All-Star Battle R/Update History: Difference between revisions

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==2.1.0==
==2.1.0 (Current)==
The '''Version 2.1.0'''<!--<ref group="lower-alpha">
The '''Version 2.1.0'''<!--<ref group="lower-alpha">
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Revision as of 19:14, 13 October 2023

Version 2.1.0 is currently live,[1] along with access to the DLC character, Leone Abbacchio, for those who've bought him.

This page documents the update history of All-Star Battle R, including both major and minor adjustments to the game, as well as bug fixes. Character-specific changes can be found on their respective game pages.

1.1.0

The Version 1.1.0[a] update released on September 1, 2022, being the first playable build of the full game.[1]

With collected feedback after the prior various demos of the game, a lot of usability and quality-of-life improvements were made.

  • Assist System
    • The number of times which Assault Assists and Reversal Assists can be activated in a match have been individualized from each other.
  • Taunt Animations / Provocations
    • The number of times a taunt can be executed per match has been lowered to only once.
    • The amount of HH Gauge reduced by taunts has been changed to 1 gauge.
  • Practice Mode
    • A function has been added which allows the opponent's actions to be recorded and played back.
    • Retrying can now be accessed easier by pressing the taunt () and pause buttons simutaneously.
  • Option Mode
    • A glossary has been added to the pause menu along with Option Mode to check terms related to battle.
  • Online
    • Improved functions related to online matches and matchmaking.
  • Other
    • Unspecified adjustments to playable characters.
    • Other usability improvements.

1.1.2

The Version 1.1.2[b] update released on September 29, 2022 for consoles and September 7, 2022 for Steam.[1][1]

  • Online
    • Improved the stability of online matches and matchmaking.
    • Fixed an issue where some online missions on Xbox Series X|S and Xbox One did not function properly.

1.3.0

The Version 1.3.0[c] update released on October 24, 2022, with Steam at 1am UTC and all consoles at 4am UTC.[1][2]

This update consisted mostly of bug fixes and improvements to online matchmaking, and space was made for the new paid DLC character, Risotto Nero.

  • Additional Attacks on Downed Opponents
    • The amount of damage when attacking a downed opponent has been reduced.
  • Trap Commands
  • Restoration/Revive Skills
    • Changed the internal processing of Specials which revive by consuming HH gauge.
      • Fixes a bug that caused inability to progress.
  • Bind Skills
    • Changed handling of Bind skills that hit while landing on the ground from the air.
      • Fixes a bug that caused the same behavior as a hit while landing on the ground.
  • Online Battles
    • Japan and Asia are now matched as the same region.
    • Sessions in the North America region with the setting "Region: Same Region Only" will no longer match with regions other than North America, even in Custom Matches.
  • DLC Character
    • The following areas of the game have been updated for the new paid DLC character, Risotto Nero:
      • Character Select
      • Gallery items
      • JoJo Glossary entries
      • Customization options

The following is a list of characters that got major modifications in this update.

Modified Characters

1.3.1

The Version 1.3.1[d] update released on October 27, 2022.[1]

  • Online Battles
    • Corrected an issue in which players with a 100,000 difference in battle scores were not matched with each other in the session ID search.
    • Expanded the search range for when an opponent cannot be found in the ranked match search.

1.4.0

The Version 1.4.0[e] update released on December 2, 2022, at 12am UTC.[1][3]

It featured many changes to the core aspects of the game, and included the 2 new characters, Weather Report and Enrico Pucci (Final), as well as the new Stage, Kennedy Space Center.

  • Landings
    • The timing at which the technique could not be activated with a one frame reversal on landing from an aerial passive has been corrected so that it can now be activated.
    • After launching a back-jump attack and the attacker is attacked in mid-air, the landing after receiving in mid-air is no longer subjected to an unexpected recovery.
    • Fixed a bug that made it impossible to disengage from unguardable attacks such as stacking unguardable attacks after aerial passives.
  • Bound Hits
    • The position of the "hurt attack" for each character was significantly different, but this has been corrected to reduce the difference.
  • Stand Rushes
    • Fixed a gap in the Time Stop timing between the 1P side activation and the 2P side activation.
  • Guard Mechanic
    • Fixed a bug so now when "middle attack" and "low attack" are stacked exactly at the same time, the guard will succeed if either "crouching guard" or "standing guard" is executed.
    • Fixed an issue where players could block both the middle and lower stages of an attack if crouched in a continuous guard.
  • Taunt Animations / Provocations
    • When a performance with a camera effect was forced to end when there was more than 5 seconds of dialogue, the camera would start moving earlier than intended.

