Joseph Joestar (ジョセフ・ジョースター, Josefu Jōsutā) is the main protagonist of the second part of the JoJo's Bizarre Adventure series, Battle Tendency, and the second JoJo of the series. He also appears as a primary ally in Stardust Crusaders, and a secondary ally in Diamond is Unbreakable.
As the grandson of Jonathan Joestar, Joseph is a natural-born Ripple user and eventual Stand user, wielding the psychic photographic Stand, Hermit Purple. An exuberant troublemaker with an exceptional talent for trickery, Joseph meets the fantastic threats approaching him throughout his life with initiative and impressive ingenuity, battling vampires, the Pillar Men, and malevolent Stand users.
Joseph is the second most recurring JoJo in the series after his grandson Jotaro Kujo. He is also the father of Josuke Higashikata, the protagonist of Diamond is Unbreakable.
Appearance
Battle Tendency
Joseph is 18 years old, tall (195 cm/6'5"), and powerfully built, with light eyes. He has short, dark, and unkempt hair, parts of his bangs shooting outwards in spikes, apart from which he closely resembles his grandfather Jonathan Joestar. Suzi Q finds his mouth weird looking, and an Esidisi-possessed-Suzi Q bizarrely calls him handsome.[10]
Joseph's primary outfit is relatively minimal and pragmatic. He wears a tank top cut above the navel, gloves studded at the knuckles, fitting pants with a leather belt, and knee-high leather boots. In Switzerland, he dons a long, broad, striped scarf; and later, as a posthumous gift from Caesar, a long, thin headband patterned with a row of tessellated triangles.
Initially, he wears a white collared shirt with a tie and suspenders, and a greatcoat chequered across the shoulders. During the fight against Straizo, Joseph uses an M1928 Thompson submachine gun with a 50-round drum magazine. Other articles include an aviator's hat (as motorcycle gear), a knit cap, and a breathing mask designed for Ripple training. After Kars cuts off his left hand, Joseph has it replaced with a mechanical prosthetic, courtesy of Stroheim, which can already convincingly mimic human movements.
Joseph's resemblance to Jonathan was a result of the times, as having the main character die was unprecedented in a Weekly Shonen Jump story so Araki thought it'd be fitting to make the next protagonist resemble the last one to ease readers into the story.[11] Later depictions of Joseph include the aviator hat and goggles, both of which were permanently added to differentiate him from Jonathan and compliment the overall "mechanical feel" brought about by the various planes and motorcycles present in Part 2.[11]
Outfits
A shirt with frills around a popped collar and a bowtie. Joseph wears this at the age of 13 in Speedwagon's flashback. The shirt was a gift from Erina and Joseph bursts into a fit of rage after hijackers get blood on it.
This is the same as his initial outfit but without his jacket and hat. The sleeves on the shirt are also unrolled and there is a buckle on the side of its upper arms. He wears this in the restaurant he goes to with Erina and Smokey.
A tee-shirt, a buttoned jacket with a collar, fingerless gloves, and jeans with zippers down the sides. Joseph wears this while fighting Straizo. This is a manga-only outfit; in the anime Joseph wears his initial outfit.
A german military outfit with a tee-shirt, an overcoat, military boots, and an army helmet. Joseph wears this after looting German guards and uses it to sneak into Stroheim's military base in Mexico.
This is the same outfit as the previous stolen military outfit but Joseph wears gloves and takes off his overcoat. Joseph wears this during his fight against Santana.
A collared shirt with a tie, a formal plaid sweater, pants, and suspenders. Joseph wears this while encountering Caesar for the first time in an Italian restaurant. This is a manga-exclusive outfit; in the anime Joseph wears the sweater outfit he wore while first encountering the Pillar Men.
A short-sleeved jacket with a stripe design on the left side and the shoulders, fingerless gloves that reach the forearm, and baggy pants with a belt that tuck into laced boots. Joseph wears this in the altercation with Caesar near a fountain in Italy. This is a manga-exclusive outfit; in the anime Joseph wears the sweater outfit he wore while first encountering the Pillar Men.
A tight, high-collared shirt under a crop-top vest that covers the shoulders, cargo pants with a belt, boots, and fingerless gloves with straps around the wrist. In some panels the vest is replaced with a circular backpack. Eventually Lisa Lisa also puts the breathing apparatus on Joseph. He wears this outfit while meeting Lisa Lisa for the first time and during the beginning of his training on Hell Climb Pillar.
During Joseph's time on Hell Climb Pillar, he attempts to climb the pillar with the vest he fashioned into a rope in his last outfit. Essentially this is the same outfit Joseph wears when he first arrives on Air Supplena Island but without the vest. Joseph wears this during his entire training period on the island. Later, during his fight with Esidisi, Joseph also wears a beanie with this outfit.
While on the chase for the Red Stone of Aja shipped out to Switzerland, Joseph adds a wide-brimmed fedora and an open jacket to his previous outfit.
This is the same as the previous Switzerland outfit but without the hat and jacket. Joseph wears this from the colosseum fight with Wamuu until the final fight with Kars, wherein he loses the scarf. This is the outfit Joseph wears the most in Battle Tendency.
Stardust Crusaders
At age 67, Joseph retains most of his health and muscularity, though his face displays his age. His hair is short and gray, and he sports a thick, well-trimmed beard.
During the group's journey to Egypt, he wears an outfit akin to the one worn by Indiana Jones: a fedora; a light, short-sleeved, buttonless shirt; khaki pants; dress shoes; and white gloves with dark wristbands concealing his prosthetic left hand (a result of his fight with Kars).[12]
At his introduction, he is seen wearing a trench coat and a turtleneck sweater with a red gem on the neck. During the Dark Blue Moon story arc, he wears a striped sailor shirt rolled up at the sleeves. It's shown during the 'Bastet' Mariah story arc that underneath his pants is a pair of polka dot boxers.
Outfits
A turtleneck, trench coat, jeans, a bolo tie, a wide-brimmed fedora, dress shoes, and gloves to cover his prosthetic hand. Joseph wears this on and off from his initial appearance in Part 3 until leaving Hong Kong and the crusaders' recruiting of Polnareff. Seemingly, this outfit is meant to resemble what he wears at the end of Part 2 as it's supposed to pick up directly after, but several design changes were made; notably the change of shirt and pants and the addition of a hat.
A collared shirt with an irregular diamond pattern, a tie, gloves, and khakis. Joseph wears this while on the plane when the crusaders are ambushed by Gray Fly.
A striped shirt, a collared overshirt, cargo pants, gloves, and arm cuffs. Joseph wears this from the hotel in Singapore until the crusaders reach Calcutta, India. In the colored manga this is the same outfit as his sea outfit, but in the anime the colors of his shirt's stripes change from red to blue.
Diamond is Unbreakable
At age 79, Joseph is now a rather frail old man, having deterred from longevity through Ripple due to a lack of motivation.[13] While his large stature is still apparent, he is hunched over and uses a cane.[14] His sunken face is covered in wrinkles and a properly maintained beard.
Joseph wears a diminutive pair of pince-nez spectacles, and a spotted, brimmed woolen hat with ear flaps reminiscent of a ushanka. His main attire consists of a thick trench coat, a collared shirt and tie, gloves, and baggy pants.
He is typically seen carrying Shizuka Joestar around town after the We Picked Up Something Crazy! story arc.
Color Schemes
Personality
Battle Tendency
In Battle Tendency, Joseph is a young, hotheaded, impetuous, and confrontational young man. Quick to violently respond to the slightest provocation, Joseph would often get into brawls growing up; prior to the events of the story, he had been imprisoned seven times and expelled once from school for fighting.[1] Having no respect for authority save of his grandmother's, and later Lisa Lisa's, Joseph has antagonized policemen[15] and mafiosi[16] alike. Furthermore, Joseph is a foul-mouthed individual and regularly taunts his enemies, enjoying aggravating them. He notably taunted Kars when he launched him into space, claiming to have again planned everything from the beginning just to antagonize him one last time.[17]
Joseph is a playful person and prefers fooling around over having any responsibility. By his own admission, his most hated sentences are "hard work" and "work hard",[18] and still had to be pushed to train his Ripple talent despite facing certain death if he didn't meet and fight Wamuu again. Joseph has a fairly goofy side and spends half of his fights enjoying having outsmarted his current enemy with incredibly zany schemes, which take his opponents by surprise by how silly said plans are at first sight. A show-off, Joseph loves being the center of attention and couldn't stand that his rival Caesar had a special technique.[19] With his prestidigitation talent, Joseph's boastful nature coupled with his love of pranks makes him an unpredictable force in battle.
At the beginning of his adventure, Joseph's one redeeming trait is his devotion to his family and friends. Joseph cares deeply for his grandmother Erina Joestar, and is deeply angered when a gangster has the nerve of mentioning Speedwagon's death before her, which upset her.[20] Joseph also cares for his "Uncle Speedwagon", who he considers like a father, and Speedwagon's disappearance pushed Joseph to go look for him in Mexico. Joseph also has a knack for befriending people. Despite having stolen his wallet, Joseph quickly befriended Smokey Brown and couldn't tolerate discrimination against him.[15] In the same way, Joseph befriended Caesar Zeppeli and Lisa Lisa even though they had difficult starts. Joseph even came to respect the Pillar Man Wamuu, and gave him a last salute as he died.[21]
Throughout Battle Tendency, although he never really lost his overall attitude, he did develop into a strong, focused hero. In accord with his dismissal of any kind of discipline, Joseph believes that trickery and cheating are fair game in a fight as long as it isn't needlessly cruel. This results in him being a rulebreaker and once earned him a scolding when he tried to climb the Hell Climb Pillar using a rope instead of with the Ripple as intended.[22] Joseph possesses a peculiar sense of honor, acknowledging Esidisi's underhanded moves as somewhat noble since he did them for his fellow Pillar Men.[23] However, when Kars backstabbed Lisa Lisa, Joseph was furious since he sullied the memory of his companion Wamuu.[24] Thus it could be said that Joseph values kinship dearly.
Joseph, being the outspoken individual that he is, does have a flirtatious side to him. He regularly comments on women's voluptuousness and was less than subtle with his advancements on his future wife Suzi Q. Joseph's antagonistic behavior toward Caesar when they first met may have been out of jealousy that he could seduce girls so easily. His perverted nature is ultimately revealed when Joseph decides to sneak a peek at a bathing Lisa Lisa, completely unaware that they were related, and was his mother, no less.[25] However, when Lisa Lisa practically revealed herself as his mother, Joseph was more concerned by her actual age.[26] It is stated that Joseph is picky about choosing a girlfriend, although her smarts don't matter as long as she is cute.[27]
It is revealed in flashbacks that Joseph collects comics and was a fan of Superman when he was young.[28] He becomes a fan of Rohan Kishibe's works when he is much older.
Stardust Crusaders
In Stardust Crusaders, Joseph has considerably mellowed out, having lost much of his aggression and laziness. Still irascible towards the Japanese in general, due to a Japanese man marrying his beloved daughter Holy,[8] Joseph is otherwise nice to his grandson and Noriaki Kakyoin. His self-confidence and penchant for befriending people are still present, notably with the appearance of his new friend Muhammad Avdol, and his tendency to approach the locals first and communicate with them, overall being the one to deal business with them. For instance, he takes it upon himself to order food in Hong Kong,[29] gladly approaches an Indian barman to try sugar cane juice,[30] tries to salute a hotel owner in Pakistan[31] as well as order doner kebab in Karachi.[32]
Joseph is much more responsible than in Battle Tendency, being more proactive in his quest to Egypt, and also sometimes reminding his younger companions of their goals when they are distracted. Years of peace and the appearance of the much stranger Stands means that Joseph lost some of his talents at outsmarting enemies, and is often the victim of the Stands he encounters. However, Joseph still has a few tricks left up his aged sleeve and is capable of outsmarting enemies, having successfully cheated against Telence D'Arby,[33] and figuring out The World time stop's limits.[34]
Joseph's goofy side is also still present, and his somewhat frequent failures at blending with the local culture and his struggle at battling Stands are a constant source of humor. Moreover, his boastful nature leads him to occasional goofs, such as misreading Chinese so much he orders dishes completely different from what he figured,[29] or pretending to know how to ride camels only to ridicule himself.[35] At the end of the saga, he demonstrates again his love for pranks, briefly making Jotaro believe that he was a resurrected DIO.[36]
Diamond is Unbreakable
In Diamond is Unbreakable, Joseph's advancing age has weakened his mind and he appears to have become somewhat senile. Joseph is now a pacified and even weak-willed man, even sadly accepting Josuke's demand that he not interact with Josuke's mother.[37] Despite this, Joseph is still a well-meaning old man who is willing to risk his life for others[38] and is nice enough to offer some counsel to Yukako about her crush.[39] Living in Morioh seems to have done him good, and at the end of the part, Joseph is more lively and happier, expressing confidence in the youth of Morioh at protecting the small town.[40]
Abilities
Ripple
- Main article: Ripple
Joseph inherited the Ripple and its capabilities from his grandfather, Jonathan Joestar, as well as his mother, Lisa Lisa. In addition, he uses techniques commonly present in stage magic to confuse his foes. After his Ripple training, Joseph frequently combines his Ripple with other objects to perform complex and creative attacks. Later in Stardust Crusaders, he shows that he is able use the Ripple in conjunction with his Stand, Hermit Purple. However, as he grew older, due to neglecting his Ripple training, he became unable to do the same things he was capable of when he was younger and ended up aging at a relatively normal pace.
Attacks
During his battle with the Pillar Men, Joseph had demonstrated several techniques similar to his grandfather's.
