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J'espère que vous ne pensez pas que les flammes de Magician's Red ne brûlent que vers le haut ou avec le vent. Je ne suis pas lié par les lois de la nature. Je peux contrôler le feu comme je le souhaite.
Présenté comme un ami égyptien de Joseph Joestar, il rejoint le groupe dans leur voyage pour vaincre DIO, fournissant des connaissances et des conseils sur les manieurs de Stand ennemis et les cultures locales en cours de route. Abdul est un manieur de Stand aussi et manie le Stand qui manipule le feu, Magician's Red.
Abdul est un homme noir de nationalité égyptienne de taille supérieure à la moyenne (1 mètre 88) et de constitution moyenne.
Sa tenue principale consiste en un long pardessus ou une robe à manches longues (il échange cette robe par une robe similaire aux manches plus courtes découvrant les avant-bras) et une écharpe autour du cou. Il a deux cicatrices identiques qui parcourent en zigzag sur ses joues. Il porte un bandeau enroulé autour de son front et attache ses cheveux en petits chignons ressemblant à des nœuds bantous, ainsi qu'une longue queue de cheval. Il porte une seule longue chaîne de médaillons, ressemblant à un collier mais qui s'attache à ses oreilles. Le plus grand de ces médaillons est gravé du symbole ankh égyptien; un gros gland pend de ce médaillon, reposant sur sa poitrine. Les petits médaillons sont gravés de divers autres symboles. Il porte plusieurs épais bracelets métalliques sur ses deux poignets.
Avant le combat contre Cameo, il porte un vêtement égyptien traditionnel connu sous le nom de jellabiya (ou galabeya) sous sa robe extérieure, mais à partir de son retour, il porte une chemise et un pantalon. De plus, Abdul garde une cicatrice au milieu de son front (couverte par son bandeau) que Hol Horse lui a donné ainsi qu'une cicatrice sur le haut du dos à cause de Hanged Man.
Palettes
The series is known for alternating colors between media, the information presented below may or may not be canon.
Colored MangaJeu SFCHeritage for the FutureOAVAll-Star BattleAnimeEyes of Heaven
Peau(Brune)
Cheveux(Bruns)
Yeux(Bruns)
Outfit
(Top et pantalon marron clair, pardessus beige, accessoires dorés)
Abdul se présente généralement comme un individu sérieux, responsable et juste. En conséquence, il est très soucieux de maintenir son "image" (comme il l'affirme à plusieurs reprises dans le combat contre Mariah) en tant que personne mature et responsable.
Abdul possède un "fort sens du devoir et de la loyauté".[1] Il est très déterminé à arrêter DIO en tant que l'un des deux premiers membres du Groupe Joestar. Il est notamment le seul à ne pas le combattre pour des raisons personnelles mais par principes. Lorsque Tower of Gray a tué de façon injustifiée des passagers d'avions sans lien avec eux, Abdul était furieux.[2] En outre, Abdul est prêt à mourir pour ses camarades. À deux reprises, il s'est mis en danger de mort pour sauver Jean Pierre Polnareff et Iggy.[3][4] Au cours de leur duel, Abdul a salué la propre chevalerie de Polnareff et lui a rendu les gestes d'honneur du Français, comme lui expliquer le pouvoir de son Stand.[5] Sa loyauté est telle que lorsque Polnareff l'a accusé d'avoir fui DIO comme un lâche[6], Abdul a presque perdu son sang-froid et frappé Polnareff.
"Tsk tsk"
Abdul est un stratégiste et un manieur de Stand compétent. Abdul essaie souvent d'agir comme la voix de la raison pour le reste de l'équipe, bien que son tempérament "émotionnel" qu'il décrit ne le rend pas toujours adapté à ce rôle (comme lors de la D'Arby the Gambler arc, quand Abdul déclare que ses émotions fortes le rendent impropre au poker). Abdul est régulièrement vu en train de réfléchir au prochain mouvement du groupe. Agissant en tant que commandant en second de Joseph et étant le deuxième homme le plus âgé du Groupe Joestar, Abdul est conscient du danger auquel ils sont confrontés et il préconise fréquemment la prudence pendant leur voyage.
