Giorno es el hijo ilegítimo de DIO, concebido con el cuerpo robado de Jonathan Joestar. Él es presentado como Haruno Shiobana (汐華 初流乃, Shiobana Haruno), un adolescente medio japonés que vive en Italia. Giorno habla de su intención de unirse a la poderosa banda Passione y su sueño de convertirse en un "Gang-Star" (combinación de "Gangster" y "Superstar")[a] para devolverle la virtud a la corrupta mafia italiana.
Giorno es un usuario de Stand de nacimiento que maneja el Stand que da vida, Gold Experience, en la batalla.
Giorno es un adolescente de estatura promedio, delgado pero musculoso, y es mucho más pequeño en estatura que los anteriores JoJos. Tiene el pelo dorado[1] de largo moderado atado hacia atrás en una cola corta y trenzada, con tres rizos de gran tamaño distintivos dispuestos en una fila sobre su frente. Su cabello originalmente era negro y despeinado, apenas superando su cuello. Pero se transformó al despertar su Stand.[1] Sus ojos, especialmente presentes las primeras representaciones, se agudizan al final de forma similar a los de su padre.
Giorno usa un traje de dos piezas con un faldón a cuadros y varias características ornamentales que incluyen emblemas en forma de ala en el cuello y una abertura en forma de corazón en el área del pecho. La característica más distintiva de su traje son los tres emblemas de mariquita ubicados a cada lado de su pecho y directamente debajo de su cremallera, que combinan con la apariencia de su Stand. Más adelante, sus zapatos también portan el mismo emblema de mariquita. Lleva un pequeño pendiente en cada oreja.
Los rizos del cabello de Giorno están modelados según la estatua de David de Miguel Ángel. Araki tuvo la idea por los rizos alrededor de la frente de la estatua.[2]
Paleta de colores
The series is known for alternating colors between media, the information presented below may or may not be canon.
Colored MangaGioGioAll-Star BattleEyes of HeavenAnime
Piel(Tono claro)
Cabello(Rubio, anteriormente negro)
Ojos(Azul grisáceo)
Vestimenta
(Traje azul marino con adornos dorados, broches de mariquitas granate y zapatos verdes)
Piel(Tono claro)
Cabello(Rubio)
Ojos(Azul marino)
Vestimenta
(Traje azul marino de bordes blanco y dorado con broches de mariquitas rojas/blancas y zapatos amarillos)
Piel(Tono claro)
Cabello(Rubio)
Ojos(Azul grisáceo)
Vestimenta
(Traje índigo de ribete dorado con broches de mariquitas rojas y zapatos verde claro)
Piel(Tono claro)
Cabello(Rubio)
Ojos(Azul cielo)
Vestimenta
(Traje azul oscuro con adornos dorados, broches de mariquitas rojas y zapatos verde oliva.)
Piel(Tono claro)
Cabello(Rubio, anteriormente negro)
Ojos(Verde espuma de mar)
Vestimenta principal
(Traje rosa de ribete dorado con broches de mariquitas azul y zapatos azul oscuro)
Traje del epílogo
(Traje negro con adornos de bronce, broches de mariquitas verdes y zapatos marrón claro)
Personalidad
“
¡Esto es la resolución! Labrar tu camino destinado a través de los oscuros páramos!