American Clackers
- Main article: Clackers
After pressing himself to come up with his own special attack, Joseph invented a fighting style that involved infusing the Ripple into a pair of normal American clackers. Once infused, the clackers become a lethal weapon, as the user is able to rip through an opponent's skin using them, and from there the Ripple can enter the body, thus inflicting massive damage. Because of their shape and aerodynamic design, someone who is trained in the clackers' use is able to easily maneuver them around their body, even having the ability to make them seemingly disappear by hiding them behind their back.[42] The clackers would end up being unusable after Wired Beck sliced the strings that were connected to both clackers.[43]
Other Equipment
Other than his Clackers, Joseph has used a number of other weapons and tools in conjunction with the Ripple and his strategic wit.
- He used Ripple to pop the cap off of a cola bottle at a corrupt police officer and two tequila bottles' corks against a pair of Nazi soldiers, in the form of high speed projectiles.
- He used a Tommy gun to shoot Straizo and then strike him with the stock charged with the Ripple. This was followed by secretively attaching a grenade to Straizo's scarf, the pin of which was attached by strings to the pins of several other grenades Joseph had managed to plant on Straizo's back.
- He used the yarn of a wool hat (which is highly conductive of the Ripple) to form a net underneath the spike-filled arena to use against Esidisi.
- He wielded a large war hammer in the chariot race against Wamuu, which he slathered in oil to improve its conduction of the Ripple. Joseph also used a heavy crossbow to fire a Ripple-charged iron ball at the wall of the arena, where it rode around the entire wall before launching off and hitting Wamuu from behind.
Stand
- Main article: Hermit Purple
Joseph's Stand, Hermit Purple, manifests itself as a tangle of thorny vines, which Joseph can wield as both a weapon and a hazardous defense. Furthermore, it has been shown to conduct the Ripple, which makes Hermit Purple one of the more effective Stands against those weak to it such as vampires. Joseph develops the Stand after DIO pierces Jonathan's body with the Arrow, upon which it responded to DIO and Enya awakening The World.
One of its special abilities is to use cameras, televisions and other things to perform a form of fortune telling referred to as spirit photography. When introduced, it was demonstrated that he had to smash an expensive Polaroid camera to do this, and the camera would dispense a picture of DIO. Later on he is seen using televisions for this ability without having to damage them.
Hermit Purple is also shown as being able to connect to electronics. Joseph can then check the electronics for tampering, or even control them (such as, he uses Hermit Purple on a TV, and can use it to change channels).
The Hermit card of the Tarot primarily gives a meaning of solitude, introspective, or soul-searching, which could symbolize Joseph's lifelong journey. It also carries a more direct meaning of teaching or advising, which is Joseph's main role in Part 3 on the subject of Stands.
Mastery
Joseph is quite adept at using his Stand, although he does so imperfectly. Joseph notably understands how versatile Hermit Purple's ability is and that it can be used on cameras, TV sets, and even dust to divine information. However during Stardust Crusaders, Joseph brutally breaks cameras to obtain spirit photographies whereas it is demonstrated that a simple tap will grant the same results.
Joseph also manages to exploit the vine-like nature of his Stand to its fullest, using it as a controllable rope to swing from place to place or tie enemies up. By combining it with the Ripple, Joseph also made Hermit Purple an effective but limited defense against DIO.
Acrobatics
Joseph is an exceptionally agile fighter, performing acrobatics on a regular basis.
Being quite athletic, Joseph distinguishes himself through feats of agility, in contrast to his grandfather Jonathan Joestar who performed feats of strength. He can for instance perform an aerial cartwheel when Esidisi grips his fist to escape the lock (all the while setting up a string to slice his arm),[46] has performed impressive jumps, for instance pole vaulting into Wamuu's chariot to escape being crushed[47] or a somersault while sliding underneath a layer of oil,[48] and has managed to perform corde lisse tricks against Kars.[49]
As he aged, Joseph's skills in that regard became less relevant, although he was still in shape and could still swing across rooftops with Hermit Purple.
Wit and Trickery
Joseph Joestar's mind is his deadliest and most valuable asset.
Joseph's favorite strategy is to psych out his opponents. To do so, he notably predicts what his enemies will say next or more commonly provokes them to unnerve them and make them predictable in their next move. Joseph is incredibly proficient in analyzing the personalities of those he faces and guessing information about them by observing small details about them, then shamelessly exploits any character flaw they have in order to return whatever they will be doing next against them, most commonly their overconfidence. Of note are particular quirks such as Wamuu's pride as a warrior or Kars's obsession for the Red Stone of Aja. However, Joseph is unknowingly as susceptible to these tactics as his opponents, leading him to be psyched out himself by Esidisi.
Having great prestidigitation skills, his goofy demeanor serving as the greatest distraction and facade he can rely on, Joseph is able to attack from unexpected angles or make critical moves under the guise of simple stupidity or ignorance; Joseph will often use one obvious strategy hiding another, more advanced one to fool and trap his opponents.
Joseph is maybe the most proficient man in the series at using his environment to his advantage, the Ripple increasing the danger and combative capability of any item he gets his hands on. Among others, Joseph has used mirrors, glass shots, hair, a well, pasta, pigeons, wool hats, icicles, pebbles, and an entire plane as tools and weapons to grasp the upper hand, each use having had applied efficiency and imagination. Joseph also keeps a number of tools handy just in case, concealing weapons on his person for when he expects danger.
When cornered, Joseph can still rely on his particularly quick wits to come up with a viable solution in an near-instant. The most successful instance being Joseph using the Red Stone of Aja to amplify Ultimate Kars's Ripple Attack so as to cause a volcanic eruption and send him into space.
Joseph's tendency to use so many tricks stems from his particular mindset. He considers that in combat, every move is fair-play with the exception of involving civilians and being needlessly cruel. Thus he isn't bound by any code and doesn't hesitate to flee, or cheat if the ends justify the means, as seen against the D'Arby brothers.
- Near-Death Survival Technique: After he lit his scarf on fire, Joseph told Kars that he was putting his life in danger so he would be pushed beyond his own limits to find a new technique before the flame reached him. This was actually part of a plan to trick Kars, who would be too distracted to notice Joseph's plan to save Lisa Lisa.
Secret Technique
The Joestar family's "secret technique". Usually utilized as a last resort, Joseph invented this move to use when battling the enemy seemed hopeless. It was also used by his grandson Jotaro later in the series during his fight against Rubber Soul.[50]
The secret technique consists of carefully and quickly retreating from the opponent, while keeping a close eye on surroundings for things to use to defeat or assist in defeating them. To the untrained eye, it looks like Joseph is simply running away like a coward, augmented by his panicked shouting when doing so, but in reality it was actually used to stall time in order for Joseph to formulate a plan. He will also use this technique to try to lure an enemy away from others.
Flying
Joseph is a proficient pilot despite having crashed four times in his life. He is able to fly a large range of planes from a small Cessna to a Junker and once saved the lives of his companions and civilians by controlling the crash of the passenger airplane they were on. It is unknown when and where Joseph learned to pilot, though it is possible that he figured it out in the instances where he was forced to control an aircraft.
Relationships
Family
- Jonathan Joestar: Joseph had no real knowledge of his grandfather prior to his battle with Straizo because of Speedwagon keeping the events of the past secret. However, Joseph holds great respect towards Jonathan due to his relationship with Erina and friendship with Speedwagon. When Caesar insults Jonathan, it enrages Joseph that he brought up the past. Joseph's respect for his grandfather is even more apparent in his later years, as he's shown to be angry that DIO is now using Jonathan's body as his own.
- Erina Joestar: Joseph and Erina are very close due to Erina having raised Joseph all his youth in the absence of his parents. Erina loves Joseph dearly but is quite severe with him because of his indiscipline. Prior to meeting Lisa Lisa, Joseph only respects her authority and is very attached to her, being angry and becoming physically violent that one would ruin a coat she gave him or that someone would even make her distraught.
- Lisa Lisa: Joseph never knew his mother and thought she died in an accident. He meets Lisa Lisa thinking she is an unrelated Ripple user and her severity and prowess in the Ripple quickly shut Joseph's arrogance and belligerence. Joseph respects Lisa Lisa's authority and becomes close to her, getting angry when Kars humiliates Lisa Lisa to get at him. Joseph also finds Lisa Lisa attractive and has opportunistically peeped on her, (unaware of their relation); he is notably dismayed to find that she is 50 years old and makes fun of her for it.
- Suzi Q: Joseph expresses some attraction towards Suzi Q upon meeting her early on in Battle Tendency, though does show some degree of exasperation at her airheadedness, notably when he realizes that she had not sent a telegram bearing news that he was alive to his family and friends. Both eventually marry and presumably live a happy life. It is shown that they enjoy teasing each other. Fifty years later into the marriage, Suzi Q is shown to trust her husband completely and believes that he had never failed her once. However, in Part 4, she is said to have been enraged when Joseph had an affair with Tomoko Higashikata. Her anger is mentioned again when Joseph brings home an adopted Shizuka, who Suzi Q initially believed to be another illegitimate child.
- Holy Kujo: Joseph is incredibly attached to his daughter and is shown to be very close to her. Both are comfortable enough to tickle each other in public, and Joseph developed a hatred toward Japanese people in general because of Sadao Kujo taking Holy to live in Japan, where he couldn't meet her or his grandson Jotaro very often. Being her father, he naturally cares for her, becoming angry at Jotaro for disrespecting her (despite the latter's good intentions for doing so) and immediately becoming worried for his daughter's health after seeing her affected harmfully by her own Stand.
- Sadao Kujo: While there is no on-screen interaction between them since he is the man who made his daughter move to Japan, Joseph presumably greatly disliked his son-in-law. As evidence of this, Joseph basically stated that Sadao was responsible for his hatred for the Japanese (with a few exceptions).
- Jotaro Kujo: Joseph is close to his grandson. Although Jotaro's aloofness makes their relationship difficult, Joseph's friendly nature makes it so they ultimately appreciate each other as family members, and Joseph trusts Jotaro's ability. Throughout the course of the series, he and Jotaro are able to get along more easily and eventually work together to defeat Telence T. D'Arby in DIO's mansion without even a need for words to understand the same plan of action. Joseph's apparent death and desecration by DIO notably enraged Jotaro. By the time of Part 4, Jotaro isn't as cold with Joseph, and Joseph confides more in Jotaro, sharing with him his observation of the spirit and will of the residents of Morioh.
- Josuke Higashikata: While his relationship with his illegitimate son got off to a difficult start, Joseph understands his son's concerns and follows through with them. He refrains from seeing Tomoko and understands his son's frustrations in keeping him from getting lost in town. Joseph does, however, earn Josuke's respect after risking his life to save Shizuka, and the two are regularly seen hanging out together during the rest of Part 4. Joseph respects his son's sense of justice and trusts that Josuke will protect Morioh. It doesn't stop Josuke from stealing Joseph's wallet.
- Shizuka Joestar: Joseph initially found Shizuka as a baby abandoned by her parents and decided to adopt her. When issues with Shizuka began to manifest and when Shizuka found her own life threatened by her powers, Joseph took up ways to calm those issues with makeup and slit his wrist to use the blood to find her respectively. Later, he is seen carrying her around as his own child and by the end of Part 4, brings her back to America to raise her as his own child.
Friends
- Robert E. O. Speedwagon: Despite his cheeky attitude, Joseph cared for Speedwagon, and viewed him as an uncle. When Joseph received news of Speedwagon's supposed death, he becomes enraged and attacks Straizo without a second thought. Similarly, when he receives news that Speedwagon was still alive, he is seen happily tearing up before rushing to the Nazi base in order to break him out.
- Smokey Brown: Despite having his wallet stolen by Smokey, Joseph bears him no ill will and actually helps bail him from the discriminating actions of the policemen who accost him, in the same manner, that his great-grandfather George Joestar did with Dario Brando. In a time when African Americans faced racial prejudice, Joseph backs up Smokey's rights to sit in a restaurant and beats up the man who insulted him. Smokey becomes grateful to Joseph for saving him and accompanies him throughout New York, and later with Speedwagon at Joseph's showdown with Kars.
- Caesar Anthonio Zeppeli: Due to their conflicting personalities, the two did not get along at all during their first encounter. It wasn't until their climb to the top of the pillar where Joseph began to respect Caesar's skills and gradually saw him as a fairly proficient partner during their 26-day training session. Their trust in each other grew to a point where Joseph expected Caesar to finish the missing link to the icicle chain after having fallen off the cliff during their first encounter with Kars. After Caesar's death by the hands of Wamuu, Joseph openly cried out in sorrow and promised to avenge him. After the announcement of the chariot race, Joseph donned Caesar's headband and during the final showdown used it to defeat Wamuu, claiming his reason for victory being that Caesar was with him the whole time.
- Rudol von Stroheim: Joseph's personality makes it so he judges other people based on their individual actions and "soul". Because of this, he was never prejudiced towards Rudol's occupation as a Nazi, even though he questioned whether he should be happy or not about him coming back from the death due to him being a Nazi and his arrogance.[51] During the battle against Santana, Joseph is shocked by Stroheim's selfless act of self-destruction and briefly mourns his supposed death. He teams up with Stroheim during the final battle with Kars, when Joseph kamikazes a plane into an active volcano. Having jumped out of the plane before then, Stroheim grabs hold of Joseph and sacrifices his own cybernetic legs to cushion the fall, thus saving both their lives. As a final gift to Joseph, he replaces his severed left hand with a mechanical one.
- Loggins: While the two have had limited onscreen interactions, Loggins personally trained Joseph in the Ripple. Although Joseph admitted to hating Loggins for putting him through hellish training, Joseph was primarily motivated to kill Esidisi to avenge Loggins. After the battle, Joseph thanks Loggins for 'torturing' him.
- Muhammad Avdol: Out of the group, Joseph presumably knew Avdol the longest, having met him in Egypt prior to the events of Part 3. Since then, Joseph has formed a good friendship with the Egyptian and had even trusted him to help Jotaro unlock the full potential of his Stand through force. During their later journey to Egypt, the two fought alongside each other on several occasions, one of the more memorable instances being their battle against Mariah. At the end of the series, alongside Polnareff and Jotaro, he mourns the death of his companion.
