GioGio's Bizarre Adventure

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GioGio's Bizarre Adventure (ジョジョの奇妙な冒険 黄金の旋風(かぜ) JoJo no Kimyō na Bōken Ōgon no Kaze, lit. "GioGio's Bizarre Adventure: Golden Whirlwind") is an action-adventure video game released in 2002 for the PlayStation 2, based on Vento Aureo. It is also the first JoJo game to be rendered in 3D graphics.

The game's graphics can be compared to other cel-shaded games of the PS2 era like Jet Set Radio. The developer, Capcom, utilized a game engine called "Artistoon" in order to create a graphical style similar to Araki's art style in the manga.

The game was set to be released in America on October 24, 2002[1], but was delayed and eventually canceled due to unknown reasons.


Most of GioGio's Bizarre Adventure's gameplay takes place in the form of hand-to-hand combat. All battles are fought 1v1, with every battle being an equivalent to a boss fight. The Stands aid the characters in battle by giving them combat abilities, as well as special attacks. Puzzles are also a part of the game, requiring the use of Stands in order to solve them.

The player must learn an opponent's moves and attack patterns in order to properly find an opening and attack. They can deliver melee attacks, use a character-exclusive special ability, or summon their Stand to attack. Stand barrages and the like are referred to in-game as a "Stand Shoot". All Stand Shoot attacks can be charged to increase their duration and eventually allow the player to attack separate from their Stand, opening up opportunities to create combos. Health cannot be restored in any matter other than Secret Factors, requiring a finer degree of skill from the player than other games of a similar genre in order to succeed.

As long as a character's Stand is on, a Stand Gauge above the player's health will drain. Actions such as taking damage or blocking attacks while a Stand is on will also decrease the meter. A Stand Break occurs if the gauge is depleted, leaving the player character unable to summon their Stand until the gauge refills, along with other situational disadvantages.

Chapters have a letter grading based on the performance of the player, with up to 200 "GioGio Points" to be earned per chapter and 10,200 GioGio Points to be earned in the entire game. All Secret Factors on a level collectively add up to 100 GioGio Points and are added with the percentage of the player's remaining health to make up to 200. A D rank is earned if the player's points for the level equal 90 or higher, with 120 or higher earning a C rank, 150 or higher earning a B rank, 170 or higher earning an A rank, and 190 or higher earning the highest rank, S rank.

Game Modes

  1. Super Story (SS Mode): The player follows the journey of Team Bucciarati through the events of Vento Aureo, beginning with Giorno's meeting with Bucciarati and ending at the final battle with Diavolo. There are cutscenes between stages and during some fights.
  2. Another Story: A secret mode that is unlocked when the player completes Super Story Mode. In this mode, the player replays battles from Super Story Mode, but is now able to select different characters for that stage, regardless of whether or not they made an appearance in the canon fight. There are no Secret Factors or cutscenes in this mode. To unlock fights for Another Story Mode, the player must beat the respective fight in Super Story Mode with at least a B ranking (150/200 GioGio Points).
  3. Gallery: A mode that has JoJo goodies based on how many JoJo points the player has. This mode is not initially available and completing at least one Super Story Mode fight is required to unlock it. The Gallery contains extras such as a Sound Test, Stage Viewer, Story Dramas, concept art, illustrations by Araki, and a character model viewer that includes unplayable and unused characters. The Gallery Mode is set inside Diavolo's motel room from Chapter 540.
  4. Options: Game options, including sound, control, and auto-save settings.

Secret Factors

A notable feature returning from Heritage for the Future's PS1 version is Secret Factors, side objectives scattered throughout each stage. Each stage can have anywhere between one to four Secret Factors; playing out each battle like in the manga will activate these Factors. Once activated, Secret Factors increase the player character's health and Stand endurance, as well as heavily influence the stage results. Many Secret Factors also give the player advantages ranging from disabling certain enemy attacks to outright winning the battle instantly. A counter next to the player's health displays the Secret Factor level, which maxes out at 10: at maximum Secret Factor level, the health and Stand gauges will have doubled in length. There are multiple occasions where Secret Factors must be done in a specific order to achieve them all.

