GioGio's Bizarre Adventure
GioGio's Bizarre Adventure (ジョジョの奇妙な冒険 黄金の
The game's graphics can be compared to other cel-shaded games of the PS2 era like Jet Set Radio. The developer, Capcom, utilized a game engine called "Artistoon" in order to create a graphical style similar to Araki's art style in the manga.
The game was set to be released in North America on October 24, 2002 and Europe in Winter 2002, but for unknown reasons it was delayed and eventually canceled.
Most of GioGio's Bizarre Adventure's gameplay takes place in the form of hand-to-hand combat. All battles are fought 1v1, with every battle being equivalent to a boss fight. The player must learn an opponent's moves and attack patterns in order to properly find an opening and attack.
Characters can deliver melee attacks, use character-exclusive special abilities, or summon their Stand to attack. The character's Stand aids them in battle by changing their moveset, usually to inflict greater damage. Stand barrages and similar attacks are referred to in-game as Stand Shoots; Stand Shoot attacks can be charged to increase their duration, with some allowing the player to attack separately from their Stand and thereby create combos. Health can only be restored by obtaining Secret Factors, requiring a finer degree of skill from the player than other games of a similar genre in order to succeed.
As long as a character's Stand is active, a Stand Gauge above the player's health will drain. Actions such as taking damage or blocking attacks while the Stand is active will also decrease the gauge. A Stand Break occurs if the gauge is depleted, leaving the player character unable to summon their Stand or use its special abilities until the gauge refills.
Battles are graded based on the performance of the player, with up to 200 GioGio Points to be earned per battle. All Secret Factors on a level add up to 100 GioGio Points, and the percentage of the player's remaining health make up the remaining 200. A D rank is earned if the player's points for the level equal 90 or higher, with 120 or higher earning a C rank, 150 or higher earning a B rank, 170 or higher earning an A rank, and 190 or higher earning the highest rank, S rank. The points achieved with health and the points achieved with Secret Factors are stored separately, allowing the player to earn points in one area while having their points retained in the other (though the rank given does not take this into account).
In Another Story Mode, Secret Factors do not exist and are therefore not graded, halving the point requirements for ranks and capping the total number of points per battle at 100. As there are 21 battles in Super Story Mode and 60 battles in Another Story Mode, a total of 10,200 GioGio Points can be earned in the entire game, though only 8,000 points are required to unlock everything in Gallery Mode.
- Super Story: The player follows the journey of Team Bucciarati through the events of Vento Aureo, beginning with Giorno's meeting with Bucciarati and ending at the final battle with Diavolo. There are cutscenes between stages and during some fights.
- Another Story: A secret mode that is unlocked when the player completes Super Story Mode. In this mode, the player replays battles from Super Story Mode, but is now able to select different characters for that stage, regardless of whether or not they made an appearance in the canon fight. There are no Secret Factors or cutscenes in this mode. To unlock fights for Another Story Mode, the player must beat the respective fight in Super Story Mode with at least a B rank (150/200 GioGio Points).
- Gallery: A mode that has JoJo goodies based on how many JoJo points the player has. This mode is not initially available and completing at least one Super Story Mode fight is required to unlock it. Gallery Mode contains extras such as a Sound Test, a Stage Viewer, Story Dramas, concept art, illustrations by Araki, and a character model viewer that includes unplayable and unused characters. The Gallery Mode is set inside Diavolo's motel room from Chapter 540.
- Options: Game options, including sound, control, and auto-save settings.
A notable feature returning from Heritage for the Future's PS1 version is Secret Factors, side objectives scattered throughout each stage. Each stage can have anywhere between one to four Secret Factors; playing out each battle like in the manga will activate these Factors. Once activated, Secret Factors increase the player character's health and Stand endurance, as well as heavily influence the stage results. Many Secret Factors also give the player advantages ranging from disabling certain enemy attacks to outright winning the battle instantly. A counter next to the player's health displays the Secret Factor level, which maxes out at 10: at maximum Secret Factor level, the health and Stand gauges will have doubled in length. There are multiple occasions where Secret Factors must be done in a specific order to achieve them all.