- Noriaki Kakyoin: Having joined them on their journey to Egypt, Kakyoin got along well with the rest of the group. While his interactions with Joseph specifically were minor, Joseph usually went to him to crack jokes and express his comedic nature (due to Kakyoin being able to tolerate it the most). Towards the end of the series, Kakyoin's last act before dying was shooting the clock tower with his Emerald Splash, in order to help Joseph discover the secret behind The World's ability to stop time. Joseph, whilst hiding his grief, responds by treating the message with upmost importance and swearing that Kakyoin's death would not be in vain.
- Jean Pierre Polnareff: Meeting as enemies, Polnareff joins the group during their journey to Egypt and gradually becomes good friends with everyone. At the end of Part 3, Joseph and Polnareff along with Jotaro mourn the loss of their friends. Joseph knew that Polnareff had no one in France, so he offered for him to come with him to America. Polnareff refused the offer, stating that despite being alone, France was his homeland. Joseph also mentions that it'd be lonely if Polnareff didn't come with him. Before leaving, the group embraces one last time, throwing out friendly insults, and promising to meet each other again sometime in the future.
- Iggy: When first introduced, Iggy acted much like a stray and initially hated everyone in the group. After the fight with N'Doul, he would willingly tag along with them, but during fights, he'd usually disappear. It wasn't until his fight with Pet Shop where his inner thoughts came to light; at this point, he seemed to understand Joseph was the leader of the group. While the interaction between the two was fairly minor, after sacrificing himself for Polnareff to defeat Vanilla Ice, Joseph and the group acknowledged his heroism and mourned his death along with the others.
- Tomoko Higashikata: Despite Joseph's dislike of the Japanese in his late 60s due to his daughter marrying one, Joseph had an affair with Tomoko in 1983 when he was 62 years old and had an illegitimate son with her, although he was unaware of his son until several years later. Joseph later respects Josuke's wishes to not talk to Tomoko and he only sees her from far away.
Enemies
- Straizo: Due to him claiming to have killed Speedwagon himself as well as trying to kill him and his grandmother, Joseph bore a great hatred toward Straizo. Straizo underestimated Joseph as a warrior, but at the end respected him enough to warn him about the incoming danger of the Pillar Men and reveal that Speedwagon was alive.
- Santana: The first of the Pillar Man Joseph encountered. It was him that allowed Joseph to prepare for the other three's defeat. Santana thought little of Joseph, but was intrigued by his Ripple ability and annoyed by his general demeanor. For his part, Joseph wanted to leave Santana alone, while teasing him and even entertaining the idea that he was neutral if not for the Nazis actions against him. However, Joseph's indifference transformed into belligerence when Santana attacked Speedwagon, using everything in his power at that time to defeat the Pillar Man.
- Donovan: During Joseph's journey through Mexico to find Speedwagon, he first encountered Donovan, who planned to capture him, after foiling a surprise attack. During their fight, Donovan seemingly had the upper hand on Joseph, only to be incapacitated by an exploding cactus. After interrogating him and having him confirm Speedwagon's status, Joseph tied the Nazi to a cactus to prevent him from escaping.
- Wired Beck: During Joseph and Lisa Lisa's search for the Pillar Men in the hotel, Wired Beck was sent by Kars to kill the two. Despite being startled by the vampire's abilities, Joseph looked down on Beck, finding his posturing annoying. After Lisa Lisa unceremoniously finished the fight, Joseph mocked the confused Beck moments before he disintegrated, proclaiming that he's done for.
- Wamuu: Ironically, one of the closest and most meaningful relationships Joseph shared was with Wamuu, whom he vowed to slay to avenge the death of Caesar. Though he already admires the Pillar Man's skill and cunning as a warrior, he truly comes to respect his nobility upon finding Caesar's blood bubble of antidote left intact by Wamuu to honor his opponent's bravery; and graciously returned the respect the ancient warrior afforded Caesar by easing the pain of his death with his own blood. The two men parted in warm mutual respect, and Joseph notably regards Wamuu as a friend enough to be enraged by Kars's ambush of Lisa Lisa, the sheer cowardice of which spat in the face of everything the proud and honorable warrior stood for in life.
- Esidisi: Initially, Joseph viewed him as an enemy for implanting a Wedding Ring of Death in his neck. After killing one of his masters, Esidisi was engaged in a duel by Joseph and fought him. Esidisi thought little of him and more than anyone else, proved a match for his wits. In the end, Joseph successfully outsmarted Esidisi and destroyed his body. Joseph became enraged when he possessed Suzi Q, and with help from Caesar, destroyed him. He eventually came to respect the Pillar Man for the extremes he went to in order to procure success for his comrades.
- Kars: Kars was initially just one of the Pillar Men to defeat in Joseph's eyes. Likewise, Joseph merely was a Ripple user to kill to Kars's own. The former was annoyed by the latter's tendency to use unpredictable tactics until the former cheated in his duel with Lisa Lisa, dishonoring the pride of his comrades in the process. Joseph then came to intensely hate him for his underhanded methods and once he became the Ultimate Thing, Joseph made great efforts in order to defeat him, including trying to send him into a volcano at the cost of his own life. Kars responded by cutting off Joseph's left arm and their fight ended in Joseph unintentionally sending Kars out into space, but not before mocking him one last time.
- Nena: Nena is one of many Stand users sent by DIO to kill him, Nena would constantly mock Joseph for his age and was shocked when he outsmarted her, allowing him to once again use his trick of predicting an opponent's next line.
- Steely Dan: Dan and Joseph first met in a haggling contest (which Dan won), but after Dan's identity is revealed, he infected Joseph with his Stand and used him as a hostage so the others wouldn't attack him. Through his Stand, Dan unknowingly though not unintentionally embarrasses Joseph in public, forcing him to attract a crowd. After Kakyoin and Polnareff free Joseph of his control, Jotaro gets revenge for him.
- Mariah: Mariah is one of many Stand users sent by DIO to kill him, during their confrontation, Mariah magnetized Joseph and Avdol using her Stand ability, then tried to kill them using their resulting handicap. Despite their antagonism and wide age gap, Mariah finds the older Joseph attractive and states she might've become his lover if she didn't find DIO more attractive.
- DIO: At first, Joseph was unaware of his existence due to Speedwagon making sure to keep the secret of the Vampire's existence prior to his battle with Straizo. He eventually learned the whole truth and came to despise the villain for using his grandfather, Jonathan's body as well as causing his daughter Holy to become deathly ill due to his presence. He embarked on a mission alongside his grandson, Jotaro to find DIO and kill him in order to save Holy.
Chapters / Episodes
- Chapter 45: Joseph Joestar of New York, Part 1
- Chapter 46: Joseph Joestar of New York, Part 2 (Flashback)
- Chapter 47: Joseph Joestar of New York, Part 3
- Chapter 48: Straizo vs. Joseph, Part 1
- Chapter 49: Straizo vs. Joseph, Part 2
- Chapter 50: Straizo vs. Joseph, Part 3
- Chapter 51: Straizo vs. Joseph, Part 4
- Chapter 52: Straizo vs. Joseph, Part 5
- Chapter 53: The Pillar Man
- Chapter 55: The Pillar Man, Santana, Part 2
- Chapter 56: The Pillar Man, Santana, Part 3
- Chapter 57: The Pillar Man, Santana, Part 4
- Chapter 58: The Pillar Man, Santana, Part 5
- Chapter 59: The Pillar Man, Santana, Part 6
- Chapter 60: The Pillar Man, Santana, Part 7
- Chapter 61: The Pillar Man, Santana, Part 8
- Chapter 62: The Pillar Man, Santana, Part 9
- Chapter 63: Joseph Joestar of Rome
- Chapter 64: The Red Stone of Aja
- Chapter 65: Ultimate Warriors from Ancient Times, Part 1
- Chapter 66: Ultimate Warriors from Ancient Times, Part 2
- Chapter 67: Ultimate Warriors from Ancient Times, Part 3
- Chapter 68: Ultimate Warriors from Ancient Times, Part 4
- Chapter 69: Ultimate Warriors from Ancient Times, Part 5
- Chapter 70: An Engagement with Death: The Wedding Ring
- Chapter 71: Ripple Teacher Lisa Lisa, Part 1
- Chapter 72: Ripple Teacher Lisa Lisa, Part 2
- Chapter 73: Ripple Teacher Lisa Lisa, Part 3
- Chapter 74: Ripple Teacher Lisa Lisa, Part 4
- Chapter 75: Ripple Teacher Lisa Lisa, Part 5
- Chapter 76: Ripple Teacher Lisa Lisa, Part 6
- Chapter 77: Go! Ripple Master
- Chapter 78: Flame Mode Esidisi, Part 1
- Chapter 79: Flame Mode Esidisi, Part 2
- Chapter 80: Flame Mode Esidisi, Part 3
- Chapter 81: The Remains Lurk, Part 1
- Chapter 82: The Remains Lurk, Part 2
- Chapter 83: Stroheim's Unit Strikes Back, Part 1
- Chapter 84: Stroheim's Unit Strikes Back, Part 2
- Chapter 85: Stroheim's Unit Strikes Back, Part 3
- Chapter 86: Light Mode Kars, Part 1
- Chapter 87: Light Mode Kars, Part 2
- Chapter 88: Caesar: A Lonely Youth, Part 1
- Chapter 89: Caesar: A Lonely Youth, Part 2
- Chapter 90: Caesar: A Lonely Youth, Part 3
- Chapter 91: Caesar: A Lonely Youth, Part 4
- Chapter 92: Caesar: A Lonely Youth, Part 5
- Chapter 93: Caesar: A Lonely Youth, Part 6
- Chapter 94: Climb Out of the Fortified Hotel
- Chapter 95: The Wind, the Chariot, and Wamuu, Part 1
- Chapter 96: The Wind, the Chariot, and Wamuu, Part 2
- Chapter 97: The Wind, the Chariot, and Wamuu, Part 3
- Chapter 98: The Wind, the Chariot, and Wamuu, Part 4
- Chapter 99: The Wind, the Chariot, and Wamuu, Part 5
- Chapter 100: The Wind, the Chariot, and Wamuu, Part 6
- Chapter 101: The Wind, the Chariot, and Wamuu, Part 7
- Chapter 102: The Wind, the Chariot, and Wamuu, Part 8
- Chapter 103: The Wind, the Chariot, and Wamuu, Part 9
- Chapter 104: The Warrior Returns to the Wind
- Chapter 105: The Bond That Binds Lisa Lisa and JoJo, Part 1
- Chapter 106: The Bond That Binds Lisa Lisa and JoJo, Part 2
- Chapter 107: JoJo: The Final Ripple, Part 1
- Chapter 108: JoJo: The Final Ripple, Part 2
- Chapter 109: Kars the Superbeing Is Born, Part 1
- Chapter 110: Kars the Superbeing Is Born, Part 2
- Chapter 111: Joseph's Final Gamble
- Chapter 112: The Man Who Became a God
- Chapter 113: The Man Who Crossed the Atlantic
- Chapter 114: Jotaro Kujo, Part 1 (Mentioned only)
- Chapter 115: Jotaro Kujo, Part 2
- Chapter 116: Jotaro Kujo, Part 3
- Chapter 117: The Man with the Star Birthmark
- Chapter 119: Noriaki Kakyoin, Part 2 (Mentioned only)
- Chapter 120: Noriaki Kakyoin, Part 3
- Chapter 121: The Power Called a "Stand"
- Chapter 122: Head to Egypt
- Chapter 123: Tower of Gray
- Chapter 124: Silver Chariot, Part 1
- Chapter 125: Silver Chariot, Part 2
- Chapter 126: Silver Chariot, Part 3
- Chapter 127: Dark Blue Moon, Part 1
- Chapter 128: Dark Blue Moon, Part 2
- Chapter 129: Dark Blue Moon, Part 3
- Chapter 130: Strength, Part 1
- Chapter 131: Strength, Part 2
- Chapter 132: Strength, Part 3
- Chapter 133: Devil, Part 1
- Chapter 134: Devil, Part 2
- Chapter 135: Devil, Part 3
- Chapter 136: Yellow Temperance, Part 1
- Chapter 137: Yellow Temperance, Part 2 (Mentioned only)
- Chapter 138: Yellow Temperance, Part 3 (Voice only)
- Chapter 139: Yellow Temperance, Part 4
- Chapter 140: Emperor and Hanged Man, Part 1
- Chapter 141: Emperor and Hanged Man, Part 2
- Chapter 146: Empress, Part 1
- Chapter 147: Empress, Part 2
- Chapter 148: Empress, Part 3
- Chapter 149: Empress, Part 4
- Chapter 150: Wheel of Fortune, Part 1
- Chapter 151: Wheel of Fortune, Part 2
- Chapter 152: Wheel of Fortune, Part 3
- Chapter 153: Wheel of Fortune, Part 4
- Chapter 154: Justice, Part 1
- Chapter 155: Justice, Part 2
- Chapter 156: Justice, Part 3
- Chapter 157: Justice, Part 4
- Chapter 158: Justice, Part 5 (Mentioned only)
- Chapter 159: Justice, Part 6 (Mentioned only)
- Chapter 160: Lovers, Part 1
- Chapter 161: Lovers, Part 2
- Chapter 162: Lovers, Part 3
- Chapter 163: Lovers, Part 4
- Chapter 164: Lovers, Part 5
- Chapter 165: Lovers, Part 6
- Chapter 166: Sun, Part 1
- Chapter 167: Sun, Part 2
- Chapter 168: Death Thirteen, Part 1
- Chapter 169: Death Thirteen, Part 2
- Chapter 170: Death Thirteen, Part 3
- Chapter 171: Death Thirteen, Part 4
- Chapter 172: Death Thirteen, Part 5
- Chapter 173: Death Thirteen, Part 6
- Chapter 174: Judgement, Part 1
- Chapter 175: Judgement, Part 2
- Chapter 177: Judgement, Part 4 (Mentioned only)
- Chapter 179: High Priestess, Part 1
- Chapter 180: High Priestess, Part 2
- Chapter 181: High Priestess, Part 3
- Chapter 182: High Priestess, Part 4
- Chapter 183: "The Fool" Iggy and "Geb" N'Doul, Part 1
- Chapter 184: "The Fool" Iggy and "Geb" N'Doul, Part 2
- Chapter 185: "The Fool" Iggy and "Geb" N'Doul, Part 3
- Chapter 186: "The Fool" Iggy and "Geb" N'Doul, Part 4
- Chapter 187: "The Fool" Iggy and "Geb" N'Doul, Part 5
- Chapter 188: "The Fool" Iggy and "Geb" N'Doul, Part 6 (Cameo)
- Chapter 189: "Khnum" Oingo and "Tohth" Boingo, Part 1
- Chapter 190: "Khnum" Oingo and "Tohth" Boingo, Part 2
- Chapter 191: "Khnum" Oingo and "Tohth" Boingo, Part 3
- Chapter 192: "Khnum" Oingo and "Tohth" Boingo, Part 4
- Chapter 193: Anubis, Part 1
- Chapter 195: Anubis, Part 3
- Chapter 198: Anubis, Part 6
- Chapter 199: "Bastet" Mariah, Part 1
- Chapter 200: "Bastet" Mariah, Part 2
- Chapter 201: "Bastet" Mariah, Part 3
- Chapter 202: "Bastet" Mariah, Part 4
- Chapter 203: "Bastet" Mariah, Part 5
- Chapter 204: "Bastet" Mariah, Part 6
- Chapter 205: "Sethan" Alessi, Part 1 (Cover only)
- Chapter 209: "Sethan" Alessi, Part 5
- Chapter 210: Shooting DIO?!