Contrairement à son habituelle calme, Abdul peut être sujet à la panique dans des situations inattendues, comme utiliser presque ses flammes dans un avion contre Tower of Gray avant que Noriaki Kakyoin ne l'arrête, et s'exclamant que le groupe doit apprendre rapidement la plongée sous-marine dans l'arc High Priestess, incitant Joseph à lui demander d'arrêter de paniquer.
Cependant, outre son désir de se présenter comme une personne sérieuse, Avdol peut être un individu jovial. Il apprécie l'atmosphère tumultueuse de l'Inde par exemple[7], et lorsqu'il est de très bonne humeur, il rira bruyamment et se livrera à des ébats enfantins (quand il se comportera dans de cette manière, en réapparaissant devant Polnareff[8], ce dernier note qu'il semble que la personnalité d'Avdol soit complètement renversée).
Abdul connaît ses forces et affiche une grande confiance en elles. Le diseur de bonne aventure n'est pas au-dessus de se vanter du pouvoir du Rouge Magicien[5], répond facilement aux vantardises de l'ennemi, et montre un sourire satisfait chaque fois qu'il réussit quelque chose. Il possède un geste caractéristique imitant un allume-feu : avec le pouve levé, il tourne sa main en s'exclamant "Yes I am! Tch! Tch! Tch!".
Le Stand d'Abdul est Magician's Red, un Stand humanoîde capable de générer des flammes extrêmement puissantes et de les contrôler subtilement.
Le feu de Magician's Red diffère du feu dans la nature qui ne monte ou ne suit que là où le vent souffle. Au contraire, les flammes de Magician's Red obéissent à la volonté d'Abdul.
Maîtrise
Comme Abdul est né avec Magician's Red, il a eu amplement le temps de maîtriser son pouvoir. Avdol démontre la polyvalence de sa pyromancie en contrôlant extrêmement bien les flammes de Magician's Red. Il peut leur donner des formes précises et contrôler l'intensité du feu. Par exemple, il peut recréer l'image d'une horloge sur une table ronde avec des chiffres et des aiguilles de flammes. Il a également montrée d'autres propriétés inattendues et a utilisé ses flammes comme un moyen de ligoter les gens et a même créé un radar à partir du feu.
En tant que diseur de bonne aventure professionnel, Abdul connaît bien le symbolisme des cartes de tarot qu'il utilise.
De plus, il semble en savoir beaucoup sur les Stands, agissant en tant qu'expert en matière de Stands pendant son voyage et connaît un nombre notable de manieurs de Stand qui DIO a envoyé après lui et ses compagnons (à savoir Gray Fly, Devo le Maudit et Midler). Cependant, ses connaissances sont limitées, car il pensait à tort que le nombre d'utilisateurs de Stand était limité par le Tarot et ne connaissait pas les Egypt 9 Glory Gods ainsi que tous les autres manieurs de Stands cachés à travers le monde.
Histoire
Passé
Abdul rencontre DIO
Doué d'un pouvoir Stand depuis sa naissance, Abdul gagnait sa vie en tant que diseur de bonne aventure dans un bazar nommé Khan el-Khalili dans le quartier islamique du Caire, en Égypte.[9] A un moment donné, il a rencontré et s'est lié d'amitié avec Joseph Joestar. Avant les événements de Stardust Crusaders, il avait rencontré et a pu capturer avec quelques difficultés le chien manieur de Stand Iggy dans la ville de New York.
