Interview:Steel Ball Run Paperback: Difference between revisions

From JoJo's Bizarre Encyclopedia - JoJo Wiki
Jump to navigation Jump to search
Content deleted Content added
Soxz (talk | contribs)
mNo edit summary
 
(30 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Interview Infobox
{{Tag|Part 7}}{{Tag|Manga}}{{Tag|Date=February 17, 2017}}
|part = SBR
{{SuccessionBox
|cover = BunkoSBR vol1.jpg
|series=Steel Ball Run Bunko Vol. 1 (February 2017)<br />[[Interview Archive]]
|prev={{INT|Buichi Terasawa (February 2017)}}
|date = February 17, 2017
|interviewee = [[Hirohiko Araki]]
|next={{INT|MTV BACK TO 80's (March 2017)}}
|type = Commentary
|media = Volume
|publication = JoJo's Bizarre Adventure (Paperback Edition)
}}
}}
[[File:BunkoSBR vol1.jpg|thumb|Steel Ball Run Bunko vol. 1]]
[[File:BunkoSBR vol1.jpg|thumb|''Steel Ball Run'' Volume 1 (51)]]
[[Hirohiko Araki]]'s afterword, written in the first volume of the [[Bunko Edition Releases|Bunkoban version]] of ''[[Steel Ball Run]]'' on February 17, 2017.
[[Hirohiko Araki]]'s afterwords for the first and last volumes of ''[[Steel Ball Run]]'' in the [[JoJo's Bizarre Adventure (Paperback Edition)|paperback edition]], published on February 17, 2017 and January 18, 2018 respectively.


==Interview==
==Commentary==
===Volume 1 (51)===
{{Quote|
{{Tabber
In 2004, I started drawing JoJo's Bizarre Adventure: Part 7 “Steel Ball Run”. This was the story of Johnny Joestar and Gyro Zeppeli and their participation in the great race throughout the North American continent, going from San Diego on the West Coast to New York on the East Coast. I'd like to now share with you all some memories regarding the genesis of this work.
|Translation|
{{Text|''JoJo's Bizarre Adventure Part 7: Steel Ball Run'', which I began drawing in 2004, is the story of two protagonists, [[Johnny Joestar]] and [[Gyro Zeppeli]], as they participate in a [[Steel Ball Run (Race)|horse race]] across the North American continent from [[San Diego Coast Beach|San Diego]] on the West Coast to [[New York (SBR)|New York]] on the East Coast. I would like to write down some memories regarding the creation of this story.


'''Part 1: The Protagonists'''<br>
Each one of them has their own family problems: Johnny's relationship with his dad and Gyro's lineage. It's almost as if their births are a contradiction and their desire to take control of their lives pushed them to enter the race. The other characters have a positive attitude as well and those who hide the power of a Stand are very confident in themselves. That being said, maintaining a positive attitude is a tiresome way to live life. After all, to find a bit of peace they only have 2 choices: retire from the race or reach New York.
'''Part 2: The Stands'''<br>
Up until now, I've created Stands with the intent of visually representing elements which are impossible to perceive with earthly eyes yet still very much exist. This includes all physical phenomenons and creations, stuff like transforming flames into characters or drawing time itself. With my previous work "Stone Ocean," I had accomplished a certain sense of fulfillment and was wondering, "What I should do next?" When I started drawing SBR, I had a predilection for rotations (specifically spiral rotations). The flames that I designed resembled whirlwinds, splashing water flew like vortexes, body joints bent as if screwed together, hair grew in a sinuous way, the branches of plants and trees connected curved into the main stem, petals of flowers were like spirals, the shadows of rocks seemed like they were rotating, etc.. By constantly drawing things like these, I reached the conclusion that rotations and spirals gave a clear explanation to every phenomenon in this world of ours. Had I made a Stand out of them it probably would have been extremely powerful. Additionally, by connecting the concept of "rotation" to "rebirth," then ideally the story would return to its starting point. It's through this reasoning that I convinced myself that SBR had to be set in the same time period as Part 1, that being the end of the XIX century.
'''Part 3: Research'''<br>
I love stories in which characters grow throughout a journey and I believe tends to be a universal experience. These days, you can obtain information on anything you need through searching on the internet, and as a result research trips are no longer necessary. However, there are places where its necessary to be there in person, in order to really perceive their magnitude. To truly comprehend the other side of the coin, we must live in these places to experience their miseries and inequities, and understand what would happen if, for example, we were to find ourselves without milk. Pushed by the desire to experiment with these sentiments, I went on a discovery trip on a Cessna and in a car starting from a desert in the Far West. It wasn't necessarily related to SBR, but I was particularly fascinated by the abandoned crash sites of planes right in the middle of nowhere.


