JoJo's Bizarre Adventure (PS1 Game): Difference between revisions
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{{Notice|Characters in this game lack properly formatted and written descriptions of their appearance on their own respective pages. Do your part by expanding them and quality checking!}} |
{{Notice|Characters in this game lack properly formatted and written descriptions of their appearance on their own respective pages. Do your part by expanding them and quality checking!}} |
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{{PTabs|base=JoJo's Venture|Venture}}{{PTabs|base=Heritage for the Future|HFTF}}{{PTabs|base=JoJo's Bizarre Adventure (PS1 Game)|PS1|s=SC}} |
{{TabWrapper|{{PTabs|base=JoJo's Venture|Venture}}{{PTabs|base=Heritage for the Future|HFTF}}{{PTabs|base=JoJo's Bizarre Adventure (PS1 Game)|PS1|s=SC}}{{PTabs|base=JoJo's Venture OST|Soundtrack|width=7em}}}} |
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{{Video Game Infobox |
{{Video Game Infobox |
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|title = ''JoJo's Bizarre Adventure'' |
|title = ''JoJo's Bizarre Adventure'' |
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|colors = HFTF |
|colors = HFTF |
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|image = |
|image = {{Tabber |
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|Japan| |
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Japan=[[File:JoJo's Bizarre Adventure JP PS1 Cover.jpg|{{ImageSize}}]] |
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[[File:JoJo's Bizarre Adventure JP PS1 Cover.jpg|{{ImageSize}}]] |
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|-| |
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|North America| |
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North America=[[File:JoJo's Bizarre Adventure US PS1 Cover.jpg|{{ImageSize}}]] |
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[[File:JoJo's Bizarre Adventure US PS1 Cover.jpg|{{ImageSize}}]] |
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|-| |
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|Europe| |
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Europe=[[File:JoJo's Bizarre Adventure EU PS1 Cover.png|{{ImageSize}}]] |
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[[File:JoJo's Bizarre Adventure EU PS1 Cover.png|{{ImageSize}}]] |
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</tabber> |
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}} |
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|develop = {{W|Capcom}} |
|develop = {{W|Capcom}} |
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|producer = {{W|Noritaka Funamizu}} |
|producer = {{W|Noritaka Funamizu}} |
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|media = CD-ROM |
|media = CD-ROM |
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|music = [https://vgmdb.net/artist/1355?op_title=en Yuko Takehara], Setsuo Yamamoto |
|music = [https://vgmdb.net/artist/1355?op_title=en Yuko Takehara], Setsuo Yamamoto |
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|manual = {{PDFLink|JoJo's Bizarre Adventure PS1 Japanese Manual.pdf|Manual}} {{Flag|Japan}}<br />{{PDFLink|JoJo's Bizarre Adventure PS1 English Manual.pdf|Manual}} {{Flag|USA}} |
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|website = [http://web.archive.org/web/20001220021100fw_/http://www.capcom.co.jp/newproducts/consumer/psjojo/index.html Official Website] |
|website = [http://web.archive.org/web/20001220021100fw_/http://www.capcom.co.jp/newproducts/consumer/psjojo/index.html Official Website] |
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|previous = ''[[Heritage for the Future]]'' |
|previous = ''[[Heritage for the Future]]'' |
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===Changes from Arcade Versions=== |
===Changes from Arcade Versions=== |
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[[File:Capcom Fighters Graphical Differences.jpeg|thumb|Graphical difference between the PlayStation and arcade versions.]] |
[[File:Capcom Fighters Graphical Differences.jpeg|thumb|Graphical difference between the PlayStation and arcade versions.]] |
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Every character from ''JoJo's Venture'' and ''Heritage for the Future'' is included in the game. While most of the game's characters are unlocked from the start, four of ''Heritage''<nowiki>'</nowiki>s secret characters must be unlocked by gaining points in Super Story Mode. The names of {{Nihongo|Young Joseph|若ジョセフ}} and {{Nihongo|Shadow DIO|影DIO}} were changed to {{Nihongo|Proud Lineage Joseph|誇り高き血統ジョセフ}} and {{Nihongo|Evil Incarnate DIO|邪悪の化身ディオ!!}} respectively. The balance and mechanics of this port are |
Every character from ''JoJo's Venture'' and ''Heritage for the Future'' is included in the game. While most of the game's characters are unlocked from the start, four of ''Heritage''<nowiki>'</nowiki>s secret characters must be unlocked by gaining points in Super Story Mode. The names of {{Nihongo|Young Joseph|若ジョセフ}} and {{Nihongo|Shadow DIO|影DIO}} were changed to {{Nihongo|Proud Lineage Joseph|誇り高き血統ジョセフ}} and {{Nihongo|Evil Incarnate DIO|邪悪の化身ディオ!!}} respectively. The balance and mechanics of this port are primarily based on ''JoJo's Venture'', and a lot of the changes introduced in ''Heritage for the Future'' are missing: for example, several supers and specials, such as DIO's ''Bloody Summoning'' or Jotaro's ''Blazing Strike'' follow-ups, are not present in this version of the game. The additional alternate color palettes introduced in ''Heritage'' are also absent in this port, though each new character from ''Heritage'' retains one alternate palette to match ''Venture''{{'}}s cast. |
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The menu systems have been mostly redesigned, though this port still uses ''Venture'''s in-game HUD. Sound effects throughout the game have been added or changed, and the startup animations for super moves and Tandem Attacks have been altered. The ''Super Combo Gauge'' now resets to one stock after every round, unlike in ''Venture'' where it would keep energy between rounds. A save system has been added, and an in-game Option Mode allows you to adjust several game settings. Due to the limitations of the hardware, several sprites and visual effects have been downgraded, most noticeably sprites used for various characters' Stands. Animated stage elements have been removed, the camera no longer zooms out to accommodate combatants' movements, and the cutscenes depicting character storylines in Arcade Mode have been cut down to each character's opening and ending, |
The menu systems have been mostly redesigned, though this port still uses ''Venture'''s in-game HUD, albeit with a new font. Sound effects throughout the game have been added or changed, and the startup animations for super moves and Tandem Attacks have been altered. The ''Super Combo Gauge'' now resets to one stock after every round, unlike in ''Venture'' where it would keep energy between rounds. A save system has been added, and an in-game Option Mode allows you to adjust several game settings. Due to the limitations of the hardware, several sprites and visual effects have been downgraded, most noticeably sprites used for various characters' Stands. Animated stage elements have been removed, the camera no longer zooms out to accommodate combatants' movements, and the cutscenes depicting character storylines in Arcade Mode have been cut down to each character's opening and ending, albeit with an exclusive Japanese dub. |
