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GioGio's Bizarre Adventure

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GioGio's Bizarre Adventure (ジョジョの奇妙な冒険 黄金の旋風(かぜ) JoJo no Kimyō na Bōken Ōgon no Kaze, lit. "GioGio's Bizarre Adventure: Golden Whirlwind") is an action-adventure video game released in 2002 for the PlayStation 2, based on Vento Aureo. It is also the first JoJo game to be rendered in 3D graphics.

The game's graphics can be compared to other cel-shaded games of the PS2 era like Jet Set Radio. The developer, Capcom, utilized a game engine called "Artistoon" in order to create a graphical style similar to Araki's art style in the manga.

The game was set to be released in North America on October 24, 2002 and Europe in Winter 2002,[1] but for unknown reasons it was delayed and eventually canceled.

Gameplay

Most of GioGio's Bizarre Adventure's gameplay takes place in the form of hand-to-hand combat. All battles are fought 1v1, with every battle being equivalent to a boss fight. The player must learn an opponent's moves and attack patterns in order to properly find an opening and attack.

Characters can deliver melee attacks, use character-exclusive special abilities, or summon their Stand to attack. The character's Stand aids them in battle by changing their moveset, usually to inflict greater damage. Stand barrages and similar attacks are referred to in-game as Stand Shoots; Stand Shoot attacks can be charged to increase their duration, with some allowing the player to attack separately from their Stand and thereby create combos. Health can only be restored by obtaining Secret Factors, requiring a finer degree of skill from the player than other games of a similar genre in order to succeed.

As long as a character's Stand is active, a Stand Gauge above the player's health will drain. Actions such as taking damage or blocking attacks while the Stand is active will also decrease the gauge. A Stand Break occurs if the gauge is depleted, leaving the player character unable to summon their Stand or use its special abilities until the gauge refills.

Ranking

Battles are graded based on the performance of the player, with up to 200 GioGio Points to be earned per battle. All Secret Factors on a level add up to 100 GioGio Points, and the percentage of the player's remaining health make up the remaining 200. A D rank is earned if the player's points for the level equal 90 or higher, with 120 or higher earning a C rank, 150 or higher earning a B rank, 170 or higher earning an A rank, and 190 or higher earning the highest rank, S rank. The points achieved with health and the points achieved with Secret Factors are stored separately, allowing the player to earn points in one area while having their points retained in the other (though the rank given does not take this into account).

In Another Story Mode, Secret Factors do not exist and are therefore not graded, halving the point requirements for ranks and capping the total number of points per battle at 100. As there are 21 battles in Super Story Mode and 60 battles in Another Story Mode, a total of 10,200 GioGio Points can be earned in the entire game, though only 8,000 points are required to unlock everything in Gallery Mode.

Game Modes

  1. Super Story: The player follows the journey of Team Bucciarati through the events of Vento Aureo, beginning with Giorno's meeting with Bucciarati and ending at the final battle with Diavolo. There are cutscenes between stages and during some fights.
  2. Another Story: A secret mode that is unlocked when the player completes Super Story Mode. In this mode, the player replays battles from Super Story Mode, but is now able to select different characters for that stage, regardless of whether or not they made an appearance in the canon fight. There are no Secret Factors or cutscenes in this mode. To unlock fights for Another Story Mode, the player must beat the respective fight in Super Story Mode with at least a B rank (150/200 GioGio Points).
  3. Gallery: A mode that has JoJo goodies based on how many JoJo points the player has. This mode is not initially available and completing at least one Super Story Mode fight is required to unlock it. Gallery Mode contains extras such as a Sound Test, a Stage Viewer, Story Dramas, concept art, illustrations by Araki, and a character model viewer that includes unplayable and unused characters. The Gallery Mode is set inside Diavolo's motel room from Chapter 540.
  4. Options: Game options, including sound, control, and auto-save settings.

Secret Factors

A notable feature returning from Heritage for the Future's PS1 version is Secret Factors, side objectives scattered throughout each stage. Each stage can have anywhere between one to four Secret Factors; playing out each battle like in the manga will activate these Factors. Once activated, Secret Factors increase the player character's health and Stand endurance, as well as heavily influence the stage results. Many Secret Factors also give the player advantages ranging from disabling certain enemy attacks to outright winning the battle instantly. A counter next to the player's health displays the Secret Factor level, which maxes out at 10: at maximum Secret Factor level, the health and Stand gauges will have doubled in length. There are multiple occasions where Secret Factors must be done in a specific order to achieve them all.

Super Story Mode

Following the events of Vento Aureo, the game's main mode has 22 chapters (21 playable and 1 consisting entirely of cutscenes). In each chapter, the player faces a different opponent.

Gallery

Other Characters

A handful of characters do not appear in the main gameplay of Super Story Mode; instead, they appear as part of the Story Dramas, during cutscenes, or simply as character models within Gallery Mode.