'''Part 1: The Protagonists'''
Later on, I hiked for 5 days and 4 nights in the mountains of Kumano Kodo (a group of ancient pilgrimage footpaths, patrimony of UNESCO since 2004) in the prefecture of Wakayama in Japan. I wanted to find out what would happen to me if I walked 20 kilometers every day, and so I did. Maybe this experience in particular has some relevance to SBR. Everyday, the marvelous view offered by the forests would become increasingly darker after 4 o'clock, more than you could imagine. One day I happened to see an old lady all alone, coming out of the dark and saying "If I hadn't met that kid I would have certainly been lost and I would have been in trouble!" (what kid was she talking about?!). After 2 days of walking my muscles started to hurt a lot, the phone had no signal and it seemed so heavy that each day I would ponder the idea of just throwing it away. The contradictions of useless inventions.
'''Part 4: The Enemies'''<br>
President Valentine, who appears in the second half of SBR is the final boss, the worst enemy, the big bad, an extremely evil person. However, I would like to explain why he is a villain from the POV of the protagonists, Johnny and Gyro. President Valentine uses the Steel Ball Run race to collect the treasures necessary to transform his native country into the greatest and biggest nation in the world and to steer it towards a new era. Basically, through this event, he plans to conquer the sympathy of the people and obtain the rights for his fellow countrymen. He is aware that the future will bring forth the movement from horses to machines, and knows that democracy means the acquisition of the rights of a capitalist economy. That being said, a person who doesn't know egoism is truly terrifying. In practice, the ideas of President Valentine are much more valid than those of our protagonists Johnny, Gyro, Stephen Steel, etc.. As a result, this president who wants to follow the rightful path is the antagonist by 'antonomasia'. In him resides the contradiction that exists between good and evil. It's sort of a paradox. However it may be, what is happiness? If happiness coincided with the victory of truth, then would it have to be the objective of this era? In the end, will Johnny and Gyro really be able to achieve it?
'''Part 5: Area'''<br>
The publication of this work switched from Weekly Shonen Jump to the monthly Ultra Jump, not just because after many years the weekly deadlines began to feel stressing, but also because I felt that in SBR the "area" which I could draw had grew a lot (I'm referring to the number of pages per chapter). I sensed that I could improve on the proportions between backgrounds and characters and also felt that I had found an ideal rhythm to develop this manga which, by its nature, is more suited to being monthly.


The main characters each have their own family troubles. Johnny has his relationship with his father to deal with, and Gyro has his family's legacy. It's as if their very births were contradictions. And yet, they challenge the race hoping to overcome it. All of the other characters look forward as well; to bide their time concealing their [[Stand]] ability, they must have a certain degree of confidence. But only looking forward is a harsh way to live. And in any case, the only respite for a person who only looks forward is to either drop out or arrive in New York.
|Hirohiko Araki}}

'''Part 2: Stands'''

In ''[[JoJo's Bizarre Adventure]]'', I set out to use Stand designs to depict things that, while they cannot be seen, exist in this world nonetheless. Anyway, my goal was to draw the existences of all creation and all kinds of physical phenomena. I would try to turn fire into a character, or time into an image, and so on. My previous work, ''[[Stone Ocean|Part 6: Stone Ocean]]'', left me with a sense of satisfaction, or perhaps the sense that I had drawn all there was to draw...? I felt a small sense of accomplishment. So what do I do now?

At the time, there was something in my drawings that I was very interested in, and that was [[Spin|rotation]] (or, to use the proper term, spiral rotation). When I draw flames, I draw them in a twisting motion, like the twist of a splash of water. The twist of the bending joints of a human body. The twist of a growing lock of hair. I draw the branches of plants and trees twisting as they connect to the trunk. I draw petals as if they were whirlpools. I add shading to rocks and stones as if they were rotating, and so on.

Drawing in such a way led me to believe that all the phenomena in the world could be explained by rotation and spirals. If this were a Stand ability, it might just be the most powerful of all. And if rotation is rebirth, then perhaps the story can return to its origin. I decided to set ''Steel Ball Run'' during the same time period as [[Phantom Blood|Part 1]]: the dawn of modern civilization.

'''Part 3: Research'''

I am very fond of stories where the characters mature during their travels, and I think there's a certain universality to them. In recent years, a lot of information has been made available on the Internet, so there's no need to actually go on a research trip anymore. But I was curious as to how open the enviroment was, and I wanted to experience the sense of distance it gave off. The environment also provides an underlying feeling of inequality, even envy, and some places really made me think about what it would be like to live there, what I would do if I ran out of milk here, or other things like that. I wanted to feel that, so my first trip was to the deserts in the western part of North America by {{W|Cessna}} and by car. This isn't related to ''Steel Ball Run'', but I was overwhelmed by the {{W|Aircraft boneyard|aircraft storage area}} (the boneyard?) in the desert.

