His moveset is fundamentally the same as his from All-Star Battle, although a few tweaks have been made to both balance the character and fit him into the overall gameplay changes that All-Star Battle R brought.
As DIO's voice actor since All-Star Battle who also went on to voice him in the Stardust Crusaders anime, Takehito Koyasu reprises his role in this game. As with the majority of the game's roster, voicelines for DIO were either added or re-recorded.
DIO has 840 health and uses the Stand (スタンド, Sutando) Battle Style, fighting foes with The World. He is also a vampire, and therefore takes increased damage from Ripple-infused attacks. During a fight, he can use several different moves that were featured in Stardust Crusaders.
Command List
Expand/Collapse All
Normals [Stand Off] (通常技)
Standing Light Attack
ON GROUND
DIO jabs forward, turning his head away.
This pose is a reference to DIO killing a cat in Chapter 255.
Attack type: High Damage: 13
Standing Medium Attack
ON GROUND
DIO swiftly claws forward.
The pose he finishes in is a reference to his Shadow DIO pose.
Attack type: High Damage: 23
Standing Heavy Attack
ON GROUND
DIO swipes forward with a high kick.
Attack type: High Damage: 36
Crouching Light Attack
+ ON GROUND
DIO jabs lightly in front of himself, striking the opponent's knees.
Attack type: Low Damage: 12
Crouching Medium Attack
+ ON GROUND
DIO swiftly claws forward in a large sweep.
Attack type: Low Damage: 22
Crouching Heavy Attack
+ ON GROUND
DIO briefly summons The World to sweep at the opponent's feet, downing them if hit.
Attack type: Low Damage: 35
Jumping Light Attack
IN AIR OK
DIO kicks diagonally down with one foot.
Attack type: Middle Damage: 17
Jumping Medium Attack
IN AIR OK
DIO strikes forward with his knee.
Attack type: Middle Damage: 24
Jumping Heavy Attack
IN AIR OK
DIO briefly summons The World to chop down with its hand.
Attack type: Middle Damage: 37
Style/Specials/Etc. [Stand Off] (スタイル/特殊技/その他)
Stand On/Off
ON GROUND
DIO can summon or dismiss The World, altering his available abilities.
Time, stop!
x2 + ON GROUND
(requires 1.5 stocks of HH)
If DIO has a minimum of one and a half stocks of the Heart Heat Gauge, he can use his signature Stand ability "Time, stop!". If the full activation animation plays uninterrupted, DIO will stop time for 3.4 ~ 6.9 seconds depending on how much of the HHG he has. All animations, including the HHG flame and the countdown on the battle timer, will temporarily cease, and the opponent is frozen in place and completely unable to act. Damage dealt to the opponent that is not a Throw, "I'll give you one chance", "Oh, this suits me well!", HHA, or GHA is reduced, but the opponent is otherwise absolutely vulnerable. When the ability ends and time resumes, the opponent will suffer all damage dealt to them at once. Any knives thrown using "And one more just in case!" or DIO's HHA hang in the air, notably doing more damage if they hit the opponent after time resumes than if they were to have connected immediately. He may use his HHA or GHA with impunity if he has enough of the HHG left to do so. DIO is even capable of hitting opponents that were down when the ability was activated, 'resetting' them into a standing position once hit. The ability is best used with normal attacks in mind in order to deal the most damage within the stopped time, as they execute quickly and their damage reduction within stopped time is insubstantial. If DIO's Throw, the attack variation of "I'll give you one chance", "Oh, this suits me well!", or GHA is used, time will immediately resume with the HHG drained to zero. If fighting against Jotaro (both versions), himself, or Parallel World Diego, DIO can use this ability to move within the other fighter's stopped time, and may even outlast his opponent if their HHG runs out first.
An absolute end
x2 + ON GROUND WHEN DOWNED
DIO pulls out a sign and brings it down on the opponent, knocking them into the air if they are hit while standing. If not canceled (either through use of a skill or a Flash Cancel), DIO will hop a short distance backward after performing this attack. (Comboable)
Attack type: High Damage: 45
So close!
