JoJo's Bizarre Adventure: The 7th Stand User

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Uhh... universe reset and stuff

JoJo's Bizarre Adventure: The 7th Stand User (ジョジョの奇妙な冒険 ~7人目のスタンド使い~) is a turn-based RPG non-profitable fangame based on the JoJo's Bizarre Adventure franchise, developed by Clayman. The game was released on 2014 in japanese and had an english translation released in 2015.

Gameplay

Overview

The 7th Stand User is a turn-based RPG, set in expansive areas based on locations in the JoJo's Bizarre Adventure manga's 3rd part, Stardust Crusaders.

The format of the game involves a party of characters in turn-based battles. Players control an original character and can include SDC characters in their parties to fight alongside them.

You start the game through a quiz to determine your stand, one of the 18 game original stands, each with their combat abilities, stats and narrative utilities.

Basics

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Story Mode

The game’s story is about an alternate universe in which the player, an original character, joins the Crusaders on their quest to defeat DIO, as the 7th stand user of the group.
It has lots of unique interactions depending on the character’s personality and stand, and different endings depending on your choices.

Chapter 1: Stardust Crusaders (スターダストクルセイダース, Sutādasuto Kuruseidāsu)
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Chapter 2: Vento Aureo (黄金の風, Ōgon no Kaze)
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Chapter 4: Phantom Blood (ファントムブラッド, Fantomu Buraddo)
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Chapter 6: Stone Ocean (ストーンオーシャン, Sutōn Ōshan)
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Chapter 7: Steel Ball Run (スティール・ボール・ラン, Sutīru Bōru Ran)
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Chapter 8: JoJolion (ジョジョリオン, JoJorion)
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Chapter 9: Wicked Star (凶星, Kyōsei)
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Chapter 10: Dead Man Gambling (遺体を賭けたゲーム, Itai o Kaketa Gēmu, lit. The Corpse-Gambling Game)
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Chapter 11: The Man Who Desired Heaven (天国を望んだ男, Tengoku o Nozonda Otoko)
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Chapter 12: The World Over Heaven (ザー・ワールド・オーバーヘブン, Zā Wārudo Ōbā Hebun)
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Characters

Playable

CharactersStands
Main Characters
The Player
Original Stands
Steel
Dan Penn

Non-Playable

Erina Pendleton
Support Effect
George Joestar I
JoJo Glossary Guide
Dire
Support Effect
Tonpetty
Support Effect
Santana
Support Effect
Messina
Free Battle Mode Guide
Loggins
Free Battle Mode Guide
Tower of Gray
Tag Lines
Devo
Tag Lines
Rubber Soul
Support Effect
Hanged Man
Support Effect
Enya the Hag
Story Mode Enemy
Death Thirteen
Stage Gimmick
Alessi
Support Effect
Daniel J. D'Arby
Poker Opponent
Leone Abbacchio
Story Mode Cutscene
Illuso
Support Effect
Coco Jumbo
Stage Gimmick
Prosciutto
Stage Gimmick
Pesci
Stage Gimmick
Melone
Options Mode Guide
Ghiaccio
Tag Lines
Squalo
Support Effect
Tizzano
Support Effect
Risotto
Support Effect
Cioccolata
Tag Lines
Secco
Tag Lines
Chariot Requiem
Stage Gimmick
Gwess
Stage Gimmick
Emporio Alnino
Gallery Mode Guide
Jotaro Kujo
Tag Lines
Foo Fighters
Support Effect
Dio Brando
Tag Lines
Sports Maxx
Stage Gimmick
Viviano Westwood
Support Effect
Miuccia Miuller
Support Effect
Rikiel
Support Effect
Sandman
Support Effect
Steven Steel
Network Mode Guide
Lucy Steel
Support Effect
Pocoloco
Support Effect
Benjamin Boomboom
Support Effect
Andre Boomboom
Support Effect
L.A. Boomboom
Support Effect
Hot Pants
Support Effect
Ringo Roadagain
Support Effect
Axl RO
Support Effect
D-I-S-C-O
Story Mode Cutscene
Yasuho Hirose
Support Effect
Daiya Higashikata
Support Effect
Kei Nijimura
Story Mode Cutscene
Tsurugi Higashikata
Stage Gimmick
Jobin Higashikata
Story Mode Cutscene
Hato Higashikata
Story Mode Cutscene
Mitsuba Higashikata
Story Mode Cutscene
Exclusive
Heaven Ascension DIO
Story Mode Enemy

Stages

Stages are designed as large, dynamic 3D environments with varying altitudes. Much like All-Star Battle, most contain gimmicks, hazards, and situation finishes. When a certain Situation Finish is performed on the correct character on the corresponding stage, a colored manga panel is displayed.