I also decided to walk the {{W|Kumano Kodō}} in the mountains of {{W|Wakayama Prefecture}} for five days and four nights. I walked the trail because I wanted to see what would happen to me if I walked around 20 kilometers every day. This particular incident might be somewhat related to ''Steel Ball Run''. A beautiful forest landscape becomes darker than you can imagine after 4:00 PM, with dark shadows growing in the mere blink of an eye. One lone elderly traveler told me as they left the dark forest, "If I hadn't met that kid, I would have been totally lost!" (Now where do I find that kid?) My muscles ached terribly after the second day of walking, and my cell phone felt really heavy when I had to wait in places without any signal, so I thought about throwing it out every day. That's the contradiction of a convenient invention.

'''Part 4: The Enemy'''

[[Funny Valentine|President Valentine]], a character that appears in the second half of ''Steel Ball Run'', is the main antagonist, the greatest enemy, the villain. The ultimate evil. But I'd like to point out that this character is primarily a villain from the perspectives of the protagonists, Johnny and Gyro. President Valentine uses the transcontinental Steel Ball Run race to find a [[Saint's Corpse|treasure]] that will make his country the greatest in the world. In other words, he intends to win the people's trust and support through sports. President Valentine knows that the future is moving away from the age of the horse and into the age of the machine. He is also keenly aware that democracy is equal to capitalist economic self-empowerment. Moreover, his selfless motives make him both powerful and utterly terrifying as a character.

In other words, our protagonists—Johnny, Gyro, [[Steven Steel|Mr. Steel]], and their allies—are outclassed in the justice of their perspective by President Valentine. And yet, in ''Steel Ball Run'', the president attempting to lead society on the right path is the ultimate evil. Within President Valentine exists a contradiction between justice and evil. He is a paradox. What exactly is happiness, then? If happiness is true victory, will the coming era bring victory? Did Johnny and Gyro win after all?

'''Part 5: Scope'''

Serialization moved from ''[[Weekly Shonen Jump]]'' to the monthly publication ''[[Ultra Jump]]''. This was partly because my age was making the weekly schedule difficult, but I also felt that the scope of what I could draw increased (due to the number of pages in each chapter). The rhythm of the manga's progression and the scale of the drawings of landscapes and characters just felt right. ''Steel Ball Run'' was well-suited for a monthly magazine indeed.}}
[Translated by [[User:HudgynS|HudgynS]]]
|Transcript|
{{Text|2004年から描き始めた「ジョジョの奇妙な冒険 第7部―スティール・ボール・ラン」({{Ruby|SBR|スティール・ボール・ラン}})は北米大陸を西海岸のサンディエゴから、東海岸のニューヨークまで、馬で横断するレース大会に参加する主人公―「ジョニィ・ジョースター」と「ジャイロ・ツェペリ」たちの物語です。<br/>――創作にあたっての思い出を書いてみたいと思います。<br/>


その①「主人公たち」<br/>主人公たちは、それぞれ家族の問題を抱えています。 「ジョニィ」は父親との関係だし、「ジャイロ」は家系の事。まるで、彼らは『生まれた事』そのものが矛盾であるかのように。<br/>しかし、それを克服したいと願ってレースに挑みます。他のどのキャラも「前向き」で、スタンド能力を隠し待っているなら、それなりの自信もあるって事でしょう。<br/>でも、「前向き」って、かなり厳しい生き方ですよね。とにかく前向きの人がのんびりするには、脱落するか、ニューヨークに到着してからなのです。<br/>

その②「スタンド」<br/>「ジョジョの奇妙な冒険」はこれまで、この世の目に見えないけれども『存在するモノ』を「絵」にしようと『スタンド』というデザインで描いて来ました。とにかく、あらゆる物理現象や万物の存在を「絵」にする事を目標にしました。「炎」をキャラ化しようとか、「時間」を絵にしようとか、そういう事です。<br/>それが前作「第6部―ストーンオーシャン」で、満足感というのか、一通り描いてしまったかな…。という、ちょっとした達成感がありました。<br/>ではどうする?<br/>この頃、絵を描く時の事なのですが非常に興味のある事があって、それが「回転」です(正しく言うと「螺旋状の回転」)。炎を描く時、ねじった様に描く、水のパシャッというしぶきをねじる様に飛ばす。人体の関節をねじるように曲げる。髪の毛をねじるように生やす。植物、木々の枝をねじるように幹に接続して描く。花びらをうずまきの様に描く。岩や石のタッチの陰影も回転しているようにつけていく。などです。そんな事をして描いていると、この世の現象は全て、回転や螺旋で説明がつく、などと思い込んでしまいました。<br/>これをスタンド能力としたなら、もしかすると最強な事かもしれない。そして回転とは再生なら、ストーリーも原点に戻れるのかもしれない。<br/>「{{Ruby|SBR|スティール・ボール・ラン}}」の設定も、近代文明の幕開けである「第1部」と感じ頃にしようと思い立ちました。<br/>