The following is a list of characters that got major modifications in this update.

1.4.1

The Version 1.4.1[f] update released on December 8, 2022.[1]


The following is a list of characters that got major modifications in this update.

1.5.0

The Version 1.5.0[g] update released on January 30, 2023,[1][4][5][6] at 12am UTC, primarily focusing on various character balance changes, as well making way for the new DLC character, Rudol von Stroheim.[7][8][9]

Stroheim was released later at the following times:

Rudol von Stroheim Release Schedule
Early Access Full Release
European Union
(EU)
Steam January 31, 11pm UTC February 2, 11pm UTC
PlayStation &
Nintendo Switch
February 1, 12am Local February 3, 12am Local
Xbox February 1, 12am Local February 3, 12am Local
United States
(US)
Steam January 31, 3pm PST February 2, 3pm PST
PlayStation &
Nintendo Switch
January 31, 9pm PST February 2, 9pm PST
Xbox February 1, 12am Local February 3, 12am Local

  • Heart Heat Guage
    • Damage dealt by oneself will no longer charge the HH Guage.
  • DLC Character
    • The following areas of the game have been updated for the new paid DLC character, Rudol von Stroheim:
      • Character Select
      • Gallery items
      • JoJo Glossary entries
      • Customization options


The following is a list of characters that got major modifications in this update.

1.6.0

The Version 1.6.0[h] update was released on March 20, 2023, at 1am UTC.[10], bringing a list of balance changes, as well as making room for the new paid DLC, Keicho Nijimura. A bug fix for the Practice Mode was also noted.

  • Backstepping
    • Standardized the hurtbox area around the feet.
      • The purpose of this is to remove imbalances in different characters' ability to escape deployed projectiles while getting up from being downed.
  • Direction of counter HHA flying
    • Adjusted the force that sends opponents flying to the direction the initiating character is facing.
      • Under certain situations, when performing a successful counter, the target would go flying in the opposite direction from that suggested by the attack animation.
  • Guardbreak
    • Reduced damage to combos that start out of guardbreak.
      • Reduces the reward for performing a guardbreak while maintaining the ability to pursue that guardbreak.
  • Damage received during skills that don't cause the victim to recoil (e.g. Jonathan Joestar's "Tackle")
    • Allowed damage taken during rebound protection to receive damage reduction.
    • Changed counterstrikes to not occur while taking damage from attacks that do not cause rebound.
      • Improves usability in neutral.
  • Damage received during attacks that do not cause recoil while in Resolve Mode
    • Allowed damage taken during rebound protection to receive damage reduction.
    • Changed counterstrikes to not occur while taking damage from attacks that do not cause rebound.
      • Improves usability in neutral.
  • Recoil caused by leg sweep attacks
    • Shortened animation lead-in and sped up transition to downed state.
      • This was changed due to certain attacks that allow additional attacks on downed opponents to fail due to recoil invincibility.
  • The pivot line when characters swap positions in the air
    • Resolved inconsistencies between characters' positional pivot lines and the center of their collision detection.
      • Under certain circumstances, when jumping attacks hit the opponent in the back, they were less likely to fall frontward.
      • This prevents confusion from guard direction working opposite to what is expected.
  • Collision detection for characters pushing each other
    • Removed Stand collision detection during standing and crouching recoil animations.
      • Under certain circumstances, when jumping attacks hit the opponent in the back, they were less likely to fall frontward.
      • This prevents confusion from guard direction working opposite to what is expected.
  • Crouching recoil animation
    • Fixed a rare issue where being hit during the Stylish Guard's recovery would cause the crouching recoil animation to trigger.
      • Ensures that recoil animations are appropriate to the situation.
  • Practice Mode
    • Fixed issue where Recording Mode would not record Stand Mode follow-up skills and Stand Rush.
  • Gallery item
  • Customize

The following is a list of characters that got major modifications in this update.

