Stardust Shooters

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JoJo's Bizarre Adventure: Stardust Shooters (ジョジョの奇妙な冒険 スターダストシューターズ, JoJo no Kimyō na Bōken Sutādasuto Shūtāzu) is a free IOS/Android game released in 2014 exclusively for Japan. The game is a mobile spin-off of JoJo's Bizarre Adventure: All Star Battle and initially focused on the first three parts of the series: Phantom Blood, Battle Tendency, and Stardust Crusaders. As of December 2015, Diamond is Unbreakable was added, and as of September 2018, Vento Aureo was added.

Gameplay

The game features Medals, particularly "Striker" Medals (AKA units), each of which represents one character and their ability set. These units make up a team, in which there can be 5 Medals (a Leader, 2 regular frontline units, a Standby unit, and a Friend/Guest unit which can be chosen at Quest selection). Like many mobile games, a Stamina system is used which regenerates over time and lets you play the game's Quests. Each quest takes a certain amount of stamina to enter, and consists of 1 or more Rounds. These rounds contain 1 or more waves of enemies the player is required to defeat to complete the round. Completing every round means completing the current quest and claiming it's rewards.

BATTLEFIELD

The battlefield itself.

During gameplay, the player is presented with the battlefield, where the player's team, enemy units and items are shown. At the top of the screen there is a Menu button (which can be used to quit the current Quest, access the options menu, and see descriptions of status effect icons), an indicator which shows the current round number, and another indicator which shows the remaining enemy reinforcements. The the bottom of the screen shows the Skill Gauge bar, allied units' portraits and their health. Tapping on one of these portraits shows the selected unit's ATK and HP stats, any buffs or debuffs, status effects, Break Skills, their Command Skill and it's Skill Gauge consumption, and available Soul Chips.

SKILL GAUGE

Skill Gauge is one of the player's main resources which is split into 5 segments called "bars". It can be gained by hitting enemy units with the player's units, or using abilities which specifically generate Skill Gauge. It's main usage is to activate a unit's Command Skill (which is their unique special attack), but has many other uses like reviving units or gaining buffs. Each unit's Command Skill requires different amounts of Skill Gauge to activate.

Skill Gauge can also be affected by enemy units like lowering Gauge gain, or draining it outright.

TURNS

Turns is one of the ways that the game keeps track of time as it is a turn based game. A new turn will begin once the player has moved all of their units. Units can only be moved once until the next turn starts at which point they will become selectable again.

MOVES

A move is a sub-section of time that the game keeps track of. A move begins when a unit is moved by the player and ends when said unit stops moving.

1-MORES

1-mores are moves granted to a unit if it defeats an enemy during it's movement. It traditionally counts as a seperate move, but move-based timers (x effect is active for y moves) do not decrement when gaining a 1-more.

ACTION COUNT

Action Count is a mechanic used by enemy units and can be seen to the left of their health bar. It tells the player which enemy will take it's own movement in how many player-made moves. This however can be manipulated by the enemies and their abilities, like lowering it if certain conditions are met.

Attribute Chart
A chart showing the advantages and disadvantages against each attribute.

Units also possess different attributes: Red, Blue, Green, Black, White, Gold and Silver. Each color has an advantage and a disadvantage over specific others. 

In addition to battle segments, Stardust Shooters includes animated sequences and character models featuring the entire JoJo cast from the animated parts.

Characters and FINISH Moves

The game contains characters seen in the first five parts of the series. Every character can be selected as one of the main party, containing a total of up to 5 characters (4 at the beginning of the match and 1 for backup).

Every character possesses a special finish animation when defeating an enemy (Most of these finish moves are based on a character's special attacks seen throughout the manga storyline, or some other notable action). The list below contains every character in the game and their special finish move:

(A majority of Finish moves are done by each individual's Stand)

Gallery

See also: List of Medals

Trailer

Trivia

  • This is the first game to have minor characters, such as Wired Beck, Loggins, Messina, and Gray Fly playable.
    • This also makes it the first to have entirely unnamed characters playable, such as Abbacchio's partner.
  • After the anime's debut, the game received an upgrade, which allowed the players to use Metal Strikes based on the anime's art style.
    • The heroes' Stands' visuals during Finishing Moves were altered as well.
  • During the game's loading and installation screens, special animations such as Joseph's running away and Jotaro's walking animation from All Star Battle are featured.
  • Originally, if the loading screen icon was tapped, Iggy would fart at Polnareff's face. This has been updated to Josuke getting angry as he combs his hair.
  • When a Leader Medal evolves into a Level 3 Medal Striker, a second special ability can be used during battles. Some of these abilities briefly reproduce 3D animations seen in All Star Battle. These animations include:
    • Jonathan using his Scarlet Overdrive skill.
    • Dio Brando (Vampire) using his HHA, Space Ripper Stingy Eyes.
    • Joseph Joestar using his HHA, "This means war!".
    • Wamuu using his HHA, "Fighting Technique: Holy Sandstorm!".

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