Super Story Mode
Following the events of Vento Aureo, the game's main mode has 22 chapters (21 playable and 1 consisting entirely of cutscenes). In each chapter, the player faces a different opponent.
|1-1||Bucciarati's Coming, Part 1|
(ブチャラティが来る その① Bucharati ga Kuru Sono 1)
The game begins with a summary of the previous Parts to give context to the player. A cutscene depicts Giorno, fresh from taxi work at the airport, being harassed by gang member Leaky-Eye Luca. Luca, who controls the airport, demands payment from Giorno, only to end up knocked out. Later, Bruno Bucciarati confronts Giorno to interrogate him about Luca's attacker. The player plays as Giorno and fights Bucciarati. The first part of the level acts as a tutorial that teaches the player how to attack, dodge, summon their Stand, and Stand Shoot. After teaching the player about Secret Factors, the tutorial ends and Bucciarati begins attacking.
|1-2||Bucciarati's Coming, Part 2|
(ブチャラティが来る その② Bucharati ga Kuru Sono 2)
Injured, Bucciarati flees the trolley and Giorno pursues him. Giorno and Bucciarati end up in a city square that Bucciarati teleports around with zippers. Giorno must find Bucciarati and damage him enough to activate a cutscene where he hides in a civilian. After the player attacks the civilian he's hiding in, Bucciarati ceases fleeing and begins attacking Giorno directly.
A cutscene after the level ends shows Giorno and Bucciarati making peace as they discover their mutual hatred of the drug trade. Bucciarati agrees to let Giorno infiltrate his gang, Passione.
|2-1||Joining the Gang|
(ギャング入門 Gyangu Nyūmon)
In order to enter the gang, Giorno meets with Polpo, a Passione capo. Polpo gives him a lighter and tells him to keep it lit for 24 hours. At his school courtyard, a janitor douses the lighter on accident. When the janitor relights it, the Stand Black Sabbath comes forth, kills the janitor, and turns to attack Giorno. Giorno must defeat Black Sabbath in the school courtyard. However, Black Sabbath hides in the shadows cast by the building and can grab Giorno to damage him. Birds occasionally fly across the map, and Black Sabbath may attack from their shadows.
Once Black Sabbath is defeated, the Stand is shown being disintegrated by sunlight as Giorno retrieves the still-lit lighter. Later, Polpo officially inducts Giorno into Passione. However, Polpo is killed shortly thereafter when he eats a gun that Giorno turned into a banana, serving as revenge for the janitor Black Sabbath killed.
|3-1||Capo Bucciarati: The First Order from the Boss|
(ブチャラティ幹部：ボスからの第一指令 Bucharati Kanbu: Bosu kara no Dai-Ichi Shirei)
Bucciarati introduces Giorno to his team: Leone Abbacchio, Guido Mista, Pannacotta Fugo, and Narancia Ghirga. Pericolo, a capo in the gang, arrives to collect Polpo's fortune, which Bucciarati is already in possession of. Pericolo promotes Bucciarati to the role of capo and tasks his team with protecting the boss's daughter, Trish. Narancia is sent out to shop for supplies and food. However, he soon runs into Formaggio, a member of the Hitman Team out to capture Trish. The player now controls Narancia and must defeat Formaggio. The player can send out Aerosmith and control the plane, gaining access to its radar at the cost of leaving Narancia stationary. The fight is made difficult by Formaggio's ability to shrink and hide in the stage. Moreover, if Little Feet cuts Narancia, he temporarily shrinks and has to evade a relatively-giant Formaggio's attacks.
Once the stage is beaten, a cutscene will play where Narancia and Formaggio have a stand-off, with Narancia emerging victorious. However, Formaggio warns Narancia that more assassins are coming with his dying breath.
|4-1||The Second Order From The Boss: "Retrieve the Key!", Part 1|
(ボスからの第二指令「鍵キーをゲットせよ！」 その① Bosu kara no Dai-Ni Shirei "Kī o Getto seyo!" Sono 1)
As the team worries about the safety of their hideout, Bucciarati receives a message from the boss of Passione. The boss tasks the group with retrieving a key within the ruins of Pompeii. Fugo, Giorno, and Abbacchio are sent to Pompeii. However, Fugo is ambushed by Illuso, another member of the Hitman Team, and finds himself within the mirror world. The player controls Fugo without his Stand and must avoid being defeated by Illuso for a full two minutes. However, this task is made complex at first by the fact that the player's horizontal movement is mirrored within the mirror world. Once the player has survived for two minutes, the level concludes.