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==Cast== |
==Cast== |
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|Playable| |
|Playable| |
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{{Flex|Type=Left| |
{{Flex|Type=Left| |
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{{Cast|Name=Jotaro Kujo|Av=JotaroAvCapcom.png| |
{{Cast|Name=Jotaro Kujo|Av=JotaroAvCapcom.png|Stand=Star Platinum|VA={{W|Kiyoyuki Yanada}}|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Joseph Joestar|Av=JosephAvCapcom.png|Av2=JoJoAvCapcom.png| |
{{Cast|Name=Joseph Joestar|Av=JosephAvCapcom.png|Av2=JoJoAvCapcom.png|Stand=Hermit Purple|VA=[[Toru Okawa]]|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Muhammad Avdol|Av=AvdolAvCapcom.png| |
{{Cast|Name=Muhammad Avdol|Av=AvdolAvCapcom.png|Stand=Magician's Red|VA={{W|Hisao Egawa}}|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Noriaki Kakyoin|Av=KakyoinAvCapcom.png|Av2=NewKakAvCapcom.png| |
{{Cast|Name=Noriaki Kakyoin|Av=KakyoinAvCapcom.png|Av2=NewKakAvCapcom.png|Stand=Hierophant Green|VA=[[Mitsuaki Madono]]|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Jean Pierre Polnareff|Av=PolnareffAvCapcom.png|Av2=DarkPolnareffAvCapcom.png| |
{{Cast|Name=Jean Pierre Polnareff|Av=PolnareffAvCapcom.png|Av2=DarkPolnareffAvCapcom.png|Stand=Silver Chariot|VA={{W|Tsutomu Tareki}}|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Devo the Cursed|Av=DevoAvCapcom.png| |
{{Cast|Name=Devo the Cursed|Av=DevoAvCapcom.png|Stand=Ebony Devil|VA={{W|Yūji Kishi}}|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Midler|Av=MidlerAvCapcom.png| |
{{Cast|Name=Midler|Av=MidlerAvCapcom.png|Stand=High Priestess|VA={{W|Miki Nagasawa}}|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Chaka|Av=ChakaAvCapcom.png| |
{{Cast|Name=Chaka|Av=ChakaAvCapcom.png|Stand=Anubis|VA={{W|Takashi Nagasako}}|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Alessi|Av=AlessiAvCapcom.png| |
{{Cast|Name=Alessi|Av=AlessiAvCapcom.png|Stand=Sethan|VA={{W|Tsutomu Tareki}}|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name |
{{Cast|Name=DIO|Av=DIOAvCapcom.png|Av2=ShadowDIOAvCapcom.png|Stand=The World|VA={{W|Isshin Chiba}}|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Hol Horse|Av=HolHorseAvCapcom.png|Av2=HolHorseAvCapcom2.png| |
{{Cast|Name=Hol Horse|Av=HolHorseAvCapcom.png|Av2=HolHorseAvCapcom2.png|Stand=Emperor|VA={{W|Yoshito Yasuhara}}|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Mariah|Av=MariahAvCapcom.png| |
{{Cast|Name=Mariah|Av=MariahAvCapcom.png|Stand=Bastet|VA={{W|Miki Nagasawa}}|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Rubber Soul|Av=RubberSoulAvCapcom.png| |
{{Cast|Name=Rubber Soul|Av=RubberSoulAvCapcom.png|Stand=Yellow Temperance|VA=[[Mitsuaki Madono]]|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Khan|Av=KhanAvCapcom.png| |
{{Cast|Name=Khan|Av=KhanAvCapcom.png|Stand=Anubis|VA={{W|Takashi Nagasako}}|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Boingo|Av=BoingoAvCapcom.png| |
{{Cast|Name=Boingo|Av=BoingoAvCapcom.png|Stand=Tohth|VA=[[Wataru Takagi]]|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=J. Geil|Av=PSXJGeilAv.PNG| |
{{Cast|Name=J. Geil|Av=PSXJGeilAv.PNG|Stand=Hanged Man|VA={{W|Yoshito Yasuhara}}|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Vanilla Ice|Av=IcedAvCapcom.png| |
{{Cast|Name=Vanilla Ice|Av=IcedAvCapcom.png|Stand=Cream|VA=[[Sho Hayami]]|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Nukesaku|Av=NukesakuAVhftf.png|VA={{W|Yūji Kishi}}|Color=HFTF|Color2=HFTF2}} |
{{Cast|Name=Nukesaku|Av=NukesakuAVhftf.png|VA={{W|Yūji Kishi}}|Color=HFTF|Color2=HFTF2}} |
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}} |
}} |
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|Non-Playable| |
|Non-Playable| |
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{{Flex|Type=Left| |
{{Flex|Type=Left| |
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{{Cast|Name= |
{{Cast|Name=Announcer|Av=NoPicAv.png|VA=Unknown|Type=None|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name= |
{{Cast|Name=Holy Kujo|Av=PSXHolyAv.png|Stand=Holy's Stand|VA=Unknown|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Merlai Anne|SName=Runaway Girl|Av=PSXAnneAv.png|VA={{W|Junko Takeuchi}}|Color=HFTF|Color2=HFTF2}} |
{{Cast|Name=Merlai Anne|SName=Runaway Girl|Av=PSXAnneAv.png|VA={{W|Junko Takeuchi}}|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Gray Fly|Av=GrayflyAvCapcom.PNG|Stand=Tower of Gray|VA=[[Mitsuaki Madono]]|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Imposter Captain Tennille|SName=Imposter Tennille|Av=PSXTennilleAv.png|Stand=Dark Blue Moon|VA={{W|Yūji Kishi}}|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Forever|Av=PSXForeverAv.png|Stand=Strength|VA=[[Mitsuaki Madono]]|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Nena|Av=NenaAvCapcom.png|Stand=Empress|VA={{W|Junko Takeuchi}}|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=ZZ|Av=PSXZZAv.png|Stand=Wheel of Fortune|VA={{W|Hisao Egawa}}|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Enya the Hag|Av=PSXEnyaAv.png|Stand=Justice|VA={{W|Sanae Takagi}}|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Steely Dan|Av=PSXSteelyDanAv.png|Stand=Lovers|VA=[[Mitsuaki Madono]]|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Arabia Fats|Av=PSXArabiaFatsAv.png|Stand=Sun|VA=[[Wataru Takagi]]|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Mannish Boy|Av=Death13AvHftF.png|Av2=PSXMBoyAv.png|Stand=Death Thirteen|VA={{W|Miki Nagasawa}}|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Cameo|Av=JudgementAvCapcom.png|Av2=PSXCameoAv.png|Stand=Judgement|VA=[[Wataru Takagi]]|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Clone Sherry|Av=PSXGolemSherryAv.png|VA=Unknown|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Clone Avdol|Av=PSXGolemAvdolAv.png|VA={{W|Hisao Egawa}}|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=N'Doul|Av=N'DoulAvHftF.png|Stand=Geb|VA={{W|Yūji Kishi}}|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Oingo|Av=PSXOingoAv.png|Stand=Khnum|VA=Unknown|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Capcom Fighters/Daniel J. D'Arby|SName=Daniel J. D'Arby|Av=PSXDarbyAv.png|Stand=Osiris|VA={{W|Yūji Kishi}}|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Kenny G.|Av=PSXKennyGAv.png|Stand=Tenore Sax|VA=[[Wataru Takagi]]|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Telence T. D'Arby|Av=PSXTerenceAv.png|Stand=Atum|VA={{W|Eiji Takemoto}}|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Tennille's Crew|Av=PSXTennilleCrewAv.png|VA=Unknown|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Benares Doctor and Nurse|SName=Benares Doctor|Av=PSXCalcuttaDoctor.png|VA=Unknown|Color=HFTF|Color2=HFTF2}} |
{{Cast|Name=Benares Doctor and Nurse|SName=Benares Doctor|Av=PSXCalcuttaDoctor.png|VA=Unknown|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Benares Doctor and Nurse|SName=Benares Nurse|Av=PSXBenaresNurse.png|VA=Unknown|Color=HFTF|Color2=HFTF2}} |
{{Cast|Name=Benares Doctor and Nurse|SName=Benares Nurse|Av=PSXBenaresNurse.png|VA=Unknown|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Benares Police|Av=PSXBenaresPolice.png|VA=Unknown|Color=HFTF|Color2=HFTF2}} |
