Giorno Giovanna/History
Giorno Giovanna (ジョルノ・ジョバァーナ, Joruno Jobāna) is the main protagonist of the fifth part of the JoJo's Bizarre Adventure series, Vento Aureo, and the fifth JoJo of the series.
Giorno is the illegitimate son of DIO, conceived with Jonathan Joestar's stolen body. He is introduced as Haruno Shiobana (汐華 初流乃, Shiobana Haruno), a half-Japanese teenager living in Italy. Giorno speaks of his intention to join the powerful gang Passione and his dream of becoming a "Gang-Star"[b] to restore virtue to the corrupt Italian mafia.
Giorno is a Stand user wielding the life-giving Stand Gold Experience in battle.
Appearance
Giorno is a teenage boy of average height, a slim yet muscular build, and is far smaller in stature than previous JoJos. He has golden[7] hair of moderate length tied back in a short, braided tail, with his bangs curled into three distinctive oversized ringlets arranged in a row over his forehead.[8] His hair was originally black and unkempt, barely going past his neck, but it transformed upon awakening his Stand.[7] His eyes, especially present in earlier depictions, sharpen at the end similar to his father's. He possesses a star-shaped birthmark on his left shoulder.
Giorno wears a two-piece suit with a checkered coat tail and several ornate features, including wing-shaped emblems on the collar and a heart-shaped opening in the chest area. The most distinctive feature on his suit is the three ladybug emblems located on either side of his chest and directly below his zipper, matching the appearance of his Stand. Later on, his shoes also have the same ladybug emblem on them. He wears a small stud in each ear.
Giorno's hair curls were patterned after bootleg Sazae-san and Tensai Bakabon merchandise known as "Sazaebon"[9] and Michelangelo's David statue. Araki got the idea from the curls around the statue's forehead.[10]
Color Schemes
Personality
Giorno's childhood was filled with unhappiness and loneliness due to bullying and abuse by his stepfather. As a result, he was initially cold and uncaring towards everyone and believed himself to be scum just for the way people treated him. Those who knew him would easily think he'd grow up to become a twisted individual. This changed when he befriended an injured gangster he saved. As the man protected Giorno from those who did him wrong in return for his aid, he learned that he could trust people. Since then, he has become a more confident and solicitous person.[11]
A defining characteristic of Giorno, shared among his peers through him, is his resolve (覚悟, kakugo); something that can be described as his ability to make important decisions without hesitation and seeing them through to the very end, even in the face of pain, sorrow, and tragedy. Throughout Part 5, Giorno's resolve is such that in the heat of battle, he is frequently willing to allow himself to be injured if it leads to an advantageous situation. An ambitious individual, he readily takes any opportunity to achieve his final goal of becoming a "Gang-Star". Upon beginning to cooperate with Passione gangster Bruno Bucciarati, Giorno wastes no time in infiltrating the gang to steadily work his way up the ranks. His assassination of Polpo was partially a way to get a promotion for Bucciarati. Later, Giorno also tried to personally approach the Boss of Passione, and planned to plant a tracking device on him.[12]Being a very serious teenager, Giorno's mind doesn't stray off the path from his mission and the goals he's set for himself. However, Giorno has occasionally thought about more mundane subjects such as the delicious Margherita pizza from Naples, right before being attacked by Notorious B.I.G..[13] Giorno tends to approach many things with a calm demeanor, and demonstrates immense composure even when confronted by dangers he might not understand completely, with Koichi describing him as having a 'shining serenity' in place of where most apprehension should be.[14] However, he can still become anxious when things go south. Giorno rarely allows his anger to get the best of him but shows moments of tranquil, if not oppressive fury against certain enemies. At his worst, Giorno becomes desperate for solutions to problems and can be seen yelling and breaking out in a sweat when emotionally distressed, though he never reaches a level of panic to become reckless or impetuous.
With others, Giorno treats people with the amount of respect he believes they deserve based on his observations of their beliefs and actions. He seems to have inherited traits from both Jonathan Joestar and Dio Brando, with the former's being present towards peers and allies, and the latter's towards enemies. He has a good heart and wants to help out anybody who has demonstrated kindness to him or others, but casually disregards the law. He was a petty thief when he first encountered Koichi and bribed the airport security guards before stealing Koichi's luggage.[14] Overall, he follows his morality without compromise. However, Giorno values life greatly and always seeks to never leave someone to die if he can help it, even putting himself in danger if another can stay unharmed. He believes that a "will of self-sacrifice", or giving one's own life for the sake of others, is not a part of what he believes resolve is, revealed during his and Mista's battle with Ghiaccio. In many cases, he will put his own life at risk and make himself the target of injury if those actions can assist his allies.[15][16] In reality, he carefully plans out those courses of action to ensure that he will always come out of those situations alive. Within the same vein, Giorno's dreams are rooted in his desire to put a stop to the drug trafficking ruining countless innocent lives in Italy.[17]
On the other hand, Giorno will punish without hesitation those that needlessly and intentionally hurt other people, as shown when he engineers Polpo's death to avenge an innocent janitor that Black Sabbath killed,[18] and in fact, he will be particularly vicious when doing so. Except for Bucciarati, whom he spared because he recognized that the former was a righteous person, Giorno has killed everyone he's fought against without hesitation, and all have died gruesome deaths. For instance, he had Melone bitten by a venomous snake made of his own Stand[19] and rapidly kicked Ghiaccio until his neck, stuck on a splintered lamppost, was completely impaled.[20] In the middle of battle, he is not even above lying: he first lied to Bucciarati about not allowing civilians to get involved with their fight, before letting a bystander that Bucciarati was hiding in to get hurt, to force him out into the open.[17] Much later, Giorno would deceive Cioccolata into believing that his life would be spared, when in reality he was merely lowering Cioccolata's guard and buying time for a bullet lodged in his head to transform into a scarab which would devour the scientist's brain before Gold Experience finished him off with a brutally lengthy attack; Giorno remained completely unfazed through the display.[21]
Usually introverted, Giorno regularly maintains a facade of confident boldness, backed up by his intelligence and his natural charisma, to make him look like a flawless person to his peers. This is especially visible upon his first meeting with Bucciarati's team. He switches from a passive and polite demeanor to a self-assured persona when they try to bully him, impressing the whole team.[22] When alone, Giorno is shown to be more humorous, and only in these moments does he allow himself to think about something else than his goal or act seriously. His parents' abuse encouraged his introverted nature and his habit of observing others, resulting in his deductive skills but also making him a silent person until something of importance needs to be said.[11] On the contrary, when Giorno has an enemy at his mercy, he is prone to chitchat and speaking at length, either exposing his way of life or analyzing their thoughts to make them see their errors as well as the futility of their situation. Thus, he is much like his father DIO, and even spitefully taunts Diavolo during their climactic battle.[23] Giorno is polite in his interactions with figures of authority or his superiors and doesn't swear at all, possessing consistently well-mannered speech patterns for the entirety of his journey. Nonetheless, Giorno doesn't shy from expressing his opinions even if they contradict those of his interlocutor, as seen when he argues against Abbacchio about abandoning Fugo to the enemy for the sake of their objective.[24]
Giorno also has the habit of assuming the responsibility of his actions alone, leading to a temporary state of panic when his plans fail. Giorno is very upset when he cannot do anything about his situation, going as far as to deeply apologize to Mista for being unable to use his Gold Experience effectively against Ghiaccio's White Album.[25] Throughout Vento Aureo, however, he slowly learns to trust his teammates and make use of their abilities. Instead of assuming control or acting by his lonesome, Giorno eventually fully cooperates with them, creating an effective, synergistic teamwork dynamic among the whole group. Even when Giorno cannot take action by himself, he often takes steps to guide his more capable teammates into advantageous situations.[26][27][28]
Making Giorno repeat himself greatly annoys him, as he believes it means the listener is stupid. This is particularly when someone fails to comprehend him when he was clear the first time, considering it useless to repeat himself further.[29] For example, he politely asks a truck driver on Capri to drive him to the top of the island, but immediately drops all pretenses of courtesy and flies into a rage when the driver hesitates and does not listen.[30] However, Giorno is fine with repeating himself if it's to drive a point home, such as in the case of his Stand's battle-cry, which identically to his father DIO, consists of angrily calling his enemy "Useless!" repeatedly.[29] Like his father, he also lets out a "WRYYYYYY!" during his climactic pummeling of Cioccolata. In addition, much like Jotaro, Giorno is shown to be annoyed by the numerous girls flirting with him and bluntly dismisses them.[31]
Abilities
Stand
Gold Experience
Gold Experience is one of the most versatile Stands in the series. It has the ability to create and manipulate life, which Giorno most often uses to produce plants and small animals. Both can be used for a variety of purposes ranging from disguise to tracking origins. As a Power-type Close-Range, it is also capable of unleashing a rapid barrage of punches, which Giorno uses almost exclusively with lethal intent.