Quatre mois auparavant, il avait rencontré DIO récemment ressuscité qui se tenait à l'extérieur du premier étage de son bureau. Averti par son ami Joseph Joestar que DIO était dangereux, Abdul a eu la présence d'esprit de résister à ses tentation et s'est jeté par la fenêtre pour se sauver, perdant DIO dans les ruelles du Caire. Par la suite, Joseph et Abdul ont essayé de localiser DIO mais même si Joseph pouvait prendre des photographies spirituelles de DIO avec Hermit Purple, il était toujours dans l'ombre et ils ne pouvaient pas deviner son emplacement.[10]
Abdul et Joseph Joestar se rendent à Tokyo, au Japon, pour recruter Jotaro Kujo. Ils trouvent Jotaro en prison, refusant de sortir malgré qu'il ait fini sa sentence. Jotaro prétend être possédé par un mauvais esprit. Abdul intervient pour forcer Jotaro à sortir. Il invoque Magician's Red, attaquant Jotaro pendant qu'il explique ce que sont Stands. Invoquant aussi son propre Stand, Jotaro se libère des flammes de Magician's Red et sort de sa cellule pour attaquer, mais Abdul arrête le combat car il a atteint son objectif. Pour le reste de son séjour à Tokyo, Abdul reste à l'intérieur de la résidence des Kujo. Après que Jotaro amène Noriaki Kakyoin et le libère du contrôle de DIO, Abdul voit que Holy Kujo s'est effondré et confirme ce qu'il craignait, Holy a aussi éveillé un pouvoir Stand. Cependant, comme elle n'a pas l'esprit combatif nécessaire, Abdul explique qu'elle finira par mourir.
Jotaro utilise son Stand pour regarder l'une des photographies de DIO et discerne une mouche dans les ténèbres. Abdul l'identifie comme une mouche Tsé-tsé du Nil, ce qui signifie que DIO doit être en Égypte. Noriaki Kakyoin confirme que DIO est en Égypte et demande également à les accompagner. Abdul nomme ensuite Jotaro's Stand Star Platinum, d'après la carte "Etoile" du tarot. Après que Holy soit confiée aux soins de médecins de la Fondation Speedwagon, le groupe s'apprête à partir.
De Tokyo à Calcutta
Bien que le groupe essaie de se rendre au Caire directment par avion, leur vol est ruiné par l'attaque de Tower of Gray, un Stand ressemblant à un scarabée dont le manieur inconnu aime provoquer des accidents. Kakyoin bat Tower of Gray mais il a déjà tué les pilotes, provoquant le crash de l'avion près de Hong Kong. A Hong Kong, le groupe décide de se reposer dans un restaurant mais ils sont alors immédiatement agressés par un manieur de Stand français, Jean Pierre Polnareff.
Magician's Red vs. Silver Chariot
Polnareff présente son chevalier-Stand, Silver Chariot, et ses incroyables prouesses en escrime. Abdul est le premier à défier Polnareff. Dans le Tiger Balm Garden, les deux commencent leur duel. Advol adopte une position défensive et Polnareff sculpte une statue en forme de Magicien's Red pour se mousser. Abdul utilise une technique spéciale: Cross-fire hurricane. Magician's Red crache une ankh de feu mais Silver Chariot la renvoie à Magician's Red, la brûlant apparemment. Magician's Red se jette sur Silver Chariot et Polnareff le coupe en deux. Cependant, les flammes passent à Silver Chariot, car Abdul révèle qu'il a feint d'être blessé et a utilisé la statue que Silver Chariot a fait comme un leurre. Abdul tire un deuxième Crossfire Hurricane sur Silver Chariot, mais Polnareff se relève indemne. Silver Chariot était protégé par son armure et l'a enlevé pour augmenter considérablement sa vitesse. Abdul tire une flamme mais Silver Chariot l'évite facilement. Quand Abdul projette son Cross-fire Hurricane Special, Polnareff prévoit de le faire reculer, mais il est surpris par la première flamme qu'Abdul a tirée. Abdul gagne la bataille. Polnareff est couvert de flammes et Abdul lui lance un poignard pour qu'il se suicide, mais de manière inattendue, Polnareff refuse d'utiliser le poignard contre Abdul et décide de se laisser mourir. Impressionné par l'honneur de Polnareff, Abdul annule les flammes et Jotaro extrait la spore de DIO.