{{Cast|Name=Benares Police|Av=PSXBenaresPolice.png|VA=Unknown|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Gray Fly|Av=GrayflyAvCapcom.PNG|Stands=[[Tower of Gray]]|VA=[[Mitsuaki Madono]]|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Imposter Captain Tennille|SName=Imposter Tennille|Av=PSXTennilleAv.png|Stands=[[Dark Blue Moon]]|VA={{W|Yūji Kishi}}|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Forever|Av=PSXForeverAv.png|Stands=[[Strength]]|VA=[[Mitsuaki Madono]]|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Nena|Av=NenaAvCapcom.png|Stands=[[Empress]]|VA={{W|Junko Takeuchi}}|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=ZZ|Av=PSXZZAv.png|Stands=[[Wheel of Fortune]]|VA={{W|Hisao Egawa}}|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Enya the Hag|Av=PSXEnyaAv.png|Stands=[[Justice]]|VA={{W|Sanae Takagi}}|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Steely Dan|Av=PSXSteelyDanAv.png|Stands=[[Lovers]]|VA=[[Mitsuaki Madono]]|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Arabia Fats|Av=PSXArabiaFatsAv.png|Stands=[[Sun]]|VA=[[Wataru Takagi]]|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Mannish Boy|Av=Death13AvHftF.png|Av2=PSXMBoyAv.png|Stands=[[Death Thirteen]]|VA={{W|Miki Nagasawa}}|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Cameo|Av=JudgementAvCapcom.png|Av2=PSXCameoAv.png|Stands=[[Judgement]]|VA=[[Wataru Takagi]]|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Clone Sherry|Av=PSXGolemSherryAv.png|VA=Unknown|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Clone Avdol|Av=PSXGolemAvdolAv.png|VA={{W|Hisao Egawa}}|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=N'Doul|Av=N'DoulAvHftF.png|Stands=[[Geb]]|VA={{W|Yūji Kishi}}|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Oingo|Av=PSXOingoAv.png|Stands=[[Khnum]]|VA=Unknown|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Capcom Fighters/Daniel J. D'Arby|SName=Daniel J. D'Arby|Av=PSXDarbyAv.png|Stands=[[Osiris]]|VA={{W|Yūji Kishi}}|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Kenny G.|Av=PSXKennyGAv.png|Stands=[[Tenore Sax]]|VA=[[Wataru Takagi]]|Color=HFTF|Color2=HFTF2}} |
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{{Cast|Name=Telence T. D'Arby|Av=PSXTerenceAv.png|Stands=[[Atum]]|VA={{W|Eiji Takemoto}}|Color=HFTF|Color2=HFTF2}} |
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}} |
}} |
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}} |
}} |
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===Regional Differences=== |
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{{Construction}} |
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===Censorship=== |
===Censorship=== |
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All releases of the game went through censorship for some of the presentation and explicit content to accommodate younger, foreign audiences. This also applies to the game's Japanese version, unlike the arcade releases. |
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{{Tabber |
{{Tabber |
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|Blood| |
|Blood| |
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All instances of blood in the game are removed, with the exception of [[Nukesaku]]'s coffin scene and the "Massacre!" graffiti in the "In A Air Plane" stage. In international versions, the |
All instances of blood in the game are removed, with the exception of [[Nukesaku]]'s coffin scene and the "Massacre!" graffiti in the "In A Air Plane" stage. In international versions, the aforementioned "Massacre!" graffiti is also removed entirely, but Nukesaku's scene is unaltered. |
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{{ |
{{Flex| |
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{{Diff |
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|c1=Arcade |
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|Part = SC |
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|r1=[[File:HFTF Khan 4.png|500px]] |
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|Image1 = HFTF Khan 4.png |
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|r2=[[File:ArcadeMidlerEnding.png|500px]] |
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|Image2 = PS1 Khan Regulation.png |
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|c2=PlayStation |
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|Label1 = Arcade |
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|r1c2=[[File:PS1 Khan Regulation.png|500px]] |
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|Label2 = PlayStation |
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|r2c2=[[File:PS1MidlerEnding.png|500px]] |
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}} |
}} |
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{{ |
{{Diff |
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|Part = SC |
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|c1=PlayStation (JP) |
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|Image1 = ArcadeMidlerEnding.png |
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|r1=[[File:PS1 Airplane Regulation.png|500px]] |
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|Image2 = PS1MidlerEnding.png |
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|r2=[[File:PS1 Nukesaku Regulation.png|500px]] |
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|Label1 = Arcade |
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|c2=PlayStation (NA) |
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|Label2 = PlayStation |
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|r1c2=[[File:PS1 Airplane Regulation US.png|500px]] |
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|r2c2=[[File:PS1 Nukesaku Regulation US.png|500px]] |
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}} |
}} |
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{{Diff |
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|Part = SC |
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|Image1 = PS1 Airplane Regulation.png |
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|Image2 = PS1 Airplane Regulation US.png |
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|Label1 = PlayStation (JP) |
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|Label2 = PlayStation (NA) |
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}} |
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{{Diff |
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|Part = SC |
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|Image1 = PS1 Nukesaku Regulation.png |
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|Image2 = PS1 Nukesaku Regulation US.png |
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|Label1 = PlayStation (JP) |
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|Label2 = PlayStation (NA) |
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}} |
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}} |
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|Explicit Content| |
|Explicit Content| |
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Instances of gore and cutscenes that were considered too intense were altered |
Instances of gore and cutscenes that were considered too intense were altered. |
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{{ |
{{Flex| |
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{{Diff |
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|c1=Arcade |
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|Part = SC |