その③「取材」<br/>旅を通じて、登場人物たちが成長していくという形式をとった物語が非常に大好きで、普遍性があると思います。<br/>近年はネットで調べれば何でも情報があるので、実際に取材旅行に行かなくて良い訳ですが、「どのくらい広いのか?」とか地形の距離感が観たいのです。それに地形には「羨ましい」とか「不平等」とかいった裏の感じ方があって、そういう場所に住んでみたいなあとか、ここでは牛乳とか切らした時にどうするんだろうと、行ってみて考える場所がある。それを感じたくて、まず北米の西の方の砂漠をセスナとか車で取材しました。「{{Ruby|SBR|スティール・ボール・ラン}}」には直接関係ない事ですが、砂漠にある使われなくなった飛行機置き場(墓場?)には圧倒されました。<br/>それと日本の和歌山県にある熊野古道を4泊5日、山の中を歩いてみる事にしました。毎日20kmくらい連続で歩いたら、自分はどうなるのかを試したかったので歩きました。これは「{{Ruby|SBR|スティール・ボール・ラン}}」にちょっと関係あるかもしれないエピソードです。<br/>美しい森の風景も午後4時過ぎると、暗い影の部分がアッという間に増えて想像を超えた闇になる。「あの子供に会わなかったら私、迷ったきり遭難してたわッ!」と独り旅行者のおばさんが暗い森から出て来た(その子はどこの子?)。それと歩き始めて2日目からヒドい筋肉痛で電波の無い所に待ってきた携帯がマジ重く感じて毎日捨てる事を考えた。便利な発明の矛盾です。<br/>

その④「敵」<br/>「{{Ruby|SBR|スティール・ボール・ラン}}」後半に出てくるキャラクターのヴァレンタイン大統領は「ラスボス」である。つまり、最大の敵であって、悪役。超悪い人。しかしながら、このキャラクターは主人公ジョニィやジャイロの視点から見て『悪役である』という事を説明したい。<br/>ヴァレンタイン大統領は、祖国を新しい時代に向かって世界一の偉大な国にする為に、そしてその為の「宝」を探し出す為に「大陸横断{{Ruby|SBR|スティール・ボール・ラン}}レース」を利用する。つまり、スポーツを通じて人々の気持ちと権利を得ようという訳だ。ヴァレンタイン大統領は将来の流れが馬の時代から機械の時代に向かう事を知っていて、民主主義がイコール資本主義経済の権利取得である事を知っている。しかも、『私利私欲では無い』という動機はキャラクターの性格としては強くて怖ろしい。<br/>つまり、私たちの主人公たち―<br/>「ジョニィ」や「ジャイロ」や「スティールさん」たちの考えている事よりも、ヴァレンタイン大統領が考えている事の方が「正論」なのである。<br/>しかしながら、「{{Ruby|SBR|スティール・ボール・ラン}}」では、この社会にとって「正しい道」を行こうとしている大統領を「最大の悪役」とした。ヴァレンタイン大統領には「正義」と「悪」の矛盾が存在する。彼はパラドックスなのだ。<br/>「幸福」とはいったいどういう事を言うのだろうか?<br/>真の勝利が「幸福」の事ならば、時代は勝利に向かうのだろうか?<br/>果たして、「ジョニィ」と「ジャイロ」たちは勝利できたのだろうか?<br/>

その⑤「面積」<br/>掲載誌は「週刊少年ジャンプ」から月刊「ウルトラジャンプ」へ移った。<br/>年齢面で週刊スケジュールが辛くなったという事もあるのですが、この事は作品にとって描ける「面積」が増えたと感じました(一つのエピソードのページ数の事です)。風景や人物の絵画的スケール感もそうなのですが、マンガ進行のリズムがとにかく、しっくり来たと感じ、「{{Ruby|SBR|スティール・ボール・ラン}}」は作品の性質として本当に月刊誌向きです。}}
}}

===Volume 16 (66)===
{{Tabber
|Translation|
{{Text|I already wrote about my memories of this work at the end of the first volume of this paperback edition of ''Steel Ball Run'', so here I would like to talk about the end. It might not be exclusive to manga production, but when I begin a new serialization, choosing a setting, doing research, and worrying the entire time makes it quite difficult. But I think the most difficult part is when it comes time to end the series.

Depending on the work, the editorial department might say, "It's about time to finish the story." Or the author might want to finish the story, but the public won't allow them to end it. The author has to part ways with the characters who have decided the story's trajectory and with whom they have been intimately interacting every day, and abandon the setting and perspective in the process. And furthermore, they can't just throw out the answers to the mysteries and the fates of the characters that they've been dragging out. They have to get it right.