Gold Experience Requiem
Gold Experience Requiem is obtained after Giorno pierces Gold Experience with the Stand-creating Arrow. It has the ability to turn the opponent's willpower and actions to zero and will protect Giorno without him being aware. Whoever is killed by Requiem will also "have their death turned to zero", forcing them into a death loop for all eternity. As part of its evolution, Requiem retains the ability to create life but to a much more lethal degree and can also seemingly levitate alongside its user.
Mastery
Giorno proves to be a creative and proficient Stand user, if not passive in his progress. Thanks to his encyclopedic knowledge about biology, fauna, and flora, Giorno can efficiently use Gold Experience's power to give life by thinking about the best life form to create and expecting what they are most likely to do, which gives him a semblance of control over the life forms it creates. For instance, he specifically created a snake against Illuso who was hiding in his mirror world, using its supposed tendency to seek sources of heat to find the enemy. Giorno has also proven to be imaginative by exploiting the properties of his powers to his advantages, for instance exploiting Gold Experience's ability to rapidly grow trees as an area of effect impaling attack, or making a tree wither to trick Black Sabbath into daylight.
However, Giorno hasn't sought out his Stand's full potential, unlike his father. For instance, having no need to use Gold Experience in a fight until he confronted Passione's members, he only discovered Gold Experience's offensive ability to infuse people with life during his scuffle with Bucciarati and likewise had to observe Baby Face's power to be inspired into creating specific body parts and organs.
Giorno works well in conjunction with partners. He is essentially the party's healer and is often partnered with members of the team like Guido Mista whose bullets are perfect projectiles that can be turned into life forms from a distance. In one instance, Giorno transformed the bullets into a tree and managed to trap a helicopter that would otherwise be untouchable for both of them.
Personal Skills
Intelligence: Giorno is a very competent tactician. An observer by nature, Giorno likes to assert his opponents' abilities and plans before acting. He then uses his observations to probe for any weakness of their part and predict what they will do, often returning their moves against them. Using his Stand with remarkable imagination, Giorno gives himself a wide range of possibilities, the exploitation of Gold Experience's power and the characteristic of animals he transforms objects into allows Giorno to, among others, reposition himself quickly or track his opponents. Moreover, he is good at using his environment to his advantage. Giorno is quick on his feet and is able to formulate plans on the spot.
Giorno has shown himself adept at cooperating with other Stand users with maximum effectiveness, particularly Guido Mista with whom he is close with. Giorno is able to exploit his partner's power almost as effectively as his own, taking account of their precise abilities and using them in his tactics. Most basic of all is transforming Mista's bullets into other life forms to take his enemies by surprise and multiply Giorno's effective range.
Despite seeming to have a reckless side, notably infecting himself with Purple Haze's virus, Giorno is a very careful person, constantly warning his partners of their impatience. He always has backup plans and makes sure his enemies are eliminated. While appearing as heedless, Giorno actually takes calculated risks.
Knowledge: Giorno is very knowledgeable in biology. His encyclopedic knowledge of fauna and flora allows him to transform objects into the life forms most suitable to his goal, as well as deducing his enemies' powers.
Charisma: Giorno is a charismatic individual, able to sway people to his side easily, either through speech or key actions. His habits of observing his peers allow him to then deduce the best way to impress them and make them an ally, granting them resolve and confidence when they work with him. Arguably, this trait is likely inherited from his father.
Stealth Thievery: As he himself admitted, Giorno is an accomplished pickpocketer. Although demonstrated only once, his skill is undeniable as he was able to steal a prison guard's wallet in the middle of his body search. In the anime, Giorno was able to grab a wallet back from a pickpocketer who had snatched it from a woman. After he returned it to her, he used his Stand ability to transform the money in the wallet into butterflies, which then flew back to him.
Ear Trick: Giorno has shown the ability to stuff his entire ear into his head, and that was, in fact, the very first ability he displayed when he was introduced. However, although it is quite entertaining as a parlor trick, it has no practical use. Giorno used his trick to help smooth talk two security guards into letting him scam tourists at Naples's airport.
Relationships
Family
- Dio Brando/DIO: While Giorno has never been shown interacting with his birth father, he has been shown to value his birth father to some degree as his wallet was revealed to contain a photograph of DIO. Giorno does inherit some of DIO's ruthless and brutal nature, as well as his ambition and charisma. However, he does not use it for evil ends. Giorno even uses the "WRYYY!" scream at one point, and also uses his "Useless!" Stand cry.
- Jonathan Joestar: As DIO conceived Giorno using Jonathan's body, Giorno inherits some of his DNA and the Star Birthmark from the latter. Giorno appears to have inherited Jonathan's noble, polite, and overall kind nature toward good people, observed by Koichi to a degree. Even though DIO is the one who conceived Giorno, Koichi noted that the Joestar bloodline's influence is visible.
- Mother (maiden surname Shiobana): Giorno's mother had rarely cared for him when he was a child, viewing him as a hindrance to her party life and often left him in the dark whenever she went out, where he was too scared to even cry.
- Stepfather: Initially, Giorno's stepfather would often beat Giorno when his mother was away, angered at his habit of always trying to read people (although it was his abuse that inspired this behavior). This changes after Giorno meets the gangster, after which the stepfather was likely intimidated out of trying to beat Giorno again.
- Donatello, Rikiel, and Ungalo: The three are Giorno's half-brothers. It is unknown if he was aware of their existence.
- Jotaro Kujo: While they have never formally met, Jotaro investigated Giorno due to his connections to both DIO and the Joestar family. Having found out Giorno's relation with DIO, Jotaro avoided meeting him in person and trusted Koichi to judge him in his stead. It is assumed Jotaro has no ill will towards him following Koichi's report of him being a reasonable and Joestar-like person.
Allies
- Bruno Bucciarati: Giorno and Bucciarati met as enemies, but Giorno was able to deduce from the flaws in Bucciarati's tactics against him that Bucciarati was a good person, and decided to work with him in the conclusion of their fight. From that point on, the two have formed a relationship of mutual trust, even with Giorno unconditionally accepting that Bucciarati will not help him if he is found out as an enemy of Passione, while Bucciarati assists him in rising in the ranks. Giorno is able to save Bucciarati from complete and utter defeat at the hands of the Boss using one of his ladybug brooches, causing him to mentally note how Giorno always fills him with courage. After Bucciarati's soul is finally put to rest, Giorno immediately fights Diavolo, revealing his emotions towards his friend's death.
- Guido Mista: Mista is one of the initially nicer people to Giorno in the gang when he first joins and is quick to grow to him after seeing him in action. Mista is the second to realize Giorno's ability to guide others without their knowledge, viewing him as a source of hope. The two frequently team up together and place a lot of faith in each other's abilities, at one point combining their Stand powers in a moment of doubt to capture a helicopter. By the end of the story, Mista and Giorno are the surviving members of the team, and perhaps closer friends than the rest, continuing to work together in the gang when Giorno takes over as boss with Mista as his subordinate.
- Narancia Ghirga: Initially, Narancia only interacts with Giorno by jokingly reminding him that he is his superior due to age. However, Narancia later begins to trust Giorno who repeatedly impresses him with his supportive attitude and quick thinking. Against Squalo and Tizzano, Narancia is happy to have Giorno assist him and even believing that the gang stands a chance against the Boss if they have him. After Narancia's sudden death, Giorno places a grave for him and mourns, promising to take his body back home.
- Pannacotta Fugo: Fugo initially doesn't have time to think much of Giorno. During the struggle with La Squadra Esecuzioni member Illuso, he sees Giorno temporarily sacrifices his hand to trick Illuso into being killed by Purple Haze, earning Fugo's respect, and making him the first next to Bucciarati to see Giorno's valor and wits.
