Josuke Higashikata/Games: Difference between revisions
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=All-Star Battle= |
=All-Star Battle= |
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==[[JoJo's Bizarre Adventure: All-Star Battle|All-Star Battle |
==[[JoJo's Bizarre Adventure: All-Star Battle|All-Star Battle]] (PS3)== |
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[[File:Josuke ASB png.png|frameless|right]] |
[[File:Josuke ASB png.png|frameless|right]] |
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'''Josuke Higashikata''' makes his playable debut in ''[[All-Star Battle]]'', and was confirmed along with [[Okuyasu]], [[Jolyne]] and [[Ermes]]. |
'''Josuke Higashikata''' makes his playable debut in ''[[All-Star Battle]]'', and was confirmed along with [[Okuyasu]], [[Jolyne]] and [[Ermes]]. |
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Josuke is a well-balanced character with an assortment of great abilities. Using good normal attacks, a multipurpose barrier, different forms of projectiles, and melee attacks that strike from mid-range, he is very effective at playing defensively and in neutral. This also includes multiple anti-air attacks and said barrier to discourage jumping from his opponent, as well as a skill that both strikes a downed opponent and sets up a very valuable escape and retreating option. Josuke also does not need to exert much effort to inflict effective combo damage, making his output reliable. When enraged, he becomes a true rushdown character, rapidly chaining attacks together and breaking his foe's guard with immense ease to deliver devastating damage and extended combos. |
Josuke is a well-balanced character with an assortment of great abilities. Using good normal attacks, a multipurpose barrier, different forms of projectiles, and melee attacks that strike from mid-range, he is very effective at playing defensively and in neutral. This also includes multiple anti-air attacks and said barrier to discourage jumping from his opponent, as well as a skill that both strikes a downed opponent and sets up a very valuable escape and retreating option. Josuke also does not need to exert much effort to inflict effective combo damage, making his output reliable. When enraged, he becomes a true rushdown character, rapidly chaining attacks together and breaking his foe's guard with immense ease to deliver devastating damage and extended combos. |
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Despite his utility, Josuke's ability to approach is |
Despite his utility, Josuke's ability to approach is weaker than most. Many of his forward-moving attacks have lengthy recovery and leave him vulnerable if they do not connect, forcing him to have to follow behind his projectiles or barrier to close the distance on the opponent if they intend to keep him at range. His enraged state carries a massive vulnerability in not being able to run or guard, leaving him highly susceptible to raw Heat Attacks with limited evasive options and otherwise forcing him to travel at a slow speed. As a result, Josuke must exert constant close-ranged pressure to reap the benefits of the skill lest he. |
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Josuke is an overall reliable and easy-to-understand fighter, boasting an exceptional neutral game, control over the airspace, and powerful yet lenient combos. Though he struggles with closing the distance, he will more often than not force the opponent into his own effective range where his offensive pressure and utilitarian capabilities allow him to prevail. |
Josuke is an overall reliable and easy-to-understand fighter, boasting an exceptional neutral game, control over the airspace, and powerful yet lenient combos. Though he struggles with closing the distance, he will more often than not force the opponent into his own effective range where his offensive pressure and utilitarian capabilities allow him to prevail. |
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If Josuke executes his HHA or GHA while enraged, his hair will continue to stand during the whole animation. |
If Josuke executes his HHA or GHA while enraged, his hair will continue to stand during the whole animation. |
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|head4='''I'm not done kicking your ass!''' |
|head4='''I'm not done kicking your ass!''' |
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|move4={{ASBInput|3}} + {{ASBInput|M}} {{Input|on ground}} (While "Watch your mouth! is active) |
|move4={{ASBInput|3}} + {{ASBInput|M}} {{Input|on ground|when downed}} (While "Watch your mouth! is active) |
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|desc4=A skill exclusive to Josuke's "Watch your mouth!" enraged state that can only be used while the opponent is down. Crazy Diamond grabs the opponent and forces them back onto their feet while leaving them staggered, allowing Josuke to continue his combo even after the opponent has hit the ground. |
|desc4=A skill exclusive to Josuke's "Watch your mouth!" enraged state that can only be used while the opponent is down. Crazy Diamond grabs the opponent and forces them back onto their feet while leaving them staggered, allowing Josuke to continue his combo even after the opponent has hit the ground. |
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|head5='''Dora!''' |
|head5='''Dora!''' |
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|desc5=Josuke and Crazy Diamond slide across the ground a short distance before Crazy Diamond kicks upwards, hitting high instead of low, and knocking them in the air. |
|desc5=Josuke and Crazy Diamond slide across the ground a short distance before Crazy Diamond kicks upwards, hitting high instead of low, and knocking them in the air. |
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}} |
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|desc2=Josuke braces himself with his arms as he lunges forward a distance, then summons Crazy Diamond to deliver a punch barrage. Despite Josuke bracing himself, this skill does not actually carry any defensive property like super armor or guard-point. This ability can initiate Rush Mode. (Flash Cancel comboable) |
|desc2=Josuke braces himself with his arms as he lunges forward a distance, then summons Crazy Diamond to deliver a punch barrage. Despite Josuke bracing himself, this skill does not actually carry any defensive property like super armor or guard-point. This ability can initiate Rush Mode. (Flash Cancel comboable) |
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|head3='''DORA!''' |
|head3='''DORA!''' |
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|move3={{ASBInput|2}} x 2 + {{ASBInput|L}}/{{ASBInput|M}}/{{ASBInput|H}} {{Input|on ground}} |
|move3={{ASBInput|2}} x 2 + {{ASBInput|L}}/{{ASBInput|M}}/{{ASBInput|H}} {{Input|on ground|when downed}} |
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|desc3=Josuke summons Crazy Diamond to rapidly punch downward and dig up the ground, leaving a small, visible spot of excavated earth. The punches themselves can knock the opponent down, and also hit them if they're already down. If used again while the dug-up spot is still active, it will disappear and be replaced. This skill has a follow-up. (Flash Cancel comboable) |
|desc3=Josuke summons Crazy Diamond to rapidly punch downward and dig up the ground, leaving a small, visible spot of excavated earth. The punches themselves can knock the opponent down, and also hit them if they're already down. If used again while the dug-up spot is still active, it will disappear and be replaced. This skill has a follow-up. (Flash Cancel comboable) |
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|head4='''As you were!''' |
|head4='''As you were!''' |
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====Trivia==== |
====Trivia==== |
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*During [[Baoh]]'s hair taunt against Josuke, the narrator explains that Baoh does not trust Josuke from the way his hair smells, referencing Baoh's ability to distinguish friend from foe via their scent. |
*During [[Baoh]]'s hair taunt against Josuke, the narrator explains that Baoh does not trust Josuke from the way his hair smells, referencing Baoh's ability to distinguish friend from foe via their scent. |
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