Will the readers be satisfied with this outline for the last part of the story? I get so nervous. And once I finish drawing, there'll be nothing left for me to do. I end up thinking to myself, "What am I going to do now?" This is the situation that comes at the end of a manga series.

Though such severe ending situations do exist, in the case of both ''Steel Ball Run'' and ''[[Stardust Crusaders|JoJo Part 3: Stardust Crusaders]]'', the premise sets the readers up to believe that the end is when the inevitable goal is reached. I felt no hesitation or anxiety, and my only concern during the ending was how to end it. It ended exactly how it was supposed to. When the work finally reached the goal, only one feeling arose within me: "Well done. You did an excellent job. Thank you from the bottom of my heart."

I think my favorite scene to draw was near the end of ''Steel Ball Run'', the scene where [[Gyro Zeppeli|Gyro]] and [[Johnny Joestar|Johnny]] share their personal secrets with each other. Gyro shares his real name, and Johnny shares his fetish. That personal information itself is rather trivial, but will those secrets be secrets forever? Or, if they survive, will the secrets live on in their hearts? When I was drawing it, I couldn't help but cry.}}
[Translated by [[User:HudgynS|HudgynS]]]
|Transcript|
{{Text|この文庫版『{{Ruby|SBR|スティール・ボール・ラン}}』の第一巻巻末で本作品の想い出はそれなりに書かせて頂いたので、ここでは〝おわり〟について。<br/>漫画の制作とは限らないのかもしれませんけれど、連載を始める時は設定やら取材やら不安やらで相当大変だけれども、〝おわる〟時はそれ以上に大変な気がします。<br/>作品によっては、編集部から「もうそろそろ完結にしましょうか…」とか言われたり、もしくは描いている作者がもう完結にしたいのに、世間の要望で逆に〝おわり〟にさせてくれないという場合もあります。<br/>それまで話の軌道にのって、想い入れ親しく毎日、大切に付き合い続けてきたキャラクターたちと別れなくてはいけないし、設定や世界観も捨てなくてはなりません。しかも引っ張っていた謎の答えやキャラクターの運命もすべて、放り出すわけにはいきません。<br/>ちゃんとしなくてはいけないのです。<br/>こんなラストの形で読者は満足してくれるのだろうか? 不安で仕方ない気分になります。<br/>そして描き終わった後、自分には何も残らなくなってしまうのだ。「どうしよお!?」と想い込んでしまうのです。<br/>これが連載漫画の〝おわり〟の状況。<br/>こうした厳しい〝おわり〟の状況もありますけど、本作品『{{Ruby|SBR|スティール・ボール・ラン}}』とJOJO第3部『スターダスト クルセイダース』、この二つはラストがゴールの時と読者も思っているに違いない設定なので、〝おわり〟の時は必然、ゴールの時でした。迷ったり悩んだりとかがなく、ラストのアイデアは着地の仕方のみで、決まるべくして〝おわれ〟ました。<br/>作品がゴールに辿り着けた時は「お疲れ様。よくやってくれた。心からありがとう」、そういう気持ちだけでした。<br/>本作品『{{Ruby|SBR|スティール・ボール・ラン}}』のラスト付近で、描いていて特別に好きだったシーンは、ジャイロとジョニィが自分の秘密の個人情報をお互い言い会うシーンでしょうか。ジャイロは「本名」を教え、ジョニィは「フェチ」を教えるところ。その個人情報は軽くてくだらないものだけれど、秘密は永遠の秘密となるのか? それとも、もし生き残るなら秘密は心の中で生き続けるのだろうか? 自分で描いていて泣いてしまいました。}}
}}


==Site Navigation==
==Site Navigation==
Line 35: Line 82:
{{Interview Navigation}}
{{Interview Navigation}}
{{Archives}}
{{Archives}}

[[Category:Interviews]]
[[Category:Interviews]]
[[Category:Manga Interviews]]
[[Category:Part 3 Interviews]]
[[Category:Part 7 Interviews]]
[[Category:Part 7 Interviews]]
{{DISPLAYTITLE:Steel Ball Run Bunko Vol. 1 (02/2017)}}

Latest revision as of 15:44, 11 March 2025

Published February 17, 2017
Steel Ball Run Volume 1 (51)

Hirohiko Araki's afterwords for the first and last volumes of Steel Ball Run in the paperback edition, published on February 17, 2017 and January 18, 2018 respectively.

Commentary

Volume 1 (51)

TranslationTranscript
JoJo's Bizarre Adventure Part 7: Steel Ball Run, which I began drawing in 2004, is the story of two protagonists, Johnny Joestar and Gyro Zeppeli, as they participate in a horse race across the North American continent from San Diego on the West Coast to New York on the East Coast. I would like to write down some memories regarding the creation of this story.