- Leone Abbacchio: Abbacchio is highly suspicious toward Giorno's presence in the gang and constantly belittles him, notably refusing to reveal his Moody Blues to him even if the group is in danger; nonetheless, Giorno's actions still impress him. For his part, Giorno passively takes the abuse and tries to act in cooperation. During the battle with Illuso however, Abbacchio tries to sacrifice himself to allow Giorno to retrieve Mr.President's Key and get it to the rest, and later shows a begrudging respect for him when he defies this and stays to save the lives of all the members involved in the battle. Never shown warming up to Giorno completely as the rest of the team has, Abbacchio nonetheless loses all suspicion toward him at the time of his death.
- Koichi Hirose: Koichi was sent by Jotaro to investigate Giorno. Despite the fact Giorno cunningly stole his luggage, Koichi becomes an ally to Giorno after he sees his inner virtue, comparing it to that of the Joestar bloodline. He ends up trusting Koichi enough to tell him and only him about everything. They go their own separate ways on good terms.
- Trish Una: When Giorno is first introduced to Trish, he saw her escort mission as a prime opportunity to get closer to Passione's Boss than he had originally imagined. The two don't interact as much, but Trish is seen to believe in Giorno. As Vento Aureo progresses, Giorno demonstrates a degree of care for Trish, willing to sacrifice his chance to confront the Boss in order to tend to her and ensure her well-being. During the battle with Notorious B.I.G., Spice Girl openly admits that Giorno's actions have allowed her spirit to mature. Trish, like the rest of Bucciarati's team, has put her faith and trust in Giorno by the end, awed at Giorno's victory over her father.
- Jean Pierre Polnareff: Polnareff and Giorno become allies during the fight against Diavolo, and Giorno is the most willing to listen to his advice. After his body switch, Polnareff becomes a guardian for the Stand Arrow and stays with Giorno and the newly-led Passione. It is unknown if he knows Giorno's connections with the Joestars and DIO himself.
Purple Haze Feedback
- Sheila E: After Giorno became the boss of Passione, Sheila was placed as his bodyguard. When Sheila learned Giorno killed Illuso, she was content with the way he died.
Enemies
- Diavolo: As the Boss of Passione, which was selling drugs in the streets, Diavolo was de facto Giorno's archenemy and target. However, both didn't know or even personally meet each other until very late in the narrative. Knowing nothing about Diavolo, Giorno sought to climb the ranks and approach him in order to take over Passione, with his daughter's escort mission being a chance that Giorno would readily take to get close to him. However, Bucciarati's open rebellion hasted his plan and allowed him to take more initiative against Diavolo and Passione as a whole. While Diavolo learned very quickly how resourceful Giorno was and treaded carefully around him, he still treated him as inferior, calling him a "brat" and "hindrance", even when he viewed Giorno as his greatest threat during the final battle. On the other hand, Giorno only got to interact with Diavolo when he acquired Gold Experience Requiem and used the one moment to taunt the boss, especially challenging his philosophy rooted in 'results'.
- Polpo: Giorno met Polpo to pass the test to enter Passione. Giorno and Polpo were civil toward each other, but Polpo only saw Giorno as a potential tool and used his position of power to grimly warn the teenager about misconducting oneself. On the other hand, Giorno despised him as soon as his Black Sabbath killed a helpless civilian, prompting him to kill Polpo as soon as he could.
- Baby Face: Giorno and Baby Face were enemies, and the Stand Baby Face tried to assassinate Giorno to make a getaway after capturing Trish and Bucciarati. Baby Face grew increasingly frustrated at Giorno's determination to the point it forewent any precaution and tried to fight him openly. Ironically, Giorno thanked Baby Face for giving him enough trouble to be pushed into a wall and progress. It didn't prevent Giorno from summarily killing it and sending a venomous snake after its user, Melone.
- Ghiaccio: When first encountering Ghiaccio while heading to retrieve the Boss's disk at Santa Lucia along with Mista, Giorno sees him as a remarkable threat due to his powers and adaptability. Ghiaccio, on the other hand, thinks little of him and prioritizes fighting Mista over the disc more. Giorno would later use Ghiaccio's tunnel vision to his advantage to heal Mista momentarily before finishing off the assassin.
- Squalo and Tiziano: While Giorno never directly interacted with the duo, he nonetheless became a target of Squalo's Clash when he was the first to notice Narancia being manipulated by Tiziano's Talking Head. Despite the circumstances, Giorno nonetheless helped Narancia in finding and defeating the duo.
- Cioccolata: While Cioccolata didn't think much of Giorno, only noticing that he discovered Green Day's ability rather quickly, Giorno witnessed the ruin Cioccolata's Stand brought to Rome, and greatly execrated the psychopath. When Giorno defeated Cioccolata, he reminded the mad doctor that those like him didn't deserve to live and vented his scorn with a lengthy and mortal pummeling before throwing Cioccolata's mutilated body into a garbage truck.
Other
- Man X: When he was little, Giorno saved a wounded gangster by lying to his pursuers about where he was. Incidentally, Gold Experience subconsciously intervened by making the grass and other flora around the gangster grow. The man was grateful and ensured that Giorno would never suffer in his life, making Giorno's stepfather stop beating him, and stopping anyone from bullying him. He taught Giorno that there was good in humanity, and although he objected to Giorno joining a gang, Giorno dreamed of becoming a "gang-star".
Chapters / Episodes
- Chapter 440: Gold Experience, Part 1
- Chapter 441: Gold Experience, Part 2
- Chapter 442: Gold Experience, Part 3
- Chapter 443: Bucciarati is Coming, Part 1
- Chapter 444: Bucciarati is Coming, Part 2
- Chapter 445: Bucciarati is Coming, Part 3
- Chapter 446: Bucciarati is Coming, Part 4
- Chapter 447: Bucciarati is Coming, Part 5
- Chapter 448: Meet the Gangster Behind the Wall, Part 1
- Chapter 449: Meet the Gangster Behind the Wall, Part 2
- Chapter 450: Joining the Gang, Part 1
- Chapter 451: Joining the Gang, Part 2
- Chapter 452: Joining the Gang, Part 3
- Chapter 453: Joining the Gang, Part 4
- Chapter 454: Joining the Gang, Part 5
- Chapter 455: Joining the Gang, Part 6
- Chapter 456: 5 Plus 1
- Chapter 457: Find Polpo's Fortune!
- Chapter 458: The Mystery of Soft Machine, Part 1
- Chapter 459: The Mystery of Soft Machine, Part 2
- Chapter 460: Moody Blues Strikes Back, Part 1 (Mentioned only)
- Chapter 461: Moody Blues Strikes Back, Part 2 (Mentioned only)
- Chapter 462: Sex Pistols Appears, Part 1
- Chapter 463: Sex Pistols Appears, Part 2
- Chapter 464: Sex Pistols Appears, Part 3
- Chapter 465: Sex Pistols Appears, Part 4 (Mentioned only)
- Chapter 466: Sex Pistols Appears, Part 5 (Cover only)
- Chapter 467: Sex Pistols Appears, Part 6
- Chapter 468: The Hidden Six-Hundred Million Yen Stash
- Chapter 469: Capo Bucciarati; The First Order from the Boss
- Chapter 470: Narancia's Aerosmith, Part 1 (Flashback)
- Chapter 475: Narancia's Aerosmith, Part 6 (Cover only)
- Chapter 478: The Second Order from the Boss: "Retrieve the Key!"
- Chapter 479: Man in the Mirror and Purple Haze, Part 1
- Chapter 480: Man in the Mirror and Purple Haze, Part 2
- Chapter 481: Man in the Mirror and Purple Haze, Part 3
- Chapter 482: Man in the Mirror and Purple Haze, Part 4 (Flashback)
- Chapter 483: Man in the Mirror and Purple Haze, Part 5
- Chapter 484: Man in the Mirror and Purple Haze, Part 6
- Chapter 485: Man in the Mirror and Purple Haze, Part 7
- Chapter 486: Express Train to Florence, Part 1
- Chapter 487: Express Train to Florence, Part 2
- Chapter 488: The Grateful Dead, Part 1
- Chapter 489: The Grateful Dead, Part 2
- Chapter 492: The Grateful Dead, Part 5
- Chapter 496: The Grateful Dead, Part 9
- Chapter 499: The Grateful Dead, Part 12
- Chapter 500: Baby Face, Part 1
- Chapter 501: Baby Face, Part 2
- Chapter 502: Baby Face, Part 3
- Chapter 503: Baby Face, Part 4
- Chapter 504: Baby Face, Part 5
- Chapter 505: Baby Face, Part 6
- Chapter 506: Baby Face, Part 7
- Chapter 507: Head to Venice!