(When hit) + (requires 2 stocks of HH) ON GROUND
A combo-breaking skill that can only be used once DIO is hit by any non-Throw/HHA/GHA, or any attack that does not down or send him flying upon the first hit. DIO instantly stops time to escape, suddenly reappearing to the side of where he previously was in relation to the opponent (similar in effect to a Stylish Evade). Its activation consumes two stocks of the Heart Heat Gauge and 35% of the Guard Gauge in return for completely breaking out of an opponent's attack or combo, and functions in the exact same manner as Diavolo's "Such futility!" counter.
Now THIS is the greatest high!
Hit opponent with the "Oh, this suits me well!" skill
DIO's attack power and HH Gauge charge rate increases, and the rate at which the Guard Gauge drops decreases.
Skills [Stand Off] (コマンド技)
"Right in front of me?!"
+ //ON GROUND
Using its ability, The World suddenly appears at certain distances and delivers a melee strike. The resulting attack is dependent on the attack button inputted.
Light () - The World delivers an uppercut in front of DIO, knocking the opponent off their feet. This doubles as an anti-air attack. (Flash Cancel comboable)
Medium () - The World appears a distance forward and delivers a downwards punch, knocking the opponent straight to the ground to down them.
Heavy () - The World appears a distance forward, close to the ground, and delivers a low punch, knocking the opponent off their feet. (Flash Cancel comboable)
If "Time, stop!" is active, The World does not flash forward and instead flies into position before attacking.
DIO swaggers toward the opponent before stopping to pose. If hit by a non-Throw/HHA/GHA attack during this walk, the "He's... gone!" special will automatically trigger. The distance and duration of DIO's walk depends on the input, with being the longest.
Attack type: Counter
"He's... gone!"
Automatically after "I'll give you one chance" is triggered
When triggered by "I'll give you one chance", DIO teleports to the other side of the opponent before delivering a strike, launching them upwards. DIO can also input a Stylish Guard as he teleports to cancel his attack and Stylish Guard instead. This skill can be canceled into a specials, other skills, and HHA.
Attack type: High Damage: 38
Oh, this suits me well!
+ // (rapidly tap to drain more health) ON GROUND
Unblockable command throw. DIO swings at the opponent open-handed, with the distance depending on the input. If he connects, he'll knock them to the ground, plunge his fingers into them, and drain their blood, stealing a moderate amount of health for himself.
Attack type: Throw Damage: 47 ~ 95 (depending on number of hits)
And one more just in case!
+ //ON GROUND
Special-cancelable. DIO summons The World to quickly throw a knife straight forward. The attack button inputted determines the speed of the knife.
Attack type: High Damage: 30
Normals [Stand On] (通常技)
Standing Light Attack
ON GROUND
The World quickly kicks forward and low with one foot.
Attack type: High Damage: 15
Standing Medium Attack
ON GROUND
The World swiftly punches forward with one fist
Attack type: High Damage: 25
Standing Heavy Attack
ON GROUND
The World kicks high-forward with one fully-extended leg.
Attack type: High Damage: 38
Crouching Light Attack
+ ON GROUND
The World punches forward at the opponent's waist.
Attack type: Low Damage: 14
Crouching Medium Attack
+ ON GROUND
The World punches strongly forward at the opponent's waist
Attack type: High Damage: 24
Crouching Heavy Attack
+ ON GROUND
The World sweeps forward with its fist, spinning and downing hit opponents.
Attack type: Low Damage: 27
Jumping Light Attack
IN AIR OK
The World punches down.
Attack type: Middle Damage: 21
Jumping Medium Attack
IN AIR OK
The World chops circularly upward with it's hand, knocking and downing hit opponents.
Attack type: Middle Damage: 38
Jumping Heavy Attack
IN AIR OK
The World punches strongly downward.
Attack type: Middle Damage: 40
Style/Specials/Etc. [Stand On] (スタイル/特殊技/その他)
Stand On/Off
ON GROUND
DIO can summon or dismiss The World, altering his available abilities.