Phantom BloodBattle TendencyStardust CrusadersDiamond is UnbreakableVento AureoStone OceanSteel Ball RunJoJolionOther Locations
Phantom Blood
Joestar Mansion EoH.png

Joestar Mansion (ジョースター邸, Jōsutā-tei)

  • Stage Gimmick 1: Zombies may grab any combatant near a broken window, inflicting damage and leaving the victim open to attacks.
  • Stage Gimmick 2: Throughout the match, fire will slowly break out within the mansion, inflicting gradual damage on those caught in the blaze.
  • Situation Finish: The defeated combatant is thrown onto the statue of the goddess of love, recreating Dio's first defeat.
Battle Tendency
Air Supplena Island EoH.png

Air Supplena Island (エア・サプレーナ島, Ea Sapurēna-tō)

  • Stage Gimmick: The spikes on the stage inflict gradual damage to all combatants except Ripple users (while they have Ripple Gauge remaining) and immortal characters (vampires and Pillar Men). If a combatant is knocked onto the spikes, they will take considerable damage.
Stardust Crusaders
Nightmare WorldCairo Rooftops
Nightmare World EoH.png

Nightmare World (悪夢世界(ナイトメア・ワールド), Naitomea Wārudo)

  • Stage Gimmick: Death Thirteen occasionally appears and attacks the players. The Stand has a health bar of its own, and can thus be attacked and temporarily banished by combatants.
Cairo Rooftops EoH.png

Cairo Rooftops (カイロ市街屋上, Kairo Shigai Okujō): Cairo

  • Stage Gimmick: If a combatant is knocked into the neon "AIR" sign, each letter of the sign will independently malfunction and fall forward, dealing additional damage to the victim and anybody underneath.
  • Situation Finish: The defeated combatant is sent crashing into a water tower, recreating Kakyoin's death scene. If Kakyoin himself is the combatant in question, the manga panel showing his death appears, and his body remains for the rest of the match.
Diamond is Unbreakable
MoriohBoyoyoing Cape
Morioh EoH.png

Morioh (杜王町, Moriō-cho)

  • Stage Gimmick 1: Certain characters may ride Rohan's motorcycle and perform offensive maneuvers on it, allowing for surprise attacks and quick traversal of the map. The bike can otherwise be picked up and thrown as an explosive, inflicting heavy damage and setting the target area on fire.
  • Stage Gimmick 2: Café Deux Magots serves an espresso or other refreshment to any combatant who stops by at the glowing table, restoring their health.
  • Situation Finish: The last defeated combatant finds themselves in Ghost Girl's Alley, where the hands of the dead drag them off into the unknown, recreating Yoshikage Kira's final defeat.
Boing Boing Cape EoH.png

Boyoyoing Cape (ボヨヨン岬, Boyoyon Misaki): Morioh

  • Stage Gimmick 1: Combatants that fall off the cliff are bounced across the stage to safety by Echoes ACT2's onomatopoeia, similarly to how Koichi saved Yukako.
  • Stage Gimmick 2: Bouncing onomatopoeia created by Echoes ACT2 can bounce combatants to various locations around the stage.
  • Stage Gimmick 3: Sizzling onomatopoeia created by Echoes ACT2 can damage and knock back combatants who touch it, potentially into other onomatopoeia. They will also attract Kira's Sheer Heart Attack if it strays too close.
Vento Aureo
Naples StationColosseum
Naples Station EoH.png

Naples Station (ネアポリス駅, Neaporisu Eki): Naples

  • Stage Gimmick 1: Prosciutto will occasionally patrol the area, attacking anyone who comes near him with The Grateful Dead. Prosciutto's presence also slows all mortal combatants down to a walk due to his Stand's aging ability. Ice trays found scattered around the stage can nullify the aging effect. Prosciutto has a health bar of his own, and can be attacked and defeated by combatants.
  • Stage Gimmick 2: Once Prosciutto is defeated, Pesci will occasionally exit the train and attempt to snare combatants with Beach Boy. Any combatant caught by Pesci's hook will be left vulnerable to opponents and may eventually be slammed into the side of the train.
Colosseum EoH.png

Colosseum (コロッセオ, Korosseo): Rome

  • Stage Gimmick 1: Mr.President's key can be found somewhere within the stage. Any combatant who picks it up can enter the wandering Coco Jumbo, restoring their health and healing any status ailments.
  • Stage Gimmick 2: Chariot Requiem occasionally appears and causes any who enter its range to fall asleep, leaving them vulnerable to attacks. Requiem's accompanying light source will linger behind a random combatant, frequently switching between combatants. Destroying the light source will temporarily banish Requiem.
Stone Ocean
Green Dolphin Street PrisonCape Canaveral
GDST Prison EoH.png

Green Dolphin Street Prison (G.D.st 刑務所, Gurīn Dorufin Sutorīto Keimusho)

