Giorno Giovanna/History
Giorno Giovanna (ジョルノ・ジョバァーナ, Joruno Jobāna) is the main protagonist of the fifth part of the JoJo's Bizarre Adventure series, Vento Aureo, and the fifth JoJo of the series.
Giorno is the illegitimate son of DIO, conceived with Jonathan Joestar's stolen body. He is introduced as Haruno Shiobana (汐華 初流乃, Shiobana Haruno), a half-Japanese teenager living in Italy. Giorno speaks of his intention to join the powerful gang Passione and his dream of becoming a "Gang-Star"[b] to restore virtue to the corrupt Italian mafia.
Giorno is a Stand user wielding the life-giving Stand Gold Experience in battle.
Appearance
Giorno is a teenage boy of average height, a slim yet muscular build, and is far smaller in stature than previous JoJos. He has golden[7] hair of moderate length tied back in a short, braided tail, with his bangs curled into three distinctive oversized ringlets arranged in a row over his forehead.[8] His hair was originally black and unkempt, barely going past his neck, but it transformed upon awakening his Stand.[7] His eyes, especially present in earlier depictions, sharpen at the end similar to his father's. He possesses a star-shaped birthmark on his left shoulder.
Giorno wears a two-piece suit with a checkered coat tail and several ornate features, including wing-shaped emblems on the collar and a heart-shaped opening in the chest area. The most distinctive feature on his suit is the three ladybug emblems located on either side of his chest and directly below his zipper, matching the appearance of his Stand. Later on, his shoes also have the same ladybug emblem on them. He wears a small stud in each ear.
Giorno's hair curls were patterned after bootleg Sazae-san and Tensai Bakabon merchandise known as "Sazaebon"[9] and Michelangelo's David statue. Araki got the idea from the curls around the statue's forehead.[10]
Color Schemes
Personality
Giorno's childhood was filled with unhappiness and loneliness due to bullying and abuse by his stepfather. As a result, he was initially cold and uncaring towards everyone and believed himself to be scum just for the way people treated him. Those who knew him would easily think he'd grow up to become a twisted individual. This changed when he befriended an injured gangster he saved. As the man protected Giorno from those who did him wrong in return for his aid, he learned that he could trust people. Since then, he has become a more confident and solicitous person.[11]
A defining characteristic of Giorno, shared among his peers through him, is his resolve (覚悟, kakugo); something that can be described as his ability to make important decisions without hesitation and seeing them through to the very end, even in the face of pain, sorrow, and tragedy. Throughout Part 5, Giorno's resolve is such that in the heat of battle, he is frequently willing to allow himself to be injured if it leads to an advantageous situation. An ambitious individual, he readily takes any opportunity to achieve his final goal of becoming a "Gang-Star". Upon beginning to cooperate with Passione gangster Bruno Bucciarati, Giorno wastes no time in infiltrating the gang to steadily work his way up the ranks. His assassination of Polpo was partially a way to get a promotion for Bucciarati. Later, Giorno also tried to personally approach the Boss of Passione, and planned to plant a tracking device on him.[12]Being a very serious teenager, Giorno's mind doesn't stray off the path from his mission and the goals he's set for himself. However, Giorno has occasionally thought about more mundane subjects such as the delicious Margherita pizza from Naples, right before being attacked by Notorious B.I.G..[13] Giorno tends to approach many things with a calm demeanor, and demonstrates immense composure even when confronted by dangers he might not understand completely, with Koichi describing him as having a 'shining serenity' in place of where most apprehension should be.[14] However, he can still become anxious when things go south. Giorno rarely allows his anger to get the best of him but shows moments of tranquil, if not oppressive fury against certain enemies. At his worst, Giorno becomes desperate for solutions to problems and can be seen yelling and breaking out in a sweat when emotionally distressed, though he never reaches a level of panic to become reckless or impetuous.
With others, Giorno treats people with the amount of respect he believes they deserve based on his observations of their beliefs and actions. He seems to have inherited traits from both Jonathan Joestar and Dio Brando, with the former's being present towards peers and allies, and the latter's towards enemies. He has a good heart and wants to help out anybody who has demonstrated kindness to him or others, but casually disregards the law. He was a petty thief when he first encountered Koichi and bribed the airport security guards before stealing Koichi's luggage.[14] Overall, he follows his morality without compromise. However, Giorno values life greatly and always seeks to never leave someone to die if he can help it, even putting himself in danger if another can stay unharmed. He believes that a "will of self-sacrifice", or giving one's own life for the sake of others, is not a part of what he believes resolve is, revealed during his and Mista's battle with Ghiaccio. In many cases, he will put his own life at risk and make himself the target of injury if those actions can assist his allies.[15][16] In reality, he carefully plans out those courses of action to ensure that he will always come out of those situations alive. Within the same vein, Giorno's dreams are rooted in his desire to put a stop to the drug trafficking ruining countless innocent lives in Italy.[17]
On the other hand, Giorno will punish without hesitation those that needlessly and intentionally hurt other people, as shown when he engineers Polpo's death to avenge an innocent janitor that Black Sabbath killed,[18] and in fact, he will be particularly vicious when doing so. Except for Bucciarati, whom he spared because he recognized that the former was a righteous person, Giorno has killed everyone he's fought against without hesitation, and all have died gruesome deaths. For instance, he had Melone bitten by a venomous snake made of his own Stand[19] and rapidly kicked Ghiaccio until his neck, stuck on a splintered lamppost, was completely impaled.[20] In the middle of battle, he is not even above lying: he first lied to Bucciarati about not allowing civilians to get involved with their fight, before letting a bystander that Bucciarati was hiding in to get hurt, to force him out into the open.[17] Much later, Giorno would deceive Cioccolata into believing that his life would be spared, when in reality he was merely lowering Cioccolata's guard and buying time for a bullet lodged in his head to transform into a scarab which would devour the scientist's brain before Gold Experience finished him off with a brutally lengthy attack; Giorno remained completely unfazed through the display.[21]
Usually introverted, Giorno regularly maintains a facade of confident boldness, backed up by his intelligence and his natural charisma, to make him look like a flawless person to his peers. This is especially visible upon his first meeting with Bucciarati's team. He switches from a passive and polite demeanor to a self-assured persona when they try to bully him, impressing the whole team.[22] When alone, Giorno is shown to be more humorous, and only in these moments does he allow himself to think about something else than his goal or act seriously. His parents' abuse encouraged his introverted nature and his habit of observing others, resulting in his deductive skills but also making him a silent person until something of importance needs to be said.[11] On the contrary, when Giorno has an enemy at his mercy, he is prone to chitchat and speaking at length, either exposing his way of life or analyzing their thoughts to make them see their errors as well as the futility of their situation. Thus, he is much like his father DIO, and even spitefully taunts Diavolo during their climactic battle.[23] Giorno is polite in his interactions with figures of authority or his superiors and doesn't swear at all, possessing consistently well-mannered speech patterns for the entirety of his journey. Nonetheless, Giorno doesn't shy from expressing his opinions even if they contradict those of his interlocutor, as seen when he argues against Abbacchio about abandoning Fugo to the enemy for the sake of their objective.[24]
Giorno also has the habit of assuming the responsibility of his actions alone, leading to a temporary state of panic when his plans fail. Giorno is very upset when he cannot do anything about his situation, going as far as to deeply apologize to Mista for being unable to use his Gold Experience effectively against Ghiaccio's White Album.[25] Throughout Vento Aureo, however, he slowly learns to trust his teammates and make use of their abilities. Instead of assuming control or acting by his lonesome, Giorno eventually fully cooperates with them, creating an effective, synergistic teamwork dynamic among the whole group. Even when Giorno cannot take action by himself, he often takes steps to guide his more capable teammates into advantageous situations.[26][27][28]
Making Giorno repeat himself greatly annoys him, as he believes it means the listener is stupid. This is particularly when someone fails to comprehend him when he was clear the first time, considering it useless to repeat himself further.[29] For example, he politely asks a truck driver on Capri to drive him to the top of the island, but immediately drops all pretenses of courtesy and flies into a rage when the driver hesitates and does not listen.[30] However, Giorno is fine with repeating himself if it's to drive a point home, such as in the case of his Stand's battle-cry, which identically to his father DIO, consists of angrily calling his enemy "Useless!" repeatedly.[29] Like his father, he also lets out a "WRYYYYYY!" during his climactic pummeling of Cioccolata. In addition, much like Jotaro, Giorno is shown to be annoyed by the numerous girls flirting with him and bluntly dismisses them.[31]
Abilities
Stand
Gold Experience
Gold Experience is one of the most versatile Stands in the series. It has the ability to create and manipulate life, which Giorno most often uses to produce plants and small animals. Both can be used for a variety of purposes ranging from disguise to tracking origins. As a Power-type Close-Range, it is also capable of unleashing a rapid barrage of punches, which Giorno uses almost exclusively with lethal intent.
Gold Experience Requiem
Gold Experience Requiem is obtained after Giorno pierces Gold Experience with the Stand-creating Arrow. It has the ability to turn the opponent's willpower and actions to zero and will protect Giorno without him being aware. Whoever is killed by Requiem will also "have their death turned to zero", forcing them into a death loop for all eternity. As part of its evolution, Requiem retains the ability to create life but to a much more lethal degree and can also seemingly levitate alongside its user.
Mastery
Giorno proves to be a creative and proficient Stand user, if not passive in his progress. Thanks to his encyclopedic knowledge about biology, fauna, and flora, Giorno can efficiently use Gold Experience's power to give life by thinking about the best life form to create and expecting what they are most likely to do, which gives him a semblance of control over the life forms it creates. For instance, he specifically created a snake against Illuso who was hiding in his mirror world, using its supposed tendency to seek sources of heat to find the enemy. Giorno has also proven to be imaginative by exploiting the properties of his powers to his advantages, for instance exploiting Gold Experience's ability to rapidly grow trees as an area of effect impaling attack, or making a tree wither to trick Black Sabbath into daylight.