|4-2||The Second Order from the Boss: "Retrieve the Key!", Part 2|
(ボスからの第二指令「鍵キーをゲットせよ！」 その② Bosu kara no Dai-Ni Shirei "Kī o Getto seyo!" Sono 2)
A cutscene sees Illuso discover Purple Haze's ability to release a flesh-eating virus through the rotting corpse of a crow. Back in the real world, Giorno and Abbacchio argue about what to do next. While Giorno believes that saving Fugo takes top priority, Abbacchio prioritizes the objective. Abandoning Giorno, Abbacchio runs into the dog mosaic to retrieve the key, only to find that Illuso followed him inside. Like in the previous stage, Abbacchio is trapped in the mirror world with inverted controls. However, Abbacchio realizes that he retains full control of his Stand, and so retains the ability to activate his Stand in the real world (which does not have its controls mirrored). The objective of the fight is to attack Illuso until he has lost a certain amount of health, at which point the level ends. Illuso frequently switches between the regular world and the mirror world, forcing the player to swap between Abbacchio and his Stand.
|4-3||Man in the Mirror and Purple Haze|
(マン・イン・ザ・ミラーとパープル・ヘイズ Man In Za Mirā to Pāpuru Heizu)
Having defeated Abbacchio, Illuso goes after Giorno. Upon dragging him inside the mirror, however, Illuso realizes that Giorno has infected himself with Purple Haze's virus, and quickly exits the mirror world before the virus can melt him. With less than a minute to live, Giorno tasks Fugo and his Stand with finishing off Illuso. The player again controls Fugo, this time having access to his Stand Purple Haze. Illuso again switches between the normal world and the mirror world, forcing Fugo to swap between himself and Purple Haze. When controlling Purple Haze, the player must make sure it doesn't stray too far from Fugo, or else risk its tendency to clean itself activating.
After the battle ends, Fugo and Giorno are returned to the normal world. Although Fugo cannot cure Giorno of the virus, Giorno manages to create a cure from a snake that was exposed to the virus. As Fugo collects the key, Abbacchio grumbles to himself that he'll punish Giorno for his disobedience later.
|5-1||The Grateful Dead|
(偉大なる死 Idainaru Shi)
Following the instructions written on the key, Team Bucciarati boards a train heading toward Florence, with the end goal of reaching Venice. Having been instructed to pick up a turtle at the station, Bucciarati notices a hole on the turtle's back in the shape of the key. Fitting the key into the hole activates the turtle's Stand, creating a secret room inside the key for the team to hide within. Meanwhile, two assassins, Prosciutto and Pesci, have also boarded the train but find no luck searching for the team. Prosciutto activates his Stand, The Grateful Dead, to lure the team out by rapidly aging everyone in the train. As the team begins to experience the Stand's effects, the two assassins discover the turtle in the dining car. However, Bucciarati emerges, knocks out Pesci, and faces Prosciutto. The player controls Bucciarati and his Stand Sticky Fingers, with the objective of the fight being Prosciutto's defeat. However, The Grateful Dead's aging power slowly saps Bucciarati's health over time, and Prosciutto can use a grab attack to briefly accelerate the health drain.
|5-2||Express Train to Florence|
(フィレンツェ行き超特急 Firentse Iki Chōtokkyū)
Prosciutto is thrown out of the train thanks to Sticky Fingers's zippers. Pesci quickly awakens and manages to stop the train, but emerges from the train to find Prosciutto under one of the train cars, in grave condition. Bucciarati exits the train through a zipper in front of Pesci, who is determined to take revenge for his brother's impending death. The player controls Bucciarati and must defeat Pesci. Pesci uses his fishing rod Stand Beach Boy, which allows him to send his line over long distances to hook Bucciarati. Once Pesci has taken enough damage, Prosciutto will wake up and use the last of his energy to reactivate The Grateful Dead's aging ability, draining Bucciarati's health once more.
Once the fight ends, a cutscene reveals that Pesci picked up the turtle before he left the train. Pesci threatens to slam the turtle into the ground as he dies, but Bucciarati disposes of Pesci before he can do so, bidding him "arrivederci".
|6-1||Venezia's Santa Lucia Station - Get the "OA-Disc"!|
(ヴェネツィア・サンタ・ルチア駅『OA-DISC』をゲットせよ！ Venetsia Santa Ruchia Eki "ŌĀ Disuku" o Getto Se yo!)
