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The international Steam version and Japanese console versions of the game released on September 1, 2022, with the international console versions and Japanese Steam version releasing the following day. As of January 31, 2023, it was made available on the Microsoft Store, being playable for free on Xbox Game Pass for a limited time or purchasable separately.
JoJo's Bizarre Adventure: All-Star Battle R was first announced by Sony as part of the PlayStation State of Play event on March 9, 2022, with a release date of early fall of that same year. It was also later announced by Bandai Namco that the game would be available on the Nintendo Switch, Steam, Xbox Series X|S, and the Xbox One. The color palettes and designs of Part 1 to Part 6 characters in All-Star Battle R are noticeably different from those of the original All-Star Battle, having been modified to closely follow the looks in the various anime adaptations of the series. In addition, the available Japanese voice actors working on the anime reprise their roles in All-Star Battle R.
All-Star Battle R released with a Standard Edition, Digital Deluxe Edition, and Collector's Bundle. The Standard Edition only includes the game, while the Digital Deluxe Edition includes the full game, the first season pass, and a color set for Jonathan, Joseph, Jotaro, Josuke, and Giorno, based on their white outfits in the JOESTAR The Inherited Soul event. The Collector's Bundle includes the full game, the special event color set from the Digital Deluxe Edition, and a Special Color version of the Grandista series Jolyne Cujoh 10 inch statue. The European version also includes a Jolyne Cujoh prison plate, the season pass, and a collector's box. The Japanese version also includes the digital soundtrack and has the option to get the bundle with or without the season pass. Later, alongside the announcement of the Season Pass 2, an Ultimate Edition of the game was announced and is slated for release on June 14, 2023. This version of the game includes the full game, the first and second season passes, and the special event color set from the Digital Deluxe Edition.
An early-access demo for the game, exclusive to the PlayStation 4 and PlayStation 5, was released for the public on June 16, 2022 and was available to play until June 22, 2022. The only playable characters in the demo were Jonathan, Jotaro, DIO, and Jolyne. Online Mode and Practice Mode were the only two playable modes. A new demo featuring Jotaro, Jolyne, Ermes Costello, and Foo Fighters was available exclusively at Anime Expo 2022, from July 1 to July 4, 2022. A new stage was featured, called the Everglades, which portrays the farm of the Green Dolphin Street Prison. The demo was only playable against CPU, with no multiplayer available.
Currently, a demo is available for the full game, featuring, like the EVO 2022 demo, only the Versus and Practice modes (on top of Options). Unlike the EVO 2022 demo, there are only 5 playable characters, being Joseph, Jotaro, Jolyne, DIO, and Yoshikage Kira. Further restrictions include the absences of Customize Mode, Stage Select, special outfits, and gold. Furthermore, save data from the demo version is not transferrable to the game's full version.
The gameplay of All-Star Battle R is based on the one-vs-one 2.5D fighting game style of All-Star Battle. Mechanics such as Easy Beat, Stylish Evade, Heat Heart Attack and Rush Mode return in this game with slight differences.
An additional gameplay mechanic named Support Attack (アシストシステム, Ashisuto Shisutemu, lit. "Assist System") allows players to summon a second character during a match, allowing them to chain together longer combos, set traps, or use long-range attacks as an Assault Assist. Assist characters can also be used to break an opponent's combo with a Reversal Assist, though this produces a longer cooldown (shown by the assist character's icon being tinted red). The lights below an assist character's icon act as an indicator of how many more times they can be used within the round, with the maximum number of lights differing by character. Each character has a unique assist attack that falls into one of several types, creating a new layer of strategy when selecting characters.
In addition to Support Attack, another gameplay mechanic by the name of Stylish Guard (スタイリッシュガード, Sutairisshu Gādo) has been added, allowing players to buffer a Stylish Evade until it is triggered by an attack (similarly to many characters' counter moves). This allows players to create an opening to counterattack, but the move's reliance on predicting the opponent's attack and immobilization of the character performing it serve as drawbacks.
Beyond the new game mechanics, a number of other elements have been tweaked compared to the original All-Star Battle:
Improved framerate: The framerate of the game has been doubled to run at 60 FPS on both consoles and PC, with the exception of the Switch version, which is still locked at 30 FPS.
Improved game speed: The time it takes to perform an attack has been decreased, resulting in faster battles than the original game.
Added hitstops: Hitstop is a fighting game term: when you strike the opponent, both parties momentarily freeze, emphasizing the power of impact. Attacks and guards now implement this feature, making the game feel smoother and more tactical than the original All-Star Battle.