Time, stop!
x2 + ON GROUND
(requires 1.5 stocks of HH)
If DIO has a minimum of one and a half stocks of the Heart Heat Gauge, he can use his signature Stand ability "Time, stop!". If the full activation animation plays uninterrupted, DIO will stop time for 3.4 ~ 6.9 seconds depending on how much of the HHG he has. All animations, including the HHG flame and the countdown on the battle timer, will temporarily cease, and the opponent is frozen in place and completely unable to act. Damage dealt to the opponent that is not a Throw, "I'll give you one chance", "Oh, this suits me well!", HHA, or GHA is reduced, but the opponent is otherwise absolutely vulnerable. When the ability ends and time resumes, the opponent will suffer all damage dealt to them at once. Any knives thrown using "And one more just in case!" or DIO's HHA hang in the air, notably doing more damage if they hit the opponent after time resumes than if they were to have connected immediately. He may use his HHA or GHA with impunity if he has enough of the HHG left to do so. DIO is even capable of hitting opponents that were down when the ability was activated, 'resetting' them into a standing position once hit. The ability is best used with normal attacks in mind in order to deal the most damage within the stopped time, as they execute quickly and their damage reduction within stopped time is insubstantial. If DIO's Throw, the attack variation of "I'll give you one chance", "Oh, this suits me well!", or GHA is used, time will immediately resume with the HHG drained to zero. If fighting against Jotaro (both versions), himself, or Parallel World Diego, DIO can use this ability to move within the other fighter's stopped time, and may even outlast his opponent if their HHG runs out first.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates below 30% health
DIO's attack power and HH Gauge charge rate increases, and the rate at which the Guard Gauge drops decreases.
Skills [Stand On] (コマンド技)
MUDA MUDA MUDA MUDA!
+ //ON GROUND
The World rushes forward with a barrage of punches, advancing on the opponent and knocking them back. The attack button inputted determines the distance the Stand travels. This ability can initiate Rush Mode. (Flash Cancel comboable)
Attack type: High Damage: 84 / 92 / 100
My Stand's full power!
+ //IN AIR OK
While in midair, The World rapidly punches downward, finishing with an upward kick that sends the opponent high into the air. The first punch is a middle attack that must be blocked standing. A Stand Rush skill that DIO can disconnect from to freely act while it is executing.
Attack type: Middle (first hit) High (rest of hits) Damage: 56 / 88 / 120
This is...The World!
+ //ON GROUND
After a brief delay, The World delivers an unblockable, potent punch that deals high knockback.
Light () - DIO and his Stand reappear a very short distance forward by stopping time before delivering the attack.
Medium () - DIO and his Stand reappear a short distance forward by stopping time before delivering the attack.
Heavy () - DIO and his Stand reappear a larger distance forward by stopping time before delivering the attack.
If "Time, stop!" is active, neither DIO nor The World move forward and instead deliver the attack from a stationary position.
Attack type: Unblockable Damage: 120
Throw (投げ技)
What just happened?
2 ATK buttons at close range or ( to back-throw) ON GROUND
The World picks the opponent up by the neck and briefly stops time. When time resumes, the opponent has been punched through the abdomen and is sent flying.
Attack type: Throw Damage: 130
Heart Heat Attack / Great Heat Attack (HHA / GHA)
Scared, are we?
+ 2 ATK Buttons ON GROUND
DIO tauntingly points out how pale his opponent has gotten and performs a roundhouse kick sliding forward. If the kick connects, the opponent is sent flying into the air as DIO stops time and throws 48 knives that surround them at most angles, before resuming time and letting them get skewered. If "Time, stop!" is active, the HHA will change to simply DIO and The World both launching a multitude of knives in a fanning wave, but deal less damage. If quick enough, the HHA can be performed twice during stopped time if DIO's Heart Heat Gauge has three stocks, ultimately dealing more damage than the HHA's original version, but only if the knives strike after time resumes instead of immediately due to the damage reduction effect of stopped time. This HHA bears similarity to Shadow DIO's "Checkmate" super from the Capcom game.
Attack type: High Damage: 160 (normal) / 120 (thrown in stopped time but connected after time resumes) / 96 (connected during stopped time)
This is a road roller!
