JoJo's Bizarre Adventure (PS1 Game)

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Exclamation.png Note: Information about characters in this version is limited, so pages are primarily based on their appearance in Heritage for the Future.

JoJo's Bizarre Adventure (ジョジョの奇妙な冒険, JoJo no Kimyō na Bōken) is a PlayStation game developed by Capcom based on the third part of JoJo's Bizarre Adventure, Stardust Crusaders. The game serves as a port of JoJo's Venture with elements taken from the game's revision, Heritage for the Future.

The game combines Capcom's trademark anime-inspired graphics, as seen in the Darkstalkers series, with the colorful characters and events of Hirohiko Araki's creation, resulting in a highly stylized and detailed visual style. It features many of the gameplay mechanics seen on previous Capcom fighting games, such as the use of power gauges for super moves, as well as a brand-new Stand Mode: a character's Stand can be summoned or dismissed at will by the player, resulting in variations in the character's move list and abilities.

The most significant addition present in the PlayStation port is Super Story Mode, an overarching campaign mode that incorporates battles, mini-games, and quick-time event stages to adapt every fight in Stardust Crusaders. Other additions include the new characters and storylines from Heritage for the Future, a Training Mode where the player can practice strategies, and two extra modes that provide bonus content as the player gains points in Super Story Mode.

Gameplay

The basic gameplay mechanics are those of a standard fighting game: one-on-one battles consisting of a series of rounds, in which the goal is to deplete the adversary's Vitality Gauge using regular attacks and character-specific special and super moves. Special and super moves require the input of button combinations and/or accumulated energy, which is displayed in a Super Combo Gauge that increases every time damage is dealt or taken.

The game uses a simplified four-button control scheme, consisting of three attack buttons (light, medium, and heavy) and a Stand button, which switches the character's Stand Mode on or off. Pressing all three attack buttons triggers a invulnerable forward dodge; pressing the three buttons while blocking pushes the opponent back a set distance. Depending on which button is used to select a character, a different color palette will be used for that character.

Stand Mode

Fighting with Stand Mode on enhances a character's offensive and defensive abilities; these improvements heavily depend on the character and Stand, but the most common benefits are double jumping, absorbing residual damage when blocking special attacks, and more powerful special moves.

Stands themselves are physical extensions of their users, and thus damage and attack effects inflicted upon one carries over to its user. Like avatar/puppet-based characters in other fighting games, Stands are able to act independently of their users, allowing for several offensive gimmicks.

Most of the game's unique mechanics derive from the introduced Stand Mode. Many special moves and attacks send a combatant's Stand away from its user, making it more difficult to protect both at the same time; each character's orientation is based on their position towards their opponent, and not necessarily the opponent's Stand. If a character is damaged while their Stand is far away, the damage received is doubled. On top of the Vitality Gauge and Super Combo Gauge, there is a third gauge, the Stand Gauge, which decreases when a character's Stand is damaged and refills when Stand Mode is switched off. If this gauge is depleted, a Stand Crash occurs, leaving the character paralyzed and open to attack for a moment.

Another feature of Stands is Tandem Attack, which can be executed once a character has one stock of the Super Combo Gauge to expend. During the extended startup flash, inputs can be provided for the character's Stand; the Stand will then perform these button inputs on their own as a Program Attack, leaving the user free to do as they please and attack simultaneously. Controlling the Stand directly by performing a special move will cancel the Stand's predetermined onslaught early, however. Weapon Stand users such as Chaka and Joseph Joestar, who are unable to separate their Stand from themselves, can instead perform a Real Time Attack, in which most of their moves can be chained into one another until the stock is emptied.

The mechanics of each Stand create strong differences between the game's characters, and force different offensive approaches for each one. This "character-dependent gameplay" style would inspire several subsequent fighting games, such as the latter entries of the Guilty Gear series (which, interestingly enough, also contains several rock and pop music references).

Clashing

If certain attacks of the same strength and intensity occur at the same time and collide, clashing occurs. This only happens with characters with an Active Stand. It is hard to see this system in action as it happens very infrequently. This mechanic would later be incorporated into future JoJo games, such as All-Star Battle.

In some cases, when two certain opposing special moves are performed at the very same time, a Blazing Fists Match can occur. When this happens, both combatants are prompted to rapidly tap the attack buttons to win the duel and decide who will receive damage, a feature first seen in Samurai Shodown. This feature has since been adopted and expanded in All-Star Battle.

Changes from Arcade Versions

Graphical difference between the PlayStation and arcade versions.

Every character from JoJo's Venture and Heritage for the Future is included in the game. While most of the game's characters are unlocked from the start, four of Heritage's secret characters must be unlocked by gaining points in Super Story Mode. The names of Young Joseph (若ジョセフ) and Shadow DIO (影DIO) were changed to Proud Lineage Joseph (誇り高き血統ジョセフ) and Evil Incarnate DIO (邪悪の化身ディオ!!) respectively. The balance and mechanics of this port are somewhat based on JoJo's Venture, as a lot of the changes introduced in Heritage for the Future are missing: for example, several supers and specials, such as DIO's Bloody Summoning or Jotaro's Blazing Strike follow-ups, are not present in this version of the game.

The menu systems have been mostly redesigned, though this port still uses Venture's in-game HUD. Sound effects throughout the game have been added or changed, and the startup animations for super moves and Tandem Attacks have been altered. The Super Combo Gauge now resets to one stock after every round, unlike in Venture where it would keep energy between rounds. A save system has been added, and an in-game Option Mode allows you to adjust several game settings. Due to the limitations of the hardware, several sprites and visual effects have been downgraded, most noticeably sprites used for various characters' Stands. Animated stage elements have been removed, the camera no longer zooms out to accommodate combatants' movements, and the cutscenes depicting character storylines in Arcade Mode have been cut down to each character's opening and ending, albeit with an exclusive Japanese dub. In addition, most of the new alternate colors from Heritage for the Future aren't available, as each character now has only one alternate palette which can be used with the Stand button.

