Jotaro Kujo (空条 承太郎, Kūjō Jōtarō) was confirmed to return for All-Star Battle R during the game's initial announcement trailer,[1] being the second character to appear after Jolyne Cujoh. He was one of the four characters playable in the game's first Early Access Demo[3] alongside Jonathan Joestar, DIO, and Jolyne Cujoh. He was also 1 of 15 playable characters during the Evo 2022 Demo on August 5.[4] He is part of the game's current demo alongside Joseph Joestar, Jolyne, DIO, and Yoshikage Kira.
His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.
As Jotaro's voice actor for over the past few years, debuting in All-Star Battle and later voicing him in the Stardust Crusaders anime, Daisuke Ono reprises his role as Jotaro's voice actor in this game too. As with the majority of the game's roster, voicelines for Jotaro were either added or re-recorded.
Jotaro has 1000 health and uses the Stand (スタンド, Sutando) Battle Style, fighting foes with Star Platinum (スタープラチナ, Sutā Purachina). During a fight, he can use several different attacks that were featured in Stardust Crusaders. Owing to the simplicity of his Stand, Jotaro is typically viewed as a powerful and well-rounded character, remaining adaptable thanks to his raw, blunt power.
He posseses both above-average damage and melee range, and a lot of his attacks cover a good distance in front of him and have a lengthy execution. Thus, he is one of the easier characters to play in All-Star Battle R, particularly out of the game's Stand users. His moveset provides many useful tools for reaching the opponent, and his ability to stop time allows him to deal incredible burst damage. However, Jotaro suffers from long recovery times and being fairly easy to hit compared to other characters, which can make maneuvering around certain opponent attacks difficult.
Command List
Expand/Collapse All
Normals [Stand Off] (通常技)
Standing Light Attack
ON GROUND
Jotaro strikes in front with his knee.
Attack type: High Damage: 14 Startup frames: 7
Standing Medium Attack
ON GROUND
Jotaro strikes in front with a backhanded fist.
Attack type: High Damage: 24 Startup frames: 7
Standing Heavy Attack
ON GROUND
Jotaro summons Star Platinum to attack with an overhead punch.
Attack type: High Damage: 37 Startup frames: 13
Crouching Light Attack
+ ON GROUND
Jotaro punches forwards with his fist.
Attack type: Low Damage: 13 Startup frames: 7
Crouching Medium Attack
+ ON GROUND
Jotaro strikes with an underhand fist.
Attack type: Low Damage: 22 Startup frames: 7
Crouching Heavy Attack
+ ON GROUND
Jotaro summons Star Platinum to attack with a low punch, knocking down opponents hit by it.
Attack type: Low Damage: 36 Startup frames: 13
Jumping Light Attack
Jumping IN AIR OK
Jotaro strikes down with his knee.
Attack type: Middle Damage: 16 Startup frames: 11
Jumping Medium Attack
Jumping IN AIR OK
Jotaro kicks down with his leg.
Attack type: Middle Damage: 21 Startup frames: 11
Jumping Heavy Attack
Jumping IN AIR OK
Jotaro summons Star Platinum for a diving punch. It is quite slow for an aerial, and therefore can't always be successfully executed before Jotaro falls the ground.
Attack type: Middle Damage: 38 Startup frames: 19
Style/Specials/Etc. [Stand Off] (スタイル/特殊技/その他)
Stand On/Off (スタンドON/OFF, Sutando ON/OFF)
ON GROUND
Switches between User Mode and Stand Mode. Doing so changes the skills Jotaro has access to.
I stopped time... (おれが時を止めた…, Ore ga toki o tometa...)