+ 3 ATK Buttons, or ON GROUND
DIO confidently sends The World out to attack with a heavy punch. If the Stand successfully strikes the victim, DIO will stop time, jump high into the air and off-screen, and bring the infamous road roller down on his victim. He then elbows the vehicle repeatedly, heavily denting it in the process, before jumping off and resuming time, thus allowing the damaged vehicle to explode while it is still crushing his opponent. If the same move is done against Jotaro, he summons Star Platinum to try to punch the roller away. If Jotaro specifically inputs his "I stopped time..." ability over the course of the GHA, a special animation will play where DIO is blindsided by Jotaro stopping time and reappearing behind him, before the two clash and break away from each other. While this doesn't negate the full damage of the whole attack, it does negate the damage of the road roller's explosion, making the GHA deal less than half of its total damage. DIO and Jotaro are also left at opposite ends of the arena, rather than DIO holding the advantageous position of his opponent being left downed and close to him after the attack.
Attack type: High Damage: 348 / 417 / 522 (depending on HH gauge) Against Jotaro when "I stopped time" used: 282 / 338 / 423 (depending on HH gauge)
Assist System (アシストシステム)
Assault Assist (アサルトアシスト, Asaruto Ashisuto)
ON GROUND
A two-stock assist. DIO appears and summons The World to deliver a potent unblockable body blow, stopping time and reappearing a distance forward.
Attack type: Unblockable Damage: 120
Reversal Assist (リバーサルアシスト, Ribāsaru Ashisuto)
ON GROUND
A one-stock assist. DIO flies in, striking the opponent back with The World's fist before taunting and disappearing again with a snap of his fingers.
DIO moves forward while attacking now, giving this normal more range.
Crouching Medium Attack
+ ON GROUND
The recovery of this attack has been greatly reduced and as such, the animation for the recovery has been sped up to match.
Style/Specials/Etc. [Stand Off] (スタイル/特殊技/その他)
Time, stop!
+ ON GROUND
This special now executes drastically slower, giving DIO's opponent more time to interrupt him and making it more difficult to successfully stop time.
An absolute end
+ ON GROUND WHEN DOWNED
The input for this command normal has changed. Previously it was + in place of + .
This command normal can now be performed regardless if the opponent is downed or not.
Rather than delivering normal knockback against a standing opponent, the attack now knocks them off their feet in a launching attack.
This attack is a High rather than a Low.
Skills [Stand Off] (コマンド技)
"Right in front of me?!"
+ //ON GROUND
The input for this skill has been changed. Previously it was in place of , the previous input for "He's... gone!".
The Medium () variant now delivers a soft knockdown instead of a hard knockdown, allowing the opponent to Down Evade.
I'll give you one chance
x2 + //ON GROUND
The input for this skill has been changed. Previously it was in place of .
The move is now simply a moving counter, automatically triggering "He's... gone!" upon being struck by a non-Throw/HHA/GHA attack. This change also keeps the Medium () variant of this skill from becoming redundant with the new universal Stylish Guard mechanic.
The duration and travel distance of the attack is now affected by the attack button inputted in descending order, with the Heavy () variant allowing DIO to act near-instantly.
DIO can now fully act again the moment he stops to pose, greatly reducing this skill's recovery period.
"He's... gone!"
Automatically after "I'll give you one chance" is triggered
This skill is no longer a manual input, and now only activates automatically when "I'll give you one chance" is triggered.
DIO now teleports to the opponent's other side before delivering the strike.
The attack now launches the opponent upwards, allowing DIO the ability to begin a combo from it.
DIO can now cancel into specials and other skills after this skill hits.
Oh, this suits me well!
+ //ON GROUND
The input for this skill has been changed. Previously it was in place of .
The attack is now an unblockable command throw instead of a hitgrab.
The distance DIO shifts forward is now determined by the attack button inputted.
And one more just in case!
+ //ON GROUND
This skill is now special-cancelable, allowing DIO to chain into other skills. This also includes into itself, granting the ability to continuously throw knives at a rapid rate.
The delay before The World tosses the knife is longer now.
Normals [Stand On] (通常技)
Standing Light Attack
ON GROUND
The World now moves backward before attacking, shortening the normal's range.
Standing Medium Attack
ON GROUND
Dio and The World now move forward before attacking, increasing this normal's range.
Standing Heavy Attack
ON GROUND
DIO and The World travel significantly lesser distance forward while attacking now, decreasing the range of this normal.
Crouching Medium Attack
+ ON GROUND
The World now moves forward before attacking, giving this normal more range.