Cast

PlayableNon-Playable

DIOAvCapcom.png ShadowDIOAvCapcom.png

The World
MariahAvCapcom.png
BoingoAvCapcom.png
Tohth
NukesakuAVhftf.png
PSXHolyAv.png
Holy's Stand
PSXTennilleCrewAv.png
PSXCalcuttaDoctor.png
PSXBenaresNurse.png
PSXBenaresPolice.png
NenaAvCapcom.png

JudgementAvCapcom.png PSXCameoAv.png

PSXGolemSherryAv.png
PSXGolemAvdolAv.png
N'DoulAvHftF.png
Geb
PSXOingoAv.png
Khnum

Game Modes

The PlayStation version of JoJo's Bizarre Adventure contains the following game modes:

Super Story ModeArcade ModeVS ModeTraining ModeGallery ModeBook Mode
Super Story Mode
Super Story Mode (スーパーストーリーモード, Sūpā Sutōrī Mōdo)
PSXSuperStory.png
PSX Story Mode 1.png
Super Story Mode serves as a greatly expanded Story Mode aiming to adapt the entirety of Stardust Crusaders through a variety of battles and mini-games. Super Story Mode has 35 primary stages, as well as four secret stages that are unlocked after beating Super Story Mode once. The player's performance is graded at the end of each stage, and earning enough points unlocks special bonuses in the game's Gallery Mode and Book Mode.
Arcade Mode
Arcade Mode (アーケードモード, ̄Akēdo Mōdo)
PSX Arcade Mode.png
Arcade Mode functions in much the same way as the Story Mode in JoJo's Venture and Heritage for the Future. The player plays through the story of a selected character, including a unique set of fights and special intro and ending cutscenes. The player's score at the end of the game is saved to a leaderboard that can be seen by leaving the game idle on the title screen.
VS Mode
VS Mode (バーサスモード, Bāsasu Mōdo)
PSX Versus Mode.png
Two players duke it out in direct combat. This mode remains largely unchanged from its variants in other versions of the game, though the PlayStation version features a simpler character select screen and the ability to select a stage.
Training Mode
Training Mode (トレーニングモード, Torēningu Mōdo)
PSX Training Mode.png
This mode allows the player to practice character attacks, skills, and combos using various battle settings. The computer opponent's behavior can be set to various settings. The player can also choose to display attack data, combo data, and damage.
Book Mode
Book Mode (ボインゴブックモード, Boingo Bukku Mōdo)
PSX Book Mode.png

Book Mode, presented in the style of Boingo's Tohth, allows the player to relive various events and special battles from the main game. The mode is split into several sub-modes:

  • Ending: The player can rewatch each character's Arcade Mode ending after clearing the mode with them.
  • Mini Game: The player can replay the various mini-games featured in Super Story Mode.
  • VS CPU: The player can fight the special bosses featured in Super Story Mode with any of the protagonists.
  • Tarot Cards: In much the same way as Avdol, this mode attempts to predict the player's strengths and future via the use of Tarot Cards. The player may draw one tarot card at a time, and the resulting divination varies based on the card selected.
  • Sound & Voice Test: The player can listen to the game's music and voice lines.

Super Story Mode

Stages in Super Story Mode can take one of three forms: a VS Mode stage, which uses the traditional gameplay of JoJo's Venture; a Mini-Game stage, which can come in a variety of forms; or an Adventure stage, essentially a dialogue-based cutscene where the player must occasionally dodge an incoming obstacle. After the stage, the player will be graded on their performance: fifteen points each can be earned from remaining time and health, ten can be earned from a variety of special bonuses, and the remaining ten is earned by completing the stage's Secret Factor objective. Each category is saved individually, so the player does not need to gain all of a stage's points at once. After the player beats Super Story Mode once, four extra stages are unlocked, adapting various characters' encounters with Evil Incarnate DIO.
Expand/Collapse All

1
The Magician of Fire
(炎の魔術師 Honō no Majutsushi)
PSXStage1.png

Near the Canary Islands, a strange coffin is lifted from the bottom of the sea. Some time later, a teenager named Jotaro Kujo locks himself in a Tokyo jail cell, convinced that he has been possessed by an evil spirit. At his mother Holy's request, Jotaro's grandfather Joseph Joestar visits Japan and attempts to coerce him out of his cell. When Jotaro refuses, Joseph asks his friend Muhammad Avdol to remove him by force. After the fight, Joseph explains to Jotaro that the appearance of his "evil spirit", later named Star Platinum, is caused by the Joestar family's enemy DIO, who has reawoken after a hundred years.
Secret Factor: So you got me out of the cell? (牢屋の外、してやられたというわけか)

End the fight with Jotaro outside the cell and Avdol inside.
36
The 21st Tarot Card (Extra)
(21番目のタロットカード 21-banme no Tarotto Kādo)
PSXStage36.png

Avdol decides to tell Jotaro about his meeting with DIO in Cairo around four months ago, and the battle begins as a flashback. After the fight, Avdol runs without a second thought and manages to narrowly avoid falling under DIO's control.
Secret Factor: I didn't even think about fighting him. (戦おうなどとは考えもしなかった)

End the fight via Time Over.
2
Who Will Be the Judge?!
(裁くのは誰だ!? Sabaku no wa Dare da!?)
PSXStage2.png

At his high school, Jotaro comes across an enemy Stand user named Noriaki Kakyoin. Summoning his Stand, Hierophant Green, Kakyoin reveals that he was sent by DIO to eliminate the Joestars. After the fight, Jotaro removes a flesh bud made of DIO's cells from Kakyoin's brain, freeing him of DIO's influence. When Holy's own Stand begins to weaken her, the Joestars and their allies board a plane to Egypt in order to kill DIO.
Secret Factor: Ora-ora! My Stand will be the judge! (オラオラ裁くのは俺のスタンドだッー)

End the fight with Jotaro's "Jaguar Varied Assault" super move.
37
DIO's Curse (Extra)
(DIOの呪縛 DIO no Jubaku)
PSXStage37.png

Kakyoin remembers his meeting with DIO, who approached him and asked to test his unique ability. After the fight, DIO implanted a flesh bud into Kakyoin's brain, influencing him into pledging his undying loyalty to DIO.
Secret Factor: That's a flesh bud made of DIO's cells. (それはDIOの細胞からなる「肉の芽」)

Have Evil Incarnate DIO use his "Charisma" super move.
3
Strange Insect Attack!
(奇虫襲撃! Kimushi Shūgeki!)
PSXStage3.png

On the plane to Egypt, an enemy Stand named Tower of Gray suddenly begins ripping out the other passengers' tongues. Though the enemy proves to be faster than Jotaro's Star Platinum, Kakyoin steps up to eliminate it himself. After the fight, the Stand's user is revealed to be an old man named Gray Fly. However, Tower of Gray has already killed the pilots, causing the plane to begin crashing. As Gray Fly dies, Joseph is forced to take control of the plane, remarking that this is the third plane crash he's been in.
Secret Factor: I already extended Hierophant's tentacles... (すでに法皇の触脚がのびていたのだ)

End the fight with Kakyoin's "Indy's Arm" super move.
4
The Knight's Code
(騎士のおきて Ishi no Okite)
PSXStage4.png

The Joestar group arrives in Hong Kong's Tiger Balm Garden, where an enemy named Jean Pierre Polnareff challenges Avdol and predicts that his own Stand will overcome him. As the fight will take place in a wide-open space, Avdol prepares to use his Stand's full power. After the battle, Polnareff accepts his fate of burning to death, leading Avdol to deduce that Polnareff has been implanted with a flesh bud as well. Jotaro removes the flesh bud, and (to his dismay) Joseph cracks a joke.
Secret Factor: Can you dodge my Cross Fire Hurricane Special? (C・F・H・Sかわせるかッー)