La infancia de Giorno estuvo llena de infelicidad y soledad debido al bullying y al abuso por parte de su padrastro. Como resultado, inicialmente se volvió frío e indiferente hacia todos y creía que era escoria solo por la forma en que la gente lo trataba. Aquellos que lo conocieron fácilmente pensarían que crecería para convertirse en un individuo retorcido. Esto cambió cuando se hizo amigo de un gángster herido que salvó. Mientras el hombre protegía a Giorno de aquellos que le hacían mal a cambio de su ayuda, aprendió que podía confiar en la gente. Desde entonces, se convirtió en una persona más confiada y solícita.[3]
Giorno sueña con convertirse en un "Gang-Star"
Una característica definitoria de Giorno, compartida entre sus pares a través de él, es su resolución (覚悟, kakugo); algo que se puede describir como su capacidad para tomar decisiones importantes sin dudarlo y llevarlas hasta el final, incluso frente al dolor, la tristeza, el duelo y la tragedia. A lo largo de la Parte 5, la resolución de Giorno es una tal que, en el calor de la batalla, con frecuencia está dispuesto a permitir que lo lastimen si eso lo lleva a una situación ventajosa. Es una persona ambiciosa que aprovecha cualquier oportunidad para lograr su objetivo final de convertirse en un "Gang-Star". Al comenzar a cooperar con el gángster Passione, Bruno Bucciarati, Giorno no pierde el tiempo en infiltrarse en la pandilla para abrirse paso constantemente en los rangos. Su asesinato de Polpo fue en parte una forma de obtener un ascenso para Bucciarati. Más tarde, Giorno también trató de acercarse personalmente al Jefe de Passione y planeó colocarle un dispositivo de rastreo.[4]
Siendo un adolescente muy serio, la mente de Giorno no se desvía del camino de su misión y las metas que se ha fijado. Sin embargo, Giorno ocasionalmente ha pensado en temas más mundanos como la deliciosa pizza margherita de Nápoles, justo antes de ser atacado por Notorious B.I.G..[5] Giorno tiende a abordar muchas cosas con una actitud tranquila y demuestra una inmensa compostura incluso cuando se enfrenta a peligros que quizás no comprenda por completo, con Koichi describiéndolo como alguien que tiene una "brillante serenidad" en lugar de donde debería estar la mayor aprensión.[6] Sin embargo, todavía puede ponerse ansioso cuando las cosas van mal. Giorno rara vez permite que su ira se apodere de él, pero muestra momentos de furia tranquila, si no opresiva, contra ciertosenemigos. En el peor de los casos, Giorno se desespera por encontrar soluciones a los problemas y se le puede ver gritando y sudando cuando está emocionalmente angustiado, aunque nunca alcanza el nivel de pánico para volverse imprudente o impetuoso.
With others, Giorno treats people with the amount of respect he believes they deserve based on his observations of their beliefs and actions. He seems to have inherited both of Jonathan Joestar and Dio Brando's traits, with the former's being present towards peers and allies, and the latter's towards enemies. He has a good heart and wants to help out anybody who has demonstrated kindness to him or others, but casually disregards the law. He was a petty thief when he first encountered Koichi and bribed the airport security guards before stealing Koichi's luggage.[6] Overall, he follows his own morality without compromise. However, Giorno values life greatly and always seeks to never leave someone to die if he himself is able to help it, even putting himself in danger if another can stay unharmed. He believes that a "will of self-sacrifice", or giving one's own life for the sake of others, is not a part of what he believes resolve is, revealed during his and Mista's battle with Ghiaccio. In many cases, he will put his own life at risk and make himself the target of injury if those actions are able to assist his allies.[7][8] In reality, he carefully plans out those courses of action to ensure that he will always come out of those situations alive. Within the same vein, Giorno's dreams are rooted in his desire to put a stop to the drug trafficking ruining countless innocent lives in Italy.[9]
Giorno is merciless against villains such as Cioccolata
