now, you son of a gun! (また会おうッ! わしのことが嫌いじゃあなけりゃあな! …マヌケ面ァ!)
I hope we meet again... assuming you don't hate me by now, you son of a gun! (また会おうッ! わしのことが嫌いじゃあなけりゃあな! …マヌケ面ァ!)
”
“
And there you have it! Your flesh bud has been removed! (…と! これで肉の芽がなくなって、にくめないヤツになったわけじゃな、ジャンジャン。ヒヒ)
”
“
I knew it! Cola goes in, burps come out! (確実! そうコーラを飲んだらゲップが出るっていうくらい確実じゃッ!)
”
“
Gotta relax and think. "Panic" is not in my vocabulary! (落ちつけ…落ちついて考えるんだ。わしにはパニックという言葉はない)
”
“
Hey, relax! I'm just kidding! (うそだよおお~ん! 冗談じゃ冗談ッ!)
”
“
I feel like I just had an icicle shoved up my butt... (ケツの穴にツララを突っ込まれた気分だ…)
”
“
I wonder if anyone has gone through 3 plane crashes and lived to tell the tale... (人生で3回も飛行機で墜落するなんて そんなヤツあるかなぁ)
”
“
Hurry! Hurry! You're about to make a grown man cry! (早くッ! 早くしてェェェ~~~~。わしゃもう涙が出てきたァーーーーッ。ウヘヘヘヘヘ)
”
Misc.
“
Much like fine wine, I just get better with age! (老いてますます健在というところかな)
”
—Round Win 1
“
You mean it's already over? (もうやっつけちまったってことかァ~?)
”
—Round Win 2
Special Interactions
When hit by Giorno Giovanna's Heart Heat Attack, Old Joseph closes one eye as his other widens, as he does when he is about to be hit by an approaching train.[3]
When hit by Enrico Pucci's "It's an illusion." skill, Old Joseph puts both his fists up and takes on a panicked expression, referencing his terror when he is seemingly about to be crushed by an escalator.[4]
When summoned as an Assist by Caesar Anthonio Zeppeli, Lisa Lisa ("Master Lisa Lisa!"), Noriaki Kakyoin, Jean Pierre Polnareff ("Let's go, Polnareff!"), or Iggy ("Let's go, Iggy!"), Old Joseph calls out his ally's name. If summoned by either version of Jotaro Kujo, Old Joseph declares, "Looks like I'm up!" (わしの出番じゃな!); if summoned by Muhammad Avdol, Old Joseph states, "I've got a plan!" (わしに策がある).
Dialogue
Outside of All-Star Battle Mode, Old Joseph has unique interaction dialogue for both his match entrances and victories when facing certain characters.
Match Entrance
“
Don't underestimate my Hermit Purple! (わしの「隠者の紫」を甘く見るなよ)
”
—Default dialogue
“
Wh-What?! (ムム!?!?)
”
—Old Joseph Joestar (Player 1)
“
Call me crazy, but this dashing actor-type looks an awful lot like me! (あの映画俳優のよーな雰囲気の渋い男は? わしにそっくりじゃないか?)
”
—Old Joseph Joestar (Player 2)
“
I get the feeling that I've seen you somewhere before... (あんた、以前どっかであったことないかな……)
What's gotten into you? Why are you so angry? (おいおい。何を殺気だっておるんじゃ?)
”
—Old Joseph Joestar
“
Joseph Joestar! You're much older than me, but I did think about making a boyfriend out of you. Heh heh heh. (ジョセフ・ジョースター…年齢はかなり離れてるけど、 恋人になってもいいなんて思ったりして。ウフフフ)
1. Down your opponent: 1000 G 2. Use a Heart Heat Attack: Hermit Purple Reference Sketch 3. Land the "Go nuts with those knives, boys!" skill: Speedwagon Color Tint C
Entrance Dialogue
Old Joseph: Step aside unless you wanna get hurt, kid! Speedwagon: You're the one who needs to step down, old man!
Victory Dialogue
Speedwagon: This guy's got some crazy moves! They were kind of like Ripple, but kind of different... What were they?!
Defeat Dialogue
Old Joseph: Have I seen this thug somewhere before, or is it just me?
1. Use the "Brilliant Bone Blades" style: 1000 G 2. Use a Heart Heat Attack: Kars Publicity Artwork 3. Land the "Victory is everything!" skill: Old Joseph Color Tint C
Entrance Dialogue
Old Joseph: I'd never forget the payback I owe you, Kars... Kars: I've never heard of a feeble old Ripple user like you!
The player's Heart Heat Gauge continuously refills. The player's defense is decreased. The opponent's attack power is increased.
Secret Missions
1. Land a First Attack: 1000 G 2. Use the "I shall see with the wind" style: Old Joseph Reference Sketch 3. Land a Heart Heat Attack: Wamuu Color Tint C
Entrance Dialogue
Old Joseph: Wamuu! Why are you alive?! Wamuu: JoJo! Wamuu requests a battle with you!