Super Story (SS Mode)

Following the events of GioGio's Bizarre Adventure, the game's main mode has 22 chapters (21 playable and 1 consisting entirely of cutscenes). In each chapter, the player faces a different opponent.



Other Characters

A handful of characters do not appear in the Super Story Mode; instead, they appear as part of the Story Drama, during cutscenes or simply as character models within Gallery Mode.

  • Polpo, like in canon, does not appear in any battle, making his appearances in cutscenes.
  • Notorious B.I.G's user, Carne, does not appear in the game or in Story Dramas.
  • Mario Zucchero appears in the Story Drama during the events of Mystery of Soft Machine and Moody Blues' Retaliation.
  • Sale appears in the Story Drama during the events of Enter Sex Pistols.
  • Melone appears in the Story Drama during the events of Baby Face.
  • Squalo and Tiziano appear in the Story Drama during the events of Clash and Talking Head, as well as an Audio Drama, featured in the game's soundtrack.
  • Scolippi appears in the Story Drama during the events of Sleeping Slaves.
  • Risotto Nero appears deceased during a cutscene, as well as an Audio Drama, featured in the game's soundtrack.
  • Luca appears in a single cutscene.
  • Coco Jumbo appears during some cutscenes, usually held by the characters as more of an item.
  • Koichi's luggage is thrown by Notorious B.I.G.
    Koichi's luggage shown in the manga
    Koichi Hirose is completely removed from the story. Footage from early builds of the game have him with Echoes ACT3 as complete models, but he was dropped before the game's release. Koichi, however, does feature in an Audio Drama, featured in the game's soundtrack. Taking place at the start of the Bucciarati Is Coming (story arc). His luggage can still be seen in 8-2.
  • Jonathan Joestar, Jotaro Kujo, old Joseph Joestar, and Josuke Higashikata appear in the game's opening cutscene as images above Giorno, representing the past JoJo generations and how Giorno truly takes after the Joestar bloodline. Jotaro Kujo does however also feature in an Audio Drama, featured in the game's soundtrack, alongside Koichi.
  • DIO appears in the game's opening cutscene as a photo inside Giorno's wallet.

International Release

The game was set to be released worldwide on October 2002 and was presented at Electronic Entertainment Expo (E3) 2002, titled simply as GioGio's Bizarre Adventure. The release was eventually canceled due to unknown reasons.

It would not be until JoJo's Bizarre Adventure: All Star Battle from CyberConnect2 and Bandai Namco that another JoJo game would see an international release, the first being Heritage for the Future, also a Capcom product.

A fan-initiated translation project was developed to completely translate the Capcom game into English. The English patch is a combined effort of the groups Joey Jojo's Wacky Trip and JoJo's Colored Adventure Team.[2] It was released on October 20, 2018.[3]


On release, Famitsu magazine scored the game a 31 out of 40.



  • Polnareff's theme in the game is an orchestrated version of his theme and Chariot Requiem's theme is a remix of the Villain Intro theme from Story Mode, both which are from Heritage for the Future.
  • This is the first game in its time to mention every previous JoJo protagonist from Parts 1 to 5, as Jonathan, Joseph (Part 3 appearance), Jotaro (Part 4 appearance), and Josuke appear as transparent visions above Giorno representing his inheriting their "golden spirit."
  • Some of the voice actors on GioGio PS2 return to provide their voices to other characters in future JoJo's Bizarre Adventure media.
  • This game marks the second time anything related to Part 5 appears in other media. The first time was with Chariot Requiem's appearance during Polnareff's Level 3 super in Heritage for the Future.
  • Beta pictures show Giorno with a different model, particularly visible in his face. He was polished before the game's release.
  • Unused dialogue files for lines from Golden Heart, Golden Ring, as well as Fugo's lines voiced by Abbacchio's voice actor, can be found in the game.


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