On the other hand, Giorno will punish without hesitation those that needlessly and intentionally hurt other people, as shown when he engineers Polpo's death to avenge an innocent janitor that Black Sabbath killed,[10] and in fact, he will be particularly vicious when doing so. Except for Bucciarati, whom he spared because he recognized that the former was a righteous person, Giorno has killed everyone he's fought against without hesitation, and all have died gruesome deaths. For instance, he had Melone bitten by a venomous snake made of his own Stand[11] and rapidly kicked Ghiaccio until his neck, stuck on a splintered lamppost, was completely impaled.[12] In the middle of battle, he is not even above lying: he first lied to Bucciarati about not allowing civilians to get involved with their fight, before letting a bystander that Bucciarati was hiding in to get hurt, in order to force him out into the open.[9] Much later, Giorno would deceive Cioccolata into believing that his life would be spared, when in reality he was merely lowering Cioccolata's guard and buying time for a bullet lodged in his head to transform into a scarab which would devour the scientist's brain before Gold Experience finished him off with a brutally lengthy attack; Giorno remained completely unfazed through the display.[13]
Giorno giving the impression of confidence and wit
Usually introverted, Giorno regularly maintains a facade of confident boldness, backed up by his intelligence and his natural charisma, to make him look like a flawless person by his peers. This is especially visible upon his first meeting with Bucciarati's team. He switches from a passive and polite demeanor to a self-assured persona when they try to bully him, and impresses the whole team.[14] When alone, Giorno is shown to be more humorous and only in these moments does he allow himself to think about something else than his goal or act seriously. His parents' abuse encouraged his introverted nature and his habit of observing others, resulting in his deductive skills but also making him a silent person until something of importance needs to be said.[3] On the contrary, when Giorno has an enemy at his mercy, he is prone to chitchat and speaking at length, either exposing his way of life or analyzing their thoughts in order to make them see their errors as well as the futility of their situation. Thus, he is much like his father DIO, and even spitefully taunted Diavolo during their climactic battle.[15] Giorno is polite in his interactions with figures of authority or his superiors, and in fact doesn't swear at all, possessing consistently well-mannered speech patterns for the entirety of his journey. He nonetheless doesn't shy from expressing his opinions even if they contradict those of his interlocutor, as seen when he argues against Abbacchio about abandoning Fugo to the enemy for the sake of their objective.[16]
"Don't make me repeat myself."
Giorno also has the habit of assuming the responsibility of his actions alone, leading to a temporary state of panic when his plans fail. Giorno is very upset when he cannot do anything about his situation, going as far as to deeply apologize to Mista for being unable to use his Gold Experience effectively against Ghiaccio's White Album.[17] Over the course of Vento Aureo, however, he slowly learns to trust his teammates and make use of their individual abilities. Instead of assuming control or acting by his lonesome, Giorno eventually fully cooperates with them, creating an effective, synergistic teamwork dynamic among the whole group. Even when Giorno cannot take action by himself, he often takes steps to guide his more capable teammates into advantageous situations.[18][19][20]
Making Giorno repeat himself greatly annoys him, as he believes it means his conversational partner is stupid. This is especially ironic since his own battle-cry consists of angrily repeating "Muda!".[21] He also lets out a "WRYYYYYY!" during his climactic pummeling of Cioccolata. In addition, much like Jotaro, Giorno is shown to be annoyed by the numerous girls flirting with him and bluntly dismisses them.[22]
Gold Experience es uno de los Stands más versátiles de la serie. Tiene la habilidad de crear y manipular vida, la cual Giorno utiliza en su mayoría para producir plantas y pequeños animales. Ambos se pueden usar para una variedad de propósitos que van desde disfraz hasta rastrear orígenes. Como un Stand de tipo Poder y corto alcanze, también es capaz de desatar un rápido bombardeo de golpes, que Giorno usa casi exclusivamente con intenciones letales.
Gold Experience Requiem es obtenido después de que Giorno perforara a Gold Experience con la Flecha creadora de Stands. Tiene la capacidad de reducir a cero la fuerza de voluntad y acciones del oponente, además de proteger a Giorno sin que él se dé cuenta. Quienquiera que sea asesinado por Requiem también tendrá "su muerte reducida a cero", lo que los obligará a entrar en un ciclo de muerte por toda la eternidad. Como parte de su evolución, Requiem conserva la capacidad de crear vida, pero en un grado mucho más letal y aparentemente también puede levitar junto a su usuario.