However, Giorno hasn't sought out his Stand's full potential, unlike his father. For instance, having no need to use Gold Experience in a fight until he confronted Passione's members, he only discovered Gold Experience's offensive ability to infuse people with life during his scuffle with Bucciarati and likewise had to observe Baby Face's power to be inspired into creating specific body parts and organs.
Giorno works well in conjunction with partners, taking their precise abilities into account and using them in his tactics. He is essentially the party's healer and is often partnered with members of the team like Guido Mista whose bullets are perfect projectiles that can be turned into life forms, taking his enemies by surprise and increasing Giorno's effective range. In one instance, Giorno transforms the bullets into a tree and manages to trap a helicopter that would otherwise be untouchable for both of them.
Personal Skills
Intelligence: Giorno is a very competent tactician. An observer by nature, Giorno likes to assert his opponents' abilities and plans before acting. He then uses his observations to probe for any weakness of their part and predict what they will do, often returning their moves against them. Using his Stand with remarkable imagination, Giorno gives himself a wide range of possibilities, the exploitation of Gold Experience's power and the characteristic of animals he transforms objects into allows Giorno to, among others, reposition himself quickly or track his opponents. Moreover, he is good at using his environment to his advantage. Giorno is quick on his feet and is able to formulate plans on the spot.
Knowledge: Giorno is very knowledgeable in biology. His encyclopedic knowledge of fauna and flora allows him to transform objects into the life forms most suitable to his goal, as well as deducing his enemies' powers.
Charisma: Giorno is a charismatic individual, able to sway people to his side easily, either through speech or key actions. His habits of observing his peers allow him to then deduce the best way to impress them and make them an ally, granting them resolve and confidence when they work with him. Arguably, this trait is likely inherited from his father.
Stealth Thievery: As he himself admitted, Giorno is an accomplished pickpocketer. Although demonstrated only once, his skill is undeniable as he was able to steal a prison guard's wallet in the middle of his body search. In the anime, Giorno was able to grab a wallet back from a pickpocketer who had snatched it from a woman. After he returned it to her, he used his Stand ability to transform the money in the wallet into butterflies, which then flew back to him.
Ear Trick: Giorno has shown the ability to stuff his entire ear into his head, and that was, in fact, the very first ability he displayed when he was introduced. However, although it is quite entertaining as a parlor trick, it has no practical use. Giorno used his trick to help smooth talk two security guards into letting him scam tourists at Naples's airport.
Relationships
Family
- Dio Brando/DIO: While Giorno has never been shown interacting with his birth father, he has been shown to value his birth father to some degree as his wallet was revealed to contain a photograph of DIO. Giorno does inherit some of DIO's ruthless and brutal nature, as well as his ambition and charisma. However, he does not use it for evil ends. Giorno even uses the "WRYYY!" scream at one point, and also uses his "Useless!" Stand cry.
- Jonathan Joestar: As DIO conceived Giorno using Jonathan's body, Giorno inherits some of his DNA and the Star Birthmark from the latter. Giorno appears to have inherited Jonathan's noble, polite, and overall kind nature toward good people, observed by Koichi to a degree. Even though DIO is the one who conceived Giorno, Koichi noted that the Joestar bloodline's influence is visible.
- Mother (maiden surname Shiobana): Giorno's mother had rarely cared for him when he was a child, viewing him as a hindrance to her party life and often left him in the dark whenever she went out, where he was too scared to even cry.
- Stepfather: Initially, Giorno's stepfather would often beat Giorno when his mother was away, angered at his habit of always trying to read people (although it was his abuse that inspired this behavior). This changes after Giorno meets the gangster, after which the stepfather was likely intimidated out of trying to beat Giorno again.
- Donatello, Rikiel, and Ungalo: The three are Giorno's half-brothers. It is unknown if he was aware of their existence.
- Jotaro Kujo: While they have never formally met, Jotaro investigated Giorno due to his connections to both DIO and the Joestar family. Having found out Giorno's relation with DIO, Jotaro avoided meeting him in person and trusted Koichi to judge him in his stead. It is assumed Jotaro has no ill will towards him following Koichi's report of him being a reasonable and Joestar-like person.
Allies
- Bruno Bucciarati: Giorno and Bucciarati met as enemies, but Giorno was able to deduce from the flaws in Bucciarati's tactics against him that Bucciarati was a good person, and decided to work with him in the conclusion of their fight. From that point on, the two have formed a relationship of mutual trust, even with Giorno unconditionally accepting that Bucciarati will not help him if he is found out as an enemy of Passione, while Bucciarati assists him in rising in the ranks. Giorno is able to save Bucciarati from complete and utter defeat at the hands of the Boss using one of his ladybug brooches, causing him to mentally note how Giorno always fills him with courage. After Bucciarati's soul is finally put to rest, Giorno immediately fights Diavolo, revealing his emotions towards his friend's death.
- Guido Mista: Mista is one of the initially nicer people to Giorno in the gang when he first joins and is quick to grow to him after seeing him in action. Mista is the second to realize Giorno's ability to guide others without their knowledge, viewing him as a source of hope. The two frequently team up together and place a lot of faith in each other's abilities, at one point combining their Stand powers in a moment of doubt to capture a helicopter. By the end of the story, Mista and Giorno are the surviving members of the team, and perhaps closer friends than the rest, continuing to work together in the gang when Giorno takes over as boss with Mista as his subordinate.
- Narancia Ghirga: Initially, Narancia only interacts with Giorno by jokingly reminding him that he is his superior due to age. However, Narancia later begins to trust Giorno who repeatedly impresses him with his supportive attitude and quick thinking. Against Squalo and Tizzano, Narancia is happy to have Giorno assist him and even believing that the gang stands a chance against the Boss if they have him. After Narancia's sudden death, Giorno places a grave for him and mourns, promising to take his body back home.
- Pannacotta Fugo: Fugo initially doesn't have time to think much of Giorno. During the struggle with La Squadra Esecuzioni member Illuso, he sees Giorno temporarily sacrifices his hand to trick Illuso into being killed by Purple Haze, earning Fugo's respect, and making him the first next to Bucciarati to see Giorno's valor and wits.
- Leone Abbacchio: Abbacchio is highly suspicious toward Giorno's presence in the gang and constantly belittles him, notably refusing to reveal his Moody Blues to him even if the group is in danger; nonetheless, Giorno's actions still impress him. For his part, Giorno passively takes the abuse and tries to act in cooperation. During the battle with Illuso however, Abbacchio tries to sacrifice himself to allow Giorno to retrieve Mr.President's Key and get it to the rest, and later shows a begrudging respect for him when he defies this and stays to save the lives of all the members involved in the battle. Never shown warming up to Giorno completely as the rest of the team has, Abbacchio nonetheless loses all suspicion toward him at the time of his death.
- Koichi Hirose: Koichi was sent by Jotaro to investigate Giorno. Despite the fact Giorno cunningly stole his luggage, Koichi becomes an ally to Giorno after he sees his inner virtue, comparing it to that of the Joestar bloodline. He ends up trusting Koichi enough to tell him and only him about everything. They go their own separate ways on good terms.
- Trish Una: When Giorno is first introduced to Trish, he saw her escort mission as a prime opportunity to get closer to Passione's Boss than he had originally imagined. The two don't interact as much, but Trish is seen to believe in Giorno. As Vento Aureo progresses, Giorno demonstrates a degree of care for Trish, willing to sacrifice his chance to confront the Boss in order to tend to her and ensure her well-being. During the battle with Notorious B.I.G., Spice Girl openly admits that Giorno's actions have allowed her spirit to mature. Trish, like the rest of Bucciarati's team, has put her faith and trust in Giorno by the end, awed at Giorno's victory over her father.
- Jean Pierre Polnareff: Polnareff and Giorno become allies during the fight against Diavolo, and Giorno is the most willing to listen to his advice. After his body switch, Polnareff becomes a guardian for the Stand Arrow and stays with Giorno and the newly-led Passione. It is unknown if he knows Giorno's connections with the Joestars and DIO himself.
Purple Haze Feedback
- Sheila E: After Giorno became the boss of Passione, Sheila was placed as his bodyguard. When Sheila learned Giorno killed Illuso, she was content with the way he died.
Enemies
- Diavolo: As the Boss of Passione, which was selling drugs in the streets, Diavolo was de facto Giorno's archenemy and target. However, both didn't know or even personally meet each other until very late in the narrative. Knowing nothing about Diavolo, Giorno sought to climb the ranks and approach him in order to take over Passione, with his daughter's escort mission being a chance that Giorno would readily take to get close to him. However, Bucciarati's open rebellion hasted his plan and allowed him to take more initiative against Diavolo and Passione as a whole. While Diavolo learned very quickly how resourceful Giorno was and treaded carefully around him, he still treated him as inferior, calling him a "brat" and "hindrance", even when he viewed Giorno as his greatest threat during the final battle. On the other hand, Giorno only got to interact with Diavolo when he acquired Gold Experience Requiem and used the one moment to taunt the boss, especially challenging his philosophy rooted in 'results'.
- Polpo: Giorno met Polpo to pass the test to enter Passione. Giorno and Polpo were civil toward each other, but Polpo only saw Giorno as a potential tool and used his position of power to grimly warn the teenager about misconducting oneself. On the other hand, Giorno despised him as soon as his Black Sabbath killed a helpless civilian, prompting him to kill Polpo as soon as he could.
