Kakyoin is a Japanese student who was brainwashed by DIO during an earlier trip to Egypt and is sent to kill Jotaro Kujo. After being freed from DIO's influence, he decides to join Jotaro on his quest to Egypt to save Jotaro's mother and find redemption. Kakyoin is a Stand User and wields the long-ranged Hierophant Green.
Kakyoin is a young man of average to above-average height and fit to slender build. He is typically seen wearing a slim-fitting long gakuran/tsume-eri, but was also shown wearing striped pajamas during his initial encounter with Death Thirteen. In the anime, he wears the pajamas when admitted to the hospital.
Kakyoin keeps medium-length hair, characterized by a large, twisting bang hanging before his face. He wears cherry-shaped earrings: each is a long, fine arch, tipped by small spheres.
He is considered handsome and has captured the attention of a few women. One of Jotaro's own admirers commented on his looks and during the Tower of Gray encounter, he swooned two female stewardesses. He is also referred to as beautiful upon arriving in India by a man trying to sell him a tattoo.
Later, Kakyoin acquires two thin scars vertically crossing both eyes; which he often hides with a pair of dark sunglasses.
Color Schemes
The series is known for alternating colors between media, the information presented below may or may not be canon.
Colored MangaSFC GameOVAHeritage for the FutureAll-Star BattleAnimeEyes of Heaven
Skin(Fair)
Hair(Pink)
Eyes(Burnt Orange)
Outfit
(Green uniform with light gray underside, golden earrings and accessories and light brown shoes.)
Skin(Tan)
Hair(Dark red-orange)
Eyes(Crimson)
Outfit
(Dark Green uniform with red-orange accessories and orange earrings.)
Skin(Fair)
Hair(Brown)
Eyes(Brown)
Outfit
(Green uniform with golden accessories, orange earrings, black shoes.)
(Default Kakyoin)
Skin(Fair)
Hair(Pink)
Eyes(Dark green)
Outfit
(Green uniform with gray underside and golden accessories, orange earrings, black shoes)
(Fearless Kakyoin)
Skin(Fair)
Hair(Pink)
Shades(Black with dark blue highlights)
Outfit
(Olive green uniform with gray underseide and golden accessories, orange earrings, black shoes.)
Skin(Tan)
Hair(Auburn)
Eyes(Salmon)
Outfit
(Green uniform with white underside and yellow accessories, orange shoes.)
Skin(Fair)
Hair(Reddish-pink)
Eyes(Lavender)
Outfit
(Green uniform with beige underside, golden accessories, cherry-colored earrings, brown shoes.)
Skin(Fair)
Hair(Reddish-vermillion)
Eyes(Lavender)
Outfit
(Green uniform with green-gray underside, golden accessories, magenta earrings, brown shoes.)
Personality
Noriaki Kakyoin is first introduced as an evil and cruel teenager because of DIO's brainwashing. Thus he remorselessly attacks unrelated civilians and adopts a might makes right mindset.[10] However, he reveals himself as a righteous, though blunt individual. Kakyoin is ruthless with his enemies but loyal to his companions.
His reason for joining the Joestar Group is for both fighting evil, as he mirrors Jotaro's own explanations for saving his life,[9] and of course a sense of debt toward Jotaro for saving his life. Thus Kakyoin is also a brave individual, willingly participating in the dangerous journey to Egypt, and is also able to keep his nerves even in the direst situations such as having been punched through by The World.
Kakyoin is noted by Araki to be "the honor student type",[11] and thus can be described as haughty and somewhat introverted. Though he normally keeps a polite and somewhat formal behavior, Kakyoin is a rather cold and prideful man. He hates bowing down or brown-nosing. The humiliation of having been weak enough to bow to DIO was a part of his motivation for seeking redemption and revenge during Stardust Crusaders.[12]
Kakyoin mentions he could never relate to people because of his ability, and thus never desired to make friends for most of his life.[12] He thinks only respectable individuals are able to be friends of his.[4] The Joestar Group is the only group with whom he has attached himself, but he cares very strongly for them. Araki himself mentions that if it weren't for their Stands, Kakyoin and Jotaro wouldn't have been friends.[13] Kakyoin has shown to lighten up with Polnareff, although he can also be very brutal and vindictive, having elbowed Polnareff too as a "reconciliation".[14] His attitude is notably worse with his enemies, whom he frequently threatens and belittles, and during his fights, he is very ruthless against them. Both as a hero and an antagonist, Kakyoin is particularly violent as he remorselessly kills all of his opponents (ripping Tower of Gray without qualm[15]), arguing that they were evil beyond redemption; moreover he viciously takes revenge on Mannish Boy by forcing him to eat his own excrement,[16] the first and only time he took exception.
