All-Star Battle R ★ Prosciutto & Pesci

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By the time we say in our hearts, "I'm going to kill you!", the deed has already been done![2] (「ブッ殺す」と心の中で思ったならッ!その時スデに行動は終わっているんだッ!)
ASBR Prosciutto title call.png

Prosciutto & Pesci (プロシュート&ペッシ, Puroshūto & Pesshi) was revealed as a new playable duo for All-Star Battle R on August 24, 2022, during the game's Part 5 Reveal Trailer.[1] However, Prosciutto was accidentally revealed earlier via an early screenshot posted to the game's official website on the day the game was announced, showing only Prosciutto's name and a part of his HUD portrait among an Arcade Mode list.

Having neither previously appeared in All-Star Battle nor Eyes of Heaven, they have an original moveset based on their appearance in Vento Aureo.

In the English versions of All-Star Battle R, Prosciutto's Stand, The Grateful Dead, is localized as "Thankful Death"; and Pesci's Stand, Beach Boy is localized as "Fisher Man". Both are carried on from All-Star Battle and VIZ's English publications of the manga.[3]

As Prosciutto's voice actor for the Golden Wind anime, Tatsuhisa Suzuki reprises his role in this game, replacing Takuma Terashima who voiced the character in All-Star Battle and Eyes of Heaven. Likewise, Subaru Kimura reprises his role as Pesci, replacing Shinya Fukumatsu.

Gameplay

Prosciutto & Pesci have 1000 health and use the Bro and Mammoni (兄貴とママっ子野郎(マンモーニ), Aniki to Manmōni) Battle Style. The duo are unique in that instead of summoning their Stands when ASBS.png is pressed, Prosciutto can turn Pesci "on/off", summoning and dismissing him to make use of Beach Boy. Therefore, Prosciutto's The Grateful Dead is his default moveset mode, dismissing it whenever Pesci is summoned.

Prosciutto also has a three-meter Aging Gauge mechanic, contributed by moves marked with a star (), debilitating the opponent depending on how full the gauge is.

Command List

Expand/Collapse All

User Mode (本体)Stand Mode (スタンド)
Normals [Stand Off] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Prosciutto performs a slap.

Attack type: High
Damage: 13

Standing Medium Attack
ASBM.png ON GROUND
Prosciutto attacks upwards with his elbow.

Attack type: High
Damage: 21

Standing Heavy Attack
ASBH.png ON GROUND
Prosciutto performs a push-kick.

Attack type: High
Damage: 32

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Prosciutto performs a crouching slap.

Attack type: Low
Damage: 12

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Prosciutto performs a crouching chop.

Attack type: Low
Damage: 19

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Prosciutto performs two crouching kicks, knocking the opponent to the ground after the second hit.

Attack type: Low
Damage: 31

Jumping Light Attack
ASBL.png IN AIR OK
Prosciutto performs an aerial back kick.

Attack type: Middle
Damage: 16

Jumping Medium Attack
ASBM.png IN AIR OK
Prosciutto performs two aerial kicks downwards.

Attack type: Middle
Damage: 24

Jumping Heavy Attack
ASBH.png IN AIR OK
Prosciutto performs an aerial sweeping kick.

Attack type: Middle
Damage: 32

Style/Specials/Etc. [Stand Off] (スタイル/特殊技/その他)
Stand On/Off
ASBS.png ON GROUND
Prosciutto can summon or dismiss The Grateful Dead, altering his available abilities.

While in Stand OFF, Pesci with Beach Boy becomes active to aide Prosciutto. Skills involving him can only be performed if he is in a ready position (i.e. behind Prosciutto). As he acts separately, Pesci will continue performing his skills even if Prosciutto is attacked; Inversely, he himself can be struck by the opponent directly to interrupt his moves, even if Prosciutto isn't hit. Of note is that all of Pesci's attacks will bypass melee-based counter abilities due to his being independent of Prosciutto.

Aging Gauge
Passive
Exclusive to Prosciutto is a three-meter gauge that determines how debilitated the opponent is by The Grateful Dead's accelerated aging ability. It is filled whenever Prosciutto lands abilities marked with a star (), mainly skills available in Stand ON. However, it depletes in various ways:
  • The Aging Gauge will passively drain on its own at a steady rate. It will drain slower while the opponent is moving or attacking. If the gauge runs out, it will reset to Lv 0 regardless of current level.
  • The Aging Gauge will drop by 1 level if Prosciutto is successfully knocked down.
  • The Aging Gauge will immediately be reset to Lv 0 if Prosciutto is struck by a GHA.

The Aging Gauge begins at "Lv 0", and eventually progresses all the way to Lv 3, or "Lv MAX". Each level inflicts an additional status ailment on the opponent.

  • Lv 1: The opponent loses the ability to Stylish Evade and Stylish Guard.
  • Lv 2: The opponent loses the ability to jump (and Super Jump for applicable characters).
  • Lv MAX: The opponent loses the ability to back dash, forward dash, and run.
You gutless rat!
ASBDPad3.png + ASBH.png NORMAL ON GROUND WHEN DOWNED
With the opponent knocked down, Prosciutto repeatedly kicks them, launching them back off the ground a distance away and landing in a ground bounce. Should the opponent recover in time, this is still a low attack that cannot be blocked standing, and is also a Quick Stand ON-compatible ability. Despite being a command normal, Prosciutto cannot chain skills from this attack. (Comboable)

Attack type: Low
Damage: 25

Resolve Mode (覚悟モード, Kakugo Mōdo)
Automatically when health falls below 20%
Increases attack power and the amount the HH Gauge fills each time damage is taken. Also adds Super Armor to the startup of normal attacks and skills, meaning opponent's attacks cannot knock Prosciutto back during this time.
Skills [Stand Off] (コマンド技)
Beach Boy!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Prosciutto orders Pesci to cast Beach Boy forward in a quick motion. If it connects, the opponent is hooked and bound by the fishing line, temporarily stunned. The attack button inputted determines how far Beach Boy's line is cast, inversely affecting Prosciutto's recovery speed afterward. This skill cannot be Flash-Canceled, but has two possible follow-ups; The opponent will simply recover standing if no further action is taken.

Attack type: High
Damage: ASBL.png 10 / ASBM.png 20 / ASBH.png 30

You can feel shocks through the line!
(During "Beach Boy!") ASBL.png/ASBM.png/ASBH.png ON GROUND
Prosciutto follows up by karate chopping Beach Boy's fishing line. This causes the force of the chop to travel up the line and into the opponent, damaging and sending them reeling onto the ground. The attack button inputted determines the strength and damage of the chop.

Attack type: High
Damage: 30

Now I'll reel you in!
(During "Beach Boy!") ASBDPad4.png ON GROUND
Pesci follows up by forcefully yanking the opponent high into the air and towards Prosciutto, dealing no damage. (Comboable)
I'll rip you apart!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Prosciutto orders Pesci to launch Beach Boy's line at an upwards angle as an anti-air attack, striking the opponent multiple times and sending them flying. The attack button inputted determines the dealt damage as well as the launching power of the attack, inversely affecting Prosciutto's recovery speed afterward. (Comboable)

Attack type: High
Damage: ASBL.png 65 / ASBM.png 75 / ASBH.png 85

Hook, line, and sinker! You took the bait!
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND TRAP CHARGEABLE
Prosciutto orders Pesci to cast Beach Boy's line onto the ground, leaving the hook bobbing in the floor as a trap. If the opponent comes in contact with the hook, they'll be left crumpling and open to attack. The attack button inputted determines how far Beach Boy's line is cast, inversely affecting Prosciutto's recovery speed afterward.
As long as the inputted button is held down, Beach Boy's hook will remain bobbing indefinitely, regardless of how far Pesci moves from it; Prosciutto is still allowed free movement and action, although he cannot perform any skills, leaving him with only normal attacks using the other buttons. (Comboable)

Attack type: High
Damage: 14

Nice try!
ASBDPad2.pngx2 + ASBL.png/ASBM.png/ASBH.png ON GROUND
Prosciutto orders Pesci to sweep Beach Boy's line across the ground horizontally in a low attack that cannot be blocked standing. If the opponent is struck, they are knocked into the air and towards Prosciutto. The attack button inputted determines the damage, the skill's launching power, and Prosciutto's recovery speed afterward, inversely affecting the attack start-up length. (Flash Cancel comboable)
If Heavy (ASBH.png) is inputted, the opponent is knocked high enough into the air that Prosciutto can recover in time to continue attacking without the need for Flash Cancel. (Comboable)

Attack type: Low
Damage: ASBL.png 50 / ASBM.png 60 / ASBH.png 70

Normals [Stand On] (通常技)
Standing Light Attack
ASBL.png ON GROUND
The Grateful Dead performs a quick outwards swipe with its hand.

Attack type: High
Damage: 14

Standing Medium Attack
ASBM.png ON GROUND
The Grateful Dead swipes outward with its hand.

Attack type: High
Damage: 21

Standing Heavy Attack
ASBH.png ON GROUND
The Grateful Dead stomps at the ground twice with its hands while moving forward.

Attack type: High
Damage: 32

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
The Grateful Dead performs a crouching jab at a downwards angle.

Attack type: Low
Damage: 13

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
The Grateful Dead sweeps forward and backward with its arm.

Attack type: Low
Damage: 21

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
The Grateful Dead performs an upward swinging double-handed hammerfist, knocking opponents straight up into the air.

Attack type: Low
Damage: 30

Jumping Light Attack
ASBL.png IN AIR OK
The Grateful Dead attacks downward with its elbow while airborne.

Attack type: Middle
Damage: 17

Jumping Medium Attack
ASBM.png IN AIR OK
The Grateful Dead performs a downwards angled swipe with its arm while airborne.

Attack type: Middle
Damage: 26

Jumping Heavy Attack
ASBH.png IN AIR OK
The Grateful Dead performs a double-handed hammerfist while airborne, causing the opponent to bounce off the ground.

Attack type: Middle
Damage: 37

Style/Specials/Etc. [Stand On] (スタイル/特殊技/その他)
Stand On/Off
ASBS.png ON GROUND
Prosciutto can summon or dismiss The Grateful Dead, altering his available abilities.

While in Stand OFF, Pesci with Beach Boy becomes active to aide Prosciutto. Skills involving him can only be performed if he is in a ready position (i.e. behind Prosciutto). As he acts separately, Pesci will continue performing his skills even if Prosciutto is attacked; Inversely, he himself can be struck by the opponent directly to interrupt his moves, even if Prosciutto isn't hit. Of note is that all of Pesci's attacks will bypass melee-based counter abilities due to his being independent of Prosciutto.

Aging Gauge
Passive
Exclusive to Prosciutto is a three-meter gauge that determines how debilitated the opponent is by The Grateful Dead's accelerated aging ability. It is filled whenever Prosciutto lands abilities marked with a star (), mainly skills available in Stand ON. However, it depletes in various ways:
  • The Aging Gauge will passively drain on its own at a steady rate. It will drain slower while the opponent is moving or attacking. If the gauge runs out, it will reset to Lv 0 regardless of current level.
  • The Aging Gauge will drop by 1 level if Prosciutto is successfully knocked down.
  • The Aging Gauge will immediately be reset to Lv 0 if Prosciutto is struck by a GHA.

The Aging Gauge begins at "Lv 0", and eventually progresses all the way to Lv 3, or "Lv MAX". Each level inflicts an additional status ailment on the opponent.

  • Lv 1: The opponent loses the ability to Stylish Evade and Stylish Guard.
  • Lv 2: The opponent loses the ability to jump (and Super Jump for applicable characters).
  • Lv MAX: The opponent loses the ability to back dash, forward dash, and run.
How's this?
ASBDPad3.png + ASBH.png STAND ON GROUND WHEN DOWNED
The Grateful Dead delivers an overhand punch that strikes the ground, leaving the opponent crumpling on-hit. This is a middle attack that cannot be blocked crouching, can also strike a downed opponent, and a command normal that can chain into Prosciutto's skills. It is also a rare Quick Stand OFF-compatible ability, allowing Prosciutto to transition a Stand ON combo into a Stand OFF one.

Attack type: Middle
Damage: 70

Resolve Mode (覚悟モード, Kakugo Mōdo)
Automatically when health falls below 20%
Increases attack power and the amount the HH Gauge fills each time damage is taken. Also adds Super Armor to the startup of normal attacks and skills, meaning opponent's attacks cannot knock Prosciutto back during this time.
Skills [Stand On] (コマンド技)
You're soft!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Prosciutto lifts his arm up in a guard shortly before The Grateful Dead lifts off the ground and unleashes a barrage of punches. Prosciutto and it begin slowly advancing forward during the barrage, and the final punch sends the opponent flying on the final hit. The damage, number of hits, and distance Prosciutto and The Grateful Dead travel all increase in ASBL.pngASBM.pngASBH.png order; their vulnerability also increases. This skill functions as a reversal and initiates a Guard Point effect before executing, allowing Prosciutto to absorb incoming strike attacks with no damage taken and retaliate in a single motion.

Attack type: High
Damage: ASBL.png 60 / ASBM.png 80 / ASBH.png 100

We're in it to the end! []
ASBDPad2.pngx2 + ASBL.png/ASBM.png/ASBH.png ON GROUND WHEN DOWNED
The Grateful Dead emits its aging mist in a radial burst across the ground in a low attack that cannot be blocked standing. If the opponent is caught, they are staggered and take no damage but will have the Aging Gauge increase by 1 level. This skill can also strike a downed opponent, allowing Prosciutto to inflict additional Aging on them even after they've hit the ground. The attack button inputted determines the size and range of the mist, inversely affecting the skill's start-up length and Prosciutto's recovery speed afterward. (Flash Cancel comboable)

Attack type: Low

Direct contact is fastest. []
ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The Grateful Dead moves forward and jabs its arm upwards. If it strikes the opponent, it will lift them up off the ground by their abdomen as it channels it aging power directly into them, increasing the Aging Gauge increase by 1 level, before slamming them into the ground.

Attack type: High
Damage: 60

Throw (投げ技)
You still don't get it! You little mammoni!
2 ATK buttons at close range or ASBT.png (ASBDPad4.png to back-throw) ON GROUND
Prosciutto lifts the opponent up by their collar with one hand and slaps their face back and forth with the other, before delivering a final slap to knock them away.

Attack type: Throw
Damage: 100

Heart Heat Attack / Great Heat Attack (HHA / GHA)
I can see your movements! You're wide open! []
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND
A counter. Prosciutto goads his opponent towards himself by sticking his arm out. If struck by a non-GHA melee strike, he'll suddenly parry the opponent's attack with said arm, then uses the opening to summon The Grateful Dead who forcibly seizes them by the face. Lifting them up, The Grateful Dead focuses its power directly into their body, instantly filling the Aging Gauge to Lv MAX.

Since this HHA results in the opponent being bounced off the ground, Prosciutto can follow up on the attack if quick enough, marking it one of few HHA in the game that do not definitively end a combo on success.

Attack type: Counter
Damage: 200

Once we decide that we're gonna kill someone, the deed's already been done!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons, or ASBG.png ON GROUND WHEN DOWNED
Prosciutto gives Pesci the cue to attack in full force, prompting him to lunge forward and cast Beach Boy's line with all of his might. This attack can even strike a downed opponent.
If it connects, Pesci begins a relentless assault with his Stand, its hook rapidly attacking the opponent by passing through multiple areas of their body as they're slowly strung up by the line. With one forceful yank, Pesci reels the opponent in and launches them flying at high speed towards Prosciutto, who summons The Grateful Dead to intercept with a powerful overhand punch to instantly knock them to the ground. Prosciutto moves to stand over the opponent, slowly pulls out Mista's revolver while stating La Squadra Esecuzioni's modus operandi, and finishes the attack by discharging three gunshots directly into their head.
This GHA deals a relatively high amount of Guard damage, allowing it to more readily break through the opponent's defense and connect even if they successfully block it.

Attack type: High
Damage: 369 / 442 / 553 (depending on HH gauge)

Assist System (アシストシステム)
Assault Assist (アサルトアシスト, Asaruto Ashisuto)
ON GROUND
A two-stock assist. Prosciutto lands in while Pesci runs in before Prosciutto orders Pesci to launch Beach Boy's line at an upwards angle as an anti-air attack.

Damage: 75

Reversal Assist (リバーサルアシスト, Ribāsaru Ashisuto)
ON GROUND
A two-stock assist. Prosciutto jumps into the opponent with The Grateful Dead summoned, knocking the opponent away. He then dismisses The Grateful Dead and poses before jumping back off-screen.

Medal List

Costumes & Tints

CostumesTints
NormalPesciStand
ASBR Prosciutto Costume Default 1-2.png
Medal Costume.png Normal Costume
Unlock Condition

Unlocked by default

Origin

Prosciutto's main Vento Aureo attire

ASBR Pesci Model 1-2.png
Medal Costume.png Pesci
Unlock Condition

Unlocked by default

Origin

Pesci's main Vento Aureo attire

Grateful Dead Model Tint A.png
Medal Costume.png The Grateful Dead
Unlock Condition

Unlocked by default

Origin

The Grateful Dead's Vento Aureo appearance

Tint ATint BTint CTint DPesci APesci BStand AStand B
ASBR Prosciutto Costume Default 1-2.png
Medal Tint A.png Color Tint A
Unlock Condition

Unlocked by default

Origin

Prosciutto's Part 5 Anime colors

ASBR Prosciutto Costume Default 1-2.png
Medal Tint B.png Color Tint B
Unlock Condition

Unlocked by default

Origin

JOJO A-GO!GO! and Statue Legend

ASBR Prosciutto Costume Default 3-4.png
Medal Tint C.png Color Tint C
Unlock Condition

ASB Mode Golden Wind Prosciutto & Pesci vs Shigekiyo Yangu Extra Battle
ASBR Secret Mission.png Land a Heart Heat Attack

Origin

GW Episode 15 color shift

ASBR Prosciutto Costume Default 3-4.png
Medal Tint D.png Color Tint D
Unlock Condition

Either complete all "Free Battle" campaign online missions or buy from Medal List
ASBR Coins.png 5600 G

Origin

Ghiaccio's color swap from Golden Wind Episode 18: Head to Venice!

ASBR Pesci Model 1-2.png
Medal Tint A.png Pesci Color Tint A
Unlock Condition

Unlocked by default

Origin

Pesci's Part 5 Anime colors

ASBR Pesci Model 1-2.png
Medal Tint B.png Pesci Color Tint B
Unlock Condition

Unlocked by default

Origin

JOJO A-GO!GO!

Grateful Dead Model Tint A.png
Medal Tint A.png The Grateful Dead Color Tint A
Unlock Condition

Unlocked by default

Origin

The Grateful Dead's Part 5 Anime colors

Grateful Dead Model Tint B.png
Medal Tint B.png The Grateful Dead Color Tint B
Unlock Condition

Unlocked by default

Origin

JOJO-D Chapter 488: The Grateful Dead, Part 1

Poses

This section requires expansion.

Dialogue

Taunt LinesVictory LinesTag Lines
Quote.png Medal Speech.png Taunt Lines
Quote.png Medal Speech.png Victory Lines

Special Interactions

This section requires expansion.

Dialogue

Outside of All-Star Battle Mode, Prosciutto has unique interaction dialogue for both his match entrances and victories when facing certain characters.

EntranceVictory

All-Star Battle Mode

All missions in All-Star Battle Mode starring Prosciutto & Pesci as either the Player or Enemy, in order of appearance.

Golden Wind

Normal Battle (★★)
Unlock Conditions: Unlocked from the start.
Stage: Naples Train Station
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 700 G
Special Conditions
Prosciutto's Aging Gauge does not decrease. The player's Heart Heat Gauge continuously refills. Each round lasts only 60 seconds.
Secret Missions
1. Land a counterattack: ASBR Coins.png 1000 G
2. Land a 5-hit combo: ASBR 2D Art.png Mista Reference Sketch
3. Land a Great Heat Attack: ASBR Music.png Prosciutto & Pesci's Theme
Entrance Dialogue
Prosciutto: Once I touch you directly... It's a one way train to hell!
Mista: There's two of them... But we have to do this! You ready, Pistols?
Victory Dialogue
Prosciutto: Direct contact is fastest. Touching you is when Grateful Dead is at its full power!
Defeat Dialogue
Mista: Is it just me, or... Is he scared out of his pants of your aging Stand?
Extra Battle (★★★)
Unlock Conditions: Unlocked from the start.
Stage: Naples Train Station
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 700 G
Special Conditions
N/A
Secret Missions
1. Land a Stylish Evade: ASBR Coins.png 1000 G
2. Use a Great Heat Attack: ASBR 2D Art.png Pesci Publicity Artwork
3. Land a Heart Heat Attack: ASBR Tint.png Prosciutto & Pesci Color Tint C
Entrance Dialogue
Shigechi: Fwuh? You're a real suspicious pair!
Prosciutto: Pesci... You really have to mess with a kid like this? This is why you're such a mammoni!
Victory Dialogue
Prosciutto: Damn, he was a Stand user? But he's just a little brat...
Defeat Dialogue
Shigechi: Mammoni? What about my mommy? I love both my mommy and my daddy, okay?
Normal Battle (★)
Unlock Conditions: Unlocked from the start.
Stage: Naples Train Station
Battle DetailsSpecial Dialogue
Completion Bonus
ASBR Coins.png 500 G
Special Conditions
Each round lasts only 60 seconds.
Secret Missions
1. Land the First Attack: ASBR Coins.png 1000 G
2. Use a Heart Heat Attack: ASBR 2D Art.png Prosciutto Publicity Artwork
Entrance Dialogue
Prosciutto: Don't worry about me, Pesci! Go take out his friends!
Bucciarati: I just have to beat him, right? The man in black?
Victory Dialogue
Bucciarati: I'm prepared for the full force of your power, if it'll let my men protect the boss's daughter!
Defeat Dialogue
Prosciutto: I told you, I'm seeing this through thoroughly!


Gallery

Media


Music

Prosciutto and Pesci's theme is ASBR Music.png The Grateful Dead (偉大なる死(ザ・グレイトフル・デッド), Idainaru Shi (Za Gureitofuru Deddo)) and can be unlocked in-game by landing a Great Heat Attack in All-Star Battle Mode's Prosciutto & Pesci vs Guido Mista Normal Battle.

Its name is taken from the name of Prosciutto's Stand, The Grateful Dead.

JoJo Glossary

Unlock Condition: Win in the Giorno Giovanna vs. Diavolo All-Star Battle Mode Boss Battle
TranslatedLocalized
An antagonist from Part 5: Vento Aureo. He is the user of the Stand The Grateful Dead, and a member of La Squadra Esecuzioni. He is a ruthless gangster, but acts as an older brother and mentor to Pesci, encouraging him to grow spiritually. He dies on the express train to Florence after a fierce battle against Bucciarati.[4]
User of the Stand Thankful Death, and one of La Squadra di Esecuzione. A hardened gangster who nevertheless treats Pesci like a younger brother, helping him to develop. He dies in the battle with Bucciarati's mob on the Florence Express.
第5部『黄金の風』の登場人物。『ザ・グレイトフル・デッド』のスタンド使い。暗殺チームの一人。非情なギャングだが、良き兄貴分としてペッシを指導し、彼の精神的な成長を促した。フィレンツェ行き特急でブチャラティと激闘を繰り広げるが敗北し、死亡した。
Unlock Condition: Win in the Giorno Giovanna vs. Diavolo All-Star Battle Mode Boss Battle
TranslatedLocalized
An antagonist from Part 5: Vento Aureo. He is the user of the Stand Beach Boy, and a member of La Squadra Esecuzioni. He is initially nothing more than an inexperienced thug, but grows into a true gangster after witnessing Prosciutto's resolve. He is defeated and dies after a fierce battle with Bucciarati.[4]
User of the Stand Fisher Man and one of La Squadra di Esecuzione. Just a young punk at first, he becomes a true gangster when he witnesses Prosciutto's resolve. He dies in the end in the battle with Bucciarati's mob.
第5部『黄金の風』の登場人物。『ビーチ・ボーイ』のスタンド使い。暗殺チームの一人。当初は未熟なチンピラだったが、プロシュートの覚悟を目の当たりにし、本物のギャングへと成長した。ブチャラティとの激闘の末に敗北し、死亡した。
Unlock Condition: Win in the Trish Una vs. Diavolo All-Star Battle Mode Boss Battle
TranslatedLocalized
Prosciutto's Stand. It has the ability to indiscriminately age all living organisms both physically and mentally. The aging is fastest when direct contact is established with a victim. The user can also control his own age at will in order to trick enemies.
Prosciutto's Stand. Causes all organisms' bodies and minds to age rapidly. The aging is fastest on direct contact with the victim. The user can also control his own age at will to trick enemies.
プロシュートのスタンド。生物を無差別に身も心も老化させる能力を持つ。対象に直接触れる事で、素早く老化させることも可能。自分自身も自由に老化させる事ができ、相手を欺ける。
Unlock Condition: Win in the Trish Una vs. Diavolo All-Star Battle Mode Boss Battle
TranslatedLocalized
The Stand of Pesci. It takes the form of a fishing rod, and can pass through walls and objects like water to hook its prey. When Pesci found his own resolve, his Stand's power increased dramatically.
Pesci's Stand. A weapon in the form of a fishing rod. It can pass through walls and objects as if they were water to hook its prey. Pesci's determination increased the Stand's power dramatically.
ペッシのスタンド。釣り竿の形状をした装備系のスタンドで水面のように壁や床を移動して、標的を釣る事が出来る。ペッシが覚悟を決めた事で、スタンド能力が大きく成長した。
Unlock Condition: Win in the Trish Una vs. Diavolo All-Star Battle Mode Boss Battle
TranslatedLocalized
In Part 5: Vento Aureo, the station is used by Team Bucciarati to board an express train to Florence. They momentarily manage to evade their pursuers thanks to a turtle with a Stand ability dispatched by the boss.
Where the Bucciarati mob board the express train to Florence. They briefly manage to evade their pursuers thanks to a turtle with Stand powers dispatched by their boss.
第5部『黄金の風』で、ブチャラティチームがフィレンツェ行き特急に乗るために利用した駅。ブチャラティたちはボスによって遣わされたスタンド使いの亀を利用して、一時的にだが追跡者らの目をくらますことに成功した。

Art & Misc. Gameplay Callbacks

Stylish EvadesCut-insMisc. GameplayOther
Stylish Evade 12345
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Stylish Evade Pose 1
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Stylish Evade Pose 2
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Stylish Evade Pose 3
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Stylish Evade Pose 4
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Stylish Evade Pose 5
TalkingTauntedResolve Mode
ASBR Prosciutto Talking CutIn.png
Talking Cut-in
Origin

Chapter 491: The Grateful Dead, Part 4, page 15

ASBR Prosciutto Taunted CutIn.png
Taunted Cut-in
Origin

Chapter 493: The Grateful Dead, Part 6, page 16

ASBR Prosciutto Resolve CutIn.png
Resolve Mode Cut-in
Origin

Chapter 491: The Grateful Dead, Part 4, page 17

Match EntranceRound Win 1Round Win 2
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Match Entrance
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Round Win Pose 1
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Round Win Pose 2

Misc

Commemorative Giveaway

ASBR DLC1 Commemorative Giveaway.jpg

In commemoration of the release of Risotto Nero as the 1st paid DLC character for ASBR, the Japanese ASBR Twitter account hosted a giveaway of 20 sets of 3 ASBR Vento Aureo badges,[5] although only to be delivered to addresses in Japan.[6] The badges in question contain the ASBR render images of Ghiaccio, Prosciutto & Pesci, and Risotto respectively, titled the "Assassionation Team (暗殺者チーム, Asashin Chīmu)".

The campaign started on October 28, 2022, and lasted until November 13 at 11:59pm JST. To enter the giveaway lottery, users only had to:

  1. Follow the @jojo_games_jp Twitter account.
  2. Retweet the tweet that announced the giveaway in the first place.

However, Twitter accounts set to private were illegible for the giveaway. Unfollowing the ASBR Twitter account before the end of the giveaway also deemed users illegible. Furthermore, attempting to join the giveaway with multiple accounts caused all of those accounts to lose their eligiblity to win.[6]

The giveaway was directly implemented by Bandai Namco themselves, with no third party involvement, and the winners of the giveaway were notified via Twitter DMs. Said winners were then announced sometime in December, 2022.[6]

Update History

Balance Changes Comparison
ArrowBuff.png Buffs
ArrowNerf.png Nerfs
ArrowChange.png Neutral
18
4
8

1.3.0

  • Pesci
    • ArrowChange.png Fixed issue where Pesci wouldn't return to Prosciutto under specific conditions.
  • "How's this?" special
    • ArrowNerf.png Increased recovery time.
    • ArrowBuff.png Increased damage to rebalance move since move is affected by universal decrease of damage on downed opponents.
  • "You're soft!" skill
    • ArrowBuff.png Increased damage.
  • "We're in it to the end!" skill
    • ArrowNerf.png Decreased maximum number of hits allowed against downed opponents.
  • "I can see your movements! You're wide open!" HHA
    • ArrowNerf.png Increased recovery time.
    • ArrowChange.png Increased the distance between Prosciutto and the opponent after a successful activation.

1.4.0

  • Aging Gauge
  • "How's this?" special
    • ArrowChange.png Adjusted hitbox to fix issue where the move would not hit under certain circumstances.

1.4.1

  • "You gutless rat!" special
    • ArrowBuff.png Changed so the move can now be canceled into Quick Stand On.
  • "How's this?" special
    • ArrowBuff.png Changed so the move can now be canceled into Quick Stand On.
  • "You're soft!" skill
    • ArrowChange.png Adjusted amount of float.
    • ArrowBuff.png Increased forward movement.
    • ArrowBuff.png Reduced recovery time.
    • ArrowBuff.png Reduced startup.

2.0.0

  • Pesci
    • ArrowBuff.png Pesci's attacks will no longer trigger counters.
    • ArrowChange.png Fixed a bug where Pesci would not return to Prosciutto after some skills if Prosciutto was afflicted with Risotto Nero's "Iron Deficiency".
    • ArrowChange.png Fixed a bug where Pesci could disappear when Prosciutto was hit by Old Joseph Joestar's assault assist.
  • "Beach Boy!" skill
    • ArrowBuff.png This skill no longer shares the Same Move Limit with "We're in it to the end!", meaning that they can now both be used up to three times in a combo before it drops.
  • "We're in it to the end!" skill
    • ArrowBuff.png This skill no longer shares the Same Move Limit with "Beach Boy!", meaning that they can now both be used up to three times in a combo before it drops.
  • "I'll rip you apart!" skill
    • ArrowBuff.png Decreased size of Prosciutto's hurtbox until the hitbox spawns.
    • ArrowBuff.png Increased size of the hitbox of the second hit.
    • ArrowBuff.png Decreased startup.
    • ArrowBuff.png Adjusted lifting force of all hits to make it more reliable.
    • ArrowBuff.png Reduced recovery time.
    • ArrowChange.png Adjusted the attack weight value that determines when a Clash occurs so this skill would no longer Clash against normal attacks.
    • ArrowBuff.png Fixed an issue where this skill would not deal chip damage.
    • These changes also apply to the assault assist since this is the skill used for it.
  • "Hook, line, and sinker! You took the bait! skill
    • ArrowNerf.png Fixed a big where the skill would retain its hitbox after being Stylish Guarded.
  • "Nice try!" skill
    • ArrowChange.png Adjusted the attack weight value that determines when a Clash occurs so this skill would no longer Clash against normal attacks.
    • ArrowBuff.png Fixed an issue where this skill would not deal chip damage.


References

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