Jumping Medium Attack
IN AIR OK
This attack now launches on hit rather than causing normal knockback.
Style/Specials/Etc. [Stand On] (スタイル/特殊技/その他)
Time, stop!
x2 ON GROUND
This special now executes drastically slower, giving DIO's opponent more time to interrupt him and making it more difficult to successfully stop time.
Skills [Stand On] (コマンド技)
MUDA MUDA MUDA MUDA!
+ //ON GROUND
The attack now launches opponents farther away from DIO. However, because of the longer amount of time the opponent spends in the air, it is now much easier to Flash Cancel and dash forward to combo off of the launch than it was in All-Star Battle.
My Stand's full power!
+ //IN AIR OK
The attack now launches the opponent slightly higher.
DIO's landing recovery is much shorter.
Both of these allow DIO to now combo off of this skill.
This is... The World!
+ //ON GROUND
All versions of this skill are unblockable, which now includes the Light () variant.
DIO now teleports a small distance forward when using the Light variant.
The Medium () and Heavy () variants' startup is longer now.
The attack no longer sends the opponent flying into the stage wall, now only dealing high knockback. This also means that the opponent now only suffers a soft knockdown, allowing them to Down Evade, rather than a hard knockdown.
Medal List
Costumes & Tints
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I'm satisfied enough. Now there's no need to play with your toys anymore!
”
“
Relax. No need to be scared sick.
”
“
Foolish human! I will rule over you! Bow before my might and intelligence!
”
“
I promise I'll suck all the blood out of you!
”
“
A trickster, are you?
”
“
Heh... I'll give you some credit.
”
“
Too slow!
”
“
Let me test you out a little more...
”
“
That's all?
”
“
Time to end this, now.
”
“
I think I like you.
”
“
What's wrong? You're trembling.
”
“
Useless, useless!
”
“
You'll just have to die.
”
Victory Lines
“
Hah! Checkmate! You've walked right into my trap!
”
“
You could serve me forever, hm? I can offer you an eternal security.
”
“
I, DIO, possess none of that! All I have is one simple principle... Just one! Win, and seize control! That's it! That alone is my satisfaction!
”
“
Wanting only a content, quiet life? What nonsense from life forms no better than dung!
”
“
Oh, what rapture! Soon I'll be able to stop time for one, ten, even sixty minutes...
”
“
Methods? Means? Irrelevant!
”
“
Jonathan's body... Don't you think the Joestar blood goes most perfectly with it?
”
“
Good thing I was able to kill you early!
”
“
Nothing but sapless scum now! Hehehehe!
”
“
I still feel the power...
”
“
Oh, this feels goo-oo-ood!
”
“
I'll offer your a proposal: Why not become my partner?
”
“
I must eliminate Jonathan's bloodline for once and for all...
”
“
Just to make this clear, I'm not afraid of Joestar, just his foul bloodline!
”
“
Go down two steps. I'll let you join me again. But if you want to die... step upward.
”
“
My left side is weak... This body still isn't fully used to me.
”
“
This is The World. Not that you can see or feel it. Time has stopped for you.
”
Tag Lines
“
This is... The World!
”
“
Useless, useless, useless, useless, USELESS!
”
“
Methods? Means? Irrelevant!
”
“
WRYYYYYYYYYYYY!
”
“
You! You were looking!
”
“
You just alked into my checkmate!
”
“
It's a steamroller!
”
“
I could get used to this. I could really get used to this! Hahaha!
”
“
To stand on top of the world is to know no fear!
”
“
Now THIS is the greatest high! AHA HA HA HA HA!
”
“
Relax. No need to be scared sick.
”
“
The sidewalk is wide enough, yes?
”
Special Interactions
After taking a Joestar's blood, DIO will re-enact his "Now THIS is the greatest high!" moment from Stardust Crusaders.
When DIO attacks Jotaro Kujo with his Great Heat Attack, Jotaro initially holds the vehicle back with punches from Star Platinum.
If Jotaro decides to activate his timestop during this GHA, this interaction is extended: After Jotaro is eventually 'crushed', DIO celebrates his victory momentarily, before himself being trapped in a timestop, unable to move. Jotaro is then revealed to be standing behind DIO, claiming he stopped time and escaped. This interaction is reminiscent of Chapters 263 & 264. However, rather than Jotaro succesfully kicking DIO away like is done in the original story, DIO is instead able to free himself, causing The World and Star Platinum to clash fists before both Users are blown away.