- Baby Face: Giorno and Baby Face were enemies, and the Stand Baby Face tried to assassinate Giorno to make a getaway after capturing Trish and Bucciarati. Baby Face grew increasingly frustrated at Giorno's determination to the point it forewent any precaution and tried to fight him openly. Ironically, Giorno thanked Baby Face for giving him enough trouble to be pushed into a wall and progress. It didn't prevent Giorno from summarily killing it and sending a venomous snake after its user, Melone.
- Ghiaccio: When first encountering Ghiaccio while heading to retrieve the Boss's disk at Santa Lucia along with Mista, Giorno sees him as a remarkable threat due to his powers and adaptability. Ghiaccio, on the other hand, thinks little of him and prioritizes fighting Mista over the disc more. Giorno would later use Ghiaccio's tunnel vision to his advantage to heal Mista momentarily before finishing off the assassin.
- Squalo and Tiziano: While Giorno never directly interacted with the duo, he nonetheless became a target of Squalo's Clash when he was the first to notice Narancia being manipulated by Tiziano's Talking Head. Despite the circumstances, Giorno nonetheless helped Narancia in finding and defeating the duo.
- Cioccolata: While Cioccolata didn't think much of Giorno, only noticing that he discovered Green Day's ability rather quickly, Giorno witnessed the ruin Cioccolata's Stand brought to Rome, and greatly execrated the psychopath. When Giorno defeated Cioccolata, he reminded the mad doctor that those like him didn't deserve to live and vented his scorn with a lengthy and mortal pummeling before throwing Cioccolata's mutilated body into a garbage truck.
Other
- Man X: When he was little, Giorno saved a wounded gangster by lying to his pursuers about where he was. Incidentally, Gold Experience subconsciously intervened by making the grass and other flora around the gangster grow. The man was grateful and ensured that Giorno would never suffer in his life, making Giorno's stepfather stop beating him, and stopping anyone from bullying him. He taught Giorno that there was good in humanity, and although he objected to Giorno joining a gang, Giorno dreamed of becoming a "gang-star".
Chapters / Episodes
- Chapter 440: Gold Experience, Part 1
- Chapter 441: Gold Experience, Part 2
- Chapter 442: Gold Experience, Part 3
- Chapter 443: Bucciarati is Coming, Part 1
- Chapter 444: Bucciarati is Coming, Part 2
- Chapter 445: Bucciarati is Coming, Part 3
- Chapter 446: Bucciarati is Coming, Part 4
- Chapter 447: Bucciarati is Coming, Part 5
- Chapter 448: Meet the Gangster Behind the Wall, Part 1
- Chapter 449: Meet the Gangster Behind the Wall, Part 2
- Chapter 450: Joining the Gang, Part 1
- Chapter 451: Joining the Gang, Part 2
- Chapter 452: Joining the Gang, Part 3
- Chapter 453: Joining the Gang, Part 4
- Chapter 454: Joining the Gang, Part 5
- Chapter 455: Joining the Gang, Part 6
- Chapter 456: 5 Plus 1
- Chapter 457: Find Polpo's Fortune!
- Chapter 458: The Mystery of Soft Machine, Part 1
- Chapter 459: The Mystery of Soft Machine, Part 2
- Chapter 460: Moody Blues Strikes Back, Part 1 (Mentioned only)
- Chapter 461: Moody Blues Strikes Back, Part 2 (Mentioned only)
- Chapter 462: Sex Pistols Appears, Part 1
- Chapter 463: Sex Pistols Appears, Part 2
- Chapter 464: Sex Pistols Appears, Part 3
- Chapter 465: Sex Pistols Appears, Part 4 (Mentioned only)
- Chapter 466: Sex Pistols Appears, Part 5 (Cover only)
- Chapter 467: Sex Pistols Appears, Part 6
- Chapter 468: The Hidden Six-Hundred Million Yen Stash
- Chapter 469: Capo Bucciarati; The First Order from the Boss
- Chapter 470: Narancia's Aerosmith, Part 1 (Flashback)
- Chapter 475: Narancia's Aerosmith, Part 6 (Cover only)
- Chapter 478: The Second Order from the Boss: "Retrieve the Key!"
- Chapter 479: Man in the Mirror and Purple Haze, Part 1
- Chapter 480: Man in the Mirror and Purple Haze, Part 2
- Chapter 481: Man in the Mirror and Purple Haze, Part 3
- Chapter 482: Man in the Mirror and Purple Haze, Part 4 (Flashback)
- Chapter 483: Man in the Mirror and Purple Haze, Part 5
- Chapter 484: Man in the Mirror and Purple Haze, Part 6
- Chapter 485: Man in the Mirror and Purple Haze, Part 7
- Chapter 486: Express Train to Florence, Part 1
- Chapter 487: Express Train to Florence, Part 2
- Chapter 488: The Grateful Dead, Part 1
- Chapter 489: The Grateful Dead, Part 2
- Chapter 492: The Grateful Dead, Part 5
- Chapter 496: The Grateful Dead, Part 9
- Chapter 499: The Grateful Dead, Part 12
- Chapter 500: Baby Face, Part 1
- Chapter 501: Baby Face, Part 2
- Chapter 502: Baby Face, Part 3
- Chapter 503: Baby Face, Part 4
- Chapter 504: Baby Face, Part 5
- Chapter 505: Baby Face, Part 6
- Chapter 506: Baby Face, Part 7
- Chapter 507: Head to Venice!
- Chapter 508: Venice's Santa Lucia Station - Get the "OA-DISC"!
- Chapter 509: White Album, Part 1
- Chapter 510: White Album, Part 2
- Chapter 511: White Album, Part 3
- Chapter 512: White Album, Part 4
- Chapter 513: White Album, Part 5
- Chapter 514: White Album, Part 6
- Chapter 515: White Album, Part 7
- Chapter 516: The Boss's Last Orders
- Chapter 518: The Mystery of King Crimson, Part 1 (Voice only)
- Chapter 519: The Mystery of King Crimson, Part 2
- Chapter 520: The Mystery of King Crimson, Part 3
- Chapter 521: The Mystery of King Crimson, Part 4
- Chapter 522: The Mystery of King Crimson, Part 5
- Chapter 523: The Mystery of King Crimson, Part 6
- Chapter 524: The "G" in Guts
- Chapter 525: Clash and Talking Head, Part 1
- Chapter 526: Clash and Talking Head, Part 2
- Chapter 527: Clash and Talking Head, Part 3
- Chapter 528: Clash and Talking Head, Part 4
- Chapter 529: Clash and Talking Head, Part 5
- Chapter 530: Clash and Talking Head, Part 6
- Chapter 531: Clash and Talking Head, Part 7
- Chapter 532: No Flightcode! Headed for Sardinia
- Chapter 533: Notorious B.I.G, Part 1
- Chapter 534: Notorious B.I.G, Part 2
- Chapter 535: Notorious B.I.G, Part 3
- Chapter 536: Notorious B.I.G, Part 4
- Chapter 537: Notorious B.I.G, Part 5 (Cover only)
- Chapter 538: Notorious B.I.G, Part 6 (Hand only)
- Chapter 540: Spice Girl, Part 2
- Chapter 544: King Crimson vs. Metallica, Part 1 (Cover only)
- Chapter 549: King Crimson vs. Metallica, Part 6
- Chapter 550: Beneath a Sky on the Verge of Falling
- Chapter 551: Pronto! On the Phone, Part 1
- Chapter 552: Pronto! On the Phone, Part 2
- Chapter 553: Destination: Rome! The Colosseum
- Chapter 554: "Green Day" and "Oasis", Part 1
- Chapter 555: "Green Day" and "Oasis", Part 2 (Cover only)
- Chapter 557: "Green Day" and "Oasis", Part 4
- Chapter 558: "Green Day" and "Oasis", Part 5
- Chapter 559: "Green Day" and "Oasis", Part 6
- Chapter 560: "Green Day" and "Oasis", Part 7
- Chapter 561: "Green Day" and "Oasis", Part 8
- Chapter 562: "Green Day" and "Oasis", Part 9
- Chapter 563: "Green Day" and "Oasis", Part 10
- Chapter 565: "Green Day" and "Oasis", Part 12 (Photo only)
- Chapter 566: "Green Day" and "Oasis", Part 13 (Photo only)
- Chapter 568: His Name is Diavolo, Part 1
- Chapter 570: His Name is Diavolo, Part 2
- Chapter 571: What Lies Beyond the Arrow
- Chapter 572: The Requiem Quietly Plays, Part 1 (In Narancia Ghirga's body)
- Chapter 573: The Requiem Quietly Plays, Part 2 (In Narancia Ghirga's body)
- Chapter 574: The Requiem Quietly Plays, Part 3 (In Narancia Ghirga's body)
- Chapter 575: The Requiem Quietly Plays, Part 4 (In Narancia Ghirga's body)
- Chapter 576: The Requiem Quietly Plays, Part 5 (In Narancia Ghirga's body)
- Chapter 577: The Requiem Quietly Plays, Part 6
- Chapter 578: The Requiem Quietly Plays, Part 7
- Chapter 579: The Requiem Quietly Plays, Part 8
- Chapter 580: Diavolo Surfaces, Part 1
- Chapter 581: Diavolo Surfaces, Part 2
- Chapter 582: Diavolo Surfaces, Part 3
- Chapter 583: Diavolo Surfaces, Part 4
- Chapter 584: Diavolo Surfaces, Part 5
- Chapter 585: King of Kings
- Chapter 586: Gold Experience Requiem, Part 1
- Chapter 587: Gold Experience Requiem, Part 2
- Chapter 588: Gold Experience Requiem, Part 3
- Chapter 589: Gold Experience Requiem, Part 4
- Chapter 594: Sleeping Slaves, Part 5
- Stone Ocean Chapter 115: Sky High, Part 4 (Mentioned only)
- Steel Ball Run Extra Chapter 3: Untitled Stand Chapter (Mentioned only)
- Golden Wind Episode 1: Gold Experience
- Golden Wind Episode 2: Bucciarati is Coming
- Golden Wind Episode 3: Meet the Gangster Behind the Wall
- Golden Wind Episode 4: Joining the Gang
- Golden Wind Episode 5: Find Polpo's Fortune!
