Jotaro Kujo ★ Video Games

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A summary of Jotaro Kujo's history and movesets in video games.

[edit]

Jump Video Games

Famicom Jump II: Saikyo no Shichinin (NES)

Jotaro is one of the seven main heroes. His standard attack is a Kick, which can only be used at short-range, and for armor he wears his usual gakuran uniform. For his special attack, he summons Star Platinum and is able to hit distant enemies. Unlike the rest of the heroes, who gain their special attack at level 2, Jotaro is able to use Star Platinum from the start of the game. The final boss of his scenario is an unidentified Stand User.

Cult Jump (GB)

Jotaro appears as the representative protagonist from the JoJo's Bizarre Adventure franchise in the game.

Jump Super Stars (Nintendo DS)

Jotaro and DIO appear as the playable representative characters from the JoJo's Bizarre Adventure franchise.

Jotaro's special attacks consists primarily of his trademark "ORAORAORA!" punches. Many of his Koma include his companions from Part 3, appearing frequently as he performs special attacks. His 4-Koma specials summons Avdol to use Magician's Red's Crossfire Hurricane Special, along with a two-sided barrage from Star Platinum, his 5-Koma specials include him and Polnareff attacking the enemy at the same time as Star Platinum and Silver Chariot cry "ORAORAORA!" and "HORAHORAHORA!" respectively, and Kakyoin and Hierophant Green being summoned to perform an Emerald Splash projectile attack. His 6-Koma specials include stopping time (stopping any movement on-screen for 5 seconds or by the amount of the special bar the player has at the moment) and a lengthy barrage by Star Platinum that sends the opponent flying high and far. Iggy appears as his 2-Koma support, where Jotaro uses Star Platinum to throw Iggy at the enemy, who defends himself by summoning The Fool.

His help Koma gives the affected battle character invincibility for a short time. He is one of the battle characters in the pre-made deck "Gekitou no Machi" and the sole battle character in the pre-made "Help-Koma" deck. Together with Monkey D. Luffy from the One Piece series, he can be summoned to perform a special tag-team move called "Gomu Gomu no Ora Ora" (ゴムゴムのオラオラ, lit. "Rubber Rubber ORAORA") in which they both unleash a barrage of punches.

Jump Ultimate Stars (Nintendo DS)

Jotaro returns as a playable character, along with DIO, once again representing the JoJo's Bizarre Adventure franchise. He retains all of his previous attacks and special moves.

Jotaro can now receive an ally boost from Josuke Higashikata, by saying he and Jotaro are a great team even in taro terms (two references, one being Josuke's catchprase "Great!", while the other being the taro terms, almost every Stands in Part 3 (Jotaro's part) were based on 'tarot' cards), Jolyne Cujoh, by saying she will watch the stars until she meets him and wants to see his starlight (Jolyne said those lines during later Part 6 events) and Yusuke Urameshi (from the series Yu*Yu*Hakusho), by saying "the more fights, the more wins!" (since both Jotaro and Yusuke are introduced as delinquents who constantly beat other students).

Jotaro also appears in one of the pre-made decks centered around "delinquents" such as Yusuke Urameshi, Maeda Taison (from the Rokudenashi Blues franchise) and Sakuragi Hanamichi (from the Slam Dunk franchise).

J-Stars Victory Vs (PS3/PS4/PS Vita)

While Jotaro does not appear in J-Stars Victory VS, hidden data was found in the game for him and DIO (alongside other Jump characters Yoh from Shaman King and Dai from Dragon Quest: Dai no Daibōken). Jotaro and DIO were both intended to be playable based on their filenames. However, unlike DIO, Jotaro's moveset and character stances were near-completed. This marks the second instance a character was cut from a game in JoJo-related media, Koichi being the first in the PS2 game GioGio's Bizarre Adventure.

Jump Force (PS4/Xbox One/Nintendo Switch/PC)

Jōtarō Kūjō (Jump Force).png

This section requires expansion.

Jotaro Kujo was originally leaked alongside Dai from Dragon Quest: The Adventure of Dai on January 19, 2019. Later, Bandai Namco officially revealed him alongside DIO on February 1.

As Jotaro's official voice actor since 2013, Daisuke Ono voices Jotaro in this game as well.

Unlike most other JoJo games published by Bandai Namco since All-Star Battle, Jotaro here has a brand new model to fit with the rest of the game's artstyle. Much of his moveset in Jump Force also appears to be originally animated, with few noticeable similarities between it and his Eyes of Heaven moveset, for example. Additionally, despite Jump Force being released in 2019, long after the Stardust Crusaders anime released, Jotaro sports the same primarily blue clothes he wears in his pre-anime appearances, rather than the anime's primarily black clothes.

Moveset

Basic Moves
Throw

Star Platinum grabs the opponent by the neck and punches them.

Skills
Ora Ora Ora

Jotaro Jump Force Ora Ora Ora.gif

Star Platinum does a volley of punches on the opponent before ending with a left hook.

My Stand: The Judge

Jotaro Jump Force My Stand, The Judge.gif

After grabbing the opponent, Star Platinum punches them multiple times in the face before ending with an uppercut that throws them into the air.

Star Finger

Jotaro Jump Force Star Finger.gif

Star Platinum extends its middle and index fingers to hit the opponent. This move is unblockable.

Time Stopper

Jotaro Jump Force Time Stopper.gif

After closing in and punching the opponent, Jotaro stops time and does a volley of punches with Star Platinum before finishing with a right punch to their gut and resuming time.

Videos

References

Heritage for the Future (Arcade/PS1/Dreamcast)

Jotaro Kujo appears as a fighter in Heritage for the Future, wielding his infamous Stand, Star Platinum.

This is the only official JoJo game to feature Kiyoyuki Yanada as Jotaro's voice actor, who would be replaced by Daisuke Ono in the future. As this game was released before the Stardust Crusaders anime, the colors for both Jotaro and Star Platinum are drawn from respective manga covers, the same color scheme that would be used for the future All-Star Battle.

Moveset and Gameplay

Jotaro thrives on offense-oriented gameplay, more on poking the enemy until they budge. Jotaro players are generally known to be very pesky and can push the fight to either side of the field in a short amount of time. This is due to their nature of gameplay prioritizing offense over defense, mostly to take advantage of the strength from his Blazing Fists special.

Due to his Blazing Fists (Stand Off) and ability to attack while Star Platinum performs a move, he is a lot more effective with Stand Off. This, in turn, increases the hits and the damage in comparison to attacks with Stand On.

Jotarowithstand arcade.gif JotarowithStand color1.GIF JotarowithStand color2.GIF JotarowithStand color3.GIF JotarowithStand color4.GIF

JotaroAVs.png

JotaroBVs.png

JotaroCVs.png

JotaroStandVs.png

JotaroStartVs.png

Movelist
Unique Attack (特殊技)
Stand Appearance Attack
スタンド出現攻撃
(Qcf).png + S.png NORMAL
Special Move (必殺技)
Blazing Fists
オラオラ
(Qcf).png + A1.png (In Air Ok While Stand On)
Blazing Strike
マッハオラッ
(Qcb).png + A1.png
Star Finger
スターフィンガ
(Dp).png + A1.png (Hold A1.png and Release to Attack)
Super Combo (スーパーコンボ)
Puttsun Ora
ブッツンオラ
(Qcf).png + A2.png (In Air Ok While Stand On)
Star Breaker
スターブレイカー
(Qcb).png + A2.png (Hold A2.png to Charge, or Press S.png to Cancel)
Star Platinum The World
スタープラチナ・ザワールド
(F).png, M.png, L.png, (F).png, S.png (Level 3 Gauge or Higher)
(Notes: Can double jump while in Stand Mode. Cannot use Stand in child form.)
(※ Only available in Heritage for the Future.)

Voicelines

Quote.png Quotes
  • Dio! (ディオ!Dio!)
  • I will be your judge. (てめーはオレが捌くTeme~ wa ore ga sabaku.)
  • Bastard! (野郎ッ!Yarō~!)
  • You pissed me off. (お前は俺を怒らせたOmae wa ore o okoraseta.)
  • There's only one reason you lost...
  • Good grief! (やれやれだぜ!Yare yare daze!)
  • Time shall resume. (そして時は動き出すSoshite toki wa ugokidasu.)
  • Don't worry; I held back.
  • Let's go!
  • Ora ora ora ora ora ora ora ora! (オラオラオラオラオラオラオラオラ!Ora ora ora ora ora ora ora ora!)
  • Star Platinum! (スタープラチナ!Sutā Purachina!)
  • Star Finger! (スターフィンガー!Sutā Fingā!)
  • Ora! (オラ!Ora!)
  • The World! (ザワールド!Za Wārudo!)
  • Time will stop. (時はとまうToki wa tomau.)

Trivia

  • Jotaro is normally the last opponent faced by the player in arcade mode when playing as a villain, if not DIO himself or even Kakyoin.
  • Jotaro, Polnareff, Joseph and New Kakyoin are the only characters whose ending in Arcade Mode matches the original story; the rest of the roster receive unique endings.
  • Jotaro has two unique lying-down sprites when he is knocked down or K.O'ed. When he is merely knocked over, he is leaning on one side of his body, slightly upright. When defeated completely, he lies flat down on the ground.

References

All-Star Battle (PS3)

Jotaro ASB.png
You pissed me off. (てめーはおれを怒らせたTeme~ wa ore o okoraseta.)
—Chapter 264: DIO's World, Part 18

Jotaro Kujo was one of the first four characters announced for the game (the others being Gyro Zeppeli, Wamuu, and Joseph Joestar) and the first character to appear in the game's first trailer (aside from Kishibe Rohan, who was meant to draw Jotaro's introduction but was otherwise not yet shown as an in-game fighter).

Most of his attacks are similar to those from the Capcom game, Heritage for the Future. As one of the mass majority of playable characters in the game with the "Stand" Style, Jotaro can turn Star Platinum "on/off", changing movesets, as well as having access to the Stand Rush ability returning from Heritage for the Future, being able to attack in conjunction with his Stand.

This is also the first piece of JoJo media to feature Daisuke Ono as Jotaro's Japanese voice actor, replacing all of his other voices prior. Since this casting decision, Daisuke has remained as Jotaro's voice actor for the anime adaptation, as well as future, related games like Eyes of Heaven and All-Star Battle R.

Command List

Jotaro has 1000 HP.

During a fight, he can use several different attacks that were featured in Stardust Crusaders.

Style/Specials/Etc
Stand On/Off
ASBS.png ON GROUND

Jotaro can summon or dismiss Star Platinum, altering his available abilities.

I stopped time...
ASBDPad2.pngx2 + ASBS.png ON GROUND

If Jotaro has a minimum of one and a half stocks of the Heart Heat Gauge, he can use his signature Stand ability "I stopped time...". If the activating three-second animation plays uninterrupted, Jotaro will stop time for 3.4 ~ 6.9 seconds depending on how much of the HHG he has. All animations, including the HHG flame and the countdown on the battle timer, will temporarily cease, and the opponent in frozen in place and completely unable to act. Damage dealt to the opponent that is not a Throw, "My STAND will be the judge!", HHA, or GHA is reduced, but the opponent is otherwise absolutely vulnerable. When the ability ends and time resumes, the opponent will suffer all damage dealt to them at once.
Jotaro may use his HHA or GHA with impunity if he has enough of the HHG left to do so. He is even capable of hitting opponents that were down when the ability was activated, 'resetting' them into a standing position once hit. The ability is best used with normal attacks in mind in order to deal the most damage within the stopped time, as they execute quickly and their damage reduction within stopped time is insubstantial.
If Jotaro's Throw, "My STAND will be the judge!", or GHA is used, time will immediately resume with the HHG drained to zero.
If fighting against DIO or himself, Jotaro can use this ability to move within the other fighter's stopped time, and may even outlast his opponent if their HHG runs out first.

Jotaro is also the only character who can counter DIO's GHA, "It's a road roller!". When the attack hits Jotaro, he will attempt to retaliate with his own "ORAORAORA" barrage. If "I stopped time..." is inputted at any point during the GHA, a special animation will play where DIO is blindsided by Jotaro stopping time and reappearing behind him, before the two clash and break away from each other. While this doesn't negate the full damage of the whole attack, it does negate the damage of the road roller's explosion and also leaves Jotaro and DIO at opposite ends of the battle arena; this makes the GHA deal less than half of its total damage, prevents the attack from KO'ing Jotaro, and resets the battle to a neutral state at the cost of 2 stocks of Jotaro's HHG.

Back off.
ASBDPad3.png + ASBH.png ON GROUND

Jotaro steps forward to deliver a kick to the opponent's leg. This skill is a low attack that cannot be blocked standing. A command normal that can chain into Jotaro's other skills. (Comboable)

ORAAAA!
ASBDPad6.png + ASBH.png ON GROUND

Star Platinum swings downward to knock the opponent to the ground. A command normal that can chain into Jotaro's skills, although due to its knockdown property, it may only successfully do so during "I stopped time...".

Special Moves (Stand Off)
ORA, ORA! (Normal)
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Jotaro summons Star Platinum to unleash a barrage of punches, sending the opponent flying on the final hit. This ability can initiate Rush Mode. (Comboable through Puttsun Cancel)

Here's your receipt!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Jotaro summons Star Platinum to unleash an upward barrage of punches, sending the opponent flying far on the final hit. This move doubles as an anti-air.

My STAND will be the judge!
ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Star Platinum is summoned to fly forward a considerable distance and deliver a hook. If the punch connects, Star Platinum will pick the opponent up with one hand and pummel their face with the other before delivering an uppercut to knock them away.

Special Moves (Stand On)
ORA, ORA! (Stand)
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Star Platinum unleashes a barrage of punches. This skill can initiate Rush Mode, and has a follow-up. (Comboable through Puttsun Cancel)

ORAAA!
(After "ORA, ORA!") ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Star Platinum slightly extends its barrage before briefly pulling back then delivering a single, final punch that sends the opponent into the stage wall.

Star Finger
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

After a lengthy start-up period, Star Platinum explosively extends its fingers out to pierce the opponent in an unblockable attack, knocking them into the air. A Stand Rush skill that Jotaro can disconnect from to attack the opponent while it is executing. (Comboable through Puttsun Cancel)

Beat in a single breath!
ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

After a brief start-up period, Star Platinum inhales with great strength to pull the opponent in close, giving Jotaro the advantage and a chance to attack first. This move can be 'blocked' and its stagger effect negated, but the vacuum effect cannot be nullified. A Stand Rush skill that Jotaro can disconnect from to attack the opponent while it is executing. (Comboable through Puttsun Cancel)

Throw
This incredible power...!
2 ATK buttons at close range or ASBT.png ON GROUND

Star Platinum picks the opponent up, before spinning and slamming them into the ground.

Heart Heat Attack / Great Heat Attack
ORA ORA ORA ORA!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND

Star Platinum delivers its signature flurry of punches in an extended barrage lasting around 2–5 seconds, dependent on whether or not the attack button is rapidly pressed, ending in either a punch that sends the opponent flying (without input), or an uppercut that knocks them high into the air (with successful input). This HHA does not require an initial hit to connect in order to work, and will not stop until it finishes or Jotaro is interrupted.

If done during "I stopped time...", the opponent will fly upward upon time resuming, allowing for Jotaro to follow up.

You pissed me off.
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons, or ASBG.png ON GROUND

Jotaro calls Star Platinum to fly at the opponent and deliver a powerful punch. If it connects, they're knocked off their feet before Jotaro immediately stops time. Star Platinum then unleashes an incredible barrage of punches on the defenseless foe before throwing a final body blow, for total of 114 hits. Pointing his finger, Jotaro remarks that the opponent pissed him off, and finally resumes time to let them go flying.

Gameplay Overview

Wielding Star Platinum's incredible power, Jotaro possesses both above-average damage and range, and many of his attacks cover a good distance both in front of him and above while being lengthy in execution. As such, he is one of the easier characters to play and a good starting character for learning Stand Style-specific mechanics such as Stand Rush or Quick Stand-On. His various "ORA, ORA!" punch barrages have wider coverage than other characters' rushes, while Star Finger is an unblockable mid-ranged skill dealing good damage and creating openings to exploit. Even against opponents that can battle at long range, Jotaro can pressure them using "My STAND will be the judge!" and "Beat in a single breath!" to cross the distance and potentially interrupt their own abilities.

Jotaro possesses the formidable ability to stop time and leave the opponent completely at his mercy, allowing him to deal astounding burst damage. Once he has the necessary amount of Heart Heat, simply the threat of it can force his opponent to engage him directly where he is at his strongest, so as to not give him the chance to use it.

Jotaro's weakness is the recovery of many of his special skills to offset his damage and range. Without the ability to Flash Cancel or Stand Rush, merely blocking most of his attacks renders him highly susceptible to punishment. His tall stature, coupled with Star Platinum's own size and position in front of him, also makes Jotaro notably easy to hit with set traps and attacks with large hitboxes, which can prove difficult when trying to maneuver around certain characters' attacks.

Owing to his Stand's inherent simplicity, Jotaro is viewed as very powerful and well-rounded character, and while he may not sport particularly tricky or esoteric abilities or setplay, it's only his raw, blunt power that makes him highly adaptable.

Trivia

  • Besides most of the characters from Part 3, Jotaro has unique dialogue with characters such as Jolyne and Josuke. Josuke is confused looking at the younger Part 3 Jotaro in the place of the older Part 4 incarnation he recognizes, while Jotaro has no idea who Josuke is. Against Jolyne, Jotaro merely asks if she's a new Stand user (referencing the nature of Part 3 where Jotaro and his friends face off against countless Stand users sent to kill them on their journey). In return, Jolyne shockingly questions how he could have become so young.

References

All-Star Battle R

Jotaro Kujo

I, Jotaro Kujo, will end you myself.[1] (てめーはこの空条承太郎がじきじにブチのめすTeme~ wa kono Kujo Jotaro ga jikiji ni buchi no mesu.)
—Chapter 180: High Priestess, Part 2


Jotaro Kujo (空条 承太郎 Kūjō Jōtarō) was confirmed for All-Star Battle R during the game's initial announcement trailer,[2] being the second character to appear after Jolyne Cujoh. He was one of the four characters playable in the game's first Early Access Demo[3] alongside Jonathan Joestar, DIO, and Jolyne. He was also 1 of 15 playable characters during the Evo 2022 Demo on August 5.[4] He is part of the game's current demo alongside Joseph, Jolyne, DIO, and Yoshikage Kira.

His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.

As Jotaro's voice actor for over the past few years, debuting in All Star Battle and later voicing him in the Stardust Crusaders anime, Daisuke Ono reprises his role as Jotaro's voice actor in this game too. As with the majority of the game's roster, voicelines for Jotaro were either added or re-recorded.

Costumes

Like the rest of the roster currently featured in their anime adaptation of their Part, Jotaro, by default, sports the outfit that he wears in the Stardust Crusaders anime adaptation. The colors of his clothes and Stand have been changed to match the anime.

As part of the Digital Deluxe Edition[5] of the game, Jotaro – as with Jonathan, Joseph, Josuke and Giorno – receives an exclusive costume based on his white outfit in the JOESTAR The Inherited Soul event.

This section requires expansion.

Moveset Changes

Jotaro uses the Stand (スタンド Sutando) Battle Style, fighting foes with Star Platinum.

The following movelists only include Jotaro's new and updated moves from All-Star Battle R. For the rest of his moveset, see his All-Star Battle section.

New Moves
Assist System
Assault Assist
ON GROUND

A three-stock assist. Jotaro lands in and summons Star Platinum to unleash a barrage of punches.

Reversal Assist
ON GROUND

Jotaro jumps into the enemy, punching them with Star Platinum, knocking them back. He then de-summons his Stand and poses before jumping back off-screen.

Updated Moves
Basic Moves
Standing Heavy Attack (Stand ON)
ASBH.png ON GROUND

The attack's animation has been swapped with "ORAAAA!"; It is now a hefty downwards punch with slightly more range than before.

Crouching Heavy Attack (Stand ON)
ASBH.png ON GROUND

The attack now hits twice and only inflicts basic hitstun rather than tripping the opponent.

Jumping Medium Attack (Stand ON)
ASBM.png IN AIR OK

The attack now knocks the opponent upwards.

Specials
I stopped time...
ASBDPad2.pngx2 + ASBS.png ON GROUND

This special now executes drastically slower, giving Jotaro's opponent more time to interrupt him and making it more difficult to successfully stop time. However, it executes drastically faster if he has a full three stocks of Heart Heat when performing it, comparable to its speed in the original All-Star Battle.

ORAAAA!
ASBDPad6.png + ASBH.png

The attack's animation has swapped with Stand ON standing Heavy attack; It is now an uppercut that knocks the opponent off their feet.

Skills
ORA, ORA! (Stand OFF)
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png

Star Platinum now advances forward while attacking depending on the attack button input. Its fists have noticeably less reach, reducing the effective range of the attack. Also, the final punch no longer sends the opponent flying, instead inflicting simple stagger that leaves the opponent standing and able to quickly recover.

Here's your receipt!

Jotaro now gains invulnerability during the attack's start-up period if Medium (ASBM.png) or Heavy (ASBH.png) is inputted.

My STAND will be the judge!

The attack speed and distance differences across the attack button inputs are more pronounced, with Light (ASBL.png) now only being a close-ranged attack delivered quickly.

ORA, ORA! (Stand ON)

Star Platinum now advances forward while attacking depending on the attack button input. The amount of punches delivered can now be increased by repeatedly tapping an attack button. Star Platinum's fists have noticeably less reach, reducing the effective range of the attack.

ORAAA!
ASBDPad6.png + ASBL.png/ASBM.png/ASBH.png

The input for this follow-up skill has been changed, simplifying the execution required to perform it.

Star Finger

The attack button inputted now determines the skill's damage and speed. This skill executes much faster, making it more difficult for an opponent to react. The attack now has the added effect of knocking the opponent towards Jotaro with a much higher launching effect, rather than straight upwards. Finally, the recovery of this skill has been lessened dramatically.

Beat in a single breath!

The force of the vacuum effect is now determined by the attack button inputted.

  • The speed differences across the attack button inputs are more pronounced, with Light (ASBL.png) executing much quicker.
Heart Heat Attack
ORA ORA ORA ORA!

The second to last hit during the extended version of attack now launches the opponent a small distance upwards, allowing the final hit to land even if a juggled opponent is particularly low to the ground.
This prevents a scenario where the opponent is able to hit the ground (if they're airborne) or even recover from hitstun fast enough to put up their guard (if they're standing) just before the final strike lands, causing it to miss and in the latter case, potentially leave Jotaro open to retaliation.

Part IV Jotaro ASBR.png

Jotaro Kujo (Part 4)

Observe carefully before acting accordingly.[6] (注意深く観察して行動しろChūibukaku kansatsu shite kōdō shiro.)

This section requires expansion.

Jotaro Kujo (Part 4) (空条承太郎(4部) Kujo Jotaro (4-Bu)) was confirmed for All-Star Battle R as a playable character alongside Yukako Yamagishi and Foo Fighters during the game's Parts 4, 6, & 8 Reveal Trailer.[7]

His model is the same as Eyes of Heaven, however he uses his first outfit from the Diamond is Unbreakable anime adaptation, unlike in Eyes of Heaven where he uses his third outfit. As with Part 3 Jotaro, this Part 4 Jotaro is voiced by Daisuke Ono.

Command List

This section requires expansion.

During a fight, Part 4 Jotaro can use several different attacks that were featured in Diamond Is Unbreakable, with some lingering abilities from Stardust Crusaders.

Style/Specials/Etc
Stand On/Off
ASBS.png ON GROUND

Jotaro can summon or dismiss Star Platinum, altering his available abilities.

Star Platinum, The World!
ASBDPad2.pngx2 + ASBS.png ON GROUND

If Jotaro has a minimum of one and a half stocks of the Heart Heat Gauge, he can use his signature Stand ability "Star Platinum, The World!". If the lengthy start-up animation completes, Jotaro will stop time for 3.4 ~ 6.9 seconds depending on how much of the HHG he has; The ability normally takes several seconds to activate and leaves Jotaro especially vulnerable to being interrupted, but executes drastically faster if he has a full three stocks of Heart Heat when performing it.

All animations, including the HHG flame and the countdown on the battle timer, will temporarily cease, and the opponent in frozen in place and completely unable to act. Damage dealt to the opponent that is not a Throw, "So I'm gonna bust you up!", HHA, or GHA is reduced, but the opponent is otherwise absolutely vulnerable. When the ability ends and time resumes, the opponent will suffer all damage dealt to them at once.
Any ball bearings shot using "If I throw this bearing..." hang in the air, notably doing more damage if they hit the opponent after time resumes than if they were to have connected immediately. Jotaro may use his HHA or GHA with impunity if he has enough Heart Heat to do so. He is even capable of hitting opponents that were down when the ability was activated, 'resetting' them into a standing position once hit. The ability is best used with normal attacks in mind in order to deal the most damage within the stopped time, as they execute quickly and their damage reduction within stopped time is insubstantial.
If Jotaro's Throw, "So I'm gonna bust you up!", HHA, or GHA is used, time will immediately resume with the HHG drained to zero.
If fighting against DIO or either version of himself, Jotaro can use this ability to move within the other fighter's stopped time, and may even outlast his opponent if their Heart Heat depletes before his.

Just shut up!
ASBDPad3.png + ASBH.png NORMAL ON GROUND

Jotaro steps forward to delivers a high side kick, knocking the opponent off their feet. This is a command normal that can chain into Jotaro's other skills. (Comboable)

ORAAAA!
ASBDPad3.png + ASBH.png STAND ON GROUND

Star Platinum moves a great distance forward and delivers a downwards punch, knocking the opponent off their feet. This is a command normal that can chain into Jotaro's other skills. (Comboable)

Special Moves (Stand Off)
If I throw this bearing...
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Jotaro summons Star Platinum to flick a ball bearing straight forward as a high-speed projectile, sending the opponent flying upon impact. The attack button inputted affects the number of ball bearings launched but inversely affects Jotaro's recovery afterward. (Flash Cancel comboable)

Star Finger
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Star Platinum is summoned as it explosively extends its fingers out to pierce the opponent, knocking them into the air and towards Jotaro. This attack deals immense Guard damage, making it useful when trying to Guardbreak the opponent. The attack button inputted affects the damage dealt, the angle the opponent is launched, and the speed that Jotaro recovers, but inversely affects the skill's start-up length. (Comboable)

I'm going to break you into pieces.
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Jotaro summons Star Platinum to unleash an upward barrage of punches, sending the opponent flying far on the final hit. This skill functions as an anti-air. The attack button inputted affects the hit counts and damage of the attack, but inversely affects Jotaro's recovery afterward. (Flash Cancel comboable)

Special Moves (Stand On)
ORA, ORA!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Star Platinum unleashes a forward barrage of punches; The attack button inputted determines the amount of punches thrown while inversely affecting Jotaro's recovery afterward. This skill can initiate Rush Mode, and has several possible follow-up attacks. (Flash Cancel comboable)

ORAAA!
(After "ORA, ORA!") ASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

After its barrage, Star Platinum winds up and deliver a finishing punch that is determined by the attack button inputted:

  • Light (ASBL.png): Star Platinum finishes with a high-hitting uppercut, launching the opponent upwards into a soft knockdown. This is a Stand Rush variation that Jotaro can disconnect from to freely act while it is executing. (Comboable)
  • Medium (ASBM.png): Star Platinum finishes with an overhead punch in a middle attack that cannot be blocked crouching, bouncing the opponent off the ground. (Flash Cancel comboable)
  • Heavy (ASBH.png): Star Platinum finishes with a punch that sweeps the opponent's feet in a low attack that cannot be blocked standing, knocking them down for moderate damage. If blocked, this deals significant Guard damage as well.
Where'd all that time go?
ASBDPad2.pngASBDPad2.png + ASBL.png/ASBM.png/ASBH.png
(After "ORA, ORA!") ASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Expending 1/5th of a bar of Heart Heat, Jotaro suddenly stops time and reappears in another location. The ability is useful for closing the distance on the opponent, or for positional or evasion purposes. This skill can be chained into from "ORA, ORA!" to interrupt the attack, but consumes 2/5th of a bar of Heart Heat instead to do so. The attack button inputted determines where Jotaro reappears:

  • Light (ASBL.png): Jotaro reappears directly in front of the opponent from anywhere, regardless of range or orientation.
  • Medium (ASBM.png): Jotaro reappears directly behind the opponent from anywhere, regardless of range or orientation. Depending on the opponent and their stature, this variation may not function correctly, instead placing Jotaro in front of them or to their side.
  • Heavy (ASBH.png): Jotaro reappears a set distance backwards from where he's standing, allowing him to create distance and evade.
So I'm gonna bust you up!
ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

A command Throw. Star Platinum moves forward and extends its hand outward. If it successfully grabs the opponent, Star Platinum will pick them up with one hand and pummel their face with the other, before delivering an uppercut to knock them away. The attack button inputted determines Star Platinum's travel distance and the damage dealt while inversely affecting Jotaro's recovery afterward if the attack fails to connect.

Throw
UUORA!
2 ATK buttons at close range or ASBT.png ON GROUND

Star Platinum picks the opponent up, before spinning and slamming them into the ground.

Heart Heat Attack / Great Heat Attack
I'm gonna break it... And by "it," I mean your face.
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND

Star Platinum flies a moderate distance forward to throw a heavy punch. If it connects, the Stand unleashes a barrage of punches on the opponent, before reeling back and letting loose a powerful hook to knock them away.

I hate things that are a pain in the ass...
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons, or ASBG.png ON GROUND

Jotaro sends out Star Platinum flying forward in an overhand superman punch. If the attack connects, the opponent is harshly knocked to the ground. The Stand relentlessly pummels them as they lay, before furiously punching them with enough force to bounce them off the ground and high into the air. Sliding his finger along the rim of his hat, Jotaro points at the opponent as Star Platinum moves back in to complete the attack with an extended barrage of blows on the airborne foe, finishing with an intense straight punch that sends them flying.

Videos

References

Eyes of Heaven (PS3/PS4)

Jotaro EOH.png

Jotaro Kujo (Part 3)

I, Jotaro Kujo, will end you myself.[1] (てめーはこの空条承太郎がじきじにブチのめすTeme~ wa kono Kujo Jotaro ga jikiji ni buchi no mesu.)
—Chapter 180: High Priestess, Part 2


Jotaro Kujo is the main face of Eyes of Heaven, appearing as the game's primary protagonist, and was consequently one of the first confirmed characters for the game (alongside Part 2 Joseph, Caesar, Stroheim, Kakyoin, Part 4 Josuke, and Diego).

Using the Stand User (スタンド使い Sutando Tsukai) style, Jotaro is designed to specialise in close-range combat, having high speed and damage output, while also being versatile enough to deal with distant enemies.

Daisuke Ono reprises his voice acting role from All-Star Battle, having also voiced Jotaro in the Stardust Crusaders anime adaptation. He expresses how this game is the crystallization of the love that JoJo fans have for the series, and how it's a work that will lead into the future, becoming the foundation for passing JoJo to the next generation.[2]

In the game's first demo, Kakyoin was Jotaro's default partner, and Jotaro and Kakyoin are the only two characters who have appeared in both of the game's two demos.

Moveset

As a Stand User, Jotaro is one of many characters with wildly varied abilities that grant him uniqueness in battle.

Style/Specials/etc
I stopped time...

Jotaro instantly stops time for roughly three seconds. His partner and opponents are unable to move, and he is able to initiate any action or attack with impunity. Exclusive to Jotaro is the ability to pick up and throw his opponents while time is stopped, even at each other, heavily damaging them on contact. However, other time-stopping characters may activate their own ability to enter Jotaro's stopped time. This ability's cooldown is equal to 40 counts of the battle timer, making it the longest cooldown of any ability in the game.

  • A special variation of "I stopped time..." becomes available under specific conditions, causing the camera to dramatically zoom into Jotaro as he stops time while the battle pauses completely, thus providing him impunity when activating it.
    1. Both Jotaro's partner and one opponent must be Retired.
    2. Jotaro must perform a combo route of Normal > Normal > Powerful Attack on the remaining opponent (i.e. the universal launcher combo).
    3. "I stopped time..." must be immediately initiated following the launching hit.
Star Finger!

Star Platinum explosively hyperextends its fingers out and swings them in a wide arc, sending opponents caught flying.

ORA, ORA!

Star Platinum unleashes a barrage of 22 punches, sending opponents caught flying on the final hit. If the attack button is rapidly pressed, the attack can be extended to add up to 10 more punches.

I'll kill you as you take your next breath.

After a short delay, Star Platinum inhales with great strength to pull opponents in, giving Jotaro the chance to attack first. This move can be 'blocked', but the pull effect cannot be nullified.

ORAAAA!

Star Platinum flies forward and delivers a heavy ground pound that kicks up debris, knocking opponents to the ground hard enough for them to bounce. This attack can also hit opponents that are down.

EX - Star Finger!

The skill initiates quicker and Jotaro is invincible upon activation. Instead of sending opponents flying, the attack itself will instead leave them crumpling, opening them up to further attack.

EX - ORA, ORA!

The skill initiates quicker and Jotaro is invincible upon activation. The punches are thrown faster and do more damage.

Dual Heat Attacks
Solo - ORA, ORA, ORA!

Star Platinum begins by punching the opponent off their feet. Jotaro slides his finger along the rim of his hat (a callback to his fight with Kakyoin) before Star Platinum pummels the opponent in real-time, delivering a final punch to the abdomen that sends them flying.

With Kakyoin - Use the edge of the ring — just like sumo.

Kakyoin holds the opponent in place with Hierophant Green, allowing Jotaro and Star Platinum to pull them in by Hierophant Green's tail and unleash a barrage of punches that sends them flying. Kakyoin appears once more behind the enemy mid-air to deliver an Emerald Splash. Throughout the whole attack, Jotaro and Kakyoin converse about Sumo, referencing the events in the Wheel of Fortune chapters.

With Polnareff - Let's put the final nail in the coffin.

Jotaro and Polnareff summon Star Platinum and Silver Chariot to take turns attacking the opponent. Star Platinum follows with an uppercut, and the two of them begin yelling out their Stand Cries ("ORAORAORA!" and "HORAHORAHORA!") while pummeling and stabbing the opponent, respectively. This attack references how they defeat Alessi in Chapter 209.

With Old Joseph - It's not cheating if the secret doesn't get out!

Joseph jumps into the air and tries to snare the opponent with Hermit Purple, only to miss. Briefly shocked and emoting his iconic "OH MY GOD!" as Jotaro expresses disappointment, he drops the facade to reveal that he had tied the opponent with a rope during his previous attack, subsequently sending a Ripple current through the rope to shock them as Jotaro and Star Platinum move in to barrage them into submission.

With Jolyne - The Perfect Angle

Star Platinum and Stone Free send the opponent into the air with a dual uppercut, before Jolyne wraps them in a cocoon made of Stone Free's string. After Jotaro confirms the best angle to hit, they pummel it with both of their Stands.

JoJolities

All of these must be completed while playing as Jotaro:

  • Gimme a break...: Use Jotaro's Style Action. (200 Points)
  • You asked for it!: Hit something with a stage object 3 times. (200 Points)
  • Do you understand?: Backstab 3 times. (300 Points)
  • I'll be the judge!: Connect "ORA, ORA!" 5 times. (500 Points)
  • You pissed me off.: Retire an opponent with a Dual Heat Attack. (800 Points)

Tournament

He was initially paired with Vanilla Ice in the Eyes of Heaven Tournament, defeating Hol Horse and Yukako Yamagishi in the first round, but eliminated by Jolyne and Gyro Zeppeli in the second.

In the semifinals, Jotaro returns in two different teams: paired with Kakyoin, and paired with DIO. The team with Kakyoin is eliminated by Kars and Pet Shop in the first round, while the team with DIO defeats Mariah and Esidisi in the first round, but is eliminated by Kars and Pet Shop in the second round.

PartIVJotaroEoH.png

Jotaro Kujo (Part 4)

This section requires expansion.

Jotaro Kujo (Part 4) was confirmed as a separate character along with the game's release date as a first-print edition character, similar to the original Yoshikage Kira in 'All-Star Battle'. He became available by default in international releases. Part 4 Jotaro cannot be partnered with Part 3 Jotaro.

Daisuke Ono reprises his role as Part 4 Jotaro's voice actor, and would later appear as his voice actor again in the Diamond is Unbreakable anime adaptation.

Costumes

Moveset

Part 4 Jotaro has a very similar set of abilities to his Part 3 counterpart, including the same combo attacks, with a number of differences both obvious and minute to set them apart.

Style/Specials/etc
Style Action - Star Platinum The World!

Jotaro instantly stops time for roughly three seconds. His partner and opponents are unable to move, and he is able to initiate any action or attack with impunity. Exclusive to Jotaro is the ability to pick up and throw his opponents while time is stopped, even at each other, heavily damaging them on contact. However, other time-stopping characters may activate their own ability to enter Jotaro's stopped time. This ability's cooldown is equal to 40 counts of the battle timer, making it the longest cooldown of any ability in the game.

  • A special variation of "Star Platinum The World!" becomes available under specific conditions, causing the camera to dramatically zoom into Jotaro as he stops time while the battle pauses completely, thus providing him impunity when activating it.
    1. Both Jotaro's partner and one opponent must be Retired.
    2. Jotaro must perform a combo route of Normal > Normal > Powerful Attack on the remaining opponent (i.e. the universal launcher combo).
    3. "Star Platinum The World!" must be immediately initiated following the launching hit.
Star Finger

Star Platinum explosively hyperextends its fingers out and swings them in a wide arc, leaving opponents crumpling and open to further attack.

You're going to get even uglier now. Well, your face will, at least...

Star Platinum unleashes a barrage of 17 punches, sending opponents caught flying on the final hit. Jotaro can cancel out of the final hit with "If I throw this bearing..."

If I throw this bearing...

Star Platinum flicks a ball bearing at his target with some homing capabilities, sending them flying on impact. The ending of the skill can be canceled via Sidestep or Style Action.

ORAAA!

Star Platinum flies forward and delivers a heavy ground pound that kicks up debris, knocking opponents to the ground hard enough for them to bounce. This attack can also hit opponents that are down.

EX - You're going to get even uglier now. Well, your face will, at least...

The skill initiates quicker and Jotaro is invincible upon activation. 14 more punches are added for increased damage, and the final hit sends opponents flying a long distance away.

EX - If I throw this bearing...

Star Platinum flicks 3 ball bearings one after the other, each with increased speed and damage. A single ball bearing can instantly Guard Break opponents.

Dual Heat Attack - I hate things that are a pain in the ass...

Star Platinum begins by punching the opponent off their feet. Jotaro slides his finger along the rim of his hat before Star Platinum pummels the opponent, delivering a final punch to the abdomen that sends them flying.

JoJolities

  • I was actually able to stop time for 0.5 seconds for the first time in 10 years...: Jotaro must use his Style Action. (200 Points)
  • When you're up against living creatures, focus on staying calm before you worry about speed.: Jotaro must use "If I throw this bearing..." 3 times. (200 Points)
  • You know, that watch actually looked pretty crappy...: Jotaro must connect "You're going to get even uglier now. Well, your face will, at least..." 3 times. (300 Points)
  • You did well to fight this long on your own...: Jotaro must execute 5 Combo Breakers. (500 Points)
  • I knew I could count on you.: Jotaro must Retire an opponent with a Dual Heat Attack. (800 Points)

He appears in the post-credit scene's new timeline retelling of the beginning of Part 4. He asks Koichi directions to the Higashikata household as per the original events, but is soon revealed to have brought a young Jolyne with him. He interrupts his conversation with Koichi to advise Jolyne not to stray too far and be careful to cross the road, or else his wife would be sad about it. Part 4 Jotaro also makes an appearance in the group shot for Diamond is Unbreakable during the credits.

If placed in a match with anyone from the third Joestar Group, partner or opponent, they will not recognize him at first but soon decide to see how strong Star Platinum is after 10 years.

Tournament

Part 4 Jotaro was paired with Diego Brando (Parallel World), having been placed in the F Block series of battles to be incorporated into the main Tournament. They defeated Josuke Higashikata (JJL) and Narciso Anasui in the first round, but were eliminated by Bruno Bucciarati and Trish Una in the second.

|Part 6|

PrisonGangEoH.png

Jotaro (Part 6)

Jotaro from Part 6, Stone Ocean, only appears in a screenshot in the credits of the game, and has a few voice samples that the player can set as their online player card quote. However, he was initially planned to be playable as either an alternate costume or as a separate character altogether. Several unused voices and interactions with characters remain for him in the game's data.[3] }}

Relationships in Eyes of Heaven

(The information below derives from a Video Game not written by Araki. As such, it may not be considered canon.)

  • Jonathan Joestar: At first it was upsetting that Jotaro referred to Jonathan as his ancestor. Later Jonathan felt in his heart that he was succeeding his own lineage, to the point of asking Jotaro to finish Heaven Ascension DIO in his place during the main story's final battle. Also, if Jotaro is Part 4 version, he mentioned to Jonathan's grandson and Jotaro's grandfather Joseph Joestar.
  • Dio Brando: Essentially the same for all parts of Jotaro - antagonistic while a bit taunting. Jotaro himself admits he needs more than luck to triumph against DIO this time around. Part 6 Jotaro also intends to interrogate DIO for info about Pucci.
  • Old Joseph Joestar: Upon encountering Joseph, Part 4 Jotaro will inform Joseph of the tragedies that await him in the next ten years until Joseph stops him. He also berates Joseph for cheating on his wife at 65 years old. In hidden files for an unrealized Part 6 Jotaro, he mentioned that he wants to see how Joseph fights like he does in spite of his age.
  • Noriaki Kakyoin: Their relationship is very identical in his Part 3 self, but he is notably more sentimental and appreciative as his Part 4 self, indicating that his short-lived friendship with Kakyoin (due to his untimely death in Stardust Crusaders) indeed made a deep impact in his life.
  • Muhammad Avdol: As with Kakyoin, he's appreciative and sentimental to him as his Part 4 self for the same reasons.
  • Jean Pierre Polnareff: Both are visibly enthusiastic to see each other again, especially as Jotaro's Part 4 self.
  • Iggy: Iggy doesn't recognize Jotaro's future appearance at first, but when he does, he tries the same trick on him as he did after defeating N'Doul.
  • Enrico Pucci: Jotaro recognizes Pucci as one of DIO's assassins and thinks he's a fake priest (unaware he is a real one.). Pucci intends to kill Jotaro to avenge DIO and keep Jolyne from being born.
  • Yukako Yamagishi: When Yukako appears, Jotaro yells her as like groupies of himself and Josuke.
  • Giorno Giovanna: Part 4 Jotaro clearly knows who he is. They have banters and lines of mutual admiration for one another. In hidden files for an unrealized Part 6 Jotaro, their interaction is even more apparent, going as far as to Jotaro daring Giorno to consider if he's an ally or an enemy, or Giorno asking Jotaro if he's fine dealing with himself, DIO's son.
  • Jolyne Cujoh: Upon meeting Jolyne, Jotaro is shocked to find out he has a daughter and will be annoyed by the fact she is technically older than him. While their relationship is awkward, Jotaro still cares for Jolyne such as when he saves her after D'Arby gambles her out of her soul. In the altered timeline, Jotaro takes Jolyne with him to Morioh, implying their relationship is at least slightly better than in the original timeline.

Videos

References

Last Survivor (Arcade)

Jotaro Kujo was one of the characters first confirmed during the announcement of Last Survivor.

Jotaro Kujo
Skill Name
Button
Description
Release Level
Ora Rush
R2 (Repeat)
Consecutive Normal Punches
-
Blocking Rush
R1 (Hold)
Blocks frontal attacks. Successful blocking recovers Spirit Gauge
Level 2
Stand ON (Summon Stand)
L2 (Hold)
Stand will remain out. Attack speed increases.
-
Star Platinum: The World
L1
Can only be used once per game. Stops time for a few seconds.
Level 4

Character Difficulty: ★ ☆ ☆
Type: Short-Range


First teased as a new character version at the LAST SURVIVOR CHAMPIONSHIP 2022, Jotaro Kujo (Stone Ocean ver.) was fully revealed at the SOLO SURVIVOR CHAMPIONSHIP 2022 for a December 7 release.

Jotaro Kujo (Stone Ocean ver.)
Skill Name
Button
Description
Release Level
Ora Rush
R2 (Repeat)
Consecutive Normal Punches
-
Blocking Rush
R1 (Hold)
Blocks frontal attacks. Successful blocking recovers Spirit Gauge
Level 2
Stand ON (Summon Stand)
L2 (Hold)
Stand will remain out. Attack speed increases.
-
Keen Eye
-
Is automatically activated after attacking an enemy. The precise remaining health of the attacked player will be displayed.
-
Star Platinum: The World
L1
Stops time for a few seconds. It can be used up to two times per game, but consumes a large amount of Spirit Gauge when activated.
Level 4

Character Difficulty: ★ ★ ☆
Type: Short-Range

Diamond Records (Android/IOS)

Jotaro Kujo appears in Diamond Records as a playable character with various different iterations taken from Parts 3-5 of the anime.

Stardust Crusaders

JotaroDR.png
DRCourage.png
DRStar.pngDRStar.pngDRStar.pngDRStar.pngDRStar.pngDRStar.png
Jotaro Kujo
DRName6.png
Jotaro's first iteration is playable in both the Action Battle and Tactical Battle game modes. He has a variety of unlockable statues between the 'Courage', 'Solitary', and 'Tactical' types, ranging from 3 stars to 6 stars. Jotaro's moveset in both game modes is comprised of various attacks inspired by the anime, using his stand Star Platinum. Unlike most characters, Jotaro has multiple unlockable SP skills that you can choose between.

Moveset
DRAtk.png
Jotaro's basic attack string is a combination of up to five various basic strikes from Star Platinum. In Tactical Battle, this is cut down to only three hits.
DRSkill1.png
Jotaro strikes using Star Platinum's signature Star Finger.
DRSkill1.png
Star Platinum swings a broken jail cell bar at his opponents like a club. (Unlockable)
DRSP6.png
Star Platinum lets out a very extensive barrage of punches, with a few breaks in between for strong individual punches, mirroring the beatdown leading to Steely Dan's defeat in the anime. In Tactical Battle, this extensive attack is cut down significantly to only a short barrage of punches ending with one final individual punch.
DRSP22.png
Star Platinum lets out extremely fast barrages in all directions at once, with the ability to hit any nearby opponents from all directions. In Tactical Battle, this hits all opponents present on the stage. (Unlockable)
DRSP39.png
Jotaro uses Star Platinum: The World to stop time for a short period, letting him run freely around opponents and attack them as they are frozen in their tracks. In Tactical Battle, this is used to give Jotaro a free turn, as well as allowing him to ignore any of the opponent's active counters. (Unlockable)
DRSP22.png
Star Platinum unleashes a strong punch to the ground, damaging nearby opponents. In Tactical Battle, this hits all opponents present on the stage. This attack replaces SP Skill 1 in Jotaro's 3 star statue.
DRSP40.png
In the cutscene, Jotaro adjusts his hat, and then summons Star Platinum to unleash a barrage of punches, ending with one final strong blow against his opponent.

JotaroSPTWDR.png
DRCourage.png
DRStar.pngDRStar.pngDRStar.pngDRStar.pngDRStar.pngDRStar.png
Jotaro Kujo ~You Pissed Me Off~
DRName6.png
Jotaro's iteration from the final battle of Stardust Crusaders is playable in both the Action Battle and Tactical Battle game modes. He has two of 'Courage' type statues, one 5 star and one 6 star. Jotaro's moveset in both game modes is comprised of various attacks inspired by the anime, using his stand Star Platinum and it's newfound ability to stop time.

Moveset
DRAtk.png
Jotaro's basic attack string is a combination of up to four various basic strikes from Star Platinum, with the fifth attack being a quick barrage of punches. In Action Battle, the final hit can be held down during DoDoDo Mode to continue punching at enemies. In Tactical Battle, this is cut down to only three hits, alongside the omission of the barrage holding capability.
DRSkill6.png
Star Platinum delivers a quick barrage of punches against opponents.
DRSkill39.png
Jotaro uses Star Platinum: The World to stop time for a short period, letting him run freely around opponents and attack them as they are frozen in their tracks. In Tactical Battle, this is used to give Jotaro a few free turns, as well as allowing him to ignore any of the opponent's active counters. (Unlockable)
DRSP29.png
Star Platinum throws a knife at the opponent, acting as a ranged projectile.
DRSP39.png
Jotaro uses Star Platinum to stop time, then deliver a strong kick on a nearby opponent. (Unlockable)
DRSP40.png
In the cutscene, Jotaro steps in and clenches his fist as he summons Star Platinum. Star Platinum then delivers a super strong punch with the power to blow opponents away.

Diamond is Unbreakable

4JotaroDR.png
DRUnity.png
DRStar.pngDRStar.pngDRStar.pngDRStar.pngDRStar.pngDRStar.png
Jotaro Kujo
DRName6.png
Jotaro's Diamond is Unbreakable iteration is playable in both the Action Battle and Tactical Battle game modes. He has a variety of unlockable statues between the 'Unity', 'Fighting Spirit', and 'Tactical' types, ranging from 3 stars to 6 stars. Jotaro's moveset in both game modes is comprised of various attacks inspired by the anime, using his stand Star Platinum.

Moveset
DRAtk.png
Jotaro's basic attack string is a combination of up to five various basic strikes from Star Platinum. In Tactical Battle, this is cut down to only three hits.
DRSkill1.png
Star Platinum unleashes a single strong punch.
DRSkill39.png
Jotaro stops time and lights a fire on the ground that burns opponents. (Unlockable)
DRSP6.png
Star Platinum unleashes a powerful barrage of punches.
DRSkill39.png
Jotaro uses Star Platinum: The World to stop time for a short period, letting him run freely around opponents and attack them as they are frozen in their tracks. In Tactical Battle, this is used to give Jotaro a few free turns, as well as allowing him to ignore any of the opponent's active counters. (Unlockable)
DRSP29.png
Jotaro uses Star Platinum to shoot a ball bearing at opponents. This attack replaces SP Skill 1 in Jotaro's 3 star statue.
DRSP40.png
Jotaro uses Star Platinum to punch an opponent, then stops the time to deliver a barrage of punches before resuming it, sending the opponent flying.

Blood4JotaroDR.png
DRCourage.png
DRStar.pngDRStar.pngDRStar.pngDRStar.pngDRStar.pngDRStar.png
Jotaro Kujo ~I'll Break It~
DRName6.png
Jotaro's iteration from his encounter with Yoshikage Kira is playable in both the Action Battle and Tactical Battle game modes. He has one 'Courage' type 6 star statue. Jotaro's moveset in both game modes is comprised of various attacks inspired by the anime, using his stand Star Platinum.

Moveset
DRAtk.png
Jotaro's basic attack string is a combination of up to four various basic strikes from Star Platinum, with the fifth attack being a quick barrage of punches. In Action Battle, the final hit can be held down during DoDoDo Mode to continue punching at enemies. In Tactical Battle, this is cut down to only three hits, alongside the omission of the barrage holding capability.
DRSkill39.png
Jotaro uses Star Platinum: The World to stop time for a short period, letting him run freely around opponents and attack them as they are frozen in their tracks. In Tactical Battle, this is used to give Jotaro a free turn, as well as allowing him to ignore any of the opponent's active counters.
DRSkill29.png
Jotaro uses Star Platinum to shoot a bullet at opponents. (Unlockable)
DRSP39.png
Jotaro uses Star Platinum to stop time, then unleashes a powerful barrage of punches before resuming it.
DRSP39.png
Jotaro uses Star Platinum to stop time, and punch the ground, damaging surrounding opponents. (Unlockable)
DRSP40.png
Jotaro delivers a powerful barrage of punches using Star Platinum, ending with a final strike at the ground with a wide range of effect. In Tactical Battle, this hits all opponents present on the stage.

Golden Wind

5JotaroDR.png
DRTactical.png
DRStar.pngDRStar.pngDRStar.pngDRStar.pngDRStar.pngDRStar.png
Jotaro Kujo
DRName6.png
Jotaro's Golden Wind iteration is playable in only the Tactical Battle game mode. He has one 'Tactical' type 6 star statue. Jotaro's moveset is comprised of various attacks inspired by the anime, using his stand Star Platinum. Most attacks in his moveset are based on scenes from Diamond is Unbreakable.

Moveset
DRAtk.png
Jotaro's basic attack is a combination of three various basic strikes from Star Platinum.
DRSkill39.png
Jotaro uses Star Platinum: The World to stop time, giving him a free turn as well as allowing him to ignore any of the opponent's active counters.
DRSkill29.png
Jotaro uses Star Platinum to shoot a bullet at an opponent. (Unlockable)
DRSP11.png
Jotaro calls Koichi on the phone, who appears to deliver a barrage of punches using Echoes ACT3.
DRSP6.png
Star Platinum unleashes a powerful barrage of punches. (Unlockable)
DRSP40.png
Jotaro delivers a powerful barrage of punches using Star Platinum, ending with a final strike at the ground.

References

JoJo's Pitter-Patter Pop! (Android/iOS)

Stardust Crusaders

PPPCharNameBG.png
Jotaro

JotaroPPP.png JotaroStandPPP.png

PurplePPP.png
PPPVerBG.png
Stand of Precision and Power ver.
Rarity: PPPGR.png
Max Power: 1620 (Lvl 50) / 2820 (Lvl 80)
JotaroPPPFull.pngJotaroStandPPPFull.png
Skill: Star Platinum
PPPSkill2.png
Replaces random panels with Jotaro Panels in 2x2 groups
PPPRangeRandom.png
Skill Lv 1
# of Replaced Groups: 2
Cooldown: 85
PPPRangeRandom.png
Skill Lv 2
# of Replaced Groups: 3
Cooldown: 85
PPPRangeRandom.png
Skill Lv 3
# of Replaced Groups: 3
Cooldown: 80
PPPRangeRandom.png
Skill Lv 4
# of Replaced Groups: 4
Cooldown: 80
PPPRangeRandom.png
Skill Lv 5
# of Replaced Groups: 4
Cooldown: 75
Jotaro
Type: EX
Availability: Awakening
Date: July 28, 2020 - September 2, 2021
Stand of Precision and Power ver.
PPPStickerJotaroEX.png
Cost: 0
For every 30 Jotaro panels erased, a random Cheer panel will become a Jotaro Box panel.

PPPCharNameBG.png
Jotaro

Jotaro3-2PPP.png Jotaro3-2StandPPP.png

PurplePPP.png
PPPVerBG.png
Open Up With Platinum Fists ver.
Rarity: PPPGR.pngPPPLimited.pngPPPVoiced.png
Max Power: 1703 (Lvl 50) / 2963 (Lvl 80)
Jotaro3-2PPPFull.png
PPPRangeRandom.png
Skill Lv 1
# of Replaced Groups: 2
Cooldown: 80
PPPRangeRandom.png
Skill Lv 2
# of Replaced Groups: 3
Cooldown: 80
PPPRangeRandom.png
Skill Lv 3
# of Replaced Groups: 3
Cooldown: 75
PPPRangeRandom.png
Skill Lv 4
# of Replaced Groups: 4
Cooldown: 75
PPPRangeRandom.png
Skill Lv 5
# of Replaced Groups: 4
Cooldown: 70
Jotaro
Type: EX
Availability: Awakening
Date: October 9, 2020 - September 2, 2021
Open Up With Platinum Fists ver.
PPPStickerJotaro3-2EX.png
Cost: 0
After making a 4x4 or bigger, replaces a random Cheer panel with a Jotaro Box panel.

PPPCharNameBG.png
Jotaro & Anne

JotaroAnnePPP.png JotaroAnneStandPPP.png

PurplePPP.png
PPPVerBG.png
Traveling with Runaway Girl ver.
Rarity: PPPWGR.pngPPPLimited.pngPPPVoiced.png
Max Power: 1890 (Lvl 50) / 3240 (Lvl 80)
JotaroAnnePPPFull.png
PPPRangeRandom.png
Skill Lv 1
# of Erased Groups: 3
Cooldown: 85
PPPRangeRandom.png
Skill Lv 2
# of Erased Groups: 4
Cooldown: 85
PPPRangeRandom.png
Skill Lv 3
# of Erased Groups: 4
Cooldown: 75
PPPRangeRandom.png
Skill Lv 4
# of Erased Groups: 5
Cooldown: 75
PPPRangeRandom.png
Skill Lv 5
# of Erased Groups: 5
Cooldown: 65
Jotaro & Anne
Type: EX
Availability: Awakening
Date: November 27, 2020 - September 2, 2021
Traveling with Runaway Girl ver.
PPPStickerJotaroAnneEX.png
Cost: 0
After erasing 15 Block panels, replaces a random panel with a Jotaro & Anne Box Panel.

PPPCharNameBG.png
Jotaro & Kakyoin

JotaroKakyoinPPP.png JotaroKakyoinStandPPP.png

PurplePPP.png
PPPVerBG.png
High School Students Burdened with Fate ver.
Rarity: PPPWGR.pngPPPLimited.pngPPPVoiced.png
Max Power: 1890 (Lvl 50) / 3240 (Lvl 80)
JotaroKakyoinPPPFull.png
Skill: Keeps you on the edge of your seat
PPPSkill2.png
Replaces panels with the longest connection with Jotaro & Kakyoin panels, without changing the type of panel. Replaces a random panel and its surrounding panels with Enhanced Jotaro & Kakyoin panels, having priority on Block Panels.
PPPRangeRandom.png
Skill Lv 1
# of Replaced Panels: 5
Cooldown: 90
PPPRangeRandom.png
Skill Lv 2
# of Replaced Panels: 7
Cooldown: 90
PPPRangeRandom.png
Skill Lv 3
# of Replaced Panels: 7
Cooldown: 85
PPPRangeRandom.png
Skill Lv 4
# of Replaced Panels: 10
Cooldown: 85
PPPRangeRandom.png
Skill Lv 5
# of Replaced Panels: 10
Cooldown: 75
Jotaro & Kakyoin
Type: EX
Availability: Awakening
Date: June 1, 2021 - September 2, 2021
High School Students Burdened with Fate ver.
PPPStickerJotaroKakyoinEX.png
Cost: 0
After using skill twice, replaces random cheer panel with Jotaro & Kakyoin Box Panel.

