Tohoku University (11/2007)
Tameike Now (August 2007)
The following interview is a transcription of two lectures given by Hirohiko Araki at the Tohoku University and the Aoyama Gakuin University, on respectively November 2nd and November 3rd, 2007.
Interview
(Jokingly explains why he accepted the offer even though he isn't good at giving lectures)
Araki:
Tohoku University version: "As a resident of Morioh, I just can't turn down this request from my hometown Tohoku University."
Araki: Aoyama Gakuin University version: "My daughter is taking the entrance exam for this school next year, and I wanted to make sure she won't say, 'My father was the one who got me rejected me last year.'" (audience laughter)
Childhood Memories
Araki: I was a boy who liked to chase mysteries, wondering why Picasso painted such strange pictures, as well as the mysteries of UFOs and ghosts. My curiosity got the better of me, and at the age of five, while looking at fish in a pond, I slipped and fell on my head, and my parents said I almost died from the fall. When my mother found me, I had sunk to the bottom of the pond so she grabbed my legs and pulled me back up to save my life. When I was a child in Sendai in winter, I used to love to follow the animal tracks on the snow in the morning. One day, while I was chasing after them, I fell into a ditch under the snow. As soon as I fell, I quickly turned around and grabbed the ground, which saved my life, but I was one step away from death. When I got home, they wouldn't let me in because of the smell of my body, so my parents sprayed me with water from a hose even though it was the middle of winter, and I almost died from that (laughs). Ever since that terrible experience, I have become a cautious person. When plasma flat-screen TVs came out, I spent a few years watching other manga artists who immediately jumped on the bandwagon, thinking, "they'll be cheaper and have better performance in a couple of years," and I'm still watching CRTs. (laughs).
How to Draw Manga Without Losing Money
Araki: The name of this lecture is a bit crude, but it's called "How to Draw Manga Without Losing Money". In short, if you don't have a basic understanding of how to get your work published in magazines, you won't make it to the big time. In today's world, politicians are so desperate for power and influence that before they know it, they are covered in money from graft, and corporations are so focused on sales figures that they tend to go out of control, destroying the environment while not thinking about the workers. It is the same with manga. If you only pursue manga that sells, you and the publishers will fall into a pit. In order to get people to read your work, you have to sell it, but if you only think about selling it, you will go in the wrong direction. If there is an uncharted mountain and you don't even have a map to the base of the mountain, you don't know where the mountain is. If you have a basic map that takes you to the base of the mountain, you can climb an uncharted mountain and come back if you feel like you're in trouble. If you get into a slump, you can just go back to the base. These kinds of maps are absolutely necessary!
"Every man needs a map... a map in his heart to ride across the wilderness." (SBR Volume 4)
About the artwork - The first thing the reader encounters is the artwork
Araki: There are many kinds of artwork, such as classic, cool, fantasy, and realistic, but I think the most important thing is that you can recognize the character from 15 meters away. When I was a rookie, I worked on Ring ni Kakero, Captain Tsubasa, and Fist of the North Star. One Piece (from a distance) is still recognizable these days. I can recognize a Picasso painting even if I've never seen it before, and I can recognize Mickey Mouse just from his silhouette if he draws three circles. Not only classical painters such as Michelangelo, but also Barnett Newman, who has been simply painting colors these days, even if has just painted orange. Ultraman, Spider-Man, Michael Jackson, you can tell at a glance that they are all global superstars. You can tell who Michael is even in the smallest of images. In this way, I believe in the pursuit of a design that can be seen from any angle is what painting is all about. If you are good at drawing, that's all that matters, but if you are not as good, that's not so important.
