All-Star Battle R ★ Update History

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Version 1.6.0 is scheduled to release on March 20 at 1am UTC.

This page documents the update history of All-Star Battle R, including both major and minor adjustments to the game, as well as bug fixes. Character-specific changes can be found on their respective game pages.

1.1.0

The Version 1.1.0 (1.1.1 for the Nintendo Switch and Xbox games) update released on September 1, 2022, being the first playable build of the full game.[1]

With collected feedback after the prior various demos of the game, a lot of usability and quality-of-life improvements were made.

  • Assist System
    • The number of times which Assault Assists and Reversal Assists can be activated in a match have been individualized from each other.
  • Taunt Animations / Provocations
    • The number of times a taunt can be executed per match has been lowered to only once.
    • The amount of HH Gauge reduced by taunts has been changed to 1 gauge.
  • Practice Mode
    • A function has been added which allows the opponent's actions to be recorded and played back.
    • Retrying can now be accessed easier by pressing the taunt () and pause buttons simutaneously.
  • Option Mode
    • A glossary has been added to the pause menu along with Option Mode to check terms related to battle.
  • Online
    • Improved functions related to online matches and matchmaking.
  • Other
    • Unspecified adjustments to playable characters.
    • Other usability improvements.

1.1.2

Version 1.1.2 (1.1.3 for Xbox) released on September 29, 2022 for consoles and September 7, 2022 for Steam.[1][1]

  • Online
    • Improved the stability of online matches and matchmaking.
    • Fixed an issue where some online missions on Xbox Series X|S and Xbox One did not function properly.

1.3.0

The Version 1.3.0 update released on October 23, 2022, with Steam at 6pm PDT and all consoles at 9pm PDT.[1][2]

This update consisted mostly of bug fixes and improvements to online matchmaking, and space was made for the new paid DLC character, Risotto Nero.

  • Additional Attacks on Downed Opponents
    • The amount of damage when attacking a downed opponent has been reduced.
  • Trap Commands
  • Restoration/Revive Skills
    • Changed the internal processing of Specials which revive by consuming HH gauge.
      • Fixes a bug that caused inability to progress.
  • Bind Skills
    • Changed handling of Bind skills that hit while landing on the ground from the air.
      • Fixes a bug that caused the same behavior as a hit while landing on the ground.
  • Online Battles
    • Japan and Asia are now matched as the same region.
    • Sessions in the North America region with the setting "Region: Same Region Only" will no longer match with regions other than North America, even in Custom Matches.
  • DLC Character
    • The following areas of the game have been updated for the new paid DLC character, Risotto Nero:
      • Character Select
      • Gallery items
      • JoJo Glossary entries
      • Customization options

1.3.1

Version 1.3.1 released on October 27, 2022.[1]

  • Online Battles
    • Corrected an issue in which players with a 100,000 difference in battle scores were not matched with each other in the session ID search.
    • Expanded the search range for when an opponent cannot be found in the ranked match search.

1.4.0

The Version 1.4.0 update released on December 1, 2022, at 5pm PST.[1][3]

It featured many changes to the core aspects of the game, and included the 2 new free DLC characters, Weather Report and Enrico Pucci (Final), as well as the new Stage, Kennedy Space Center.

  • Landings
    • The timing at which the technique could not be activated with a one frame reversal on landing from an aerial passive has been corrected so that it can now be activated.
    • After launching a back-jump attack and the attacker is attacked in mid-air, the landing after receiving in mid-air is no longer subjected to an unexpected recovery.
    • Fixed a bug that made it impossible to disengage from unguardable attacks such as stacking unguardable attacks after aerial passives.
  • Bound Hits
    • The position of the "hurt attack" for each character was significantly different, but this has been corrected to reduce the difference.
  • Stand Rushes
    • Fixed a gap in the Time Stop timing between the 1P side activation and the 2P side activation.
  • Guard Mechanic
    • Fixed a bug so now when "middle attack" and "low attack" are stacked exactly at the same time, the guard will succeed if either "crouching guard" or "standing guard" is executed.
    • Fixed an issue where players could block both the middle and lower stages of an attack if crouched in a continuous guard.
  • Taunt Animations / Provocations
    • When a performance with a camera effect was forced to end when there was more than 5 seconds of dialogue, the camera would start moving earlier than intended.