- Golden Wind Episode 6: Moody Blues Strikes Back
- Golden Wind Episode 7: Sex Pistols Appears, Part 1
- Golden Wind Episode 8: Sex Pistols Appears, Part 2
- Golden Wind Episode 9: The First Order from the Boss
- Golden Wind Episode 10: The Hitman Team
- Golden Wind Episode 11: Narancia's Aerosmith
- Golden Wind Episode 12: The Second Order from the Boss
- Golden Wind Episode 13: Man in the Mirror and Purple Haze
- Golden Wind Episode 13.5: Inizio del vento aureo
- Golden Wind Episode 14: Express Train to Florence
- Golden Wind Episode 15: The Grateful Dead, Part 1
- Golden Wind Episode 16: The Grateful Dead, Part 2
- Golden Wind Episode 17: Baby Face
- Golden Wind Episode 18: Head to Venice!
- Golden Wind Episode 19: White Album
- Golden Wind Episode 20: The Boss's Last Orders
- Golden Wind Episode 21: The Mystery of King Crimson
- Golden Wind Episode 21.5: determinazione
- Golden Wind Episode 22: The "G" in Guts
- Golden Wind Episode 23: Clash and Talking Head
- Golden Wind Episode 24: Notorious B.I.G
- Golden Wind Episode 25: Spice Girl
- Golden Wind Episode 26: A Little Story from the Past ~My Name is Doppio~ (Eyecatch only)
- Golden Wind Episode 28: Beneath a Sky on the Verge of Falling
- Golden Wind Episode 28.5: destino
- Golden Wind Episode 29: Destination: Rome! The Colosseum
- Golden Wind Episode 30: Green Day and Oasis, Part 1
- Golden Wind Episode 31: Green Day and Oasis, Part 2
- Golden Wind Episode 32: Green Day and Oasis, Part 3 (Mentioned only)
- Golden Wind Episode 33: His Name is Diavolo
- Golden Wind Episode 34: The Requiem Quietly Plays, Part 1
- Golden Wind Episode 35: The Requiem Quietly Plays, Part 2
- Golden Wind Episode 36: Diavolo Surfaces
- Golden Wind Episode 37: King of Kings
- Golden Wind Episode 38: Gold Experience Requiem
- Golden Wind Episode 39: Sleeping Slaves
- Purple Haze Feedback Chapter 1: vitti 'na crozza (Mentioned only)
- Purple Haze Feedback Chapter 2: me voglio fà 'na casa (Mentioned only)
- Purple Haze Feedback Chapter 3: 'a vucchella (Flashback)
- Purple Haze Feedback Chapter 4: tu ca nun chiagne (Mentioned only)
- Purple Haze Feedback Chapter 5: mi votu e mi rivotu
- Purple Haze Feedback Chapter 6: fantasia siciliana (Mentioned only)
- Purple Haze Feedback Chapter 7: luna nova (Mentioned only)
- Purple Haze Feedback Chapter 8: 'o surdato 'nnammurato
- Purple Haze Feedback Bonus Chapter: The Mourning (Flashback)
- JORGE JOESTAR Chapter 8: Nero Nero Island
- JORGE JOESTAR Chapter 10: H.G. Wells (Mentioned only)
- JORGE JOESTAR Chapter 12: Rhinoceros Beetle (Voice only)
- JORGE JOESTAR Chapter 14: Desolation Row (Mentioned only)
- JORGE JOESTAR Chapter 15: Beyond (Death)
- JORGE JOESTAR Chapter 16: Beyond II (Mentioned only)
Quotes
- “Looking for a taxi? Yeah? A taxi? You looking for one? A taxi? How about it? I'm calling it a day and heading home anyway, so I'll give you a good deal. I'll take you to the city for 8,000 yen. How about it?”—Giorno Giovanna's first line, Chapter 440: Gold Experience, Part 1
- “Of course, I'll go straight to the hotel!... However, only with your empty luggage.”—Giorno Giovanna, Chapter 440: Gold Experience, Part 1
- “Luca... please, don't make me say the same thing twice. When I have to repeat something that only needs to be said once, it means that the listener is unintelligent.”—Giorno Giovanna, Chapter 441: Gold Experience, Part 2
- “I told you to stop... this frog isn't necessarily obedient towards me... It's only trying to protect itself. It has its own life to protect... Any attack directed towards it will be reflected back, resulting in death.”—Giorno Giovanna, Chapter 441: Gold Experience, Part 2
- “Making me repeat myself... it's useless. It hate it because it's useless, useless, useless...”—Giorno Giovanna, Chapter 441: Gold Experience, Part 2
- “You're someone who's prepared himself for conflict. If you are prepared to kill someone, then that must mean that in turn, you're prepared for the danger and possibility of being killed yourself...”—Giorno Giovanna, Chapter 446: Bucciarati is Coming, Part 4
- “I had just announced that I wouldn't allow civilians to get involved... I apologize, that was a lie.”—Giorno Giovanna, Chapter 446: Bucciarati is Coming, Part 4
- “No. You won't try to kill me anymore. Because you'll become my ally. I'm planning on defeating your Boss and taking over this city. In order to get rid of gangsters who sell drugs to children... you have to become a gang member yourself.”—Giorno Giovanna, Chapter 447: Bucciarati is Coming, Part 5
- “Yes...! To take control of this city, I have to enter into the organization that is currently in control and work my way up...! I'm going to become a Gang-star!”—Giorno Giovanna, Chapter 448: Meet the Gangster Behind the Wall, Part 1
- “I, Giorno Giovanna, have a dream! (このジョルノ・ジョバァーナには夢がある。)”—Giorno Giovanna, Chapter 452: Joining the Gang, Part 3
- “Even if Polpo is a capo in the organization that I'm intending to join, if he intends to get in the way of my dream... and if he's someone who kills innocent bystanders like that old man, as if his life was just trash to be tossed... I have to defeat him!”—Giorno Giovanna, Chapter 452: Joining the Gang, Part 3
- “I, Giorno Giovanna, have a dream that I know is just.”—Giorno Giovanna, Chapter 453: Joining the Gang, Part 4
- “You said that there are two paths that I could follow... but for you to have that many choices? Impossible! Mudamudamudamudamudamudamuda !!! Take your time and enjoy sunbathing! That's the singular path that you can follow.”—Giorno Giovanna, Chapter 454: Joining the Gang, Part 5
- “So. You asserted that when someone is insulted, murder is permitted, correct? I see, that is in fact a very important distinction. Because you insulted that innocent old man's life. And that's why I turned one of your pistols into a banana. It's your last meal, take your time... enjoy it.”—Giorno Giovanna, Chapter 455: Joining the Gang, Part 6
- “Did I [drink Abbacchio's piss]...? Well, you all keep your abilities a secret, don't you?”—Giorno Giovanna, Chapter 456: 5 Plus 1
- “[Illuso] is already destined for defeat regardless! His exit gives me a better chance of survival.”—Giorno Giovanna, Chapter 484: Man in the Mirror and Purple Haze, Part 6
- “They will catch us in no time if we steal a single car. But, if we steal a hundred cars, then they might have a harder time figuring out which one we're on.”—Giorno Giovanna, Chapter 502: Baby Face, Part 3
- “We have similarities. You and my Gold Experience. They both have the ability to create. You gave me a hint and pushed me within an inch of my life... And that's helped me grow a little!”—Giorno Giovanna to Baby Face, Chapter 504: Baby Face, Part 5
- “This sensation! I don't exactly get it, but... My Gold Experience... I feel the birth of something new! I sense the birth of something newer and greater than before!!”—Giorno Giovanna, Chapter 504: Baby Face, Part 5
- “I learned something... from your ability to turn humans into objects. Was it fate or some force that attracts similar Stands to each other...? People often learn more from their failures than from their successes and victories... Your ability to make people into objects... has allowed my Gold Experience to grow.”—Giorno Giovanna to Baby Face, Chapter 505: Baby Face, Part 6
- “You did things your own style, but it was useless either way...”—Giorno Giovanna, Chapter 506: Baby Face, Part 7
- “Only those with resolve can clear a path through the darkness... things are getting exciting... If the worst comes to the worst, at least one of us will die in the process... but it is you responsibility, and our resolve shall clear the path!”—Giorno Giovanna, Chapter 513: White Album, Part 5
- “This is what resolve is! It is to carve out your destined path through the darkened wastes!”—Giorno Giovanna, Chapter 514: White Album, Part 6
- “Mista... your resolve shines with a radiance that eclipses even the sun rising at our backs and sheds light upon our path... and it illuminates the righteous fated path that we shall walk together hereafter, as well! Mudamudamudamudamudamudamudamuda!!!!”—Giorno Giovanna, Chapter 515: White Album, Part 7
- “The unconscious... Stand abilities are, in a sense, the unconscious talents of their Users. If any sense of guilt exists in your heart, then that will unconsciously put a brake on your ability. But this man delights in cruelty. It is his reason for living... that's why he has this ability. If he can do this, that means he has no brakes! There is no limit to his evil.”—Giorno Giovanna, Chapter 558: "Green Day" and "Oasis", Part 5
- “One more thing. About that theory of happiness you spewed... even as I look at you now, I feel no happiness at all, because victory was mine from the very beginning.”—Giorno Giovanna, Chapter 561: "Green Day" and "Oasis", Part 8
- “Know your place. Did you really think you deserve a happy ending? A person like you? (自分を知れ… そんなオイシイ話が………あると思うのか? おまえの様な人間に)”—Giorno Giovanna to Cioccolata, Chapter 562: "Green Day" and "Oasis", Part 9
- “We're leaving you here... I won't let anyone... hurt you anymore, I promise... but, I swear that I will bring you home.”—Giorno Giovanna to Narancia, Chapter 577: The Requiem Quietly Plays, Part 6
- “All that will survive is the reality of this world. Righteous actions born from reality will never be annihilated. Bucciarati is dead, and so are Abbacchio and Narancia. But, their actions and their wills have not been annihilated. They are the ones who gave me this Arrow. Now, are your actions born of reality? Or are they born of superficial evil? We're about to find out. In the end, will you be able to escape annihilation? Boss?”—Giorno Giovanna to Diavolo, Chapter 586: Gold Experience Requiem, Part 1