End the fight with Avdol's "Cross Fire Hurricane Special" super move.
38
The Man with the Star Birthmark (Extra)
(星のアザをもつ男 Hoshi no Aza o Motsu Otoko)
PSXStage38.png

Polnareff recounts his meeting with DIO one year ago. DIO offered to relieve Polnareff of the memories that were troubling him, and implanted a flesh bud within him after battling him. Polnareff was then ordered to dispose of the Joestar group.
Secret Factor: The flesh bud influenced him to side with him. (肉の芽で仲間に引き込まれていた)

Have Evil Incarnate DIO use his "Charisma" super move.
5
A Maritime Trap?! (Adventure)
(海路のワナ!? Kairo no Wana!?)
PSXStage5.png

Polnareff tells the Joestar group that he is searching for a man with two right hands, who was responsible for his sister Sherry's killing; suspecting that his target is allied with DIO, Polnareff joins the Joestar group as they board a ship to Singapore. In the middle of the voyage, a little girl is discovered to have stowed onto the ship; the girl jumps overboard to escape the sailors, but is grabbed by the underwater Stand Dark Blue Moon, forcing Jotaro to save her. When the ship's Captain Tennille appears on deck to apprehend the girl, Jotaro tricks him into revealing that he is an imposter and Dark Blue Moon's user. The fake Tennille grabs the girl and pulls her into the water; Jotaro saves her again, but is pulled underwater by Dark Blue Moon's barnacles. Though the Stand creates a whirlpool to trap Jotaro, Star Platinum extends its finger and slices its head.
Secret Factor: Seems you're the one who became sashimi. (やっぱりてめーだ刺し身になったのは)

Complete the stage without missing a single quick-time event.
6
The Empty Ship and the Ape (Mini-Game)
(無人船と猿 Mujinsen to Saru)
PSXStage6.png

The group disembarks the now-captainless ship using one of the lifeboats. While at sea, they encounter and board a large freighter. The ship is devoid of life save one orangutan, whom Jotaro suspects to be a Stand user. The battle with the orangutan, Forever, plays out as a whack-a-mole-style shooting game: Forever appears at one of nine spots, and the player must shoot him and any debris he throws to win. Occasionally, the stowaway girl will appear; shooting her or being hit with debris will cause Jotaro to take damage. After the battle, the ship begins to collapse, revealed to be the orangutan's Stand, Strength. The group escapes the ship on the lifeboat they arrived in.
Secret Factor: This is a bit heavy for a little girl! (女の子にゃあきつすぎるぜ)

Complete the stage without hitting the stowaway girl.
7
Unleash Your Vengeance!
(恨みをぶちまけろ! Urami o Buchimakero!)
PSXStage7.png

The group arrives in Singapore and checks into a hotel. Polnareff senses an enemy hiding in his room, who emerges from the room's minifridge and introduces himself as Devo the Cursed. Though Polnareff wastes no time attacking him, Devo announces that Polnareff will be cursed by his grudge, and his Stand Ebony Devil possesses a nearby doll. After the battle, Polnareff interrogates Ebony Devil about the man with two right hands; Devo refuses to respond, inciting Polnareff to slice the doll apart.
Secret Factor: I'll have to slice him up real good! (メッタやたらに突くしかねえ)

End the fight with Polnareff's "Million Pricks" special move.
8
The Man-Eating Temperance
(人喰いテンパランス Hitokui Tenperansu)
PSXStage8.png

In the city of Singapore, Kakyoin punches Jotaro and laughs it off as a prank, leading Jotaro to suspect that something is influencing him. In an attempt to wake him up, Jotaro punches Kakyoin, only to discover that Kakyoin's form itself is a Stand ability. The enemy, Rubber Soul, reveals his true form beneath his Stand Yellow Temperance's disguise before further taunting Jotaro with his supposed good looks. After the fight, Jotaro interrogates Rubber Soul, who reveals that four more Stand users are after the group: Death Thirteen, Empress, Hanged Man, and Emperor. Jotaro turns to leave and tell Polnareff, but Rubber Soul attacks from behind; unfazed, Jotaro pummels him and knocks him out.
Secret Factor: Rero rero rero rero rero... (レロレロレロレロレロレロ)

Have Rubber Soul perform a taunt.
9
The Wandering Emperor
(さすらいの皇帝(エンペラー) Sasurai no Enperā)
PSXStage9.png

The group arrives at Calcutta, where Polnareff is challenged by gunslinger Hol Horse. As Hol Horse fires at him, Polnareff summons his Stand Silver Chariot to cut the bullet, only to watch as it dodges his sword: in actuality, Hol Horse's gun and bullets are part of his Stand, Emperor. Avdol arrives in the nick of time and knocks Polnareff out of the bullet's path, but another Stand appears in the reflection of the puddle beneath him, distracting him and Polnareff long enough for the bullet to enter his forehead. As Kakyoin arrives on the scene, Hol Horse and the reflection Stand, Hanged Man, taunt a distraught Polnareff, who realizes that the latter Stand belongs to the man who murdered his sister. After the fight, Kakyoin and Polnareff track down Hanged Man's user, J. Geil. J. Geil hides Hanged Man in the eyes of a crowd of people to attack. However, Kakyoin throws a coin in the air, allowing Polnareff to split the Stand apart as it travels to its destination. With J. Geil defenseless, Polnareff seizes the opportunity to slice him up. J. Geil's body lands upside-down on a nearby fence; as Kakyoin points out, he is now a hanged man himself.
Secret Factor: Bastard! You're running away?! (野郎!逃げる気かッ)

End the fight via Time Over.
10
Leeching Off a Parent's Arm! (Adventure)
(親の腕かじり! Oya no Ude Kajiri!)
PSXStage10.png

After defeating J. Geil, the group heads for Benares, where Joseph sees a doctor regarding a strange lump on his arm. The doctor attempts to remove Joseph's arm to prevent further infection, but is instead cut up himself. The lump, speaking aloud, reveals itself to be the Stand Empress, which has bonded itself to Joseph's arm. When a nurse comes in to check on the doctor, Empress confesses to the murder, causing the nurse to believe Joseph did the deed. Now wanted by the police, Joseph runs desperately through the city in search of a way to defeat Empress, which is steadily growing in size and assuming a humanoid form. Joseph eventually finds a barrel of coal tar, which he dips his arm into; though the tar fails to suffocate Empress, it succeeds in hardening the Stand. After revealing that he created a map of the city with his Stand Hermit Purple, Joseph uses his Stand to slice Empress apart.
Secret Factor: Next you'll say, "Stop! Anything but that!" (おまえは「やめてそれだけは」という)

Complete the stage without missing a single quick-time event.
11
Passing Towards Death (Adventure)
(死への追い越し Shi e no Oikoshi)
PSXStage11.png