Giorno creando un árbol para escapar de Koichi Hirose
Giorno proves to be a creative and proficient Stand User, if not passive in his progress. Thanks to his encyclopedic knowledge about biology, fauna, and flora, Giorno can efficiently use Gold Experience's power to give life by thinking about the best life form to create and expecting what they are most likely to do, which gives him a semblance of control over the life forms it creates. For instance, he specifically created a snake against Illuso who was hiding in his mirror world, using its supposed tendency to seek sources of heat to find the enemy. Giorno has also proven to be imaginative by exploiting the properties of his powers to his advantages, for instance exploiting Gold Experience's ability to rapidly grow trees as an area of effect impaling attack, or making a tree wither to trick Black Sabbath into daylight.
However, Giorno hasn't sought out his Stand's full potential, unlike his father. For instance, having no need to use Gold Experience in a fight until he confronted Passione's members, he only discovered Gold Experience's offensive ability to infuse people with life during his scuffle with Bucciarati and likewise had to observe Baby Face's power to be inspired into creating specific body parts and organs.
Giorno works well in conjunction with partners. He is essentially the party's healer and is often partnered with members of the team like Guido Mista whose bullets are perfect projectiles that can be turned into life forms from a distance. In one instance, Giorno transformed the bullets into a tree and managed to trap a helicopter that would otherwise be untouchable for both of them.
Habilidades personales
Giorno's arm, which has been turned into a piranha, bursts out of Baby Face's back
Inteligencia: Giorno es un táctico muy competente. Observador por naturaleza, a Giorno le gusta afirmar las habilidades y los planes de sus oponentes antes de actuar. Luego usa sus observaciones para investigar cualquier debilidad de su parte y predecir lo que harán, a menudo devolviendo sus movimientos en su contra. Usando su Stand con una imaginación notable, Giorno se da a sí mismo una amplia gama de posibilidades; la explotación del poder de Gold Experience y las características de los animales en los que transforma los objetos le permite a Giorno, entre otras cosas, a reposicionarse rápidamente o a rastrear a sus oponentes. Además, es bueno para usar su entorno a su favor. Giorno es rápido para pensar y es capaz de formular planes en el acto.
Giorno se ha mostrado experto en cooperar con otros usuarios de Stand con la máxima eficacia, en particular con Guido Mista, con quien es cercano. Giorno es capaz de explotar el poder de su compañero casi con la misma eficacia que el suyo, teniendo en cuenta sus habilidades exactas y usándolas en sus tácticas. El ejemplo más básico de todos es transformar las balas de Mista en otras formas de vida para agarrar a sus enemigos por sorpresa y multiplicar el alcance efectivo de Giorno.
A pesar de parecer tener un lado imprudente, en particular al infectarse con el virus de Purple Haze, Giorno es una persona muy cuidadosa, que advierte constantemente a sus socios de su impaciencia. Siempre tiene planes de respaldo y se asegura de que sus enemigos sean eliminados. Si bien parece descuidado, Giorno en realidad toma riesgos calculados.
Conocimiento: Giorno tiene mucho conocimiento de la biología. Su conocimiento enciclopédico de la fauna y la flora le permite transformar objetos en las formas de vida más adecuadas a su objetivo, así como deducir los poderes de sus enemigos.
Carisma: Giorno es una persona carismática, capaz de influir fácilmente en las personas a su lado, ya sea a través del habla o acciones clave. Sus hábitos de observar a sus compañeros le permiten luego deducir la mejor manera de impresionarlos y convertirlos en aliados, otorgándoles resolución y confianza cuando trabajan con él. Podría decirse que este rasgo es probablemente heredado de su padre.
Robo sigiloso: Como él mismo lo ha admitido, Giorno es un carterista consumado. Aunque se demostró solo una vez, su habilidad es innegable, ya que pudo robar la billetera de un guardia de la prisión en medio de su registro corporal. En el anime, Giorno pudo recuperar una billetera de un carterista que se la había arrebatado a una mujer. Después de devolvérsela, usó su habilidad Stand para transformar el dinero de la billetera en mariposas, que luego volaron hacia él.