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|r1=[[File:Venture DIO Death Regulation Off.png|500px]] |
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|Image1 = Venture DIO Death Regulation Off.png |
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|r2=[[File:HFTF Geb.png|500px]] |
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|Image2 = PS1 DIO Death Regulation.png |
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|c2=PlayStation |
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|Label1 = Arcade |
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|r1c2=[[File:PS1 DIO Death Regulation.png|500px]] |
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|Label2 = PlayStation |
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|r2c2=[[File:PS1 Geb Regulation.png|500px]] |
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}} |
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{{Diff |
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|Part = SC |
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|Image1 = HFTF Geb.png |
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|Image2 = PS1 Geb Regulation.png |
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|Label1 = Arcade |
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|Label2 = PlayStation |
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}} |
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}} |
}} |
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|Other| |
|Other| |
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There are a small number of other mild changes, such as DIO's |
There are a small number of other mild changes, such as DIO's drink being recolored. In addition, the green fade at the end of Devo's cutscenes and during Midler's ending in Story Mode is instead tinted a less harsh shade of red, matching the Sega Dreamcast and ''HD Ver.'' ports in hue but not intensity. |
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{{ |
{{Flex| |
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{{Diff |
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|c1=Arcade |
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|Part = SC |
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|r1=[[File:HFTF Wine Regulation.png|500px]] |
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|Image1 = HFTF Wine Regulation.png |
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|r2=[[File:ArcadeDevoFade1.png|500px]] |
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|Image2 = PS1 Wine Regulation.png |
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|r3=[[File:ArcadeMidlerFade.png|500px]] |
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|Label1 = Arcade |
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|c2=PlayStation |
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|Label2 = PlayStation |
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|r1c2=[[File:PS1 Wine Regulation.png|500px]] |
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}} |
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|r2c2=[[File:PS1DevoFade1.png|500px]] |
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{{Diff |
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|r3c2=[[File:PS1MidlerFade.png|500px]] |
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|Part = SC |
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|Image1 = ArcadeDevoFade1.png |
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|Image2 = PS1DevoFade1.png |
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|Label1 = Arcade |
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|Label2 = PlayStation |
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}} |
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{{Diff |
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|Part = SC |
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|Image1 = ArcadeMidlerFade.png |
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|Image2 = PS1MidlerFade.png |
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|Label1 = Arcade |
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|Label2 = PlayStation |
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}} |
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}} |
}} |
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==Manual== |
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==={{PDFLink|JoJo's Bizarre Adventure PS1 English Manual.pdf|Instruction Manual}} {{Flag|USA}}=== |
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<pdf width="1000px" height="600px">JoJo's Bizarre Adventure PS1 English Manual.pdf</pdf> |
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*''[[GioGio's Bizarre Adventure]]'', another ''JoJo'' game developed by Capcom, takes heavy inspiration from this port. ''GioGio's Bizarre Adventure'' features its own ''Super Story Mode'' and ''Gallery Mode'', along with a similar scoring system (''GioGio Points'' stand in for ''JoJo Ability Points''). Additionally, an orchestral rendition of Polnareff's theme is the background music for Chapter 11-1, and some cutscenes use a rearranged version of the villain intro theme. |
*''[[GioGio's Bizarre Adventure]]'', another ''JoJo'' game developed by Capcom, takes heavy inspiration from this port. ''GioGio's Bizarre Adventure'' features its own ''Super Story Mode'' and ''Gallery Mode'', along with a similar scoring system (''GioGio Points'' stand in for ''JoJo Ability Points''). Additionally, an orchestral rendition of Polnareff's theme is the background music for Chapter 11-1, and some cutscenes use a rearranged version of the villain intro theme. |
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*The underlying mechanics of ''[[All-Star Battle]]'' are based on the Capcom fighting games. In addition, ''All-Star Battle'' has two DLC costumes for Jotaro and Polnareff based on promotional material for ''JoJo's Venture''.<ref>[https://web.archive.org/web/20131226012257/http://shoryuken.com/2013/12/23/classic-jojos-bizarre-adventure-arcade-artwork-inspires-free-downloadable-costumes-for-all-star-battle Classic JoJo’s Bizarre Adventure Arcade Artwork Inspires Free Downloadable Costumes for All-Star Battle | Shoryuken]</ref> |
*The underlying mechanics of ''[[All-Star Battle]]'' are based on the Capcom fighting games. In addition, ''All-Star Battle'' has two DLC costumes for Jotaro and Polnareff based on promotional material for ''JoJo's Venture''.<ref>[https://web.archive.org/web/20131226012257/http://shoryuken.com/2013/12/23/classic-jojos-bizarre-adventure-arcade-artwork-inspires-free-downloadable-costumes-for-all-star-battle Classic JoJo’s Bizarre Adventure Arcade Artwork Inspires Free Downloadable Costumes for All-Star Battle | Shoryuken]</ref> |
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*The travel maps featured in ''Super Story Mode'' and ''Arcade Mode'' contain errors, mostly anachronistic oversights due to ''Stardust Crusaders'' being set in the |
*The travel maps featured in ''Super Story Mode'' and ''Arcade Mode'' contain errors, mostly anachronistic oversights due to ''Stardust Crusaders'' being set in the 1980s: |
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**The entirety of the {{W|Soviet Union}} is depicted as the {{W|Russian Federation}} (Russia Federation is also misspelled). |
**The entirety of the {{W|Soviet Union}} is depicted as the {{W|Russian Federation}} (Russia Federation is also misspelled). |
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**The {{W|People's Republic of China}} |