Le groupe abord ensuite un navire pour Égypte, dont l'équipage est composé de membres de la Fondation Speedwagon. En mer, Abdul est présent lorsque Jotaro démasque le Faux Capitaine Tennille, dont le Stand Dark Blue Moon est particulièrement puissant en mer. Jotaro bat l'ennemi manieur de Stand, mais l'imposteur avait déjà saboté le navire, forçant tout le monde sur les canots de sauvetage. Au milieu de la mer, le groupe rencontre un gros navire, pour découvrir qu'il s'agit d'un stand nommé Strength. Le manieur, un orang-outan, combat Jotaro mais est rapidement vaincu. À Singapour, Abdul reste aux côtés de Joseph, tandis que Polnareff et Jotaro sont attaqués respectivement par Devo et son Ebony Devil et Rubber Soul et son Yellow Temperance. Le Groupe Joestar prend ensuite un train pour l'Inde.
En Inde, Polnareff est confronté à Hanged Man, le Stand de l'homme qui a tué sa sœur. Polnareff part seul pour venger sa sœur. Abdul essaie de le dissuader, mais Polnareff le traite de lâche pour avoir fui DIO. Les deux se séparent en mauvais termes. Plus tard, Polnareff est pris en embuscade par Hol Horse et J. Geil. Polnareff est pris par surprise par les balles de Emperor qui peuvent voler autour de son épée. Heureusement, Abdul pousse Polnareff hors de la trajectoire de la balle. Ignorant les capacités de Emperor et Hanged Man, Abdul est la proie d'une attaque combinée des deux manieurs de Stand, poignardé par derrière par Hanged Man et abattu par Hol Horse. Leur attaque combinée, cependant, n'a pas eu l'effet escomptée car la douleur du coup de couteau poussé Abdul à incliner la tête en arrière, ce qui a empêché la balle d'Emperor de complètement percer son front. Au lieu de çà, la balle a simplement frotté son crâne. Sa survie a été gardée secrète de Polnareff, car le groupe ne voulait pas qu'Abdul soit attaqué pendant qu'il se remettait de ses blessures et le manque de prudence de Polnareff ferait découvrir à l'ennemi qu'Abdul était toujours en vie.
De là, on a supposé qu'il était décédé pendant qu'il se remettait. Après son rétablissement, il a acheté un sous-marin en secret et a attendu le reste du groupe sur une île de la mer Rouge. Abdul s'est déguisé en son père, refusant de parler à Polnareff pour garder son secret. Lorsque Polnareff a été victime de l'attaque de Cameo, trompé par des clones créés par Jugement de Sherry Polnareff et Abdul , le véritable Abdul s'est révélé au grand jour. Invoquant Magician's Red, Abdul a détruit les clones d'argile et a facilement expédié Judgement avant de supprimer Cameo pour de bon.
Après avoir rejoint à nouveau le groupe, ils voyagèrent dans le nouveau sous-marin d'Avdol, mais il fut rapidement détruit par le High Priestess de Midler. Cependant, Jotaro a fini par vaincre High Priestess et le groupe a réussi à atteindre l'Egypte.
"The Genesis of Universe: Voyage sans retour du désert à l'enfer"
(Ce qui se passe dans cette section n'a pas été écrit par Araki et donc ne peut pas considéré comme canon)
Avdol a été attaqué par Absalom et son Satanic Coupler, qui a envahi son corps alors qu'il était miniaturisé et a menacé de le tuer, mais a finalement été sauvé par Kakyoin et Jotaro.
