Ghiaccioギアッチョ (Giatcho) was revealed as a new playable duo for All-Star Battle R on August 24, 2022, during the game's Part 5 Reveal Trailer.[1] However, Prosciutto was accidentally revealed earlier via an early screenshot posted to the game's official website on the day the game was announced, showing only Prosciutto's name and a part of his HUD portrait among an Arcade Mode list.
In the English versions of All-Star Battle R, Prosciutto's Stand, The Grateful Dead, is localized as "Thankful Death"; and Pesci's Stand, Beach Boy is localized as "Fisher Man". Both are carried on from All-Star Battle and VIZ's English publications of the manga.[3]
Prosciutto & Pesci have 1000 health and use the Bro and Mammoni (兄貴とママっ子野郎, Aniki to Manmōni) Battle Style. The duo are unique in that instead of summoning their Stands when is pressed, Prosciutto can turn Pesci "on/off", summoning and dismissing him to make use of Beach Boy. Therefore, Prosciutto's The Grateful Dead is his default moveset mode, dismissing it whenever Pesci is summoned.
Prosciutto also has a three-meter Aging Gauge mechanic, contributed by moves marked with a star (☆), debilitating the opponent depending on how full the gauge is.
Prosciutto can summon or dismiss The Grateful Dead, altering his available abilities.
While in Stand OFF, Pesci with Beach Boy becomes active to aide Prosciutto. Skills involving him can only be performed if he is in a ready position (i.e. behind Prosciutto). As he acts separately, Pesci will continue performing his skills even if Prosciutto is attacked; Inversely, he himself can be struck by the opponent directly to interrupt his moves, even if Prosciutto isn't hit.
Aging Gauge
Passive
Exclusive to Prosciutto is a three-meter gauge that determines how debilitated the opponent is by The Grateful Dead's accelerated aging ability. It is filled whenever Prosciutto lands abilities marked with a star (☆), mainly skills available in Stand ON. However, it depletes in various ways:
The Aging Gauge will passively drain on its own at a steady rate. It will drain slower while the opponent is moving or attacking. If the gauge runs out, it will reset to Lv 0 regardless of current level.
The Aging Gauge will drop by 1 level if Prosciutto is successfully knocked down.
The Aging Gauge will immediately be reset to Lv 0 if Prosciutto is struck by a GHA.
The Aging Gauge begins at "Lv 0", and eventually progresses all the way to Lv 3, or "Lv MAX". Each level inflicts an additional status ailment on the opponent.
Lv 1: The opponent loses the ability to Stylish Evade and Stylish Guard.
Lv 2: The opponent loses the ability to jump (and Super Jump for applicable characters).
Lv MAX: The opponent loses the ability to back dash, forward dash, and run.
You gutless rat!
+ NORMAL ON GROUND WHEN DOWNED
With the opponent knocked down, Prosciutto repeatedly kicks them, launching them back off the ground a distance away and landing in a ground bounce. Should the opponent recover in time, this is still a low attack that cannot be blocked standing, and is also a Quick Stand ON-compatible ability. Despite being a command normal, Prosciutto cannot chain skills from this attack. (Comboable)
Resolve Mode (覚悟モード, Kakugo Mōdo)
Automatically when health falls below 20%
Increases attack power and the amount the HH Gauge fills each time damage is taken. Also adds superarmor to the startup of normal attacks and skills, meaning opponent's attacks cannot knock Prosciutto back during this time.
Skills [Stand Off] (コマンド技)
Beach Boy!
+ // ON GROUND
Prosciutto orders Pesci to cast Beach Boy forward in a quick motion. If it connects, the opponent is hooked and bound by the fishing line, temporarily stunned. The attack button inputted determines how far Beach Boy's line is cast, inversely affecting Prosciutto's recovery speed afterward. This skill cannot be Flash-Canceled, but has two possible follow-ups; The opponent will simply recover standing if no further action is taken.
You can feel shocks through the line!
(During "Beach Boy!") // ON GROUND
Prosciutto follows up by karate chopping Beach Boy's fishing line. This causes the force of the chop to travel up the line and into the opponent, damaging and sending them reeling onto the ground. The attack button inputted determines the strength and damage of the chop.
Now I'll reel you in!
(During "Beach Boy!") ON GROUND
Pesci follows up by forcefully yanking the opponent high into the air and towards Prosciutto, dealing no damage. (Comboable)
I'll rip you apart!
+ // ON GROUND
Prosciutto orders Pesci to launch Beach Boy's line at an upwards angle as an anti-air attack, striking the opponent multiple times and sending them flying. The attack button inputted determines the dealt damage as well as the launching power of the attack, inversely affecting Prosciutto's recovery speed afterward; If Light () is inputted, the opponent is knocked back a large distance, while if Heavy () is inputted, they are barely lifted off the ground. (Flash Cancel comboable)
Hook, line, and sinker! You took the bait!
+ // ON GROUND TRAP CHARGEABLE
Prosciutto orders Pesci to cast Beach Boy's line onto the ground, leaving the hook bobbing in the floor as a trap. If the opponent comes in contact with the hook, they'll be left crumpling and open to attack. The attack button inputted determines how far Beach Boy's line is cast, inversely affecting Prosciutto's recovery speed afterward. As long as the inputted button is held down, Beach Boy's hook will remain bobbing indefinitely, regardless of how far Pesci moves from it; Prosciutto is still allowed free movement and action, although he cannot perform any skills, leaving him with only normal attacks using the other buttons. (Comboable)
Nice try!
x2 + // ON GROUND
Prosciutto orders Pesci to sweep Beach Boy's line across the ground horizontally in a low attack that cannot be blocked standing. If the opponent is struck, they are knocked into the air and towards Prosciutto. The attack button inputted determines the skill's launching power and Prosciutto's recovery speed afterward, inversely affecting the attack start-up length. (Flash Cancel comboable) If Heavy () is inputted, the opponent is knocked high enough into the air that Prosciutto can recover in time to continue attacking without the need for Flash Cancel. (Comboable)
Prosciutto can summon or dismiss The Grateful Dead, altering his available abilities.
While in Stand OFF, Pesci with Beach Boy becomes active to aide Prosciutto. Skills involving him can only be performed if he is in a ready position (i.e. behind Prosciutto). As he acts separately, Pesci will continue performing his skills even if Prosciutto is attacked; Inversely, he himself can be struck by the opponent directly to interrupt his moves, even if Prosciutto isn't hit.
Aging Gauge
Passive
Exclusive to Prosciutto is a three-meter gauge that determines how debilitated the opponent is by The Grateful Dead's accelerated aging ability. It is filled whenever Prosciutto lands abilities marked with a star (☆), mainly skills available in Stand ON. However, it depletes in various ways:
The Aging Gauge will passively drain on its own at a steady rate. It will drain slower while the opponent is moving or attacking. If the gauge runs out, it will reset to Lv 0 regardless of current level.
The Aging Gauge will drop by 1 level if Prosciutto is successfully knocked down.
The Aging Gauge will immediately be reset to Lv 0 if Prosciutto is struck by a GHA.
The Aging Gauge begins at "Lv 0", and eventually progresses all the way to Lv 3, or "Lv MAX". Each level inflicts an additional status ailment on the opponent.
Lv 1: The opponent loses the ability to Stylish Evade and Stylish Guard.
Lv 2: The opponent loses the ability to jump (and Super Jump for applicable characters).
Lv MAX: The opponent loses the ability to back dash, forward dash, and run.
How's this?
+ STAND ON GROUND WHEN DOWNED
The Grateful Dead delivers and overhand punch that strikes the ground, leaving the opponent crumpling on-hit. This is a middle attack that cannot be blocked crouching, can also strike a downed opponent, and is also a Quick Stand OFF-compatible ability.
Resolve Mode (覚悟モード, Kakugo Mōdo)
Automatically when health falls below 20%
Increases attack power and the amount the HH Gauge fills each time damage is taken. Also adds superarmor to the startup of normal attacks and skills, meaning opponent's attacks cannot knock Prosciutto back during this time.
Skills [Stand On] (コマンド技)
You're soft!
+ // ON GROUND
Prosciutto lifts his arm up in a guard shortly before The Grateful Dead lifts off the ground and unleashes a barrage of punches. Prosciutto and it begin slowly advancing forward during the barrage, and the final punch sends the opponent flying on the final hit. This skill functions as a reversal and initiates a Guard Point effect before executing, allowing Prosciutto to absorb incoming strike attacks with no damage taken and retaliate in a single motion.
We're in it to the end! [☆]
x2 + // ON GROUND WHEN DOWNED
The Grateful Dead emits its aging mist in a radial burst across the ground in a low attack that cannot be blocked standing. If the opponent is caught, they are staggered and take no damage but will have the Aging Gauge increase by 1 level. This skill can also strike a downed opponent, allowing Prosciutto to inflict additional Aging on them even after they've hit the ground. The attack button inputted determines the size and range of the mist, inversely affecting the skill's start-up length and Prosciutto's recovery speed afterward. (Flash Cancel comboable)
Direct contact is fastest. [☆]
+ // ON GROUND
The Grateful Dead moves forward and jabs its arm upwards. If it strikes the opponent, it will lift them up off the ground by their abdomen as it channels it aging power directly into them, increasing the Aging Gauge increase by 1 level, before slamming them into the ground.
Throw (投げ技)
You still don't get it! You little mammoni!
2 ATK buttons at close range or ON GROUND
Prosciutto lifts the opponent up by their collar with one hand and slaps their face back and forth with the other, before delivering a final slap to knock them away.
Heart Heat Attack / Great Heat Attack (HHA / GHA)
I can see your movements! You're wide open! [☆]
+ 2 ATK Buttons ON GROUND
A counter. Prosciutto goads his opponent towards himself by sticking his arm out. If struck by a non-GHA melee strike, he'll suddenly parry the opponent's attack with said arm, then uses the opening to summon The Grateful Dead who forcibly seizes them by the face. Lifting them up, The Grateful Dead focuses its power directly into their body, instantly filling the Aging Gauge to Lv MAX.
Since this HHA results in the opponent being bounced off the ground, Prosciutto can follow up on the attack if quick enough, marking it one of few HHA in the game that do not definitively end a combo on success.
Once we decide that we're gonna kill someone, the deed's already been done!
+ 3 ATK Buttons, or ON GROUND WHEN DOWNED
Prosciutto gives Pesci the cue to attack in full force, prompting him to lunge forward and cast Beach Boy's line with all of his might. This attack can even strike a downed opponent. If it connects, Pesci begins a relentless assault with his Stand, its hook rapidly attacking the opponent by passing through multiple areas of their body as they're slowly strung up by the line. With one forceful yank, Pesci reels the opponent in and launches them flying at high speed towards Prosciutto, who summons The Grateful Dead to intercept with a powerful overhand punch to instantly knock them to the ground. Prosciutto moves to stand over the opponent, slowly pulls out Mista's revolver while stating La Squadra Esecuzioni's modus operandi, and finishes the attack by discharging three gunshots directly into their head. This GHA deals a relatively high amount of Guard damage, allowing it to more readily break through the opponent's defense and connect even if they successfully block it.
Medal List
Costumes & Tints
Costumes
Normal
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Outside of the All-Star Battle Mode, Prosciutto has unique interaction dialogue for both his match entrances and victories when facing certain characters.
An antagonist from Part 5: Vento Aureo, and User of the StandThe Grateful Dead. Part of La Squadra Esecuzioni, he is a ruthless gangster, yet acts as a good big brother and mentor to Pesci, encouraging him to grow spiritually. On the express train bound for Florence, he dies after a fierce battle against Bucciarati.[4]
Prosciutto's Stand. It has the ability to indiscrimately age all living organisms, both physically and mentally. The aging is fastest when having direct contact with victims. The User can also control his own age at will in order to trick enemies.
Stand of Pesci, a weapon in the form of a fishing rod. It can pass through walls and objects as if they were water to hook its prey. Pesci's determination increased the Stand's power dramatically.
An Italian mafia gang of which Diavolo is the boss. Translates literally to "Passion" from Italian. Most of Naples, including hotel, the port, undertakers, construction and transport industries, and restaurants, and so on, are all under its control.
In Part 5: Vento Aureo, the station is used by Bucciarati's Gang to board the express train bound to Florence. They momentarily manage to evade their pursuers thanks to a turtle with a Stand ability dispatched by the Boss.
In commemoration of the release of Risotto Nero as the 1st paid DLC character for ASBR, the Japanese ASBR Twitter account hosted a giveaway of 20 sets of 3 ASBR Vento Aureo badges,[5] although only to be delivered to addresses in Japan.[6] The badges in question contain the ASBR render images of Ghiaccio, Prosciutto & Pesci, and Risotto respectively, titled the "Assassionation Team (暗殺者チーム, Asashin Chīmu)".
The campaign started on October 28, 2022, and lasted until November 13 at 11:59pm JST. To enter the giveaway lottery, users only had to:
Retweet the tweet that announced the giveaway in the first place.
However, Twitter accounts set to private were illegible for the giveaway. Unfollowing the ASBR Twitter account before the end of the giveaway also deemed users illegible. Furthermore, attempting to join the giveaway with multiple accounts caused all of those accounts to lose their eligiblity to win.[6]
The giveaway was directly implemented by Bandai Namco themselves, with no third party involvement, and the winners of the giveaway were notified via Twitter DMs. Said winners were then announced sometime in December, 2022.[6]