Victory Dialogue
Wamuu: Thank you for giving me the chance to fight a warrior like you a third time!
Defeat Dialogue
Old Joseph: Return to your eternal slumber, friend...
The player's Heart Heat Gauge and the opponent's health continuously refill.
Secret Missions
1. Use the "Fighting on the run!" style: 1000 G 2. Use the "Cunning Tactician" skill: Old Joseph Publicity Artwork 3. Land the "Hermit Purple!" skill: Old Joseph's Theme
Entrance Dialogue
Old Joseph: Kakyoin's not one to fool around at a time like this... Why would he go that way? DIO: Joseph... You're next!
Victory Dialogue
Old Joseph: N-No! It can't be! DIO's The World can really stop time?!
Defeat Dialogue
DIO: Joseph! Grandson of Jonathan! I have smitten you at last!
Mariah's Magnetization Gauge is always full. The player's Assist attack power is increased.
Secret Missions
1. Call an Assist: 1000 G 2. Land the "Hermit Purple!" skill: Old Joseph (Hermit Purple) 3D Model 3. Make contact with Bastet: Mariah's Theme
Entrance Dialogue
Mariah: If you're not allowed to touch something, it makes you want to touch it more... Heh heh heh. Enjoy, Joseph Joestar. Old Joseph: She was cunning. She might have laid a trap...
Victory Dialogue
Old Joseph: I could really go for a bite to eat...
Defeat Dialogue
Mariah: Before you go, let me just say, you were one fine specimen. For a few minutes, anyway.
Old Joseph's theme is Can't Hate The Guy (にくめないヤツ, Nikumenai Yatsu), and can be unlocked in-game by landing the "Hermit Purple!" skill in All-Star Battle Mode's Old Joseph vs. DIO Normal Battle.
Its name is in reference to Lisa Lisa's praise of a younger Joseph in Chapter 30 of Battle Tendency after he completes his training in an unusual manner.
The main character of Part 2: Battle Tendency. He is the grandson of Jonathan Joestar, and a great tactician who can outfox his foes. In the final battle with the Pillar Men, he launches Kars into space using a volcanic eruption.[5] He ends up back in New York as a realtor. He later becomes the user of the StandHermit Purple.
Grandson of Jonathan Joestar, and a great tactician who can outfox his foes. In the final battle with the Pillar Men, he launches Kars into space using a volcanic eruption. He ends up back in New York as a realtor. Becomes User of the Stand Hermit Purple.
Old Joseph Joestar's Stand. It resembles a thorn bush and can perform spirit photography with a Polaroid camera, among other things. Though the thorns have limited attack power, they can prove useful in a variety of other ways.
Old Joseph Joestar's Stand. It resembles a thorn bush and can perform spirit photography with a Polaroid camera, among other things. Though the thorns have limited attack power, they can prove useful in a variety of other ways.
A technique whereby the energy of life is accumulated in the practitioner's blood through special breathing techniques. In the East, it is known as Sendo. This "life energy" is much like waves of sunlight, and harms both Vampires and Pillar Men.
A technique whereby the energy of life is accumulated in the practitioner's blood by breathing in a special way. In the East, it is known as Sendo. This "life energy" is much like rays of sunlight, and harms vampires and Pillar Men.
Fixed bug where Stand On/Off sometimes could not be activated if Joseph was KO'd under certain circumstances.
Standing Heavy Attack
Increased forward movement.
"Coal Tar" skill
Trap changed to disappear when Stylish Guarded.
1.4.0
"That changes everything!" special
Changed so the move now launches opponents, making it possible to combo after.
"Ripple Overdrive!" skill
Decreased recovery time.
Increased amount of float when hitting airborne opponents.
"Coal Tar" skill
Sped up attack as a whole.
Increased the number of hits from one to two. Damage has been adjusted accordingly.
Changed so the move now hard knockdowns on the second hit.
Reduced the amount of time the tar stays on the ground.
Reduced the size of the hitbox of the tar to make it less likely to hit Joseph and therefore easier to use in scrambles.
"Solar Energy Ripple!" follow-up attack
Fixed bug where the move could still hit even if an opponent had been downed by getting hit by the same move the maximum number of times in a combo (IPS).
1.4.1
"Reversal Assist"
Increased number of stocks from one to two.
1.6.0
"Ripple Overdrive!" skill
Removed the Ripple damage property from the , , and versions to be inline with other characters.
Added ability to gain HH Gauge from , , and versions.
"Assault Assist"
Fixed so the activation speed is not slowed down in certain situations.
"Reversal Assist"
Fixed so the activation speed is not slowed down in certain situations.
2.2.0
"Solar Energy Ripple!" skill
Changed so the skill now causes a crumple instead of a launch.
2.3.0
"That changes everything!" special
Added the ability to cancel this command normal with Quick Stand On.