+ ON GROUND
If Jotaro has a minimum of one and a half stocks of the Heart Heat Gauge, he can use his signature Stand ability I stopped time.... If the activating three-second animation plays uninterrupted, Jotaro will stop time for 3.4 ~ 6.9 seconds depending on how much of the HHG he has. All animations, including the HHG flame and the countdown on the battle timer, will temporarily cease, and the opponent is frozen in place and completely unable to act. Damage dealt to the opponent that is not a Throw, "My STAND will be the judge!", HHA, or GHA is reduced, but the opponent is otherwise absolutely vulnerable. When the ability ends and time resumes, the opponent will suffer all damage dealt to them at once. Jotaro may use his HHA or GHA with impunity if he has enough of the HHG left to do so. He is even capable of hitting opponents that were down when the ability was activated, 'resetting' them into a standing position once hit. The ability is best used with normal attacks in mind in order to deal the most damage within the stopped time, as they execute quickly and their damage reduction within stopped time is insubstantial. If Jotaro's Throw, "My STAND will be the judge!", or GHA is used, time will immediately resume with the HHG drained to zero. If fighting against other Time Stop users, Jotaro can use this ability to move within the other fighter's stopped time, and may even outlast his opponent if their HHG runs out first.
This move can also be used to counter DIO's Great Heat Attack, It's a steamroller!. This is done by inputting the I stopped time... skill at any point during this attack. Although Jotaro will still take some damage, the damage of the steamroller's explosion is negated and Jotaro cannot be KO'd by the GHA at all. Jotaro and DIO will also end up at opposite ends of the battle arena. This counter will cost Jotaro 2 stocks of his Heart Heat Gauge. For more detailed information, see his Special Interactions.
Startup frames: 202 ~ 103 (depending on on HH gauge)
Back off. (さがっていろ, Sagatte iro)
+ ON GROUND
Jotaro steps forward to deliver a kick to the opponent's leg. This skill is a low attack that cannot be blocked standing. A command normal that can chain into Jotaro's other skills. (Comboable)
Attack type: Low Damage: 18
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Jotaro falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Stand Off] (コマンド技)
ORA, ORA! (オラオラッ, Oraora~)
+ // ON GROUND
Jotaro summons Star Platinum to unleash a barrage of punches, sending the opponent flying on the final hit. The distance the Stand moves depends on the input, increasing in order; although this also increase vulnerability. This ability can initiate Rush Mode.
Attack type: High Damage: 72
Here's your receipt! (つけの領収書だぜ, Tsuke no ryōshū-shoda ze)
+ // ON GROUND
Jotaro summons Star Platinum to unleash an upward barrage of punches at an upward angle, sending the opponent flying far on the final hit. The damage increases in order, although increasing vulnerability as well. If activated with or , this move also grants brief invincibility during the moment of activation. This move is also useful as an anti-air.
Attack type: High Damage: 45 / 80 / 110
My Stand will be the judge! (裁くのはおれのスタンドだーッ!, Sabaku no wa ore no Sutando da~!)
+ // ON GROUND
Star Platinum is summoned to charge forward a considerable distance and deliver a hook. If the punch connects, Star Platinum will pick the opponent up with one hand and pummel their face with the other before delivering an uppercut to knock them away. The distance that Star Platinum travels increases in order, although also increasing vulnerability. While Star Platinum is traveling, the skill has Super Armor, meaning that attacks that hit Star Platinum while it's traveling will not stop it.
Switches between User Mode and Stand Mode. Doing so changes the skills Jotaro has access to.
I stopped time... (おれが時を止めた…, Ore ga toki o tometa...)
+ ON GROUND
If Jotaro has a minimum of one and a half stocks of the Heart Heat Gauge, he can use his signature Stand ability I stopped time.... If the activating three-second animation plays uninterrupted, Jotaro will stop time for 3.4 ~ 6.9 seconds depending on how much of the HHG he has. All animations, including the HHG flame and the countdown on the battle timer, will temporarily cease, and the opponent is frozen in place and completely unable to act. Damage dealt to the opponent that is not a Throw, "My STAND will be the judge!", HHA, or GHA is reduced, but the opponent is otherwise absolutely vulnerable. When the ability ends and time resumes, the opponent will suffer all damage dealt to them at once. Jotaro may use his HHA or GHA with impunity if he has enough of the HHG left to do so. He is even capable of hitting opponents that were down when the ability was activated, 'resetting' them into a standing position once hit. The ability is best used with normal attacks in mind in order to deal the most damage within the stopped time, as they execute quickly and their damage reduction within stopped time is insubstantial. If Jotaro's Throw, "My STAND will be the judge!", or GHA is used, time will immediately resume with the HHG drained to zero. If fighting against DIO or himself, Jotaro can use this ability to move within the other fighter's stopped time, and may even outlast his opponent if their HHG runs out first.