- Chapter 508: Venice's Santa Lucia Station - Get the "OA-DISC"!
- Chapter 509: White Album, Part 1
- Chapter 510: White Album, Part 2
- Chapter 511: White Album, Part 3
- Chapter 512: White Album, Part 4
- Chapter 513: White Album, Part 5
- Chapter 514: White Album, Part 6
- Chapter 515: White Album, Part 7
- Chapter 516: The Boss's Last Orders
- Chapter 518: The Mystery of King Crimson, Part 1 (Voice only)
- Chapter 519: The Mystery of King Crimson, Part 2
- Chapter 520: The Mystery of King Crimson, Part 3
- Chapter 521: The Mystery of King Crimson, Part 4
- Chapter 522: The Mystery of King Crimson, Part 5
- Chapter 523: The Mystery of King Crimson, Part 6
- Chapter 524: The "G" in Guts
- Chapter 525: Clash and Talking Head, Part 1
- Chapter 526: Clash and Talking Head, Part 2
- Chapter 527: Clash and Talking Head, Part 3
- Chapter 528: Clash and Talking Head, Part 4
- Chapter 529: Clash and Talking Head, Part 5
- Chapter 530: Clash and Talking Head, Part 6
- Chapter 531: Clash and Talking Head, Part 7
- Chapter 532: No Flightcode! Headed for Sardinia
- Chapter 533: Notorious B.I.G, Part 1
- Chapter 534: Notorious B.I.G, Part 2
- Chapter 535: Notorious B.I.G, Part 3
- Chapter 536: Notorious B.I.G, Part 4
- Chapter 537: Notorious B.I.G, Part 5 (Cover only)
- Chapter 538: Notorious B.I.G, Part 6 (Hand only)
- Chapter 540: Spice Girl, Part 2
- Chapter 544: King Crimson vs. Metallica, Part 1 (Cover only)
- Chapter 549: King Crimson vs. Metallica, Part 6
- Chapter 550: Beneath a Sky on the Verge of Falling
- Chapter 551: Pronto! On the Phone, Part 1
- Chapter 552: Pronto! On the Phone, Part 2
- Chapter 553: Destination: Rome! The Colosseum
- Chapter 554: "Green Day" and "Oasis", Part 1
- Chapter 555: "Green Day" and "Oasis", Part 2 (Cover only)
- Chapter 557: "Green Day" and "Oasis", Part 4
- Chapter 558: "Green Day" and "Oasis", Part 5
- Chapter 559: "Green Day" and "Oasis", Part 6
- Chapter 560: "Green Day" and "Oasis", Part 7
- Chapter 561: "Green Day" and "Oasis", Part 8
- Chapter 562: "Green Day" and "Oasis", Part 9
- Chapter 563: "Green Day" and "Oasis", Part 10
- Chapter 565: "Green Day" and "Oasis", Part 12 (Photo only)
- Chapter 566: "Green Day" and "Oasis", Part 13 (Photo only)
- Chapter 568: His Name is Diavolo, Part 1
- Chapter 570: His Name is Diavolo, Part 2
- Chapter 571: What Lies Beyond the Arrow
- Chapter 572: The Requiem Quietly Plays, Part 1 (In Narancia Ghirga's body)
- Chapter 573: The Requiem Quietly Plays, Part 2 (In Narancia Ghirga's body)
- Chapter 574: The Requiem Quietly Plays, Part 3 (In Narancia Ghirga's body)
- Chapter 575: The Requiem Quietly Plays, Part 4 (In Narancia Ghirga's body)
- Chapter 576: The Requiem Quietly Plays, Part 5 (In Narancia Ghirga's body)
- Chapter 577: The Requiem Quietly Plays, Part 6
- Chapter 578: The Requiem Quietly Plays, Part 7
- Chapter 579: The Requiem Quietly Plays, Part 8
- Chapter 580: Diavolo Surfaces, Part 1
- Chapter 581: Diavolo Surfaces, Part 2
- Chapter 582: Diavolo Surfaces, Part 3
- Chapter 583: Diavolo Surfaces, Part 4
- Chapter 584: Diavolo Surfaces, Part 5
- Chapter 585: King of Kings
- Chapter 586: Gold Experience Requiem, Part 1
- Chapter 587: Gold Experience Requiem, Part 2
- Chapter 588: Gold Experience Requiem, Part 3
- Chapter 589: Gold Experience Requiem, Part 4
- Chapter 594: Sleeping Slaves, Part 5
- Stone Ocean Chapter 115: Sky High, Part 4 (Mentioned only)
- Steel Ball Run Extra Chapter 3: Untitled Stand Chapter (Mentioned only)
- Golden Wind Episode 1: Gold Experience
- Golden Wind Episode 2: Bucciarati is Coming
- Golden Wind Episode 3: Meet the Gangster Behind the Wall
- Golden Wind Episode 4: Joining the Gang
- Golden Wind Episode 5: Find Polpo's Fortune!
- Golden Wind Episode 6: Moody Blues Strikes Back
- Golden Wind Episode 7: Sex Pistols Appears, Part 1
- Golden Wind Episode 8: Sex Pistols Appears, Part 2
- Golden Wind Episode 9: The First Order from the Boss
- Golden Wind Episode 10: The Hitman Team
- Golden Wind Episode 11: Narancia's Aerosmith
- Golden Wind Episode 12: The Second Order from the Boss
- Golden Wind Episode 13: Man in the Mirror and Purple Haze
- Golden Wind Episode 13.5: Inizio del vento aureo
- Golden Wind Episode 14: Express Train to Florence
- Golden Wind Episode 15: The Grateful Dead, Part 1
- Golden Wind Episode 16: The Grateful Dead, Part 2
- Golden Wind Episode 17: Baby Face
- Golden Wind Episode 18: Head to Venice!