  • Stage Gimmick 1: Money can be found scattered across the stage. If a combatant gathers enough money, they can pay Gwess to have Goo Goo Dolls shrink their opponents. Shrunken characters take more damage, move slower, and are unable to attack or guard, but are able to enter grates throughout the map in order to teleport and escape attackers.
  • Stage Gimmick 2: Emporio frequently appears in various trash cans around the stage and offers his hand, allowing combatants to teleport between trash cans via Burning Down the House.
  • Stage Gimmick 3: Limp Bizkit occasionally summons an invisible zombie alligator onto the stage, attacking anyone in its way. The alligator has its own health bar and can be defeated.
Cape Canaveral EoH.png

Cape Canaveral (ケープ・カナベラル, Kēpu Kanaberaru): Kennedy Space Center

  • Stage Gimmick: After some time has passed, the gravity of the stage shifts, turning the stage sideways and completely changing the playable area.
Steel Ball Run
Rocky Mountain Town EoH.png

Rocky Mountains Village (ロッキー山脈麓の村, Rokkī-sanmyaku Fumoto no Mura)

  • Stage Gimmick: Dinosaurs created by Scary Monsters roam the stage and may attack combatants. They have their own health bars and can be defeated with ease.
JoJolion
Higashikata House EoH.png

Higashikata House (東方家, Higashikata-ke): Morioh

  • Stage Gimmick: Tsurugi occasionally opens the hatch to the house's basement and allows a combatant to rest there, restoring their health and healing any status ailments.
Other Locations
CairoPhiladelphia CoastlineOver Heaven Space
  • Cairo Overpass:
    The overpass where Jotaro Kujo defeats DIO. A section of the bridge is destroyed, and an overturned oil tanker blocks the other side. The stage serves as the backdrop for the first battle in Story Mode, but is otherwise inaccessible.
  • Cairo Streets and Cairo Airport appear in cutscenes during the game's Story Mode. These locations cannot be selected or used as battlegrounds.
  • Philadelphia Coastline appears in cutscenes during the game's Story Mode. This location cannot be selected or used as a battleground.
  • Cairo Overpass (Over Heaven Space):
    The overpass where Jotaro Kujo defeats DIO in the original universe. Heaven-Attained DIO transports this overpass into Over Heaven Space for his final battle against Jotaro and Jolyne. Having been ripped from its proper universe, portions of the road are torn off and suspended in midair as platforms. The stage serves as the backdrop for the final battle in Story Mode, but is otherwise inaccessible.
  • An empty variation of Over Heaven Space appears in cutscenes during the game's Story Mode. This location cannot be selected or used as a battleground.

Gallery

Expand/Collapse All

Link to this section Battle Tendency
Link to this section Stardust Crusaders
Link to this section Diamond is Unbreakable
Link to this section Vento Aureo
Link to this section Stone Ocean
Link to this section Steel Ball Run
Link to this section Promotional
Link to this section Videos
Link to this section Unused Content

Soundtrack

The game's soundtrack was composed by Nihon Hakei by Kenji, Maou Damashii and MichiKougaku.

Modes and Gameplay

  • There are voice files of the narrator saying "2P Wins", "3P Wins", and "4P Wins", suggesting that either a free-for-all mode and-or local multiplayer was planned. A glitch in the second demo activated split screen with proper tracking of the characters as well.
  • Customize mode was going to have a section for Visions, which suggests the player may have been able to choose the skill they are permitted to use as a Vision, or customise it visually in some way (this is also possibly a leftover from ASB or something similar, which also had a feature named "Visions" present in its campaign mode). The player may have also been able to customize the battle interface and BGM.
    • It would have been possible to select the song that plays for each character.
    • The BGM section lists "Stand Original Story" and "Anime Theme Songs".

The 7th Stand User 2: Fate is Unbreakable

The 7th Stand User 2: Fate is Unbreakable is a spiritual successor to the original game, having the blessing of its original creator, Clayman, for its production and the use of the name.

It is currently in production since 7/7/2015 and they have an official tumblr page in which they post updates, character and stand information, answer questions and other interesting stuff.

Trivia

Cover comparison.jpg
  • The game's cover is a homage to the cover of the seventeenth volume of the series. Moreover, several character postures directly reference artwork and other famous drawings by Araki.
  • CyberConnect2's CEO, Hiroshi Matsuyama, stated the game will have no paid DLC or microtransactions after the criticism of All-Star Battle's Campaign Mode.
  • Joseph has a model without Caesar's headband for story mode, but it is not usable in any other modes.
  • In the Japanese version of the game, Emporio's Chicago Cubs shirt has the iconic bear replaced with a gorilla. Meanwhile, in the international release, any reference to the baseball team was removed.

References

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