Added input buffers: Relaxed the number of input frames available before the next action. Thus, players can now chain attacks more easily than before.
Added dash jumps: The player can jump while dashing, allowing them to jump at a lower height than a normal jump.
Improved movement speed: All characters have had their walk speed increased. However, the animations have not been sped up, causing characters to appear to slide across the ground as they walk. The extent of this graphical oddity varies by character.
Simplified move commands: Intermediary command inputs (such as the ↘ in ↓↘→) can now be omitted, making it easier to activate skills.
Attack adjustments: The behaviors and power of some techniques have been adjusted. Notably, the power and Heart Heat Gauge cost of a character's Great Heat Attack now changes depending on the amount of gauges accumulated: two gauges grant 100% power, 2.5 gauges grant 120% power, and 3 gauges grant 150% power.
Ripple move cost increase: Barring moves that drain the Heart Heat Gauge, Ripple moves have had their cost universally increased to half a bar of Heart Heat Gauge, forcing characters that utilize the Ripple Style to be more careful with their Heart Heat usage.
After receiving feedback from the Early Access Demo survey, more features were adjusted:
Camera-shift taunt adjustment: A full camera-shift taunt can now only be performed once per match, and any subsequent attempts will activate a normal, cosmetic taunt. On the other hand, the amount of Heart Heat Gauge depleted has been increased from one tenth of a bar of Heart Heat Gauge to a full bar.
Assist type cost split: Assault Assists and Reversal Assists now have individual cooldowns and numbers of uses per round. Assault Assists are represented by circular pink nodes, while Reversal Assists are represented by diamond-shaped blue nodes.
Practice Mode overhaul: Practice Mode now features a variety of new options. Players can now quickly reset by pressing the pause and taunt buttons simultaneously, change round-start positions, and even record actions for the Player 2/computer-controlled enemy to execute.
The version 2.0 update to the game on June 11, 2023 added a Standby Practice option to the game's Online Mode, allowing players to sharpen their skills in Practice Mode while searching for online opponents. Upon finding an opponent, the player can accept or deny a match directly from Standby Practice; this confirmation prompt can be turned off by the player if they wish to automatically accept any challengers.
Command list redesign: Descriptions for each ability in the command list can now be read instantly in a pop-up, instead of having to wait for the sentence to automatically scroll across the screen horizontally.
Costume previews: Alternate colors and costumes can now be previewed on the character select screen before battle.
Animated victory poses: Character victory poses now perform a brief animation, like in Eyes of Heaven, unlike the static poses of the original game.
Name Changes: Localized versions of the game have had certain names altered from their prior localizations in the original game and its successor, mainly to coincide with the anime. Notable changes for both returning and new characters include:
For unknown reasons, Lisa Lisa's name has been changed to "Lisa Lisa (Elizabeth)."
For unknown reasons, in the French localization, Anasui is renamed to "Narcisso Annasui," despite the anime's French dub using the name "Narciso Anastasia."
C-MOON is now renamed to "See Moon" rather than "Full Moon."
The "Along the Philadelphia Coastline" stage is renamed to "Philadelphia Seaside" rather than "Philadelphia Countryside," matching Eyes of Heaven.
Sound changes: The time-stop sound effect across all characters with the ability has been changed to the one used in Eyes of Heaven, despite the original game's sound effect being used in Jotaro and DIO's character trailers and the game's demos. Diavolo's time-skip sound effect has also been altered to more closely resemble the anime.
Publicity art changes: The game's updated publicity art for Dio Brando, Caesar Anthonio Zeppeli, and Lisa Lisa use their poses from Eyes of Heaven instead of the original game. Additionally, Diego Brando's publicity art uses the pose from Parallel World Diego's Eyes of Heaven publicity art. As such, Parallel World Diego's publicity art for this game uses an original pose.
The game does not support cross-play between different platforms. However, PlayStation 4 and PlayStation 5 players will be able to play against one another. Xbox Series X/S and Xbox One will also be able to play against each other.
The Nintendo Switch version can also play multiplayer offline through local communication by wirelessly connecting with another Nintendo Switch. It is not possible to play by using the Joy-Con sideways, so each player needs their own set of Joy-Cons.
There are currently seven paid DLC characters planned for All-Star Battle R in two separate season passes. The first paid DLC character, Risotto Nero, released on October 27, 2022.[notes 1] The second DLC character, Rudol von Stroheim, followed suit on February 2, 2023.[notes 2] The third DLC character, Keicho Nijimura, released on March 24, 2023.[notes 3] The final DLC character, Parallel World Diego, released on June 16, 2023.[notes 4] Alongside the release of Parallel World Diego's character trailer was the announcement of a second season pass containing three additional DLC characters and another pass-exclusive costume. The first DLC character of the second pass and the fifth overall, Leone Abbacchio, released on September 1, 2023.[notes 5] The two remaining DLC characters included in the second pass originate from Diamond is Unbreakable and JoJolion, and are scheduled to release in mid-to-late autumn and late winter respectively.
Weather Report and Enrico Pucci (Final), a separate version of Enrico Pucci that includes use of the Stands C-MOON and Made in Heaven, were announced on November 25, 2022 alongside the Kennedy Space Center stage from the original All-Star Battle. All three were released as part of a free update on December 1, 2022. A version of Pucci more closely reflecting the original game had previously been announced in August 2022, prior to the game's launch.
Each season pass grants early access to the characters within the pass two days before release. The first season pass also includes two exclusive alternate outfits ("Rohan Kishibe First Appearance Costume" and "Muhammad Avdol's Father? Costume"), while the second includes another exclusive alternate outfit ("Giorno Giovanna Haruno Shiobana Costume"). The Digital Deluxe Edition includes the first season pass along with an additional set of "The Animation Special Event" costumes for Jonathan, Joseph, Jotaro, Josuke, and Giorno based on the white outfit designs featured during 2021's JOESTAR The Inherited Soul event. The Ultimate Edition includes everything in the Digital Deluxe Edition along with the second season pass. Pre-orders for any version of the game also received a bonus Green Dolphin Street State Prison Jacket costume for Jolyne, which was later made available for purchase.
The player can play through over 100 pre-arranged fights in this game mode.
The fights are divided between Normal Battles, which adapt situations from the original series; Extra Battles, which use scenarios that do not appear in the original work; and Boss Battles, which only unlock once a certain number of other panels are cleared. Both types of battles reward the player with items such as sound effects, taunts, poses, character color tints, special alternate costumes, artwork, and music. The guide character for this mode is Emporio Alnino.
Arcade Mode (アーケードモード, Ākēdo Mōdo)
This mode allows players to take on a set of consecutive battles to obtain gold and high scores. Occasionally, Harvest appears in this mode, boosting the amount of gold earned by the player. The guide character for this mode is the Part 5 version of Jean Pierre Polnareff. Arcade is split into two modes, Challenge Battle (チャレンジバトル, Charenji Batoru) and Endless Battle (エンドレスバトル, Endoresu Batoru).
Challenge Battle (チャレンジバトル, Charenji Batoru)
In Challenge Battle, the player participates in a gauntlet of eight battles against randomized computer opponents. After the final opponent, the player is graded based on their total performance. Additional gold may be awarded if the player reaches the top rank with enough characters.
Endless Battle (エンドレスバトル, Endoresu Batoru)
In Endless Mode, the player takes on an endless series of battles, fighting on until they are defeated. After each victory, some health is restored based on the player's performance.
Versus Mode (バーサスモード, Bāsasu Mōdo)
This mode allows the player to freely battle computer-controlled characters or other players in local multiplayer. The guide character for this mode is Ringo Roadagain. The mode is divided into three sub-modes:
Single Battle (シングルバトル, Shinguru Batoru): The game's normal battle mode. The player can fight against the computer or another human being, or watch two computer-controlled characters battle.
Team Battle Mode (チームバトルモード, Chīmu Batoru Mōdo): Team Battle allows for 3-on-3 matches, with separate battle rule settings set for each match-up. Including Assist characters, up to 12 characters can participate in a single battle. There are two types of team battles:
Knockout: Both teams battle on shared health bars that persist between rounds.
Total Points: Both teams fight three battles, changing characters between rounds.
Tournament Mode (トーナメントモード, Tōnamento Mōdo): Up to eight players can participate in this mode, with computer characters filling any empty positions. Each tournament lasts three rounds, with the overall winner claiming a reward in gold.
Online Mode (オンラインモード, Onrain Mōdo)
The player can take on online opponents in ranked and unranked matches in this mode. Connections between players are dependent on the platform the game is being played on. In addition to gold and ranking status, the player may also earn special rewards in this mode by fulfilling the current online campaign missions. The guide character for this mode is Ringo Roadagain. This mode is divided into four sub-modes:
Player Match (プレイヤーマッチ, Pureiyā Matchi): The player can battle online without having to worry about their competitive ranking.