This move can also be used to counter DIO's Great Heat Attack, It's a steamroller!. This is done by inputting the I stopped time... skill at any point during this attack. Although Jotaro will still take some damage, the damage of the steamroller's explosion is negated and Jotaro cannot be KO'd by the GHA at all. Jotaro and DIO will also end up at opposite ends of the battle arena. This counter will cost Jotaro 2 stocks of his Heart Heat Gauge. For more detailed information, see his Special Interactions.
ORAAAA! (おらあ!, Oraa!)
+ ON GROUND
Star Platinum performs an uppercut, sending the opponent into the air, potentially leading into or extending combos.
Damage: 40
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Jotaro falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Stand On] (コマンド技)
ORA, ORA! (オラオラッ, Oraora~)
+ // ON GROUND
Star Platinum unleashes a barrage of punches, with the option to lead into ORAAA!. The distance the Stand moves depends on the input, increasing in order; although this also increase vulnerability. Also, pressing the attack button repeatedly will increase the number of hits. This ability can initiate Rush Mode.
Damage: 63 ~ 103 (depending on the number of hits)
ORAAA! (オラァッ!, Ora~!)
(After "ORA, ORA!") + // ON GROUND
Star Platinum slightly extends its barrage before briefly pulling back then delivering a single, final punch that sends the opponent flying.
Damage: 50
Star Finger (流星刺指, Sutā Fingā)
+ // ON GROUND
After a lengthy start-up period, Star Platinum explosively extends its fingers out to pierce the opponent in an unblockable attack, knocking them into the air while simutaneously pulling them towards Jotaro. The damage, pull and wind-up of this move increases in order. It is also a Stand Rush skill that Jotaro can disconnect from to attack the opponent while it is executing.
Beat in a single breath! (一呼吸するうちだッ, Hitokokyū suru uchida~)
+ // ON GROUND
After a brief start-up period, Star Platinum inhales with great strength to pull the opponent closer, giving Jotaro the advantage and a chance to attack first. Although it doesn't deal damage, this move can be 'blocked' and its stagger effect negated, but the vacuum effect cannot be nullified. The range of the pull increases in order. It is also a Stand Rush skill that Jotaro can disconnect from to attack the opponent while it is executing.
Throw (投げ技)
This incredible power...! (この圧倒的パワー, Kono attōteki pawā)
2 ATK buttons near opponent or (Rear throw with ) ON GROUND
Star Platinum picks the opponent up, before spinning and slamming them into the ground. Unblockable.
Attack type: Throw Damage: 140
Heart Heat Attack / Great Heat Attack (HHA / GHA)
ORA ORA ORA ORA! (オラオラオラオラッ!, Oraoraoraora~)
+ 2 ATK Buttons ON GROUND
Star Platinum delivers its signature flurry of punches in an extended barrage lasting around 2–5 seconds, dependent on whether or not the attack button is rapidly pressed, ending in either a punch that sends the opponent flying (without input), or an uppercut that knocks them high into the air (with successful input). This HHA does not require an initial hit to connect in order to work, and will not stop until it finishes or Jotaro is interrupted.
If done during the I stopped time... skill, the opponent will fly upward upon time resuming, allowing for Jotaro to follow up.
Attack type: High Damage: 100 ~ 203 (depending on number of hits)
You pissed me off. (てめーはおれを怒らせた, Teme~ wa ore o okoraseta)
+ 3 ATK Buttons, or ON GROUND
Jotaro calls Star Platinum to fly at the opponent and deliver a powerful punch. If it connects, they're knocked off their feet before Jotaro immediately stops time. Star Platinum then unleashes an incredible barrage of punches on the defenseless foe before throwing a final body blow, for total of 114 hits. Pointing his finger, Jotaro remarks that the opponent pissed him off, and finally resumes time to let them go flying.