**The {{W|People's Republic of China}}'s name is missing its apostrophe. |
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**The {{W|Kashmir Conflict}} isn't portrayed. |
**The {{W|Kashmir Conflict}} isn't portrayed. |
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**{{W|North Yemen}} & {{W|South Yemen}} weren't united into {{W|Yemen}} until 1990. |
**{{W|North Yemen}} & {{W|South Yemen}} weren't united into {{W|Yemen}} until 1990. |
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**The {{W|Ethiopia|Ethiopian}}-{{W|Ertirea|Eritrean}} border is mistakenly drawn. Eritrea was still annexed by Ethiopia in the late 1980s. |
**The {{W|Ethiopia|Ethiopian}}-{{W|Ertirea|Eritrean}} border is mistakenly drawn. Eritrea was still annexed by Ethiopia in the late 1980s. |
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**{{W|Somalia}}, {{W|Türkiye}} |
**{{W|Somalia}}, {{W|Türkiye}}, and the {{W|Nile River}}'s names are misspelled. |
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*Iggy's Sand Storm super move is a reference to the ''Shun Goku Satsu'' move used by Akuma in the ''Street Fighter'' series. This is further evidenced in the debug modes of ''[[JoJo's Venture]]'' and ''[[Heritage for the Future]]'', where an unused graphic shows the kanji for the word {{Nihongo|dog|犬}} stylized in a similar manner to Akuma's kanji for {{Nihongo|heaven|天}}. |
*Iggy's Sand Storm super move is a reference to the ''Shun Goku Satsu'' move used by Akuma in the ''Street Fighter'' series. This is further evidenced in the debug modes of ''[[JoJo's Venture]]'' and ''[[Heritage for the Future]]'', where an unused graphic shows the kanji for the word {{Nihongo|dog|犬}} stylized in a similar manner to Akuma's kanji for {{Nihongo|heaven|天}}. |
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Latest revision as of 15:02, 13 February 2025
![]() |
Note: Information about characters in this version is limited, so pages are primarily based on their appearance in Heritage for the Future. |
JoJo's Bizarre Adventure (ジョジョの奇妙な冒険, JoJo no Kimyō na Bōken) is a PlayStation game developed by Capcom based on the third part of JoJo's Bizarre Adventure, Stardust Crusaders. The game serves as a port of JoJo's Venture with elements taken from the game's revision, Heritage for the Future.
The game combines Capcom's trademark anime-inspired graphics, as seen in the Darkstalkers series, with the colorful characters and events of Hirohiko Araki's creation, resulting in a highly stylized and detailed visual style. It features many of the gameplay mechanics seen on previous Capcom fighting games, such as the use of power gauges for super moves, as well as a brand-new Stand Mode: a character's Stand can be summoned or dismissed at will by the player, resulting in variations in the character's move list and abilities.
The most significant addition present in the PlayStation port is Super Story Mode, an overarching campaign mode that incorporates battles, mini-games, and quick-time event stages to adapt every fight in Stardust Crusaders. Other additions include the new characters and storylines from Heritage for the Future, a Training Mode where the player can practice strategies, and two extra modes that provide bonus content as the player gains points in Super Story Mode.
Gameplay
The basic gameplay mechanics are those of a standard fighting game: one-on-one battles consisting of a series of rounds, in which the goal is to deplete the adversary's Vitality Gauge using regular attacks and character-specific special and super moves. Special and super moves require the input of button combinations and/or accumulated energy, which is displayed in a Super Combo Gauge that increases every time damage is dealt or taken.
The game uses a simplified four-button control scheme, consisting of three attack buttons (light, medium, and heavy) and a Stand button, which switches the character's Stand Mode on or off. Pressing all three attack buttons triggers a invulnerable forward dodge; pressing the three buttons while blocking pushes the opponent back a set distance. Depending on which button is used to select a character, a different color palette will be used for that character.
Stand Mode
Fighting with Stand Mode on enhances a character's offensive and defensive abilities; these improvements heavily depend on the character and Stand, but the most common benefits are double jumping, absorbing residual damage when blocking special attacks, and more powerful special moves.
Stands themselves are physical extensions of their users, and thus damage and attack effects inflicted upon one carries over to its user. Like avatar/puppet-based characters in other fighting games, Stands are able to act independently of their users, allowing for several offensive gimmicks.
Most of the game's unique mechanics derive from the introduced Stand Mode. Many special moves and attacks send a combatant's Stand away from its user, making it more difficult to protect both at the same time; each character's orientation is based on their position towards their opponent, and not necessarily the opponent's Stand. If a character is damaged while their Stand is far away, the damage received is doubled. On top of the Vitality Gauge and Super Combo Gauge, there is a third gauge, the Stand Gauge, which decreases when a character's Stand is damaged and refills when Stand Mode is switched off. If this gauge is depleted, a Stand Crash occurs, leaving the character paralyzed and open to attack for a moment.
Another feature of Stands is Tandem Attack, which can be executed once a character has one stock of the Super Combo Gauge to expend. During the extended startup flash, inputs can be provided for the character's Stand; the Stand will then perform these button inputs on their own as a Program Attack, leaving the user free to do as they please and attack simultaneously. Controlling the Stand directly by performing a special move will cancel the Stand's predetermined onslaught early, however. Weapon Stand users such as Chaka and Joseph Joestar, who are unable to separate their Stand from themselves, can instead perform a Real Time Attack, in which most of their moves can be chained into one another until the stock is emptied.
The mechanics of each Stand create strong differences between the game's characters, and force different offensive approaches for each one. This "character-dependent gameplay" style would inspire several subsequent fighting games, such as the latter entries of the Guilty Gear series (which, interestingly enough, also contains several rock and pop music references).
Clashing
If certain attacks of the same strength and intensity occur at the same time and collide, clashing occurs. This only happens with characters with an Active Stand. It is hard to see this system in action as it happens very infrequently. This mechanic would later be incorporated into future JoJo games, such as All-Star Battle.
In some cases, when two certain opposing special moves are performed at the very same time, a Blazing Fists Match can occur. When this happens, both combatants are prompted to rapidly tap the attack buttons to win the duel and decide who will receive damage, a feature first seen in Samurai Shodown. This feature has since been adopted and expanded in All-Star Battle.
Changes from Arcade Versions