Battles in Egypt
Avdol briefly clashes against Geb
Once in Egypt, Avdol asked the Speedwagon Foundation to bring Iggy to join the group. Moreover, they learned that nine supplementary Stand Users were in DIO's service, surprising even Avdol who thought they defeated nearly all of the tarot. After meeting with the Foundation's envoys, the group saw the envoy's helicopter crashed in the desert. Geb, a Stand of water remotely piloted by the Stand User N'Doul, was responsible for the crash. Hiding in the sand, Geb managed to surprise Noriaki Kakyoin and take him out. However, Geb was then distracted by the ringing wristwatch of a dead pilot, making the group realize that N'Doul was listening to sound to pinpoint where his enemies were. The group tried to flee on their car but Geb quickly destroyed it by creating quicksands. By throwing his own ring cuffs into the sand, Avdol tried to trick N'Doul into thinking he was slowly walking and waited for Geb to resurface. Although N'Doul took the bait, he realized at the last moment that it was a trick and avoided Magician's Red's flames, only to counterattack and slash Avdol's throat, who was taken out.
Avdol had to recover from his injuries in Aswan but his wound was not severe and he was able to accompany the rest of the group.
In Luxor, Avdol fell victim to Mariah's Bastet when he tried to save an already magnetized Joseph from an escalator. Pursuing Mariah, in the streets, the two then became stuck together. After passing through a series of escalatingly embarrassing situations, the pair got stuck on train tracks. Revealing herself, Mariah gloated as a passing train would run them over and they couldn't possibly get away, but Avdol then used his Magician's Red to dig a hole underneath the tracks. Although they had her, Mariah threw bolts and nuts at them, managing to get away. Getting serious, Joseph created a map of the city with Hermit Purple. Thanks to that, they managed to surround her, although they had amassed a lot of metallic objects along the way. However, Mariah was still in a strong position as a she was underneath high voltage power lines. She cut the lines and the cables were attracted to Joseph and Avdol, who was able to melt the cables to defend himself. Nonetheless, a nearby truck was attracted to him and threatened to crush him. After begging Mariah to stop, Joseph unveiled his true plan. The old man let go his grip on the pavement and let himself fly toward Avdol, crushing Mariah in the mass of metal.
Avdol watches Jotaro playing poker against D'Arby
Having divined a photography of DIO's lair, the group began their search. In the outskirts of Cairo, Avdol is present during Polnareff, Joseph, and Jotaro's battles against Daniel J. D'Arby as a spectator. Jotaro bets Avdol's soul along with Jotaro's own soul and his mother's during their poker game, giving Avdol anxiety toward the outcome of the match. Afterward, Avdol was one of the victims of Hol Horse's assassination attempts in the older districts of Cairo, but survived thanks to Hol Horse's sheer bad luck. As Holy Kujo's condition worsened, Advol resorted to asking a beggar from Cairo to find DIO's Mansion. However, the beggar was killed. The next day, the group reunited with Kakyoin and it was Iggy, who had found the mansion earlier, who led the group to DIO's Mansion.
"The Genesis of Universe: The Gravestone of Red-Hot Sand"
(The italicized information below derives from a Light Novel not written by Araki. As such, it may or may not be considered canon.) Avdol senses the presence of The Scribe Ani following the group. He along with Joseph attract him to an alley so people wouldn't get hurt in the fight, but falls victim of a surprise attack by a roman warrior while trying to save Polnareff.
Arriving at DIO's Mansion
When the group finally arrived in DIO's mansion, Avdol said that he couldn't act as Polnareff's guardian and he should be more careful from now on. Avdol managed to detect the presence of Kenny G. in the area before Iggy defeated him. After the mansion returned to its regular appearance, Avdol placed his hand on a pillar where he noticed a message written on it that read "He who reads this carving and turns aback shall perish".
Avdol sacrifices his life protecting Polnareff and Iggy
After turning his head around, Avdol witnessed Cream manifesting from its void. Polnareff and Iggy were both unaware of Vanilla Ice's presence and, without hesitation, Avdol quickly pushed them both out of the way of Vanilla Ice's attack and received said attack head-on. Avdol's death was instantaneous as he is erased, his arms being the only thing of his body left intact until Vanilla Ice's Cream came back and ate them.
However, while facing Polnareff, Ice stated that Avdol was responsible for his injuries since he was the one who saved Polnareff and Iggy. After Ice's defeat, Avdol, along with Iggy, who also died after sustaining grievous injuries from Ice, were seen as souls transcending into heaven.