About characters - After the artwork, the next thing that jumps out at you are the characters
Araki: A hero is someone who fights alone. A hero is someone who fights alone in the end, even if he has friends. A character who says, "I'm counting on you," is not a hero (laughs). The basic principle of a hero is to fight for others in the shadows, even if the world discards them as a freak. The characters are divided into good and evil, and the evil ones, such as DIO and Kira, are very fun to draw. It relieves stress and makes you feel refreshed (laughs). Even the bad guys have their reasons. Kira just wants to live a quiet life, and I think readers can relate to that. It's fun to think about the minor details of the villains, like how Kira collects fingernails to check his physical condition, or how DIO really likes girls but is okay with guys (laughs). On the other hand, it's difficult to draw the good side of Joestar. Depending on how I depict justice and courage, readers may feel antagonized and say, "Why are they acting like a good kid?" But I have to draw these difficult things in order to make them stand out from the other characters. Just like drawing manga with black ink on white manuscript paper, the characters need to have both black and white to stand out from each other. I think it's vain to draw only evil in a manga. There is a sense of beauty in the world, and we need to do something with that as our goal. If you don't have a protagonist who is committed to justice, goodness, and hope, if you only draw evil, it may be popular for a while and become the talk of the town, but to transcend the times, you need something universal (good). The NG story is a combination of stupidity and idiocy. You can't make a story about forgetting your weapon or cell phone at home. It's obvious that they have them, and readers will be turned off by characters who are so stupid that they run upstairs instead of running outside. It's okay to have flaws like a fear of bugs, though. The main character is definitely someone who is lonely and fights for the sake of the other people in the world.
About the story - The story is a fusion of pictures and characters in motion. There are four points (introduction, development, twist, and conclusion) (see Kishōtenketsu)
Araki: Some manga artists say, "As long as you have characters, the story will come naturally." But without a story, the characters alone will not be enough to make it timeless. The characters need to move on the basis of a solid story.
(1) The protagonist is suddenly thrown into a difficult situation. (2) The protagonist tries to overcome the difficulty. (3) The protagonist tries to overcome the difficulty, but it gets worse and the situation becomes even more desperate. (4) There is a happy ending.
This can be said not only for shonen manga but also for romance stories. The ironclad rule is to make the situation worse and bring a happy ending at the end. For example, the girl you like has a boyfriend, and it turns out that the boyfriend is the main character's brother. Anything like this that is off this model will not be well received. However, knowing this rule, it is good to intentionally deviate from it and present it as a new revision. There is also a happy ending where the main character loses. Even if they lose, they die to save their friends, or to leave something for their descendants, or to die for a noble cause, which is sad, but I think it's also a happy ending. Also, my goal is to draw the reader in on the first page, because if they don't read the first page, they won't go on to the second page (laughs). About the new Rohan story I wrote for Jump SQ... I often get nosebleeds. In spring, I get nosebleeds from sniffing pollen, in summer from heat, in autumn from dryness, and in winter from eating too much chocolate. When I thought it would be scary if it didn't stop, I wrote it down, and it became material for the story.
About the theme - The overarching theme is everything (the author's philosophy)
Araki: First, the character (protagonist) and the story are connected. The theme that surrounds all of this is the artist's philosophy and view of life. The theme is the artist's philosophy and view of life. In Jojo's words, it is a "hymn to humanity"! What you should never do is to lecture your readers. If you preach, the reader will think, "I don't want to be told by you. The theme should be in the background, portrayed through the character's actions, or in the last line of the story. When I judge new writers, there are many who just tell the theme, and those don't get approved. It's not smart to have a protagonist who is fighting while saying, "I'm going to do something!" I think the basic principle of creation is to hide the theme in the background.
Q&A Section
Students: Congratulations on the 20th anniversary of JoJo's Bizarre Adventure!
Araki: Thank you very much.
Student: How do you feel about celebrating the 20th anniversary?
Araki: I'm thankful that young comedians and musicians are making the show more exciting, and it would be sad if they didn't say anything about it after 20 years.
Student: Looking back on the series, what do you remember most about it?
Araki: There are many things, but when I first drew a Stand, everyone around me said, "People who read it won't understand it," and it won't become popular at all. At that time, only one editor stood up for me, and that encouraged me to draw it.
Student: In Steel Ball Run, Gyro uses a Steel Ball instead of a Stand, right?
Araki: That's a reference to the Ripple, you know. It's in the Zeppeli lineage. (laughs)
Student: What was the biggest change from weekly to monthly serialization?
Araki: With a weekly, I have to draw 80 pictures a month, which is very physically demanding when you are over 40. Also, the number of pages in a monthly is more flexible than in a weekly, so it's easier to express what I want to draw.
Student: Do you ever get stuck in the design process?
Araki: Sometimes my back hurts and I get stuck (laughs). If you are always aware of the mysteries in your life, you will get ideas. The fact that a painter (Gauguin) went to Tahiti to paint is also a mystery, and all kinds of mysteries can give you ideas.
Student: When you think of a Stand, do you associate the ability with the name of the musical artist? Or do you look for a name that fits the ability after the fact?
Araki: I find something that matches the idea and take it as far I can without getting into trouble. (laughter in the hall)
Student: What is your favorite Stand?
Araki: Shigechi's Harvest. Back then, I was collecting CD coupons and stuff, and when I dropped them under the bed or something, I thought, "Harvest would come in handy". (laughs)
Student: Speaking of the fourth part, why were Hazamada and Tamami taller at first, but later became shorter? Aren't they about 60 cm tall at the end? Koichi was about 55 cm.
Araki: It's for design reasons (laughs). I can't fix it because it was a weekly. If it were a monthly, I could have. In a later conversation, he said, "That reflects Koichi's psychology. At first, Tamami looked so scary and big."
Student: Are there any models of famous places in Morioh? For example, Angelo Rock?
Araki: That's right. Angelo Rock was taken from a rock in Matsushima.
Student: So far, the story has been set in Italy and the U.S.. Are there any places you would like to set the story in the future?
Araki: I really want to come back to Morioh. When I drew the Rohan story, I felt like I was back home. I want to draw it again.
Student: What are some of the strangest things you've experienced?
Araki: Just recently, I was taking a shower at the gym when I saw an old man with a tail. I was so surprised that I reported it to the people at the gym, and they looked at me like I was crazy. (laughs)
Student: That sounds like the dinosaurization of Dio. (laughs)
Araki: Also, a cat was run over by a car in my neighborhood, and it just stood up and ran away. I was so impressed that I told the manga artist, Mr. Sako, "There's an amazing cat!" He said, "You know, you don't even know if it was dead." But it was still there the next day. I'm sure that cat is immortal. (laughs)
Student: Notorious B.I.G...
Student: One of these days, it will merge with the plants...
Araki: I'm telling you, I really saw it! (laughter in the hall)
Student: What is the backbone of the work JoJo?
Araki: It's all about bloodlines.
Student: Sensei, weren't you being a bit too harsh on Avdol's lineage?
Araki: Avdol, yeah... (Laughter in the hall)
Student: From what I've seen, you guys seem to be very close, how did you get to know each other? Is it from JoJo posing?
Araki: About two years ago, I heard a rumor that there was something amazing being held in front of Osaka Castle, and was shown it on a computer. It was earth art, and also like a new religion (audience laughter). I feel that it's a new world, a new art form that I've never seen before, and I have people come to my lectures like this.
Student: Which characters are you most attached to?
Araki: I drew Jotaro as a hero. Up to Jotaro, he was a character that I admired in a spiritual sense, but I felt like I was drawing a friend in Josuke, and the scene where Okuyasu and Josuke were talking was really fun to draw.
Student: Is there a place that you always stop by when you go back to Sendai?
Araki: I always go to a beef tongue restaurant. When I lived there, gyūtan was not well-known, but before I knew it, someone had made it a specialty. (laughs)
Student: What do you think about young manga artists who are influenced by JoJo?
Araki: It's an honor to be imitated, so I hope that people will continue to imitate and develop the manga world.
Student: Do you have a successor in mind?
Araki: I wonder if my successor will be Dai Amon. (laughter in the hall)
Student: Do you have a lot of material? (laughs)
Araki: Dai Amon is always coming to me to apologize. (laughing again)
Student: I have all the volumes. (laughs)
Student: On the other hand, who are the senior manga artists who have influenced you?
Araki: I have been influenced by all my seniors, but I was particularly impressed by Mr. Mitsuteru Yokoyama of Babel II expression without emotion. In Babel II, he only drew suspense and not much emotion. I was also influenced by Kajiwara Ikki of Star of the Giants in the way that he phrases his dialogue. The way he says, "It's~!" That's Kajiwara Ikki's style.
