- CreamHT100.gif
Cream (Full Body)
- IceHT150.gif
Cream's Void
- EbonyHT140.gif
Ebony Devil
- DevilHT140.gif
Ebony Devil (Puppet)
JoJo's Bizarre Adventure (ジョジョの奇妙な冒険, JoJo no Kimyō na Bōken) is a PlayStation game developed by Capcom based on the third part of JoJo's Bizarre Adventure, Stardust Crusaders. The game serves as a port of [JoJo's Venture] with elements taken from the game's revision, Heritage for the Future.
The game combines Capcom's trademark anime-inspired graphics, as seen in the Darkstalkers series, with the colorful characters and events of Hirohiko Araki's creation, resulting in a highly stylized and detailed visual style. It features many of the gameplay mechanics seen on previous Capcom fighting games, such as the use of power gauges for super moves, as well as a brand-new Stand Mode: a character's Stand can be summoned or dismissed at will by the player, resulting in variations in the character's move list and abilities.
The most significant addition present in the PlayStation port is Super Story Mode, an overarching campaign mode that incorporates battles, mini-games, and quick-time event stages to adapt every fight in Stardust Crusaders. Other additions include the new characters and storylines from Heritage for the Future, a Training Mode where the player can practice strategies, and two extra modes that provide bonus content as the player gains points in Super Story Mode.
The basic gameplay mechanics are those of a standard fighting game: one-on-one battles consisting of a series of rounds, in which the goal is to deplete the adversary's Vitality Gauge using regular attacks and character-specific special and super moves. Special and super moves require the input of button combinations and/or accumulated energy, which is displayed in a Super Combo Gauge that increases every time damage is dealt or taken.
The game uses a simplified four-button control scheme, consisting of three attack buttons (light, medium, and heavy) and a Stand button, which switches the character's Stand Mode on or off. Pressing all three attack buttons triggers a invulnerable forward dodge; pressing the three buttons while blocking pushes the opponent back a set distance. Depending on which button is used to select a character, a different color palette will be used for that character.
Two single-player modes are available: Super Story Mode, which follows the plot of Stardust Crusaders beat-for-beat and incorporates special gameplay modes, and Arcade Mode, which functions identically to Heritage for the Future's Story Mode. In addition, there is a two-player VS Mode and a Training Mode to practice moves and combos in. As the player clears stages in Super Story Mode, they can earn up to fifty JoJo Ability Points for each stage; as the player earns more JoJo Ability Points, additional extras in Gallery Mode and Book Mode are unlocked.
Fighting with Stand Mode on enhances a character's offensive and defensive abilities; these improvements heavily depend on the character and Stand, but the most common benefits are double jumping, absorbing residual damage when blocking special attacks, and more powerful special moves.
Stands themselves are physical extensions of their users, and thus damage and attack effects inflicted upon one carries over to its user. Like avatar/puppet-based characters in other fighting games, Stands are able to act independently of their users, allowing for several offensive gimmicks.
Most of the game's unique mechanics derive from the introduced Stand Mode. Many special moves and attacks send a combatant's Stand away from its user, making it more difficult to protect both at the same time; each character's orientation is based on their position towards their opponent, and not necessarily the opponent's Stand. If a character is damaged while their Stand is far away, the damage received is doubled. On top of the Vitality Gauge and Super Combo Gauge, there is a third gauge, the Stand Gauge, which decreases when a character's Stand is damaged and refills when Stand Mode is switched off. If this gauge is depleted, a Stand Crash occurs, leaving the character paralyzed and open to attack for a moment.
Another feature of Stands is Tandem Attack, which can be executed once a character has one stock of the Super Combo Gauge to expend. During the extended startup flash, inputs can be provided for the character's Stand; the Stand will then perform these button inputs on their own as a Program Attack, leaving the user free to do as they please and attack simultaneously. Controlling the Stand directly by performing a special move will cancel the Stand's predetermined onslaught early, however. Weapon Stand users such as Hol Horse and Joseph Joestar, who are unable to separate their Stand from themselves, can instead perform a Real Time Attack, in which most of their moves can be chained into one another until the stock is emptied.
Some characters lack the ability to enter Stand Mode, such as Mariah and Evil Incarnation Dio; these Passive Stand Users introduce their own complex and specific mechanics into the game. Several nonplayable characters (Gray Fly, Enya the Hag, Death Thirteen, Judgement, and N'Doul) are either present in Stand form only or move completely independently of their Stand.
The mechanics of each Stand create strong differences between the game's characters, and force different offensive approaches for each one. This "character-dependent gameplay" style would inspire several subsequent fighting games, such as the latter entries of the Guilty Gear series (which, interestingly enough, also contains rock and pop music references).
If certain attacks of the same strength and intensity occur at the same time and collide, clashing occurs. This only happens with characters with an Active Stand. It is hard to see this system in action as it happens very infrequently. This mechanic would later be incorporated into future JoJo games, such as All Star Battle
In some cases, when two certain opposing special moves are performed at the very same time, a Blazing Fists Match can occur. When this happens, both combatants are prompted to rapidly tap the attack buttons to win the duel and decide who will receive damage, a feature first seen in Samurai Shodown. This feature has since been adopted and expanded in All Star Battle.
In some battles in Arcade Mode, special rules are applied in order to reenact certain chapters of the original manga that were unable to be adapted into the normal circumstances of the 1v1 battles.
Every character from [JoJo's Venture] is available from the get-go, along with five new characters: Hol Horse, Anubis Dual-Wielding Polnareff, Mariah, Pet Shop, and a newly-playable Vanilla Ice. In addition, four additional hidden characters have been added, these being Rubber Soul, Khan, Hol Horse & Boingo, and Fearless Kakyoin. Additional palettes for each character have also been added to be used with the Stand button. Less significantly, Vanilla Ice's boss AI has been toned down, and Proud Lineage Joseph now wears his tank top from Battle Tendency.