PPPCharNameBG.png
Jotaro

Jotaro3-3PPP.png Jotaro3-3StandPPP.png

YellowPPP.png
PPPVerBG.png
Entering the World of Time ver.
Rarity: PPPGR.pngPPPFestivalLimited.pngPPPVoiced.png
Max Power: 1802 (Lvl 50) / 3092 (Lvl 80)
Jotaro3-3PPPFull.png
Skill: I stopped time
PPPSkill4.png
Stops the timer. During that period, any tapped panel will be erased, except Jotaro panels. For each 8 erased panels, an intensified Jotaro Panel will appear. There’s no Skill Gauge increase during the activation and the Stand Up Gauge increase is 0.8.
PPPRangeAll.png
Skill Lv 1
Effect Duration (in seconds): 3
Cooldown: 100
PPPRangeAll.png
Skill Lv 2
Effect Duration (in seconds): 5
Cooldown: 100
PPPRangeAll.png
Skill Lv 3
Effect Duration (in seconds): 5
Cooldown: 95
PPPRangeAll.png
Skill Lv 4
Effect Duration (in seconds): 7
Cooldown: 95
PPPRangeAll.png
Skill Lv 5
Effect Duration (in seconds): 7
Cooldown: 85
Jotaro
Type: EX
Availability: Awakening
Date: July 9, 2021 - September 2, 2021
Entering the World of Time
PPPStickerJotaro3-3EX.png
Cost: 0
After making a 4x4 or bigger in Stand Up, enhances 4 random panels.

Diamond is Unbreakable

PPPCharNameBG.png
Jotaro (Part 4)

Jotaro4PPP.png Jotaro4StandPPP.png

YellowPPP.png
PPPVerBG.png
Protector of Morioh Town ver.
Rarity: PPPGR.pngPPPFestivalLimited.png
Max Power: 1620 (Lvl 50) / 2820 (Lvl 80)
Jotaro4PPPFull.pngJotaro4StandPPPFull.png
Skill: Star Platinum: The World
PPPSkill4.png
Stops the timer. During that period, the panel matching speed and damage are increased
PPPRangeAll.png
Skill Lv 1
Effect Duration (in seconds): 3
Cooldown: 80
PPPRangeAll.png
Skill Lv 2
Effect Duration (in seconds): 5
Cooldown: 80
PPPRangeAll.png
Skill Lv 3
Effect Duration (in seconds): 5
Cooldown: 70
PPPRangeAll.png
Skill Lv 4
Effect Duration (in seconds): 7
Cooldown: 70
PPPRangeAll.png
Skill Lv 5
Effect Duration (in seconds): 7
Cooldown: 60
Jotaro
Type: EX
Availability: Awakening
Date: October 28, 2020 - September 2, 2021
Protector of Morioh Town ver.
PPPStickerJotaro4EX.png
Cost: 0
Every time 100 panels are erased, replaces a random panel with an enhanced partner panel.

PPPCharNameBG.png
Jotaro (Part 4)

Jotaro4-2PPP.png Jotaro4-2StandPPP.png

YellowPPP.png
PPPVerBG.png
Leader of Golden Spirits ver.
Rarity: PPPGR.pngPPPFestivalLimited.pngPPPVoiced.png
Max Power: 1817 (Lvl 50) / 3107 (Lvl 80)
Jotaro4-2PPPFull.png
Skill: Time resumes
PPPSkill4.png
Stops the timer. In that duration, any panel can be erased aside from Jotaro panels, by tapping on them. For each 8 erased panels, an enhanced Jotaro panel will appear. There is no Skill Gauge increase during the activation and the Stand Up gauge increase is 0.8
PPPRangeAll.png
Skill Lv 1
Effect Duration (in seconds): 3
Cooldown: 120
PPPRangeAll.png
Skill Lv 2
Effect Duration (in seconds): 5
Cooldown: 120
PPPRangeAll.png
Skill Lv 3
Effect Duration (in seconds): 5
Cooldown: 110
PPPRangeAll.png
Skill Lv 4
Effect Duration (in seconds): 7
Cooldown: 110
PPPRangeAll.png
Skill Lv 5
Effect Duration (in seconds): 7
Cooldown: 95
Jotaro
Type: EX
Availability: Awakening
Date: March 15, 2021 - September 2, 2021
Leader of Golden Spirits ver.
PPPStickerJotaro4-2EX.png
Cost: 0
After damaging the enemy 120 times, replaces a random normal Panel with a partner Box Panel.

References

Monster Strike (Android/iOS)

Jotaro Kujo was obtainable for a limited time as a collaboration character in the mobile game Monster Strike.

MS Jotaro.png
Jotaro Kujo
(空条承太郎)
Element: LightIcon.png
Rarity: 6★
No. 6415
MS Chibi Jotaro 1.png
HP
15648 (+3900)
ATK
25357 (+2150)
SPD
302.43km/h (+34.00)
Ability
Null Gravity Barrier
Strike Shot: "This is too heavy!"
Increases Speed. (12 Turns)
Bump Combo
LightIcon.png Round Spark
MS Jotaro & SP.png
Joestar Lineage, Jotaro Kujo
(ジョースター家の血統 空条承太郎)
Element: LightIcon.png
Rarity: 6★ (Transcension)
No. 6416
MS Chibi Jotaro 2.png
HP
15648 (+4900)
ATK
22022 (+2150)
SPD
341.43km/h (+34.00)
Ability
Super Null Gravity Barrier / Null Speed Down Wall / Full Slayer / Gauge Multiplier Retainment
Strike Shot: "Star Platinum: The World"
Increases Speed/Power + Star Platinum: The World after done moving (guaranteed boss hit), freezes all enemies on screen. (16 +8 Turns)
Bump Combo
LightIcon.png Round Spark
LightIcon.png Scatter Piercewave Devastation 3
MS JoestarClan.png
Joestar Family, Jolyne & Jotaro
(ジョースター一族 徐倫&承太郎)
Element: FireIcon.png
Rarity: 6★ (Transcension)
No. 6419
MSChibiJolyne&Jotaro.png
HP
17334 (+3900)
ATK
21305 (+2075)
SPD
338.93km/h (+34.00)
Ability
Super Null Warp / Minesweeper L / Null Block / Repeat Hit Slayer M
Strike Shot: "Stone Free & Star Platinum"
Increases Speed/Power + Attacks the first contacted enemy with Stone Free and Star Platinum & sends it flying. (16 +8 Turns)
Bump Combo
FireIcon.png Spread Piercer Devastation XL3
FireIcon.png Rebound Shockwave 18

References

Miscellaneous Games

JoJo's Bizarre Adventure (SFC)

Jotaro appears in the Stardust Crusaders SFC game, simply titled JoJo's Bizarre Adventure as a note to the game's status as the very first in the series. As the story plays out similarly to Part 3 with a handful of notable differences, the game begins at his household and ends with the final battle against DIO. Jotaro is usually the default on-screen character when out of battles. Most of Jotaro's moves revolve around Star Platinum's "ORAORAORA!" fist barrage, although Star Finger is also used. In this game, Jotaro's time stop ability is a result of the player obtaining and equipping a special cap item on Jotaro as opposed to being an innate ability of Star Platinum.

GioGio's Bizarre Adventure (PS2)

GGPS2GiornoGio.jpg

Part 4 Jotaro Kujo appears in the game's intro along with Jonathan, Part 4 Josuke and Part 3 Joseph as an image above Giorno, representing Giorno's inherited Joestar spirit. This marks the first time that the Part 4 iteration of Jotaro has appeared in a videogame.

Stardust Shooters (Android/IOS)

This section requires expansion.

JJSS JOTARO.jpg

JJSS JotaroP4.jpg

Jotaro Kujo is one of the first 3 available characters the player must choose to be their team leader (next to Jonathan and Joseph) in Stardust Shooters.

During the loading screen, if the player taps the screen, Star Platinum's fist will appear and strike the screen, with the "ORA" (オラ) kana appearing.

Jotaro's Finish move is an animation where Star Platinum appears and uses an "ORAORA!" barrage on the defeated Metal Striker.

To match Jotaro's new color scheme seen in the Part 3 anime adaptation, he wears a black coat and green shirt, as opposed to All-Star Battle's and Heritage for the Future's dark blue coat and pink shirt. However, this is unlike the Parts 1 and 2 characters, who keep their color scheme from All-Star Battle.

References

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