Relations
Alliés
Jotaro Kujo: His first initial meeting with Jotaro was not very friendly, but after Jotaro begins to truly understand Star Platinum and Stands, they quickly become allies. During the journey Avdol takes the role of the mentor, providing the rest of the group information on enemies such as Gray Fly, Devo, and Midler. Jotaro would later mourn his death with Polnareff and Joseph.
Joseph Joestar: Out of the group, Joseph and Avdol knew each other the longest, having met in Egypt prior to the events of Part 3. Since then, Joseph has formed a good friendship with the Egyptian and had even trusted him to help Jotaro unlock the full potential of his Stand through force. During their later journey to Egypt, the two fought alongside each other on several occasions, one of the more memorable instances being their battle against Mariah. At the end of the series, Joseph mourns his death.
Jean Pierre Polnareff: Possibly his best friend throughout the journey, Polnareff initially met the fortuneteller under DIO's control (as he had a flesh bud in his head) and challenged him to a battle. Avdol recognized his chivalrous soul and Polnareff was subsequently saved. Initially, Polnareff also thought less of Avdol when he learned that he ran from DIO rather than confront him, but Avdol's "sacrifice" considerably improved his view of him. After Avdol revealed he was alive, the two became great friends despite their opposite temperament. In fact, a recurring theme for Avdol was that he often had to save Polnareff from danger such as with J. Geil and Hol Horse, Cameo with his stand Judgement, and Cream. During both of Avdol's deaths, Polnareff deeply mourned the loss of his companion and tried to wish for Avdol's return to life from Judgement.
Iggy: Avdol first encountered Iggy when he was causing trouble in New York and captured him. Avdol would later recruit Iggy into the Joestar Group and used coffee gum to calm him down. After Avdol sacrificed himself in the battle against Vanilla Ice, Iggy became determined to avenge him. In the end, Iggy failed to avenge Avdol but inspired Polnareff to do so instead.
Ennemis
DIO: Unlike Kakyoin and Polnareff, Avdol recognized who DIO was upon meeting him, due to having heard about DIO from Joseph. As such, Avdol knew the man was an enemy immediately and managed to escape from him before he could be put under his control. With DIO threatening Holy's life due to him activating all the Stands in the Joestar bloodline, Avdol, along with Jotaro, Joseph, and Kakyoin decided to journey to Egypt to defeat Dio.
Vanilla Ice: While never formally meeting him, Avdol was shocked to learn that his Stand could be hidden from both his Stand and Iggy's sense of smell. Ice devoured Avdol instantly. Ice blamed Avdol for his injuries since he saved Iggy and Polnareff.
Citations
Quotes
“
Mr. Joestar, I may have to get a little rough. Sometimes suffering is the only way to make a fool see reason.
Mr. Polnareff, I hope you don't think the flames of Magician's Red only burn upward or with the wind. I am not bound by the laws of nature. I can control fire as I wish.
Avdol appears as a support character for the JoJo's Bizarre Adventure arc story, where the player can talk to him in order to obtain minor information.
Avdol appears as a playable character in game. He first shows up at Jotaro's house and joins his party after the events at Jotaro's school. Unlike in the manga, Avdol can survive his final confrontation with Vanilla Ice.
Avdol is one of several playable characters in the game. In terms of movelist, he is the closest the game has to a "Shotoclone" in that he possesses a fireball (Crossfire Hurricane), a Shoryuken-type move and a movement based quarter-circle-backward input move. Most of his attacks also consist of using the fire-themed attacks he used during the entire Part 3 saga.
In his arcade story, Avdol manages to avoid his canon death at Vanilla Ice's hands, just barely ducking under Ice's Stand. Avdol's ending is notable in that, similar to Chun-Li's ending in Super Street Fighter II (since the game was made by Capcom), it can end in one of two different ways. After destroying DIO, Avdol returns to his shop in Khan Khallili and decides to read his own fortune first. The player is presented with two face-down tarot cards, one being The World and the other being The Magician. If the player manages to pick The Magician, Avdol, pleased, decides to reopen his shop. If the player got The World, however, DIO greets Avdol once more, hinting at an unexpected resurrection.