With the train stopped, the team is forced to continue by car. Bucciarati receives another message from the boss, urging the group to obtain the OA-Disc hidden at Santa Lucia Station. The team agrees to split up, with Mista and Giorno continuing to drive toward Venice while the others arrive by boat. On the highway leading to Venice, Giorno and Mista spot another assassin, Ghiaccio, skating toward them in a suit of ice made from his Stand, White Album. The player controls Mista on top of the car, who must aim and shoot at Ghiaccio to stop him from charging toward the car. If Ghiaccio makes contact with the car, Mista will take damage. Moreover, Mista must manage his ammunition in the revolver as well as the number of Sex Pistols he has available. If he lasts two minutes, the level ends.
(ホワイト・アルバム Howaito Arubamu)
With Ghiaccio in close pursuit, Giorno decides to crash the car into the lake in front of the station. Mista is the first to reach land, but Ghiaccio is the first to reach the statue. Although Ghiaccio finds and takes the OA-Disc inside the lion statue at the front, Mista is determined to defend it to his last breath. The player again controls Mista and Sex Pistols, and must defeat Ghiaccio. Ghiaccio is invulnerable from the front and must be shot from the back. Ghiaccio can charge at Mista, giving Mista a chance to attack if he misses, as well as deploy strips of ice along the ground. As Ghiaccio takes damage, he will begin utilizing the shield of frozen air Gently Weeps, which can automatically rebound Mista's bullets back at him.
Once the fight is over, Ghiaccio falls to the ground as White Album dissipates. Mista begins losing consciousness from his wounds until Giorno arrives and heals him, though not before warning him that the process will hurt considerably. A humorous scene follows as Narancia arrives and thinks the two are sharing an intimate moment. Meanwhile, the boss waits for Trish's arrival.
|7-1||Final Order From The Boss|
(ボスよりの最終指令 Bosu yori no Saishū Shirei)
The team inserts the OA-Disc into their computer and learn that their final destination is the church at San Giorgio Maggiore. Only Trish and one other person may set foot on the island, per the boss's conditions, and so Bucciarati alone accompanies Trish. However, Trish disappears once the two enter the church, and Bucciarati realizes that the boss intends to kill his daughter. He finds Trish unconscious in the church's basement, but the boss appears and a battle ensues. The player controls Bucciarati and must survive the boss and his King Crimson for one minute. The boss frequently teleports toward or away from Bucciarati, and King Crimson can knock debris at him. After a minute passes, the level ends.
|7-2||The Mystery of King Crimson|
(キング・クリムゾンの謎 Kingu Kurimuzon no Nazo)
Bucciarati attacks the boss from behind a pillar, only to find himself standing at the other side of it. The boss introduces King Crimson and its ability to erase a period of time, then punches Bucciarati through the heart. Despite the lethal wound, Bucciarati refuses to die until Trish is safe. The player controls Bucciarati again and must now damage the boss, whose teleportation is now marked by a flash of inverted colors. When enough of the boss's health is depleted, the level ends.
Bucciarati and Trish escape the basement, and Bucciarati is healed by Giorno. Bucciarati then informs his team that he has decided to betray the boss. When given the choice to remain loyal to the gang, the squad, with the exception of Fugo, choose to follow Bucciarati. Giorno realizes Bucciarati's hands are cold as the team ponders their next move. Trish tells the group that her father met her mother at Sardegna, and the team decides to take a plane to the island in hopes of uncovering his identity.
|8-1||No Flightcode! Headed for Sardinia|
(フライト・コードなし！サルディニアへ向かえ Furaito Kōdo Nashi! Sarudinia e Mukae)
The group steals a plane, killing an enemy Stand user along the way. However, Giorno notices strange writing on the wall next to his seat. He eventually realizes that the enemy's Stand, Notorious B.I.G, is still alive and attached to his arm. Before the Stand can reach his shoulder, Giorno cuts off his arms, rendering him unable to fight or heal. Luckily, Bucciarati manages to lure B.I.G outside with a zipper. As Bucciarati enters the cockpit to inform Abbacchio of the attack, Trish notices that one of Giorno's brooches has been left on the floor, and is now turning into a hand. However, she has hardly taken a step before B.I.G re-enters the plane. Realizing that Giorno's hand is the only hope for the group's healing, she resolves to protect the brooch. The player now controls Trish. The aim of the stage is to defeat Notorious B.I.G. As the Stand attacks moving objects, Trish must advance slowly toward the brooch, making sure not to attract B.I.G's attention. Once Trish reaches the brooch, her own Stand, Spice Girl, awakens and gives her the power necessary to defeat B.I.G.