Attack type: High Damage: 360 / 432 / 540 (depending on HH gauge)
Assist System (アシストシステム)
Assault Assist (アサルトアシスト, Asaruto Ashisuto)
ON GROUND
A two-stock assist. Jotaro lands in and summons Star Platinum to unleash a barrage of punches.
Attack type: High Damage: 103
Reversal Assist (リバーサルアシスト, Ribāsaru Ashisuto)
ON GROUND
A one-stock assist. Jotaro jumps into the enemy, punching them with Star Platinum, knocking them back. He then withdraws his Stand and poses before jumping back off-screen.
Star Platinum now moves forward when attacking, giving this attack much more range than it had in All-Star Battle.
Specials [Stand Off] (特殊技)
I stopped time...
+ ON GROUND
This special now executes drastically slower, giving Jotaro's opponent more time to interrupt him and making it more difficult to successfully stop time. However, it executes drastically faster if he has a full three stocks of Heart Heat when performing it, comparable to its speed in the original All-Star Battle.
Skills [Stand Off] (コマンド技)
ORA, ORA!
+ //
Star Platinum now advances forward while attacking depending on the attack button input. Its fists have noticeably less reach, reducing the effective range of the attack. Also, the final punch no longer sends the opponent flying, instead inflicting simple stagger that leaves the opponent standing and able to quickly recover.
Here's your receipt!
Jotaro now gains invulnerability during the attack's start-up period if Medium () or Heavy () is inputted, with the trade-off being that they can no longer be Flash Canceled. The camera also no longer shifts during the last hit.
My STAND will be the judge!
The attack speed and distance differences across the attack button inputs are more pronounced, with Light () now only being a close-ranged attack delivered quickly. The damage also increases in order instead of staying the same. Additionally, all variants of the skill now have super armor.
Normals [Stand On] (通常技)
Standing Heavy Attack
ON GROUND
The attack's animation has been swapped with "ORAAAA!"; It is now a hefty downwards punch with slightly more range than before. Compared to All-Star Battle's"ORAAAA!" this move is now a High rather than a Middle and does not knock the opponent to the ground.
Crouching Heavy Attack
+ ON GROUND
The attack now hits twice and only inflicts basic hitstun rather than tripping the opponent.
Jumping Medium Attack
Jumping IN AIR OK
The attack now knocks the opponent upwards.
Jumping Heavy Attack
Jumping IN AIR OK
This attack now causes a soft knockdown when hitting airborne opponents rather than normal hitstun.
Specials [Stand On] (特殊技)
I stopped time...
+ ON GROUND
This special now executes drastically slower, giving Jotaro's opponent more time to interrupt him and making it more difficult to successfully stop time. However, it executes drastically faster if he has a full three stocks of Heart Heat when performing it, comparable to its speed in the original All-Star Battle.
ORAAAA!
+
The attack's animation has swapped with Stand ON standing Heavy attack; It is now an uppercut that knocks the opponent off their feet.
Skills [Stand On] (コマンド技)
ORA, ORA!
Star Platinum now advances forward while attacking depending on the attack button input. The amount of punches delivered can now be increased by repeatedly tapping an attack button. Star Platinum's fists have noticeably less reach, reducing the effective range of the attack.
ORAAA!
+ //
The input for this follow-up skill has been changed, simplifying the execution required to perform it. Formally, it was in place of . The camera also no longer shifts during this move.
Star Finger
The attack button inputted now determines the skill's damage and speed. The Light () and Medium () variants of this skill execute much faster, making it more difficult for an opponent to react. The attack now has the added effect of knocking the opponent towards Jotaro with a much higher launching effect rather than straight upwards. Finally, the recovery of this skill has been lessened dramatically.
Beat in a single breath!
Jotaro now has an armor effect during the start-up portion of this skill. The force of the vacuum effect is now determined by the attack button inputted.
The speed differences across the attack button inputs are more pronounced, with Light () executing much quicker.
