Prosciutto & Pesci (プロシュート&ペッシ, Puroshūto & Pesshi) was revealed as a new playable duo for All-Star Battle R on August 24, 2022, during the game's Part 5 Reveal Trailer.[1] However, Prosciutto was accidentally revealed earlier via an early screenshot posted to the game's official website on the day the game was announced, showing only Prosciutto's name and a part of his HUD portrait among an Arcade Mode list.
In the English versions of All-Star Battle R, Prosciutto's Stand, The Grateful Dead, is localized as "Thankful Death"; and Pesci's Stand, Beach Boy is localized as "Fisher Man". Both are carried on from All-Star Battle and VIZ's English publications of the manga.[3]
Prosciutto & Pesci have 1000 health and use the Bro and Mammoni (兄貴とママっ子野郎, Aniki to Manmōni) Battle Style. The duo are unique in that instead of summoning their Stands when is pressed, Prosciutto can turn Pesci "on/off", summoning and dismissing him to make use of Beach Boy. Therefore, Prosciutto's The Grateful Dead is his default moveset mode, dismissing it whenever Pesci is summoned.
Prosciutto also has a three-meter Aging Gauge mechanic, contributed by moves marked with a star (☆), debilitating the opponent depending on how full the gauge is.
Command List
Expand/Collapse All
User Mode (本体)Stand Mode (スタンド)
Normals [Stand Off] (通常技)
Standing Light Attack
ON GROUND
Prosciutto performs a slap.
Attack type: High Damage: 13
Standing Medium Attack
ON GROUND
Prosciutto attacks upwards with his elbow.
Attack type: High Damage: 21
Standing Heavy Attack
ON GROUND
Prosciutto performs a push-kick.
Attack type: High Damage: 32
Crouching Light Attack
+ ON GROUND
Prosciutto performs a crouching slap.
Attack type: Low Damage: 12
Crouching Medium Attack
+ ON GROUND
Prosciutto performs a crouching chop.
Attack type: Low Damage: 19
Crouching Heavy Attack
+ ON GROUND
Prosciutto performs two crouching kicks, knocking the opponent to the ground after the second hit.
Attack type: Low Damage: 31
Jumping Light Attack
IN AIR OK
Prosciutto performs an aerial back kick.
Attack type: Middle Damage: 16
Jumping Medium Attack
IN AIR OK
Prosciutto performs two aerial kicks downwards.
Attack type: Middle Damage: 24
Jumping Heavy Attack
IN AIR OK
Prosciutto performs an aerial sweeping kick.
Attack type: Middle Damage: 32
Style/Specials/Etc. [Stand Off] (スタイル/特殊技/その他)
Stand On/Off
ON GROUND
Prosciutto can summon or dismiss The Grateful Dead, altering his available abilities.
While in Stand OFF, Pesci with Beach Boy becomes active to aide Prosciutto. Skills involving him can only be performed if he is in a ready position (i.e. behind Prosciutto). As he acts separately, Pesci will continue performing his skills even if Prosciutto is attacked; Inversely, he himself can be struck by the opponent directly to interrupt his moves, even if Prosciutto isn't hit. Of note is that all of Pesci's attacks will bypass melee-based counter abilities due to his being independent of Prosciutto.
Aging Gauge
Passive
Exclusive to Prosciutto is a three-meter gauge that determines how debilitated the opponent is by The Grateful Dead's accelerated aging ability. It is filled whenever Prosciutto lands abilities marked with a star (☆), mainly skills available in Stand ON. However, it depletes in various ways:
The Aging Gauge will passively drain on its own at a steady rate. It will drain slower while the opponent is moving or attacking. If the gauge runs out, it will reset to Lv 0 regardless of current level.
The Aging Gauge will drop by 1 level if Prosciutto is successfully knocked down.
The Aging Gauge will immediately be reset to Lv 0 if Prosciutto is struck by a GHA.
The Aging Gauge begins at "Lv 0", and eventually progresses all the way to Lv 3, or "Lv MAX". Each level inflicts an additional status ailment on the opponent.
Lv 1: The opponent loses the ability to Stylish Evade and Stylish Guard.
Lv 2: The opponent loses the ability to jump (and Super Jump for applicable characters).