(ノトーリアス・B・I・G Notōriasu Bī Ai Jī)
As Notorious B.I.G shrinks and disappears, Bucciarati opens the door to the cockpit. Trish tells Bucciarati about the brooch, but Bucciarati warns her to stay quiet and walk slowly toward him. Looking behind her, Trish discovers that B.I.G has grown to a giant size, having slipped through the floor and eaten the plane's engines. The player again controls Trish, who must keep Notorious B.I.G from reaching the cockpit for two minutes. The Stand can use its arms both to attack Trish from afar and to swipe toward her when she attacks. Once the timer expires, the level ends.
Trish suddenly runs toward the cockpit, softening the door behind her. Spice Girl separates the cockpit from the plane and softens it, turning it into a parachute. Notorious B.I.G is left in the plane as it crashes into the ocean, and the team successfully reaches Sardinia with all its members intact.
|9-1||Sardinia Island: Uncover The Boss's Identity!|
(サルディニア島 ボスの正体をあは! Sarudinia Tō Bosu no Shōtai o a wa!)
The team reaches the Costa Smeralda where the boss once took a photo of Trish's mother. However, Bucciarati barely catches scalpels thrown at the team from afar. Narancia's Aerosmith eliminates the apparent attacker, and he and Bucciarati go to investigate the corpse while Abbacchio rewinds Moody Blues to the date of the photograph. A stray soccer ball lands near Abbacchio, who lets one of the players retrieve it. Immediately afterward, Abbacchio notices a hole in his chest: as it turns out, the boss has already arrived at the island, hidden beneath the facade of a young boy named Vinegar Doppio. Fresh from a battle with Risotto, the last of the Hitman Team, the boss praises his luck in eliminating Abbacchio and escapes. As Team Bucciarati gathers around Abbacchio's body, Giorno discovers that Moody Blues successfully embedded the boss's face and fingerprints into the nearby stone. The team finds no results searching the fingerprints in any police database, but an unknown person contacts them and tells them the boss's name: Diavolo. The group decides to hear the caller out, and he informs them of another Arrow in Rome that can defeat the boss. Meanwhile, the boss discovers Moody Blues's imprints and spots the team departing Sardinia by boat. Deducing that the team must have discovered something, he is forced to call upon his most dangerous subordinates, Secco and Cioccolata.
|10-1||"Green Day" and "Oasis", Part 1|
(『グリーン・ディ』と『オアシス』 その① "Gurīn Dei" to "Oashisu" Sono 1)
The team eventually reaches a village on the coast of Rome. However, as the group walks ashore, Mista spots two civilians being eaten by a strange mold. Narancia attempts to retreat to the boat, but the mold begins growing on him as well. Mista blows up the boat's engines, propelling Narancia to shore. As Bucciarati and Mista discuss how to proceed, Cioccolata and Secco watch from a higher ledge. Cioccolata's Stand, Green Day, is the Stand responsible for the mold, and Secco possesses the power to liquify solid matter and swim through it. After feeding Secco with sugar cubes, Cioccolata unleashes him and his Stand, Oasis, upon the group. The player now controls Mista and must reach the top of the village. However, if he isn't constantly moving, he sinks into the ground, causing the mold to activate and begin draining his health. Moreover, Secco appears at several spots in the stage and attacks. Secco can dive at Mista, create a line of sinkholes to stun him, and even drag Mista to a lower altitude if he sinks far enough. When Mista reaches the top of the stage, the level ends.