Truco de la oreja: Giorno ha demostrado la habilidad de meterse toda la oreja en la cabeza y esa fue, de hecho, la primera habilidad que mostró cuando fue presentado. Sin embargo, aunque sea bastante entretenido como truco de salón, no tiene ningún uso práctico. Giorno utilizó este truco para convencer a dos guardias de seguridad de que le permitieran estafar a los turistas en el aeropuerto de Nápoles.
Relaciones
“
Making me repeat myself... it's useless. It hate it because it's useless, useless, useless...
Dio Brando/DIO: While Giorno has never been shown interacting with his birth father, he has been shown to value his birth father to some degree as his wallet was revealed to contain a photograph of DIO. Giorno does inherit some of DIO's ruthless and brutal nature, as well as his ambition and charisma. However, he does not use it for evil ends. Giorno even uses the "WRYYY!" scream at one point, and also uses his "Useless!" Stand cry.
Jonathan Joestar: Unknown to even Giorno, his biological ancestry comes from Jonathan's DNA. As DIO conceived him using Jonathan's body, this allows Giorno to gain the Joestar Birthmark. From Jonathan, Giorno appears to have inherited his noble, polite, and overall kind nature toward good people, observed by Koichi to a degree. Even though DIO is the one who conceived Giorno, Koichi noted that the Joestar bloodline's influence is visible.
Mother (maiden surname Shiobana): Giorno's mother had rarely cared for him when he was a child, viewing him as a hindrance to her party life and often left him in the dark whenever she went out, where he was too scared to even cry.
Stepfather: Initially, Giorno's stepfather would often beat Giorno when his mother was away, angered at his habit of always trying to read people (although it was his abuse that inspired this behavior). This changes after Giorno meets the gangster, after which the stepfather was likely intimidated out of trying to beat Giorno again.
Donatello, Rikiel, and Ungalo: The three are Giorno's half-brothers. It is unknown if he was aware of their existence.
Jotaro Kujo: While they have never formally met, Jotaro investigated Giorno due to his connections to both DIO and the Joestar family. Having found out Giorno's relation with DIO, Jotaro avoided meeting him in person and trusted Koichi to judge him in his stead. It is assumed Jotaro has no ill will towards him following Koichi's report of him being a reasonable and Joestar-like person.
Amigos
“
Mista... your resolve shines with a radiance that eclipses even the sun rising at our backs and sheds light upon our path... and it illuminates the righteous fated path that we shall walk together hereafter, as well!
Bruno Bucciarati: Giorno and Bucciarati met as enemies, but Giorno was able to deduce from the flaws in Bucciarati's tactics against him that Bucciarati was a good person, and decided to work with him in the conclusion of their fight. From that point on, the two have formed a relationship of mutual trust, even with Giorno unconditionally accepting that Bucciarati will not help him if he is found out as an enemy of Passione, while Bucciarati assists him in rising in the ranks. Giorno is able to save Bucciarati from complete and utter defeat at the hands of the Boss using one of his ladybug brooches, causing him to mentally note how Giorno always fills him with courage. After Bucciarati's soul is finally put to rest, Giorno immediately fights Diavolo, revealing his emotions towards his friend's death.
Giorno helping Mista shoot an enemy Stand user
Guido Mista: Mista is one of the initially nicer people to Giorno in the gang when he first joins and is quick to grow to him after seeing him in action. Mista is the second to realize Giorno's ability to guide others without their knowledge, viewing him as a source of hope. The two frequently team up together and place a lot of faith in each other's abilities, at one point combining their Stand powers in a moment of doubt to capture a helicopter. By the end of the story, Mista and Giorno are the surviving members of the team, and perhaps closer friends than the rest, continuing to work together in the gang when Giorno takes over as boss with Mista as his subordinate.