Every character from JoJo's Venture and Heritage for the Future is included in the game. While most of the game's characters are unlocked from the start, four of Heritage's secret characters must be unlocked by gaining points in Super Story Mode. The names of Young Joseph (若ジョセフ) and Shadow DIO (影DIO) were changed to Proud Lineage Joseph (誇り高き血統ジョセフ) and Evil Incarnate DIO (邪悪の化身ディオ!!) respectively. The balance and mechanics of this port are primarily based on JoJo's Venture, and a lot of the changes introduced in Heritage for the Future are missing: for example, several supers and specials, such as DIO's Bloody Summoning or Jotaro's Blazing Strike follow-ups, are not present in this version of the game. The additional alternate color palettes introduced in Heritage are also absent in this port, though each new character from Heritage retains one alternate palette to match Venture's cast.
The menu systems have been mostly redesigned, though this port still uses Venture's in-game HUD, albeit with a new font. Sound effects throughout the game have been added or changed, and the startup animations for super moves and Tandem Attacks have been altered. The Super Combo Gauge now resets to one stock after every round, unlike in Venture where it would keep energy between rounds. A save system has been added, and an in-game Option Mode allows you to adjust several game settings. Due to the limitations of the hardware, several sprites and visual effects have been downgraded, most noticeably sprites used for various characters' Stands. Animated stage elements have been removed, the camera no longer zooms out to accommodate combatants' movements, and the cutscenes depicting character storylines in Arcade Mode have been cut down to each character's opening and ending, albeit with an exclusive Japanese dub.
Cast

Kiyoyuki Yanada

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Toru Okawa

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Hisao Egawa

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Mitsuaki Madono

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Tsutomu Tareki

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Yūji Kishi

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Miki Nagasawa

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Takashi Nagasako

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Tsutomu Tareki

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Isshin Chiba

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Yoshito Yasuhara

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Miki Nagasawa

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Mitsuaki Madono

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Takashi Nagasako

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Wataru Takagi

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Yoshito Yasuhara

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Sho Hayami

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Yūji Kishi

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Junko Takeuchi

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Mitsuaki Madono

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Yūji Kishi

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Mitsuaki Madono

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Junko Takeuchi

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Hisao Egawa

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Sanae Takagi

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Mitsuaki Madono

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Wataru Takagi

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Miki Nagasawa

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Wataru Takagi

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Hisao Egawa

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Yūji Kishi

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Yūji Kishi

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Wataru Takagi

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Eiji Takemoto

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Game Modes
The PlayStation version of JoJo's Bizarre Adventure contains the following game modes:


This mode is unique to the PlayStation version. Gallery Mode allows the player to view special artwork and development materials, which are unlocked as the player progresses through Super Story Mode. The mode is split into four sub-modes:
- Illustrations: Four illustrations drawn by Araki for the game's packaging.
- Close-Up Graphics: Displays of each character's sprites, including non-playable bosses.
- Archives: An archive of various development materials for the game. This sub-mode is itself split into four categories:
- Character Designs: Concept artwork of the game's characters.
- Stage Designs: Concept artwork of the game's stages, including the Wheel of Fortune arena background found only in Super Story Mode.
- Musical Scores: Sheet music of various character themes in the game.
- Secret File: Various concept art and development information regarding the PlayStation game and its arcade counterparts.
- Rare Item: Two autographs drawn by Araki to celebrate the PlayStation version of the game.

Book Mode, presented in the style of Boingo's Tohth, allows the player to relive various events and special battles from the main game. The mode is split into several sub-modes:
- Ending: The player can rewatch each character's Arcade Mode ending after clearing the mode with them.
- Mini Game: The player can replay the various mini-games featured in Super Story Mode.
- VS CPU: The player can fight the special bosses featured in Super Story Mode with any of the protagonists.
- Tarot Cards: In much the same way as Avdol, this mode attempts to predict the player's strengths and future via the use of Tarot Cards. The player may draw one tarot card at a time, and the resulting divination varies based on the card selected.
- Sound & Voice Test: The player can listen to the game's music and voice lines.
Super Story Mode
Stages in Super Story Mode can take one of three forms: a VS Mode stage, which uses the traditional gameplay of JoJo's Venture; a Mini-Game stage, which can come in a variety of forms; or an Adventure stage, essentially a dialogue-based cutscene where the player must occasionally dodge an incoming obstacle. After the stage, the player will be graded on their performance: fifteen points each can be earned from remaining time and health, ten can be earned from a variety of special bonuses, and the remaining ten is earned by completing the stage's Secret Factor objective. Each category is saved individually, so the player does not need to gain all of a stage's points at once. After the player beats Super Story Mode once, four extra stages are unlocked, adapting various characters' encounters with Evil Incarnate DIO.
Expand/Collapse All
(炎の魔術師 Honō no Majutsushi)
(21番目のタロットカード 21-banme no Tarotto Kādo)
(裁くのは誰だ!? Sabaku no wa Dare da!?)
(DIOの呪縛 DIO no Jubaku)
(奇虫襲撃! Kimushi Shūgeki!)
(騎士のおきて Ishi no Okite)
(星のアザをもつ男 Hoshi no Aza o Motsu Otoko)
(海路のワナ!? Kairo no Wana!?)
(無人船と猿 Mujinsen to Saru)
(恨みをぶちまけろ! Urami o Buchimakero!)
(人喰いテンパランス Hitokui Tenperansu)
(さすらいの皇帝(エンペラー) Sasurai no Enperā)
(親の腕かじり! Oya no Ude Kajiri!)
(死への追い越し Shi e no Oikoshi)
(あやつり正義(ジャスティス) Ayatsuri Jasutisu)
(恐ろしき恋人 Osoroshiki Koibito)
(砂漠の太陽 Sabaku no Taiyō)
(夢のDEATH13 Yume no Desu Sātīn)
(魔法のランプ Mahō no Ranpu)
(ダイヤモンドの奥歯 Daiyamondo no Okuba)
(大地の神ゲブ Daichi no Kami Gebu)
(予言は必ずあたる! Yogen wa Kanarazu Ataru!)
(アヌビスの剣 Anubisu no Tsurugi)
(ヒゲ剃りに御用心 Higesori ni Goyōjin)
(アヌビス+チャリオッツ Anubisu Purasu Chariottsu)
(脚がグンバツの女 Ashi ga Gunbatsu no Onna)
(若がえりは御免 Wakagaeri wa Gomen)
(DIOを撃つ!? DIO o Utsu!?)
(魂を奪うギャンブル Tamashī o Ubau Gyanburu)
(予知は絶対 Yochi wa Zettai)
(氷の鳥 Kōri no Tori)
(探知不能 Tanchi Funō)
(暗黒空間の軌跡 Ankoku Kūkan no Kiseki)
(魂のTVゲーム Tamashī no Tī Vī Gēmu)
(世界(ザ・ワールド)の脅威跡 Za Wārudo no Kyōi)
(世界を支配するスタンド Sekai o Shihai Suru Sutando)
(同じタイプのスタンド! Onaji Taipu no Sutando!)
(完全なるとどめ Kanzen Naru Todome)
(遥かなる旅路 さらば友よ Haruka naru Tabiji Saraba Tomo yo)
JoJo Ability Unlockables
Characters