Heart Heat Attack (HHA)
ORA ORA ORA ORA!
The second to last hit during the extended version of attack now launches the opponent a small distance upwards, allowing the final hit to land even if a juggled opponent is particularly low to the ground. This prevents a scenario where the opponent is able to hit the ground (if they're airborne) or even recover from hitstun fast enough to put up their guard (if they're standing) just before the final strike lands, causing it to miss and in the latter case, potentially leave Jotaro open to retaliation.
The first three of Jotaro's Taunt and Victory Lines respectively are unlocked by default, whereas the rest can be purchased collectively for
300 G.
Meanwhile, his Tag Lines can be purchased for
140 G
altogether, although one is unlocked by default, being "Do you understand?".
Taunt Lines
“
I'll be the judge! (おれが裁く!, Ore ga sabaku!)
”
“
Doesn't matter if you come at me or not. You're getting a beating. (てめーがかかってこなくてもやるぜ)
”
“
I didn't call for you... (およびじゃあないぜ…)
”
“
Damn it. Now it's getting interesting. (野郎…おもしろくなってきたぜ…)
”
“
Sweet dreams... in hell! (地獄の底で寝ぼけな!!)
”
“
You asked for it! (おれはもう知らんぞッ!)
”
“
What's the problem? (さあ、どうした?)
”
“
How's It Feel? (どんな気分だ?)
”
“
Wa ha ha ha ha! (ウヒヒヒ、ウハハハハハハ, Uhihihi, uhahahahahaha)
”
“
Hold your horses! (待ちな)
”
“
Can't hear you! (きこえねえなあ)
”
“
You mad? (フン、怒るか?)
”
“
Not gonna work. (だめだね)
”
“
Bet I'm stronger. (パワー比べをしてやるぜ)
”
“
My, my. (おやおや)
”
“
Remember: You're gonna be paying for this. (つけは必ず払ってもらうぜ)
”
“
I'll take you down. (やっつけてやるぜ…………)
”
“
Better give up. (あきらめるんだな)
”
“
You gotta be kidding me. (じょうだんじゃあねーぜ)
”
“
Piss off. (消えな)
”
“
Good... This game's all right. (グッド! なかなかおもしろいゲームだ…, Guddo! Nakanaka omoshiroi gēmu da...)
”
Victory Lines
“
Piss off.
”
“
Next time we meet, I'm gonna land a thousand strikes on face of yours.
”
“
Good grief. (やれやれだぜ, Yare Yare Daze)
”
“
Sick of hearing what we do is useless. That ain't in our vocabulary.
”
“
Do you understand?
”
“
Pathetic. I don't even have anything I wanna say to you.
”
“
You gotta carve out your own path in life.
”
“
This isn't enough... I'm still not angry enough!
”
“
Your tab can only be paid with beatings!
”
“
Looks like someone didn't practice enough before coming here.
”
“
It's hard to see who you really are from your own perspective...
”
“
You better swear that you'll never take us on again.
”
“
I'm the kind of guy who keeps a grudge if someone screws with me.
”
“
That was a rough one...
”
“
Even a guy like me can smell the stench of evil from miles away!
”
“
You're pretty strong.
”
“
Good.
”
“
It's not cheating if you don't get caught.
”
“
Nice, nice...
”
“
I don't have any pity. Not for you.
”
Tag Lines
“
ORARARA ORA! My Stand will be the judge!
”
“
Go on! We'll see who's faster...
”
“
Good grief.
”
“
You're getting an ass beating from yours truly.
”
“
Do you understand?
”
“
Next time we meet, I'm gonna land a thousand strikes on that face of yours.
”
“
Even a guy like me can smell the stench of evil from miles away!
”
“
You pissed me off.
”
“
Looks like I found myself another idiot.
”
“
I stopped time...
”
“
I couldn't forget you if I tried. Take care of yourself...
”
“
You're such a joke I can't even think of anything to say to you!
”
Special Interactions
When attacked by DIO's Great Heat Attack, Road Roller, Jotaro initially holds the vehicle back with punches from Star Platinum.