- Chapter 211: D'Arby the Gambler, Part 1
- Chapter 212: D'Arby the Gambler, Part 2
- Chapter 213: D'Arby the Gambler, Part 3
- Chapter 214: D'Arby the Gambler, Part 4 (Soul taken by Osiris)
- Chapter 215: D'Arby the Gambler, Part 5 (Poker chip only)
- Chapter 216: D'Arby the Gambler, Part 6
- Chapter 218: Hol Horse and Boingo, Part 2
- Chapter 219: Hol Horse and Boingo, Part 3
- Chapter 220: Hol Horse and Boingo, Part 4
- Chapter 221: Hol Horse and Boingo, Part 5
- Chapter 222: The Gatekeeper of Hell, Pet Shop, Part 1
- Chapter 223: The Gatekeeper of Hell, Pet Shop, Part 2 (Mentioned only)
- Chapter 225: The Gatekeeper of Hell, Pet Shop, Part 4
- Chapter 227: D'Arby the Player, Part 1
- Chapter 228: D'Arby the Player, Part 2
- Chapter 229: D'Arby the Player, Part 3
- Chapter 230: D'Arby the Player, Part 4
- Chapter 231: D'Arby the Player, Part 5
- Chapter 232: D'Arby the Player, Part 6
- Chapter 233: D'Arby the Player, Part 7
- Chapter 234: D'Arby the Player, Part 8
- Chapter 235: D'Arby the Player, Part 9
- Chapter 236: D'Arby the Player, Part 10
- Chapter 237: D'Arby the Player, Part 11
- Chapter 238: The Miasma of the Void, Vanilla Ice, Part 1
- Chapter 239: The Miasma of the Void, Vanilla Ice, Part 2 (Mentioned only)
- Chapter 240: The Miasma of the Void, Vanilla Ice, Part 3
- Chapter 241: The Miasma of the Void, Vanilla Ice, Part 4
- Chapter 243: The Miasma of the Void, Vanilla Ice, Part 6 (Mentioned only)
- Chapter 244: The Miasma of the Void, Vanilla Ice, Part 7
- Chapter 246: Suzi Q Joestar Visits Her Daughter
- Chapter 247: DIO's World, Part 1
- Chapter 248: DIO's World, Part 2
- Chapter 249: DIO's World, Part 3
- Chapter 250: DIO's World, Part 4
- Chapter 251: DIO's World, Part 5
- Chapter 252: DIO's World, Part 6
- Chapter 253: DIO's World, Part 7
- Chapter 254: DIO's World, Part 8
- Chapter 255: DIO's World, Part 9
- Chapter 256: DIO's World, Part 10 (Temporary death)
- Chapter 258: DIO's World, Part 12 (Mentioned only)
- Chapter 261: DIO's World, Part 15 (Corpse only)
- Chapter 262: DIO's World, Part 16 (Corpse only) (Ghost)
- Chapter 265: The Faraway Journey, Farewell Friends (Revived)
- Chapter 266: Jotaro Kujo! Meets Josuke Higashikata, Part 1 (Mentioned only)
- Chapter 267: Jotaro Kujo! Meets Josuke Higashikata, Part 2 (Mentioned only)
- Chapter 268: Jotaro Kujo! Meets Josuke Higashikata, Part 3 (Mentioned only)
- Chapter 269: Josuke Higashikata! Meets Angelo, Part 1 (Mentioned only)
- Chapter 276: The Nijimura Brothers, Part 3 (Mentioned only)
- Chapter 307: Red Hot Chili Pepper, Part 1 (Mentioned only)
- Chapter 308: Red Hot Chili Pepper, Part 2 (Mentioned only)
- Chapter 309: Red Hot Chili Pepper, Part 3 (Mentioned only)
- Chapter 310: Red Hot Chili Pepper, Part 4
- Chapter 311: Red Hot Chili Pepper, Part 5 (Mentioned only)
- Chapter 312: Red Hot Chili Pepper, Part 6 (Mentioned only)
- Chapter 313: Red Hot Chili Pepper, Part 7 (Mentioned only)
- Chapter 314: Red Hot Chili Pepper, Part 8
- Chapter 315: We Picked Up Something Crazy!, Part 1
- Chapter 316: We Picked Up Something Crazy!, Part 2
- Chapter 317: We Picked Up Something Crazy!, Part 3
- Chapter 318: Let's Go to the Manga Artist's House, Part 1 (Mentioned only)
- Chapter 321: Let's Go to the Manga Artist's House, Part 4 (Cover only)
- Chapter 324: Let's Go to the Manga Artist's House, Part 7 (Flashback)
- Chapter 334: Rohan Kishibe's Adventure, Part 5 (Mentioned only)
- Chapter 335: Shigechi's Harvest, Part 1 (Flashback)
- Chapter 347: The People of Morioh
- Chapter 348: Yukako Yamagishi Dreams of Cinderella, Part 1
- Chapter 349: Yukako Yamagishi Dreams of Cinderella, Part 2 (Mentioned only)
- Chapter 351: Yukako Yamagishi Dreams of Cinderella, Part 4
- Chapter 359: Sheer Heart Attack, Part 6 (Cover only)
- Chapter 371: Rock-Paper-Scissors Kid Is Coming!, Part 1
- Chapter 373: Rock-Paper-Scissors Kid Is Coming!, Part 3 (Cover only)
- Chapter 375: Rock-Paper-Scissors Kid Is Coming!, Part 5
- Chapter 376: Rock-Paper-Scissors Kid Is Coming!, Part 6
- Chapter 382: I'm an Alien, Part 5 (Mentioned only)
- Chapter 385: Highway Star, Part 2 (Mentioned only)
- Chapter 398: Let's Live on a Transmission Tower, Part 1 (Cover only)
- Chapter 412: Cheap Trick, Part 1 (Mentioned only)
- Chapter 414: Cheap Trick, Part 3 (Phone book)
- Chapter 420: Another One Bites the Dust, Part 3 (Flashback)
- Chapter 439: Goodbye, Morioh - The Golden Heart
- Chapter 443: Bucciarati Is Coming, Part 1 (Photo only)
- Chapter 455: Joining the Gang, Part 6 (Mentioned only)
- Chapter 565: "Green Day" and "Oasis", Part 12 (Mentioned only)
- Chapter 571: What Lies Beyond the Arrow (Mentioned only)
- Steel Ball Run Extra Chapter 3: Untitled Stand Chapter (Mentioned only)
- Crazy Diamond's Demonic Heartbreak: Chapter 3 (Flashback)
- Crazy Diamond's Demonic Heartbreak: Chapter 10 (Flashback)
- Crazy Diamond's Demonic Heartbreak: Chapter 13 (Flashback)
- Crazy Diamond's Demonic Heartbreak: Final Chapter (Mentioned only)
- JoJo's Bizarre Adventure Episode 10: JoJo of New York
- JoJo's Bizarre Adventure Episode 11: Master of the Game
- JoJo's Bizarre Adventure Episode 12: The Pillar Man
- JoJo's Bizarre Adventure Episode 13: JoJo vs. The Ultimate Being
- JoJo's Bizarre Adventure Episode 14: Ultimate Warriors from Ancient Times
- JoJo's Bizarre Adventure Episode 15: A Hero's Proof
- JoJo's Bizarre Adventure Episode 16: Ripple Teacher Lisa Lisa
- JoJo's Bizarre Adventure Episode 17: Laying a Deeper Trap!
- JoJo's Bizarre Adventure Episode 18: Stroheim's Unit Strikes Back
- JoJo's Bizarre Adventure Episode 19: Race Toward the Cliff of Death
- JoJo's Bizarre Adventure Episode 20: Caesar: A Lonely Youth
- JoJo's Bizarre Adventure Episode 21: The Hundred vs. Two Strategy
- JoJo's Bizarre Adventure Episode 22: A True Warrior
- JoJo's Bizarre Adventure Episode 23: The Warrior Returns to the Wind
- JoJo's Bizarre Adventure Episode 24: The Bond That Binds JoJo
- JoJo's Bizarre Adventure Episode 25: The Birth of a Superbeing!!
- JoJo's Bizarre Adventure Episode 26: The Man Who Became a God
- Stardust Crusaders Episode 1: A Man Possessed by an Evil Spirit
- Stardust Crusaders Episode 2: Who Will Be the Judge?!
- Stardust Crusaders Episode 3: DIO's Curse
- Stardust Crusaders Episode 4: Tower of Gray
- Stardust Crusaders Episode 5: Silver Chariot
- Stardust Crusaders Episode 6: Dark Blue Moon
- Stardust Crusaders Episode 7: Strength
- Stardust Crusaders Episode 8: Devil
- Stardust Crusaders Episode 9: Yellow Temperance
- Stardust Crusaders Episode 10: Emperor and Hanged Man, Part 1
- Stardust Crusaders Episode 11: Emperor and Hanged Man, Part 2
- Stardust Crusaders Episode 12: Empress
- Stardust Crusaders Episode 13: Wheel of Fortune
- Stardust Crusaders Episode 14: Justice, Part 1
- Stardust Crusaders Episode 15: Justice, Part 2
- Stardust Crusaders Episode 16: Lovers, Part 1
- Stardust Crusaders Episode 17: Lovers, Part 2
- Stardust Crusaders Episode 18: Sun
- Stardust Crusaders Episode 19: Death Thirteen, Part 1
- Stardust Crusaders Episode 20: Death Thirteen, Part 2
- Stardust Crusaders Episode 21: Judgement, Part 1
- Stardust Crusaders Episode 22: Judgement, Part 2
- Stardust Crusaders Episode 23: High Priestess, Part 1
- Stardust Crusaders Episode 24: High Priestess, Part 2
- Stardust Crusaders Episode 25: "The Fool" Iggy and "Geb" N'Doul, Part 1
- Stardust Crusaders Episode 26: "The Fool" Iggy and "Geb" N'Doul, Part 2
- Stardust Crusaders Episode 27: "Khnum" Oingo and "Tohth" Boingo
- Stardust Crusaders Episode 28: Anubis, Part 1
- Stardust Crusaders Episode 29: Anubis, Part 2
- Stardust Crusaders Episode 30: "Bastet" Mariah, Part 1
- Stardust Crusaders Episode 31: "Bastet" Mariah, Part 2
- Stardust Crusaders Episode 32: "Sethan" Alessi, Part 1
- Stardust Crusaders Episode 33: "Sethan" Alessi, Part 2
- Stardust Crusaders Episode 34: D'Arby the Gambler, Part 1
- Stardust Crusaders Episode 35: D'Arby the Gambler, Part 2
- Stardust Crusaders Episode 36: Hol Horse and Boingo, Part 1
- Stardust Crusaders Episode 37: Hol Horse and Boingo, Part 2
- Stardust Crusaders Episode 38: The Gatekeeper of Hell, Pet Shop, Part 1
- Stardust Crusaders Episode 39: The Gatekeeper of Hell, Pet Shop, Part 2
- Stardust Crusaders Episode 40: D'Arby the Player, Part 1
- Stardust Crusaders Episode 41: D'Arby the Player, Part 2
- Stardust Crusaders Episode 42: The Miasma of the Void, Vanilla Ice, Part 1
- Stardust Crusaders Episode 43: The Miasma of the Void, Vanilla Ice, Part 2
- Stardust Crusaders Episode 44: The Miasma of the Void, Vanilla Ice, Part 3
- Stardust Crusaders Episode 45: DIO's World, Part 1
- Stardust Crusaders Episode 46: DIO's World, Part 2 (Temporary death)
- Stardust Crusaders Episode 47: DIO's World, Part 3 (Corpse only)
- Stardust Crusaders Episode 48: The Faraway Journey, Farewell Friends (Revived)
- Diamond is Unbreakable Episode 1: Jotaro Kujo! Meets Josuke Higashikata (Mentioned only)
- Diamond is Unbreakable Episode 3: The Nijimura Brothers, Part 1 (Mentioned only)
- Diamond is Unbreakable Episode 10: Let's Go Eat Some Italian Food
- Diamond is Unbreakable Episode 11: Red Hot Chili Pepper, Part 1
- Diamond is Unbreakable Episode 12: Red Hot Chili Pepper, Part 2
- Diamond is Unbreakable Episode 13: We Picked Up Something Crazy!