- Golden Wind Episode 19: White Album
- Golden Wind Episode 20: The Boss's Last Orders
- Golden Wind Episode 21: The Mystery of King Crimson
- Golden Wind Episode 21.5: determinazione
- Golden Wind Episode 22: The "G" in Guts
- Golden Wind Episode 23: Clash and Talking Head
- Golden Wind Episode 24: Notorious B.I.G
- Golden Wind Episode 25: Spice Girl
- Golden Wind Episode 26: A Little Story from the Past ~My Name is Doppio~ (Eyecatch only)
- Golden Wind Episode 28: Beneath a Sky on the Verge of Falling
- Golden Wind Episode 28.5: destino
- Golden Wind Episode 29: Destination: Rome! The Colosseum
- Golden Wind Episode 30: Green Day and Oasis, Part 1
- Golden Wind Episode 31: Green Day and Oasis, Part 2
- Golden Wind Episode 32: Green Day and Oasis, Part 3 (Mentioned only)
- Golden Wind Episode 33: His Name is Diavolo
- Golden Wind Episode 34: The Requiem Quietly Plays, Part 1
- Golden Wind Episode 35: The Requiem Quietly Plays, Part 2
- Golden Wind Episode 36: Diavolo Surfaces
- Golden Wind Episode 37: King of Kings
- Golden Wind Episode 38: Gold Experience Requiem
- Golden Wind Episode 39: Sleeping Slaves
- Purple Haze Feedback Chapter 1: vitti 'na crozza (Mentioned only)
- Purple Haze Feedback Chapter 2: me voglio fà 'na casa (Mentioned only)
- Purple Haze Feedback Chapter 3: 'a vucchella (Flashback)
- Purple Haze Feedback Chapter 4: tu ca nun chiagne (Mentioned only)
- Purple Haze Feedback Chapter 5: mi votu e mi rivotu
- Purple Haze Feedback Chapter 6: fantasia siciliana (Mentioned only)
- Purple Haze Feedback Chapter 7: luna nova (Mentioned only)
- Purple Haze Feedback Chapter 8: 'o surdato 'nnammurato
- Purple Haze Feedback Bonus Chapter: The Mourning (Flashback)
- JORGE JOESTAR Chapter 8: Nero Nero Island
- JORGE JOESTAR Chapter 10: H.G. Wells (Mentioned only)
- JORGE JOESTAR Chapter 12: Rhinoceros Beetle (Voice only)
- JORGE JOESTAR Chapter 14: Desolation Row (Mentioned only)
- JORGE JOESTAR Chapter 15: Beyond (Death)
- JORGE JOESTAR Chapter 16: Beyond II (Mentioned only)
Quotes
- “Looking for a taxi? Yeah? A taxi? You looking for one? A taxi? How about it? I'm calling it a day and heading home anyway, so I'll give you a good deal. I'll take you to the city for 8,000 yen. How about it?”—Giorno Giovanna's first line, Chapter 440: Gold Experience, Part 1
- “Of course, I'll go straight to the hotel!... However, only with your empty luggage.”—Giorno Giovanna, Chapter 440: Gold Experience, Part 1
- “Luca... please, don't make me say the same thing twice. When I have to repeat something that only needs to be said once, it means that the listener is unintelligent.”—Giorno Giovanna, Chapter 441: Gold Experience, Part 2
- “I told you to stop... this frog isn't necessarily obedient towards me... It's only trying to protect itself. It has its own life to protect... Any attack directed towards it will be reflected back, resulting in death.”—Giorno Giovanna, Chapter 441: Gold Experience, Part 2
- “Making me repeat myself... it's useless. It hate it because it's useless, useless, useless...”—Giorno Giovanna, Chapter 441: Gold Experience, Part 2
- “You're someone who's prepared himself for conflict. If you are prepared to kill someone, then that must mean that in turn, you're prepared for the danger and possibility of being killed yourself...”—Giorno Giovanna, Chapter 446: Bucciarati is Coming, Part 4
- “I had just announced that I wouldn't allow civilians to get involved... I apologize, that was a lie.”—Giorno Giovanna, Chapter 446: Bucciarati is Coming, Part 4
- “No. You won't try to kill me anymore. Because you'll become my ally. I'm planning on defeating your Boss and taking over this city. In order to get rid of gangsters who sell drugs to children... you have to become a gang member yourself.”—Giorno Giovanna, Chapter 447: Bucciarati is Coming, Part 5
- “Yes...! To take control of this city, I have to enter into the organization that is currently in control and work my way up...! I'm going to become a Gang-star!”—Giorno Giovanna, Chapter 448: Meet the Gangster Behind the Wall, Part 1
- “I, Giorno Giovanna, have a dream! (このジョルノ・ジョバァーナには夢がある。)”—Giorno Giovanna, Chapter 452: Joining the Gang, Part 3
- “Even if Polpo is a capo in the organization that I'm intending to join, if he intends to get in the way of my dream... and if he's someone who kills innocent bystanders like that old man, as if his life was just trash to be tossed... I have to defeat him!”—Giorno Giovanna, Chapter 452: Joining the Gang, Part 3
- “I, Giorno Giovanna, have a dream that I know is just.”—Giorno Giovanna, Chapter 453: Joining the Gang, Part 4
- “You said that there are two paths that I could follow... but for you to have that many choices? Impossible! Mudamudamudamudamudamudamuda !!! Take your time and enjoy sunbathing! That's the singular path that you can follow.”—Giorno Giovanna, Chapter 454: Joining the Gang, Part 5
- “So. You asserted that when someone is insulted, murder is permitted, correct? I see, that is in fact a very important distinction. Because you insulted that innocent old man's life. And that's why I turned one of your pistols into a banana. It's your last meal, take your time... enjoy it.”—Giorno Giovanna, Chapter 455: Joining the Gang, Part 6
- “Did I [drink Abbacchio's piss]...? Well, you all keep your abilities a secret, don't you?”—Giorno Giovanna, Chapter 456: 5 Plus 1
- “[Illuso] is already destined for defeat regardless! His exit gives me a better chance of survival.”—Giorno Giovanna, Chapter 484: Man in the Mirror and Purple Haze, Part 6
- “They will catch us in no time if we steal a single car. But, if we steal a hundred cars, then they might have a harder time figuring out which one we're on.”—Giorno Giovanna, Chapter 502: Baby Face, Part 3
- “We have similarities. You and my Gold Experience. They both have the ability to create. You gave me a hint and pushed me within an inch of my life... And that's helped me grow a little!”—Giorno Giovanna to Baby Face, Chapter 504: Baby Face, Part 5
- “This sensation! I don't exactly get it, but... My Gold Experience... I feel the birth of something new! I sense the birth of something newer and greater than before!!”—Giorno Giovanna, Chapter 504: Baby Face, Part 5
- “I learned something... from your ability to turn humans into objects. Was it fate or some force that attracts similar Stands to each other...? People often learn more from their failures than from their successes and victories... Your ability to make people into objects... has allowed my Gold Experience to grow.”—Giorno Giovanna to Baby Face, Chapter 505: Baby Face, Part 6
- “You did things your own style, but it was useless either way...”—Giorno Giovanna, Chapter 506: Baby Face, Part 7
- “Only those with resolve can clear a path through the darkness... things are getting exciting... If the worst comes to the worst, at least one of us will die in the process... but it is you responsibility, and our resolve shall clear the path!”—Giorno Giovanna, Chapter 513: White Album, Part 5
- “This is what resolve is! It is to carve out your destined path through the darkened wastes!”—Giorno Giovanna, Chapter 514: White Album, Part 6
- “Mista... your resolve shines with a radiance that eclipses even the sun rising at our backs and sheds light upon our path... and it illuminates the righteous fated path that we shall walk together hereafter, as well! Mudamudamudamudamudamudamudamuda!!!!”—Giorno Giovanna, Chapter 515: White Album, Part 7
- “The unconscious... Stand abilities are, in a sense, the unconscious talents of their Users. If any sense of guilt exists in your heart, then that will unconsciously put a brake on your ability. But this man delights in cruelty. It is his reason for living... that's why he has this ability. If he can do this, that means he has no brakes! There is no limit to his evil.”—Giorno Giovanna, Chapter 558: "Green Day" and "Oasis", Part 5
- “One more thing. About that theory of happiness you spewed... even as I look at you now, I feel no happiness at all, because victory was mine from the very beginning.”—Giorno Giovanna, Chapter 561: "Green Day" and "Oasis", Part 8
- “Know your place. Did you really think you deserve a happy ending? A person like you? (自分を知れ… そんなオイシイ話が………あると思うのか? おまえの様な人間に)”—Giorno Giovanna to Cioccolata, Chapter 562: "Green Day" and "Oasis", Part 9
- “We're leaving you here... I won't let anyone... hurt you anymore, I promise... but, I swear that I will bring you home.”—Giorno Giovanna to Narancia, Chapter 577: The Requiem Quietly Plays, Part 6
- “All that will survive is the reality of this world. Righteous actions born from reality will never be annihilated. Bucciarati is dead, and so are Abbacchio and Narancia. But, their actions and their wills have not been annihilated. They are the ones who gave me this Arrow. Now, are your actions born of reality? Or are they born of superficial evil? We're about to find out. In the end, will you be able to escape annihilation? Boss?”—Giorno Giovanna to Diavolo, Chapter 586: Gold Experience Requiem, Part 1
- “The ending is something which has no ending. That is Gold Experience Requiem.”—Giorno Giovanna, Chapter 588: Gold Experience Requiem, Part 3
- “That which we have inherited from the departed must be taken onwards! I will not destroy this Arrow!”—Giorno Giovanna, Chapter 594: Sleeping Slaves, Part 5
- “It's not possible to save everyone. The choices you can make are infinite, and the world is too complex. Neither you nor I can know which choice is right and which is wrong. Whatever might be the terrible consequence that you gace, the fact of choosing something and accepting its consequences is the most important thing. Maybe I'm the one being mistaken, but... We did choose the path of fight, and I'm not ashamed of it. I hope it's the same for you. I truly hope so.”—Giorno Giovanna, GioGio's Bizarre Adventure II: Golden Heart, Golden Ring
- “'You haven't betrayed anyone. Nobody ever let you. You don't trust anyone, so nobody ever trusted you. Your invincibility is useless. You may be strong, but there is no future in which you find yourself a purpose. Useless. Useless.”—Giorno Giovanna to Cannolo Murolo, Purple Haze Feedback
- “What do you say, Pannacotta Fugo? Will you lend me your talents again? I have a dream. And I need friends to help me with that dream."”—Giorno Giovanna, Purple Haze Feedback
Creation and Development
Araki initially played around with the idea of making the protagonist of Part 5 a woman. However, after discussing with his editor at the time, Hiroshi Sekiya, who thought that a female lead would be a tough sell for the Weekly Shonen Jump's readers, he eventually decided on making the protagonist a young man. Sekiya also noted that Giorno's Japanese name, "Haruno Shiobana" (汐華 初流乃, Shiobana Haruno), is feminine and that Gold Experience's power to create life is reminiscent of a woman's own ability to give birth. Because Araki jokingly wondered about the possibility of revealing that Giorno was a woman who looked like a man all along, Sekiya theorized that Araki could've entertained the idea of a female Giorno.[33]
Araki explains that Giorno's androgynous nature was the result of wanting to mix "Gangster Styles" and "bishonen." His attire was also influenced by "gay fashion."[34] Although Giorno is mostly voiced by male voice actors in media, in the game GioGio's Bizarre Adventure, he is voiced by the female voice actress, Romi Park. The sound designer for Capcom, Hiroshi Ohno, explained that this was because the team wanted to give Giorno a more androgynous image for the game.[35] While discussing the PS2 game, Araki stated that the "Golden" in Golden Wind represents Giorno himself, while the "Wind" symbolizes the strong breeze that propels Giorno forward on his journey to change the world.[36]
While writing Part 5, Araki originally planned on having one of the members of Bucciarati's team, out of Mista, Narancia, Fugo and Abbacchio, be a spy working undercover for the Boss. This spy would then at some point betray Giorno and Bucciarati, similar to the story of Judas.[37][38] Araki initially settled on making Fugo the traitor, stating that it possibly would've been up to Giorno to dispatch of him. However, Araki decided against this, as he thought that Giorno killing his former friend would make the story too dark and would leave a bad impression on his younger readers. In All-Star Battle, the game includes various hypothetical pre-fight dialogue alluding to Fugo as a traitor when he is pitted against Giorno, Bucciarati, Mista, or Diavolo.