|10-2||"Green Day" and "Oasis", Part 2|
(『グリーン・ディ』と『オアシス』 その② "Gurīn Dei" to "Oashisu" Sono 2)
Mista and Bucciarati eventually reach Rome, but soon discover that Cioccolata has followed them in a helicopter. Mista attempts to shoot at the helicopter, but his bullets are deflected by Secco, who then dives into the ground at a higher altitude. Giorno encourages Mista to fire at the helicopter again; although Mista's bullets don't reach far enough, Giorno transforms the bullets into branches that ensnare Cioccolata's helicopter at the top of a nearby building. Giorno, Mista, and Bucciarati split up, with Bucciarati handling Secco while Giorno and Mista defeat Cioccolata. The player controls Giorno, who must defeat Cioccolata and Green Day. As Giorno fights Cioccolata, Green Day roams around the arena, leaving a trail of mold. If Giorno touches this mold, his health begins draining temporarily and he is regularly forced to flinch. Moreover, Cioccolata can split himself into several body parts, which all begin to attack Giorno individually.
|10-3||"Green Day" and "Oasis", Part 3|
(『グリーン・ディ』と『オアシス』 その③ "Gurīn Dei" to "Oashisu" Sono 3)
Giorno rushes Cioccolata with Gold Experience and flings him into a garbage truck. Meanwhile, Bucciarati confronts Secco in front of the Colosseum. The player now controls Bucciarati and must defeat Secco. The fight is made difficult by Secco's ability to dive underground. If Bucciarati moves while Secco is underground, he can attack near-instantly. As the fight progresses, Secco will also chew up pavement and spit it out above Bucciarati, effectively creating a rain of stone.
Once the battle ends, Secco attempts to use a nearby youth as a hostage, only to be soundly defeated by Sticky Fingers's zippers. However, Bucciarati's life energy has begun to run out, leaving him deaf and blind. Unbeknownst to either party, the hostage has stuck around: it is none other than Doppio, who has followed the team to the Colosseum.
|11-1||His Name Is Diavolo|
(そいつの名はディアボロ Soitsu no Na wa Diaboro)
Using his spiritual energy, Diavolo tricks a blind Bucciarati into believing that Doppio is Trish. The two enter the Colosseum to meet the mysterious ally, who is suspicious of Doppio. Although Bucciarati attempts to introduce "Trish" to the ally, Doppio sees the Arrow in the ally's hand, confirming his suspicion of their identity. Diavolo abandons Bucciarati and reveals himself, addressing Jean Pierre Polnareff by name. Diavolo questions why Polnareff brought the Arrow, but intends to put an end to him regardless. The player controls Polnareff in his wheelchair and must attack Diavolo until he has lost enough health to end the level. However, Diavolo can erase time with King Crimson, causing Polnareff's movements to be slowed while Diavolo's remain at full speed. Diavolo can also blind the player with blood and create a shockwave that covers the whole stage.
|11-2||The Requiem Quietly Plays|
(鎮魂歌は静かに奏でられる Chinkonka wa Shizuka ni Kanaderareru)
Although Diavolo succeeds in killing Polnareff, the latter pricks Silver Chariot with the Arrow as a last-ditch gambit in his final moments. Diavolo claims the Arrow, but a black figure appears near him. Diavolo tries to threaten the figure, but finds himself gradually falling asleep. Meanwhile, Giorno and the others have entered the Colosseum, only to fall asleep themselves. After waking up, they realize that their souls have switched bodies. Polnareff, now in the turtle's body, addresses the group, stating that the newly-formed Chariot Requiem is neutral and must be defeated to claim the Arrow and defeat King Crimson. The group spots Chariot Requiem, but Diavolo's body gets to it first and summons Sticky Fingers to attack. The team cheers on Bucciarati, now in Diavolo's body, as he attempts to obtain the Arrow. The player controls Bucciarati in Diavolo's body and must defeat Chariot Requiem. However, Chariot Requiem can summon his own version of Sticky Fingers that can move freely and attack Bucciarati. Moreover, Chariot Requiem continuously walks forward toward the exit of the Colosseum. If Requiem exits the Colosseum, the fight is lost.