If Avdol starts a "Blazing Fist Match" against another character, he will make Magician's Red keep shooting a sequence of Crossfire Hurricane as his "ora ora" attack style.
Avdol appears in the game as a special attack in Jotaro's 4-block battle koma, as he appears in front of Jotaro performing his "Crossfire Hurricane Special" attack utilizing Magician's Red.
Avdol appears again in the sequel as a special attack in Jotaro's 4-block battle koma, performing his "Crossfire Hurricane Special" attack utilizing Magician's Red, but can now cause a "burn effect", setting the enemy aflame and making them take damage over time. Avdol also appears during the JoJo's Bizarre Adventure World intro sequence.
Avdol is one of the 9 characters representing Part 3 in the game, and was confirmed along with Hol Horse and DIO.
Most of his attacks are similar to those from the Capcom game (Heritage for the Future). As one of the mass majority of playable characters in the game with the "Stand" Style, Avdol can turn Magician's Red on/off, changing movesets, as well as having access to the Stand Rush ability returning from the Capcom game, being able to attack in conjunction with his Stand.
During a fight, Avdol can use several different attacks that were featured in Stardust Crusaders.
Throw - Red Bind!: Magician's Red ties its opponent with rope-like flame, before breathing fire onto their face and exploding their shackling.
While Magician's Red is off:
Crossfire Hurricane: Avdol summons Magician's Red to cast a fire ankh floating toward the opponent. (Comboable through Puttsun Cancel)
Crossfire Hurricane Variation:Avdolsummons Magician's Red to cast a fire ankh into the ground, hitting the opponent if they're in its path. A small flame will appear on the floor until the attack button is released, then a massive fire ankh explodes from the ground, heavily damaging the opponent and knocking them into the air. This move is a low attack, and cannot be blocked if the opponent is not crouching. (Comboable)
Must I do this the hard way?: A Throw. Avdol summons Magician's Red to use Red Bind, stunning the opponent and leaving them vulnerable. (Comboable)
While Magician's Red is on:
I'll burn you to cinders!: Magician's Red bursts flame from its body, knocking the opponent into the air on hit. This move doubles as an anti-air. (Comboable through Puttsun Cancel)
Flaming Detector: Magician's Red casts a Life Detector that slowly homes in on the opponent. A Stand Rush skill that Avdol can disconnect from to attack the opponent while it is executing. (Comboable)
HELL 2U!: Magician's Red attacks directly, its strikes enhanced with fire. Depending on the attack button inputted, up to three hits may be utilized in the combo. If Heavy is inputted, the third and final hit will send opponent flying. A Stand Rush skill that Avdol can disconnect from to attack the opponent while it is executing. (Comboable through Puttsun Cancel)
Now's my chance!: Magician's Red charges its fist. After a short delay, it punches downward in a powerful single strike. This move can only be stopped by Throws and HHA/GHA; Any other form of melee strike will immediately be met with the premature unleashing of the attack. A Stand Rush skill that Avdol can disconnect from to attack the opponent while it is executing. (Comboable through Puttsun Cancel)
Avdol's HHA, "Gimmie four wishes instead!", has Magician's Red fly forward and kick as he notes of its unforgiving behavior. Should the opponent be hit, Magician's Red will appear behind them and use Red Bind to stun them, before stomping them into the ground. The Stand will then pick them up by the neck, and Avdol will face away from the scene and exclaim "YES I AM!" as Magician's Red explodes the opponent in its hand.
Avdol's GHA, "Crossfire Hurricane Special", has him summon a ring of flame-ankhs that expand outward. If they strike, the opponent will be relentlessly pelted by them and slowly lifted into the air. Magician's Red will charge up and increase the intensity of the attack, before finally blowing the opponent up with a gargantuan Crossfire Hurricane Variation erupting from the ground (much like how Avdol defeated Polnareff the first time they met).