Part 1: The Protagonists

The main characters each have their own family troubles. Johnny has his relationship with his father to deal with, and Gyro has his family's legacy. It's as if their very births were contradictions. And yet, they challenge the race hoping to overcome it. All of the other characters look forward as well; to bide their time concealing their Stand ability, they must have a certain degree of confidence. But only looking forward is a harsh way to live. And in any case, the only respite for a person who only looks forward is to either drop out or arrive in New York.

Part 2: Stands

In JoJo's Bizarre Adventure, I set out to use Stand designs to depict things that, while they cannot be seen, exist in this world nonetheless. Anyway, my goal was to draw the existences of all creation and all kinds of physical phenomena. I would try to turn fire into a character, or time into an image, and so on. My previous work, Part 6: Stone Ocean, left me with a sense of satisfaction, or perhaps the sense that I had drawn all there was to draw...? I felt a small sense of accomplishment. So what do I do now?

At the time, there was something in my drawings that I was very interested in, and that was rotation (or, to use the proper term, spiral rotation). When I draw flames, I draw them in a twisting motion, like the twist of a splash of water. The twist of the bending joints of a human body. The twist of a growing lock of hair. I draw the branches of plants and trees twisting as they connect to the trunk. I draw petals as if they were whirlpools. I add shading to rocks and stones as if they were rotating, and so on.

Drawing in such a way led me to believe that all the phenomena in the world could be explained by rotation and spirals. If this were a Stand ability, it might just be the most powerful of all. And if rotation is rebirth, then perhaps the story can return to its origin. I decided to set Steel Ball Run during the same time period as Part 1: the dawn of modern civilization.

Part 3: Research

I am very fond of stories where the characters mature during their travels, and I think there's a certain universality to them. In recent years, a lot of information has been made available on the Internet, so there's no need to actually go on a research trip anymore. But I was curious as to how open the enviroment was, and I wanted to experience the sense of distance it gave off. The environment also provides an underlying feeling of inequality, even envy, and some places really made me think about what it would be like to live there, what I would do if I ran out of milk here, or other things like that. I wanted to feel that, so my first trip was to the deserts in the western part of North America by Cessna and by car. This isn't related to Steel Ball Run, but I was overwhelmed by the aircraft storage area (the boneyard?) in the desert.

I also decided to walk the Kumano Kodō in the mountains of Wakayama Prefecture for five days and four nights. I walked the trail because I wanted to see what would happen to me if I walked around 20 kilometers every day. This particular incident might be somewhat related to Steel Ball Run. A beautiful forest landscape becomes darker than you can imagine after 4:00 PM, with dark shadows growing in the mere blink of an eye. One lone elderly traveler told me as they left the dark forest, "If I hadn't met that kid, I would have been totally lost!" (Now where do I find that kid?) My muscles ached terribly after the second day of walking, and my cell phone felt really heavy when I had to wait in places without any signal, so I thought about throwing it out every day. That's the contradiction of a convenient invention.

Part 4: The Enemy

President Valentine, a character that appears in the second half of Steel Ball Run, is the main antagonist, the greatest enemy, the villain. The ultimate evil. But I'd like to point out that this character is primarily a villain from the perspectives of the protagonists, Johnny and Gyro. President Valentine uses the transcontinental Steel Ball Run race to find a treasure that will make his country the greatest in the world. In other words, he intends to win the people's trust and support through sports. President Valentine knows that the future is moving away from the age of the horse and into the age of the machine. He is also keenly aware that democracy is equal to capitalist economic self-empowerment. Moreover, his selfless motives make him both powerful and utterly terrifying as a character.

In other words, our protagonists—Johnny, Gyro, Mr. Steel, and their allies—are outclassed in the justice of their perspective by President Valentine. And yet, in Steel Ball Run, the president attempting to lead society on the right path is the ultimate evil. Within President Valentine exists a contradiction between justice and evil. He is a paradox. What exactly is happiness, then? If happiness is true victory, will the coming era bring victory? Did Johnny and Gyro win after all?

Part 5: Scope

Serialization moved from Weekly Shonen Jump to the monthly publication Ultra Jump. This was partly because my age was making the weekly schedule difficult, but I also felt that the scope of what I could draw increased (due to the number of pages in each chapter). The rhythm of the manga's progression and the scale of the drawings of landscapes and characters just felt right. Steel Ball Run was well-suited for a monthly magazine indeed.