Student: I was surprised at the "squeeze fest", where did that come from? (laughs)[1]
Araki: My wife would come up to me and says, "It's a squeeze fest, it's a squeeze fest". (laughter in the hall)
Student: I also enjoyed Gyro's "pizza mozzarella song". (laughter)
Araki: When a dark story is going on, it needs to be slow and steady, like letting the reader relax and then plunging them into fear. (laughs)
Student: I also enjoyed the "4, 2, 0" (shitsurei) gag.
Araki: Conversations like that are important. I want to show the readers how close they are through casual conversations, just like the relationship between Josuke and Okuyasu. I want to show the readers that these two people will never betray each other.
Student: In the future, will you try to draw something different like a love story?
Araki: You can have people fall in love in JoJo, but the scene where they meet is a special situation, and I'm sure their nails would probably come off. (laughs)
Teacher: Finally, do you have any words for the young students in the audience?
Araki: College students are going out into the world. If you know the basic map and stray from the path, it's fine because you can come back, but if you don't know the map and stray from it, you might go out of control.
Lecture
冒頭あいさつ(講演が苦手なのに引き受けた理由をジョークで)
東北大バージョン…「杜王町出身の僕としては、地元・東北大のこの依頼を断るわけにはいかない」(場内湧きまくり)
青学バージョン…「娘が来年ここを受験するらしくて、もし通うことになった時に“お前の父親去年断ったよなぁ”って嫌味言われないように引き受けました」(客席爆笑)
●子供時代の思い出
「僕は謎を追うのが好きな少年だったんです。UFOやお化けの謎と同じように、ピカソはなんであんな変な絵を描くんだろうって疑問に思っていました。好奇心が昂じ、 5歳の時に池で魚を見ているうちに滑って頭から落ち、親が言うには僕は一度死んでいるそうです。母親が見つけた時は池の底に沈んでて、足を掴んで逆さまにふって生き返らせたんです。
冬の仙台は朝になると雪の上に動物の足跡がついてたりして、子どもの頃はそれを追跡するのが好きでした。ある日、追ってるうちに雪の下にあった“肥(こえ)だめ”に落ちてしまったんです。落ちた瞬間とっさに反転して地面を掴んだから命を救われたけど、一歩先は死の領域でした。家に帰ると体が臭いので入れてもらえず、真冬なのに親からホースで水をぶっかけられ、そっちの方で死にそうでした(笑)。そんな酷い目にあって以来、用心深い性格になりました。新製品は誰かに食べさせて様子を見てから食べるようなり、プラズマ薄型テレビが出た時も、すぐに飛びつく他の漫画家の様子を見ながら、“2~3年で安くなり性能も良くなるだろう”と数年過ごし、いまだにブラウン管を見ています(笑)」。
●『損をしないマンガの描き方』
「講座の名前はちょっと生々しいんですが、『損をしないマンガの描き方』。要するに雑誌に載るにはどうしたらいいか、この基本を踏まえてないと大ヒットまでいかないということです。
最近の世の中を見ていると、政治家は権力や名誉を求めるあまり、接待とかでいつの間にか金まみれになっていたり、企業は売上げの数字だけを目指して環境破壊を起こしたり、労働者のことを考えなかったりとか暴走しがちです。マンガも同じで、売れるマンガばかり追求してると落とし穴に作家自身も出版社もハマッてしまいます。皆に読んで貰うためには売れなきゃならないけど、売れることだけ考えてると間違った方向に行っちゃうので、その為にも『地図』が必要なんです。
未開の山があったとして、山に登るための麓(ふもと)までの地図がないと、どこに未開の山があるかも分からないじゃないですか。麓までいく基本地図があれば、未開の山に登ってもヤバイと思ったら戻ってこられます。スランプになったらそこまで戻ればいい。こういう黄金の地図は絶対に必要なんです!」。
「男には地図が必要だ。荒野を渡り切る、心の中の『地図』がな」(SBR第4巻)
●絵について~まず読者が最初に出合うのは絵
「絵には古典的なものやクールなもの、ファンタジーやリアリティを追い求めた作品など色々ありますが、一番大切なのは15m先から見ても“あのキャラだ”と分かるのが良い絵だと思います。新人の時に、『リングにかけろ!』や、『キャプテン翼』、『北斗の拳』などを見てそう感じました。最近でも『ワンピース』なんかは(遠くから)分かりますね。
ピカソの絵は初見の作品でも「これピカソだな」って分かるし、ミッキーマウスは丸を3つ描けば影だけでミッキーマウスって分かります。ミケランジェロなど古典の画家だけでなく、最近では単に色を塗ってるだけのバーネット・ニューマンも、ただオレンジを塗ってるだけなのにバーネット・ニューマンなんですよ。
ウルトラマン、スパイダーマン、マイケル・ジャクソン、なんでも一目見て分かるのがスーパースター。ちっちゃな映像でもマイケルって分かりますよね。そんな風に、どこから見ても分かるデザインを追求するのが絵だと僕は思ってます。画力が高ければそれに越したことはないけれど、うまい下手はあまり重要じゃあない」。
●キャラクターについて~絵の次に飛び込んでくるのはキャラクター
「ヒーローとは孤独に戦う人です。仲間はいても最後は自分一人で戦っていく人に泣けるんです。「お前頼むわ」というキャラはヒーローじゃない(笑)。変人と世の中から爪弾きにされても影ながら人の為に戦っていくのがヒーローの基本なんです。キャラは善と悪に分れていて、悪というのはDIOにしろ吉良にしろ描いてて楽しいですね。ストレスがとんでスカッと(笑)。悪いヤツにも理論があって、吉良はただ静かに暮らしたいだけで、そこには読者も共感できる部分があると思う。悪役は細かい設定を考えるのも楽しくて、吉良は爪を集めて体調を調べるとか、DIOは本当は女の子が好きだけど男でもOKだぜとか、そういうのを想像するのが面白いんです(笑)。
一方、善のジョースター側は描くのが難しいです。正義とか勇気とかは、描き方によっては読者が「何を良い子ぶってんだよ」と反感を持ちます。でも、互いを引き立てる為に、この難しいのを描かなきゃならないんです。白い原稿用紙に黒いインクで漫画を描くように、キャラも黒と白がないと互いが引き立ちませんから。
悪ばかり描いてるマンガっていうのは虚しいと思うんです。世の中には美しい心があるわけで、それを目標に何かしていかないと。正義とか善とか希望を貫いている主人公がいないと、悪だけを描いていると、一時的には人気が出て皆の話題になるかも知れないけど、時代を超越するには人間の普遍的なもの(善)が必要なんです。
NG設定はバカとマヌケのコンビで、武器やケータイを家に忘れるとか、そんなストーリーを作ってはダメです。持ってるのが当然だし、外に逃げずに2階に逃げるとか、そんなバカなキャラには読者が引きます。虫が怖いとかそういう欠点はいいけど。絶対に主人公は孤独に世の中の人の為に戦う人なんですよ」。
●ストーリーについて~絵とキャラクターが融合したものを動かしていくのがストーリー。ポイントは4つ(起承転結)
「漫画家によっては“キャラクターさえいればストーリーは自然に出来上がっていく”という人もいます。でも、ストーリーがないとキャラだけでは時代を超えないんです。確固としたストーリーの上でキャラが動かないとだめなんです。
(1)主人公がいきなり困難な状況に突き落とされる (2)その困難を主人公は乗り越えようと努力する (3)乗り越えようとするが、悪化してさらに絶体絶命になる (4)最後はハッピーエンド
これはバトルマンガに限らず恋愛モノにも言えて、好きな女の子に彼氏がいた→しかも彼氏は主人公の兄貴だった、みたいに状況を悪化させて最後にハッピーエンドを持ってくるのが鉄則です。この地図から外れたものは支持されません。ただし、この地図を知っている上で、わざと外して新しい芸術として出すのは良いです。
主人公が負けるというハッピーエンドもあります。負けても友達を助けるとか、子孫に何かを残す為に死ぬとか、美しい心の為に死んでいくのは、悲しいけどそれもハッピーエンドだと思ってます。
あと、 1頁目で読者を引きつけるのが僕の目標なんです。1頁目を読まれなかったら当然2頁にいきませんから(笑)。
※ジャンプSQに描き下ろした新作の露伴外伝について。「僕はよく鼻血を出すんです。春は花粉で鼻をかんで鼻血出して、夏は暑くて出して、秋は乾燥して出して、冬はチョコを食べ過ぎて出してという感じ。もしこれが止まんなかったら怖いなと思った時にメモしたものが今回の読み切りのネタになったんです」。
●テーマについて~すべてを統括しているのがテーマ(作者の哲学)
by @JOJO(Thanks!) まずキャラ(主人公)とストーリーが結びつき、
それをひっくるめて表現する為に絵があり、
すべてを包んでいるのが作家の哲学・人生観
であるテーマ。ジョジョで言う“人間讃歌”!