- “The ending is something which has no ending. That is Gold Experience Requiem.”—Giorno Giovanna, Chapter 588: Gold Experience Requiem, Part 3
- “That which we have inherited from the departed must be taken onwards! I will not destroy this Arrow!”—Giorno Giovanna, Chapter 594: Sleeping Slaves, Part 5
- “It's not possible to save everyone. The choices you can make are infinite, and the world is too complex. Neither you nor I can know which choice is right and which is wrong. Whatever might be the terrible consequence that you gace, the fact of choosing something and accepting its consequences is the most important thing. Maybe I'm the one being mistaken, but... We did choose the path of fight, and I'm not ashamed of it. I hope it's the same for you. I truly hope so.”—Giorno Giovanna, GioGio's Bizarre Adventure II: Golden Heart, Golden Ring
- “'You haven't betrayed anyone. Nobody ever let you. You don't trust anyone, so nobody ever trusted you. Your invincibility is useless. You may be strong, but there is no future in which you find yourself a purpose. Useless. Useless.”—Giorno Giovanna to Cannolo Murolo, Purple Haze Feedback
- “What do you say, Pannacotta Fugo? Will you lend me your talents again? I have a dream. And I need friends to help me with that dream."”—Giorno Giovanna, Purple Haze Feedback
Creation and Development
Araki initially played around with the idea of making the protagonist of Part 5 a woman. However, after discussing with his editor at the time, Hiroshi Sekiya, who thought that a female lead would be a tough sell for the Weekly Shonen Jump's readers, he eventually decided on making the protagonist a young man. Sekiya also noted that Giorno's Japanese name, "Haruno Shiobana" (汐華 初流乃, Shiobana Haruno), is feminine and that Gold Experience's power to create life is reminiscent of a woman's own ability to give birth. Because Araki jokingly wondered about the possibility of revealing that Giorno was a woman who looked like a man all along, Sekiya theorized that Araki could've entertained the idea of a female Giorno.[33]
Araki explains that Giorno's androgynous nature was the result of wanting to mix "Gangster Styles" and "bishonen." His attire was also influenced by "gay fashion."[34] Although Giorno is mostly voiced by male voice actors in media, in the game GioGio's Bizarre Adventure, he is voiced by the female voice actress, Romi Park. The sound designer for Capcom, Hiroshi Ohno, explained that this was because the team wanted to give Giorno a more androgynous image for the game.[35] While discussing the PS2 game, Araki stated that the "Golden" in Golden Wind represents Giorno himself, while the "Wind" symbolizes the strong breeze that propels Giorno forward on his journey to change the world.[36]
While writing Part 5, Araki originally planned on having one of the members of Bucciarati's team, out of Mista, Narancia, Fugo and Abbacchio, be a spy working undercover for the Boss. This spy would then at some point betray Giorno and Bucciarati, similar to the story of Judas.[37][38] Araki initially settled on making Fugo the traitor, stating that it possibly would've been up to Giorno to dispatch of him. However, Araki decided against this, as he thought that Giorno killing his former friend would make the story too dark and would leave a bad impression on his younger readers. In All-Star Battle, the game includes various hypothetical pre-fight dialogue alluding to Fugo as a traitor when he is pitted against Giorno, Bucciarati, Mista, or Diavolo.
According to Kensho Ono, Giorno Giovanna's voice actor for the anime, it was a difficult task for him to adhere to the exact number of "muda muda" exclamations as the manga. Anime producer Hiroyuki Omori said the production team went back and forth about this because sometimes the cuts wouldn't fit the length of the battle cries. Takehito Koyasu seems to have been an exception, as Kensho Ono stated that Koyasu told him that he never thought of doing that and matched his battle cries to the length of the cut directly.[39] Ono found it challenging to say "muda muda" rapidly and had to train while driving to get it right. He mentions that scrunching up the face helped him say the battle cry more rapidly. Ono also says that during his audition, he was unsatisfied with his performance on Giorno's battle cry and asked for a redo even though the casting director had greenlit his performance. He theorizes that it helped him get the role since it showed his commitment.[39]
Trivia
- In the Capcom Fighters, Giorno's brooch can be seen on the travel map representing Italy.
- In Araki's top Ten Favorite Characters in 2000, Giorno ranked fifth, Araki's second favorite JoJo and third favorite Part 5 character; Mista ranked seventh, Diavolo at fourth, & Bucciarati in third place.
- Giorno's voice actor in the Bandai Namco video games, Daisuke Namikawa, later went on to voice Narciso Anasui in the TV anime adaptation of Stone Ocean.
Notes
- ↑ In the anime, Giorno's address is shown as Room 304 of the "Dormitorio della scuola media statale Giovanni Verga di Napoli", Via Bosco di Capodimonte, 75/b 80121 Napoli NA, Italia"
- ↑ "Primo mafioso" ("Top mafioso") in the English dub
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Chapter 592: Sleeping Slaves, Part 3
- ↑ Golden Wind Model Sheet No.CR200-20
- ↑ Chapter 444: Bucciarati is Coming, Part 2 P.2.
- ↑ Chapter 444: Bucciarati is Coming, Part 2 P.3.
- ↑ 5.0 5.1 Chapter 443: Bucciarati is Coming, Part 1 P.2.
- ↑ Chapter 448: Meet the Gangster Behind the Wall, Part 1 P.1
- ↑ 7.0 7.1 Chapter 443: Bucciarati is Coming, Part 1
- ↑ Artbook: JOJOmenon P.100, "くるっと巻いた前髪がチャーミングなジョルノは、ギャングスタ―になるという固い決意と野望をいだく若者。"
- ↑ Tohoku Lecture Report (Tohoku University (November 2007))
- ↑ VIZ Media (January 2020)
- ↑ 11.0 11.1 Chapter 444: Bucciarati is Coming, Part 2
- ↑ Chapter 516: The Boss's Last Orders
- ↑ Chapter 534: Notorious B.I.G, Part 2
- ↑ 14.0 14.1 Chapter 440: Gold Experience, Part 1
- ↑ Chapter 459: The Mystery of Soft Machine, Part 2
- ↑ Chapter 484: Man in the Mirror and Purple Haze, Part 6
- ↑ 17.0 17.1 Chapter 447: Bucciarati is Coming, Part 5
- ↑ Chapter 455: Joining the Gang, Part 6
- ↑ Chapter 506: Baby Face, Part 7
- ↑ Chapter 515: White Album, Part 7
- ↑ Chapter 563: "Green Day" and "Oasis", Part 10
- ↑ Chapter 456: 5 Plus 1
- ↑ Chapter 586: Gold Experience Requiem, Part 1
- ↑ Chapter 481: Man in the Mirror and Purple Haze, Part 3
- ↑ Chapter 512: White Album, Part 4
- ↑ Chapter 489: The Grateful Dead, Part 2
- ↑ Chapter 514: White Album, Part 6
- ↑ Chapter 530: Clash and Talking Head, Part 6
- ↑ 29.0 29.1 Chapter 441: Gold Experience, Part 2
- ↑ Chapter 467: Sex Pistols Appears, Part 6
- ↑ Chapter 442: Gold Experience, Part 3
- ↑ JOJO A-GO!GO!: STANDS, p.104
- ↑ JOJOVELLER History book
- ↑ Hirohiko Araki's New Manga Techniques
- ↑ GioGio's Bizarre Adventure OST
- ↑ https://web.archive.org/web/20181011211340if_/http://www.geocities.co.jp/AnimeComic-Brush/6727/jojo/jf-2002.html
- ↑ Vento Aureo Paperback Vol. 10 (August 2005)
- ↑ GioGio's Bizarre Adventure Strategy Guide (September 2002)
- ↑ 39.0 39.1 https://youtu.be/70rec2DIpMI
Early life
Haruno Shiobana was the son of DIO (fathered using Jonathan Joestar's body) and a Japanese woman. His first years were marked by his mother's neglect, as she left home often due to his existence threatening her party life, forcing Haruno to be left alone at night to fear the dark, too scared to even cry. When he turned four, his mother married an Italian man and they moved to Italy, resulting in Haruno changing his name to "Giorno Giovanna". His new stepfather, however, would often beat him for always trying to read others when his mother was not around, even though it was that same physical abuse that brought about Giorno's habit. That, coupled with the fact that Giorno easily became the target of bullies, gave him very low self-esteem, to the point of believing himself to be scum and setting him on the path to becoming twisted and immoral.[1]However, one day as Giorno was walking home, he came upon a man covered in blood lying in a patch of tall grass. After discovering the injured man, other men approached Giorno, asking him if he knew where the man had gone. Giorno lied to the men, feeling that the injured man was the same as him, and subconsciously activated his Stand's ability to mask the man's presence by causing the grass to grow taller and bloom flora. Around two months later, the man showed himself to Giorno again and told him that he would never forget what had been done for him. Things soon turned brighter for Giorno: his father stopped beating him and he became popular among kids his own age. It turned out that the man was a gangster who quietly watched over Giorno from the shadows. To Giorno, this was the first time someone else had treated him like a human being and showed him respect. The trust that Giorno should have learned from his father was instead taught to him by others, and ever since then something that can be described as a "cool breeze" blew inside his heart, marking his change from a cold and antisocial individual to a charming and righteous one. He subsequently forges a dream to make the corrupt Italian mafia like the man who had helped him, and strive to become a "Gang-Star".[1]
Joining Passione
On March 29, 2001, Giorno is 15 years old and operates as a petty thief at the Naples airport. Koichi Hirose meets Giorno showing off his famous trick in which he stuffs his entire ear into his ear canal. Giorno offers Koichi a ride as an illegal taxi, but in fact steals his luggage and drives away. Koichi uses Echoes' 3 Freeze to increase the weight of the tires. Giorno gives Koichi a sly smile and runs away, after using his Stand's power to turn Koichi's luggage into a frog.