When punched by Giorno Giovanna's Heart Heat Attack, Gold Experience's fist strikes the side of DIO's skull, similar to how Jotaro did in their confrontation.[3]
Like all vampires and Pillar Men in ASBR, DIO will burn up in the sunlight of the Situation Finish for the DIO's Mansion stage.
Dialogue
Outside of All-Star Battle Mode, DIO has unique interaction dialogue for both his match entrances and victories when facing certain characters.
The player's attack power is decreased. The opponent's health continuously refills.
Secret Missions
1. Land a 5-hit combo: 1000 G 2. Attack the opponent's Stand: The World Reference Sketch 3. Land the "Frozen in your tracks!" skill: Dio's Theme 4. Win with a Great Heat Attack: Dio Special Outfit A
Entrance Dialogue
DIO: Testing my Stand against my former self... how amusing! Dio: A Stand, you say? Interesting. Try it on me!
Victory Dialogue
Dio: Your Stand was surprising at first, but now I know it's nothing to fear!
The opponent's defense and Ripple damage are increased.
Secret Missions
1. Execute a Flash Cancel: 1000 G 2. Use the "Oh, this suits me well!" skill: DIO Publicity Artwork 3. Land the "This is... The World!" skill: The World 3D Model 4. Win with a Great Heat Attack: DIO Special Outfit A
Entrance Dialogue
Jonathan: Dio?! And that body! DIO: So an encounter that crosses time itself, is it, JoJo?!
Victory Dialogue
DIO: My friend... This body will continue to serve me into the future!
Defeat Dialogue
Jonathan: Dio... This will be the end for good...
Boss Battle (★★★★)
Unlock Conditions: Clear two panels on the same page.
The opponent's Heart Heat Gauge and health continuously refill.
Secret Missions
1. Land a First Attack: 1000 G 2. Attack the opponent's Stand: Road Roller Reference Sketch 3. Land a Great Heat Attack: Jotaro's Theme 4. Win in Rush Mode: Jotaro Special Outfit A
Entrance Dialogue
Jotaro: You bastard! DIO: This is it... the final round!
Victory Dialogue
Jotaro: There's only one reason you lost, DIO... A simple one. You pissed me off.
Defeat Dialogue
DIO: Invincible! Immortal! And with the most powerful Stand! None can surpass me!
The player's Heart Heat Gauge and the opponent's health continuously refill.
Secret Missions
1. Use the "Fighting on the run!" style: 1000 G 2. Use the "Cunning Tactician" skill: Old Joseph Publicity Artwork 3. Land the "Hermit Purple!" skill: Old Joseph's Theme
Entrance Dialogue
Old Joseph: Kakyoin's not one to fool around at a time like this... Why would he go that way? DIO: Joseph... You're next!
Victory Dialogue
Old Joseph: N-No! It can't be! DIO's The World can really stop time?!
Defeat Dialogue
DIO: Joseph! Grandson of Jonathan! I have smitten you at last!
1. Use the "He's... gone!" skill: 1000 G 2. Use the "Stop, time!" skill: The World Publicity Artwork 3. Land a 50-hit combo: Kosaku Color Tint C
Entrance Dialogue
DIO: You want peace, do you? I could give it to you... if you truly want it. Kosaku: Can I help you? I don't want any trouble, so can you just leave me be?
Victory Dialogue
DIO: You're a powerful Stand user. I think I'll implant a flesh bud into you rather than killing you.
Defeat Dialogue
Kosaku: I'll blow you away to protect my peaceful life.
1. Use the "Oh, this suits me well!" skill: 1000 G 2. Land the "Right in front of me?!" skill: Gold Experience Requiem Publicity Artwork 3. Use the "So close!" special: Gold Experience 3D Model 4. Win with a Great Heat Attack: DIO Special Outfit B
Entrance Dialogue
DIO: Who're you...? You seem close to me... but far away as well. Giorno: No... it can't be you!
Victory Dialogue
DIO: You... I like you.
