Stand Types/es
Esta es una lista de los distintos tipos de Stands dentro del universo de JoJo's Bizarre Adventure.
Tipos de Habilidad
Corto Alcance ・ Larga Distancia ・ Automático ・ Alcance Irrelevante
Materializado ・ Asalto Psicológico ・ Premonición ・ Reconocimiento
Tipos de Forma
Humanoide Natural ・ Humanoide Artificial ・ No-Humanoide Natural ・ No-Humanoide Artificial ・ Fenómeno
Tipos Tentativos
Colonia ・ Evolucionado ・ Sensible ・ Compartido
Tipos de Habilidad
Los Stands están principalmente definidos por el tipo de poder que poseen. En una batalla, es crucial para un Usuario de Stand saber el tipo de habilidad del Stand ya que muestra sus debilidades. Expand/Collapse All
Stands de Corto Alcance
Estos Stands son conocidos por ser capaces de inflingir poderosos y/o veloces ataques con sus cuerpos. Por lo general, el poder destructivo y la velocidad de un Stand de Corto Alcance suele estar entre A y C. También son capaces de realizar movimientos que requieren un alto grado de precisión ya que sus usuarios los está controlando directamente. Como desventaja, estos Stands tienen que quedarse en la proximidad cercana de sus usuarios, aunque sus propias habilidades puedan tener alcances mas grandes. Estos Stands generalmente obedecen la voluntad de sus usuarios.
El Usuario de un Stand de Corto Alcance suele preferir enfrentar a sus oponentes directamente, permitiendo que el poder superior de su Stand brille, y mientras tanto pasando por alto su corto alcance. Aun así, la mayoría suele ser casi inútil contra un oponente que se encuentra fuera de alcance o escondido.
Que un Stand sea de Corto Alcance no necesariamente significa que su habilidad tiene un corto alcance. Algunos Stands pueden no ser capaces de alejarse de sus Usuarios pero tienen habilidades que influencian una zona grande alrededor suyo.
Stands de Largo Alcance
También conocidos como Stands de Control Remoto,[1] estos Stands tienen como distintivo un alcance más alto que el promedio. Algunos Stands de Largo Alcance pueden estar a kilómetros de distancia de su usuario, y por lo tanto tienen un rango A o B en alcance. No solo eso, además el usuario es capaz de controlar sus movimientos con gran precisión. Por el otro lado, el vínculo entre usuario y Stand significa que el daño causado el Stand sigue dañando al usuario también, entonces la mayoría de estos Stands no son rivales físicamente para otros tipos de Stands.
Los usuarios de Stands de Larga Distancia suelen explotar su grande alcance y precisión para preparar emboscadas favorables y matar/herir al enemigo antes de que pueda contraatacar. El usuario puede encontrarse vulnerable si es atrapado con su Stand lejos de el.
Que un Stand sea de Larga Distancia no significa que su habilidad tenga un gran alcance. Algunos Stands pueden volar lejos de sus usuarios pero aun así solo pueden afectar a algo que esté cerca suyo con sus poderes.
Stands Automáticos
Los Stands Automáticos son todos los Stands que no siguen las ordenes de sus usuarios, si no que actúan automáticamente siguiendo algoritmos predefinidos. La mayoría de los Stands Automáticos están, en cierta forma, separados de sus Usuarios, y por lo tanto dañar al Stand dejará al Usuario sin un rasguño y a veces sin conocimiento sobre el estado de su Stand. Aun así hay muchos subtipos de Stands automáticos.
Los Stands del Tipo Piloto Automático a Larga Distancia (遠隔自動操縦型, Enkaku Jidō Sōjū-gata) pueden viajar a largas distancias de sus Usuarios sin perder poder. Además de sus respectovas habilidades, tendrán destacables habilidades físicas, como gran resistencia. Sin embargo, la mayoría de los Stands de Piloto Automático a Larga Distancia siguen instrucciones simples centradas alrededor de un solo dato, como la temperatura, y no se pueden adaptar a la situación ni realizar movimientos precisos.[2]
Los Stands Póstumos[3] (死んでるスタンド, Shinderu Sutando) son capaces de existir tras la muerte de su Usuario, permitiéndoles actuar a partir de su voluntad. Debido a sus naturalezas, los Stands Póstumos son automáticos y por lo tanto, su alcance o el daño que le puedan causar a su usuario es irrelevante.