|11-3||King of Kings|
(王の中の王 Ō no Naka no Ō)
Bucciarati is unable to kill Chariot Requiem, who exits the Colosseum with the Arrow in tow. The Sex Pistols warn the group that Bucciarati's body is waking up, and Mista (in Trish's body) shoots at Bucciarati's command. However, time suddenly skips once more. When the group turns to Narancia to check Aerosmith's radar, they find him impaled upon the metal bars of an arch. Although Giorno is able to heal Narancia's body, his soul is already gone, and Giorno's soul can do nothing but slip back inside his own body. Polnareff comes to the conclusion that the boss has two personalities, and that Diavolo is hiding inside the body of one of the team members. The group races after Chariot once more as Doppio dies in Bucciarati's body. As they catch up to Requiem, Diavolo takes control of Mista's body and weakens Requiem. However, Bucciarati figures out Requiem's secret and destroys it completely, reversing the soul swap and sealing his fate. Bucciarati bids farewell to Giorno, who grabs the Arrow and pierces himself with it as Diavolo wakes up, unlocking Gold Experience Requiem. The player controls Giorno and Gold Experience Requiem, and must defeat Diavolo. Diavolo can still erase time, but Gold Experience Requiem is unaffected. When Diavolo's health bar is emptied, he releases a nondamaging shockwave and regenerates a portion of his health; once this health is depleted, the fight is won.
After the fight, Gold Experience Requiem pummels Diavolo, tossing him into a river. Although Trish still senses Diavolo's spirit, Giorno declares that everything is already over. Diavolo tries to flee through a sewer, having seemingly survived the fight, but is fatally stabbed by a homeless man. Diavolo then wakes up in a city, only to trip and fall in front of a moving car. Diavolo now realizes Gold Experience Requiem's power has denied him death; when he wakes up before a little girl, all he can do is desperately warn her to stay away. Mista and Trish, now assured of their victory, head to the Colosseum to heal Bucciarati's body, unaware that he is dead. Giorno, uncertain of what to do with the Arrow, hears Bucciarati's spirit reassure him that setting fate free constitutes a complete victory. The trio encounter Polnareff, who managed to cling to the turtle's Stand during Chariot Requiem's defeat and intends to remain in the turtle for some time. Giorno decides not to destroy the Arrow, and he and Polnareff agree to store it within the turtle. The final scene sees Mista open a window for Giorno as he accepts vows of allegiance, having become the new boss of Passione.
A handful of characters do not appear in the main gameplay of Super Story Mode; instead, they appear as part of the Story Dramas, during cutscenes, or simply as character models within Gallery Mode.
- Polpo, like in canon, does not appear in any battle, only appearing in manga-style cutscenes.
- Notorious B.I.G's user, Carne, does not appear in the game or in Story Dramas.
- Mario Zucchero appears in Story Drama 2, which adapts the latter half of Moody Blues' Retaliation. His model can be seen in the Model Viewer.
- Sale appears in Story Drama 3, during the final showdown of Enter Sex Pistols.
- Melone appears in Story Drama 4, an excerpt of Baby Face.
- Squalo and Tiziano appear in Story Drama 5, adapting a scene from Clash and Talking Head. They also appear in one of the Audio Dramas featured on the game's soundtrack. In addition, their models can be seen in the Model Viewer.
- Scolippi appears in Story Drama 1, which adapts the interrogation scene from Sleeping Slaves.
- Risotto Nero appears during a manga-style cutscene in Chapter 9-1, where he is found dead by Bucciarati and Narancia. He also features in an Audio Drama on the game's soundtrack, and his model can be seen in the Model Viewer.
- Luca appears in one of the opening cutscenes, reprising his role from the manga: he attempts to take money from Giorno, only to be swiftly defeated. His model can be seen in the Model Viewer.
- Coco Jumbo appears during cutscenes, reprising its role in the original story. It can be seen in Chapter 5-1, though it functions as a prop and does not affect either combatant.
- Koichi Hirose is completely removed from the story. Footage from early builds of the game feature him and Echoes ACT3 as full 3D models, but he was cut when the developers decided to focus on the conflict of Team Bucciarati vs. Diavolo. Koichi does feature in an Audio Drama on the game's soundtrack, however. His luggage is included as one of the falling props in Chapter 8-2, as an Easter egg.
- Jonathan Joestar, Jotaro Kujo, Josuke Higashikata, and an elderly Joseph Joestar appear in the game's demo cutscene as images above Giorno, representing the Joestar bloodline and how Giorno takes after them. They also appear in the game's prologue, in panels from the manga. Furthermore, Jotaro Kujo features in an Audio Drama on the game's soundtrack.