- Diamond is Unbreakable Episode 15: Let's Go to the Manga Artist's House, Part 2 (Flashback)
- Diamond is Unbreakable Episode 17: Rohan Kishibe's Adventure (Mentioned only)
- Diamond is Unbreakable Episode 18: Shigechi's Harvest, Part 1 (Mentioned only)
- Diamond is Unbreakable Episode 20: Yukako Yamagishi Dreams of Cinderella
- Diamond is Unbreakable Episode 22: Yoshikage Kira Just Wants to Live Quietly, Part 2
- Diamond is Unbreakable Episode 26: Rock-Paper-Scissors Kid Is Coming!
- Diamond is Unbreakable Episode 31: July 15th (Thursday), Part 1
- Diamond is Unbreakable Episode 33: July 15th (Thursday), Part 3
- Diamond is Unbreakable Episode 39: Goodbye, Morioh - The Golden Heart
- Golden Wind Episode 1: Gold Experience (Photo only)
- Golden Wind Episode 4: Joining the Gang (Flashback)
- Golden Wind Episode 29: Destination: Rome! The Colosseum (Silhouette/Photo only)
- Golden Wind Episode 32: Green Day and Oasis, Part 3 (Flashback)
- Golden Wind Episode 33: His Name Is Diavolo (Flashback)
- JoJo's Bizarre Adventure Episode 1 (OVA): The Evil Spirit
- JoJo's Bizarre Adventure Episode 2 (OVA): Hierophant Green
- JoJo's Bizarre Adventure Episode 3 (OVA): Silver Chariot and Strength
- JoJo's Bizarre Adventure Episode 4 (OVA): The Emperor and the Hanged Man
- JoJo's Bizarre Adventure Episode 5 (OVA): The Judgement
- JoJo's Bizarre Adventure Episode 6 (OVA): The Mist of Vengeance
- JoJo's Bizarre Adventure Episode 7 (OVA): Justice
- JoJo's Bizarre Adventure Episode 8 (OVA): Iggy the Fool and N'Doul the GEB (Pt. I)
- JoJo's Bizarre Adventure Episode 9 (OVA): Iggy the Fool and N'Doul the GEB (Pt. II)
- JoJo's Bizarre Adventure Episode 10 (OVA): D'Arby the Gambler
- JoJo's Bizarre Adventure Episode 11 (OVA): DIO's World - The Warrior of the Void: Vanilla Ice
- JoJo's Bizarre Adventure Episode 12 (OVA): DIO's World - Kakyoin: Duel in the Barrier
- JoJo's Bizarre Adventure Episode 13 (OVA): DIO's World - Farewell, My Friends
- OVER HEAVEN Chapter 12 (Mentioned only)
- OVER HEAVEN Chapter 16 (Mentioned only)
- OVER HEAVEN Chapter 21 (Mentioned only)
- OVER HEAVEN Chapter 50 (Mentioned only)
- OVER HEAVEN Chapter 59 (Mentioned only)
- OVER HEAVEN Chapter 62 (Mentioned only)
- OVER HEAVEN Chapter 63 (Mentioned only)
- OVER HEAVEN Chapter 64 (Mentioned only)
- OVER HEAVEN Chapter 65 (Mentioned only)
- OVER HEAVEN Chapter 71 (Mentioned only)
- OVER HEAVEN Chapter 72 (Mentioned only)
- OVER HEAVEN Chapter 73 (Mentioned only)
- OVER HEAVEN Chapter 78 (Mentioned only)
- JORGE JOESTAR Chapter 10: H.G. Wells (37th universe) (Mentioned only)
- JORGE JOESTAR Chapter 13: Enemy
- JORGE JOESTAR Chapter 16: Beyond II
- Crazy Heartbreakers Chapter 2: Dazed date (Mentioned only)
- Crazy Heartbreakers Chapter 7: DIO (Mentioned only)
- Crazy Heartbreakers Chapter 8: Diamond (Mentioned only)
- El Aleph Chapter 14: XIV - Final Arc (Mentioned only)
- El Aleph Chapter 19: XIX - Final Arc (Mentioned only)
- El Aleph Final Chapter: Epilogo
- Diamond is Unbreakable (Film) (Mentioned only)
Quotes
- “Joestar. Joseph Joestar. But just call me JoJo.”—Joseph Joestar, Chapter 45: Joseph Joestar of New York, Part 1
- “You guys! You're riding a plane so you're prepared for the possibility of a crash, right?!”—Joseph Joestar, Chapter 46: Joseph Joestar of New York, Part 2
- “He-llo? Could you say that again? More slowly? In a language I understand? Depending on what you said, I might kick your ass!”—Joseph Joestar, Chapter 47: Joseph Joestar of New York, Part 3
- “Your next line is... (次におまえは..., Tsugi ni omae wa...)”—Joseph Joestar, Chapter 47: Joseph Joestar of New York, Part 3
- “Straizo! I've been waiting for you! Not that I expect you to die from that but... I will avenge Uncle Speedwagon!!!”—Joseph Joestar, Chapter 48: Straizo vs. Joseph, Part 1
- “Run away, Smokey! Move it, rubbernecks! (逃げるんだよォ!スモーキーーーーッ!!どけーッ ヤジ馬ともーッ!!, Nigerundayo! Sumōkī!! Doke! Yaji uma tomo!!)”—Joseph Joestar, Chapter 50: Straizo vs. Joseph, Part 3
- “My name is JoJo, I came from New York. This may be rude since we just met but bring me food and gasoline in the next 3 minutes, got that?!”—Joseph Joestar, Chapter 53: The Pillar Man
- “God, I think I got some cavities from all that sweet-talking!”—Joseph about Caesar Zeppeli's womanizing, Chapter 62: The Pillar Man, Santana, Part 9
- “Bastard, are you messing with me?! I like making fun of people but I hate being made fun of!!!”—Joseph Joestar, Chapter 63: Joseph Joestar of Rome
- “Spaghetti nero looks bad but tastes great. Why don't you experience the true power of this attack before you boast!”—Joseph Joestar, Chapter 68: Ultimate Warriors from Ancient Times, Part 4
- “Well, I was just thinking about how you're going to have to live your long life always thinking about how you were injured by a human... The only way to get over that... would be to win a fight against a properly me, is what I was thinking. If I do serious Ripple training, I'll have the talent to surpass you in a month. Since the only one to put a 5cm cut in your head was a piece of trash like me! Though, you know... it's probably better for you to kill me before I get stronger!”—Joseph manipulating Wamuu, Chapter 70: An Engagement with Death: The Wedding Ring
- “The phrase I hate the most is "hard work" and my second most hated phrase is "work hard"!”—Joseph Joestar, Chapter 71: Ripple Teacher Lisa Lisa, Part 1
- “The domineering Loggins... it was 3 weeks of hell listening to you yelling, I really hated you, you were so awful... and I was going to get you back for all of that!... Well instructor... watch from up there. You can see the results of all you put me through!”—Joseph Joestar, Chapter 77: Go! Ripple Master
- “You may have lived a long time, but you're not nearly as smart as me when it comes to coming up with plans!”—Joseph to Esidisi, Chapter 78: Flame Mode Esidisi, Part 1
- “You see, humans progressed little by little, bit by bit over those thousand years... It's nothing major but in the 18th and 19th centuries, magic and other illusions became popular entertainment... and I really love a good illusion!”—Joseph Joestar, Chapter 78: Flame Mode Esidisi, Part 1
- “Hmph! My mouth may be weird... but if you and I were to fall in love... it'd be all the better to kiss you with!”—Joseph to Suzi Q, Chapter 81: The Remains Lurk, Part 1
- “I am to wait 30 minutes, and that's what I'm going to do! And the best place to wait... is right in front of Lisa Lisa's door! And while I'm waiting...would it be so terrible of me to keep an eye on this keyhole?! Woooaaahhh! NICE!”—Joseph Joestar peeping on his own mother, Chapter 81: The Remains Lurk, Part 1
- “If one girl's life... has to be taken to save the entire world... then it's a sacrifice that has to be made. That's how I feel.”—Joseph bluffing to Esidisi, Chapter 82: The Remains Lurk, Part 2
- “Caesar... you've got it backwards. I know it because I fought him in battle... He lived for his comrades and to get the Red Stone, no matter what―even if it meant casting aside his own pride. I don't know how many thousands of years he's lived, but he fought for survival in his own way... Regardless of his morality, I respect his will to live!”—Joseph about Esidisi, Chapter 82: The Remains Lurk, Part 2
- “Bye for now, Suzi Q! But I'll definitely be back in Venice again! [...] So in the meantime, you'll be sure to heal up that beat-up body of yours, right? [...] You might be an old hag by then, though! Maybe you'll be in worse shape than you are now! GWAHAHA!!”—Joseph to Suzi Q, Chapter 83: Stroheim's Unit Strikes Back, Part 1
- “Sh-should I be glad? He's a Nazi and a prideful little bastard... but I don't really hate him as a person. I suppose I am a little happy to know he's okay.”—Joseph about Stroheim, Chapter 85: Stroheim's Unit Strikes Back, Part 3
- “I don't care about some stuff I "inherited" from an ancestor I've never met, you dumbass! You're a fool if you'd die for something like that!”—Joseph to Caesar, Chapter 88: Caesar: A Lonely Youth, Part 1
- “If you're heading in there, knowing that there have to be traps, then you definitely have a plan to take out Kars! I changed my mind! If you want the battle to happen this afternoon, then I'll head in with you as well-- Caesar Zeppeli!”—Joseph Joestar, Chapter 89: Caesar: A Lonely Youth, Part 2
- “Lisa Lisa is the teacher... I suppose she's trying to keep me focused on the task at hand. She's acting cold on purpose. She has to want to cry and scream even more than I do. Caesar cared for her dearly, and she knew him for much longer than I did... She wants me to keep it together... and this is enemy territory... so I will! Caesar―you always called me selfish and inconsiderate of other people's feelings, but look at me now. Maybe I've grown up a bit...? But I will show no mercy to them! I've got that heart of yours right here with me!”—Joseph Joestar, Chapter 92: Caesar: A Lonely Youth, Part 5
- “I played a dirty trick on yoooooou!!”—Joseph Joestar, Chapter 98: The Wind, the Chariot, and Wamuu, Part 4
- “Wamuu... as a warrior you were tremendous... but the fact is that, until the end, I've had one powerful ally in Caesar.”—Joseph Joestar, Chapter 103: The Wind, the Chariot, and Wamuu, Part 9
- “Pity? Did you say pity? In that case, why did you leave that soap bubble containing Caesar's headband and his last gift, the antidote ring, alone? Was it pity?”—Joseph to Wamuu, Chapter 104: The Warrior Returns to the Wind
- “Exactly! Wamuu! Fighting is one thing, my grievance for Caesar's death is another... I also felt that strange need to show you my respect... That my blood is my homage to the warrior that you are!”—Joseph paying respect to Wamuu, Chapter 104: The Warrior Returns to the Wind
- “You may be 10,000 years old, but when it comes to the "art of deception", you need a little more time than that, Kars!”—Joseph Joestar, Chapter 107: JoJo: The Final Ripple, Part 1
- “Indeed Jotaro, what you have called an "evil spirit" is but a powerful vision created by your own life energy! And since it stands next to you, it is called a Stand!”—Joseph Joestar introducting Stands, Chapter 116: Jotaro Kujo, Part 3
- “Did you see it? The thorns from my hand? That is my Stand! It can reveal faraway visions and place them on film. Of course, I gotta bust a 3,000 yen camera every time I use it...”—Joseph Joestar, Chapter 117: The Man with the Star Birthmark
- “I'll have you know. I, Joseph Joestar, have much more fighting experience than you do. (I can talk up a good game, but can I back it up? Damn it!)”—Joseph Joestar to Empress, Chapter 148: Empress, Part 3
- “Opponents always get confident when they feel like they're winning, when in fact, they've already lost. That's the Joseph Joestar way. I may be getting on in years, but I've still got it! (「相手が勝ち誇ったとき、そいつはすでに敗北している」。 これがジョセフ・ジョースターのやり方。老いてますます健在というところかな。, 'Aite ga kachi wa kotta toki soitsu wa sudeni haiboku shite iru' kore ga Josefu Jōsutā no yarikata. Oite masumasu kenzai to iu tokoro ka na.)”—Joseph Joestar, Chapter 149: Empress, Part 4
- “I don't like it myself... but kids can't always rely on their parents. Now that they're all grown up... you have to take care of yourself!”—Joseph Joestar, Chapter 149: Empress, Part 4
- “I've run away in the middle of a fight before, but that was all part of my strategy! Joseph Joestar never admits defeat.”—Joseph Joestar, Chapter 203: "Bastet" Mariah, Part 5
- “We have encountered The World before, but we have no idea what it does. If you climb a mountain without where the summit is, you'll run into trouble! You absolutely will! Like how you burp when you drink a cola, it's inevitable.”—Joseph Joestar, Chapter 250: DIO's World, Part 4
- “Jotaro... this trip was a lot of fun, wasn't it? We had quite an adventure together... right Jotaro? The last 50 days... were a lot of fun...”—Joseph Joestar, Chapter 262: DIO's World, Part 16
- “HmhmhmhmhahahaHAHAHA! You're a fool Jotaro! Thanks to you, I live again!”—Joseph Joestar pretending to be DIO after his revival, Chapter 265: The Faraway Journey, Farewell Friends
- “Wauuugh! Hold on Jotaro! I was just making a joke! Sorry!”—Joseph Joestar after Jotaro almost beats him for pretending to be DIO, Chapter 265: The Faraway Journey, Farewell Friends
- “DIO has stolen many things from people. Everything he had was stolen from others over the course of the last century... The things we've lost can't be compared to the importance of the Earth. But because of them, we're still alive.”—Joseph Joestar, Chapter 265: The Faraway Journey, Farewell Friends
- “Josuke...I...I might die here. So, if I do, please tell your mother I said hello.”—Joseph Joestar, Chapter 317: We Picked Up Something Crazy!, Part 3
- “After seeing Josuke and his friends in this incident in Morioh, there's one thing I can say... the youth of this town... have a golden spirit. Just like the ones I saw when we headed for Egypt. A golden spirit, blessed with the radiance of justice. I saw it within Josuke and his friends... as long as it's there, they'll be fine. That spirit that they embody will naturally course into others without a word, even those who know nothing about what happened with Yoshikage Kira, and into the next generation as well...”—Joseph Joestar, Chapter 439: Goodbye, Morioh - The Golden Heart
Trivia
- Araki designed Joseph Joestar by mixing the wits of his older character B.T. from Cool Shock B.T. and the muscles of Sylvester Stallone. He says he also added some cheerfulness to make Joseph more playful compared to B.T.[11]
- In Araki's top ten favorite characters in 2000, Joseph ranked in sixth place.[52]
- In the anime’s French dub, Tarkus and Old Joseph Joestar share the same voice actor, Frédéric Souterelle.
