All-Star Battle R ★ Update History
This page documents the update history of All-Star Battle R, including both major and minor adjustments to the game, as well as bug fixes. Character-specific changes can be found on their respective game pages.
1.1.0
The Version 1.1.0[a] update released on September 1, 2022, being the first playable build of the full game.[1]
With collected feedback after the prior various demos of the game, a lot of usability and quality-of-life improvements were made.
- Assist System
- The number of times which Assault Assists and Reversal Assists can be activated in a match have been individualized from each other.
- Taunt Animations / Provocations
- The number of times a taunt can be executed per match has been lowered to only once.
- The amount of HH Gauge reduced by taunts has been changed to 1 gauge.
- Practice Mode
- A function has been added which allows the opponent's actions to be recorded and played back.
- Retrying can now be accessed easier by pressing the taunt () and pause buttons simutaneously.
- Option Mode
- A glossary has been added to the pause menu along with Option Mode to check terms related to battle.
- Online
- Improved functions related to online matches and matchmaking.
- Other
- Unspecified adjustments to playable characters.
- Other usability improvements.
1.1.2
The Version 1.1.2[b] update released on September 29, 2022 for consoles and September 7, 2022 for Steam.[1][1]
- Online
- Improved the stability of online matches and matchmaking.
- Fixed an issue where some online missions on Xbox Series X|S and Xbox One did not function properly.
1.3.0
The Version 1.3.0[c] update released on October 24, 2022, with Steam at 1am UTC and all consoles at 4am UTC.[1][2]
This update consisted mostly of bug fixes and improvements to online matchmaking, and space was made for the new paid DLC character, Risotto Nero.
- Additional Attacks on Downed Opponents
- The amount of damage when attacking a downed opponent has been reduced.
- Trap Commands
- The effect of traps now disappear when dodged with Stylish Guard. These include:
- Old Joseph Joestar: "Coal Tar" ( + //)
- Pet Shop: "Screech!" ( + //)
- Kosaku Kawajiri: "This pebble is a bomb!!" (x2 + //)
- Explosions will still occur.
- Trish Una: "I've turned it soft!" (x2 + //)
- Gyro Zeppeli: "Scan" ( + )
- The effect of traps now disappear when dodged with Stylish Guard. These include:
- Character Dodges
- Dodge activation times have been standardized for all characters. This affects:
- Pet Shop
- Iggy
- Hol Horse
- Giorno Giovanna (Gold Experience Requiem)
- Johnny Joestar (while mounted)
- Gyro Zeppeli (while mounted)
- Diego Brando (while mounted)
- Dodge activation times have been standardized for all characters. This affects:
- Restoration/Revive Skills
- Changed the internal processing of Specials which revive by consuming HH gauge.
- Fixes a bug that caused inability to progress.
- Changed the internal processing of Specials which revive by consuming HH gauge.
- Bind Skills
- Changed handling of Bind skills that hit while landing on the ground from the air.
- Fixes a bug that caused the same behavior as a hit while landing on the ground.
- Changed handling of Bind skills that hit while landing on the ground from the air.
- Online Battles
- Japan and Asia are now matched as the same region.
- Sessions in the North America region with the setting "Region: Same Region Only" will no longer match with regions other than North America, even in Custom Matches.
- DLC Character
- The following areas of the game have been updated for the new paid DLC character, Risotto Nero:
- Character Select
- Gallery items
- JoJo Glossary entries
- Customization options
- The following areas of the game have been updated for the new paid DLC character, Risotto Nero:
The following is a list of characters that got major modifications in this update.
1.3.1
The Version 1.3.1[d] update released on October 27, 2022.[1]
- Online Battles
- Corrected an issue in which players with a 100,000 difference in battle scores were not matched with each other in the session ID search.
- Expanded the search range for when an opponent cannot be found in the ranked match search.
1.4.0
The Version 1.4.0[e] update released on December 2, 2022, at 12am UTC.[1][3]
It featured many changes to the core aspects of the game, and included the 2 new free DLC characters, Weather Report and Enrico Pucci (Final), as well as the new Stage, Kennedy Space Center.
- Throws
- Adjustments have been made to standardize character advantages and disadvantages after their throw escapes. This change affects:
- An unintentional bug has been fixed where the 1P side was ready to move first after a Throw Escape compared to the 2P side.
- Landings
- The timing at which the technique could not be activated with a one frame reversal on landing from an aerial passive has been corrected so that it can now be activated.
- After launching a back-jump attack and the attacker is attacked in mid-air, the landing after receiving in mid-air is no longer subjected to an unexpected recovery.
- Fixed a bug that made it impossible to disengage from unguardable attacks such as stacking unguardable attacks after aerial passives.
- Bound Hits
- The position of the "hurt attack" for each character was significantly different, but this has been corrected to reduce the difference.
- Stand Rushes
- Fixed a gap in the Time Stop timing between the 1P side activation and the 2P side activation.
- Character Get-up
- Unified characters with different get-up behaviors. This affects:
- Fixed a bug where players could dash through a getting-up opponent to slip onto their other side.
- Guard Mechanic
- Fixed a bug so now when "middle attack" and "low attack" are stacked exactly at the same time, the guard will succeed if either "crouching guard" or "standing guard" is executed.
- Fixed an issue where players could block both the middle and lower stages of an attack if crouched in a continuous guard.
- Taunt Animations / Provocations
- When a performance with a camera effect was forced to end when there was more than 5 seconds of dialogue, the camera would start moving earlier than intended.
- Free DLC Characters
- Adjusted the following sections of the game to make way for free DLC characters Weather Report and Enrico Pucci (Final), as well as the new Kennedy Space Center stage:
- Character Select
- Stage Select
- Gallery items
- JoJo Glossary entries
- Costumizaiton options
- Adjusted the following sections of the game to make way for free DLC characters Weather Report and Enrico Pucci (Final), as well as the new Kennedy Space Center stage:
The following is a list of characters that got major modifications in this update.
1.4.1
The Version 1.4.1[f] update released on December 8, 2022.[1]
- Jump Transitions
- Adjustments have been made to unify the advantages and disadvantages of characters jumping. This affects:
- Robert E. O. Speedwagon
- Iggy (in Stand Mode)
- Yukako Yamagishi
- Diego Brando (while mounted)
- Weather Report
- Risotto Nero
- Adjustments have been made to unify the advantages and disadvantages of characters jumping. This affects:
The following is a list of characters that got major modifications in this update.
1.5.0
The Version 1.5.0[g] update released on January 30, 2023,[1][4][5][6] at 12am UTC, primarily focusing on various character balance changes, as well making way for the new DLC character, Rudol von Stroheim.[7][8][9]
Stroheim was released later at the following times:
Early Access | Full Release | ||
---|---|---|---|
European Union (EU) |
Steam | January 31, 11pm UTC | February 2, 11pm UTC |
PlayStation & Nintendo Switch |
February 1, 12am Local | February 3, 12am Local | |
Xbox | February 1, 12am Local | February 3, 12am Local | |
United States (US) |
Steam | January 31, 3pm PST | February 2, 3pm PST |
PlayStation & Nintendo Switch |
January 31, 9pm PST | February 2, 9pm PST | |
Xbox | February 1, 12am Local | February 3, 12am Local |
- Heart Heat Guage
- Damage dealt by oneself will no longer charge the HH Guage.
- DLC Character
- The following areas of the game have been updated for the new paid DLC character, Rudol von Stroheim:
- Character Select
- Gallery items
- JoJo Glossary entries
- Customization options
- The following areas of the game have been updated for the new paid DLC character, Rudol von Stroheim:
The following is a list of characters that got major modifications in this update.
1.6.0 (Current)
The Version 1.6.0[h] update was released on March 20, 2023, at 1am UTC.[10], bringing a list of balance changes, as well as making room for the new paid DLC, Keicho Nijimura. A bug fix for the Practice Mode was also noted.
- Backstepping
- Standardized the hurtbox area around the feet.
- The purpose of this is to remove imbalances in different characters' ability to escape deployed projectiles while getting up from being downed.
- Standardized the hurtbox area around the feet.
- Direction of counter HHA flying
- Adjusted the force that sends opponents flying to the direction the initiating character is facing.
- Under certain situations, when performing a successful counter, the target would go flying in the opposite direction from that suggested by the attack animation.
- Adjusted the force that sends opponents flying to the direction the initiating character is facing.
- Guardbreak
- Reduced damage to combos that start out of guardbreak.
- Reduces the reward for performing a guardbreak while maintaining the ability to pursue that guardbreak.
- Reduced damage to combos that start out of guardbreak.
- Damage received during skills that don't cause the victim to recoil (e.g. Jonathan Joestar's "Tackle")
- Allowed damage taken during rebound protection to receive damage reduction.
- Changed counterstrikes to not occur while taking damage from attacks that do not cause rebound.
- Improves usability in neutral.
- Damage received during attacks that do not cause recoil while in Resolve Mode
- Allowed damage taken during rebound protection to receive damage reduction.
- Changed counterstrikes to not occur while taking damage from attacks that do not cause rebound.
- Improves usability in neutral.
- Recoil caused by leg sweep attacks
- Shortened animation lead-in and sped up transition to downed state.
- This was changed due to certain attacks that allow additional attacks on downed opponents to fail due to recoil invincibility.
- Shortened animation lead-in and sped up transition to downed state.
- The pivot line when characters swap positions in the air
- Resolved inconsistencies between characters' positional pivot lines and the center of their collision detection.
- Under certain circumstances, when jumping attacks hit the opponent in the back, they were less likely to fall frontward.
- This prevents confusion from guard direction working opposite to what is expected.
- Resolved inconsistencies between characters' positional pivot lines and the center of their collision detection.
- Collision detection for characters pushing each other
- Removed Stand collision detection during standing and crouching recoil animations.
- Under certain circumstances, when jumping attacks hit the opponent in the back, they were less likely to fall frontward.
- This prevents confusion from guard direction working opposite to what is expected.
- Removed Stand collision detection during standing and crouching recoil animations.
- Crouching recoil animation
- Fixed a rare issue where being hit during the Stylish Guard's recovery would cause the crouching recoil animation to trigger.
- Ensures that recoil animations are appropriate to the situation.
- Fixed a rare issue where being hit during the Stylish Guard's recovery would cause the crouching recoil animation to trigger.
- Assists
- Adjusted uses of Assault Assists and Reversal Assists
- Hol Horse: 2/1 (-1 Assist)
- Josuke Higashikata: 1/2 (-1 Assault)
- Narancia Ghirga: 2/1 (-1 Assist)
- Enrico Pucci (Final): 2/1 (-1 Assist)
- Diego Brando: 2/1 (-1 Assist)
- Adjusted Assist cooldowns
- Shortened cooldown of Reversal Assists of characters whose Reversal Assists have 1 use.
- Adjusted uses of Assault Assists and Reversal Assists
- Practice Mode
- Fixed issue where Recording Mode would not record Stand Mode follow-up skills and Stand Rush.
- Character select
- Added the paid DLC character Keicho Nijimura.
- Gallery item
- Added new gallery items the paid DLC character Keicho Nijimura.
- JoJo Glossary
- Added entries to JoJo Glossary the paid DLC character Keicho Nijimura.
- Customize
- Added customize options for the paid DLC character Keicho Nijimura.
The following is a list of characters that got major modifications in this update.
Notes
- ↑
Console Version PlayStation 4 / 5: 1.10 Nintendo Switch: 1.1.1 Xbox One / Series X|S: 1.1.1.0 STEAM: 1.1.0.0 - ↑
Console Version PlayStation 4 / 5: 1.12 Nintendo Switch: 1.1.2 Xbox One / Series X|S: 1.1.3.0 - ↑
Console Version PlayStation 4 / 5: 1.30 Nintendo Switch: 1.3.0 Xbox One / Series X|S: 1.3.0.0 STEAM (build number): 9539380 - ↑
Console Version PlayStation 4 / 5: 1.31 Nintendo Switch: 1.3.1 Xbox One / Series X|S: 1.3.1.0 STEAM (build number): 9742549 - ↑
Console Version PlayStation 4 / 5: 1.40 Nintendo Switch: 1.4.0 Xbox One / Series X|S: 1.4.0.0 STEAM (build number): 9898470 - ↑
Console Version PlayStation 4 / 5: 1.41 Nintendo Switch: 1.4.1 Xbox One / Series X|S: 1.4.1.0 STEAM (build number): 9927392 - ↑
Console Version PlayStation 4 / 5: 1.50 Nintendo Switch: 1.5.0 Xbox One / Series X|S: 1.5.0.0 STEAM (build number): 10127999 - ↑
Console Version PlayStation 4 / 5: 1.60 Nintendo Switch: 1.6.0 Xbox One / Series X|S: 1.6.1.0 STEAM (build number): 10431147
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Japanese ASBR site update notes
- ↑ Bandai Namco V1.3 patch notes
- ↑ Bandai Namco official V1.4 patch notes
- ↑ Tweet from the ASBR English Twitter account, Jan 27, 2023
- ↑ Tweet from the ASBR Japanese Twitter account, Jan 27, 2023
- ↑ Bandai Namco official V1.5 patch notes
- ↑ Stroheim Reveal Tweet
- ↑ Stroheim Early Access release schedule
- ↑ Stroheim full release schedule
- ↑ Bandai Namco official V1.6 patch notes