If Jotaro decides to activate his timestop during this GHA, this interaction is extended: After Jotaro is eventually 'crushed', DIO celebrates his victory momentarily, before himself being trapped in a timestop, unable to move. Jotaro is then revealed to be standing behind DIO, claiming he stopped time and escaped. This interaction is reminiscent of Chapters 263 & 264. However, rather than Jotaro succesfully kicking DIO away like is done in the original story, DIO is instead able to free himself, causing The World and Star Platinum to clash fists before both Users are blown away.
Stop right there, old man. Don't put yourself in an early grave. (おれに近づくな…残り少ない寿命が縮むだけだぜ、じじい…, Ore ni chikadzuku na… nokorisukunai jumyō ga chijimu dake daze, jijī…)
I'll play nice, since you've got an evil spirit too. But keep talking like that, and you're dead. (同じ悪霊持ちとは親しみがわくが このまま続けるとテメエ…死ぬぞ, Onaji akuryō mochi to wa shitashimi ga waku ga, kono mama tsudzukeru to temē… shinu zo.)
Take a damn chill pill, pup. (おいおい、かまえるな…………, Oioi, kamaeru na…)
”
—Jotaro
“
Oh? You're approaching me? Instead of running away, you're coming right to me? (ほう…向かってくるのか………逃げずにこのDIOに近づいてくるのか………, Hō… mukatte kuru no ka… nigezu ni kono DIO ni chikadzuite kuru no ka…)
1. Land a 5-hit combo: 1000 G 2. Land the "This incredible power...!" throw: Jotaro Reference Sketch 3. Win with the "My Stand will be the judge!" skill: Jotaro Color Tint C
Entrance Dialogue
“
Speedwagon? So you're the one in charge of the Foundation? (スピードワゴン? それじゃあ、あんたが財団のトップってわけか?, Supīdowagon? Sore jā, anta ga zaidan no toppu tte wake ka?)
”
—Jotaro Kujo
“
"Foundation?" What on earth are you talking about? (財団だぁ~~~? 一体、なんのことを言ってやがんだ?, Zaidan daa~? Ittai nan no koto o itte ya ganda?)
You're pretty young to be running a Foundation... Guess I was wrong. (あの財団を率いるには、若すぎるか…俺の気のせいだったみてーだ, Ano zaidan o hikīru ni wa, wakasugiru ka... ore no ki no seidatta mite~ da.)
”
—Jotaro Kujo
Defeat Dialogue
“
You know, lad, now that I get a good look, you look a bit like Mr. Joestar. (よく見りゃ、あんちゃん…ジョースターさんにどことこなく似てねーか?)
The opponent's Heart Heat Gauge and health continuously refill.
Secret Missions
1. Land a First Attack: 1000 G 2. Attack the opponent's Stand: Road Roller Reference Sketch 3. Land a Great Heat Attack: Jotaro's Theme 4. Win in Rush Mode: Jotaro Special Outfit A
The opponent's Heart Heat Gauge continuously refills. The opponent's attack power is increased.
Secret Missions
1. Win without losing a single round: 1000 G 2. Complete "Made in Heaven": Pucci (Final) Reference Sketch 3. Land the "Here it comes!" skill: Pucci (Final)'s Theme 4. Win with a Heart Heat Attack: Pucci (Final) Special Outfit A
Entrance Dialogue
“
A threat should be nipped in the bud... You would agree, yes, DIO? (いずれ「脅威の芽」となるなら摘み取っておくべきだ……DIO、君もそう思うだろう?)