[Translated by HudgynS]

2004年から描き始めた「ジョジョの奇妙な冒険 第7部―スティール・ボール・ラン」(SBR(スティール・ボール・ラン))は北米大陸を西海岸のサンディエゴから、東海岸のニューヨークまで、馬で横断するレース大会に参加する主人公―「ジョニィ・ジョースター」と「ジャイロ・ツェペリ」たちの物語です。
――創作にあたっての思い出を書いてみたいと思います。


その①「主人公たち」
主人公たちは、それぞれ家族の問題を抱えています。 「ジョニィ」は父親との関係だし、「ジャイロ」は家系の事。まるで、彼らは『生まれた事』そのものが矛盾であるかのように。
しかし、それを克服したいと願ってレースに挑みます。他のどのキャラも「前向き」で、スタンド能力を隠し待っているなら、それなりの自信もあるって事でしょう。
でも、「前向き」って、かなり厳しい生き方ですよね。とにかく前向きの人がのんびりするには、脱落するか、ニューヨークに到着してからなのです。

その②「スタンド」
「ジョジョの奇妙な冒険」はこれまで、この世の目に見えないけれども『存在するモノ』を「絵」にしようと『スタンド』というデザインで描いて来ました。とにかく、あらゆる物理現象や万物の存在を「絵」にする事を目標にしました。「炎」をキャラ化しようとか、「時間」を絵にしようとか、そういう事です。
それが前作「第6部―ストーンオーシャン」で、満足感というのか、一通り描いてしまったかな…。という、ちょっとした達成感がありました。
ではどうする?
この頃、絵を描く時の事なのですが非常に興味のある事があって、それが「回転」です(正しく言うと「螺旋状の回転」)。炎を描く時、ねじった様に描く、水のパシャッというしぶきをねじる様に飛ばす。人体の関節をねじるように曲げる。髪の毛をねじるように生やす。植物、木々の枝をねじるように幹に接続して描く。花びらをうずまきの様に描く。岩や石のタッチの陰影も回転しているようにつけていく。などです。そんな事をして描いていると、この世の現象は全て、回転や螺旋で説明がつく、などと思い込んでしまいました。
これをスタンド能力としたなら、もしかすると最強な事かもしれない。そして回転とは再生なら、ストーリーも原点に戻れるのかもしれない。
SBR(スティール・ボール・ラン)」の設定も、近代文明の幕開けである「第1部」と感じ頃にしようと思い立ちました。

その③「取材」
旅を通じて、登場人物たちが成長していくという形式をとった物語が非常に大好きで、普遍性があると思います。
近年はネットで調べれば何でも情報があるので、実際に取材旅行に行かなくて良い訳ですが、「どのくらい広いのか?」とか地形の距離感が観たいのです。それに地形には「羨ましい」とか「不平等」とかいった裏の感じ方があって、そういう場所に住んでみたいなあとか、ここでは牛乳とか切らした時にどうするんだろうと、行ってみて考える場所がある。それを感じたくて、まず北米の西の方の砂漠をセスナとか車で取材しました。「SBR(スティール・ボール・ラン)」には直接関係ない事ですが、砂漠にある使われなくなった飛行機置き場(墓場?)には圧倒されました。
それと日本の和歌山県にある熊野古道を4泊5日、山の中を歩いてみる事にしました。毎日20kmくらい連続で歩いたら、自分はどうなるのかを試したかったので歩きました。これは「SBR(スティール・ボール・ラン)」にちょっと関係あるかもしれないエピソードです。
美しい森の風景も午後4時過ぎると、暗い影の部分がアッという間に増えて想像を超えた闇になる。「あの子供に会わなかったら私、迷ったきり遭難してたわッ!」と独り旅行者のおばさんが暗い森から出て来た(その子はどこの子?)。それと歩き始めて2日目からヒドい筋肉痛で電波の無い所に待ってきた携帯がマジ重く感じて毎日捨てる事を考えた。便利な発明の矛盾です。

その④「敵」
SBR(スティール・ボール・ラン)」後半に出てくるキャラクターのヴァレンタイン大統領は「ラスボス」である。つまり、最大の敵であって、悪役。超悪い人。しかしながら、このキャラクターは主人公ジョニィやジャイロの視点から見て『悪役である』という事を説明したい。
ヴァレンタイン大統領は、祖国を新しい時代に向かって世界一の偉大な国にする為に、そしてその為の「宝」を探し出す為に「大陸横断SBR(スティール・ボール・ラン)レース」を利用する。つまり、スポーツを通じて人々の気持ちと権利を得ようという訳だ。ヴァレンタイン大統領は将来の流れが馬の時代から機械の時代に向かう事を知っていて、民主主義がイコール資本主義経済の権利取得である事を知っている。しかも、『私利私欲では無い』という動機はキャラクターの性格としては強くて怖ろしい。
つまり、私たちの主人公たち―
「ジョニィ」や「ジャイロ」や「スティールさん」たちの考えている事よりも、ヴァレンタイン大統領が考えている事の方が「正論」なのである。
しかしながら、「SBR(スティール・ボール・ラン)」では、この社会にとって「正しい道」を行こうとしている大統領を「最大の悪役」とした。ヴァレンタイン大統領には「正義」と「悪」の矛盾が存在する。彼はパラドックスなのだ。
「幸福」とはいったいどういう事を言うのだろうか?
真の勝利が「幸福」の事ならば、時代は勝利に向かうのだろうか?
果たして、「ジョニィ」と「ジャイロ」たちは勝利できたのだろうか?