Narancia Ghirga: Initially, Narancia only interacts with Giorno by jokingly reminding him that he is his superior due to age. However, Narancia later begins to trust Giorno who repeatedly impresses him with his supportive attitude and quick thinking. Against Squalo and Tizzano, Narancia is happy to have Giorno assist him and even believing that the gang stands a chance against the Boss if they have him. After Narancia's sudden death, Giorno places a grave for him and mourns, promising to take his body back home.
Pannacotta Fugo: Fugo initially doesn't have time to think much of Giorno. During the struggle with La Squadra Esecuzioni member Illuso, he sees Giorno temporarily sacrifices his hand to trick Illuso into being killed by Purple Haze, earning Fugo's respect, and making him the first next to Bucciarati to see Giorno's valor and wits.
Leone Abbacchio: Abbacchio is highly suspicious toward Giorno's presence in the gang and constantly belittles him, notably refusing to reveal his Moody Blues to him even if the group is in danger; nonetheless, Giorno's actions still impress him. For his part, Giorno passively takes the abuse and tries to act in cooperation. During the battle with Illuso however, Abbacchio tries to sacrifice himself to allow Giorno to retrieve Mr.President's Key and get it to the rest, and later shows a begrudging respect for him when he defies this and stays to save the lives of all the members involved in the battle. Never shown warming up to Giorno completely as the rest of the team has, Abbacchio nonetheless loses all suspicion toward him at the time of his death.
Koichi Hirose: Koichi was sent by Jotaro to investigate Giorno. Despite the fact Giorno cunningly stole his luggage, Koichi becomes an ally to Giorno after he sees his inner virtue, comparing it to that of the Joestar bloodline. He ends up trusting Koichi enough to tell him and only him about everything. They go their own separate ways on good terms.
Trish Una: When Giorno is first introduced to Trish, he saw her escort mission as a prime opportunity to get closer to Passione's Boss than he had originally imagined. The two don't interact as much, but Trish is seen to believe in Giorno. As Vento Aureo progresses, Giorno demonstrates a degree of care for Trish, willing to sacrifice his chance to confront the Boss in order to tend to her and ensure her well-being. During the battle with Notorious B.I.G., Spice Girl openly admits that Giorno's actions have allowed her spirit to mature. Trish, like the rest of Bucciarati's team, has put her faith and trust in Giorno by the end, awed at Giorno's victory over her father.
Jean Pierre Polnareff: Polnareff and Giorno become allies during the fight against Diavolo, and Giorno is the most willing to listen to his advice. After his body switch, Polnareff becomes a guardian for the Stand Arrow and stays with Giorno and the newly-led Passione. It is unknown if he knows Giorno's connections with the Joestars and DIO himself.
Purple Haze Feedback
Sheila E: Después de que Giorno se convirtió en el jefe de Passione, Sheila fue colocada como su guardaespaldas. Cuando Sheila se enteró de que Giorno mató a Illuso, se sintió satisfecha con la forma en que murió.
Enemigos
“
One more thing. About that theory of happiness you spewed... even as I look at you now, I feel no happiness at all, because victory was mine from the very beginning.
Diavolo: As the Boss of Passione, which was selling drugs in the streets, Diavolo was de facto Giorno's archenemy and target. However, both didn't know or even personally meet each other until very late in the narrative. Knowing nothing about Diavolo, Giorno sought to climb the ranks and approach him in order to take over Passione, with his daughter's escort mission being a chance that Giorno would readily take to get close to him. However, Bucciarati's open rebellion hasted his plan and allowed him to take more initiative against Diavolo and Passione as a whole. While Diavolo learned very quickly how resourceful Giorno was and treaded carefully around him, he still treated him as inferior, calling him a "brat" and "hindrance", even when he viewed Giorno as his greatest threat during the final battle. On the other hand, Giorno only got to interact with Diavolo when he acquired Gold Experience Requiem and used the one moment to taunt the boss, especially challenging his philosophy rooted in 'results'.