Ranked Match (ランクマッチ, Rank Matchi, lit. "Rank Match"): The player can battle online to improve their competitive ranking.
Ranking (ランキング, Rankingu): The player can check their competitive ranking relative to their friends, to their region, and to the worldwide community.
Online Mission (オンラインミッション, Onrain Misshon): The player can check the current online campaign's missions and the rewards for completing them.
Practice Mode (プラクティスモード, Purakutisu Mōdo)
The player can practice character attacks, skills, and combos using various battle settings. The computer opponent's behavior can be set to various settings, including one which allows a second player to join the practice session. Other settings that can be altered in Practice Mode are computer difficulty level, damage and input displays, automatic guarding, and both characters' Heart Heat Gauge level. The guide characters for this mode are Messina and Loggins.
Customize Mode (カスタマイズモード, Kasutamaizu Mōdo)
This mode allows the player to customize characters' taunt and victory poses using voice lines and onomatopoeia earned in other modes. The player can also customize the Player Card representing them in online matches. The guide character for this mode is Daniel J. D'Arby.
The player can purchase and view voice lines, music tracks, concept art, and unlocked poses and costumes using gold earned in the other modes. The guide character for this mode is Emporio Alnino. This mode contains five sub-modes.
Gallery Shop (ギャラリーショップ, Gyararī Shoppu)
The player can buy artwork, models, sounds, and cosmetic items here. The guide character for this mode is Wang Chan.
Model Viewer (モデル ビューア, Moderu Byūa)
This mode provides a 3D viewer for models you have purchased in the Gallery Shop, collected in All-Star Battle Mode, received through DLC, or obtained by other means. The guide character for this mode is Telence T. D'Arby.
Art Viewer (アートビューア, Āto Byūa)
This mode allows you to view the artwork you have bought or collected throughout the game. The guide characters for this mode are Oingo and Boingo.
Sound Test (サウンドテスト, Saundo Tesuto)
This mode allows you to use Moody Blues to play any music and voice lines you own. Naturally, the guide character for this mode is Leone Abbacchio.
This mode allows the player to customize the game's settings, including volume levels, graphics, Easy Beat, and subtitles. This mode is also directly accessible from the title screen. The guide character for this mode is Melone.
All stages from the original All-Star Battle are available. Additional stages have also been added to the game, including several from Eyes of Heaven. The Stage Hazard and Situation Finish mechanics have returned as well, and new Stage Hazards and Situation Finishes have been added to the game's new stages.
Wilson Phillips's car drives through the players on DIO's orders. This Stage Gimmick will not occur if DIO is one of the combatants.
If hit towards the water tower, in the same direction as the corner lampost, the loser is sent flying and crashes into it, recreating Noriaki Kakyoin's death scene.
★ Cairo Overpass (カイロ陸橋, Kairo Rikkyō): Cairo(While the Cairo Overpass stage did appear in Eyes of Heaven, it was exclusive to the game's Story Mode, where it appeared in cutscenes and the opening battle.)
After briefly stopping time, DIO throws a barrage of knives at the combatants. This Stage Gimmick will not occur if DIO is one of the combatants.
If hit towards the side of the bridge with a burning car, time stops and a road roller lands on the loser. This Situation Finish will not occur if DIO is the one being KO'd. However, DIO can trigger the Situation Finish if he's KOing an opponent.
Echoes ACT2 hatches and creates three SFX on the ground. Any combatant that touches them is either set on fire or sent flying across the stage, depending on the SFX. This Stage Gimmick will not occur if Koichi Hirose is one of the combatants.
If hit towards the cape's cliff, the loser falls off, bounces off a rock marked with Echoes ACT2's SFX, and plunges into the sea. This Situation Finish will not occur if Koichi is the one being KO'd. However, Koichi can trigger the Situation Finish if he's KOing an opponent.
Yoshihiro Kira attacks characters with a knife, traveling along a curving path.
If hit towards Yoshikage Kira's stack of books, one of the books falls open to reveal Kira's various nail clipping records and a note declaring that he can't be stopped during months where his nails grow more than 30 cm.
C-MOON sends various objects falling to where the players are, causing Emporio Alnino to warn the combatants. This occurs an unlimited number of times.
If hit towards the platform's edge facing the spaceship, the loser hits their head on a railing and falls sideways towards the horizon.