その⑤「面積」
掲載誌は「週刊少年ジャンプ」から月刊「ウルトラジャンプ」へ移った。
年齢面で週刊スケジュールが辛くなったという事もあるのですが、この事は作品にとって描ける「面積」が増えたと感じました(一つのエピソードのページ数の事です)。風景や人物の絵画的スケール感もそうなのですが、マンガ進行のリズムがとにかく、しっくり来たと感じ、「SBR(スティール・ボール・ラン)」は作品の性質として本当に月刊誌向きです。

Volume 16 (66)

TranslationTranscript
I already wrote about my memories of this work at the end of the first volume of this paperback edition of Steel Ball Run, so here I would like to talk about the end. It might not be exclusive to manga production, but when I begin a new serialization, choosing a setting, doing research, and worrying the entire time makes it quite difficult. But I think the most difficult part is when it comes time to end the series.

Depending on the work, the editorial department might say, "It's about time to finish the story." Or the author might want to finish the story, but the public won't allow them to end it. The author has to part ways with the characters who have decided the story's trajectory and with whom they have been intimately interacting every day, and abandon the setting and perspective in the process. And furthermore, they can't just throw out the answers to the mysteries and the fates of the characters that they've been dragging out. They have to get it right.

Will the readers be satisfied with this outline for the last part of the story? I get so nervous. And once I finish drawing, there'll be nothing left for me to do. I end up thinking to myself, "What am I going to do now?" This is the situation that comes at the end of a manga series.

Though such severe ending situations do exist, in the case of both Steel Ball Run and JoJo Part 3: Stardust Crusaders, the premise sets the readers up to believe that the end is when the inevitable goal is reached. I felt no hesitation or anxiety, and my only concern during the ending was how to end it. It ended exactly how it was supposed to. When the work finally reached the goal, only one feeling arose within me: "Well done. You did an excellent job. Thank you from the bottom of my heart."

I think my favorite scene to draw was near the end of Steel Ball Run, the scene where Gyro and Johnny share their personal secrets with each other. Gyro shares his real name, and Johnny shares his fetish. That personal information itself is rather trivial, but will those secrets be secrets forever? Or, if they survive, will the secrets live on in their hearts? When I was drawing it, I couldn't help but cry.

[Translated by HudgynS]

この文庫版『SBR(スティール・ボール・ラン)』の第一巻巻末で本作品の想い出はそれなりに書かせて頂いたので、ここでは〝おわり〟について。
漫画の制作とは限らないのかもしれませんけれど、連載を始める時は設定やら取材やら不安やらで相当大変だけれども、〝おわる〟時はそれ以上に大変な気がします。
作品によっては、編集部から「もうそろそろ完結にしましょうか…」とか言われたり、もしくは描いている作者がもう完結にしたいのに、世間の要望で逆に〝おわり〟にさせてくれないという場合もあります。
それまで話の軌道にのって、想い入れ親しく毎日、大切に付き合い続けてきたキャラクターたちと別れなくてはいけないし、設定や世界観も捨てなくてはなりません。しかも引っ張っていた謎の答えやキャラクターの運命もすべて、放り出すわけにはいきません。
ちゃんとしなくてはいけないのです。
こんなラストの形で読者は満足してくれるのだろうか? 不安で仕方ない気分になります。
そして描き終わった後、自分には何も残らなくなってしまうのだ。「どうしよお!?」と想い込んでしまうのです。
これが連載漫画の〝おわり〟の状況。
こうした厳しい〝おわり〟の状況もありますけど、本作品『SBR(スティール・ボール・ラン)』とJOJO第3部『スターダスト クルセイダース』、この二つはラストがゴールの時と読者も思っているに違いない設定なので、〝おわり〟の時は必然、ゴールの時でした。迷ったり悩んだりとかがなく、ラストのアイデアは着地の仕方のみで、決まるべくして〝おわれ〟ました。
作品がゴールに辿り着けた時は「お疲れ様。よくやってくれた。心からありがとう」、そういう気持ちだけでした。
本作品『SBR(スティール・ボール・ラン)』のラスト付近で、描いていて特別に好きだったシーンは、ジャイロとジョニィが自分の秘密の個人情報をお互い言い会うシーンでしょうか。ジャイロは「本名」を教え、ジョニィは「フェチ」を教えるところ。その個人情報は軽くてくだらないものだけれど、秘密は永遠の秘密となるのか? それとも、もし生き残るなら秘密は心の中で生き続けるのだろうか? 自分で描いていて泣いてしまいました。

Site Navigation

Other languages: