All-Star Battle R ★ Update History
This page documents the update history of All-Star Battle R, including both major and minor adjustments to the game, as well as bug fixes. Character-specific changes can be found on their respective game pages.
1.1.0
The Version 1.1.0[a] update released on September 1, 2022, being the first playable build of the full game.[1]
With collected feedback after the prior various demos of the game, a lot of usability and quality-of-life improvements were made.
- Assist System
- The number of times which Assault Assists and Reversal Assists can be activated in a match have been individualized from each other.
- Taunt Animations / Provocations
- The number of times a taunt can be executed per match has been lowered to only once.
- The amount of HH Gauge reduced by taunts has been changed to 1 gauge.
- Practice Mode
- A function has been added which allows the opponent's actions to be recorded and played back.
- Retrying can now be accessed easier by pressing the taunt () and pause buttons simutaneously.
- Option Mode
- A glossary has been added to the pause menu along with Option Mode to check terms related to battle.
- Online
- Improved functions related to online matches and matchmaking.
- Other
- Unspecified adjustments to playable characters.
- Other usability improvements.
1.1.2
The Version 1.1.2[b] update released on September 29, 2022 for consoles and September 7, 2022 for Steam.[1][1]
- Online
- Improved the stability of online matches and matchmaking.
- Fixed an issue where some online missions on Xbox Series X|S and Xbox One did not function properly.
1.3.0
The Version 1.3.0[c] update released on October 24, 2022, with Steam at 1am UTC and all consoles at 4am UTC.[1][2]
This update consisted mostly of bug fixes and improvements to online matchmaking, and space was made for the new paid DLC character, Risotto Nero.
- Additional Attacks on Downed Opponents
- The amount of damage when attacking a downed opponent has been reduced.
- Trap Commands
- The effect of traps now disappear when dodged with Stylish Guard. These include:
- Old Joseph Joestar: "Coal Tar" ( + //)
- Pet Shop: "Screech!" ( + //)
- Kosaku Kawajiri: "This pebble is a bomb!!" (x2 + //)
- Explosions will still occur.
- Trish Una: "I've turned it soft!" (x2 + //)
- Gyro Zeppeli: "Scan" ( + )
- The effect of traps now disappear when dodged with Stylish Guard. These include:
- Character Dodges
- Dodge activation times have been standardized for all characters. This affects:
- Pet Shop
- Iggy
- Hol Horse
- Giorno Giovanna (Gold Experience Requiem)
- Johnny Joestar (while mounted)
- Gyro Zeppeli (while mounted)
- Diego Brando (while mounted)
- Dodge activation times have been standardized for all characters. This affects:
- Restoration/Revive Skills
- Changed the internal processing of Specials which revive by consuming HH gauge.
- Fixes a bug that caused inability to progress.
- Changed the internal processing of Specials which revive by consuming HH gauge.
- Bind Skills
- Changed handling of Bind skills that hit while landing on the ground from the air.
- Fixes a bug that caused the same behavior as a hit while landing on the ground.
- Changed handling of Bind skills that hit while landing on the ground from the air.
- Online Battles
- Japan and Asia are now matched as the same region.
- Sessions in the North America region with the setting "Region: Same Region Only" will no longer match with regions other than North America, even in Custom Matches.
- DLC Character
- The following areas of the game have been updated for the new paid DLC character, Risotto Nero:
- Character Select
- Gallery items
- JoJo Glossary entries
- Customization options
- The following areas of the game have been updated for the new paid DLC character, Risotto Nero:
The following is a list of characters that got major modifications in this update.
1.3.1
The Version 1.3.1[d] update released on October 27, 2022.[1]
- Online Battles
- Corrected an issue in which players with a 100,000 difference in battle scores were not matched with each other in the session ID search.
- Expanded the search range for when an opponent cannot be found in the ranked match search.
1.4.0
The Version 1.4.0[e] update released on December 2, 2022, at 12am UTC.[1][3]
It featured many changes to the core aspects of the game, and included the 2 new characters, Weather Report and Enrico Pucci (Final), as well as the new Stage, Kennedy Space Center.
- Throws
- Adjustments have been made to standardize character advantages and disadvantages after their throw escapes. This change affects:
- An unintentional bug has been fixed where the 1P side was ready to move first after a Throw Escape compared to the 2P side.
- Landings
- The timing at which the technique could not be activated with a one frame reversal on landing from an aerial passive has been corrected so that it can now be activated.
- After launching a back-jump attack and the attacker is attacked in mid-air, the landing after receiving in mid-air is no longer subjected to an unexpected recovery.
- Fixed a bug that made it impossible to disengage from unguardable attacks such as stacking unguardable attacks after aerial passives.
- Bound Hits
- The position of the "hurt attack" for each character was significantly different, but this has been corrected to reduce the difference.
- Stand Rushes
- Fixed a gap in the Time Stop timing between the 1P side activation and the 2P side activation.
- Character Get-up
- Unified characters with different get-up behaviors. This affects:
- Fixed a bug where players could dash through a getting-up opponent to slip onto their other side.
- Guard Mechanic
- Fixed a bug so now when "middle attack" and "low attack" are stacked exactly at the same time, the guard will succeed if either "crouching guard" or "standing guard" is executed.
- Fixed an issue where players could block both the middle and lower stages of an attack if crouched in a continuous guard.
- Taunt Animations / Provocations
- When a performance with a camera effect was forced to end when there was more than 5 seconds of dialogue, the camera would start moving earlier than intended.
- Free DLC Characters
- Adjusted the following sections of the game to make way for free DLC characters Weather Report and Enrico Pucci (Final), as well as the new Kennedy Space Center stage:
- Character Select
- Stage Select
- Gallery items
- JoJo Glossary entries
- Costumizaiton options
- Adjusted the following sections of the game to make way for free DLC characters Weather Report and Enrico Pucci (Final), as well as the new Kennedy Space Center stage:
The following is a list of characters that got major modifications in this update.
1.4.1
The Version 1.4.1[f] update released on December 8, 2022.[1]
- Jump Transitions
- Adjustments have been made to unify the advantages and disadvantages of characters jumping. This affects:
- Robert E. O. Speedwagon
- Iggy (in Stand Mode)
- Yukako Yamagishi
- Diego Brando (while mounted)
- Weather Report
- Risotto Nero
- Adjustments have been made to unify the advantages and disadvantages of characters jumping. This affects:
The following is a list of characters that got major modifications in this update.
1.5.0
The Version 1.5.0[g] update released on January 30, 2023,[1][4][5][6] at 12am UTC, primarily focusing on various character balance changes, as well making way for the new DLC character, Rudol von Stroheim.[7][8][9]
Stroheim was released later at the following times:
Early Access | Full Release | ||
---|---|---|---|
European Union (EU) |
Steam | January 31, 11pm UTC | February 2, 11pm UTC |
PlayStation & Nintendo Switch |
February 1, 12am Local | February 3, 12am Local | |
Xbox | February 1, 12am Local | February 3, 12am Local | |
United States (US) |
Steam | January 31, 3pm PST | February 2, 3pm PST |
PlayStation & Nintendo Switch |
January 31, 9pm PST | February 2, 9pm PST | |
Xbox | February 1, 12am Local | February 3, 12am Local |
- Heart Heat Guage
- Damage dealt by oneself will no longer charge the HH Guage.
- DLC Character
- The following areas of the game have been updated for the new paid DLC character, Rudol von Stroheim:
- Character Select
- Gallery items
- JoJo Glossary entries
- Customization options
- The following areas of the game have been updated for the new paid DLC character, Rudol von Stroheim:
The following is a list of characters that got major modifications in this update.
1.6.0
The Version 1.6.0[h] update was released on March 20, 2023, at 1am UTC.[10], bringing a list of balance changes, as well as making room for the new paid DLC, Keicho Nijimura. A bug fix for the Practice Mode was also noted.
- Backstepping
- Standardized the hurtbox area around the feet.
- The purpose of this is to remove imbalances in different characters' ability to escape deployed projectiles while getting up from being downed.
- Standardized the hurtbox area around the feet.
- Direction of counter HHA flying
- Adjusted the force that sends opponents flying to the direction the initiating character is facing.
- Under certain situations, when performing a successful counter, the target would go flying in the opposite direction from that suggested by the attack animation.
- Adjusted the force that sends opponents flying to the direction the initiating character is facing.
- Guardbreak
- Reduced damage to combos that start out of guardbreak.
- Reduces the reward for performing a guardbreak while maintaining the ability to pursue that guardbreak.
- Reduced damage to combos that start out of guardbreak.
- Damage received during skills that don't cause the victim to recoil (e.g. Jonathan Joestar's "Tackle")
- Allowed damage taken during rebound protection to receive damage reduction.
- Changed counterstrikes to not occur while taking damage from attacks that do not cause rebound.
- Improves usability in neutral.
- Damage received during attacks that do not cause recoil while in Resolve Mode
- Allowed damage taken during rebound protection to receive damage reduction.
- Changed counterstrikes to not occur while taking damage from attacks that do not cause rebound.
- Improves usability in neutral.
- Recoil caused by leg sweep attacks
- Shortened animation lead-in and sped up transition to downed state.
- This was changed due to certain attacks that allow additional attacks on downed opponents to fail due to recoil invincibility.
- Shortened animation lead-in and sped up transition to downed state.
- The pivot line when characters swap positions in the air
- Resolved inconsistencies between characters' positional pivot lines and the center of their collision detection.
- Under certain circumstances, when jumping attacks hit the opponent in the back, they were less likely to fall frontward.
- This prevents confusion from guard direction working opposite to what is expected.
- Resolved inconsistencies between characters' positional pivot lines and the center of their collision detection.
- Collision detection for characters pushing each other
- Removed Stand collision detection during standing and crouching recoil animations.
- Under certain circumstances, when jumping attacks hit the opponent in the back, they were less likely to fall frontward.
- This prevents confusion from guard direction working opposite to what is expected.
- Removed Stand collision detection during standing and crouching recoil animations.
- Crouching recoil animation
- Fixed a rare issue where being hit during the Stylish Guard's recovery would cause the crouching recoil animation to trigger.
- Ensures that recoil animations are appropriate to the situation.
- Fixed a rare issue where being hit during the Stylish Guard's recovery would cause the crouching recoil animation to trigger.
- Assists
- Adjusted uses of Assault Assists and Reversal Assists
- Hol Horse: 2/1 (-1 Assist)
- Josuke Higashikata: 1/2 (-1 Assault)
- Narancia Ghirga: 2/1 (-1 Assist)
- Enrico Pucci (Final): 2/1 (-1 Assist)
- Diego Brando: 2/1 (-1 Assist)
- Adjusted Assist cooldowns
- Shortened cooldown of Reversal Assists of characters whose Reversal Assists have 1 use.
- Adjusted uses of Assault Assists and Reversal Assists
- Practice Mode
- Fixed issue where Recording Mode would not record Stand Mode follow-up skills and Stand Rush.
- Character select
- Added the paid DLC character Keicho Nijimura.
- Gallery item
- Added new gallery items the paid DLC character Keicho Nijimura.
- JoJo Glossary
- Added entries to JoJo Glossary the paid DLC character Keicho Nijimura.
- Customize
- Added customize options for the paid DLC character Keicho Nijimura.
The following is a list of characters that got major modifications in this update.
2.0
The Version 2.0[i] update was released on June 12, 2023, at 1am UTC.[11], bringing a list of balance changes, as well as making room for the new paid DLC, Parallel World Diego. Furthermore, this update holds many improvements to other aspects of the base game.
- Display of character models in online battles
- Fixed bug where character appearances would be partially corrupted.
- Online Battles
- Added Standby Practice Mode, allowing players to use Practice Mode while waiting to match with an opponent.
- Allows players to use their time effectively while waiting for matchmaking.
- Match notifications will not occur while in the Pause menu.
- Changed matchmaking rules so that if Host Match is selected, the game will still search for a match once, then go to Standby if one is not immediately found.
- If Private Slots are enabled or the Session ID is set, this search will not occur when the session is created.
- This change ensures that matchmaking is not impacted by lower numbers of users selecting Custom Match as a result of the introduction of Standby Practice.
- Added Standby Practice Mode, allowing players to use Practice Mode while waiting to match with an opponent.
- Ranked Match Presets
- Made it so that the Ranked Match Presets view/edit screen is accessed through a menu rather than a button press.
- Makes the screen easier to discover.
- Made it so that the Ranked Match Presets view/edit screen is accessed through a menu rather than a button press.
- Stylish Guards
- Previously, performing a Stylish Guard would only stop the opponent's character. Now, it will also stop your own Assist Character.
- Under some circumstances, when one character uses Stylish Guard, the other character could also activate Stylish Evade even when not being attacked. Stylish Evade is now correctly disabled under these circumstances.
- HH Gauge
- Under some circumstances, if the controlled character and an Assault Assist scored a hit on the same frame, the HH Gauge would not recover. The HH Gauge now correctly recovers under these circumstances.
- Backstepping
- Fixed the collision of some short characters so that they match where the character appears to be when backstepping, rather than extending above the visible character. These characters include:
- Dodges
- Enabled canceling dodge recovery into a forward step.
- Expands options for closing distance against projectile zoning.
- Enabled canceling dodge recovery into a forward step.
- Down Evades
- Standardized general actions that previously differed by character.
- Counterstrikes
- Fixed an issue where some skills that block and counter opponent attacks would not trigger Counterstrike. These skills are:
- Dio Brando's "Frozen in your tracks!"
- Iggy's "Too easy!"
- Yoshikage Kira's "Calm and cool"
- Giorno Giovanna's "It's useless."
- Enrico Pucci (Final)'s "My body is the basis!"
- Fixed an issue where some skills that block and counter opponent attacks would not trigger Counterstrike. These skills are:
- Taunts
- Fixed an issue where, when both players taunt and then one takes action immediately after the taunt voice clip ends, the opponent's in-progress taunt voice clip would end early.
- Fixed an issue where some SFX would remain on the screen after the completion of a taunt usable against a downed opponent.
- Fixed an issue where the taunt animation would end before the opponent's HH Gauge was drained, when using a taunt usable against a downed opponent which has a short voice line.
- Fixed an issue where the HH Gauge would be drained at a different timing on the Switch version than on other platforms, when using a taunt usable against a downed opponent.
- Cancels
- Fixed an issue where canceling sometimes didn't work when the controlled character landed a hit at the same time as an Assist Attack or projectile.
- Recoil animations
- Fixed an issue where some recoil animations of some characters would shift, causing problems such as combo attacks failing to connect.
- Time Stop
- Fixed an issue where some projectiles would retain their hitbox even in stopped time if they were deflected at the same moment time stopped. These moves include:
- Robert E. O. Speedwagon's "He smells worse than vomit!"
- Jean Pierre Polnareff's "Reap as you sow!"
- Iggy's "Get outta here!"
- Trish Una's "Something soft is even more unbreakable than diamond!"
- Weather Report's "Weather Report"
- Fixed an issue where some projectiles would retain their hitbox even in stopped time if they were deflected at the same moment time stopped. These moves include:
- Assists
- Fixed an issue causing the partner character to vanish when the partner's main character is hit by Old Joseph Joestar's Assault Assist. These characters include:
- Adjusted uses of Assault Assists and Reversal Assists. These include:
- Jonathan Joestar (1/2): -1 Assault Assist
- Rudol von Stroheim (2/1): -1 Reversal Assist
- Jotaro Kujo (Part 4) (2/1): -1 Reversal Assist
- Foo Fighters (1/2): -1 Assault Assist
- Fixed an issue where a use of the Assist would not be spent, but would still go on cooldown if used as a Reversal Assist just before entering a follow-up skill’s special animation.
- Fixed an issue where an Assault Assist would lose its hitbox under some circumstances if the controlled character was hit by an attack.
- Customize Mode
- Fixed an issue where the SFX position wouldn't be saved after editing if the user then goes to change SFX position or preview another character.
The following is a list of characters that got major modifications in this update.
2.1.0 (Current)
The Version 2.1.0 update is scheduled to be released on August 28, 2023, with a time to be determined.[12], bringing a list of balance changes, as well as making room for the new paid DLC, Leone Abbacchio.
- Mounted
- Fixed an unintended issue where, when landing from being airborne without attacking only in Mounted Mode, there was a very short time before the frame where the player could move or jump.
- Changed so that the player is no longer considered to be in a low-altitude aerial state while mounting, and is instead considered standing. This removes its functionality as a low-risk escape method that would otherwise help to avoid opponent's follow-up attacks.
- Normal attacks while mounted now all have the ability to deal chip damage even if guarded against with skills. This change fixes some Mounted Mode normal attacks that did not deal damage.
- Johnny Joestar's Mounted Mode Standing Medium Attack
- Gyro Zeppeli's Mounted Mode Standing Weak Attack and Jumping Medium Attack
- Diego Brando's Mounted Mode Standing Weak Attack and Jumping Medium Attack
- Parallel World Diego's Mounted Mode Standing Weak Attack and Jumping Medium Attack
- Command Input Detection
- Changed standing and crouching normal attack input detection from using the direction of the stick tilt when the attack is activated, to using the direction of the stick when the button is pressed. This ensures that some attacks are not unintentionally performed because of early inputs while comboing.
- Down Evade
- Down Evade is now possible when an opponent is flying and the Same Move Limit has been reached.
- Fixed an issue where, if an attack would ordinarily not allow Down Evade, but reaches its Same Move Limit and Down Evade is performed, the hurtbox would extend too far upward.
- Character Tangibility on Ground
- Fixed an unintended issue causing certain pairings of characters to pass through each other when dashing into one another.