This stage is only available as part of Enrico Pucci (Final)'s GHA, "Made in Heaven". After Pucci evolves C-MOON into Made in Heaven, the fight moves to outer space, with the players standing on a road of light representing the rapidly-progressing flow of time. This stage is the only stage that lacks a Stage Gimmick or Situation Finish of any kind.
If hit towards the Wall Eyes, the loser lands near Yasuho, who screams in surprise. Joshu then smashes their head in with a rock.
★ Denotes stages that are new to All-Star Battle R and did not appear in the original All-Star Battle.
JoJo's Bizarre Adventure: All-Star Battle R has a base roster of 51 playable characters, with two additional characters added in a post-launch update and at least 7 paid DLC characters planned. All characters from All-Star Battle return in the remaster. However, C-MOON and Made in Heaven have been removed from Enrico Pucci's moveset, which has been radically altered to compensate for the missing Stands. Both Stands were later re-added to the game as part of a separate version of the character.
Trish Una and Prosciutto were initially unofficially revealed, having been unintentionally included in game menus shown in promotional materials when the game was first announced. Alongside Ghiaccio, they were the final characters to be officially revealed at Gamescom on August 24, 2022. Pesci was also revealed to be included with Prosciutto as a duo character.
Weather Report and Enrico Pucci (Final) were revealed on November 25, 2022, along with the Kennedy Space Center stage. All three were made available for free as part of an update on December 1, 2022. A version of Pucci from the original All-Star Battle had been promised before launch.
Completed all panels of All-Star Battle Mode Part 1.
True warriors love friendship and respect!
Completed 1 panel of All-Star Battle Mode Part 2.
Completed all panels of All-Star Battle Mode Part 2.
Can't Hate The Guy
Completed 1 panel of All-Star Battle Mode Part 3.
Ain't beating them!
Completed 5 panels of All-Star Battle Mode Part 3.
Completed all panels of All-Star Battle Mode Part 3.
One hell of an experience!
Completed 1 panel of All-Star Battle Mode Part 4.
Diamond is Unbreakable
Completed all panels of All-Star Battle Mode Part 4.
First we need strength!
Completed 1 panel of All-Star Battle Mode Parte 5.
Completed all panels of All-Star Battle Mode Parte 5.
Completed 1 panel of All-Star Battle Mode Part 6.
Completed all panels of All-Star Battle Mode Part 6.
So this is the Real Man's World!
Completed 1 panel of All-Star Battle Mode Part 7.
Steel Ball Run
Completed all panels of All-Star Battle Mode Part 7.
This is a story about lifting a curse...
Completed 1 panel of All-Star Battle Mode Part 8.
Completed all panels of All-Star Battle Mode Part 8.
We'll train your arse off!
Completed a match in Single VS Battle.
Let's drink tea and have a nice chat, eh?
Purchased 100 gallery items.
Some words of praise would be nice!
Purchased 500 gallery items.
My heart resonates!
Landed an HHA.
Landed a GHA.
Landed an HHA using Easy Beat.
I knew I could count on you.
Landed an Assist.
Come prepared or not at all.
Pulled off a zoomed-in taunt.
Pulled off a Stylish Evade.
That's the look of a real man!
Pulled off a Flash Cancel.
The hell is this, a punching contest?
Activated Rush Mode.
So you saw it...
Completed a Secret Mission for the first time.
You! You were looking!
Completed 30 Secret Missions.
You've mastered this game, haven't you!
Completed 50 Secret Missions.
An Adventurer is the only thing you can be!
Set off an arena gimmick for the first time.
Whoa! Look out above you!
Set off all arena gimmicks.
Sucks to be you!
You or an opponent were hit by an arena gimmick for the first time.
Got hit by all arena gimmicks.
Pulled off a Dramatic Finish for the first time.
Don't come near me!
Pulled off all Dramatic Finishes.
I... I'm so happy!
Complete 1 Challenge Battle.
Your "end" has no ending!
Won 10 times in a row in Endless Battle.
There can be only one!
Won Tournament for the first time.
A million-to-one luck-sucking leech!
Won Tournament on all difficulties.
This is... The World!
Participated in an Online match.
I've gotta get them before they get me!
Ranked up in Ranked Match.
I reject my humanity!
Participated in 100 Online matches.
There are currently 12 weekly online events planned, with the first coinciding with the game's launch on September 1, 2022. After the 12th event concludes, the events will loop from the start. Any cosmetic reward not obtained during the event's first run can be purchased later in the Gallery Shop.