2.0

The Version 2.0[i] update was released on June 12, 2023, at 1am UTC.[11], bringing a list of balance changes, as well as making room for the new paid DLC, Parallel World Diego. Furthermore, this update holds many improvements to other aspects of the base game.

  • Display of character models in online battles
    • Fixed bug where character appearances would be partially corrupted.
  • Online Battles
    • Added Standby Practice Mode, allowing players to use Practice Mode while waiting to match with an opponent.
      • Allows players to use their time effectively while waiting for matchmaking.
      • Match notifications will not occur while in the Pause menu.
    • Changed matchmaking rules so that if Host Match is selected, the game will still search for a match once, then go to Standby if one is not immediately found.
      • If Private Slots are enabled or the Session ID is set, this search will not occur when the session is created.
      • This change ensures that matchmaking is not impacted by lower numbers of users selecting Custom Match as a result of the introduction of Standby Practice.
  • Ranked Match Presets
    • Made it so that the Ranked Match Presets view/edit screen is accessed through a menu rather than a button press.
      • Makes the screen easier to discover.
  • Stylish Guards
    • Previously, performing a Stylish Guard would only stop the opponent's character. Now, it will also stop your own Assist Character.
    • Under some circumstances, when one character uses Stylish Guard, the other character could also activate Stylish Evade even when not being attacked. Stylish Evade is now correctly disabled under these circumstances.
  • HH Gauge
    • Under some circumstances, if the controlled character and an Assault Assist scored a hit on the same frame, the HH Gauge would not recover. The HH Gauge now correctly recovers under these circumstances.
  • Backstepping
    • Fixed the collision of some short characters so that they match where the character appears to be when backstepping, rather than extending above the visible character. These characters include:
  • Dodges
    • Enabled canceling dodge recovery into a forward step.
      • Expands options for closing distance against projectile zoning.
  • Down Evades
    • Standardized general actions that previously differed by character.
  • Taunts
    • Fixed an issue where, when both players taunt and then one takes action immediately after the taunt voice clip ends, the opponent's in-progress taunt voice clip would end early.
    • Fixed an issue where some SFX would remain on the screen after the completion of a taunt usable against a downed opponent.
    • Fixed an issue where the taunt animation would end before the opponent's HH Gauge was drained, when using a taunt usable against a downed opponent which has a short voice line.
    • Fixed an issue where the HH Gauge would be drained at a different timing on the Switch version than on other platforms, when using a taunt usable against a downed opponent.
  • Cancels
    • Fixed an issue where canceling sometimes didn't work when the controlled character landed a hit at the same time as an Assist Attack or projectile.
  • Recoil animations
    • Fixed an issue where some recoil animations of some characters would shift, causing problems such as combo attacks failing to connect.
  • Time Stop
    • Fixed an issue where some projectiles would retain their hitbox even in stopped time if they were deflected at the same moment time stopped. These moves include:
  • Assists
    • Fixed an issue causing the partner character to vanish when the partner's main character is hit by Old Joseph Joestar's Assault Assist. These characters include:
    • Adjusted uses of Assault Assists and Reversal Assists. These include:
    • Fixed an issue where a use of the Assist would not be spent, but would still go on cooldown if used as a Reversal Assist just before entering a follow-up skill’s special animation.
    • Fixed an issue where an Assault Assist would lose its hitbox under some circumstances if the controlled character was hit by an attack.
  • Customize Mode
    • Fixed an issue where the SFX position wouldn't be saved after editing if the user then goes to change SFX position or preview another character.

The following is a list of characters that got major modifications in this update.

2.1.0 (Current)

The Version 2.1.0 update is scheduled to be released on August 28, 2023, with a time to be determined.[12], bringing a list of balance changes, as well as making room for the new paid DLC, Leone Abbacchio.