Localization
Name Changes
The game's English localization changes the names of several characters to avert possible legal issues. Most of these localized names have never been used since.
Iggy | Iggi
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Devo the Cursed | D'Bo, the cursed one
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Chaka | Chaca
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Alessi | Alessy
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Vanilla Ice | Iced
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J. Geil | J. Gail
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Anubis Dual-Wielding Polnareff | Black Polnareff
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Mariah | Mahrahia
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Evil Incarnate DIO | Shadow DIO
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Proud Lineage Joseph | JoJo
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Rubber Soul | Robber Soul
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Khan | Kan
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Fearless Kakyoin | New Kakyoin
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Holy Kujo | Holley Kujo
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Imposter Captain Tennille | Captain Teneil
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ZZ | Zi.Zi
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Enya the Hag (Enya Geil) | N-Yah Gail
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Steely Dan | S-Terry Dan
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Arabia Fats | Alabia Fats
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Cameo | Kameo
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N'Doul | N'Dool
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Oingo & Boingo | Oing & Voing
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Kenny G. | Ken-E-Gee
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Tenore Sax | Tenor Sax
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Regional Differences
Censorship
All releases of the game went through censorship for some of the presentation and explicit content to accommodate younger, foreign audiences. This also applies to the game's Japanese version, unlike the arcade releases.
All instances of blood in the game are removed, with the exception of Nukesaku's coffin scene and the "Massacre!" graffiti in the "In A Air Plane" stage. In international versions, the aforementioned "Massacre!" graffiti is also removed entirely, but Nukesaku's scene is unaltered.
There are a small number of other mild changes, such as DIO's drink being recolored. In addition, the green fade at the end of Devo's cutscenes and during Midler's ending in Story Mode is instead tinted a less harsh shade of red, matching the Sega Dreamcast and HD Ver. ports in hue but not intensity.
Pocket JoJo


Pocket JoJo (ジョジョポケット, JoJo Poketto, lit. "JoJo Pocket"), or JOJO POKE (
Gameplay Modes

- Independent Arm (インディーズアーム): The player controls Hierophant Green's arm and moves around a playing field, avoiding walls and collecting gems. Collecting the gems in the numbered order shown before gameplay greatly increases the player's score. The gameplay itself bears a resemblance to Snake.
- Flip Over the Tarot! (タロットをめくれッ!): A memorization game that involves the player flipping over tarot cards in the correct order.
- Speed! (スピード!): The player must align the reticle with the moving arrow and press the large button at the right time in order to catch Lovers with Star Platinum.
- Find the Coffee Flavor! (コーヒー味をさがせッ!): A Shell game variant where the player must watch three moving pieces of flavored gum and select the correct one afterward.
- Oh... Bravo!! (おお…ブラボー!!): A game that requires the player to stab falling coins with Silver Chariot in time to the background music. Four difficulty options are available, with each having its own music and coin pattern.
- Run, Joseph! (走れッ! ジョセフ): A vertically scrolling game where the player, as Joseph, must run and jump over obstacles in one of four stages.
- Adventure Mode (冒険モード): A game that encompasses the other six mini-games. Players progress forward on a "Travel Trail" map from Japan to Cairo in real-time. Occasionally, characters will halt the player's progress and challenge them to a mini-game; completing the challenge will unlock their character portrait, while failing it will reset the player's progress on the map. Each time Adventure Mode is cleared, a hidden character in the PS1 game is unlocked and can be accessed by linking the PocketStation to the main game.[4]
- Travel Tracks (旅の軌跡): A gallery mode in which the player can view their unlocked character portraits and clear rewards.
Gallery
Trivia

- In the game's Secret File there is concept artwork of Roses, Kars, Wamuu, Esidisi, Wired Beck, and Stroheim from Battle Tendency, indicating that they may have been set to appear in the game during development.


- GioGio's Bizarre Adventure, another JoJo game developed by Capcom, takes heavy inspiration from this port. GioGio's Bizarre Adventure features its own Super Story Mode and Gallery Mode, along with a similar scoring system (GioGio Points stand in for JoJo Ability Points). Additionally, an orchestral rendition of Polnareff's theme is the background music for Chapter 11-1, and some cutscenes use a rearranged version of the villain intro theme.
- The underlying mechanics of All-Star Battle are based on the Capcom fighting games. In addition, All-Star Battle has two DLC costumes for Jotaro and Polnareff based on promotional material for JoJo's Venture.[5]
- The travel maps featured in Super Story Mode and Arcade Mode contain errors, mostly anachronistic oversights due to Stardust Crusaders being set in the 1980s:
- The entirety of the Soviet Union is depicted as the Russian Federation (Russia Federation is also misspelled).
- The People's Republic of China's name is missing its apostrophe.
- The Kashmir Conflict isn't portrayed.
- North Yemen & South Yemen weren't united into Yemen until 1990.
- The Ethiopian-Eritrean border is mistakenly drawn. Eritrea was still annexed by Ethiopia in the late 1980s.
- Somalia, Türkiye, and the Nile River's names are misspelled.
- Iggy's Sand Storm super move is a reference to the Shun Goku Satsu move used by Akuma in the Street Fighter series. This is further evidenced in the debug modes of JoJo's Venture and Heritage for the Future, where an unused graphic shows the kanji for the word dog (犬) stylized in a similar manner to Akuma's kanji for heaven (天).
References
- ↑ Capcom: JoJos Bizarre Adventure for PSX
- ↑ ELSPA Rating (Backup), month confirmed in Official UK PlayStation Magazine, May 2000 (April 19, 2000), p.133
- ↑ ジョジョの奇妙な冒険 - POCKETSTATION GENERATION - atwiki(アットウィキ)
- ↑ PS ジョジョの奇妙な冒険 攻略
- ↑ Classic JoJo’s Bizarre Adventure Arcade Artwork Inspires Free Downloadable Costumes for All-Star Battle | Shoryuken