Avdol possesses one alternate costume, inspired by his first appearance in the manga (where his appearance uses more scarfs and ribbons). In previous games, Magician's Red was primarily colored with one color (red), while in All Star Battle, it also possesses two main colors itself (blue-black from the waist down on its wristbands, and red from the waist up).
Avdol was confirmed for the game alongside Mariah.
As a Stand User, Avdol is one of many characters with wildly varied abilities that grant him uniqueness in battle.
Style Action - Crossfire Hurricane: Magician's Red casts a salvo of 3 flame ankhs that set opponents on fire with slight homing capabilities. If charged, Avdol will instead unleash Crossfire Hurricane Special, a massive ankh that flies straight forward for a short instance before splitting into 6 multi-directional smaller ankhs, all with homing capabilities. If the large ankh hits an opponent, they will be sent flying. It is also capable of nullifying minor projectiles, and cancels out strengthened/EX projectiles.
This fire detects life...: Magician's Red casts a Life Detector that slowly homes in on opponents, setting its target on fire if successful. If locked on, the Life Detector will attack Avdol's target, otherwise flying towards the nearest opponent.
Melting that in mid-air is child's play.: Magician's Red creates large ankhs around Avdol that burst from the ground, sending opponents into the air and nullifying projectiles. Andol is invincible upon activation.
Red Bind!: Magician's Red uses Red Bind, paralyzing the opponent and leaving them vulnerable. While actively bound, the opponent will slowly lose health and stamina. Quickly moving the movement stick around can shorten the time bound.
EX - This fire detects life...: The Life Detector is slower, but the damage it does to an opponent's guard is increased. Instead of simply hitting the opponent, the projectile will now crumple them, leaving them open to further attacks.
EX - Red Bind!: The skill initiates quicker and Avdol is invincible upon activation.
JoJolities
Guess I'll have to get a little rough here.: Avdol must connect "Red Bind!" twice. (200 Points)
This fire detects life...: Avdol must connect "This fire detects life..." 3 times. (200 Points)
Time for your second helping of my Crossfire Hurricane!: Avdol must break an opponent's health gauge with "Crossfire Hurricane". (300 Points)
Not in a million years!: Avdol must Retire an opponent with a Dual Heat Attack.
Dual Heat Attacks
Solo - Crossfire Hurricane Special!: It works the same as the one from All Star Battle.
With Old Joseph - Double Bind!: Avdol fires an attack from Magician's Red that surrounds the opponent before Joseph strikes them with a Ripple-empowered Hermit Purple over his wrist throwing them into the air; they both capture the opponent with their respective abilities, before coming together and firing their Stands at the opponent overhead as they're burnt using a combination of Magician's Red's fire and the Ripple.
With Polnareff -Flame Rapier: Avdol binds the opponent with Red Bind, then Magician's Red sets fire to Silver Chariot's rapier. Polnareff thanks him as Silver Chariot assaults the trapped enemy with its red-hot blade and activates an explosion when the rush ends.
Unlike the previous game, his main color scheme is now based on his anime incarnation.
In the altered timeline he, Kakyoin, and Iggy manage to survive the final battle against DIO, but are hospitalized, still sustaining heavy injuries. They are watched over by Polnareff, and all are invited to France to go along with him.
If paired against Esidisi the two will note their similar abilities and they wonder whose fire powers are superior.
Avdol's manner of ultimate death was changed in the OVA. The heroes chose to break a window to let the sunshine flood into DIO's coffin, with Avdol attacking it. However, when the dust settled, Avdol was found lying inside the coffin (much like how Nukesaku ended up). Vanilla Ice then attacks and destroys the coffin, and Avdol along with it.
In Genesis of Universe, he is described as having knowledge of astrology whereas, in the manga and anime, his fortune telling seems limited to tarot cards.
Avdol's first name "Muhammad" means Praiseworthy. It's also the most common name in the world.