Otros Stands pueden simplemente demostrar habilidades automáticas, sin necesidad de que el Usuario aporte mucho. La habilidad de un Stand puede estar vinculada a una condición no relacionada a la voluntad del Usuario, haciéndolo semi-automático. Pueden ser sensibles y actuar por sí mismos sin seguir las órdenes del Usuario. En este caso, el Usuario puede ser incapaz de controlarlo y caer víctima del poder se su propio Stand.
Stands de Alcance Irrelevante
Hay unos pocos Stands donde el alcance tiene poco que ver con cómo funcionan. Esto aplica para aquellos que no tienen formas separadas si no que están asimilados en el cuerpo de sus Usuarios, estos Stands son llamados Tipos Integrados ( 一体化型 Ittaika-gata ).
La categoría de Alcance Irrelevante también cubre aquellos Stands cuyas habilidades influencian el tiempo en donde el alcance no exite.[4]
Stands Materializados
Materialized Type Stands,[5] commonly referred to in the western fandom as "Bound Stands", are those that attach themselves to material objects, such as vehicles or weapons, and essentially become said objects. As a result, ordinary humans are more likely to see them in effect, as the object they are integrated with will showcase supernatural properties. A Materialized Stand is usually featureless but occasionally possesses its own appearance. Moreover, as a rule of thumb, the greater the object the Stand is linked to, the more powerful the Stand is. Unlike Artificial Non-Humanoid Stands, some Users can modify the shape of the bound object (some users may have the ability to change what object their stand is bound to, most notably Wheel of Fortune).
Materialized Stands can be easily mistaken for ordinary objects, allowing their Users to catch their enemies off guard. However, destroying the object will often disable the Stand and leave the User defenseless, if not wounded.
Psychological Assault Stands
This category encompasses Stands whose abilities specialize in attacking either psychologically or spiritually, meaning their primary focus is assaulting the mind of the User's enemies, be it in their thoughts or dreams. The nature of these Stand abilities can be described as the exact opposite of Close-Range power types as they do not require physically attacking to be effective.[5]
Psychological Assault Type Stand abilities will sometimes require certain conditions to be met, but for the most part they are next to impossible to defend against. Stand Users that are able to apply proper tactics that complement these abilities are said to be invincible.[5] JoJo6251 lists Death Thirteen, Atum and Tenore Sax as examples of this type of Stand.
Foresight Stands
These Stands have the ability to foresee the future and as such are particularly useful for avoiding incoming danger or directing their user to the best course of action. Stands of this nature tend to be very powerful when utilized with other Stands,[5] however due to the nature of Fate in the JoJo series, a certain amount of strategic planning is required for the User to maximize its benefits. JoJo6251 lists Tohth as an example.
Reconnaissance Stands
More literally referred to as "Search and Investigate" types, these Stands have abilities that allow the User to gather information on their surroundings.[5] They can be used as scouts or to directly seek out a specific target. They are generally not as powerful as other Stands and have limited utility in the thick of battle. JoJo6251 cites Hermit Purple and Hierophant Green as examples.
Form Types
Stands can also be divided by appearance into five great trends. They can be either Natural or Artificial, in addition to being Humanoid or Non-Humanoid. A fifth category based on appearance is made to include all Stands that do not fit into either of the previous trends.[6]
Natural Humanoid Stands
These Stands possess a humanoid form with physical characteristics that take on an organic appearance. Their human-like facial features allow them to express emotions. This category encompasses Human Type (人間型, Ningen-gata) Stands who closely resemble people. Although they are usually the size of humans, some Stands can vary in size.
Natural Humanoid Stands are usually able to perform tasks requiring a degree of dexterity, like grabbing something, and if powerful enough, can wrestle and fight using their fists and feet. These Stands would appear more frequently in early parts.
Artificial Humanoid Stands
While also having humanoid-like bodies, Stands in this category will often feature artificial or mechanical nuances that separate them from natural humanoids. Appearances that resemble dolls, robots, cyborgs or androids are applicable here. Their eyes are generally robotic and inexpressive and they lack proper mouths. Although they are usually human-sized, some Stands can vary in size.
Generally, Artificial Humanoid Stands are functionally similar to Natural Humanoid ones and can perform the same physical tasks. In the series, these Stands have progressively replaced the more natural-looking Stands and are now commonplace.
