Dio Brando/Games: Difference between revisions
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* '''MUDA MUDA MUDA MUDA!''': The World rushes forward with a barrage of punches, advancing on the opponent and knocking them down. This ability can initiate Rush Mode. (Comboable through Puttsun Cancel) |
* '''MUDA MUDA MUDA MUDA!''': The World rushes forward with a barrage of punches, advancing on the opponent and knocking them down. This ability can initiate Rush Mode. (Comboable through Puttsun Cancel) |
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* '''My Stand's full power'''!: This move can only be used in mid-air. The World rapidly punches downward, before unleashing an upward kick that sends the opponent high into the air. A Stand Rush skill that DIO can disconnect from to attack the opponent while it is executing. |
* '''My Stand's full power'''!: This move can only be used in mid-air. The World rapidly punches downward, before unleashing an upward kick that sends the opponent high into the air. A Stand Rush skill that DIO can disconnect from to attack the opponent while it is executing. |
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* '''This is... |
* '''This is...The World!''': After a brief delay, DIO and The World flash forward by stopping time as The World delivers a potent punch that sends the opponent flying far if successful. If Medium or Heavy is used, the attack is unblockable. |
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If DIO has at least two stocks of the Heart Heat Gauge, he can use the ability "'''Time, stop!'''". If the activating three-second animation plays uninterrupted, DIO will stop time for 4.6 - 6.9 seconds depending on how much of the HHG he has. All animations, including the HHG flame and the countdown on the battle timer, will temporarily cease, and the opponent in frozen in place and unable to move. Damage dealt to the opponent that is not a Throw, "I'll give you one chance", "Oh, this suits me well!", HHA, or GHA is reduced, but the opponent is otherwise completely at DIO's mercy. DIO is even capable of hitting opponents that were down when the ability was activated, 'resetting' them into a standing position on the first hit. Knives thrown using "And one more just in case!" or his HHA hang in the air, notably doing more damage if they hit the opponent after time resumes than if they were to have connected immediately. He may even use his HHA or GHA if he has enough of the HHG left to do so. If DIO's Throw, the attack variation of "I'll give you one chance", "Oh, this suits me well!", HHA, or GHA is used, time will immediately resume with the HHG drained to zero. When the ability ends, the opponent will suffer all damage dealt to them at once. If fighting against Jotaro or himself, DIO can use this ability to move within the other fighter's stopped time, and may even be the only one left moving should his opponent run out first. The ability is best used with normal attacks in mind in order to deal the most damage within the stopped time, as they do not take long to perform and their damage reduction is insubstantial. |
If DIO has at least two stocks of the Heart Heat Gauge, he can use the ability "'''Time, stop!'''". If the activating three-second animation plays uninterrupted, DIO will stop time for 4.6 - 6.9 seconds depending on how much of the HHG he has. All animations, including the HHG flame and the countdown on the battle timer, will temporarily cease, and the opponent in frozen in place and unable to move. Damage dealt to the opponent that is not a Throw, "I'll give you one chance", "Oh, this suits me well!", HHA, or GHA is reduced, but the opponent is otherwise completely at DIO's mercy. DIO is even capable of hitting opponents that were down when the ability was activated, 'resetting' them into a standing position on the first hit. Knives thrown using "And one more just in case!" or his HHA hang in the air, notably doing more damage if they hit the opponent after time resumes than if they were to have connected immediately. He may even use his HHA or GHA if he has enough of the HHG left to do so. If DIO's Throw, the attack variation of "I'll give you one chance", "Oh, this suits me well!", HHA, or GHA is used, time will immediately resume with the HHG drained to zero. When the ability ends, the opponent will suffer all damage dealt to them at once. If fighting against Jotaro or himself, DIO can use this ability to move within the other fighter's stopped time, and may even be the only one left moving should his opponent run out first. The ability is best used with normal attacks in mind in order to deal the most damage within the stopped time, as they do not take long to perform and their damage reduction is insubstantial. |
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DIO's HHA, "'''Scared, are we?'''" is similar to Shadow DIO's "Checkmate" super from the Capcom game. DIO tauntingly notes how pale his opponent has gotten and performs a roundhouse kick sliding forward. If this hits, the opponent is sent flying into the air as DIO stops time and throws 27 knives that surround them at most angles, before resuming time and letting them get skewered. If "Time, stop!" is active, the HHA will change to simply DIO and The World launching a multitude of knives in a fanning wave, but deal less damage. If quick enough, the HHA can be performed twice during stopped time if DIO's Heart Heat Gauge has three stocks, ultimately dealing more damage than the HHA's original version, but only if the knives don't immediately hit the opponent once thrown. |
DIO's HHA, "'''Scared, are we?'''" is similar to Shadow DIO's "Checkmate" super from the Capcom game. DIO tauntingly notes how pale his opponent has gotten and performs a roundhouse kick sliding forward. If this hits, the opponent is sent flying into the air as DIO stops time and throws 27 knives that surround them at most angles, before resuming time and letting them get skewered. If "Time, stop!" is active, the HHA will change to simply DIO and The World launching a multitude of knives in a fanning wave, but deal less damage. If quick enough, the HHA can be performed twice during stopped time if DIO's Heart Heat Gauge has three stocks, ultimately dealing more damage than the HHA's original version, but only if the knives don't immediately hit the opponent once thrown. |
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DIO's GHA, "''' |
DIO's GHA, "'''This is a road roller!'''", is his infamous climactic dropping of a road roller. If The World's opening punch strikes the victim, DIO stops time, jumps high into the air where he can no longer be seen, and brings the now-memetic road roller down on his victim. He then elbows the vehicle repeatedly, heavily denting it in the process, before jumping off and resuming time, thus allowing the vehicle to explode as it is crushing his opponent. If the same move is done against Jotaro, he summons Star Platinum to try to punch the roller away. Jotaro may initiate "'''I stopped time...'''" over the course of the GHA, and a special animation will play where DIO is blindsided by Jotaro stopping time. While this doesn't negate the damage of the whole attack, it ''does'' negate the damage of the steam roller's explosion that makes up more than half of the GHA's total damage. |
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DIO's alternate costumes include his jacket-less empowered, or 'High' form with straight, spikier hair (the same appearance after sucking Joseph's blood), his "Shadow DIO" form complete with a shadowed-obscured face (similar to his first few appearances in Part 3), his normal attire using an long cape (the one he wore up until Kakyoin's death, where he throws it away), and the outfit he wore on the cover of ''Over Heaven'', complete with an updated hair style and color. |
DIO's alternate costumes include his jacket-less empowered, or 'High' form with straight, spikier hair (the same appearance after sucking Joseph's blood), his "Shadow DIO" form complete with a shadowed-obscured face (similar to his first few appearances in Part 3), his normal attire using an long cape (the one he wore up until Kakyoin's death, where he throws it away), and the outfit he wore on the cover of ''Over Heaven'', complete with an updated hair style and color. |