Giorno then has an encounter with Leaky-eye Luca, who demands protection money from him. Giorno claims to not have any, but Luca, who is unconvinced, takes Giorno's wallet and reveals a picture of DIO. Luca becomes increasingly violent while Giorno insists that he has no money. Suddenly the frog mutated from Koichi's luggage returns and begins climbing up Giorno's pants. Upon seeing the frog, Luca orders him to kill it, but Giorno refuses, claiming it to not have anything to do with their situation. The refusal enrages Luca, who attempts smash both the frog and Giorno with his shovel against Giorno's suggestions, but the side effects of his Stand ability manifest and cause the attack to rebound upon and send him into a coma from severe head trauma.[2]
Giorno then spends the money stolen from Koichi, but the two meet again. Koichi makes the first move and uses 3 Freeze on Giorno's hand, forcing him to finally reveal his Stand, Gold Experience, and escape a second time. While Koichi is injured in the process, Giorno tells him that he's a good person before running off once more.[3] Soon, problems arise for Giorno as news of Luca's death spreads, and Bruno Bucciarati visits him on the funicular to interrogate him. Bucciarati reveals that Luca was part of a gang, and his interrogation eventually turns violent, with Bucciarati openly hitting Giorno and causing zippers to appear on his body. This forces Giorno to fight against him. Giorno, reluctant about having Gold Experience fight against another human directly, uses its live-giving power offensively for the first time, resulting in him discovering its ability to stun opponents and make their senses go out of control. The Stand sends Bucciarati flying across the funicular and leaves him with extremely slow movements. With Giorno's opponent temporarily defenseless, Gold Experience uses the opportunity to land a solid punch to Bucciarati's face, applying enough strength to break a tooth. This forces Bucciarati to reveal his own Stand, Sticky Fingers. After learning of his Stand's superior strength, Bucciarati attempts to flee in order to recuperate, making Giorno give chase as the gangster's escape would mark Giorno an assassination target and therefore always threatened with death at any time. Catching up to Bucciarati, the gangster attempts to hide himself in a teenager among a crowd to escape into the city undetected, but Giorno transforms Bucciarati's tooth into a fly, allowing him to track down his target and force him out into the open. The two, knowing that the victor is decided by who makes the first move, meet fists once more in a final clash. Unfortunately, Bucciarati baits Giorno into punching only his arm, which he switched out with the arm of the teenager he was hiding in, preventing Gold Experience's life energy from traveling past said arm. Giorno is then attacked by Sticky Fingers and has various body parts unzipped, leaving him disabled and near-defenseless. As Bucciarati moves in to finish his off, Giorno rips his own arm at the zipper in order to get a decisive punch in first, leaving Bucciarati unable to act yet again. However, instead of killing him, Giorno walks past him and tends to the unconscious teenager. When Bucciarati questions him why, Giorno explains that he had noticed Bucciarati briefly glancing with shame at the drug-injected arm of the teenager during the fight. Giorno correctly deduced that, like Koichi, Bucciarati is a good person, and acknowledges that the gangster won't attack him anymore, something Bucciarati indeed follows through with. The two develop a mutual respect, and Giorno boldly reveals his dream to become a "Gang-Star" who will take over the Neapolitan mafia in order to defend the innocent. Bucciarati, swayed by Giorno's actions and words, agrees to help him infiltrate his organization: the most powerful gang in Naples, Passione.[4]Giorno is directed to a prison, where he meets a lieutenant, or "capo", of Passione known as Polpo. Polpo, despite being in prison, appears satisfied and safe inside his cell, where he has somehow obtained a number of possessions that keep him busy. When questioned about what the most important quality in a person is, Giorno initially tells him that it might be talent. However, Polpo claims that it is actually trust that is most important. Polpo, snacking on wine and crackers, appears to actually bite off and eat his own fingers, something that confuses Giorno, before his fingers mysteriously reappear. Polpo gives Giorno a lit lighter and tells him to keep flame from going out for 24 hours in order to join the gang. Giorno encounters his first obstacle when trying to leave the prison, as the guards order him to partake in another body check even though he was not allowed to accept anything from the prisoner. Initially burning his hand to hide the lighter while being patted down, he uses Gold Experience's ability to transform the lighter into a flower, the flame hidden in the petal bud, when the prison guard makes him open his hands. The guard ultimately allows Giorno to leave with the unassuming flower. Returning to his middle school and ignoring other students as well as the janitor, Giorno successfully reaches his student dorm. At first, he attempts to keep the lighter in a loaf of bread and surrounds it with books and such, in order to keep it stable and the flame safe from moving air. However, Koichi manages to find Giorno's dorm and attempts to break in in order to get his passport back, forcing Giorno to hide outside the window. In an effort to keep Koichi from discovering and putting out the lighter, he transforms his ceiling light into a snake, which burns itself trying to grab the lighter. Luckily enough, Koichi actually finds his passport, allowing Giorno to swiftly steal the lighter and escape while he was distracted. Walking down a flight of stairs, the janitor from before accidentally splashes the lighter and extinguishes the flame while cleaning the stairs. As Giorno tries to figure out what to do, the janitor relights the lighter for him, causing him to notice the oddity of the test: What is the point of the test if the person being tested could freely extinguish and re-light the lighter without Polpo knowing?
However, once the lighter is re-lit, Polpo's Stand Black Sabbath appears. It attacks the janitor for having re-lit the lighter, testing him by stabbing his soul with the Arrow. As the janitor was unworthy of possessing a Stand, he perishes without injury. The Stand then turns its attention to Giorno who saw the lighter being re-lit, and he attempts to dodge its grasp. Black Sabbath, grabbing Giorno's shadow, forcibly pulls out Gold Experience and tries to stab it with the Arrow. Gold Experience deeply injures its hand simply grabbing the Arrow, allowing Giorno to conclude that a direct stab is guaranteed to be fatal. Giorno, realizing that Polpo is a person that would kill innocent bystanders, resolves to defeat Black Sabbath. Breaking free of the enemy Stand's grasp by performing a reversal and punching it, Giorno figures out it can travel quickly within shadows. Koichi enters the scene, claiming that he saw the lighter being re-lit as well. This causes Black Sabbath to target him instead. To save Koichi, Giorno turns the railing into morning glories which hang, eliminating the shade and forcing Black Sabbath to retreat. The two settle their differences and decide to work together to beat the enemy Stand. Giorno tries to move to an area with more sunlight, but Black Sabbath uses the shadows or birds to move to the shadow of a tree, and proceeds to get a vice-grip on Giorno's ankles. When Koichi tries to use 3 Freeze on Black Sabbath, it only results in Giorno's ankles nearly breaking. Before he could have Echoes cancel the effect, Giorno tells Koichi that his ability is actually just what he needed; with Black Sabbath trapped, Gold Experience proceeds to accelerate the life of the tree whose shadow was housing the Stand, causing it to wither and crumble. With no shadow to keep it safe from sunlight, Black Sabbath is eliminated. The next day, Giorno meets Polpo again, who accepts him within Passione, hoping to use Giorno as another tool. However, in retaliation for Polpo killing the janitor and "insulting his life", Giorno transforms a gun into a banana, leading to Polpo shooting himself when he tries to eat it.[5]
Giorno then becomes the newest member of Team Bucciarati, composed of five members including Bucciarati himself. When brought to meet the rest of the members in a restaurant, Giorno introduces himself but is coldly ignored by the others. He is then pressured into drinking a cup of "tea" which is actually the urine of one of the members, Leone Abbacchio. He earns the group's proper attention and awe by doing so without hesitation, having discreetly turned one of his teeth into jellyfish made of 98% water to absorb all of the liquid.[6]
Polpo's Treasure
After Polpo's death, the seat of Passione lieutenant becomes available. Bucciarati takes the group on a boat to Capri Island to retrieve Polpo's hidden fortune of 6 billion yen in order to court the Passione higher-ups and get Polpo's position. During the trip, the group faces Mario Zucchero, another Passione member looking for the treasure, and his mysterious Stand. Although Giorno's teammates are going missing one by one, Giorno manages to deduce that everyone is alive. Before the distrustful Abbacchio, Giorno allows himself to be attacked and captured by the enemy Stand in order to both help him reveal its ability and convince him to reveal his own Stand, Moody Blues.[7] A fly transformed from Narancia Ghirga's shoe by Gold Experience enables Abbacchio and Bucciarati to track the captured members and figure out the secret behind the enemy Stand and defeat it and its user.[8]Upon discovering that their rival gangster has a partner who ran ahead to Capri Island, Giorno and another member of the gang, Guido Mista, go ahead of the rest on an inner-tube-turned-fish to clear the way, in which Giorno keeps track of Mista's movements and Mista encounters Sale.[9] After Sale's defeat by Mista, the group encounters another capo named Pericolo, who has come at Bucciarati's request to take the money and subsequently raise Bucciarati to lieutenant rank. They then receive their first mission: to protect Trish Una, the daughter of Passione's boss, from the traitors seeking to capture her in hopes of getting information on the Boss and using her as leverage against him.[10]
Protecting Trish
Hiding in the countryside
Giorno's group must now bodyguard Trish Una until the traitors are killed. However, not one day after, Narancia is attacked by Formaggio, a member of the traitorous assassination squad Squadra Esecuzioni that seeks Trish's capture. While Narancia manages to kill Formaggio, the group's hideout is practically discovered. Giorno correctly predicts that the Boss would issue new orders immediately.
Ride to Florence
Team Bucciarati is told via computer that they have to retrieve a key in Pompeii in order to secure an unknown mode of transportation that is supposed to be safe. In Pompeii, Giorno, Abbacchio, and Pannacotta Fugo fight Illuso, also an assassin. Abbacchio and Fugo are subsequently imprisoned in the mirror world created by Illuso's Man in the Mirror. Giorno retrieves the key with Abbacchio's help, though instead of abandoning his comrades and escaping for the sake of the mission, he infects himself with the killer virus of Fugo's Stand Purple Haze, and leaves himself open to Illuso in order to spread it to him. Giorno creates a snake that tracks Illuso's movements and location, allowing Fugo to properly corner the enemy with Purple Haze and kill him without needing to see him. Despite Fugo's insistence that Purple Haze's virus will inevitably kill him, Giorno saves himself by creating antibodies with Gold Experience's power. Fugo is left astonished by how Giorno's actions always lead to success, and openly salutes him.[11]
Engraved on the key are the Boss' next orders: Bucciarati must now to go to the Naples train station then hitch a train ride to Venice. While the gang finds the turtle Coco Jumbo which can act as a shelter and hiding spot for everyone due to its Stand Mr.President, they are pursued by an assassin duo.[12]
Inside the train, Team Bucciarati is attacked by the team Pesci and Prosciutto, and suddenly everyone grows old. Before succumbing to the forced aging, Giorno still manages to work out how Prosciutto's The Grateful Dead functions and its weaknesses, and relays it to the rest of his team. Mista and Bucciarati would then use that knowledge to defeat both Prosciutto and Pesci. However, during the battle, Pesci stops the train after killing the drivers, and the gang is now immobilized.
On the roads
Still having to go to Venice, Team Bucciarati first tries to hitch a ride, but the misbehavior of Mista's Stand Sex Pistols lead him to knock out the driver, leaving the gang to have to change their plan again.
In a parking lot, Giorno impresses everyone a second time by using his power to change a large number of cars into masses of frogs and give the illusion that many cars were stolen so the car that the gang actually takes will be harder to track.
Meanwhile, another assassin, Melone, used his Stand Baby Face to track Bucciarati and neutralize both him and Trish inside the turtle. The autonomous Stand, blocked by Giorno, is ordered to kill him. At first, Baby Face seemingly kills Giorno by stealing a piece of his eye and throat and leaving him to die. However, it is then that Giorno, seconds away from death, is finally able to learn of Gold Experience's capacity to mend injuries by converting objects into the needed flesh and bones, using it to save himself. This newfound ability gives him the upper hand against Baby Face, and he assaults the Stand before it can escape with the turtle. Baby Face disguises itself as Giorno's shadow and ambushes him, but Giorno turns a hand of his that was previously cut off by the enemy's ability into a piranha, which eats its way through Baby Face. Baby Face retaliates by attacking Giorno's reattached hand once more. However, the hand was never meant to stay attached, as Giorno created it out of the entirety of Melone's motorcycle for the sole purpose of letting Baby Face attack it, creating a successful trap. Giorno is able to win against it without the help of the others by trapping the Stand inside of the motorcycle and blowing it up. Afterward, Giorno sends a lethally venomous snake made out of Baby Face's corpse back to Melone, who is bitten.[13]Venice
Bucciarati receives new orders from the Boss, telling him to retrieve an unknown item in Venice. Giorno and Mista are assigned to get it by car while the rest of the group will enter Venice by boat. However, the assassin Ghiaccio attacks both of them and a race toward the item begins. Unfortunately, Ghiaccio's ice Stand White Album is practically immune to Gold Experience and Sex Pistols, preventing the creation of life with its cold and using ice armor to stop bullets, respectively. Making the mistake of underestimating Ghiaccio, Giorno is imprisoned by ice while their car swerves off the road and into the sea, and despairs to survive this encounter. Yet, Giorno creates grass out of various car parts to allow Mista to escape, as the latter claims to have discovered a weak point in Ghiaccio's armor.
In the ensuing shootout, Mista is still overpowered by Ghiaccio's new ability Gently Weeps, and Giorno notices that Mista has resolved to give his own life for the sake of the mission; a "will of self-sacrifice" that goes against Giorno's idea of what "resolve" is. He calls out to him, telling him that resolve is to "carve out one's destined path through the darkness", before grievously damaging his own arm and flinging the blood at Ghiaccio, creating floating crystals that allow Mista to see his target clearly. Mista thanks Giorno for his ever-present guidance before having one last bout with Ghiaccio and sending his neck onto a splintered lamppost. Although Ghiaccio continues to live, him undoing his ability unintentionally sets Giorno free. Giorno saves Mista when he is shot in the head and heals him, praising his resolve. He then finishes Ghiaccio off by having Gold Experience rapidly kick him until his neck is completely impaled. In the aftermath, Mista admits how grateful he is to Giorno and his actions, though Giorno merely points out how painful his Stand's healing process will be.[14]The two retrieve a disk which contains the Boss's last orders and are ordered to bring Trish to the San Giorgio Maggiore basilisk. Giorno, opportunistic to learn more about the Boss' identity, gives Bucciarati a living brooch in order to track the Boss. Unexpectedly, the Boss actually wanted to kill Trish, and Bucciarati openly revolts and fights the Boss. Alas, Bucciarati is no match for the Boss' Stand King Crimson. Giorno notices that something is wrong when time appears to skip forward and rapidly intervenes the moment Bucciarati's phone is destroyed, using Gold Experience's ability to stall the Boss long enough to save Trish and allow Bucciarati the chance to escape. Bucciarati apparently succumbs to his injuries when Giorno reaches him, resulting in him trying to shake Bucciarati awake after mending his injuries. Shortly after, Giorno hears Bucciarati's voice call out to him from behind before Bucciarati wakes up. Back at the boat, the two officially announce to the rest of the group that they rebelled against the Boss, seeking to overthrow him. Although most are scared of this new development, everyone but Fugo follows Bucciarati for their own reasons. Giorno notices that Bucciarati does not react to pain, does not bleed, and that he is abnormally cold to the touch.[15]
The Battle Against the Boss
Clash and Talking Head
Still in Venice, Team Bucciarati debate what to do. Trish eventually informs them that the Boss met her mother on the island of Sardegna, giving the group a solid lead. At the same time, Passione operatives Tiziano and Squalo stealthily attack the group. Narancia is forced to constantly lie because of Tiziano's Talking Head, but Giorno soon becomes the first and only one to suspect that they are under attack. While the shark-like Clash nearly kills him, Giorno manages to counsel Narancia to go after the Stand users, taking bullets from his Aerosmith in order to help Narancia keep track of his location and giving him a spare tongue to counter the effects of Talking Head. Narancia manages to kill both by tricking them with the spare tongue into believing that he was lying about finding them. Narancia internally praises Giorno and believes him to be the reason why the gang might win against the Boss.[16]
Flight to Sardegna
With the defeat of Squalo and Tiziano, the group decides to use the chance they have and leave Venice by plane. However, while attempting to steal a jet from a nearby army airport, they are confronted by a mysterious man, Carne. Mista ends up killing Carne with ease after several warnings to back away, but Giorno is left somewhat suspicious.
In the plane, Giorno's suspicions are confirmed when the Stand Notorious B.I.G attacks the group. Having no host as therefore unable to be killed, the Stand proves invulnerable, severely wounding both Narancia and Mista by consuming much of their Stands. Ultimately, Notorious B.I.G forces Giorno to sacrifice both of his hands trying to remove it from the plane. The gang retreats to safety in the pilot's cabin, but without his hands, Giorno can no longer heal anyone, including himself. Trish discovers one of his outfit's brooches slowly turning into a hand; an action done by Giorno as a precaution for the loss of both his hands. Unfortunately, Notorious B.I.G manages to catch up to the plane, but Trish awakens her Stand Spice Girl when she becomes determined to make sure that the replacement hand stays safe. Ultimately Trish manages to bring Giorno his hand and destroys the plane, plunging Notorious B.I.G into the sea.[17]
In Sardegna, Team Bucciarati investigate the Boss' past. Abbacchio uses his Moody Blues to rewind events to when the Boss took a photo of Trish's mother, while the rest of the group are attracted by strange happenings occurring some distance away (the Boss' subordinate Vinegar Doppio in a battle with the very leader of la Squadra, Risotto Nero). They find an injured boy with his mouth stitched shut and clothes stolen, and Bucciarati realizes too late that they made the terrible mistake of leaving Abbacchio vulnerable, where he is killed by the Boss. Narancia desperately begs Giorno to heal him, though Giorno grievously remarks that Abbacchio's death was too sudden for him to be saved. Despite Bucciarati ordering the group away from the body, Giorno discovers that Abbacchio rewinded far enough in time to successfully expose a negative of the Boss's face and fingerprints. While their attempts to investigate the police databases with the mold is fruitless, Team Bucciarati is noticed by a third party who reveals the Boss' name, Diavolo and his Stand, King Crimson's ability to erase time. Showing them the Arrow to gain their trust, the unknown individual promises them a power able to defeat King Crimson when they meet in Rome. While they depart, the Boss sees their determination and suspects that he hasn't won yet, then pursues them to Rome.[18]
Rome
Upon arriving at the coasts of Italy, the group is attacked by a Stand which causes explosive flesh-eating mold growth. Moreover, another Stand user able to swim through solid concrete attacks them as well. The duo Cioccolata and Secco try to kill Team Bucciarati on the coast but Giorno, managing to deduce how Cioccolata's power functions, enables the whole group to escape their attack long enough to steal a car and drive away. On the way to Rome, Bucciarati reveals that he's been dead since the first encounter with Diavolo, that he was only able to continue when Gold Experience gave his body life, and that his time was running out as his senses began to dull and his body deteriorate.