「絶対にやっちゃいけないことは読者を説教すること。説教すると“お前なんかに言われたくない”と読者は引くと思う。テーマは背後にあるべきもの。キャラの行動を通じて描いたり、最後の台詞でちょっと描くとかその程度。新人の審査をするとテーマだけ描いてくる人が多く、そういうのは通らないですね。“俺は何々をするんだーッ!”とか言いながら戦っている主人公はスマートじゃない。テーマは背後に隠すのが創作の基本だと思ってます」。[2]
Q&A Section (学生)ジョジョの奇妙な冒険、連載20周年おめでとうございます。
(先生)ありがとうございます。
(学)20周年を迎えられてどんな感慨をもたれましたか。
(先生)若い芸人さんやミュージシャンの方が盛り上げて下さるんで有難いなぁと。20年やってきたのに何も言われないのは寂しい じゃないですか。
(学)連載を振り返ってみて印象に残っていることは?
(先生)色々ありますが、スタンドを初めて描いた時、周囲の皆から「読んだ人は分からないよ」と言われて、人気も全然出なくて、 その時に一人の編集者だけが味方をしてくれて、それで勇気づけられて描いたことですね。
(学)スティール・ボール・ランではジャイロがスタンドではなく鉄球を使っていますね。
(先生)あれは波紋とダブらせてるんですよね。ツェペリの血統だし(笑)。
(学)連載が週刊から月刊に変わったことで何が大きく変わりましたか。
(先生)週刊だと月に80枚描かねばならず40歳を超えるとすごく体力的に辛いんですよ。それに月刊はページ数の制約が週刊より 自由なので描きたいことが表現しやすいです。
(学)制作に行き詰まることはありますか。
(先生)腰が痛くて行き詰まることがあります(笑)。生活の中で常に謎を意識していればアイデアは湧きますね。画家(ゴーギャン)が タヒチまで行って絵を描くのも謎だし、いろんな謎からアイデアは出てきます。
(学)スタンドを考える時は、アーティストとの名前から能力を連想するのですか?それとも能力にあった名前を後から探すのですか?
(先生)アイデアにマッチしたものを探してきて、怒られないような範囲で付けてます。(場内爆笑)
(学)一番好きなスタンドはなんですか。
(先生)重ちーのハーヴェスト。あの頃僕はCDのクーポン券とか集めてて、ベッドの下とかに落とすと“ハーヴェスト便利だろうなぁ”って(笑)。
(K)4部といえばどうして間田や玉美は最初身長が高かったのに小さくなったのですか。 (鬼)あれ、最後は60cmくらいじゃないですか?康一君は55cmくらいで。
(先生)デザイン上の理由っす(笑)。週刊だから直せないんですよ。月刊なら直せるんですが。 ※これについては後の会話で「あれは康一君の心理が反映されていて、最初は玉美が怖くて大きく見えたんです」とも。
(学)杜王町の名所はモデルがあるのですか。たとえばアンジェロ岩とか。
(先生)そうですね。アンジェロ岩は松島のナントカ岩からとってるんですよ。
(学)これまでにイタリアやアメリカが舞台になりましたが、今後の舞台にしたい土地とかありますか。
(先生)やっぱ杜王町に帰ってきたいですね。露伴の読み切りを描いた時に、故郷に戻ってきた気がした。また描きたいです。
(学)今までに体験された奇妙なことを教えて下さい。
(先生)つい最近なんだけど、スポーツジムでシャワーを浴びてたら、あるオジサンに尻尾が生えてたんですよ。ビックリしてその事を ジムの人に報告したら“この人頭おかしいんじゃないか”という目で見られました(笑)。
(K)それってDioの恐竜化みたいですね(笑)。
(先生)あと、家の近所で猫が車にひかれたんですが、その猫はパッと立ってタタタタって走っていったんですよ。“アイツ、不死身だなぁ”って 感心したので、漫画家の迫先生に“スゴイ猫がいるんですよ!”って話をしたら「先生それね、死んでるのに気付かないんですよ」って。 でも次の日もいましたからね、そいつ。絶対あの猫は不死身なんですよ(笑)
(K)ノトーリアスBIG…。
(学)そのうち草と合体していたりして…。
(先生)本当に見たんですから、言っておくけど!(場内爆笑)
(学)ジョジョという作品のバックボーンにあるものは何ですか。
(先生)ズバリ、血統ですね。
(K)先生、アブドゥルの血統に厳しくないですか?