Koichi's luggage as seen in Chapter 8-2
Koichi's luggage shown in the manga
  • Polpo, like in canon, does not appear in any battle, only appearing in manga-style cutscenes.
  • Notorious B.I.G's user, Carne, does not appear in the game or in Story Dramas.
  • Mario Zucchero appears in Story Drama 2, which adapts the latter half of Moody Blues' Retaliation. His model can be seen in the Model Viewer.
  • Sale appears in Story Drama 3, during the final showdown of Enter Sex Pistols.
  • Melone appears in Story Drama 4, an excerpt of Baby Face.
  • Squalo and Tiziano appear in Story Drama 5, adapting a scene from Clash and Talking Head. They also appear in one of the Audio Dramas featured on the game's soundtrack. In addition, their models can be seen in the Model Viewer.
  • Scolippi appears in Story Drama 1, which adapts the interrogation scene from Sleeping Slaves.
  • Risotto Nero appears during a manga-style cutscene in Chapter 9-1, where he is found dead by Bucciarati and Narancia. He also features in an Audio Drama on the game's soundtrack, and his model can be seen in the Model Viewer.
  • Luca appears in one of the opening cutscenes, reprising his role from the manga: he attempts to take money from Giorno, only to be swiftly defeated. His model can be seen in the Model Viewer.
  • Coco Jumbo appears during cutscenes, reprising its role in the original story. It can be seen in Chapter 5-1, though it functions as a prop and does not affect either combatant.
  • Koichi Hirose is completely removed from the story. Footage from early builds of the game feature him and Echoes ACT3 as full 3D models, but he was cut when the developers decided to focus on the conflict of Team Bucciarati vs. Diavolo. Koichi does feature in an Audio Drama on the game's soundtrack, however. His luggage is included as one of the falling props in Chapter 8-2, as an Easter egg.
  • Jonathan Joestar, Jotaro Kujo, Josuke Higashikata, and an elderly Joseph Joestar appear in the game's demo cutscene as images above Giorno, representing the Joestar bloodline and how Giorno takes after them. They also appear in the game's prologue, in panels from the manga. Furthermore, Jotaro Kujo features in an Audio Drama on the game's soundtrack.
  • DIO appears in the game's demo cutscene in a photograph inside Giorno's wallet. He also appears in the game's prologue.
  • Will A. Zeppeli, Mark, Wamuu, Esidisi, Kars, Muhammad Avdol, Jean Pierre Polnareff, Iggy, Okuyasu Nijimura, Hayato Kawajiri, and Yoshikage Kira make brief appearances in the game's prologue, as part of panels taken from the manga. Caesar Anthonio Zeppeli, Lisa Lisa, and Holy Kujo are also mentioned in the prologue. Technically, the prologue cutscene marks the video game debuts of Will Zeppeli, Mark, Wamuu, Kars, Okuyasu, Hayato, and Kira.

Development

The development of a Part 5 JoJo game for the PlayStation 2, simply known as "JoJo's Bizarre Adventure" (ジョジョの奇妙な冒険 JoJo no Kimyō na Bōken), was first announced at TGS 2001 on March 30, 2001. During the event, a short clip showing an early version of the game's models and stages was presented. Notably, the clip featured Koichi Hirose, who was later cut from the game. Unlike the other games on display at Capcom's PlayStation 2 booth, JoJo was one of the only one not to feature gameplay of any sort.[2]

News about the game's development would later resurface when it was re-announced at a Capcom vs. SNK 2 tournament on January 13, 2002, in Takeshiba, Tokyo. At the tournament, a video message from Hirohiko Araki was played, where he announced "JoJo's Bizarre Adventure: Golden Whirlwind" (ジョジョの奇妙な冒険 黄金の旋風 JoJo no Kimyō na Bōken Ōgon no Kaze) and "Auto Modellista," which were both scheduled to be released in 2002. Along with the new title, a video showing a more complete version of the game was demonstrated, featuring models and assets closer to the ones found in the final game. In the video, Araki also remarked on the amazing expressiveness of 3D, saying that, "Thanks to how easy it handles and the dedication of Capcom's development team, I'm looking forward to being able to play this game again."

The second game that Araki announced, Auto Modellista, was a racing game being developed by Capcom on the same engine as Golden Whirlwind, sharing similar cel-shaded graphics and visuals. At the end of the video, Araki also said, "Capcom is very particular about their work, so I'm expecting great things from them. This game will make you feel as if you were traveling alongside JoJo. You never know what will happen next."[3][4]

International Release

The game was set to be released worldwide on October 2002 and was presented at Electronic Entertainment Expo (E3) 2002, titled simply as GioGio's Bizarre Adventure. The release was eventually canceled due to unknown reasons.

It would not be until JoJo's Bizarre Adventure: All Star Battle from CyberConnect2 and Bandai Namco that another JoJo game would see an international release, the first being Heritage for the Future, also a Capcom product.

Reception

On release, Famitsu magazine scored the game a 31 out of 40.

Videos

Commercials
Voice Clips
Unused Content

Trivia

  • Polnareff's stage's music is an orchestrated version of his theme from Heritage for the Future; the cutscene music track "Introduction -Demo-" is a remix of the Enemy Introduction theme from the same game's Story Mode.
  • This is the first game in its time to mention every previous JoJo protagonist from Parts 1 to 5, as Jonathan, Joseph (Part 3 appearance), Jotaro (Part 4 appearance), and Josuke appear as transparent visions above Giorno representing his inheriting their "golden spirit."
  • Some of the voice actors on GioGio PS2 return to provide their voices to other characters in future JoJo's Bizarre Adventure media.
  • This game marks the second time anything related to Part 5 appears in other media. The first time was with Chariot Requiem's appearance during Polnareff's Level 3 super in Heritage for the Future.
  • Beta pictures show Giorno with a different model, particularly visible in his face. He was polished before the game's release.

References

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