According to Kensho Ono, Giorno Giovanna's voice actor for the anime, it was a difficult task for him to adhere to the exact number of "muda muda" exclamations as the manga. Anime producer Hiroyuki Omori said the production team went back and forth about this because sometimes the cuts wouldn't fit the length of the battle cries. Takehito Koyasu seems to have been an exception, as Kensho Ono stated that Koyasu told him that he never thought of doing that and matched his battle cries to the length of the cut directly.[39] Ono found it challenging to say "muda muda" rapidly and had to train while driving to get it right. He mentions that scrunching up the face helped him say the battle cry more rapidly. Ono also says that during his audition, he was unsatisfied with his performance on Giorno's battle cry and asked for a redo even though the casting director had greenlit his performance. He theorizes that it helped him get the role since it showed his commitment.[39]
Trivia
- In the Capcom Fighters, Giorno's brooch can be seen on the travel map representing Italy.
- In Araki's top Ten Favorite Characters in 2000, Giorno ranked fifth, Araki's second favorite JoJo and third favorite Part 5 character; Mista ranked seventh, Diavolo at fourth, & Bucciarati in third place.
- Giorno's voice actor in the Bandai Namco video games, Daisuke Namikawa, later went on to voice Narciso Anasui in the TV anime adaptation of Stone Ocean.
Notes
- ↑ In the anime, Giorno's address is shown as Room 304 of the "Dormitorio della scuola media statale Giovanni Verga di Napoli", Via Bosco di Capodimonte, 75/b 80121 Napoli NA, Italia"
- ↑ "Primo mafioso" ("Top mafioso") in the English dub
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Chapter 592: Sleeping Slaves, Part 3
- ↑ Golden Wind Model Sheet No.CR200-20
- ↑ Chapter 444: Bucciarati is Coming, Part 2 P.2.
- ↑ Chapter 444: Bucciarati is Coming, Part 2 P.3.
- ↑ 5.0 5.1 Chapter 443: Bucciarati is Coming, Part 1 P.2.
- ↑ Chapter 448: Meet the Gangster Behind the Wall, Part 1 P.1
- ↑ 7.0 7.1 Chapter 443: Bucciarati is Coming, Part 1
- ↑ Artbook: JOJOmenon P.100, "くるっと巻いた前髪がチャーミングなジョルノは、ギャングスタ―になるという固い決意と野望をいだく若者。"
- ↑ Tohoku Lecture Report (Tohoku University (November 2007))
- ↑ VIZ Media (January 2020)
- ↑ 11.0 11.1 Chapter 444: Bucciarati is Coming, Part 2
- ↑ Chapter 516: The Boss's Last Orders
- ↑ Chapter 534: Notorious B.I.G, Part 2
- ↑ 14.0 14.1 Chapter 440: Gold Experience, Part 1
- ↑ Chapter 459: The Mystery of Soft Machine, Part 2
- ↑ Chapter 484: Man in the Mirror and Purple Haze, Part 6
- ↑ 17.0 17.1 Chapter 447: Bucciarati is Coming, Part 5
- ↑ Chapter 455: Joining the Gang, Part 6
- ↑ Chapter 506: Baby Face, Part 7
- ↑ Chapter 515: White Album, Part 7
- ↑ Chapter 563: "Green Day" and "Oasis", Part 10
- ↑ Chapter 456: 5 Plus 1
- ↑ Chapter 586: Gold Experience Requiem, Part 1
- ↑ Chapter 481: Man in the Mirror and Purple Haze, Part 3
- ↑ Chapter 512: White Album, Part 4
- ↑ Chapter 489: The Grateful Dead, Part 2
- ↑ Chapter 514: White Album, Part 6
- ↑ Chapter 530: Clash and Talking Head, Part 6
- ↑ 29.0 29.1 Chapter 441: Gold Experience, Part 2
- ↑ Chapter 467: Sex Pistols Appears, Part 6
- ↑ Chapter 442: Gold Experience, Part 3
- ↑ JOJO A-GO!GO!: STANDS, p.104
- ↑ JOJOVELLER History book
- ↑ Hirohiko Araki's New Manga Techniques
- ↑ GioGio's Bizarre Adventure OST
- ↑ https://web.archive.org/web/20181011211340if_/http://www.geocities.co.jp/AnimeComic-Brush/6727/jojo/jf-2002.html
- ↑ Vento Aureo Paperback Vol. 10 (August 2005)
- ↑ GioGio's Bizarre Adventure Strategy Guide (September 2002)
- ↑ 39.0 39.1 https://youtu.be/70rec2DIpMI
History
However, one day as Giorno was walking home, he came upon a man covered in blood lying in a patch of tall grass. After discovering the injured man, other men approached Giorno, asking him if he knew where the man had gone. Giorno lied to the men, feeling that the injured man was the same as him, and subconsciously activated his Stand's ability to mask the man's presence by causing the grass to grow taller and bloom flora. Around two months later, the man showed himself to Giorno again and told him that he would never forget what had been done for him. Things soon turned brighter for Giorno: his father stopped beating him and he became popular among kids his own age. It turned out that the man was a gangster who quietly watched over Giorno from the shadows. To Giorno, this was the first time someone else had treated him like a human being and showed him respect. The trust that Giorno should have learned from his father was instead taught to him by others, and ever since he no longer had the scared look in his eyes. He subsequently forges a dream to become a "cool gangster" like the man who had helped him.[1]
Joining Passione
In March 29 2001, Giorno is 15 years old and operates as a petty thief at the Naples airport. Koichi Hirose meets Giorno showing off his famous trick in which he stuffs his entire ear into his ear canal. Giorno offers Koichi a ride as an illegal taxi, but in fact steals his luggage and drives away. Koichi uses Echoes's 3 Freeze to increase the weight of the tires. Giorno gives Koichi a sly smile and runs away, after using his Stand ability to turn Koichi's luggage into a frog.