On a mountain road to Delhi, a car passes the Joestar group and blocks their way. When the unseen driver of the car signals them to go ahead, the group is nearly hit by a truck. The group pursues the car down a dead-end cliffside path, but the car appears behind them and tries to push their own car off a cliff. Luckily, Kakyoin is able to grab the car's wire-winch, throwing the enemy car off the cliff while saving their own. The car reforms itself and begins driving up the cliff; the driver, ZZ, reveals his car to be a Stand named Wheel of Fortune. The car spills gasoline on Jotaro, which ZZ ignites with an electric spark. Though he seemingly burns to death, Jotaro manages to dig a tunnel and leave his coat to burn as a decoy. Jotaro pummels Wheel of Fortune, knocking ZZ out of his vehicle and revealing him to be a scrawny man with muscular arms.
Secret Factor: A road is something you have to carve out yourself. (道というものは自分で切り開くものだ)

Complete the stage without missing a single quick-time event.
12
The Puppeteering Justice (Mini-Game)
(あやつり正義(ジャスティス) Ayatsuri Jasutisu)
PSXStage12.png

The Joestar group arrives at Multan, where they check into a hotel run by an elderly woman. Soon after, Polnareff goes missing. Jotaro confronts the hotel's owner over Polnareff's disappearance; when she refers to him by his real name, Jotaro reveals that he signed the hotel's guest book with a fake name, outing her as an enemy. The hotel owner, Enya Geil, reveals her mist-controlling Stand Justice, which has already possessed the town's inhabitants. The fight with Enya plays out as an altered version of the normal battle system: the player, as Jotaro, must face an endless horde of Justice's zombies. After defeating thirty of her minions, Enya herself will appear and begin attacking with Justice; depleting Enya's health ends the mini-game. After the battle, Jotaro announces his intention to finish off Enya before she can take another breath. Enya attempts to prove him wrong, but finds she cannot exhale; Star Platinum is inhaling her Stand, soon causing her to pass out.
Secret Factor: Ora-ora-ora-ora-ora! (おらおらおらおらおらおらあっ)
Clear the stage with 100,000 points:

  • 100 points are awarded for each enemy defeated. For each enemy defeated without taking damage, this bonus increases by 100 points; if the player is damaged, this combo bonus resets to 100 points.
  • 5000 points multiplied by the player's combo are awarded for defeating Enya and clearing the stage.
13
The Terrifying Lovers (Mini-Game)
(恐ろしき恋人 Osoroshiki Koibito)
PSXStage13.png

The group travels to Karachi. An enemy Stand, Lovers, infiltrates Joseph's body, forcing Kakyoin and Polnareff to shrink their own Stands and fight it from the inside. The fight against Lovers takes the form of a sidescrolling shooting game. Silver Chariot can be used to directly attack obstacles in all directions, while Hierophant Green can shoot Emerald Splash in front of itself and use its tentacles to draw shapes that attack any obstacles within them. Power-ups that increase Chariot's range and the power of Hierophant's Emerald Splash can be obtained from defeated enemies. After the battle, Jotaro finds Lovers's user, Steely Dan. Steely Dan withdraws his Stand and begs for forgiveness, and Jotaro promises that if they meet again he'll be on the receiving end of a beatdown. As soon as Jotaro turns his back, however, Steely Dan pulls out a knife, only to find that he cannot move; Kakyoin has tied Hierophant's tentacle around Lovers, paralyzing it. Steely Dan offers Jotaro the down payment DIO hired him with, but Jotaro refuses the offer and delivers the promised beatdown, incapacitating him.
Secret Factor: You don't know your enemy very well, do you? (おまえは敵を知らなすぎたようだな)
Clear the stage with 120,000 points:

  • 100 points are awarded for destroying an enemy.
  • 300 points are awarded for destroying a tentacle.
  • 500 points are awarded for destroying a false Hierophant Green.
  • 500 points are awarded whenever a power-up appears or is collected.
  • 5000 points are awarded for defeating each of the two giant Lovers.
  • 1000 points are awarded for destroying one of the Lovers's giant tentacles.
  • 10000 points are awarded for clearing the stage.
  • 1000 points multiplied by the player's health are awarded for clearing the stage.
14
The Desert Sun (Mini-Game)
(砂漠の太陽 Sabaku no Taiyō)
PSXStage14.png

While crossing the desert to Abu Dhabi, the Joestar group realizes that the sun is still up despite their watches showing that night should have fallen. The group is struck with horror at the realization that the sun itself is a Stand, but Jotaro calmly suggests finding the Stand's user. The battle with Sun takes the form of a hidden-object game: a mirrored version of the user's location is shown at the botton-right of the screen, and the player must find that location and throw a rock at it four times to win. If the player attacks the wrong location, Sun will counterattack with rays of light, causing the temperature to increase; if the temperature fills the thermometer at the top of the screen, the player loses. After the battle, Sun dissipates, leaving the Joestar group to ponder the foolishness of its user, Arabia Fats.
Secret Factor: Now let's continue to our next destination. (さぁ次の目的地に行きましょう)

End the mini-game within thirty seconds.
15
Death Thirteen of Dreams
(夢のDEATH13 Yume no Desu Sātīn)
PSXStage15.png

En route to Egypt, the group finds themselves in a strange amusement park. A Stand named Death Thirteen appears and explains that they are within its nightmare world, only to be caught off-guard by the appearance of Hierophant Green; Kakyoin, having activated his Stand before falling asleep, prepares to fight the Stand. After the battle, Kakyoin finds the Stand's user, a baby named Mannish Boy, and scoops its feces into his food.
Secret Factor: It hasn't been severed! Its torso turned into string... (切断されてないッ!胴体を紐状に)

Use Kakyoin's "Stand Appearance Attack" move.
16
The Magic Lamp (Mini-Game)
(魔法のランプ Mahō no Ranpu)
PSXStage16.png

While crossing the Red Sea, the group stops on an island, where Polnareff comes across a lamp; as he inspects the lamp, he accidentally releases the Stand Judgement hiding within it. Judgement gives Polnareff three wishes; still wary, Polnareff wishes to revive his sister and Avdol. Though the Stand seemingly fulfills his wish, the clay replicas he creates are half-formed; desperate to be completed, they begin feeding on Polnareff. However, a second Avdol appears and burns the clay replica: Avdol had faked his own death in Calcutta, and has now returned to save Polnareff. The battle against Judgement plays out in a similar manner to the Justice battle, albeit with Avdol instead of Jotaro. As clay replicas of Avdol and Sherry attack the player, Judgement floats in the air, often dropping down to attack or reviving destroyed replicas; once Judgement's health is depleted, the mini-game ends. After the battle, Judgement runs away. Avdol and Polnareff find a pipe sticking out of the ground; at Avdol's suggestion, the two urinate into the pipe until the user, Cameo, surrenders. Magician's Red then burns him, putting him out of commission.
Secret Factor: My third wish is to make you cry out in regret! (第3の願いは「後悔の泣き声」だッ!)
Clear the stage with 80,000 points:

  • 2000 points are awarded for defeating a Sherry replica. For each clay replica defeated, this bonus increases by 2000 points.
  • 3000 points are awarded for defeating an Avdol replica. For each clay replica defeated, this bonus increases by 3000 points.
  • 10000 points multiplied by the player's combo are awarded for defeating Judgement and clearing the stage.
17
Diamond Molars
(ダイヤモンドの奥歯 Daiyamondo no Okuba)
PSXStage17.png

After arriving at Jiddah, the group takes a well-deserved coffee break. However, the group soon realizes they are holding six cups instead of five, and Joseph is taken out by a Stand within the extra cup named High Priestess. As the Stand can possess metal objects, the group deduces that the Stand is hiding underground and splits up. Soon after, Jotaro finds the Stand's user, Midler. After the fight, Jotaro narrowly dodges an attack from High Priestess, who claims that its teeth are as hard as diamond; Jotaro proceeds to smash the Stand's teeth, soundly defeating it.
Secret Factor: Those teeth were hard, but I knocked them all out. (硬い歯だったがたたき折ってやったぜ)

End the fight while Midler is affected by a Stand Crash.
18
The Earth God Geb (Mini-Game)
(大地の神ゲブ Daichi no Kami Gebu)
PSXStage18.png

Having finally reached Egypt, the Joestar group meets up with the Speedwagon Foundation at Abu Simbel. The Foundation delivers an ally Stand user: Iggy, a dog who wields the sand-manipulating Stand The Fool. As it departs, the Foundation helicopter suddenly crashes; a few seconds later, Kakyoin is attacked by a water-like Stand, putting him out of commission. The Stand prepares to attack Polnareff, but Jotaro rushes off to find the Stand's user, using Iggy's nose as a compass. The battle with the water Stand, Geb, plays out the same way as in JoJo's Venture: the player must navigate a long stretch of desert to reach the user, N'Doul, who can be defeated in a single hit. Along the way, the player must avoid Geb as it lunges, blocks, and creates pitfall traps. After the battle, Jotaro tries to interrogate N'Doul about DIO, but N'Doul kills himself with his own Stand to avoid betraying him.
Secret Factor: He's not moving... He's keeping still. (動いていないじっとしているぞ)

End the mini-game with Jotaro's "Jaguar Varied Assault" super move.
19
The Prediction is Always Right! (Adventure)
(予言は必ずあたる! Yogen wa Kanarazu Ataru!)
PSXStage19.png

The group rushes to Aswan to drop Kakyoin and an injured Avdol off at a hospital. Following them are Oingo, user of the disguise Stand Khnum, and his brother Boingo, wielder of the future-predicting book of Thoth. Though Avdol's injuries are light, Kakyoin will have to be left behind due to his serious wounds. For now, the three active heroes stop at a cafe, where Oingo disguises himself as a waiter and poisons their tea. The group drinks the poison, but Iggy interferes and causes them to spit it out. Undiscouraged, the brothers continue following the party, attacking an ugly man on the way for no reason. The two brothers catch up to the Joestar group as they prepare to drive to the hospital. Oingo, disguised as Jotaro, plants a bomb in an orange inside the car, only to be blown up himself. As the Joestar group drives off, the ugly man returns with a gang behind him to assault the two brothers, hospitalizing them.
Secret Factor: The brothers were retired without a fight. (兄弟は仲良くリタイアしてしまいました)

Complete the stage without missing a single quick-time event.
20
The Sword of Anubis
(アヌビスの剣 Anubisu no Tsurugi)
PSXStage20.png

The Joestar group takes a boat to Kom Ombo, where Polnareff crosses paths with an enemy named Chaka, wielder of the sword Anubis. After the fight, Polnareff lets Chaka live, albeit out of commission, and decides to take his sheathed sword.
Secret Factor: This rapier is Chariot's secret. (この剣針はチャリオッツの奥の手だぜ)

End the fight with Polnareff's Last Shot super move.
21
Be Careful When Shaving
(ヒゲ剃りに御用心 Higesori ni Goyōjin)
PSXStage21.png

Jotaro and Polnareff visit a barber named Khan, Polnareff still carrying Chaka's sword. Polnareff gives Khan the sword and asks it to place it down somewhere; upon unsheathing the sword, the barber announces himself to be Anubis and attacks. After the fight, the barber praises Jotaro's Star Platinum before passing out, and the two heroes realize the sword can possess people.
Secret Factor: Impossible... He caught the blade! (まさか…白刃取りをやるとは)

Perform a Guard Cancel.
22
Anubis + Chariot
(アヌビス+チャリオッツ Anubisu Purasu Chariottsu)
PSXStage22.png

Polnareff tries to pick up the unsheathed Anubis, but the blade possesses him as well. After the fight, Jotaro shatters the sword, waking Polnareff from its spell. The largest shard of the sword possesses a young boy, who tries to throw the shard at Jotaro; however, the boy trips on Iggy and misses, accidentally throwing Anubis into a river.
Secret Factor: But now I've learned that, too. (しかしそれももう覚えた)
Trigger Polnareff's "Forget Me Not" special move with Jotaro's "Blazing Fists" special move or "Jaguar Varied Assault" super move.

The group stays in a hotel at Luxor after Anubis's defeat. While there, Joseph is shocked by a power outlet. The next morning, Jotaro and Polnareff set off as Joseph sleeps in. The player must choose between following Joseph or Polnareff, leading them to Stage 23 or Stage 24 respectively.
23
A Woman with Wonderful Legs
(脚がグンバツの女 Ashi ga Gunbatsu no Onna)
PSXStage23.png

Joseph is affected by Bastet's magnetism ability. The user, Mariah, reveals herself and brags about Bastet's inescapable ability before herself escaping Avdol. Joseph warns Avdol about the Stand's electric outlet, but Avdol has already touched one; thus, the two agree to split up and act individually. After the fight, Joseph and Avdol corner Mariah as their bodies begin to be crushed by the metal they've attracted. The two exploit their magnetism to crush Mariah between themselves, knocking her unconscious and nullifying her ability.
Secret Factor: So you're not going to lift the magnetism? (この磁力を止めてくれないのか?)

Touch Bastet's power outlets seven times.
24
I Don't Want to Be Young Again
(若がえりは御免 Wakagaeri wa Gomen)
PSXStage24.png

Polnareff senses an enemy following him, but is too slow to react and is temporarily turned into a child by his Stand, Sethan. The enemy, Alessi, gloats about how much he loves to bully little boys. After the fight, Jotaro confronts a wounded Alessi, who manages to turn him into a child. However, even without a Stand, the young Jotaro manages to beat Alessi up; once the ability is lifted, a restored Jotaro and Polnareff waste no time finishing him off.
Secret Factor: You've become a kid agaaaain! (子供になっちまってるウウウ)

Have Alessi turn Polnareff into a child at least once.
39
Shooting DIO?! (Extra)
(DIOを撃つ!? DIO o Utsu!?)
PSXStage39.png

Meanwhile, Hol Horse meets with DIO in Cairo to report the defeats of his latest minions. DIO dismisses Hol Horse's report and urges him to battle the Joestars directly, inciting Hol Horse to attack him. After the fight, Hol Horse puts his gun to DIO's head, but DIO somehow appears behind him. Praising his tenacity, DIO leaves Hol Horse to contemplate the overwhelming power of his Stand.
Secret Factor: How did he get behind me...? (どうやっておれの背後へ…?)