(先生)アブドゥルねぇ~。(場内爆笑)
(学)拝見してるとお三方はとても親しいようですけど、知り合ったのはどういうきっかけなんですか。やはりジョジョ立ちですか。
(先生)一昨年くらいに、噂でスゴイのがあるって聞いてパソコンで見せてもらって、大阪城の前でやってるのが、なんかこう、地球(アース)アート みたいな感じで、それに新興宗教みたいな感じもして(場内爆笑)、今までにない異世界というか、新しい芸術として僕は感じていて、 パーティーの時とかにこうやって来てもらってるんですよ。
(学)一番愛着のあるキャラクターは?
(先生)東方仗助です。承太郎までは神話的な憧れの人物だったけど、仗助は友達を描いている気がして、億泰と仗助が喋ってる 場面は描いててもすごく楽しかった。
(学)仙台に帰ると必ず立ち寄るところはあるんですか。
(先生)牛タン屋には必ず行きます。僕が住んでた頃は牛タンは名物じゃなかったのに、いつのまにか誰かが名物にしていて(笑)。
(学)ジョジョに影響を受けている若手マンガ家とかはどう思われますか。
(先生)真似されるのは光栄なので、どんどん真似して漫画界を発展させていって欲しいですね。
(学)先生から見て後継者的な方はいるのですか。
(先生)後継者は大亜門かなぁ。(場内爆笑)
(学)ネタはアリですか(笑)。
(先生)大亜門はしょっちゅう謝りに来てるんで。(再び爆笑)
(鬼)僕は全巻持ってます(笑)。
(学)逆に影響を受けた先輩のマンガ家はどなたですか。
(先生)先輩全員から影響を受けていますが、中でも『バビル2世』の横山光輝先生は感情を排した表現がすごいなと。『バビル2世』 はサスペンスだけをひたすら描いて、感情とかはあまり描かないんですよ。あと、『巨人の星』の梶原一騎先生からはセリフの言い回しの 影響を受けてます。「~だ!」と言い切る感じは梶原一騎なんですよ。
(学)“圧迫祭り”にはビックリしたのですが、あれはどこから出てきたんですか。(笑)
(先生)ウチの奥さんがよく突撃してきて「圧迫祭りだ、圧迫祭りだ」って言うんですよ。(場内爆笑)
(K)ジャイロの“モツァレラチーズの歌”も楽しかったです。(笑)
(先生)暗い話が続くと緩急が必要で、読者をリラックスさせておいてから恐怖に突き落としてやれみたいな(笑)。
(学)“4・2・0”(シツレイ)のギャグも楽しかったです。
(先生)ああいう会話が大事。仗助と億泰との関係もそうだけど、何気ない会話で読者に仲の良さを伝えたいんです。この2人は 絶対に裏切ったりしないんだなっていう。
(学)今後、恋愛モノとかそういう変わったものを描いてみようとかありますか。
(先生)ジョジョの中で恋愛させるのはできるけど、2人が出会うシーンは特殊な状況で、爪が剥がれたりするんでしょうね(笑)。
(学)最後に会場の若い学生たちに一言お願いします。
(先生)大学生はこれから社会に出て行くわけじゃないですか。基本地図を知ってて外れるのは戻ってこれるからいいんですけど、 知らないで外れると暴走するんじゃないかと、今日はそのことをマンガを通して言いたかったんです。
References
- ↑ Japanese fans sometimes refer to Scarlet Valentine's face-sitting scene from Chapter 49 as "圧迫祭り" roughly translating to "squeeze fest".
- ↑ http://kajipon.sakura.ne.jp/art/jojo-tohoku.html