Polpo: Giorno met Polpo to pass the test to enter Passione. Giorno and Polpo were civil toward each other, but Polpo only saw Giorno as a potential tool and used his position of power to grimly warn the teenager about misconducting oneself. On the other hand, Giorno despised him as soon as his Black Sabbath killed a helpless civilian, prompting him to kill Polpo as soon as he could.
Giorno beating up Cioccolata with Gold Experience
Baby Face: Giorno and Baby Face were enemies, and the Stand Baby Face tried to assassinate Giorno to make a getaway after capturing Trish and Bucciarati. Baby Face grew increasingly frustrated at Giorno's determination to the point it forewent any precaution and tried to fight him openly. Ironically, Giorno thanked Baby Face for giving him enough trouble to be pushed into a wall and progress. It didn't prevent Giorno from summarily killing it and sending a venomous snake after its user, Melone.
Cioccolata: While Cioccolata didn't think much of Giorno, only noticing that he discovered Green Day's ability rather quickly, Giorno witnessed the ruin Cioccolata's Stand brought to Rome, and greatly execrated the psychopath. When Giorno defeated Cioccolata, he reminded the mad doctor that those like him didn't deserve to live and vented his scorn with a lengthy and mortal pummeling before throwing Cioccolata's mutilated body into a garbage truck.
Otra
Man X: When he was little, Giorno saved a wounded gangster by lying to his pursuers about where he was. Incidentally, Gold Experience subconsciously intervened by making the grass and other flora around the gangster grow. The man was grateful and ensured that Giorno would never suffer in his life, making Giorno's stepfather stop beating him, and stopping anyone from bullying him. He taught Giorno that there was good in humanity, and although he objected to Giorno joining a gang, Giorno dreamed of becoming a "gang-star".
Luca... please, don't make me say the same thing twice. When I have to repeat something that only needs to be said once, it means that the listener is unintelligent.
I told you to stop... this frog isn't necessarily obedient towards me... It's only trying to protect itself. It has its own life to protect... Any attack directed towards it will be reflected back, resulting in death.
You're someone who's prepared himself for conflict. If you are prepared to kill someone, then that must mean that in turn, you're prepared for the danger and possibility of being killed yourself...
No. You won't try to kill me anymore. Because you'll become my ally. I'm planning on defeating your Boss and taking over this city. In order to get rid of gangsters who sell drugs to children... you have to become a gang member yourself.
Yes...! To take control of this city, I have to enter into the organization that is currently in control and work my way up...! I'm going to become a Gang-star!
Even if Polpo is a capo in the organization that I'm intending to join, if he intends to get in the way of my dream... and if he's someone who kills innocent bystanders like that old man, as if his life was just trash to be tossed... I have to defeat him!
You said that there are two paths that I could follow... but for you to have that many choices? Impossible! Mudamudamudamudamudamudamuda !!! Take your time and enjoy sunbathing! That's the singular path that you can follow.
So. You asserted that when someone is insulted, murder is permitted, correct? I see, that is in fact a very important distinction. Because you insulted that innocent old man's life. And that's why I turned one of your pistols into a banana. It's your last meal, take your time... enjoy it.
They will catch us in no time if we steal a single car. But, if we steal a hundred cars, then thy might have a harder time figuring out which one we're on.
We have similarities. You and my Gold Experience. They both have the ability to create. You gave me a hint and pushed me within an inch of my life... And that's helped me grow a little!
This sensation! I don't exactly get it, but... My Gold Experience... I feel the birth of something new! I sense the birth of something newer and greater than before!!
I learned something... from your ability to turn humans into objects. Was it fate or some force that attracts similar Stands to each other...? People often learn more from their failures than from their successes and victories... Your ability to make people into objects... has allowed my Gold Experience to grow.