Venture's menu systems have been mostly redesigned. Sound effects throughout the game have been added or changed, and the startup animations for super moves and Tandem Attacks have been altered. The Super Combo Gauge now resets to one stock after every round, unlike in Venture where it would keep energy between rounds. A save system has been added, and an in-game Option Mode allows you to adjust several game settings.
Stages in Super Story Mode can take one of three forms: a VS Mode stage, which uses the traditional gameplay of JoJo's Venture, a Mini-Game stage, which can come in a variety of forms, or an Adventure stage, essentially a dialogue-based cutscene where the player must occasionally dodge an incoming obstacle. After the stage, the player will be graded on their performance: fifteen points each can be earned from remaining time and health, ten can be earned from a variety of special bonuses, and the remaining ten is earned by completing the stage's Secret Factor objective. Each category is saved individually, so the player need not gain all of a stage's points at once.
Near the Canary Islands, a strange coffin has been lifted from the bottom of the sea. Sometime later, a teenager named Jotaro Kujo locks himself in a Tokyo jail cell, convinced that he has been possessed by an evil spirit. At his mother Holy's request, Jotaro's grandfather Joseph Joestar visits Japan and attempts to coerce him out of his cell. When Jotaro refuses, Joseph asks his friend Muhammad Avdol to remove him by force. After the fight, Joseph explains to Jotaro that the appearance of his "evil spirit", later named Star Platinum, is caused by the Joestar family's enemy DIO, who has reawoken after a hundred years.
Secret Factor: So you got me out of the cell? (牢屋の外、してやられたというわけか)
At his high school, Jotaro comes across an enemy Stand user named Noriaki Kakyoin. Summoning his Stand, Hierophant Green, Kakyoin reveals that he was sent by DIO to eliminate the Joestars. After the fight, Jotaro removes a flesh bud made of DIO's cells from Kakyoin's brain, freeing him of DIO's influence. When Holy's own Stand begins to weaken her, the Joestars and their allies board a plane to Egypt in order to kill DIO.
Secret Factor: Ora-ora! My Stand will be the judge! (オラオラ裁くのは俺のスタンドだッー)
On the plane to Egypt, an enemy Stand named Tower of Gray suddenly begins ripping out the other passengers' tongues. Though the enemy proves to be faster than Jotaro's Star Platinum, Kakyoin steps up to eliminate it himself. After the fight, the Stand's user is revealed to be an old man named Gray Fly. However, Tower of Gray has already killed the pilots, causing the plane to begin crashing. As Gray Fly dies, Joseph is forced to take control of the plane, remarking that this is the third plane crash he's been in.
Secret Factor: I already extended Hierophant's tentacles... (すでに法皇の触脚がのびていたのだ)
The Joestar group arrives in Hong Kong's Tiger Balm Garden, where an enemy named Jean Pierre Polnareff challenges Avdol and predicts that his own Stand will overcome him. As the fight will take place in a wide-open space, Avdol prepares to use his Stand's full power. After the battle, Polnareff accepts his fate of burning to death, leading Avdol to deduce that Polnareff has been implanted with a flesh bud as well. Jotaro removes the flesh bud, and (to Jotaro's dismay) Joseph cracks a joke.
Secret Factor: Can you dodge my Cross Fire Hurricane Special? (C・F・H・Sかわせるかッー)
Polnareff tells the Joestar group that he is searching for a man with two right hands, who was responsible for his sister's killing; suspecting that his target is allied with DIO, Polnareff joins the Joestar group as they board a ship to Singapore. In the middle of the voyage, a little girl is discovered to have stowed onto the ship; the girl jumps overboard to escape the sailors, but is grabbed by the underwater Stand Dark Blue Moon, forcing Jotaro to save her. When the ship's Captain Tennille appears on deck to apprehend the girl, Jotaro tricks him into revealing that he is an impostor and Dark Blue Moon's user. The fake Tennille grabs the girl and pulls her into the water; Jotaro saves her again, but is pulled underwater by Dark Blue Moon's barnacles. Though the Stand creates a whirlpool to trap Jotaro, Star Platinum extends its finger and slices its head.
Secret Factor: Seems you're the one who became sashimi. (やっぱりてめーだ刺し身になったのは)
The group disembarks the now-captainless ship using one of the lifeboats. While at sea, they encounter and board a large freighter. The ship is devoid of life save one orangutan, whom Jotaro suspects to be a Stand user. The battle with the orangutan plays out as a whack-a-mole-style shooting game: Forever appears at one of nine spots, and the player must shoot him and any debris he throws to win. Occasionally, the stowaway girl will appear; shooting her or being hit with debris will cause Jotaro to take damage. After the battle, Jotaro realizes that the entire ship is a Stand, and the group escapes the ship on the lifeboat they arrived in.
Secret Factor: This is a bit heavy for a little girl! (女の子にゃあきつすぎるぜ)
Many of the names in the game's English localization have been changed, mostly due to copyright issues.
The PocketStation is a Japanese only memory card peripheral for the Sony PlayStation. Released in 1999, it was designed to be the company's early attempt at a handheld system. The device requires physical connection to a PlayStation's memory card slot to utilize its storage functionality, but it is also capable of running standalone software; this software was typically included as bonus content on the discs of compatible PS1 games. By connecting the PocketStation to the PlayStation version of JoJo's Bizarre Adventure, the player can download a game to the portable system titled JOJOPOKE (ジョジョポケ). The game features seven mini-games themed after Stardust Crusaders, and has its own unlockables in the form of character portraits.[3]
Cream (Full Body)
Cream's Void
Ebony Devil
Ebony Devil (Puppet)
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