- DIO appears in the game's demo cutscene in a photograph inside Giorno's wallet. He also appears in the game's prologue.
- Will A. Zeppeli, Mark, Wamuu, Esidisi, Kars, Muhammad Avdol, Jean Pierre Polnareff, Iggy, Okuyasu Nijimura, Hayato Kawajiri, and Yoshikage Kira make brief appearances in the game's prologue, as part of panels taken from the manga. Caesar Anthonio Zeppeli, Lisa Lisa, and Holy Kujo are also mentioned in the prologue. Technically, the prologue cutscene marks the video game debuts of Will Zeppeli, Mark, Wamuu, Kars, Okuyasu, Hayato, and Kira.
The development of a Part 5 JoJo game for the PlayStation 2, simply known as "JoJo's Bizarre Adventure" (ジョジョの奇妙な冒険 JoJo no Kimyō na Bōken), was first announced at TGS 2001 on March 30, 2001. During the event, a short clip showing an early version of the game's models and stages was presented. Notably, the clip featured Koichi Hirose, who was later cut from the game. Unlike the other games on display at Capcom's PlayStation 2 booth, JoJo was one of the only one not to feature gameplay of any sort.
News about the game's development would later resurface when it was re-announced at a Capcom vs. SNK 2 tournament on January 13, 2002, in Takeshiba, Tokyo. At the tournament, a video message from Hirohiko Araki was played, where he announced "JoJo's Bizarre Adventure: Golden Whirlwind" (ジョジョの奇妙な冒険 黄金の旋風 JoJo no Kimyō na Bōken Ōgon no Kaze) and "Auto Modellista," which were both scheduled to be released in 2002. Along with the new title, a video showing a more complete version of the game was demonstrated, featuring models and assets closer to the ones found in the final game. In the video, Araki also remarked on the amazing expressiveness of 3D, saying that, "Thanks to how easy it handles and the dedication of Capcom's development team, I'm looking forward to being able to play this game again."
The second game that Araki announced, Auto Modellista, was a racing game being developed by Capcom on the same engine as Golden Whirlwind, sharing similar cel-shaded graphics and visuals. At the end of the video, Araki also said, "Capcom is very particular about their work, so I'm expecting great things from them. This game will make you feel as if you were traveling alongside JoJo. You never know what will happen next."
The game was set to be released worldwide on October 2002 and was presented at Electronic Entertainment Expo (E3) 2002, titled simply as GioGio's Bizarre Adventure. The release was eventually canceled due to unknown reasons.
It would not be until JoJo's Bizarre Adventure: All Star Battle from CyberConnect2 and Bandai Namco that another JoJo game would see an international release, the first being Heritage for the Future, also a Capcom product.
On release, Famitsu magazine scored the game a 31 out of 40.
- Polnareff's stage's music is an orchestrated version of his theme from Heritage for the Future; the cutscene music track "Introduction -Demo-" is a remix of the Enemy Introduction theme from the same game's Story Mode.
- This is the first game in its time to mention every previous JoJo protagonist from Parts 1 to 5, as Jonathan, Joseph (Part 3 appearance), Jotaro (Part 4 appearance), and Josuke appear as transparent visions above Giorno representing his inheriting their "golden spirit."
- Some of the voice actors on GioGio PS2 return to provide their voices to other characters in future JoJo's Bizarre Adventure media.
- Romi Park, who voiced Giorno Giovanna, later voiced Koichi Hirose in All Star Battle and Eyes of Heaven.
- Takahiro Sakurai, who voiced Bruno Bucciarati, later voiced Rohan Kishibe in the anime adaptation of Diamond is Unbreakable.
- Hiroaki Miura, who voiced Pannacotta Fugo, later voiced Joshu Higashikata in All Star Battle and Eyes of Heaven.
- Kentaro Ito, who voiced Guido Mista, later voiced N'Doul in the anime adaptation of the anime adaptation of Stardust Crusaders and in Eyes of Heaven.
- This game marks the second time anything related to Part 5 appears in other media. The first time was with Chariot Requiem's appearance during Polnareff's Level 3 super in Heritage for the Future.
- Beta pictures show Giorno with a different model, particularly visible in his face. He was polished before the game's release.