Trigger Evil Incarnate DIO's "Glimpse of Fear" special move.
25
The Soul-Stealing Gamble (Mini-Game)
(魂を奪うギャンブル Tamashī o Ubau Gyanburu)
CatCoinPoker
PSXStage25Cat.png
PSXDanielGoAhead.png
PSXStage25Poker.png

The Joestar group travels to Giza, where a gambler named Daniel J. D'Arby challenges Polnareff to see which of two pieces of meat a cat will eat first. Polnareff guesses incorrectly, and D'Arby takes his soul with his Stand Osiris, incidentally revealing that the cat is his. In order to save Polnareff, Joseph bets his soul on a game involving dropping coins in a glass of water; whoever drops the coin that makes it spill loses. D'Arby cheats at the game and drops more coins than the glass should handle, causing Joseph to mentally surrender and forfeit his soul. Fed up with D'Arby's antics, Jotaro challenges the gambler to his favorite game, poker. Should the player choose to bluff, Jotaro chooses not to look at his cards before betting Avdol's soul, as well as his mother's. D'Arby, unable to know if Star Platinum looked at or swapped his cards, goes insane under the pressure and folds, putting him out of commission.
Secret Factor: I'd have been horrified if I knew. (もし知っていたらゾッとしたぜ)

Win either the cat or coin mini-game, or win the poker mini-game by bluffing.
26
The Predictions are Absolute
(予知は絶対 Yochi wa Zettai)
PSXStage26.png

The group finally arrives in Cairo, where the newly-formed team of Hol Horse and Boingo is waiting for them. Polnareff notices Hol Horse and holds him at swordpoint, but is distracted by Boingo from beneath a box. After the fight, Boingo escapes despite Hol Horse being retired. Boingo realizes that revenge isn't a cause worth living for and kicks his box away, declaring his intention not to live in fear anymore; the box hits Iggy, who attacks and hospitalizes Boingo, destroying his newfound confidence.
Secret Factor: I missed! What's going on here?! (ハズレたァッ!どういうことだ!?)

End the fight without taking damage from Hol Horse's bullets.
27
The Ice Bird
(氷の鳥 Kōri no Tori)
PSXStage27.png

The Joestar group hires an informant to find DIO's mansion. As Iggy is wandering through town, he watches as the informant is crushed by a giant icicle in front of the building he seeks. The culprit is a Stand-using bird named Pet Shop, wielder of the ice Stand Horus. Despite Iggy's better judgement, he engages the bird knowing it cannot let him get away. After the battle, Iggy gloats over his victory but realizes it means an end to his carefree life without battle. For now, Iggy decides to tell the group where DIO's mansion is, as an act of revenge against his foe.
Secret Factor: I- I'll just hide in here for a while... (し、しばらくここに隠れていよう)
Block an attack at least ten times.

The Joestar group finally arrives at DIO's mansion. Telence T. D'Arby, Daniel's younger brother, greets them at the door and effortlessly dodges a punch from Star Platinum. An illusory Stand creates a hole in the mansion's floor, which Telence drags Jotaro, Joseph, and Kakyoin into. As they are sucked in, Joseph commands Avdol to burn the mansion if they do not return in ten minutes; after ten minutes pass, the remaining three heroes decide to enter the mansion themselves. The player must choose between following Polnareff or Jotaro, leading them to Stages 28 and 29 or Stage 30 respectively.
28
Undetectable (Mini-Game)
(探知不能 Tanchi Funō)
PSXStage28.png

The battle against the illusory Stand, Tenore Sax, is largely a repeat of the battle against Sun. The player must again find the location shown at the bottom-right of the screen; this time, target Kenny G. moves against an Escher-esque backdrop, making the task of finding him quite difficult. Thankfully, the player has a trick up their sleeve: Avdol's fire can be used three times to point in the direction of Kenny G. Once the player hits Kenny G. four times, the mini-game ends. After the battle, the labyrinth inside the mansion disappears, exposing its true layout.
Secret Factor: It all happened so fast... (あっという間だったな)

End the mini-game within forty seconds.
29
The Dark Void's Trajectory
(暗黒空間の軌跡 Ankoku Kūkan no Kiseki)
PSXStage29.png

With both Avdol's flames and Iggy's nose on their side, Avdol is certain that nothing can sneak up on the group. Just then, a Stand appears behind Avdol out of thin air. Avdol pushes Polnareff and Iggy out of the Stand's way, but immediately vanishes. The Stand's user, Vanilla Ice, declares Avdol dead, as he has disappeared into his Stand Cream's void. Though Polnareff refuses to believe Avdol's death, Vanilla Ice declares his intent to scatter the entire group's atoms inside his void. After the fight, a weakened Polnareff sacrifices himself for a severely-wounded Iggy, only for the dog to use the last of his energy to save him instead. Polnareff stabs Vanilla Ice to death, but he immediately recovers; realizing his enemy is a vampire, Polnareff slices open a wall, exposing him to sunlight and disintegrating him. After briefly seeing Avdol and Iggy's souls ascending, Polnareff resolves to move deeper into the mansion toward DIO.
Secret Factor: Too slow, Vanilla Ice! (のろいぜヴァニラ・アイス)

End the fight with Polnareff's throw.
30
A Video Game of Souls (Adventure)
(魂のTVゲーム Tamashī no Tī Vī Gēmu)
F-MEGABaseball
PSXStage30FMega.png
PSXStage30Baseball.png

The three abducted heroes find themselves on a strange island with Telence. At Telence's request, Kakyoin steps up to challenge the younger D'Arby brother in the racing game F-MEGA. Both of their cars take off at the same speed, and manage to stay neck-in-neck through the first six curves. D'Arby's car gains the lead in an acceleration tunnel, but Kakyoin uses his car's energy to knock D'Arby off the track... onto a farther section of the course. Kakyoin internally admits defeat, and Telence's Stand Atum removes his soul. After Telence warns the Joestars that killing him means killing Kakyoin, Jotaro challenges D'Arby to a game of Oh! That's a Baseball!. Though Jotaro scores four home runs in his first inning at-bat, D'Arby scores three consecutive home runs, leading Jotaro and Joseph to suspect Atum can read minds. To counter this ability, Jotaro begins announcing the direction of his pitches in advance. Telence confirms Jotaro's forecasts are accurate, but is completely dumbfounded when the pitches change direction regardless. In his shock, Telence releases his grip on Kakyoin's soul. After learning that Joseph had been using Hermit Purple to play the game for Jotaro, Telence begs for forgiveness; reading Jotaro's mind, he realizes that the answer is a firm "Ora-Ora".
Secret Factor: Is it the "Ora-Ora" thing, perhaps?! (もしかしてオラオラですかーッ!?)
Complete the stage without missing a single quick-time event.