  • Mounted
    • Fixed an unintended issue where, when landing from being airborne without attacking only in Mounted Mode, there was a very short time before the frame where the player could move or jump.
    • Changed so that the player is no longer considered to be in a low-altitude aerial state while mounting, and is instead considered standing. This removes its functionality as a low-risk escape method that would otherwise help to avoid opponent's follow-up attacks.
    • Normal attacks while mounted now all have the ability to deal chip damage even if guarded against with skills. This change fixes some Mounted Mode normal attacks that did not deal damage.
  • Command Input Detection
    • Changed standing and crouching normal attack input detection from using the direction of the stick tilt when the attack is activated, to using the direction of the stick when the button is pressed. This ensures that some attacks are not unintentionally performed because of early inputs while comboing.
  • Down Evade
    • Down Evade is now possible when an opponent is flying and the Same Move Limit has been reached.
    • Fixed an issue where, if an attack would ordinarily not allow Down Evade, but reaches its Same Move Limit and Down Evade is performed, the hurtbox would extend too far upward.
  • Character Tangibility on Ground
    • Fixed an unintended issue causing certain pairings of characters to pass through each other when dashing into one another.
  • Teleporting
    • Fixed an unintended issue causing some characters with teleports (abilities that let them instantly change position) to teleport incorrectly when near a wall. For example:
  • Stylish Guard after an Aerial Recovery
  • Armor
    • Fixed an unintended issue causing characters hit by the following skills while in an armor state (from skills that prevent recoil animation while in effect) to appear to keep burning:
  • Assists
    • The following characters have had their assist attacks adjusted to bring them more in-line with others:
      • Dio Brando -> 1 Assault Assist (-1), 2 Reversal Assists (+1)
      • Muhammad Avdol -> 2 Assault Assists (same), 1 Reversal Assist (-1)
      • Lisa Lisa -> Changed from "You picked a bad time to test me!" to "Snake Muffler"
      • Ermes Costello -> Changed from User Mode to Stand Mode version of the attack
  • DLC Character
    • Various updates to content and modes to make way for Leone Abbacchio:
      • Character Select
      • Gallery Items
      • JoJo Glossary
      • Customization

The following is a list of characters that got specific modifications in this update.

Notes

  1. Console Version
    PlayStation 4 / 5: 1.10
    Nintendo Switch: 1.1.1
    Xbox One / Series X|S: 1.1.1.0
    STEAM: 1.1.0.0
  2. Console Version
    PlayStation 4 / 5: 1.12
    Nintendo Switch: 1.1.2
    Xbox One / Series X|S: 1.1.3.0
  3. Console Version
    PlayStation 4 / 5: 1.30
    Nintendo Switch: 1.3.0
    Xbox One / Series X|S: 1.3.0.0
    STEAM (build number): 9539380
  4. Console Version
    PlayStation 4 / 5: 1.31
    Nintendo Switch: 1.3.1
    Xbox One / Series X|S: 1.3.1.0
    STEAM (build number): 9742549
  5. Console Version
    PlayStation 4 / 5: 1.40
    Nintendo Switch: 1.4.0
    Xbox One / Series X|S: 1.4.0.0
    STEAM (build number): 9898470
  6. Console Version
    PlayStation 4 / 5: 1.41
    Nintendo Switch: 1.4.1
    Xbox One / Series X|S: 1.4.1.0
    STEAM (build number): 9927392
  7. Console Version
    PlayStation 4 / 5: 1.50
    Nintendo Switch: 1.5.0
    Xbox One / Series X|S: 1.5.0.0
    STEAM (build number): 10127999
  8. Console Version
    PlayStation 4 / 5: 1.60
    Nintendo Switch: 1.6.0
    Xbox One / Series X|S: 1.6.1.0
    STEAM (build number): 10431147
  9. Console Version
    PlayStation 4 / 5: 2.00
    Nintendo Switch: 2.0.0
    Xbox One / Series X|S: 2.0.1.0
    STEAM (build number): 11253722
    Xbox Game Pass for PC: 2.0.1.0

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