Zeppeli is of the Ripple User (波紋使い, Hamon-tsukai) style, which allows him to charge the Ripple Gauge that determines the strength of his attacks as well as do more and unhealable damage to Vampire and Pillar Man characters.
Most of his moveset and character model remain the same from All-Star Battle.
Style/Specials/etc
What a jump! From a seated position, using only his knees!
Zeppeli leaps high into the air with his knees alone. This skill can be used to simply evade attacks, and can also be canceled using any mid-air attack.
Ripple Breathing
ON GROUNDCHARGEABLE
Zeppeli performs a pose and Ripple Breathes, filling up the Ripple Gauge. He cannot move and is vulnerable to attacks while doing so. Similar to All-Star Battle, Zeppeli fills his gauge the fastest out of all Ripple Users.
One question at a time, okay?
Zeppeli swiftly charges forward, passing through partner and enemy alike. He is able to cancel this skill with any kind of attack or skill, allowing him to close the distance and/or Backstab opponents in one swift move. If Ripple-enhanced, the speed and distance of the charge is increased.
Skills
Sunlight Yellow Overdrive!
Zeppeli dives forward with a Ripple-charged hand extended. If the opponent is hit, the Ripple will shock them in the abdomen. Zeppeli then pulls his hand back before hitting them off with a more concentrated attack, sending the opponent flying.
Ripple-enhanced: The skill will receive a damage boost and increase the speed and distance of the dive.
Tornado Overdrive!
IN AIR OK
Zeppeli performs a special flipping leap. Further input will make him come down at a diagonal angle spinning, using his legs as a drill. If the skill hits an already downed opponent, they will be blown back.
Ripple-enhanced: Zeppeli will be invincible during the initial jump, the attack's speed will increase, and more hits will be dealt.
Ripple Cutter
IN AIR OK
Zeppeli spits wine out of his mouth as a disc-shaped projectile with some homing capability.
Ripple-enhanced: He spits out three with augmented homing capabilities, the third of which will send opponents flying.
EX - Sunlight Yellow Overdrive!
EX SKILL
Zeppeli is invincible when executing the skill and the skill will crumple the opponent instead, allowing him to combo from it. This is in addition to the damage benefits granted by the Ripple Gauge. Zeppeli is able to cancel this skill immediately after the kick with a jump.
EX - Tornado Overdrive!
EX SKILLIN AIR OK
Zeppeli is invincible until he lands and will finish with a sweeping kick that launches standing opponents into the air.
Dual Heat Attacks
Solo - "Ripple of the Sun! Sunlight Yellow Overdrive"
+
ON GROUND
Zeppeli will leap into the air and come down on a grounded opponent and send the Sunlight Yellow Overdrive through his finger into their abdomen.
The two of them attack the opponent's head, sequentially with a Ripple-charged Zoom Punch from Jonathan and a Sendo Wave Kick from Zeppeli, before they charge up and run up to the opponent and unleash a double Sendo Ripple Overdrive-enhanced Zoom Punch into them, the two reciting the phrase commonly associated with Overdrives.
You have a reason to risk your life learning this!: Zeppeli must completely fill his Ripple Gauge. (200 Points)
The ode to humanity is an ode to courage!: Zeppeli must connect the final hit of a Ripple-enhanced Normal attack combo. (200 Points)
This is Sendo!: Zeppeli must connect "Sunlight Yellow Overdrive!" 3 times. (300 Points)
Ripple Breathing is born from courage!!: Zeppeli must use any Ripple-enhanced skill five times. Any skill will count as long as he lands five of that same skill. (500 Points)
Pour in! Ripple of the Sun!: Zeppeli must retire an enemy with a DHA. (800 Points)
Story Mode
In the story mode's ending, he is shown to have survived his battle against Tarkus and is at Speedwagon's side during Jonathan's battle with Dio.
S: Speedwagon Costume A A: Jonathan Color Set B: Player Card Phantom Blood Mount
EX Bonus
1. Get the First Attack. (Mariah SFX Set A) 2. Connect with a Dual Heat Attack. (Mariah Color Set)
Entrance Dialogue
Jonathan: Mr. Zeppeli! I'm going to go all-out! Jotaro: Catching her is going to be the hard part... Zeppeli: It's a master's duty to see that his disciples' errors are set straight! Bring it on! Mariah: The magnetic force will keep getting stronger and stronger... Until it splats you like a pancake, Jotaro!
Victory Dialogue
Jotaro: What's wrong? You two done already? Jonathan: Mr. Zeppeli, I trust you. That's why I've given this battle my all...
Defeat Dialogue
Zeppeli: There's nothing so pitiable as an unworthy disciple... At least I can put you to rest with my own hand! Mariah: You two looked pretty handsome out there.
10-4
The Corpse Hunt Continues, Part 2 (遺体集め再開 その②Itai Atsume Saikai Sono 2)
The enemy team's attack power is increased by 25%.
Completion Bonus
30000 JP
Rank Bonus
S: Gyro Costume A A: Gyro Color Set B: Gyro Quote Set A
EX Bonus
1. Activate two Dual Combos. (Zeppeli Dual Combo Pose C) 2. Activate two Dual Combo Finishes. (Zeppeli Victory Pose C)
Entrance Dialogue
Zeppeli: Prepare yourself, scoundrels! Gyro: Now! I'm going to crush you! Beyond all recognition! Jonathan: Mr. Zeppeli! Johnny: This is my only way to escape!
Victory Dialogue
Jonathan: Why did this happen? What's the meaning of this?! Johnny: Gyro...don't you recognize me?
Defeat Dialogue
Zeppeli: Feast on my Riiipple! Gyro: This is what it means to be beaten beyond all recognition. Nyo ho ho!
12-2
The Final Battle, Part 2 (最終決戦 その②Saishū Kessen Sono 2)
The enemy team moves 25% faster, and their Dual Heat Gauge starts at 25% power.
Completion Bonus
37500 JP
Rank Bonus
S: Jonathan Costume F A: Zeppeli Costume A B: Zeppeli Quote Set A
EX Bonus
1. Win within 35 seconds. (Caesar Color Set) 2. Activate two Dual Combo Finishes. (Zeppeli Color Set)
Entrance Dialogue
Caesar: I'll stake the pride of the Zeppeli family on this! Zeppeli: We're going to defeat you! Jonathan: Ready, Joseph?! Joseph: Yeah! Wait 'till you see our Ripple!!
Victory Dialogue
Joseph: All together now! Jonathan: Feel the beat of my Ripple!
Defeat Dialogue
Caesar: I just hit you with my ultimate Ripple! Zeppeli: Yes! Attaboy, Caesar!
M-10
Ripple Training, Part 2 (波紋一門の修行 その2Hamon Ichimon no Shugyō Sono 2, lit. Ripple Clan Training, Part 2)
Unlock Conditions: Clear Chapter 11 and Mission 9.