- Teleporting
- Fixed an unintended issue causing some characters with teleports (abilities that let them instantly change position) to teleport incorrectly when near a wall. For example:
- Okuyasu Nijimura's "I'm scraping away space!"
- Kars's "Victory is everything!"
- Fixed an unintended issue causing some characters with teleports (abilities that let them instantly change position) to teleport incorrectly when near a wall. For example:
- Stylish Guard after an Aerial Recovery
- Fixed an unintended issue preventing certain characters from performing Stylish Guards at the moment of landing after an aerial recovery. These include:
- Kars (Ultimate Thing)
- Pet Shop
- Risotto Nero
- Parallel World Diego
- Fixed an unintended issue preventing certain characters from performing Stylish Guards at the moment of landing after an aerial recovery. These include:
- Armor
- Fixed an unintended issue causing characters hit by the following skills while in an armor state (from skills that prevent recoil animation while in effect) to appear to keep burning:
- Jonathan Joestar's "Scarlet Overdrive"
- Koichi Hirose's "Sizzle!"
- Kosaku Kawajiri's "Contact Bomb" and "This stone is a bomb!"
- Parallel World Diego's "This is where the fun begins..." when opponent has gasoline
- Fixed an unintended issue causing characters hit by the following skills while in an armor state (from skills that prevent recoil animation while in effect) to appear to keep burning:
- Assists
- The following characters have had their assist attacks adjusted to bring them more in-line with others:
- Dio Brando -> 1 Assault Assist (-1), 2 Reversal Assists (+1)
- Muhammad Avdol -> 2 Assault Assists (same), 1 Reversal Assist (-1)
- Lisa Lisa -> Changed from "You picked a bad time to test me!" to "Snake Muffler"
- Ermes Costello -> Changed from User Mode to Stand Mode version of the attack
- The following characters have had their assist attacks adjusted to bring them more in-line with others:
- DLC Character
- Various updates to content and modes to make way for Leone Abbacchio:
- Character Select
- Gallery Items
- JoJo Glossary
- Customization
- Various updates to content and modes to make way for Leone Abbacchio:
The following is a list of characters that got specific modifications in this update.
Notes
- ↑
Console Version PlayStation 4 / 5: 1.10 Nintendo Switch: 1.1.1 Xbox One / Series X|S: 1.1.1.0 STEAM: 1.1.0.0 - ↑
Console Version PlayStation 4 / 5: 1.12 Nintendo Switch: 1.1.2 Xbox One / Series X|S: 1.1.3.0 - ↑
Console Version PlayStation 4 / 5: 1.30 Nintendo Switch: 1.3.0 Xbox One / Series X|S: 1.3.0.0 STEAM (build number): 9539380 - ↑
Console Version PlayStation 4 / 5: 1.31 Nintendo Switch: 1.3.1 Xbox One / Series X|S: 1.3.1.0 STEAM (build number): 9742549 - ↑
Console Version PlayStation 4 / 5: 1.40 Nintendo Switch: 1.4.0 Xbox One / Series X|S: 1.4.0.0 STEAM (build number): 9898470 - ↑
Console Version PlayStation 4 / 5: 1.41 Nintendo Switch: 1.4.1 Xbox One / Series X|S: 1.4.1.0 STEAM (build number): 9927392 - ↑
Console Version PlayStation 4 / 5: 1.50 Nintendo Switch: 1.5.0 Xbox One / Series X|S: 1.5.0.0 STEAM (build number): 10127999 - ↑
Console Version PlayStation 4 / 5: 1.60 Nintendo Switch: 1.6.0 Xbox One / Series X|S: 1.6.1.0 STEAM (build number): 10431147 - ↑
Console Version PlayStation 4 / 5: 2.00 Nintendo Switch: 2.0.0 Xbox One / Series X|S: 2.0.1.0 STEAM (build number): 11253722 Xbox Game Pass for PC: 2.0.1.0
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Japanese ASBR site update notes
- ↑ Bandai Namco V1.3 patch notes
- ↑ Bandai Namco official V1.4 patch notes
- ↑ Tweet from the ASBR English Twitter account, Jan 27, 2023
- ↑ Tweet from the ASBR Japanese Twitter account, Jan 27, 2023
- ↑ Bandai Namco official V1.5 patch notes
- ↑ Stroheim Reveal Tweet
- ↑ Stroheim Early Access release schedule
- ↑ Stroheim full release schedule
- ↑ Bandai Namco official V1.6 patch notes
- ↑ Bandai Namco official Patch v2.0 Details
- ↑ Bandai Namco official Patch v2.1.0 Details