Natural Non-Humanoid Stands
This category features Stands that, while not human-like, are reminiscent of other lifeforms or objects in nature. This includes basic organisms such as animals and plants, but also more unorthodox concepts.
These Stands are considerably more varied in appearance and do not share any functional characteristics. Some animal-like Stands may fight using fangs or claws and some may take the form of a natural element impervious to physical attacks.
Artificial Non-Humanoid Stands
The Artificial Non-Humanoid Stands category groups Stands that look like tools, mechanical objects, vehicles, or other artificial constructs such as clothing. A non-official subset of this category referred to as "Materialized Stands", takes into account non-humanoids that are visible to non-Stand Users.
Because they look like objects, these Stands typically require the User to personally wield them. Unless they are a weapon of some kind, these Stands are not suited for direct confrontation and most of them are especially poor at protecting their respective Users.
However, there are a handful of Stands that functionally act as a suit, directly granting the User greater combat abilities.
Phenomenon Stands
Phenomenon Type (現象型, Genshō-gata)[7] encompasses all Stands that do not fall under the previous four.
These Stands may be formless, manifesting as a supernatural phenomenon, or simply giving the user superhuman abilities. They may also have an appearance so eldritch that it doesn't fit into the natural or artificial categories.
Tentative Types
The following are categories not documented in official media but are often referenced in the JoJo's Bizarre Adventure fandom.
Colony Stands
Colony Stands are comprised of multiple units, each able to function entirely on its own. The entirety of the colony constitutes a single Stand, and as a result, their power is divided. Similarly, damage to the user is proportional to the population size of the Stand; the higher amount of units, the less damage is transferred when a unit is damaged.
Thanks to their number, Colony Stands can be used to overwhelm an enemy by attacking from multiple directions, the User not fearing damage since as long as even one unit remains, they won't die.
Evolved Stands
Throughout the series, various methods are introduced for altering a Stand's base form.
A select few numbers of Stands have the inherent ability to undergo metamorphosis and evolve naturally, becoming stronger and allowing their user to unlock various forms of the same Stand, referred to as "ACTs". It usually happens to individuals with weak fighting spirit but the strong potential for spiritual growth.
The Arrow is also known for its ability to further unlocking the potential of a Stand, its effects seemingly determined by whether or not the User or Stand is targeted. In the unique case of Killer Queen, it developed a new ability after its User Yoshikage Kira was struck a second time. In Vento Aureo, it is revealed that when pierced by the Arrow, a Stand may evolve into a "Requiem (レクイエム, Rekuiemu) Stand", which possess abilities far above ordinary Stands.[8]
A Stand User may also obtain a new Stand through a process described in DIO's Diary as a way to "achieve Heaven". Although the method isn't detailed, it involves making several souls fuse together with a Stand User, and reaching specific gravity conditions.
In Steel Ball Run, a Stand can gain a new ability if the Saint's Corpse blesses its User.
In JoJolion, the New Locacaca can be used in order to evolve a Stand, through fusion of two stand users. When Josefumi Kujo fused his body with Yoshikage Kira, his Soft & Wet adapted some abilities of Kira's Stand - Killer Queen, creating a new form of the Stand which is possessed by Josuke Higashikata.
Sentient Stands
Although most Stands do not show any personality or simple hints of it, there are Stands who display a full-fledged consciousness separate from their Users. These Stands are able to think, analyze their environment, and converse with their Users, offering advice or commenting on their actions. Their personalities are diverse, but most sentient Stands follow the command of their Users regardless and act to protect them.
Some Sentient Stands qualify as automatic as they do not have Users and think for themselves.
Shared Stands are rare cases where a Stand can have several users simultaneously or over time, for various reasons. Some Stands naturally have more than one user at the same time (such as Ratt and Tomb of the Boom 1 2 3), while others were passed on, either because of the stand naturally changing its user or by another phenomenon involving the users.
References
- ↑ Stone Ocean Chapter 142: C-MOON, Part 2 pg. 9
- ↑ Stone Ocean Chapter 142: C-MOON, Part 2 pg. 8
- ↑ Chapter 557: "Green Day" and "Oasis", Part 4
- ↑ JOJO A-GO!GO!: STANDS, p.119
- ↑ 5.0 5.1 5.2 5.3 5.4 JoJo6251, p.121
- ↑ JOJO A-GO!GO!: STANDS, p.104
- ↑ JOJOVELLER - STANDS
- ↑ Chapter 574: The Requiem Quietly Plays, Part 3