Only those with resolve can clear a path through the darkness... things are getting exciting... If the worst comes to the worst, at least one of us will die in the process... but it is you responsibility, and our resolve shall clear the path!
Mista... your resolve shines with a radiance that eclipses even the sun rising at our backs and sheds light upon our path... and it illuminates the righteous fated path that we shall walk together hereafter, as well! Mudamudamudamudamudamudamudamuda!!!!
The unconscious... Stand abilities are, in a sense, the unconscious talents of their Users. If any sense of guilt exists in your heart, then that will unconsciously put a brake on your ability. But this man delights in cruelty. It is his reason for living... that's why he has this ability. If he can do this, that means he has no brakes! There is no limit to his evil.
One more thing. About that theory of happiness you spewed... even as I look at you now, I feel no happiness at all, because victory was mine from the very beginning.
All that will survive is the reality of this world. Righteous actions born from reality will never be annihilated. Bucciarati is dead, and so are Abbacchio and Narancia. But, their actions and their wills have not been annihilated. They are the ones who gave me this Arrow. Now, are your actions born of reality? Or are they born of superficial evil? We're about to find out. In the end, will you be able to escape annihilation? Boss?
It's not possible to save everyone. The choices you can make are infinite, and the world is too complex. Neither you nor I can know which choice is right and which is wrong. Whatever might be the terrible consequence that you gace, the fact of choosing something and accepting its consequences is the most important thing. Maybe I'm the one being mistaken, but... We did choose the path of fight, and I'm not ashamed of it. I hope it's the same for you. I truly hope so.
'You haven't betrayed anyone. Nobody ever let you. You don't trust anyone, so nobody ever trusted you. Your invincibility is useless. You may be strong, but there is no future in which you find yourself a purpose. Useless. Useless.
Araki inicialmente lanzó la idea de hacer al protagonista de la Parte 5 un personaje femenino, sin embargo, lo discutió con su editor en ese momento, Hiroshi Sekiya, quien pensó que una protagonista femenina sería difícil de vender a los lectores de Weekly Shonen Jump, así que la eventual protagonista terminó siendo un joven hombre. Sekiya señala que el nombre japonés de Giorno, "Haruno Shiobana", es femenino y que el poder de dar vida de Gold Experience recuerda la capacidad de dar vida de la propia mujer. Debido a que Araki se preguntó (aparentemente en broma) sobre la posible revelación de que Giorno era una mujer que parecía un hombre todo el tiempo, Sekiya teoriza que Araki podría haber considerado la idea de un Giorno mujer.[23]
En el top diez de personajes favoritos de Araki en el año 2000, Giorno ocupó el quinto lugar, siendo el segundo JoJo favorito de Araki y su tercer personaje favorito de la Parte 5 en ese momento; Mista ocupó el séptimo lugar, Diavolo el cuarto y Bucciarati el tercero.
Casting
Según Kensho Ono, el actor de voz de Giorno Giovanna para el anime, fue una tarea difícil para él adherirse a la cantidad exacta de gritos de "muda muda" del manga. El productor del anime, Hiroyuki Omori, dijo que el equipo de producción iba y venía sobre esto porque a veces los cortes no se ajustaban a la duración de los gritos de batalla. Takehito Koyasu parece haber sido una excepción, ya que Kensho Ono declaró que Koyasu le dijo que nunca pensó en hacer eso y ajustó sus gritos de batalla directamente con la longitud del corte.[24] A Ono le resultó difícil decir "muda muda" rápidamente y tuvo que entrenar mientras conducía para hacerlo bien. Él menciona que arrugar la cara lo ayudó a decir el grito de batalla más rápido. Ono también dice que durante su audición, no estaba satisfecho con su actuación en el grito de batalla de Giorno y pidió que se volviera a hacer a pesar de que el director de reparto ya le había dado luz verde a su actuación. Él teoriza que esto le ayudó a conseguir el papel ya que demostró su compromiso.[24]