Notes
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 Chapter 73: Ripple Teacher Lisa Lisa, Part 3 P.1.
- ↑ JoJo 6251
- ↑ Chapter 267: Jotaro Kujo! Meets Josuke Higashikata, Part 2
- ↑ Diamond is Unbreakable Episode 11: Red Hot Chili Pepper, Part 1
- ↑ Chapter 265: The Faraway Journey, Farewell Friends P.10.
- ↑ Chapter 45: Joseph Joestar of New York, Part 1
- ↑ Chapter 115: Jotaro Kujo, Part 2
- ↑ 8.0 8.1 Chapter 113: The Man Who Crossed the Atlantic
- ↑ Weekly Shonen Brackets 100Q (April 2003)
- ↑ Chapter 81: The Remains Lurk, Part 1 P.9.
- ↑ 11.0 11.1 11.2 JoJonium Volume 4 (Joseph Joestar) - Special Interview
- ↑ Chapter 115: Jotaro Kujo, Part 2 P.13. Jotaro steals Joseph's pinky
- ↑ ジョセフが老けこんだのは何故? → 荒木先生の回答「気の持ちよう」
- ↑ Chapter 314: Red Hot Chili Pepper, Part 8 P.2. Okuyasu mentions Joseph's size and use of cane
- ↑ 15.0 15.1 Chapter 45: Joseph Joestar of New York, Part 1
- ↑ Chapter 47: Joseph Joestar of New York, Part 3
- ↑ Chapter 112: The Man Who Became a God
- ↑ Chapter 71: Ripple Teacher Lisa Lisa, Part 1
- ↑ Chapter 65: Ultimate Warriors from Ancient Times, Part 1
- ↑ Chapter 48: Straizo vs. Joseph, Part 1
- ↑ Chapter 104: The Warrior Returns to the Wind
- ↑ Chapter 73: Ripple Teacher Lisa Lisa, Part 3
- ↑ Chapter 82: The Remains Lurk, Part 2
- ↑ Chapter 106: The Bond That Binds Lisa Lisa and JoJo, Part 2
- ↑ Chapter 81: The Remains Lurk, Part 1
- ↑ Chapter 97: The Wind, the Chariot, and Wamuu, Part 3
- ↑ Chapter 72: Ripple Teacher Lisa Lisa, Part 2 tailpiece
- ↑ Chapter 46: Joseph Joestar of New York, Part 2
- ↑ 29.0 29.1 Chapter 124: Silver Chariot, Part 1
- ↑ Chapter 151: Wheel of Fortune, Part 2
- ↑ Chapter 154: Justice, Part 1
- ↑ Chapter 160: Lovers, Part 1
- ↑ Chapter 237: D'Arby the Player, Part 11
- ↑ Chapter 255: DIO's World, Part 9
- ↑ Chapter 166: Sun, Part 1
- ↑ Chapter 265: The Faraway Journey, Farewell Friends
- ↑ Chapter 315: We Picked Up Something Crazy!, Part 1
- ↑ Chapter 317: We Picked Up Something Crazy!, Part 3
- ↑ Chapter 348: Yukako Yamagishi Dreams of Cinderella, Part 1
- ↑ Chapter 439: Goodbye, Morioh - The Golden Heart
- ↑ Chapter 107: JoJo: The Final Ripple, Part 1
- ↑ Chapter 67: Ultimate Warriors from Ancient Times, Part 3 and Chapter 68: Ultimate Warriors from Ancient Times, Part 4
- ↑ Chapter 94: Climb Out of the Fortified Hotel
- ↑ JOJO A-GO!GO!: STANDS, p.104
- ↑ Chapter 251: DIO's World, Part 5 P.11.
- ↑ Chapter 77: Go! Ripple Master
- ↑ Chapter 99: The Wind, the Chariot, and Wamuu, Part 5
- ↑ Chapter 74: Ripple Teacher Lisa Lisa, Part 4
- ↑ Chapter 108: JoJo: The Final Ripple, Part 2
- ↑ Chapter 138: Yellow Temperance, Part 3
- ↑ Chapter 85
- ↑ JOJO A-GO!GO!
Major Battles
Part 2
- Joseph vs Speedwagon's abductors/plane hijackers
- Joseph vs two corrupt policemen
- Joseph vs Straizo[1]
- Joseph vs Donovan[2]
- Joseph vs Santana[3]
- Joseph vs Caesar Anthonio Zeppeli[4]
- Joseph & Caesar vs Wamuu[5]
- Joseph vs Lisa Lisa
- Joseph vs Esidisi[6]
- Joseph & Caesar vs Esidisi-controlled Suzi Q[7]
- Joseph vs Kars[8]
- Joseph vs Wamuu (Chariot fight) [9]
- Joseph & Stroheim vs Kars (Ultimate Being)[10]
Part 3
- Joseph vs Empress[11]
- Joseph & Avdol vs Mariah[12]
- Joseph vs Daniel J. D'Arby
- Joseph & Jotaro vs Telence T. D'Arby[13]
- Joseph & Noriaki Kakyoin vs DIO
- Joseph vs DIO[14]
In Video Games
Famicom Jump: Hero Retsuden (NES)
Joseph makes his gaming debut as playable character on the NES title as his young self (during Battle Tendency), along with other Jump Heroes (such as Goku from Dragonball, Kenshiro from Fist of the North Star and Seiya from Saint Seiya).
Famicom Jump II: Saikyo no Shichini (NES)
Joseph returns as his older appearance (Stardust Crusaders) in the sequel. Though takes on a lesser role as a non-playable character (Jotaro is the representative hero from JJBA franchise instead). Appearing only as support character, where the player can talk to him in order to obtain information.
JoJo's Bizarre Adventure (SNES)
Joseph is one of the 6 main characters to appear in the SNES RPG game, along with Jotaro, Kakyoin, Polnareff, Avdol and Iggy, they must fight all the enemies and situations they faced in the manga story to find and terminate DIO.
Heritage for the Future (Arcade/PS1/DC)
Old Joseph
Older Joseph's Part 3 reincarnation is a playable character in the fighting game created by Capcom, titled "Joseph Joestar". Joseph uses both his Stand and Ripple as part of his moveset, such as the Overdrive. Most of Joseph's moves allow him to use Hermit Purple to grab the opponent from afar and send his Ripple through it to damage the enemy. Joseph's classic running away animation appears as his backward running and his special move is an uppercut that goes into an Ripple combo punch where Joseph whispers Lisa Lisa's name (with the background adding in various panels of her). His other special move involves grabbing the opponent with Hermit Purple and transferring all of his Ripple energy to damage the opponent heavily. Hermit Purple is also utilized in a counter attack (much like he did against DIO in the final battle of Part 3).
Joseph "JoJo" Joestar
Joseph also has his Part 2 reincarnation as an unlockable secret character (simply called "JoJo"). In this form, Joseph's main attack is his Clacker Volleys, where he uses it as a pair of nuchakos and boomerangs. His first special move is similar to his Part 3 counterpart though instead of whispering Lisa Lisa's name he screams Caesar's.
His other special move uses the Red Stone of Aja; by charging it with his Ripple the stone will shoot a powerful Ripple beam (similar to what Kars and Lisa Lisa did it during the events of Part 2) that will set opponents on fire. Some characters can duck under the beam, while characters like DIO and Joseph himself will still be hit while crouching.
"JoJo" can also use a crossbow to shoot an iron pellet across the screen to hit the enemy from the other side as well as a bottle cap from a coke bottle as a projectile, all of which are attacks that originated from the manga.
"JoJo" can also be 'activated' if Old Joseph is hit with Alessi's Stand, though temporarily, and missing a majority of his moveset other than kicks and punches. If "JoJo" is hit by Alessi, he will appear as his 13-year old self from the flashback with Speedwagon, and uses a weaker Ripple attack while flipping through a comic book.
GioGio's Bizarre Adventure: Golden Whirlwind (PS2)
Joseph makes a brief appearance in the game's introduction as an image behind Giorno (along with Jotaro, Josuke and Jonathan), after Koichi says that Giorno had a similar kindness to the Joestar bloodline and seeing Giorno eager to avenge the janitor killed by Black Sabbath.
However, the manga uses Joseph's Part IV appearance, while the game uses Joseph's Part 3 appearance instead.
Jump Super Stars (DS)
Joseph appears as Jotaro's 3-block support koma. He uses Hermit Purple to draw an enemy towards him, creating a opening for attack.
Jump Ultimate Stars (DS)
Although he's not playable he can be used as an support and help character in the game. In his 2 Koma support, Joseph Part 2 uses his special ability to predict the opponents line, inflicting paralysis effect on the enemy .
His 3 Koma support, now in his Part 3 appareance, he uses his stand, Hermit Purple, to grab the opponent and bring him near the player, creating a chance to attack. His help Koma gives the character the ability to see invisible characters.
Joseph also serves as an ally boost to Yoh (from Shaman King), by asking if he's a new stand user (since Shaman King character's can also use "spirits" to fight) and Franky (from One Piece), by asking if he doesn't burp after so much cola (a reference to Joseph's first appearance, where he used a cola soda to shoot an officer).
JoJo's Bizarre Adventure All-Star Battle (PS3)
Joseph was one of the first confirmed characters to be in the game (along with Jotaro, Wamuu and Gyro), and appears as two different characters. This marks him as one of the only three characters with two incarnations, the others being Dio and Yoshikage Kira.
Joseph Joestar
As a "Ripple"-user character (along with Jonathan, Will, Caesar, Lisa Lisa, and his Part 3 self), Joseph can recharge his Heart Heat Gauge through "Ripple Breath" by holding down the Style button, performing a famous JoJo pose, as well as deliver enhanced versions of skills if Style is inputted in place of normal attack buttons.
During a fight, Joseph can use several different attacks that were featured in Battle Tendency.
- I'm so outta here!: A skill shared with his older self, Joseph runs away from the opponent, marking him one of the only three characters in the game capable of running in the opposite direction; The others being Iggy and Hol Horse.
- Now you've pissed me off!: Joseph moves forward and unleashes a downward elbow, downing the opponent on hit. This move is a middle attack that cannot be blocked if the opponent is crouching, and cannot be Puttsun Cancelled.
- How 'bout a cold one?: Joseph uses the Ripple to pop a bottle of cola open, hitting the opponent with the cap and knocking them into the air. This move doubles as an anti-air. If Ripple-enhanced, the cola bottle is replaced with a tequila bottle that hits with the cork, knocking the opponent higher into the air. When they hit the ground, a coconut will then fall out of nowhere onto the opponent as a middle attack. The coconut will fall earlier and hit the opponent in mid-air if the move is Puttsun Cancelled. (Ripple-enhanced Comboable through Puttsun Cancel)
- Clacker Boomerang: Joseph throws a spinning pair of Clackers as a projectile. If the button inputted is held long enough, the Clackers will return to hit the opponent twice, even if Joseph is in the middle of being attacked. If Ripple-enhanced, Joseph will throw two. (Comboable)
- Clacker Volley: Joseph brings out a pair of Clackers and spins it, hitting the opponent multiple times. If Ripple-enhanced, the attack does more damage. This move alone has three follow-up attacks. (Comboable through Puttsun Cancel)
- Now who's laughing!: Joseph takes out a second Clacker and proceeds to beat the opponent with the two rapidly spinning. He then delivers a finishing blow that sends them flying. If Ripple-enhanced, the attack does more damage. (Comboable through Puttsun Cancel)
- I'll smash you good!: Joseph charges his Clacker before swinging it downward, hitting the opponent for heavy damage. Despite having a delay, this move is a middle attack that cannot be blocked if the opponent is crouching. If Ripple-enhanced, the attack does more damage and grounds the opponent hard enough for them to bounce. (Comboable through Puttsun Cancel)
- Don't you get it?: A counter that increases Joseph's Trick level upon success. Joseph spins around and reveals two pairs Clackers interlocked behind his back. Should the opponent hit him in that moment with a non-Throw/HHA/GHA, Joseph retaliates with both pairs striking at the same time, exerting enough force to propel them far back. This move is able to automatically correct Joseph's orientation if Clacker Volley is dodged. If Ripple-enhanced, the attack does more damage.
- Time to bring down the hammer!: Joseph pulls out a sledgehammer to smash the opponent with it in a large overhead swing. The move is a middle attack that cannot be blocked if the opponent is not crouching, can hit them when they're down, and can be charged to eventually increase its damage drastically and make it unblockable, but leaves Joseph open to attack. If Ripple-enhanced, the attack does more damage.