Did you just say "DIO"? All right, I don't know who you are, but we need to talk. (オメー、DIOと言ったのか?何者なのかは知らんが喋ってもらうぜ)
”
—Jotaro Kujo
Victory Dialogue
“
It's all over, DIO. The future fate of the Joestar line is ended. Now we simply wait for the time of Heaven. (全て終わったよ、DIO。ジョースターの未来の運命はついえた…あとは「天国」への時を待つだけだ)
1. Land a 10-hit combo: 1000 G 2. Attack the opponent's Stand: Jotaro Publicity Artwork 3. Land a Heart Heat Attack: Star Platinum 3D Model 4. Win with a Great Heat Attack: Josuke 8 Special Outfit A
Entrance Dialogue
“
Good grief, another new Stand user? (やれやれ…新手のスタンド使いか…)
”
—Jotaro Kujo
“
I just want to know who I am. (おれは自分のことが知りたいだけなんだ)
Jotaro's theme is Heritage for the Future (未来への遺産, Mirai e no Isan), and can be unlocked in-game by landing a Great Heat Attack in All-Star Battle Mode's Jotaro vs DIO Boss Battle.
Unlock Condition: Win in the Jotaro Kujo vs. DIOASB Mode Boss Battle
The protagonist of Part 3: Stardust Crusaders, and the user of the StandStar Platinum. He is the grandson of Joseph Joestar and father of Jolyne Cujoh. Sharp and always levelheaded, yet passionate in nature. He unearths his time stopping ability to defeat DIO in their final battle.[6]
Protagonist of Stardust Crusaders. He is the grandson of Joseph Joestar and father of Jolyne Cujoh. Sharp and always levelheaded, yet passionate in nature. He unearths his time stopping ability to defeat DIO in the final battle.
Unlock Condition: Win in the Jotaro Kujo vs. DIOASB Mode Boss Battle
Jotaro Kujo's Stand, boasting such astronomical power, speed, precision, eyesight, and visual acuity that it can catch flying bullets in its fingers. During the battle against DIO, it manifests the ability to stop time.[6] Coupled with Jotaro's flawless skills, its awesome stats make it the strongest Stand in history.
Jotaro Kujo's Stand, boasting such astronomical power, speed, precision, eyesight, and visual acuity that it can catch flying bullets in its fingers. Coupled with Jotaro's flawless skills, its awesome stats could make it the greatest Stand in history.
Added super armor during startup. This aims to make the move easier to use in neutral.
2.0.0
"You pissed me off!" GHA
Adjusted the hitbox to be closer to Jotaro so the attack will not miss under certain circumstances.
2.1.0
Forward dash [Stand On]
Decreased startup speed.
Crouching Medium Attack [Stand Off]
Adjusted the cancel timing to reduce chance of dropping a combo due to a mistimed input.
Normal Attack Damage [Stand On]
Decreased the damage of the following attacks:
Standing Light Attack
Standing Medium Attack
Standing Heavy Attack
Crouching Light Attack
Crouching Medium Attack
Crouching Heavy Attack
Crouching Medium Attack [Stand On]
Reduced pushback on hit.
Crouching Heavy Attack [Stand On]
Reduced horizontal launch force of the fist hit.
Changed so Star Platinum will now move forward while performing the second hit.
Both changes improve its usability in combos as the second hit is now less likely to whiff.
Jumping Heavy Attack [Stand On]
Adjusted attack duration.
Adjusted hitbox and hurtbox positions.
Decreased startup time.
These changes ensure that the attack's behavior matches the animation.
"Here's your receipt!" skill
Increased damage.
Decreased startup time for variant.
Increased frame advantage slightly on block for variant.
Increased invulnerability duration on variant.
Decreased frame advantage on block for the variant.
Adjusted the upward launch force to help ensure the last hit connects when hitting an aerial opponent.
"ORA ORA ORA ORA!" HHA
Increased hitbox of the last hit to help ensure it will connect as it would fail against some characters.
2.2.0
Standing Light Attack [Stand On]
Fixed a bug where the attack could not be canceled at certain points in its duration.
"ORA ORA ORA ORA!" HHA
Fixed a bug where if Jotaro was hit by Risotto Nero's "Control iron within 5-10 meters" while in User Mode immediately after this HHA was activated, Star Platinum would appear farther away from Jotaro than it was supposed to when Stand On was activated.
2.3.0
"ORA ORA ORA ORA!" HHA
Fixed a bug where Star Platinum's hurbox would grow if Jotaro jumped right after activating this HHA.