General Stand Rules

  • A Stand protects its user, like a guardian. The name comes from "standing by" the user, sometimes using their powers without direct orders in order to protect the user, and by extension, themselves.
  • A person can only have one Stand, though that Stand can go through metamorphosis to evolve (Echoes, for example).
  • As a Stand is part of the user, damage is reflected between the two. In most circumstances, if the Stand's leg is sliced off, the user will lose their leg as well. Some Stands, such as The Fool, and the armor of Silver Chariot, are immune to this effect.
  • Stands can only be seen by Stand users. There are exceptions, but only with Stands that are bound to physical objects (for example, Strength and Yellow Temperance).
  • The further the Stand is from its user, the weaker the Stand becomes, with most only being capable of acting within three meters. Some exceptions are Hierophant Green and Highway Star.
  • Stands are usually bound to the user's body, but exceptions are abound, such as Wheel of Fortune being bound to a car, and The Fool being bound to sand.
  • Most Stands have no personal goals, serving their master without question. Stands who don't have users will generally go wild, such as Notorious B.I.G. and Anubis. Some Stands show personality, speaking to others besides their master, but most still serve their master without question, The only shown exceptions were Surface, Whitesnake, who was shown to question his Master's motives, though it never spoke out, and Cheap Trick, whose motives are wholly selfish. An exception to this rule can be Silver Chariot Requiem. At the end of Part V: Vento Aureo when he goes wild, he was chasing an objetive on his own: turning all the living things in the world into new life forms.
  • The first Stands in the JoJo Universe are named after the Major Arcana of the Tarot and Egyptian Gods. From Part IV onwards, stands were named after musical bands, albums, and songs. In part VI, many stand users are named after fashion labels.
  • In Part VII: Steel Ball Run, the Stands have changed a bit. Now the Stands looked less human and some of them have consciousness and can actually talk to their owners (eg.Poco Loco's unnamed stand ) . Also, instead of the Stands fighting themselves, it is the user that does the attacking instead, and the Stand does not appear in battle at all,(they usually only appear once when they evolved. eg. Tusk).

Stand Types

See Stand Types

Also see Special Stand

Protagonist

Antagonists

One thing that almost every main villain stand has in common is that it's powers are time based (The World: Stopping time, Another One Bites the Dust: resetting time, King Crimson: Skipping time, Made in Heaven: speeding up time, Dirty Deeds Done Dirt Cheap: visit alternate times.)

Others

Part III

The first few Stands introduced are named after the Major Arcana of the Tarot (early on, also modified by a color or metal name). Rider-Waite-Smith numbering is used (the Justice card visual manifestation features the number eleven).

Part IV

In Part IV we learn more about the origin of Stands, which involves the Bow and Arrow.

Part V

All large member of the cast are name after Italian words from Prosciutto meaning ham and Illuso meaning hard to catch.

Part VI

In part VI, the Stand Discs are introduced, bringing powers to anybody compatible with a Stand and making it possible to obtain a second stand in a particular case.

Part VII

In an alternate universe, a Stand can only be developed when somebody is affected by the Devil's Palm influence or made contact with a Corpse Part.

Novels