Lv MAX: The opponent loses the ability to back dash, forward dash, and run.
You gutless rat!
+ NORMAL ON GROUND WHEN DOWNED
With the opponent knocked down, Prosciutto repeatedly kicks them, launching them back off the ground a distance away and landing in a ground bounce. Should the opponent recover in time, this is still a low attack that cannot be blocked standing, and is also a Quick Stand ON-compatible ability. Despite being a command normal, Prosciutto cannot chain skills from this attack. (Comboable)
Attack type: Low Damage: 25
Resolve Mode (覚悟モード, Kakugo Mōdo)
Automatically when health falls below 20%
Increases attack power and the amount the HH Gauge fills each time damage is taken. Also adds Super Armor to the startup of normal attacks and skills, meaning opponent's attacks cannot knock Prosciutto back during this time.
Skills [Stand Off] (コマンド技)
Beach Boy!
+ // ON GROUND
Prosciutto orders Pesci to cast Beach Boy forward in a quick motion. If it connects, the opponent is hooked and bound by the fishing line, temporarily stunned. The attack button inputted determines how far Beach Boy's line is cast, inversely affecting Prosciutto's recovery speed afterward. This skill cannot be Flash-Canceled, but has two possible follow-ups; The opponent will simply recover standing if no further action is taken.
Attack type: High Damage: 10 / 20 / 30
You can feel shocks through the line!
(During "Beach Boy!") // ON GROUND
Prosciutto follows up by karate chopping Beach Boy's fishing line. This causes the force of the chop to travel up the line and into the opponent, damaging and sending them reeling onto the ground. The attack button inputted determines the strength and damage of the chop.
Attack type: High Damage: 30
Now I'll reel you in!
(During "Beach Boy!") ON GROUND
Pesci follows up by forcefully yanking the opponent high into the air and towards Prosciutto, dealing no damage. (Comboable)
I'll rip you apart!
+ // ON GROUND
Prosciutto orders Pesci to launch Beach Boy's line at an upwards angle as an anti-air attack, striking the opponent multiple times and sending them flying. The attack button inputted determines the dealt damage as well as the launching power of the attack, inversely affecting Prosciutto's recovery speed afterward. (Comboable)
Attack type: High Damage: 65 / 75 / 85
Hook, line, and sinker! You took the bait!
+ // ON GROUND TRAP CHARGEABLE
Prosciutto orders Pesci to cast Beach Boy's line onto the ground, leaving the hook bobbing in the floor as a trap. If the opponent comes in contact with the hook, they'll be left crumpling and open to attack. The attack button inputted determines how far Beach Boy's line is cast, inversely affecting Prosciutto's recovery speed afterward. As long as the inputted button is held down, Beach Boy's hook will remain bobbing indefinitely, regardless of how far Pesci moves from it; Prosciutto is still allowed free movement and action, although he cannot perform any skills, leaving him with only normal attacks using the other buttons. (Comboable)
Attack type: High Damage: 14
Nice try!
x2 + // ON GROUND
Prosciutto orders Pesci to sweep Beach Boy's line across the ground horizontally in a low attack that cannot be blocked standing. If the opponent is struck, they are knocked into the air and towards Prosciutto. The attack button inputted determines the damage, the skill's launching power, and Prosciutto's recovery speed afterward, inversely affecting the attack start-up length. (Flash Cancel comboable) If Heavy () is inputted, the opponent is knocked high enough into the air that Prosciutto can recover in time to continue attacking without the need for Flash Cancel. (Comboable)
Attack type: Low Damage: 50 / 60 / 70
Normals [Stand On] (通常技)
Standing Light Attack
ON GROUND
The Grateful Dead performs a quick outwards swipe with its hand.
Attack type: High Damage: 14
Standing Medium Attack
ON GROUND
The Grateful Dead swipes outward with its hand.
Attack type: High Damage: 21
Standing Heavy Attack
ON GROUND
The Grateful Dead stomps at the ground twice with its hands while moving forward.
Attack type: High Damage: 32
Crouching Light Attack
+ ON GROUND
The Grateful Dead performs a crouching jab at a downwards angle.
Attack type: Low Damage: 13
Crouching Medium Attack
+ ON GROUND
The Grateful Dead sweeps forward and backward with its arm.
Attack type: Low Damage: 21
Crouching Heavy Attack
+ ON GROUND
The Grateful Dead performs an upward swinging double-handed hammerfist, knocking opponents straight up into the air.
Attack type: Low Damage: 30
Jumping Light Attack
IN AIR OK
The Grateful Dead attacks downward with its elbow while airborne.
Attack type: Middle Damage: 17
Jumping Medium Attack
IN AIR OK
The Grateful Dead performs a downwards angled swipe with its arm while airborne.
Attack type: Middle Damage: 26
Jumping Heavy Attack
IN AIR OK
The Grateful Dead performs a double-handed hammerfist while airborne, causing the opponent to bounce off the ground.
Attack type: Middle Damage: 37
Style/Specials/Etc. [Stand On] (スタイル/特殊技/その他)
Stand On/Off
ON GROUND
Prosciutto can summon or dismiss The Grateful Dead, altering his available abilities.
While in Stand OFF, Pesci with Beach Boy becomes active to aide Prosciutto. Skills involving him can only be performed if he is in a ready position (i.e. behind Prosciutto). As he acts separately, Pesci will continue performing his skills even if Prosciutto is attacked; Inversely, he himself can be struck by the opponent directly to interrupt his moves, even if Prosciutto isn't hit. Of note is that all of Pesci's attacks will bypass melee-based counter abilities due to his being independent of Prosciutto.
Aging Gauge
Passive
Exclusive to Prosciutto is a three-meter gauge that determines how debilitated the opponent is by The Grateful Dead's accelerated aging ability. It is filled whenever Prosciutto lands abilities marked with a star (☆), mainly skills available in Stand ON. However, it depletes in various ways:
The Aging Gauge will passively drain on its own at a steady rate. It will drain slower while the opponent is moving or attacking. If the gauge runs out, it will reset to Lv 0 regardless of current level.
The Aging Gauge will drop by 1 level if Prosciutto is successfully knocked down.
The Aging Gauge will immediately be reset to Lv 0 if Prosciutto is struck by a GHA.
The Aging Gauge begins at "Lv 0", and eventually progresses all the way to Lv 3, or "Lv MAX". Each level inflicts an additional status ailment on the opponent.
Lv 1: The opponent loses the ability to Stylish Evade and Stylish Guard.
Lv 2: The opponent loses the ability to jump (and Super Jump for applicable characters).
Lv MAX: The opponent loses the ability to back dash, forward dash, and run.
How's this?
+ STAND ON GROUND WHEN DOWNED
The Grateful Dead delivers an overhand punch that strikes the ground, leaving the opponent crumpling on-hit. This is a middle attack that cannot be blocked crouching, can also strike a downed opponent, and a command normal that can chain into Prosciutto's skills. It is also a rare Quick Stand OFF-compatible ability, allowing Prosciutto to transition a Stand ON combo into a Stand OFF one.
Attack type: Middle Damage: 70
Resolve Mode (覚悟モード, Kakugo Mōdo)
Automatically when health falls below 20%
Increases attack power and the amount the HH Gauge fills each time damage is taken. Also adds Super Armor to the startup of normal attacks and skills, meaning opponent's attacks cannot knock Prosciutto back during this time.
Skills [Stand On] (コマンド技)
You're soft!
+ // ON GROUND
Prosciutto lifts his arm up in a guard shortly before The Grateful Dead lifts off the ground and unleashes a barrage of punches. Prosciutto and it begin slowly advancing forward during the barrage, and the final punch sends the opponent flying on the final hit. The damage, number of hits, and distance Prosciutto and The Grateful Dead travel all increase in order; their vulnerability also increases. This skill functions as a reversal and initiates a Guard Point effect before executing, allowing Prosciutto to absorb incoming strike attacks with no damage taken and retaliate in a single motion.
Attack type: High Damage: 60 / 80 / 100
We're in it to the end! [☆]
x2 + // ON GROUND WHEN DOWNED
The Grateful Dead emits its aging mist in a radial burst across the ground in a low attack that cannot be blocked standing. If the opponent is caught, they are staggered and take no damage but will have the Aging Gauge increase by 1 level. This skill can also strike a downed opponent, allowing Prosciutto to inflict additional Aging on them even after they've hit the ground. The attack button inputted determines the size and range of the mist, inversely affecting the skill's start-up length and Prosciutto's recovery speed afterward. (Flash Cancel comboable)
Attack type: Low
Direct contact is fastest. [☆]
+ // ON GROUND
The Grateful Dead moves forward and jabs its arm upwards. If it strikes the opponent, it will lift them up off the ground by their abdomen as it channels it aging power directly into them, increasing the Aging Gauge increase by 1 level, before slamming them into the ground.
Attack type: High Damage: 60
Throw (投げ技)
You still don't get it! You little mammoni!
2 ATK buttons at close range or ( to back-throw) ON GROUND
Prosciutto lifts the opponent up by their collar with one hand and slaps their face back and forth with the other, before delivering a final slap to knock them away.
Attack type: Throw Damage: 100
Heart Heat Attack / Great Heat Attack (HHA / GHA)
I can see your movements! You're wide open! [☆]
+ 2 ATK Buttons ON GROUND
A counter. Prosciutto goads his opponent towards himself by sticking his arm out. If struck by a non-GHA melee strike, he'll suddenly parry the opponent's attack with said arm, then uses the opening to summon The Grateful Dead who forcibly seizes them by the face. Lifting them up, The Grateful Dead focuses its power directly into their body, instantly filling the Aging Gauge to Lv MAX.
Since this HHA results in the opponent being bounced off the ground, Prosciutto can follow up on the attack if quick enough, marking it one of few HHA in the game that do not definitively end a combo on success.
Attack type: Counter Damage: 200
Once we decide that we're gonna kill someone, the deed's already been done!
+ 3 ATK Buttons, or ON GROUND WHEN DOWNED
Prosciutto gives Pesci the cue to attack in full force, prompting him to lunge forward and cast Beach Boy's line with all of his might. This attack can even strike a downed opponent. If it connects, Pesci begins a relentless assault with his Stand, its hook rapidly attacking the opponent by passing through multiple areas of their body as they're slowly strung up by the line. With one forceful yank, Pesci reels the opponent in and launches them flying at high speed towards Prosciutto, who summons The Grateful Dead to intercept with a powerful overhand punch to instantly knock them to the ground. Prosciutto moves to stand over the opponent, slowly pulls out Mista's revolver while stating La Squadra Esecuzioni's modus operandi, and finishes the attack by discharging three gunshots directly into their head. This GHA deals a relatively high amount of Guard damage, allowing it to more readily break through the opponent's defense and connect even if they successfully block it.
Attack type: High Damage: 369 / 442 / 553 (depending on HH gauge)
Assist System (アシストシステム)
Assault Assist (アサルトアシスト, Asaruto Ashisuto)
ON GROUND
A two-stock assist. Prosciutto lands in while Pesci runs in before Prosciutto orders Pesci to launch Beach Boy's line at an upwards angle as an anti-air attack.
Damage: 75
Reversal Assist (リバーサルアシスト, Ribāsaru Ashisuto)
ON GROUND
A two-stock assist. Prosciutto jumps into the opponent with The Grateful Dead summoned, knocking the opponent away. He then dismisses The Grateful Dead and poses before jumping back off-screen.
Prosciutto and Pesci's theme is The Grateful Dead (偉大なる死(ザ・グレイトフル・デッド), Idainaru Shi (Za Gureitofuru Deddo)) and can be unlocked in-game by landing a Great Heat Attack in All-Star Battle Mode's Prosciutto & Pesci vs Guido Mista Normal Battle.
An antagonist from Part 5: Vento Aureo. He is the user of the StandThe Grateful Dead, and a member of La Squadra Esecuzioni. He is a ruthless gangster, but acts as an older brother and mentor to Pesci, encouraging him to grow spiritually. He dies on the express train to Florence after a fierce battle against Bucciarati.[4]
User of the Stand Thankful Death, and one of La Squadra di Esecuzione. A hardened gangster who nevertheless treats Pesci like a younger brother, helping him to develop. He dies in the battle with Bucciarati's mob on the Florence Express.
An antagonist from Part 5: Vento Aureo. He is the user of the StandBeach Boy, and a member of La Squadra Esecuzioni. He is initially nothing more than an inexperienced thug, but grows into a true gangster after witnessing Prosciutto's resolve. He is defeated and dies after a fierce battle with Bucciarati.[4]
User of the Stand Fisher Man and one of La Squadra di Esecuzione. Just a young punk at first, he becomes a true gangster when he witnesses Prosciutto's resolve. He dies in the end in the battle with Bucciarati's mob.
Prosciutto's Stand. It has the ability to indiscriminately age all living organisms both physically and mentally. The aging is fastest when direct contact is established with a victim. The user can also control his own age at will in order to trick enemies.
Prosciutto's Stand. Causes all organisms' bodies and minds to age rapidly. The aging is fastest on direct contact with the victim. The user can also control his own age at will to trick enemies.
The Stand of Pesci. It takes the form of a fishing rod, and can pass through walls and objects like water to hook its prey. When Pesci found his own resolve, his Stand's power increased dramatically.
Pesci's Stand. A weapon in the form of a fishing rod. It can pass through walls and objects as if they were water to hook its prey. Pesci's determination increased the Stand's power dramatically.
Where the Bucciarati mob board the express train to Florence. They briefly manage to evade their pursuers thanks to a turtle with Stand powers dispatched by their boss.
In commemoration of the release of Risotto Nero as the 1st paid DLC character for ASBR, the Japanese ASBR Twitter account hosted a giveaway of 20 sets of 3 ASBR Vento Aureo badges,[5] although only to be delivered to addresses in Japan.[6] The badges in question contain the ASBR render images of Ghiaccio, Prosciutto & Pesci, and Risotto respectively, titled the "Assassionation Team (暗殺者チーム, Asashin Chīmu)".
The campaign started on October 28, 2022, and lasted until November 13 at 11:59pm JST. To enter the giveaway lottery, users only had to:
Retweet the tweet that announced the giveaway in the first place.
However, Twitter accounts set to private were illegible for the giveaway. Unfollowing the ASBR Twitter account before the end of the giveaway also deemed users illegible. Furthermore, attempting to join the giveaway with multiple accounts caused all of those accounts to lose their eligiblity to win.[6]
The giveaway was directly implemented by Bandai Namco themselves, with no third party involvement, and the winners of the giveaway were notified via Twitter DMs. Said winners were then announced sometime in December, 2022.[6]
Adjusted hitbox to fix issue where the move would not hit under certain circumstances.
1.4.1
"You gutless rat!" special
Changed so the move can now be canceled into Quick Stand On.
"How's this?" special
Changed so the move can now be canceled into Quick Stand On.
"You're soft!" skill
Adjusted amount of float.
Increased forward movement.
Reduced recovery time.
Reduced startup.
2.0.0
Pesci
Pesci's attacks will no longer trigger counters.
Fixed a bug where Pesci would not return to Prosciutto after some skills if Prosciutto was afflicted with Risotto Nero's "Iron Deficiency".
Fixed a bug where Pesci could disappear when Prosciutto was hit by Old Joseph Joestar's assault assist.
"Beach Boy!" skill
This skill no longer shares the Same Move Limit with "We're in it to the end!", meaning that they can now both be used up to three times in a combo before it drops.
"We're in it to the end!" skill
This skill no longer shares the Same Move Limit with "Beach Boy!", meaning that they can now both be used up to three times in a combo before it drops.
"I'll rip you apart!" skill
Decreased size of Prosciutto's hurtbox until the hitbox spawns.
Increased size of the hitbox of the second hit.
Decreased startup.
Adjusted lifting force of all hits to make it more reliable.
Reduced recovery time.
Adjusted the attack weight value that determines when a Clash occurs so this skill would no longer Clash against normal attacks.
Fixed an issue where this skill would not deal chip damage.
These changes also apply to the assault assist since this is the skill used for it.
"Hook, line, and sinker! You took the bait! skill
Fixed a big where the skill would retain its hitbox after being Stylish Guarded.
"Nice try!" skill
Adjusted the attack weight value that determines when a Clash occurs so this skill would no longer Clash against normal attacks.
Fixed an issue where this skill would not deal chip damage.