- Guess I did it again!: A counter that increases Joseph's Trick level upon success. Spending a 1/4th of a bar of his Heart Heat Gauge, Joseph braces himself with the Ripple for a short instance. If the opponent triggers it, Joseph blasts the guard's entire Ripple into them for heavy damage, stunning them and leaving them vulnerable. (Comboable)
- Your next line is-: A counter that increases Joseph's Trick level upon success. Joseph momentarily exits his battle stance to put his hands on his hips and slyly chuckle. Should the opponent trigger the counter, the battle is halted as Joseph correctly predicts the opponent's next line, usually taking the line from one of their taunts (even going so far as to imitate DIO's "WRYYYYY!", Funny Valentine's "DOJYAAA~N!", Iggy's loud gum chewing sounds, etc). This has the added effect of replenishing half a bar of Joseph's HHG, while simultaneously draining a half of his opponent's own. This ability can only be use once the entire battle. Notably, in a mirror match against himself, Joseph's prediction against the other uses the quote "I'm going to wipe that smirk off your face!"; The same line that Esidisi predicted Joseph himself to say in canon, though is one of Joseph's default taunt lines regardless.
Corresponding line
Character | Quote |
Jonathan Joestar | W-What are you doing?! Unforgivable! |
William Anthonio Zeppeli | Hey, Baby! |
Dio Brando | I Dio killed you! |
Joseph Mirror Match | I'll definitely give it a go! |
Caesar Anthonio Zeppeli | Cruel and brutality! Such I will beat you! |
Lisa Lisa | I am in a bad mood now. |
Wamuu | Wamuu! |
Esidisi | Oh? You've gone pale. I'm right aren't? I've completely hit the mark, right? |
Kars | Just wait, I'll kill you now! |
Jotaro Kujo | I will judge! |
Part 3 Joseph | I, Joseph Joestar will tell you that the season is different from you in battle. |
Muhammad Avdol | Tch Tch♪ Yes, I am! Tch Tch♪ |
Noriaki Kakyoin | Here, It's time for your punishment, baby. |
Jean Pierre Polnareff | I will put you in the depths of despair! |
Hol Horse | I laughed in spite of myself, Heh heh. |
Iggy | *chewing sound* |
DIO | WRYYYYYYYY!! |
Josuke Higashikata | If you do not retreat you will truly distort your face. |
Koichi Hirose | You made me go thorough such a thing! It's too late. That's why I'm telling you I hate you. |
Okuyasu Nijimura | I will converge. |
Rohan Kishibe | DO YOU THINK I ROHAN KISHIBE DRAW MANGA FOR MONEY AND FAME!? |
Akira Otoishi | In the near future, with this baby right here, I'm gonna BLOW THE WHOLE WORLD AWAY! |
Shigekiyo Yangu | Even if you lie, I'll be able to tell right away! |
Yoshikage Kira | I will have you cleaned up. |
"Kosaku Kawajiri" | I, Yoshikage Kira, Luck is on my side! |
Giorno Giovanna | "Preparedness" opens the way! |
Bruno Bucciarati | Do it! |
Guido Mista | Uno, due, well than die! You're prepared for it, do not you? |
Narancia Ghirga | Are you ready for it?! |
Pannacotta Fugo | I show respect! |
Diavolo | Just a result! Only results are left in this world! |
Jolyne Cujoh | Gimme a break! |
Ermes Costello | Your enemy is meeeeeee!! |
Enrico Pucci | I cast thee out in the Lord's name! |
Johnny Joestar | I don't feel like dismounting at all. |
Gyro Zeppeli | Nyoho! |
Funny Valentine | Dojyaaa~~n! |
Josuke Higashikata (JoJolion) | Do not be rude. |
- Rebuff Overdrive: Spending a 1/4th of the HHG, Joseph fortifies himself with the Ripple and jumps as he hits the opponent with both his elbows, knocking them high into the air. Joseph can only be interrupted by Throws and HHA/GHA. This move doubles as an anti-air, and all of Joseph's abilities can be performed instantly following it. (Comboable through Puttstun Cancel)
- Ripple Guard: Joseph uses the Ripple to instantly block all non-Throw attacks using the Heart Heat Gauge in place of the Guard Gauge. The skill will last as long as the inputted button is held, or until the HHG empties.
- Throw - Hah! Moron!: The resulting attack changes depending on the direction.
- If forward, Joseph holds the opponent in a reverse headlock, and reverse kicks them in the face three times before spinning around and kicking them once more in the torso to send them off.
- If backward, Joseph swings around to the opponent's other side to catch them in a headlock. He proceeds to give them a rough noogie before throwing them.
Exclusive to Joseph is a "Trick" system, otherwise named "Guess I did it again!" Level, represented by an icon of his scarf next to a number above his Heart Heat Gauge. All three of Joseph's counters increase the level upon their success. Every level he reaches will increase the damage of all Ripple-based and Ripple-enhanced skills. Joseph reaches his maximum strength at Level 3, or Level MAX, at which many of his individual abilities deal immense amounts of damage.
Joseph's HHA, "This means war!", has him instantly pulling a Tommy Gun out from behind him to shoot the opponent with a volley of 27 bullets. At any time during the attack, but not after, Joseph may use a supplementary follow-up attack, "This'll blow you away!", to knock the opponent into the air with the butt of the gun and transfer a blast of the Ripple into them using a few more bullets (a reference to what he did to Straizo). "This'll blow you away!" deals more damage depending on Joseph's Trick level, and can correct Joseph's orientation should the opponent have sidestepped the initial Tommy Gun bullets for a surprise attack. The HHA does not require the first bullet to connect in order to work, and will not stop until it finishes or Joseph is interrupted.
Joseph's GHA, "Lemme show you my 'tricks' of the trade!", begins with him pulling up a hidden string trap from the ground. This attack can even hit a downed opponent. If they are caught, Joseph pulls out two pairs of Clackers and delivers a lengthy attack combo, relentlessly hitting the opponent with them while exclaiming "Ripple Overdrive Beat!". Joseph then briefly stops his assault to Ripple Breathe, charging the energy into his Clackers, before hitting the opponent with all four in a finishing blast, sending them flying. The GHA deals more damage depending on Joseph's Trick level. This attack is a reference to his brief yet unsuccessful attack on Wamuu, showing the complete assault.
Joseph also possesses several alternate costumes, most of them inspired by various manga chapter covers and other official artwork.
Old Joseph
Part 3 Joseph also appears in the game as a DLC character, named simply named "Old Joseph" to differentiate himself to his younger counterpart.
Most of his attacks are similar to those from the Capcom game (Heritage for the Future). As one of the mass majority of playable characters in the game with the "Stand" Style, Old Joseph can turn Hermit Purple on/off, changing movesets, although he does not have access to the Stand Rush ability returning from the Capcom game.
- Fighting on the run!: A skill shared with his younger self, Old Joseph runs away from the opponent.
- Ripple Breath: A skill shared with Ripple-users. Old Joseph can charge his Heart Heat Gauge, performing a pose while doing so.
- Throw - Now you've done it!: Old Joseph pushes the opponent off-balance before delivering a Ripple-infused horizontal chop that sends them flying.
While Hermit Purple is off:
- That changes everything!: Old Joseph kicks the opponent's shin in a low attack that cannot be blocked if the opponent is not crouching. Old Joseph's moves can be performed instantly following this attack.
- Ripple Overdrive: Old Joseph slides forward to deliver a Ripple-infused overhead chop. This move is a middle attack and cannot be blocked if the opponent is crouching. This move can be Ripple-enhanced if Style is inputted in-place of normal attack buttons. If Ripple-enhanced, the attack does more damage and causes the opponent to bounce upon hitting the ground (Comboable through Puttsun Cancel).
- Cunning Tactician: Expending a 1/4th of the HHG, Old Joseph wraps Hermit Purple charged with Ripple around his torso. While this move is in effect, the next middle/high attack dealt to Joseph by the opponent will cause Hermit Purple to burst out of Old Joseph's shirt, damaging them and causing them to flinch if they are close enough, leaving them open to counterattack. The effect can be countered by projectiles and other non-close-ranged attacks. (Comboable)
- Coal Tar: Old Joseph summons Hermit Purple to bring out a drum of coal tar from off-screen and crush it, spilling the black liquid all over the floor. The drum can hit the opponent itself for extra damage. The coal tar puddle is a low attack that can make either Old Joseph himself or his opponent slip and fall flat if they step in it, dealing minor damage. This skill refers to his battle with Empress.
While Hermit Purple is on:
- Panic isn't in my vocabulary!: This skill can only be used during a vertical jump. Old Joseph uses Hermit Purple to pull him by the ceiling (regardless of whether or not the stage has a physical ceiling) a long distance away from the opponent, easily evading most attacks and creating distance.
- Now I gotcha!: Old Joseph sends Hermit Purple out at an upward angle. This move is used exclusively as an anti-air. If it connects, Old Joseph uses Hermit Purple to slam the opponent into the ground.
- Hermit Purple!: Old Joseph sends Hermit Purple out to strike the opponent at mid-range. This move has a follow-up attack. (Comboable through Puttun Cancel)
- Solar Energy Ripple!: This move expends a 1/4th of the HHG. Hermit Purple wraps around the opponent as Old Joseph sends heavy Ripple pulses through it before blasting them away, dealing more damage if the attack button is rapidly pressed.
- You gotta stand on your own!: Old Joseph swings Hermit Purple at a low angle to strike the opponent. If it connects, he pulls the opponent towards him. This is a low attack and cannot be blocked if the opponent is not crouching. It is also capable of picking up a downed opponent, leaving them open to more attacks. (Comboable through Puttsun Cancel)
- Take a STAND for it!: A Throw. Hermit Purple's vines are sent out in a fanning manner right in front of Old Joseph. If it connects, the opponent is bound as Old Joseph swings them in a circle before throwing them.
Old Joseph's HHA, "Battle Apprenticeship", is a counter attack. If hit while Ripple Breathing, he will use the Ripple to blast the opponent away and onto the floor, before using Hermit Purple to launch into the air and perform a powerful downward chop (the same thing he did to a camera in the beginning of Part 3, though on a much larger scale).
Old Joseph's GHA, "Hermit Purple and Ripple!", makes use of Hermit Purple much like a whip, sending it out at long-range. If it hits the opponent, they are bound and flung over Old Joseph in a devastating overhead slam hard enough for them to bounce. After pulling the opponent into the air again, Joseph takes a short moment to Ripple Breath, before pulling them towards him and finishing with an intense Ripple Overdrive chop to the face/neck.
Old Joseph possesses two alternate costumes, one is based off his early appearance in Part 3 (wearing the long jacket he had on while visiting Jotaro in jail) and the second is based off one of the manga covers, where his hair is blonde and he does not wear a hat (erroneously, he still uses various animations regarding the adjustment of his hat, even though he is without it while in this costume).
J-Stars Victory Vs (PS3/PS Vita)
Joseph Joestar (from Part 2) is one of the two playable characters, alongside Jonathan Joestar, that represent the JoJo's Bizarre Adventure franchise in J-Stars Victory Vs..
Joseph's moveset includes his Clacker Volley to be used in combo and ranged attacks, his Tommy Gun to be used as a projectile attack and the Red Stone of Aja appears during Joseph's Special Move, where he aims it at the opponent and charges it with a ripple before shooting a powerful solar laser beam at them, causing a huge explosion (In canon, it was Kars who does this by accident during the final events of Part 2). Several of his famous poses appear as taunts and intro and victory sequences, similar to Jonathan.
Joseph's role during Story Mode is limited to small appearances. During Luffy's team arc, they claim to see an person walking over the water coming in their direction. That person is none other than Joseph Joestar himself, challenging the player's team claiming he's training his Ripple power (a small reference to Lisa Lisa's first appareance, where she walked over the water in Italy when first meeting Joseph). He yet appears later, this time challenging Naruto's team. After both battles, Joseph's introduces himself by saying "Joestar... Joseph Joestar, but you can call me JoJo." (the same line he uses to introduce himself to Smokey).
Joseph's color scheme is derived from the one used in the anime series. Joseph and Gon share the same theme, called "Bravely and Resolutely".
Both Joseph and Gintoki (from GINTAMA) shares the same seiyuu (Tomokazu Sugita), and this fact is alluded in their dialogues. Such as both characters predicting each other's lines, or a comment from Shinpachi saying, "Gin-san, this guy... He kind of sounds a lot like you."
Despite not having any specific conversation or interaction with Jonathan Joestar, they both appear as rivals in one of the videos for the western version of the game, J-Stars Victory Vs +, with their battle named "WHEN GRANDFATHER MEETS HIS GRANDSON!".
Stardust Shooters (ANDROID/IOS)
Joseph is one of the first 3 available characters the player must choose to be his first team leader (alongside Jonathan and Jotaro). Both young and old incarnations appear as playable Metal Strikers.
For his FINISH moves, Part 2 Joseph uses his Clacker Volley on the defeated enemy, while his Special Level 3 Leader makes he uses his Thompson Machine Gun hitting any enemy near his target field, and his Part 3 appearance FINISH move uses Hermit Purple to capture the enemy and transfer Ripple into them.
Eyes of Heaven (PS3/PS4)
Joseph Joestar
Joseph (Part 2) was one of the first characters confirmed for the game (alongside Caesar, Stroheim, Jotaro, Kakyoin, Josuke, and Diego Brando).
As a Ripple User, Joseph has a Ripple Gauge that determines the strength of his attacks. Filling up the gauge will automatically empower his Normal and Powerful Attacks, and enhance/alter the properties of all his skills. It will also shorten the cooldown time on said skills. Using skills will drain a portion of the Ripple Gauge until there's an insufficient amount to use.
- Style Action - Ripple Breathing: Joseph performs a pose and Ripple Breathes, filling up the Ripple Gauge. He cannot move and is vulnerable to attacks while doing so.