Defeat Dialogue
Giorno: I'll use the power I inherited from you for my own dreams!
Boss Battle (★★★★★)
Unlock Conditions: Clear three panels on the same page.
The player's defense is increased. The opponent's attack power is increased. The opponent's health continuously refills.
Secret Missions
1. Land a First Attack: 1000 G 2. Land the "Hierophant's Barrier" skill: Hierophant Green Publicity Artwork 3. Land a Great Heat Attack: Kakyoin's Theme 4. Win with a Dramatic Finish: Kakyoin Special Outfit A
Entrance Dialogue
Kakyoin: I'm gonna unravel the secret of your Stand, DIO! DIO: You fool. Know this... the power of The World allows you to rule over everything!
Victory Dialogue
Kakyoin: I got it! It's time! He can stop time itself!
Defeat Dialogue
DIO: You haven't even noticed that you're dead. No way you would ever realize it...
The opponent's health and the player's Heart Heat Gauge continuously refill. The player's attack power is decreased.
Secret Missions
1. Use the "Stringing me for a ride!" special: 1000 G 2. Use the "I won't cut my string yet!" skill: Stone Free Publicity Artwork 3. Land a 300-hit combo: Jolyne Color Tint D
Entrance Dialogue
DIO: I can tell, girl... that you are something more than simply a meal for DIO! Jolyne: I've gotta crush you into smithereens! I get that now!
Victory Dialogue
Jolyne: I'll free my dad from his fate right now!
Defeat Dialogue
DIO: Hah! How did a Joestar child become so competitive?
DIO's theme is DIO's World (DIOの世界, DIO no Sekai), and can be purchased in-game via the Shop & Gallery Mode's music shop for the price of 1000 G.
DIO's Theme
Its name is taken from the title of the DIO's World story arc. This contained the various chapters depicting DIO's final battle against Jotaroand company.
User of the Stand The World, and the archenemy of the Joestars. In the final showdown in Egypt, he uses his Time Stop ability to kill Kakyoin and defeat Joseph and Polnareff. He loses in one-on-one combat with Jotaro, however, and dies.
DIO's Stand. A close-range power type with even greater speed and power than Star Platinum, plus the ability to stop time. At first, it can only manage about 5 seconds, but during the battle with Jotaro, the duration of its time-stop increases to up to 10 seconds.[4]
DIO's close-range optimized Stand, with even greater speed and power than Star Platinum, plus the ability to stop time. At first it can only manage about five seconds, but in battle with Jotaro, it stops time for up to ten seconds.
DIO's secret home in Cairo, Egypt, featured in Part 3: Stardust Crusaders. The Joestar Group closes in on the casket of the vampiric DIO, but are forced into a temporary retreat by the might of The World. The final battle then unfolds in the city.
DIO's secret home in El Cairo City, Egypt. The Joestars close in on the casket of the vampiric DIO, but are forced into a temporary retreat by the might of The World. The final battle then unfolds in the city.
Fixed to down opponents if the move hits 3 times or more.
1.4.0
"Right in front of me?!"
Fixed to down opponents if the move hits 3 times or more.
2.0.0
"An absolute end" special
Adjusted the attack weight value that determines when a Clash occurs to fix an issue where it would clash with skills.
Fixed an issue where the move would do chip damage when guarded.
"I'll give you one chance" skill
Fixed an issue where the hitbox would continue to expand if DIO was hit while attacking with the "He's... gone!" follow-up skill after this skill was triggered.
2.1.0
Standing Light Attack [Stand On]
Increased startup.
Reduced hitbox duration.
Reduced duration of hurtbox.
"And one more just in case!" skill
Standardized the position the knife projectiles spawn at to match DIO's throwing animation.
"He's gone?!" skill
Added the ability to cancel into Stylish Guard or Guarding after a successful counter.
Added the ability to Flash Cancel and cancel into HHA, skills, and specials after the counter is successfully triggered.
"Useless, useless, useless, useless!" skill
Made it so hurtbox now extends forward when the hitbox spawns.
Increased duration of hurtbox.
"My Stand's full power!" skill
Made it so hurtbox now extends forward when the hitbox spawns.
Increased duration of hurtbox.
Extended hitbox of last hit downward to reduce the chance of it missing.