1.4.1

Version 1.4.1 released on December 8, 2022.[1]

1.5.0 (current)

The 1.5.0 update released on January 29, 2023,[1][4][5][6] at 5pm PST, primarily focusing on various character balance changes, as well making way for the new DLC character, Rudol von Stroheim.[7][8][9]

Stroheim was released later at the following times:

Rudol von Stroheim Release Schedule
Early Access Full Release
European Union
(EU)
Steam January 31, 11pm UTC February 2, 11pm UTC
PlayStation &
Nintendo Switch
February 1, 12am Local February 3, 12am Local
Xbox February 1, 12am Local February 3, 12am Local
United States
(US)
Steam January 31, 3pm PST February 2, 3pm PST
PlayStation &
Nintendo Switch
January 31, 9pm PST February 2, 9pm PST
Xbox February 1, 12am Local February 3, 12am Local

  • Heart Heat Guage
    • Damage dealt by oneself will no longer charge the HH Guage.
  • DLC Character
    • The following areas of the game have been updated for the new paid DLC character, Rudol von Stroheim:
      • Character Select
      • Gallery items
      • JoJo Glossary entries
      • Customization options

1.6.0

The 1.6.0[a] update is scheduled to release on March 20, 2023, at 1am UTC.[10], bringing a massive list of balance changes, as well as making room for the new paid DLC, Keicho Nijimura. A bug fix for the Practice Mode was also noted.

  • Backstepping
    • Standardized the hurtbox area around the feet.
      • The purpose of this is to remove imbalances in different characters' ability to escape deployed projectiles while getting up from being downed.
  • Direction of counter HHA flying
    • Adjusted the force that sends opponents flying to the direction the initiating character is facing.
      • Under certain situations, when performing a successful counter, the target would go flying in the opposite direction from that suggested by the attack animation.
  • Guardbreak
    • Reduced damage to combos that start out of guardbreak.
      • Reduces the reward for performing a guardbreak while maintaining the ability to pursue that guardbreak.
  • Damage received during skills that don't cause the victim to recoil (e.g. Jonathan Joestar's "Tackle")
    • Allowed damage taken during rebound protection to receive damage reduction.
    • Changed counterstrikes to not occur while taking damage from attacks that do not cause rebound.
      • Improves usability in neutral.
  • Damage received during attacks that do not cause recoil while in Resolve Mode
    • Allowed damage taken during rebound protection to receive damage reduction.
    • Changed counterstrikes to not occur while taking damage from attacks that do not cause rebound.
      • Improves usability in neutral.
  • Recoil caused by leg sweep attacks
    • Shortened animation lead-in and sped up transition to downed state.
      • This was changed due to certain attacks that allow additional attacks on downed opponents to fail due to recoil invincibility.
  • The pivot line when characters swap positions in the air
    • Resolved inconsistencies between characters' positional pivot lines and the center of their collision detection.
      • Under certain circumstances, when jumping attacks hit the opponent in the back, they were less likely to fall frontward.
      • This prevents confusion from guard direction working opposite to what is expected.
  • Collision detection for characters pushing each other
    • Removed Stand collision detection during standing and crouching recoil animations.
      • Under certain circumstances, when jumping attacks hit the opponent in the back, they were less likely to fall frontward.
      • This prevents confusion from guard direction working opposite to what is expected.
  • Crouching recoil animation
    • Fixed a rare issue where being hit during the Stylish Guard's recovery would cause the crouching recoil animation to trigger.
      • Ensures that recoil animations are appropriate to the situation.
  • Practice Mode
    • Fixed issue where Recording Mode would not record Stand Mode follow-up skills and Stand Rush.
  • Gallery item
  • Customize

The following is a list of characters that got major modifications in this update.

Modified Characters
Iggy
Stand Style

Notes

  1. Console Version
    PlayStation 4 / 5: 1.60
    Nintendo Switch: 1.6.0
    Xbox One / Series X|S: 1.6.1.0
    STEAM (build number): 10431147

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Japanese ASBR site update notes
  2. Bandai Namco V1.3 patch notes
  3. Bandai Namco official V1.4 patch notes
  4. Tweet from the ASBR English Twitter account, Jan 27, 2023
  5. Tweet from the ASBR Japanese Twitter account, Jan 27, 2023
  6. Bandai Namco official V1.5 patch notes
  7. Stroheim Reveal Tweet
  8. Stroheim Early Access release schedule
  9. Stroheim full release schedule
  10. Bandai Namco official V1.6 patch notes


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