Regardless of whether the player chose Jotaro or Polnareff, the group reunites soon after Vanilla Ice's defeat, with Kakyoin bringing a weak vampire named Nukesaku as a guide. The group reaches DIO's coffin and asks Nukesaku to open it, only for Nukesaku himself to be revealed inside. The heroes, mortified, quickly escape the mansion; with the sun now setting, however, DIO is prepared to hunt them down. Joseph and Kakyoin decide to retreat, but Polnareff goes off alone to face DIO head-on; Jotaro follows Polnareff, stating that the group will be attacking DIO from both sides. The player must choose between following Kakyoin or Jotaro, leading them to Stages 31 and 32 or Stages 33 and 34 respectively.
31
The Threat of The World
(世界(ザ・ワールド)の脅威跡 Za Wārudo no Kyōi)
PSXStage31.png

DIO notices that the heroes are trying to surround him. Narrowly dodging an attack from Hierophant Green, DIO realizes that he is already surrounded by Hierophant's tentacles. Though Kakyoin intends to use Hierophant's tentacles to reveal DIO's Stand ability, DIO declares him a fool and summons his world-conquering The World. After the fight, DIO stops time and impales Kakyoin through the chest in front of Joseph. Kakyoin fires a final Emerald Splash at a clock tower before passing away, giving Joseph a clue to the Stand's true power.
Secret Factor: Hierophant's web! (「法皇」の「結界」!)

End the fight with Kakyoin's "Mystic Trap" special move.
32
The Stand That Rules the World
(世界を支配するスタンド Sekai o Shihai Suru Sutando)
PSXStage32.png

While running from DIO, Joseph realizes the meaning of Kakyoin's message: The World's true ability is to stop time. DIO goes in for the kill, but stays his hand, as Joseph is protecting himself with the sunlight Ripple energy passed down from his grandfather. After the fight, Joseph encounters Jotaro, and barely has enough time to warn him of DIO's true power before DIO stops time. Remembering his Stand's gradual development, DIO overcomes Joseph's Ripple by throwing a knife at his throat. Time resumes, Joseph falls dead, and DIO announces that Jotaro will be the next to die.
Secret Factor: Energy of the sun, Ripple! (太陽のエネルギー「波紋」ッ)

End the fight with Joseph's "Energy Snare" special move.
33
The Same Type of Stand!
(同じタイプのスタンド! Onaji Taipu no Sutando!)
PSXStage33.png

Despite Joseph's warning, Jotaro approaches DIO and confronts him head-on. The adversaries test their Stands' speed; The World comes out on top, managing to scrape Jotaro's leg. Unfazed, Jotaro complains about his pants' ripped fabric. After the fight, Jotaro is seemingly killed. Wary of the Joestars' luck, DIO grabs a signpost and moves to cut off his head.
Secret Factor: Comparing the speed of our rushes? (突き(ラッシュ)の速さ比べか)

Initiate a clash with Jotaro's "Blazing Fists" special move or "Jaguar Varied Assault" super move.
34
Make Sure He's Dead
(完全なるとどめ Kanzen Naru Todome)
PSXStage34.png

Polnareff suddenly attacks DIO from above, managing to stab his head. However, DIO simply stops time and punches Polnareff in the head, knocking him to the ground. After the fight, DIO states his intention to finish off Jotaro first and bring the Joestar Egypt Tour Group to an end.
Secret Factor: Go straight to hell, DIO! (くたばりやがれッ!DIO)

End the fight with Polnareff's "Shooting Star" special move.
35
The Faraway Journey, Farewell Friends
(遥かなる旅路 さらば友よ Haruka naru Tabiji Saraba Tomo yo)
PSXStage35.png

After confirming that Jotaro has no heartbeat, DIO prepares to cut off his head. Suddenly, Star Platinum attacks and Jotaro gets up, having stopped his own heartbeat. DIO, wounded by the attack, tries to escape, but Jotaro pummels him and sends him flying. However, DIO is thrown to the very same place he was trying to escape toward: the resting place of Joseph Joestar's body. Draining Joseph's blood, an invigorated DIO prepares to end the battle once and for all.
Secret Factor: I stopped time... (おれが時を止めた…)
Have DIO stop time, then end the fight within stopped time by using Jotaro's "Star Platinum The World" super move.

PSXEnding.png

After the fight, DIO performs a last-ditch kick attack with The World. Star Platinum punches The World's leg, shattering the Stand and thus destroying DIO's head. Joseph and DIO's bodies are recovered by an ambulance, and Joseph is revived through a blood transfusion between the two bodies. The next morning, Jotaro and Joseph place DIO's remains under the sunlight, permanently ending DIO's menace. At an airport in Cairo, the Joestars bid farewell to Polnareff, remarking on the bizarre yet enjoyable experience they shared together. Meanwhile, in Japan, a fully-recovered Holy senses the return of her father and son.

JoJo Ability Unlockables

Points
Reward
250
Tower of Gray fight available in Book Mode.
300
Strength mini-game available in Book Mode.
350
Rubber Soul unlocked as a playable character.
400
Tarot Card Reading mini-game available in Book Mode.
450
Effect Test available in Gallery Mode.
500
Newly-Drawn Images available in Gallery Mode.
550
Justice mini-game available in Book Mode.
600
Lovers mini-game available in Book Mode.
650
Sun mini-game available in Book Mode.
700
Death Thirteen fight available in Book Mode.
750
Judgement fight available in Book Mode.
800
Stage Design available in Gallery Mode.
850
N'Doul fight available in Book Mode.
900
Sound & Voice Test available in Book Mode.
950
Character Design available in Gallery Mode.
1000
Khan unlocked as a playable character.
1050
Sound Design available in Gallery Mode.
1100
Secret File available in Gallery Mode.
1150
D'Arby's cat mini-game available in Book Mode.
1200
D'Arby's coin mini-game available in Book Mode.
1250
D'Arby's poker mini-game available in Book Mode.
1300
Hol Horse & Boingo unlocked as a playable character.
1350
Pet Shop fight available in Book Mode.
1400
Tenore Sax mini-game available in Book Mode.
1450
Fearless Kakyoin unlocked as a playable character.
1800
Rare Item available in Gallery Mode.

Characters

PlayableSuper Story VillainsMinor
Playable Characters in Heritage for the Future

KhanAvCapcom.png KhanAnubisAvCapcom.gif

Passive

Localization

Name Changes

The game's English localization changes the names of several characters to avert possible legal issues. Most of these localized names have never been used since.