Giorno then has an encounter with Leaky-eye Luca, who demands protection money from him. Giorno claims to not have any, but Luca, who is unconvinced, takes Giorno's wallet and reveals a picture of DIO. Luca becomes increasingly violent while Giorno insists that he has no money. Suddenly the frog, mutated from Koichi's luggage, returns and begins climbing up Giorno's pants. Upon seeing the frog, Luca orders him to kill it, but Giorno refuses. The refusal enrages Luca, who attempts smash both the frog and Giorno with his shovel against Giorno's suggestions, but the side effects of his Stand ability manifest and cause the attack to rebound upon and send him into a coma from severe head trauma.[2]
Giorno then spends the money stolen from Koichi, but the two meet again. Koichi makes the first move and uses 3 Freeze on Giorno's hand, forcing him to finally reveal his Stand, Gold Experience, and escape a second time.[3] Soon, problems arise for Giorno as news of Luca's death spreads, and Bruno Bucciarati visits him on the funicular to interrogate him. Bucciarati's interrogation eventually turns violent, forcing Giorno to openly fight. For the first time, Giorno uses Gold Experience's live-giving ability offensively, resulting in him gaining the upper hand. This forces Bucciarati to try and flee, making Giorno give chase as the gangsters escape would mark him an assassination target. Finally catching Bucciarati, they meet fists once more, with Giorno injuring his own arm to allow a decisive punch to his opponent. However, he doesn't deal the finishing blow as he senses that Bucciarati is a good man, figured out when he temporarily shows disappointment at the drug-injected arm of a young teenager during the fight. Giorno acknowledges that the gangster won't attack him anymore, something Bucciarati indeed follows through with, and both develop a mutual respect. Giorno boldly reveals his dream to become a "Gang-Star" who will take over the Neapolitan mafia in order to defend the innocent, and Bruno agrees to help him infiltrate the most powerful gang in Naples, Passione.[4]
Giorno meets a lieutenant, or "capo", of Passione known as Polpo in prison, who gives him a lighter and tells him to keep it lit for 24 hours in order to join the gang. Giorno manages to sneak the lighter out of prison, go to his student room, and avoid Koichi while keeping his lighter lit, but a janitor accidentally splashes the lighter and extinguishes it. As Giorno tries to figure out what to do, the janitor relights the lighter for him and Polpo's Stand Black Sabbath appears. It attacks the janitor for having re-lit the lighter, ultimately killing him by stabbing his spirit with the Arrow. The Stand then turns its attention to Giorno, who fights back with Gold Experience. Giorno figures out its weakness to sunlight, and proceeds to take various measures and strategies to bring the Stand out into the sun, before Koichi once again becomes involved. Thanks to Koichi's help and counsel, Giorno manages to destroy Black Sabbath, nearly having his own ankles broken in the process. The next day, Giorno meets Polpo again, who accepts him within Passione, hoping to use Giorno as another tool. However, in retaliation for Polpo killing the janitor and "insulting his life", Giorno transforms a gun into a banana, leading to Polpo killing himself when he tries to eat it.[5]
Giorno then becomes the newest member of Bucciarati's Gang of five. When brought to meet the rest of the members, he is pressured into drinking a cup of "tea" heavily mixed with Leone Abbacchio's urine. He earns their acceptance by doing so, having turned his teeth into jellyfish made of 98% water which absorbed all of the water molecules.[6]
Polpo's Treasure
After Polpo's death, the seat of Passione lieutenant becomes available. Bucciarati takes the group on a boat to Capri Island to retrieve Polpo's hidden fortune of 6 billion yen in order to court the Passione higher-ups and get Polpo's position. During the trip, the group faces Mario Zucchero, another Passione member looking for the treasure, and his mysterious Stand. Although Giorno's teammates are disappearing one by one, Giorno manages to deduce that everyone is alive. Before the distrustful Abbacchio, Giorno allows himself to be attacks and captured by the enemy Stand in order to help reveal its ability.[7] A fly transformed from Narancia Ghirga's shoe by Gold Experience enables Abbacchio and Bucciarati to track the captured members and figure out the secret behind the enemy Stand and defeat it and its user.[8]
Upon discovering that their would-be assassin has a partner who ran ahead to Capri Island, Giorno and another member of the gang, Guido Mista, go ahead of the rest on an inner-tube-turned-fish to clear the way, in which Giorno keeps track of Mista's movements and Mista encounters Sale.[9] After Sale's defeat by Mista, the group encounter another capo named Pericolo, who has come at Bucciarati's request to take the money and subsequently raise Bucciarati to lieutenant rank. They then receive their first mission: to protect Trish Una, the daughter of Passione's boss, from the traitors seeking to capture her in hope of getting information on the Boss and using her as leverage against him.[10]
Protecting Trish
Hiding in the countryside
Giorno's group must now bodyguard Trish Una until the traitors are killed. However, not one day after, Narancia is discovered by Formaggio, a member of the traitorous assassination squad La Squadra di Esecuzione. While Narancia manages to kill Formaggio, the group's hideout is practically discovered. Giorno correctly predicts that the Boss will issue new orders immediately.
Ride to Florence
Bucciarati's Gang is told via computer that they have to retrieve a key in Pompeii in order to secure an unknown mode of transportation that is safe. In Pompeii, Giorno, Abbacchio, and Pannacotta Fugo fight Illuso, also an assassin. Giorno retrieves the key, but Abbacchio and Fugo are imprisoned in the mirror world created by Illuso's Man in the Mirror. Using Fugo's Stand Purple Haze to infect himself then infect Illuso, Giorno allows Purple Haze itself to finish off Illuso. Despite Fugo's insistence that Purple Haze's virus will inevitably kill him, Giorno saves himself by creating antibodies with Gold Experience's power. Fugo is left astonished by Giorno's actions, putting his trust in him.[11]
On the key are engraved the Boss' next orders: Bucciarati must now to go to the Naples train station then hitch a train ride to Venice. While the gang meets the turtle Coco Jumbo which can act as a shelter and hiding spot for everyone due to its Stand Mr.President, they are pursued by an assassin duo.[12]
Inside the train, Bucciarati's Gang is attacked by the team Pesci and Prosciutto, and suddenly everyone grows old. Before succumbing to the forced aging, Giorno still manages to work out how Prosciutto's The Grateful Dead functions and its weaknesses. Mista and Bruno would use that knowledge to defeat both Prosciutto and Pesci. However during the battle, Pesci stops the train after killing the drivers, and the gang is now immobilized.
On the roads
Still having to go to Venice, Bucciarati's Gang first try to hitch a ride, but Mista's Stand Sex Pistols force him to knock out the driver, leaving the gang to have to change their plan again.
In a parking lot, Giorno impresses everyone a second time by using his power to change a large number of cars into masses of frogs and give the illusion that many cars were stolen so that the car the gang actually takes will be harder to track.
Meanwhile another assassin, Melone, used his Stand Baby Face to track Bruno and neutralize both him and Trish inside the turtle. The autonomous Stand, blocked by Giorno, is ordered to kill him. At first, Baby Face seemingly kills Giorno by stealing a piece of his eye and throat and leaving him to die. Giorno is finally able to learn of Gold Experience's capacity to mend injuries by converting objects into the needed flesh and bones, saving himself. That gives him the upper hand, allowing him to win against Baby Face without the help of the others by trapping the Stand with vines to Melone's motorcycle and blowing it up. Afterward, Giorno sends a lethally venomous snake made out of one of Baby Face's parts to Melone, who is bitten.[13]
Venice
Bruno receives new orders from the Boss, who tells him to retrieve an unknown item in Venice. Giorno and Mista are assigned to retrieve it by car while the rest of the group will enter Venice by boat. However, the assassin Ghiaccio attacks both of them and a race toward the item begins. Unfortunately, Ghiaccio's ice Stand White Album is practically immune to Gold Experience and Sex Pistols, preventing the creation of life and using armor to stop bullets, respectively. Making the mistake of underestimating Ghiaccio, Giorno is imprisoned by ice while their car is sinking in the sea, and despairs to survive this encounter. Yet, Mista manages to stay calm and cancels Ghiaccio's power, freeing Giorno, and carry on the fight, discovering a weak point in Ghiaccio's armor. In the ensuing shootout, Mista is still overpowered by Ghiaccio, but Giorno calls out to him before grievously damaging his own arm and flinging the blood at Ghiaccio, creating floating crystals that allow Mista to see his target clearly. Mista thanks Giorno for his guidance before having one last bout with Ghiaccio and sending his neck onto a splintered lamppost. Although Ghiaccio is barely alive, him undoing his ability unintentionally sets Giorno free. Giorno saves Mista when he is shot in the head and praises his resolve, then finishes Ghiaccio off by having Gold Experience kick him until his neck is completely impaled.[14]
Giorno and Mista retrieve a disk which contains the Boss's last orders and are ordered to bring Trish to the San Giorgio Maggiore basilisk. Giorno, eager to find the Boss' identity, gives Bruno a living brooch in order to track the Boss. Unexpectedly, the Boss wanted to kill Trish, and Bruno openly revolts and fights the Boss. Alas, Bruno is no match for the Boss' Stand King Crimson. Giorno notices that something is wrong and rapidly intervenes, using Gold Experience's ability to stall the Boss long enough to save Trish and allow Bruno the chance to escape. Bruno apparently succumbs to his injuries when Giorno reaches and attempts to heal him. Shortly after, Bruno wakes up, and he and Giorno announce to the rest of the group that they openly rebelled against the Boss, and though most are scared, everyone but Fugo follows Bruno. Giorno notices that Bruno does not react to pain and that he is abnormally cold to the touch.[15]
Finding the Boss' Identity
Clash and Talking Head
Still in Venice, Bucciarati's Gang debate what to do. Trish eventually informs them that the Boss met her mother in the island of Sardegna, giving the group a solid lead. At the same time, Passione operatives Tiziano and Squalo stealthily attack the group. Narancia is forced to constantly lie because of Tiziano's Talking Head, but Giorno soon suspects that they are under attack. While the shark-like Clash nearly kills him, Giorno manages to counsel Narancia to go after the Stand users, taking bullets from his Aerosmith in order to help Narancia keep track of his location. Narancia manages to kill both, using a spare tongue Giorno gave him to lure them out. Narancia becomes grateful to Giorno, and believes him to be the reason why the gang might win against the Boss.[16]
Flight to Sardegna
With the defeat of Squalo and Tiziano, the group decides to use the chance they have and leave Venice by plane. However, while attempting to steal a jet from a nearby army airport, they are confronted by a mysterious man. Mista ends up killing the man after several warnings to back away, but Giorno is suspicious.