- Ripple!: Joseph uses the Ripple to instantly block attacks using the Stamina Gauge in place of his guard, and is capable of deflecting projectiles from the front. The skill will last as long as the inputted button is held, or until the Stamina Gauge empties. If Ripple-enhanced, the angle of the guard at which projectiles can be deflected is increased.
- Clacker Boomerang/Clacker Volley: The attack unleashed is dependent on whether or not the activating button is held. If pressed, Joseph throws a Ripple-infused Clacker as a projectile, which returns to him after flying a set distance, doing more damage the more of the Ripple Gauge is filled. If held, Joseph pulls out two Clackers and begins a three-step combo that ends with him swinging a Clacker downward, sending opponents caught into the ground hard enough for them to bounce.
- I'm so outta here!: Joseph performs a special dash with his signature run. If he is locked on to something when the skill is performed, Joseph will automatically run in the direction opposite to it, otherwise he will simply run forward. He is invincible until he actually starts moving. If Ripple-enhanced, the skill's invincibility length and distance is increased.
- A Weapon with Overwhelming Advantages!: Exclusive to Joseph are a variety of special Items that he can use in combat. He can hold up to three of any type at any time, and can find more in suitcases strewn about the stage. An Item Icon displays how many and which Items are currently in Joseph's possession. The suitcases can be picked up and thrown by opponents in order to prevent him from obtaining Items.
- Tequila: Joseph can hold 2 charges; He uses the Ripple to pop a bottle of tequila open, hitting the opponent with the cap and knocking them into the air. If an opponent is in range, a coconut will fall out of nowhere and onto their heads, leaving them crumpling and open to further attacks. Joseph is invincible up until the attack activates. If Ripple-enhanced, the length of invincibility and damage dealt is increased.
- Tommy Gun: Joseph can hold 10 charges; He instantly pulls a Tommy Gun out from behind him to shoot opponents with volleys of bullets. Every 7 bullets consumes a charge, allowing Joseph to continuously fire anywhere from 7 up to 63 bullets in a single attack.
- This'll Blow You Away!: If Joseph inputs the attack a second time during "Tommy Gun", or if he only has one charge left, this attack will occur and use up any remaining charges; Joseph knocks an opponent into the air with the butt of the gun and transfers a blast of the Ripple into them using a few more bullets. The damage of the attack is dependent on how many charges used to effect it. If Ripple-enhanced, the damage dealt is increased.
- Sledgehammer: Joseph can hold 3 charges; He pulls out a sledgehammer to smash opponents with in a large overhead swing. The shockwave created spreads out and downs any opponent in range. If Ripple-enhanced, the attack becomes unblockable, and the shockwave deals more damage and spreads out even farther.
- Hand Grenade: Joseph can hold 2 charges; He lunges forward before dashing backwards. If he connects with any opponent, he will attach a bundle of grenades onto them, The resulting explosion can occur automatically after a set amount of time or manually activated if the activating button is pressed again, damaging anyone caught in radius. It will also set the target on fire and knock them into the air. If Ripple-enhanced, Joseph gains invincibility when attaching the grenades and the damage dealt is increased.
- Iron Ball Crossbow: Joseph can hold 3 charges; He loads a large crossbow and fires it, sending opponents flying with the heavy iron ball. If Ripple-enhanced, the ball is able to ricochet off a wall once. If Joseph is locked on, the ball will ricochet towards his target, otherwise flying towards the nearest opponent.
- 100% Wool Hat: Joseph can hold a single charge; He runs forward, leaving a trail of Ripple-infused wool string behind as a trap. Opponents that touch the string are stunned and left open to further attacks. The string will automatically begin undoing itself after some time has passed, although Joseph is able to salvage it by simply standing over it and inputting the activating attack once more before it completely disappears. However, with the amount of time given to him to do so, Joseph must choose between attacking opponents caught by the trap or salvaging the string. If Ripple-enhanced, the trap remains in place for longer and Joseph is able to place a longer strand.
- EX - Clacker Boomerang/Clacker Volley: The Clacker Boomerang will receive a damage increase and guard break boost; Clacker Volley also gains a guard break boost, as well as an increase in execution speed.
- EX - A Weapon with Overwhelming Advantages!: All Items receive an increase to damage dealt, and additional damage will be added depending on how much of the Ripple Gauge is filled.
JoJolities
- Time to unleash my killer Clacker Volley!: Joseph must connect "Clacker Volley" . (200 Points)
- You think those chintzy Ripple powers are the only thing I've got in my repertoire?: Joseph must use "A Weapon with Overwhelming Advantages!" 3 times. (200 Points)
- I did it!: Joseph must turn a stage object into a trap 3 times. (300 Points)
- Grazie! Loggins!: Joseph must use any Ripple-enhanced skill five times. Any skill will count as long as he lands five of that same skill. (500 Points)
- This JoJo can predict anything!: Joseph must Retire and opponent with a Dual Heat Attack. (800 Points)
Dual Heat Attacks
- Solo - Ain't nothing the trickster loves more than a trick!: It works the same as the one from All Star Battle.
- With Caesar - Dual Ripple!: The two start off by attacking the opponent from opposite sides with a series of Ripple-charged punches and kicks from Joseph and an array of Ripple-infused bubbles from Caesar, before Joseph invites Caesar to initiate the Positive/Negative Overdrive they used on Suzi Q to save her from from Esidisi's control, attacking the enemy from both sides with said move and shocking them with extreme power.
- With Lisa Lisa - This master and student's beat will cut you deep!: Running up to the opponent, Lisa Lisa strikes with multiple Ripple-powered kicks and a scarf swing, before Joseph ties up the opponent with a rope he had laid during her assault. They then channel a Ripple surge into the Red Stone of Aja, causing it to launch a deadly beam at the helpless opponent.
If Caesar is paired with Joseph and falls in battle, a special animation will play where they recreate the scene involving Caesar's final words and creation of the blood bubble (which pops in an anti-climactic fashion shortly after conception), along with Joseph's iconic "CAESAAAR!!!" scream as tears stream down his face.
Similar to J-Stars Victory Vs, Joseph's main color's scheme is based on his anime appearance.
Tournament
He is paired with Dio Brando (Part 1) in the Eyes of Heaven Tournament, defeating Caesar and Shigekiyo Yangu in the first round, but eliminated by Kars and Pet Shop in the second.
Old Joseph
Part 3 Joseph (Simply called "Old Joseph") was also confirmed for the game as a non-DLC character, alongside Iggy, N'Doul and Dio Brando (Part 1).
Old Joseph is both a Ripple User and a Stand User. He has a Ripple Gauge that determines the strength of his attacks. Filling up the gauge will automatically empower his Normal and Powerful Attacks, and enhance/alter the properties of various skills. It will also shorten the cooldown time on all skills. Using skills pertaining to Old Joseph's use of the Rupple will drain a portion of the Ripple Gauge until there's an insufficient amount to use.
- Style Action - Hermit Purple: This Style Action is only available when Old Joseph's stamina is full. He creates a map on the ground using Hermit Purple. Doing so will power up his partner, granting them increased attack strength after they Combo Break, but will not increase the strength of a DHA. This skill also reveals otherwise hidden traps around the stage, such as a trapped object or anything that would be invisible to Old Joseph such as Kakyoin's Barriers. The skill will deactivate when Old Joseph's stamina empties, and can be manually deactivated at any time with another press of the Style Action button. While it can also be in effect at the same time as "Shrewd Old Man", having both active will drain the stamina gauge twice as fast.
- Ripple Breathing: Old Joseph performs a pose and Ripple Breathes, filling up the Ripple Gauge. He cannot move and is vulnerable to attacks while doing so.
- Shrewd Old Man: Old Joseph wraps Hermit Purple charged with Ripple around his torso. While this move is in effect, the next attack dealt to Joseph by an opponent will cause Hermit Purple to burst out of his shirt, damaging them and causing them to flinch if they are close enough, leaving them open to counterattack. The effect can be countered by projectiles and other non-close-ranged attacks, as well as DHA. While in effect, Joseph's stamina gauge will drain until empty, and though the skill can also be in effect at the same time as "Hermit Purple", having both active will drain the stamina gauge twice as fast. If Ripple-enhanced, this skill does more damage depending on how much the Ripple Gauge has been filled.
- Hermit Purple!: Old Joseph sends Hermit Purple out to strike opponents from mid-range. This skill has two follow-ups that are dependent on the input entered.
- Bet you never thought my Stand could be used like this!: The opponent is bound and pulled towards Old Joseph before he swings them in a circle and throws them in the direction the movement stick is held.
- Solar Energy Ripple!: Hermit Purple wraps around the opponent as Old Joseph sends heavy Ripple pulses through it before blasting them away, dealing more damage if the attack button is rapidly pressed. If Ripple-enhanced, the attack can land more hits and does more damage.
- Panic isn't in my vocabulary: Old Joseph extends Hermit Purple at specific points in the stage to pull him to, represented by anchor icons. This allows for quick escapes and inversely can be used to get closer to the opponent just as quickly. Certain types of environmental objects, such as lampposts, allow Old Joseph to stand on them, allowing him to recuperate from out of reach of close-ranged attacks.
- EX - Shrewd Old Man: The rate at which the stamina gauge depletes is reduced. The skill itself will do more damage, and instead of causing opponents to flinch, it will instead leave them crumpling and open them up even further to counterattack.
- EX - Hermit Purple!: The skill's execution and the speed of Hermit Purple's vines are faster.
JoJolities
- Keep up the good fight!: Old Joseph must use his Style Action 3 times.
- It's been a while, but... Overdrive!!: Old Joseph must connect and complete a Ripple-enhanced Normal attack combo.
- "When your opponent starts boasting, he's already lost.": Old Joseph must successfully execute 5 Combo Breakers.
- Looks like the same can be said for the both of us...: Old Joseph must connect "Shrewd Old Man"'s counter twice.
- YES! YES! YES! OH MY GOD!: Old Joseph must Retire an opponent with a Dual Heat Attack.
Dual Heat Attacks
- Solo - Hermit Purple and Ripple!: It works the same as the one from All-Star Battle.
- With Jotaro - It's not cheating if the secret doesn't get out!: Joseph jumps into the air and tries to snare the opponent with Hermit Purple, only to miss. Briefly shocked and emoting his iconic "OH MY GOD!" as Jotaro expresses disappointment, he drops the facade to reveal that he had tied the opponent with a rope during his previous attack. He subsequently sends a Ripple current through the rope to shock them as Jotaro and Star Platinum move in to barrage them into submission.
- With Avdol - Double Bind!: Avdol fires an attack from Magician's Red that surrounds the opponent before Joseph strikes them with a Ripple-empowered Hermit Purple over his wrist throwing them into the air; they both capture the opponent with their respective abilities, before coming together and firing their Stands at the opponent overhead as they're burnt using a combination of the Ripple and Magician's Red's fire.
- With Josuke - Gotta be cool, at my age.: Crazy Diamond pummels the target and sends them flying, before Old Joseph binds them with Hermit Purple, flinging them into an overhead ground slam. After launching the opponent into the air again, Old Joseph pulls them towards him and finishes them with a Ripple Overdrive chop to the abdomen.
Unlike the previous game, Old Joseph's color scheme is now based on his anime appearance.
Tournament
He is paired with Yoshikage Kira in the Eyes of Heaven Tournament, defeating Johnny Joestar and Josuke Higashikata in the first round. They were eliminated by Bruno Bucciarati and Trish Una in the second round, whom beforehand, won the F Block series of battles that allowed them to be matched against Old Joseph and Kira within the main tournament.
Trivia
- As an Englishman, he is famous for often saying various phrases in English. His catchphrases include "OH! NO!" (Used both in Part 2 and Part 3) and "Oh! My! God!" (used exclusively in Part 3) as a few examples.
- A running gag in Part 3 has Joseph lose parts of his prosthetic hand, or even the hand itself, when enemies attack him, but later appearing with it intact without any definite explanation.
- Joseph has survived four plane crashes (two in Part 2 and two in Part 3); this was brought up twice throughout Part 3.
- Joseph is the only person to be able to use both Ripple and have a Stand of his own.
- According to Straizo, non-organic objects can only conduct Ripple if the user is touching them. Despite this, Joseph managed to maintain non-organic objects imbued with Ripple after they left his hands on two separate occasions: during his initial fight with Wamuu, with his clackers, and during his final fight with Wamuu, with the metal ball ammunition for his crossbow.
- Joseph, out of all the JoJos, had lived the longest life to date.
- Araki said once that he thinks Joseph is "a little dumber but still alive" when Part 6 takes place, bringing his oldest confirmed age to ~91.[15]
- He and his daughter are apparently the only ones who have evaded their family's unfortunate and deadly curse.
- Having appeared in 11 games, Joseph is the character from the franchise with the most appearances in video game media both in-and-out-of universe. A total of 8 games use his Part 2 appearance, while 9 games use his Part 3 self (Both Jump Ultimate Stars, Heritage for the Future, All-Star Battle, Stardust Shooters, Eyes of Heaven, and Diamond Records use both of Joseph's appearances).
- Joseph appears in all Jump crossover games, except Cult Jump.
- Joseph appears in all JoJo games, except JoJo's Bizarre Adventure: Phantom Blood.
- Joseph's Part 3 appearance shares a lot in common with Indiana Jones. Both have older appearances consisting of grey hair, a beard, and a fedora. Both were alive during World War 2, and both use whips (in Joseph's case, the whip-like Hermit Purple).
- Joseph's Part 4 appearance also shares similarities with the character Henry Jones Sr. - the father of Indiana Jones introduced in Indiana Jones and the Last Crusade; Both physically through the wearing of rounded spectacles, and a hat combined with the same beard-mustache combo. The two characters play a similar role as the father of the protagonist, who prove just as resourceful as their younger counterparts despite initial criticism from said protagonist.
References
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