LocalizationLink to this section
Name Variants:
Iggy Iggi

Devo the Cursed D'Bo, the cursed one

Chaka Chaca

Alessi Alessy

Vanilla Ice Iced

J. Geil J. Gail

Anubis Dual-Wielding Polnareff Black Polnareff

Mariah Mahrahia

Evil Incarnate DIO Shadow DIO

Proud Lineage Joseph JoJo

Rubber Soul Robber Soul

Khan Kan

Fearless Kakyoin New Kakyoin

Holy Kujo Holley Kujo

Imposter Captain Tennille Captain Teneil

ZZ Zi.Zi

Enya the Hag (Enya Geil) N-Yah Gail

Steely Dan S-Terry Dan

Arabia Fats Alabia Fats

Cameo Kameo

N'Doul N'Dool

Oingo & Boingo Oing & Voing

Kenny G. Ken-E-Gee

Tenore Sax Tenor Sax

Censorship

All releases of the game went through censorship for some of the presentation and explicit content to accommodate younger, foreign audiences. This also applies to the game's Japanese version, unlike the arcade releases.

BloodExplicit ContentOther

All instances of blood in the game are removed, with the exception of Nukesaku's coffin scene and the "Massacre!" graffiti in the "In A Air Plane" stage. In international versions, the aformentioned "Massacre!" graffiti is also removed entirely, but Nukesaku's scene is unaltered.

Arcade PlayStation

HFTF Khan 4.png PS1 Khan Regulation.png
ArcadeMidlerEnding.png PS1MidlerEnding.png
PlayStation (JP) PlayStation (NA)

PS1 Airplane Regulation.png PS1 Airplane Regulation US.png
PS1 Nukesaku Regulation.png PS1 Nukesaku Regulation US.png

Instances of gore and cutscenes that were considered too intense were altered. Notably, the pilot and helicopter in the background of the battle with Geb have been removed entirely.

Arcade PlayStation

Venture DIO Death Regulation Off.png PS1 DIO Death Regulation.png
HFTF Geb.png PS1 Geb Regulation.png

There are a small number of other mild changes, such as DIO's wine being recolored (though this could also be a simple palette oversight). In addition, the green fade at the end of Devo's cutscenes and during Midler's ending in Story Mode is instead tinted a less harsh shade of red, matching the Sega Dreamcast and HD Ver. ports in hue but not intensity.

Arcade PlayStation

HFTF Wine Regulation.png PS1 Wine Regulation.png
ArcadeDevoFade1.png PS1DevoFade1.png
ArcadeMidlerFade.png PS1MidlerFade.png

Pocket JoJo

Pocket JoJo on the PocketStation.
Unlockable character portraits in Pocket JoJo.

Pocket JoJo (ジョジョポケット, JoJo Poketto, lit. "JoJo Pocket"), or JOJO POKE (JO(ジョ)JO(ジョ)POKE(ポケ)) for short, is a game for the Sony PocketStation, a memory card peripheral for the PlayStation. The device was only released in Japan in 1999, as a response to the Sega Dreamcast's VMU peripherals. The PocketStation requires physical connection to a PlayStation's memory card slot to utilize its storage functionality, but it is also capable of running standalone software; this software was typically included as bonus content on the discs of compatible PS1 games. By connecting the PocketStation to the Japanese PlayStation version of JoJo's Bizarre Adventure, the player can download Pocket JoJo to the portable system. Pocket JoJo features six mini-games themed after Stardust Crusaders, and has its own unlockables in the form of character portraits.[3] Due to the device never releasing overseas, all PocketStation functionality was removed from versions of the game released outside Japan.

Gameplay Modes

The eight gameplay modes in Pocket JoJo.
  1. Independent Arm (インディーズアーム): The player controls Hierophant Green's arm and moves around a playing field, avoiding walls and collecting gems. Collecting the gems in the numbered order shown before gameplay greatly increases the player's score. The gameplay itself bears a resemblance to Snake.
  2. Flip Over the Tarot! (タロットをめくれッ!): A memorization game that involves the player flipping over tarot cards in the correct order.
  3. Speed! (スピード!): The player must align the reticle with the moving arrow and press the large button at the right time in order to catch Lovers with Star Platinum.
  4. Find the Coffee Flavor! (コーヒー味をさがせッ!): A Shell game variant where the player must watch three moving pieces of flavored gum and select the correct one afterward.
  5. Oh... Bravo!! (おお…ブラボー!!): A game that requires the player to stab falling coins with Silver Chariot in time to the background music. Four difficulty options are available, with each having its own music and coin pattern.
  6. Run, Joseph! (走れッ! ジョセフ): A vertically scrolling game where the player, as Joseph, must run and jump over obstacles in one of four stages.
  7. Adventure Mode (冒険モード): A game that encompasses the other six mini-games. Players progress forward on a "Travel Trail" map from Japan to Cairo in real-time. Occasionally, characters will halt the player's progress and challenge them to a mini-game; completing the challenge will unlock their character portrait, while failing it will reset the player's progress on the map. Each time Adventure Mode is cleared, a hidden character in the PS1 game is unlocked and can be accessed by linking the PocketStation to the main game.[4]
  8. Travel Tracks (旅の軌跡): A gallery mode in which the player can view their unlocked character portraits and clear rewards.

Gallery

Expand/Collapse All

Link to this section Artwork
Link to this section Close-Up Graphics
Link to this section Loading Screens
Link to this section Concept Art
Link to this section Sheet Music
Link to this section Secret File
Link to this section Promotional Material
Link to this section Promotional Trailers

Manual

Instruction Manual United States of America

Trivia

Concept art of unused characters
HFTF RU Mistake.png
HFTF Nile Mistake.png
  • GioGio's Bizarre Adventure, another JoJo game developed by Capcom, takes heavy inspiration from this port. GioGio's Bizarre Adventure features its own Super Story Mode and Gallery Mode, along with a similar scoring system (GioGio Points stand in for JoJo Ability Points). Additionally, an orchestral rendition of Polnareff's theme is the background music for Chapter 11-1, and some cutscenes use a rearranged version of the villain intro theme.
  • The underlying mechanics of All-Star Battle are based on the Capcom fighting games. In addition, All-Star Battle has two DLC costumes for Jotaro and Polnareff based on promotional material for JoJo's Venture.[5]
  • The travel maps featured in Super Story Mode and Arcade Mode contain errors, mostly anachronistic oversights due to Stardust Crusaders being set in the 80s:
  • Iggy's Sand Storm super move is a reference to the Shun Goku Satsu move used by Akuma in the Street Fighter series. This is further evidenced in the debug modes of JoJo's Venture and Heritage for the Future, where an unused graphic shows the kanji for the word dog () stylized in a similar manner to Akuma's kanji for heaven ().

References

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