In the plane, Giorno's suspicions are confirmed when the Stand Notorious B.I.G. attacks the group. The Stand proves invulnerable, severely wounding both Narancia and Mista and forcing Giorno to lose both of his hands trying to remove Notorious B.I.G. from the plane. The gang retreats to the pilot's cabin and without his hands, Giorno cannot heal anyone. Trish discovers one of his brooches slowly turning into a hand; an action done by Giorno as a precaution to his loss of hands. Unfortunately Notorious B.I.G. is still in the plane, but Trish awakens her Stand Spice Girl when she becomes determined to make sure that the hand stays safe. Ultimately Trish manages to bring Giorno his hand and destroys the plane, plunging Notorious B.I.G. into the sea.[17]
In Sardegna, Bucciarati's Gang investigate the Boss' past. Abbacchio uses his Moody Blues to rewind events to when the Boss met Trish's mother, while the rest of the group are attracted by strange happenings occurring a bit away (the Boss' subordinate Vinegar Doppio in a battle with la Squadra's leader Risotto Nero). They find a boy with his mouth stitched shut and clothes stolen, and Bucciarati realizes too late that they left Abbacchio vulnerable, where he is killed by the Boss. Narancia desperately begs Giorno to heal him, though Giorno grievously remarks that Abbacchio's death was too sudden for him to be saved. Despite Bucciarati ordering the group away from the body, Giorno discovers that Abbacchio rewinded far enough in time to expose a negative of the Boss's face and fingerprints. While their attempts to investigate the police databases with the mold is fruitless, Bruno's Gang are noticed by an ally who reveals the Boss' name and power, Diavolo, and shows them the Arrow, promises them a power able to defeat King Crimson when they meet in Rome. While they depart, the Boss sees their determination and suspects that he hasn't won yet, then pursues them to Rome.[18]
Rome
Upon arriving to the coasts of Italy, the group is attacked by another Stand which causes explosive mold growth. Moreover, another Stand user able to swim through solid concrete attacks them as well. The duo Cioccolata and Secco tries to kill Bruno's Gang on the coast but Giorno, managing to deduce how Cioccolata's power functions, enables the whole group to steal a car and try to escape from their enemy. Bucciarati reveals that he's been dead since the first encounter with Diavolo, that he was only able to continue when Gold Experience gave him enough life, and that his time was running out as his body begins to deteriorate.
Cioccolata and Secco follow them to Rome where Cioccolata's Green Day causes chaos as he flies around in a helicopter. Mista is initially unable to hit the helicopter, but Giorno assists him and makes the next round of bullets turn into branching vines that ensnare the helicopter. Giorno and Mista split from Bucciarati to fight Cioccolata, getting to the roof of the building the heli was caught. Sex Pistols, and by extension Mista himself, are incapacitated with the exception of No.5, and Giorno decides to approach the helicopter, seeing the widespread death and chaos caused by the mad doctor. After a scuffle with Cioccolata's dismembered body, Giorno is sent falling off the building, only to use the bullet brought by No.5 to catch himself with a branch he created. Cioccolata is shot in the head by said bullet when he tries to make Giorno fall once more, and is seemingly killed. Giorno begins speaking to his body that he will spare him if he does not move when he approaches him, and the doctor expectingly reveals himself alive and attempts to kill Mista. A beetle begins eating the doctor's brain as Giorno reveals that he was buying time for the bullet to transform, and that he was lying to Cioccolata in order for him to let his guard down. Gold Experience finishes Cioccolata off with a lengthy barrage of punches, sending the various body parts into a trash compactor as Giorno attends to Mista.[19]
Bruno also manages to kill Secco, but as the group was split, Vinegar Doppio is able to approach their contact first. Jean Pierre Polnareff, who had been working against Diavolo for many years, confronts the Boss and is fatally injured, left with no choice but to use the Arrow on his Silver Chariot. Chariot Requiem appears out of Silver Chariot and makes everyone in Rome fall asleep and switches their souls. Great confusion arises as Giorno finds himself in Narancia's body, and Diavolo is now inhabited by Bruno's soul. Moreover, Chariot Requiem is now ferociously guarding the Arrow and no one can approach it without their own Stands attacking them. Finally, Diavolo's soul infiltrates Bucciarati's Gang and is sabotaging their attempts at retrieving the Arrow, having killed Narancia. Giorno mourns Narancia's death, and covers his body with flora before getting up and returning to the problem at hand.[20]
Upon causing havoc and spreading distrust among the team, Diavolo reveals himself at the opportune moment, seemingly killing Trish and almost retrieving the Arrow, but Bruno manages to work out Chariot Requiem's weakness. Sacrificing himself to foil Diavolo's attempt at Chariot Requiem and by extension the Arrow, Bucciarati saves Trish's life and gives the Arrow to Giorno. He deeply thanks Giorno for their fateful meeting before ascending to Heaven. Chariot Requiem is destroyed, and everyone returns to their original bodies. Giorno takes the Arrow and pierces Gold Experience with it, unlocking Gold Experience Requiem.[21]
Diavolo confidently erases time and moves in to finish Giorno off after a brief demonstration of Gold Experience Requiem's stronger life-giving ability. However, Requiem reveals its true ability to return anything to zero, effectively nullifying any action or process it desires, including King Crimson's time erasure. After Gold Experience Requiem finally punches Diavolo into the nearby waters, Mista and Trish express an urgent need to find Diavolo. Giorno, however, remains confident that Diavolo is finished, having felt the reassurance of Requiem's power without fully understanding it. Swearing to protect the Arrow that his friends gave their lives for, Giorno eventually take the lead of Passione as a group of dignified men stand before him.[19]
Purple Haze Feedback
(The information below derives from a Light Novel not written by Araki. As such, it may or may not be considered canon.)
After defeating Diavolo, Giorno reveals himself as the Boss, claiming that he doesn't want traitors to endanger the boss' daughter in an attempt to find his identity. Attracting the attention of the Speedwagon Foundation, Giorno accepts to cooperate with them and as a gesture of good will, accepts to destroy a Stone Mask. At the same time, Giorno enlists Fugo to help kill Passione's narcotic team alongside operatives Sheila E and Cannolo Murolo. The three manage to fulfill all their objectives.
Giorno meets with Fugo shortly after the latter's defeat of Massimo Volpe, healing his injuries with Gold Experience. After talking to Fugo about the personal progress which he had made and his reasons for sending Fugo off to stop the narcotics team, Giorno finally gains Fugo's allegiance.
Stone Ocean (2012)
While Enrico Pucci's actions attracted three young men who were all DIO's sons to Florida, Giorno was nowhere to be seen despite having DIO's blood in him. On the page containing Rikiel's privilege card, it hints that Giorno may be in Florida after all, though the reason he wasn't drawn to the priest is unknown (were he to have made an appearance, he would have been 26 years old). [22]
References
|