I don't know if it's because of my profession or the times, but I often imagine what would happen if the world had 'collapsed' and I was the only one left alive? On the one hand, I'm sure that there would be nothing but 'despair', but on the other hand, there would also be lots of fun things, like "shoplifting all I want in department stores", "stealing a police car without a licence and driving off at high speed without getting caught", "going into other people's houses without permission and if it's too cold I can go to the next one".
'It's a terrifying situation and I want to escape immediately, but on the other hand I want to stay immersed in this world forever' - that's the appeal of 'Resident Evil' in a few words. In order to escape or save friends, the appeal of intellectual curiosity is to solve various mysteries and fight against monsters for survival. This combination of 'intelligence' and 'instinctual violence' - is exquisite, and I rate the quality of the game as so high that it can be described as a work of art, beyond a game. It is a masterpiece among masterpieces.
'Resident Evil' fans may say they already know what they're getting into, but let's take a look at the appeal in detail.
The first thing I like is that when the game starts, the 'sound' completely disappears, leaving only the sound of the main character's 'footsteps'. My uneasy imagination grew tremendously, and the sound of my own footsteps made me too scared to turn around the corner of a corridor, making me want to run away saying, "Stop it already!". And the splendour of art in the rooms and corridors. This amplifies the sense of fear. Each room has its own unique design and individuality, and the three-dimensional space creates a sense of life that 'people used to live here'. This comes to the player as a 'silent sadness', that the wishes of those who once lived there have not been fulfilled.
"Death comes slowly but surely." - the zombies seem to symbolise this. This is also good. Their 'movements' and 'groans' have a horrifying 'sadness' that they were once human, but on the other hand, they are also monsters, so there is a sense of 'exhilaration" when you destroy them. With your belongings restricted, what you should take with you on the adventure? As if contrary to the 'intellectual appeal', the 'instinct of violence' is stimulated and makes you scared.
It's a strange feeling, the combination of these two opposite charms (sometimes I dare to fight with a knife for the thrill of it).
This is why I highly praise 'Resident Evil'.
There are so many other charms that I could go on and on about, but at the end of the day, as a fan, I really want to know.
The main character, Jill, is so cute and pretty, so I wonder how someone like her ended up in such a grim occupation? It seems far too scary for her. There must have been some sort of event or experience in her past that made her the way she is.
If so, I'm sure she thinks her mission to kill monsters is nothing compared to the harshness of the real world.[Translated by Morganstedmanms and LocacacaFarmer]