Cioccolata and Secco follow them to Rome where Cioccolata's Green Day causes chaos as he flies around in a helicopter. Mista is initially unable to hit the helicopter, but Giorno assists him and makes the next round of bullets turn into branching vines that ensnare the helicopter. Giorno and Mista split from Bucciarati to fight Cioccolata, getting to the roof of the building the heli was caught. Sex Pistols, and by extension Mista himself, are mysteriously incapacitated with the exception of No.5 when fired into the helicopter, and Giorno decides to approach Cioccolata alone, seeing the widespread death and chaos caused by the mad doctor.
After a scuffle with Cioccolata's dismembered body, Giorno is sent falling off the building, only to use the bullet brought by No.5 to catch himself by creating a branch to hang onto. Cioccolata tries to make Giorno fall once more by tilting the helicopter but inadvertently causes the branch to revert into a bullet, which comes in contact with the rotating propellers and repelled into his head, seemingly killing him. Giorno begins speaking to his body that he will spare him if he does not move when he approaches him, and the doctor reveals himself alive and attempts to kill Mista. A beetle begins eating away at the doctor's brain as Giorno reveals that he was only talking to buy time for the bullet to transform, and that he actually lied to Cioccolata about sparing him so that he would let his guard down. Gold Experience finishes Cioccolata off with a lengthy barrage of punches, sending the various body parts into a trash compactor as Giorno attends to Mista.[19]
Final Battle
Bucciarati also manages to kill Secco, but as the group was split, Vinegar Doppio is able to approach their contact first. Jean Pierre Polnareff, who had been working against Diavolo for many years, confronts the Boss. Giorno realizes that time is being erased and warns Mista and Trish. Polnareff is quickly overpowered by Diavolo and fatally injured, left with no choice but to use the Arrow on his Silver Chariot. Chariot Requiem awakens out of Polnareff's Stand and makes everyone in Rome fall asleep, then switches their souls. Great confusion arises as Giorno finds himself in Narancia's body, and Diavolo's is now inhabited by Bucciarati's soul. Bucciarati orders Mista to disable whomever's in his unconscious body, which he follows through with, unwittingly killing Doppio as a result.
However, Narancia is brutally impaled on broken iron bars momentarily afterward, and everyone notices that time has been erased once again. Giorno is the first to realize that Diavolo and King Crimson were not the ones in Bucciarati's body. Pushing everyone out of the way to get to Narancia, Giorno realizes that like Abbacchio, he died instantly, and that all he can do is return to his own body. Before returning to the problem of Chariot Requiem, Giorno mourns Narancia's death and covers his body with flora. Promising Narancia that he won't let anybody hurt him anymore, and to take him home, Giorno becomes more determined than ever to seize the Arrow and bring the boss of Passione down.[20]
The group moves towards Requiem and finds out that it is oblivious to those that do not attempt to take the Arrow from it. Bucciarati trips it, causing it to drop the Arrow. Giorno reaches for it, only for Gold Experience's hand to press against his as it peers out of a crack in the ground. He then tosses a rock at the Arrow and is nearly hit by the same rock in the back of his head. It is then Giorno is convinced that Requiem will not allow anything to come in contact with the Arrow, using the very Stands of its offenders to guard it. However, this does not prove true for Polnareff, whom no longer has control of his own Stand. Upon taking the Arrow in his mouth, Requiem gets up and attacks him, even after he drops it. When Mista attempts to shoot Requiem and slow it down, his revolver breaks, seemingly from metal fatigue, and he switches it out with a pistol from a nearby police officer. This catches Giorno's eye as he begins to sense something else at work. Requiem, just as quickly as it began to attack Polnareff, ceases, takes the Arrow, and begins walking away once more. This leaves the group in confusion, but Polnareff tells everyone that they are slowly turning into something unknown; Requiem's true ability has just begun.
Before the group continues after Chariot Requiem, Giorno orders everyone to stop. Pulling out Mista's broken revolver, he analyzes it and sees that it was not metal fatigue that caused it to break: it was actively broken by something strong enough to bend and twist metal. He figures out that Diavolo is not only close by, but he is also possessing one of them and hiding within their bodies in order to sabotage them. Giorno reminds everyone of his ability to sense the amount of life energy in something, claiming it would be able to tell if there is an extra soul in one of their bodies, but King Crimson's notoriously lethal strength would risk someone getting killed in an instant if Giorno entered its range of five meters. Nonetheless, Giorno accepts the risk and proceeds to approach his teammates. He tries to start with Mista in Trish's body, but Mista is too paranoid to let Giorno, whom could be possessed himself, to get near him, threatening to shoot. Deciding that it would waste time trying to convince Mista otherwise, Giorno moves onto Bucciarati in Diavolo's body. Before moving, Giorno bites his own index finger and holds it over his hand to let the blood drip; an ability he learned from Polnareff to check to see when time has been erased. When he approaches, he and Bucciarati instantly figure out the time has been erased when the amount of blood drops suddenly increases. King Crimson lashes out at Giorno from behind, severing his arm and punching him in the head. Diavolo takes complete possession of Trish in Mista's body, and sprints for Requiem, dodging all of Mista's attacks with his time erasure. He figures out Requiem's weakness and nearly destroys it, taking the Arrow for himself. However, Giorno made sure to splatter his blood on King Crimson when his arm was severed and transforms the drops into a swarm of ants that chew at and break off the Arrow's head to take to their creator.
This forces a scuffle between Diavolo versus Mista and a weakened Trish, using their Stands to try to take the Arrow. Furious at her very existence, Diavolo kills his hostage Trish in heat of the moment and makes a desperate leap towards the Arrow by flinging Mista's body at it using the force of the punch. In a last ditch effort, Bucciarati destroys the remains of Chariot Requiem to return everyone to their bodies, both saving Trish and ripping Diavolo's soul and King Crimson away from the Arrow, at the cost of his own life. Bucciarati thanks Giorno for "bringing him back to life", not just literally, but by restoring the dying faith in his heart during their first meeting, and ascends to Heaven guided by angels. When the dust settles, the Arrow has landed in Giorno's hands. Taking it for himself with newfound resolve, he pierces Gold Experience with it. Diavolo, freshly returned to his own body, realizes what is happening and does not waste any time moving in to kill Giorno, punching Gold Experience with enough strength to shatter its head. However, a new Stand peers from underneath, and a second attack by King Crimson frees it.
Giorno stands boldly with his very own Requiem Stand: Gold Experience Requiem.[21] Diavolo confidently erases time and moves in to finish Giorno off after a brief demonstration of Gold Experience Requiem's stronger life-giving ability, simply believing that the Stand had been given a mere enhancement. However, Requiem reveals its true ability to return anything to zero, effectively nullifying any action or process it desires and preventing them from being realized, including King Crimson's time erasure.
After Gold Experience Requiem finally destroys King Crimson and pummels Diavolo into the nearby waters, Mista and Trish express an urgent need to find Diavolo. Giorno, however, remains confident that Diavolo is finished, having felt the reassurance of Requiem's power without fully understanding it. Swearing to protect the Arrow that his friends gave their lives for, Giorno eventually takes the lead of Passione as a group of dignified men stands before him.[22]
Purple Haze Feedback
After defeating Diavolo, Giorno reveals himself as the Boss, claiming that he doesn't want traitors to endanger the boss' daughter in an attempt to find his identity. Attracting the attention of the Speedwagon Foundation, Giorno accepts to cooperate with them and, as a gesture of good will, agrees to destroy a Stone Mask. At the same time, Giorno enlists the returning Fugo to help kill Passione's narcotics team alongside operatives Sheila E and Cannolo Murolo. The three manage to fulfill all their objectives.
Giorno meets with Fugo shortly after the latter's defeat of Massimo Volpe, healing his injuries with Gold Experience. Giorno talks to Fugo about the personal progress which he had made and his reasons for sending Fugo off to stop the narcotics team. Fugo deems himself unworthy of Giorno's respect, believing that Bucciarati should be in his place. However, Giorno comforts his crying friend, telling him that he will take on his sorrow. This action leads to Fugo finally accepting Giorno's honor, referring to him as "GioGio".
Stone Ocean (2012)
While Enrico Pucci's actions attracted three young men who were all DIO's sons to Florida, Giorno was nowhere to be seen despite having DIO's blood in him. On the page containing Rikiel's privilege card, it hints that Giorno may be in Florida after all, though the reason he wasn't drawn to the priest is unknown (were he to have made an appearance, he would have been ~26 years old).[23]
References
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