Kakyoin has stated that if he were to fall in love, he would fall in love with someone like Holy, who gives off the feeling that anything will be alright and can calm anyone's hearts, making them feel at ease.[9]
Kakyoin's long-range humanoid Stand is Hierophant Green; able to extend tentacle-like limbs or unravel to a modest extent; as well as fire a barrage of hard projectiles (an "Emerald Splash"). He is often seen shouting his signature attack (like the Emerald Splash) in fights.
Kakyoin is, due to a lifetime of possessing Hierophant Green, quite proficient at using it. Although it is mostly seen as a humanoid, Kakyoin states that its true form is that of a bunch of strings; as such one of his key tactics is to secretly unravel Hierophant Green's tentacles while keeping the main body as a distraction. Thanks to that, Kakyoin can infiltrate bodies, suddenly avoid attacks by unraveling his Stand, use the strings as ropes, and even perform piercing attacks. However, Hierophant Green's otherwise straightforward Emerald Splash does not lend itself to imaginative use of it.
Gaming
Kakyoin happens to be skilled at playing video games and expresses confidence that he can challenge Telence T. D'Arby despite D'Arby making it clear he was good enough to amass a collection of souls by beating others at video games, especially the video game F-Mega. Despite having made the rookie mistake of forgetting to mash the acceleration button at the start of the race to gain a speed boost, Kakyoin shows great skill and comprehension of the game. He knows how to prevent a car from staying ahead, knows how to manage the energy bar of the cars, has extensive knowledge of the race track he plays on (to the point he knew the features of a complicated shortcut by rote), was skilled enough to ride on the wall of a tunnel, and could come up with advanced strategies to try to win.
Relationships
Allies
Jotaro Kujo: Like with Avdol, Jotaro's relationship with Kakyoin begins with a fight. After defeating him, Jotaro takes Kakyoin to his house to remove DIO's flesh bud and release him from DIO's control. Jotaro and Kakyoin later develop a strong friendship, discovering a mutual interest in sumo, and Kakyoin being one of the few people Jotaro smiles at. Kakyoin sacrificed his life to give Jotaro an advantage against Dio and Jotaro mourns his death along with Joseph and Polnareff. In the JOJONIUM special interviews, Araki comments that without their power, Jotaro and Kakyoin probably wouldn't have become friends.
Joseph Joestar: Having joined them on their journey to Egypt, Kakyoin got along well with the rest of the group. While his interactions with Joseph specifically were minor, Joseph usually went to him to crack jokes and express his comedic nature (due to Kakyoin being able to tolerate it the most). Towards the end of the series, Kakyoin's last act before dying was shooting the clock tower with his Emerald Splash, in order to help Joseph discover the secret behind The World's ability to stop time. Joseph, whilst hiding his grief, responds by treating the message with utmost importance and swearing that Kakyoin's death would not be in vain.
Jean Pierre Polnareff: The two worked well together in battles such as Hanged Man and The Lovers. The two did have a brief falling out when Mannish Boy attacked the gang with Death Thirteen and Polnareff didn't believe Kakyoin when he said the baby was the stand user, believing the journey had taken its toll on Kakyoin and made him crazy. However, upon learning that Kakyoin was right, he genuinely apologized and the two have gotten along since. Kakyoin notes that it is thanks to Polnareff knocking him out while he had his Stand out is what let him save the day. While in a sinking submarine, the two were still able to joke around with each other and do a manly handshake. At the end of their journey, Polnareff mourned his comrades, including Kakyoin.
Muhammad Avdol: Kakyoin first interacted with him during his recovery after DIO's flesh bud had been removed. With both of them having adequate knowledge on Stands, the two proved useful to the Joestar group in every battle. Like Polnareff, Avdol's alleged "death" impacted Kakyoin and he swore to avenge him. While this would turn out to be a front by the rest of the group to fool Polnareff, Avdol, likewise, considered Kakyoin as a valuable comrade and even discouraged Jotaro from gambling his soul in Daniel J. D'Arby's game of poker.
Enemies
DIO: Having met DIO on a holiday in Egypt with his family and then put under his control with a Flesh Bud, Kakyoin was loyal to him and would do anything he wanted. However, upon having the bud removed by Jotaro and seeing the harm DIO was causing towards the innocent Holy Kujo, who had shown him kindness as he was recovering at the Kujo residence, Kakyoin decided to go with Joseph, Jotaro, and Avdol to Egypt to defeat DIO.
Kakyoin appears as a supporting character for the JoJo's Bizarre Adventure world, where the player can talk to him in order to obtain some information.
Kakyoin is one of the six main playable characters. Much like the manga, the events fromKakyoin's debut makes him appear as an antagonist and fight against Jotaro (first using the School Nurse to attack Jotaro and then fighting by himself). After the battle Kakyoin joins the group and can be used as a playable character. During a fight, Kakyoin uses Hierophant Green's elasticity to attack the opponents and its Emerald Splash as a super attack.
Unlike in the source material, one can keep Kakyoin alive all throughout the game, even avoiding his death at DIO's hands depending on if he has HP left after the battle.
Noriaki Kakyoin appears as a playable character in the Capcom game, and his gameplay is primarily designed for defense. In the Heritage for the Future release, a separate character is included referred to as Fear Transcended Kakyoin (恐怖をのり越えた花京院) or simply "New Kakyoin" in the English Localization.
It is noteworthy that even in the video games (excluding the Super Famicom RPG), especially in the fighting game made by Capcom, Kakyoin's fate in his own storyline is to apparently die, whereas other characters have more pleasant endings (except Midler, who also dies, but by DIO's hands). However, because of how the dialogue was done in the game, some may argue that it could be open-ended, suggesting a possibility of his survival.
The ending seems to imply that Kakyoin died on the trip home inside the airplane, due to the wounds he suffered in the battle with DIO (he unleashes a barrage of knives and one of them hits Kakyoin before DIO himself is decimated from the crossfire), and him keeping quiet about it. This could be otherwise explained as fainting or severe weakening, in the absence of solid illustration that he did die. On the other hand, New Kakyoin's storyline in the game confirms his death, just as it occurred in the original storyline from the manga.
The endings where Kakyoin survives the adventure are in Iggy's and Avdol's storylines. This is because DIO attacks Iggy or Avdol before going after Jotaro, Kakyoin, and Joseph.
Techniques
Emerald Splash: Best used as part of a combo. It has shorter range without the Stand activated but reaches full screen with the Stand activated. The only downside is that the move cannot be integrated into combos in the way 2 in 1 attacks are performed. New Kakyoin's version of this move is reduced in terms of range, reflecting his eye injury in the story.
20m Radius Emerald Splash: The powered-up version of "Emerald Splash." If the opponent doesn't have an active Stand, this inflicts massive chipping damage. Done with the Stand active, the emerald's spread can be controlled, either for a more-focused attack (best for mystic trap victims) or to widen the attack radius of the emeralds (for keep-away and nullifying projectiles).
Tie Wrap Snake: Used for both offense and defense, this is one of Kakyoin's lesser-known but most feared moves. Without his Stand activated, he can join in and punch the enemy, but with his Stand activated, buttons can be pressed repeatedly to fire emeralds. Expert players can inflict massive damage from just this move alone.
Mystic Trap: Likely inspired by the appendages he casted to try to capture DIO in his final battle, the move is a snare that can be deployed at will. It can't be sensed until unleashed, by releasing the button used. It can be hit with another Stand attack, but some realize the position of the traps too late. With this technique used in conjunction with specials or super moves, Kakyoin wears down an enemy very quickly, even though the damage is limited. In the newer Heritage for the Future version, being hit by the trap causes an instant Stand Crash, forcibly dismissing the enemy's active Stand.
Oshioki no Jikan (Time for Punishment): Demonstrates Hierophant Green's ability to enter an enemy's body, an attack he once used as an antagonist, and against Death Thirteen. This move is executed similar to Akuma's Shun Goku Satsu (Raging Demon), but inflicts damage from within the body, instead of it attacking the opponent's spirit, just like the former. While the damage it inflicts fares lower, the fact that it cannot be blocked and can be incorporated into combos provides a pressure tactic in battle. Unlike with the SGS aka. Raging Demon, players can jump in with the attack easily for an unexpected hit. His Stand must be kept active for the move to be available.
India's Arm: Hierophant Green's arms can be steered by the player to attack at unique angles and directions. Done without an active Stand, the arms instead do predefined patterns depending on the button combinations used. (eg. QCB + LA & MA have patterns different from QCB + MA + HA) The move can be used right after a Mystic Trap to juggle an enemy upwards.
Hierophant Finish: A combination of Emerald Splashes from different directions that end with a 20m Emerald Splash. The effectiveness of the attack depends on where the enemy is when the move connects. A standing enemy can yield more hits as compared to an enemy juggled by this move.
New 20m Emerald Splash: A move only available to New Kakyoin, Mystic Traps appear everywhere, that upon connecting, holds the enemy in place as Kakyoin moves far to the background where he strafes the victim with Emerald Splashes. This move is likely a recreation of his trap-like attack that he could've unleashed against DIO, an idea later revisited in All Star Battle.
Strategy
Easily one of the most powerful and mindgame-rich character, Kakyoin can take almost anyone on, provided he can properly zone, bait and punish. This allows him to provide a serious challenge to powerful characters like Jotaro and DIO. He has limited options up close, but is a very dangerous character played with range.
With the Stand activated, he can dash and double jump in the air. He also has one of the longest reaches in terms of physical attacks - particularly with his Stand attack. His command throws likewise inflict significant damage depending on button presses. His most powerful ability is the Mystic Trap, which can easily pick out careless opponents for a consistent punishing, especially with his 20m Radius Emerald Splash.
Players using Kakyoin must remember, even though this makes him quite an unfair character, that distance is the key. He has plentiful techniques for striking back, punishing or even ticking.
In the arcade version, he has considerable offense power but is slightly slow. This was changed in the PlayStation port and the updated arcade version, but at the price of losing damage strength. He also gained a new super move that helped him in his offensives. Additionally, his appearance with sunglasses (a result of his encounter with N'Doul) is named New Kakyoin or 恐怖を乗り越えた花京院 (lit. "Kakyoin who overcame his fears") in the Japanese version of the game, having different attack methods and physics offsetting him from the original. New Kakyoin loses his mobility, some moves, and some range, making him substantially inferior in comparison to his original self.
Kakyoin appears as a special attack for Jotaro's 5-KOMA, where he shows up on the screen, ahead Jotaro and attack the enemies with Hierophant Green's Emerald Splash.
Kakyoin returns as Jotaro 5-KOMA's special attack. But he also appears during the JoJo's Bizarre Adventure world intro, along with the others Part 3: Stardust Crusaders protagonists.
Kakyoin, voiced by Kōji Yusa, returns as a playable character in the PS3 title. Most of his attacks are similar to those from the Capcom game (Heritage for the Future).
As one of the mass majority of playable characters in the game with the "Stand" Style, Kakyoin can turn Hierophant Green on/off, changing movesets, as well as having access to the Stand Rush ability returning from the Capcom game, being able to attack in conjunction with his Stand. Kakyoin has 1000 HP.
Kakyoin's battle introduction is him lowering his sunglasses before raising them back up (similar to his re-introduction to the group after his recovery from the hospital, minus the visible scars across his eyes). Kakyoin possesses an alternate costume based on his first appearance in the manga (with his hair slicked further back and him wearing his scarf).
Kakyoin is also a character who made an incredible achievement in the JoJo's Bizarre Adventure: All Star Battle League, being eliminated in the F Group. He was the character most voted to rejoin the League, coming back into G Group (notably composed of only antagonists) and won the battle afterward, making his way to the finals.
During a fight, Kakyoin can use several different attacks that were featured in Stardust Crusaders.
Style/Specials/Etc
Stand On/Off
ON GROUND
Kakyoin can summon or recall his Hierophant Green, changing the way he plays.
Hierophant Green
Passive
Kakyoin's normal attacks are different from others in that they can also attack at medium and long ranges. Medium attack summons Hierophant Green to strike with its tentacle in a straight line, hitting at medium-long range and acting as a form of anti-air if performed while in mid-air. His Heavy attack sends out a short-ranged Emerald Splash, splays tentacles downward while in mid-air, or uses tentacles to knock the opponent upward while crouching.
Let's shake on it.
+ ON GROUND
Kakyoin elbows the opponent in the face. Every single one of Kakyoin's skills can be performed instantly following this move. (Comboable)
Special Moves (Stand Off)
Emerald Splash (Normal)
+ // ON GROUND
Kakyoin summons Hierophant Green to fire a number of homing Emeralds. Depending on the attack button inputted, the homing capabilities are altered. (Comboable through Puttsun Cancel)
Hierophant's Barrier
x2 + // ON GROUND
Kakyoin generates a net of tentacles at specific distances depending on the attack button inputted. Only two may be out at once. If the opponent walks, runs, or is otherwise pushed into a net, it will explode as Emeralds fly in all directions. This move is unblockable on the initial trigger. (Comboable)
How's this!
+ // ON GROUND
A Throw. Hierophant Green flies forward before having its tentacles jut out of the ground at specific distances depending on the attack button inputted. If the tentacles hit the opponent, they will wrap around them before squeezing and crushing them.
Special Moves (Stand On)
Emerald Splash (Stand)
+ // ON GROUND
Hierophant Green fires a number of Emeralds. Depending on the attack button inputted, the number of projectiles is altered. A Stand Rush skill that Kakyoin can disconnect from to attack the opponent while it is executing.
Didn't you notice?
+ // ON GROUND
Hierophant Green sends a tendril along the ground, going an extremely long way if the attack button is held. If it comes in contact with the opponent, it wraps around them before Hierophant Green fires a point-blank Emerald Splash that sends them flying. This move is also a low attack along with a Throw, requiring the opponent to jump in order to evade it.
You're already in my grasp!
+ // ON GROUND
Hierophant Green's tendrils quickly spike out of the ground at specific distances depending on the attack button inputted. If the tendrils hit the opponent, they will whip them before flinging them high into the air. (Comboable through Puttsun Cancel)
Throw
No match for my Stand!
2 ATK buttons at close range or ON GROUND
Kakyoin hits the opponent away before Hierophant Green's tentacles come out of the ground to whip and trip them into the air.
Heart Heat Attack / Great Heat Attack
Time for your punishment!
+ 2 ATK Buttons ON GROUND
Kakyoin's HHA, "Time for your punishment!", has Hierophant Green shoot out its tentacles from a high point at a downward angle. If it connects, Hierophant Green will enter the enemy's mouth and damage them internally with enough strength to force them into the air (similar to his assault on Death Thirteen).
20m Radius Emerald Splash
+ 3 ATK Buttons, or ON GROUND
Kakyoin's GHA is his "20m Radius Emerald Splash". Hierophant Green fires a large number of Emeralds covered in its tentacles. If they hit the opponent, Kakyoin deploys a 20m radius barrier field around them made of Hierophant Green's tentacles. The opponent is promptly sent bouncing around the field in all directions by a combination Hierophant Green's Emerald Splashes and its tentacles' slingshot properties, before being strung up. Hierophant Green takes this chance to charge an immensely powerful Emerald Splash and fires it at point-blank range (showing the ability's functions had DIO not stopped time and avoided it during the final battle of Part 3).
Kakyoin's Metal Striker appears as one of the several available Part 3 Metal Strikers characters. His FINISH move causes Hierophant Green to appear and unleash an Emerald Splash on the defeated opponent.
Kakyoin was one of the first confirmed characters for the game (alongside Part 2 Joseph, Caesar, Stroheim, Jotaro, Josuke and Diego).
As a Stand User, Kakyoin is one of many characters with wildly varied abilities that grant him uniqueness in battle. Since most of the game's animation and attacks were re-used from All Star Battle, Kakyoin's moveset remains the mostly the same: A distanced character who utilizes many long-ranged attacks and can set traps with Hierophant Green's Barrier.
A unique characteristic of Kakyoin is that he is one of the only two characters in the game whose Normal Attacks consists entirely of projectiles, the other being Johnny Joestar, enforcing his projectile-focused playstyle. With Kakyoin, he can string together minor Emerald Splashes with finite range, both on the ground and in mid-air.
Style Action - Hierophant's Barrier!: Hierophant Green extends its arm and deploys a thinly visible net of tentacles as traps. If the initiating button is held, the attack's range can be extended indefinitely. A maximum of three can be out at any time, with a Barrier Icon displaying how many Kakyoin can place, and placing any more than the max will simply undo the oldest barrier. All deployed tentacles are undone if they are used, or if Kakyoin is knocked down, even by soft knockdown that he techs. If an opponent or opponents touch any barrier, the barriers will explode into unblockable emeralds that knock them back. If at least two barriers are deployed when one is tripped, the opponent is instead sent flying straight into the nearest one, provided that there is a direct path between the two. This can potentially send opponents flying long distances around the stage if set up properly. The barriers also have special properties in response to Kakyoin's other skills.
Didn't you notice?: Hierophant Green deploys a thick cluster of tentacles as temporary traps. Opponents that trip the trap are paralyzed, bound by the tentacles and open to further attacks. Any of Hierophant's Barriers that are deployed will also transform into the cluster traps.
Eat this!: Hierophant Green fires a larger Emerald Splash with infinite range and some homing capability. Any of Hierophant's Barriers that are deployed will also unleash emeralds, and will be sent flying towards Kakyoin's target if he is locked on, otherwise scattering in all directions.
Noriaki Kakyoin contemplates Hierophant Green!: Kakyoin grabs hold of Hierophant Green as the Stand extends a tentacle at specific points in the stage to pull him to, represented by anchor icons. This allows for quick escapes and inversely can be used to get closer to the opponent just as quickly. Certain types of environmental objects, such as lampposts, allow Kakyoin to stand on them, granting him the ability to recuperate or attack from out of reach of close-ranged attacks. Kakyoin may also lock onto any of Hierophant's Barriers to use as anchors, though doing so will undo the selected barrier.
When it rips things apart, it writhes—with euphoria!: Hierophant Green sends tentacles into the ground, appearing at an opponent's feet to skewer them and send them flying with multiple hits. If the initiating button is held, the attack will continue in intervals until it succeeds at the expense of stamina. The attack will target whatever Kakyoin is locked onto, otherwise, the tentacles will attack the nearest opponent.
EX -When it rips things apart, it writhes—with euphoria!: Kakyoin is invincible upon activation and recovers from the skill faster.
EX -Eat this!: Kakyoin is invincible upon activation.
JoJolities
When it rips things apart, it writhes—with euphoria!: Kakyoin must connect "When it rips things apart, it writhes—with euphoria!" 3 times. (200 Points)
I know I am.: Kakyoin must use "Noriaki Kakyoin contemplates Hierophant Green!" 3 times. (200 Points)
You won't be able to hide a single movement from me now!: Kakyoin must send an opponent into all three of Hierophant's Barriers in a single chain. (300 Points)
I don't like this either!: Kakyoin must survive the first 15 counts of the battle timer without taking damage. (500 Points)
Noriaki Kakyoin doesn't fall for mind games!: Kakyoin must survive the first 30 counts of the battle timer without taking damage. (800 Points)
Dual Heat Attacks
Solo - 20m Radius Emerald Splash: The GHA uses a different, "upgraded" animation compared to All Star Battle: The target bounces around the barrier at extremely fast intervals, and the attack ends with Kakyoin turning around (having faced his back to the opponent) and summoning a massive Emerald Splash from behind him directly at them (rather than Hierophant Green firing at point-blank range).
With Jotaro -Use the edge of the ring—just like sumo.: Kakyoin holds the opponent in place with Hierophant Green, allowing Jotaro and Star Platinum to pull them in by Hierophant Green's tail and unleash a barrage of punches that sends them flying. Kakyoin appears once more behind the enemy mid-air to deliver an Emerald Splash. Throughout the whole attack, Jotaro and Kakyoin converse about Sumo, referencing the events in the Wheel of Fortune chapters.
In the game's first demo, Kakyoin is Jotaro's default partner, with the latter being the only player-controlled fighter in the first demo.
Jotaro and Kakyoin are the only two characters who have appeared in both demos. Kakyoin is the only returning character in the game whose appearance in the anime has not affected his general color scheme coming from All Star Battle, due to the anime using a very similar color scheme.
Storyline
In the game's parallel continuity, Kakyoin, along with Avdol and Iggy, is resurrected from death under mysterious circumstances. Introduced along with the crusader's own revived enemy, N'Doul, he attacks Jotaro, Joseph and Polnareff on the rooftops of Cairo. After being defeated, Kakyoin's alignment is restored by a time-travelling Robert E. O. Speedwagon through use of the Saint's Corpse. Upon awakening, Kakyoin warns the group of DIO's weakness despite Jotaro having already defeated the vampire. Once he and the group learn of Speedwagon's origins, and the recent phenomenon caused by the corpses' appearance through the time and space, they decide to help Speedwagon to retrieve the corpse parts and recruit allies from various timelines.
At the end of Part 4's chapter, Kakyoin and the group meet up to discuss the true culprit behind the phenomenon. They are shocked to learn that it was DIO, deeming impossible for him to be revived and masterminding this event.
Because of the new reality introduced by the game, Kakyoin and his injured allies survive the fight against the godly foe and live on, though hospitalized for a while.
Kakyoin appears in Diamond Records as a playable character in both the Action Battle and Tactical Battle game modes. He has a variety of unlockable statues between the 'Tactical', 'Unity', and 'Courage' types, ranging from 3 stars to 6 stars.
Kakyoin's moveset in both game modes is comprised of various attacks inspired by the anime, using his stand Hierophant Green. His 'Courage' type statues are one of the game's three instances where a character has a same-moveset variation with a visual change from the base version. The other two instances of this are found in Rohan and Kira.
MovelistStatuesVideos
Moveset
Kakyoin's basic attack string is a combination of up to five various attacks from Hierophant Green, including basic strikes and a single Emerald Splash burst. In Tactical Battle, he only does one hit with a small Emerald Splash.
Hierophant Green unleashes a long range Emerald Splash that deals multiple hits of damage.
Hierophant Green unravels its leg, trapping any opponents caught in its range in a coil made of Hierophant's strands. (Unlockable)
Hierophant Green unravels both of its legs on the ground, with strands stretching out a wide range. Opponents caught in the range will have strands come up from the ground and strike them. In Tactical Battle, this hits all opponents present on the stage.
Hierophant Green uses its strands to shoot Emerald Splash from multiple directions inward at opponents. In Tactical Battle, this hits all opponents present on the stage. (Unlockable)
Hierophant Green rises into the air and shoots down at opponents with Emerald SplashThis attack replaces SP Skill 1 in Kakyoin's 3 star statue.
In the cutscene, Kakyoin uses Hierophant Green to create a barrier. Kakyoin then performs his iconic 20 Meter Emerald Splash against his opponents. In Tactical Battle, this hits all opponents present on the stage.
3-star (Tactical)
Max LVL Stats:5418 HP/2838 ATK/2193 DEF Max LVL Tree Stats:11118 HP/5838 ATK/3093 DEF
4-star (Tactical)
Max LVL Stats:8568 HP/4488 ATK/3468 DEF Max LVL Tree Stats:18468 HP/9738 ATK/4518 DEF
5-star (Tactical)
Max LVL Stats:13230 HP/6930 ATK/5355 DEF Max LVL Tree Stats:28830 HP/15180 ATK/7305 DEF
5-star (Unity)
Max LVL Stats:11628 HP/6732 ATK/5814 DEF Max LVL Tree Stats:23628 HP/12732 ATK/11814 DEF
5-star ~Overcoming Fear~ (Courage)
Max LVL Stats:11232 HP/7800 ATK/5304 DEF Max LVL Tree Stats:28032 HP/16800 ATK/5904 DEF
6-star (Unity)
Max LVL Stats:17670 HP/10230 ATK/8835 DEF Max LVL Tree Stats:29670 HP/22230 ATK/20835 DEF
6-star ~Overcoming Fear~ (Courage)
Max LVL Stats:25800 HP/13500 ATK/10500 DEF Max LVL Tree Stats:38400 HP/27000 ATK/20400 DEF
Bursting EmeraldLonely Nightmare FightJourney to Pursue Arch-EnemyHierophant's BarrierHigh School Students Burdened with Fate
Kakyoin
Bursting Emerald ver.
Rarity:
Max Power: 1601 (Lvl 50) / 2771 (Lvl 80)
Favorite Gift and Voiced Gift Reactions:
Skill: Emerald Splash
Replaces panels in a checkerboard pattern with Kakyoin panels
Skill Lv 1
# of Replaced Panels:8 Cooldown:85
Skill Lv 2
# of Replaced Panels:12 Cooldown:85
Skill Lv 3
# of Replaced Panels:12 Cooldown:80
Skill Lv 4
# of Replaced Panels:16 Cooldown:80
Skill Lv 5
# of Replaced Panels:16 Cooldown:75
Kakyoin
Type: EX
Availability: Awakening Date: August 12, 2020 - Present
Bursting Emerald ver.
Cost: 0
After clearing 30 Kakyoin panels, erases 2 random panels, prioritizing block panels.
Kakyoin
Lonely Nightmare Fight ver.
Rarity:
Max Power: 1630 (Lvl 50) / 2830 (Lvl 80)
Favorite Gift and Voiced Gift Reactions:
Skill: It's time for punishment, baby
Replaces panels in the bottom left and right corners with partner panels and then erases the panels on the top center
Skill Lv 1
# of Replaced Panels:4 Cooldown:85
Skill Lv 2
# of Replaced Panels:6 Cooldown:85
Skill Lv 3
# of Replaced Panels:6 Cooldown:80
Skill Lv 4
# of Replaced Panels:8 Cooldown:80
Skill Lv 5
# of Replaced Panels:8 Cooldown:75
Kakyoin
Type: EX
Availability: Awakening Date: November 27, 2020 - Present
Lonely Nightmare Fight ver.
Cost: 0
After entering Stand Up twice, moves all partner panels to the bottom (up to 5 times per battle).
Kakyoin
Journey to Pursue Arch-Enemy ver.
Rarity:
Max Power: 1797 (Lvl 50) / 3087 (Lvl 80)
Favorite Gift and Voiced Gift Reactions:
Skill: Hierophant's Continuous Strikes
Replaces random panels with partner panels, erasing the longest panel connection Restores a given percentage of the erased panels as enhanced panels
Skill Lv 1
Restoration Rate (%):20 Cooldown:95
Skill Lv 2
Restoration Rate (%):40 Cooldown:95
Skill Lv 3
Restoration Rate (%):40 Cooldown:90
Skill Lv 4
Restoration Rate (%):80 Cooldown:90
Skill Lv 5
Restoration Rate (%):80 Cooldown:75
Kakyoin
Type: EX
Availability: Awakening Date: March 15, 2021 - Present
Journey to Pursue Arch-Enemy ver.
Cost: 0
After clearing 80 partner panels, replaces a random panel (excluding partner panels) with a partner Box panel.
Kakyoin
Hierophant's Barrier ver.
Rarity:
Max Power: 1797 (Lvl 50) / 3087 (Lvl 80)
Favorite Gift and Voiced Gift Reactions:
Skill: 20 meter Radius Emerald Splash
Erases the lower area. Erasing block panels or intensified panels deals more damage and the skill will reactivate up to 5 times. Panels are replenished while erasing. At the end of the skill, double the amount of reactivations, and replace that many random panels, excluding Kakyoin and block panels, with enhanced Kakyoin panels.
Skill Lv 1
# of Erased Panels:8 Cooldown:80
Skill Lv 2
# of Erased Panels:10 Cooldown:80
Skill Lv 3
# of Erased Panels:10 Cooldown:75
Skill Lv 4
# of Erased Panels:12 Cooldown:75
Skill Lv 5
# of Erased Panels:12 Cooldown:65
Kakyoin
Type: EX
Availability: Awakening Date: February 27, 2021 - Present
Hierophant's Barrier ver.
Cost: 0
After dealing 250,000 or more damage in Stand Up, replaces random panel with an intensified panel.
Jotaro & Kakyoin
High School Students Burdened with Fate ver.
Rarity:
Max Power: 1890 (Lvl 50) / 3240 (Lvl 80)
Favorite Gift and Voiced Gift Reactions:
Skill: Keeps you on the edge of your seat
Replaces panels with the longest connection with Jotaro & Kakyoin panels, without changing the type of panel. Replaces a random panel and its surrounding panels with Enhanced Jotaro & Kakyoin panels, having priority on Block Panels.
Skill Lv 1
# of Replaced Panels:5 Cooldown:90
Skill Lv 2
# of Replaced Panels:7 Cooldown:90
Skill Lv 3
# of Replaced Panels:7 Cooldown:85
Skill Lv 4
# of Replaced Panels:10 Cooldown:85
Skill Lv 5
# of Replaced Panels:10 Cooldown:75
Jotaro & Kakyoin
Type: EX
Availability: Awakening Date: June 1, 2021 - Present
High School Students Burdened with Fate
Cost: 0
After using skill twice, replaces random cheer panel with Jotaro & Kakyoin Box Panel.
Kakyoin was one of the characters first confirmed during the game's announcement.
Trivia
According to an interview in JoJonium Vol. 12, Kakyoin's first name was originally intended to be "Tenmei" and is still used by Araki himself, despite it officially being "Noriaki". The change was the result of a miscommunication between Araki and his editor as the kanji can be read both ways. This can also be seen in Enya's hotel register, where Kakyoin wrote "Tenmei Kakyoin".[13]
According to Nobutaka Kasama (producer for the anime) in the 2020 Anime Expo interview about the anime series, the "rero rero" of Kakyoin was particularly difficult for Daisuke Hirakawa (the voice actor for Kakyoin) to pull off since it was to be repeated 17 times and so he had to train himself out of work (for instance rehearsing repeatedly during bathing).