Joseph Joestar ★ Video Games

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A summary of Joseph Joestar's history and movesets in video games.

[edit]

Heritage for the Future

Old Joseph

JosephHeritage.gif

Older Joseph's Part 3 incarnation is a playable character in the game, titled "Joseph Joestar". Joseph uses both his Stand and Ripple as part of his moveset, such as the Overdrive. Most of Joseph's moves allow him to use Hermit Purple to grab the opponent from afar and send his Ripple through it to damage the enemy. Joseph's classic running away animation appears as his backward running and his special move is an uppercut that goes into an Ripple combo punch where Joseph whispers Lisa Lisa's name (with the background adding in various panels of her). His other special move involves grabbing the opponent with Hermit Purple and transferring all of his Ripple energy to damage the opponent heavily. Hermit Purple is also utilized in a counter attack (much like he did against DIO in the final battle of Part 3).

Many of his movesets also give him the role of a grappler, complete with 360 and 720 joystick grapple moves, whether upclose or afar, but these are overshadowed by his attack versatility and melee range with his Stand on. Another noteworthy thing is that if the AI does the 360 or 720 grapple moves, they deal double damage, while the playable version deals only half of that.

OJosephAVs.png
Movelist
Unique Attack (特殊技)
Forward Roll
前転
(F).png + A2.png STAND
Stand Appearance Attack
スタンド出現攻撃
(Qcf).png + S.png NORMAL
Special Move (必殺技)
Sunlight Yellow Overdrive
山吹色の波紋疾走(サンライトイエローオーバードライブ)
(Dp).png + A1.png
Ripple Beat
波紋のビート
(360).png + A1.png (Grab)
Trickster's Deed
策士の業
(Qcb).png + A1.png (Press A1.png Repeatably When Stand On)
Turquoise Blue Overdrive
青緑波紋疾走(ターコイズブルーオーバードライブ)
(Qcf).png + A1.png NORMAL
Hermit Web
ハーミットウェブ
(Qcf).png + A1.png (Press A1.png Repeatably, (B).png + A1.png to Pull) STAND
Super Combo (スーパーコンボ)
Master's Teaching
師の教え
(Qcf).png + A2.png
Overdrive
波紋疾走(オーバードライブ)
(360).png, (360).png + A2.png (Grab)


Joseph "JoJo" Joestar

JOJO pl.GIF

Joseph also has his Part 2 incarnation, named Proud Lineage Joseph (誇り高き血統ジョセフ) or simply "JoJo" in the English localization, as an unlockable secret character. In this form, Joseph's main attack is his Clacker Volleys, where he uses it as a pair of nunchucks and boomerangs. His first special move is similar to his Part 3 counterpart though instead of whispering Lisa Lisa's name he screams Caesar's.

His other special move uses the Red Stone of Aja; by charging it with his Ripple the stone will shoot a powerful Ripple beam (similar to what Kars and Lisa Lisa did it during the events of Part 2) that will set opponents on fire. Some characters can duck under the beam, while characters like DIO and Joseph himself will still be hit while crouching.

"JoJo" can also use a crossbow to shoot an iron pellet across the screen to hit the enemy from the other side as well as a bottle cap from a coke bottle as a projectile, all of which are attacks that originated from the manga.

"JoJo" can also be 'activated' if Old Joseph is hit with Alessi's Stand, though temporarily, and missing a majority of his moveset other than kicks and punches. If "JoJo" is hit by Alessi, he will appear as his 13-year old self from the flashback with Speedwagon, and uses a weaker Ripple attack while flipping through a comic book.

His Story Mode in JoJo's Venture has him simply face off enemies until reaching Shadow Dio, with no storyline involved. In Heritage for the Future, it becomes a what-if sidestory if Joseph encounters Alessi, turning into his Battle Tendency incarnation, and fighting some allies in the process, before facing off Alessi himself and reverting to his normal form, albeit with a little regret of becoming old again.

Joseph turns into an even younger Joseph holding a Superman comic if hit again by Alessi.

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All-Star Battle (PS3)

Joseph Joestar was one of the first confirmed characters to be in the game (along with Jotaro, Wamuu and Gyro), and appears as two different characters: His younger form as the protagonist of Battle Tendency, energetically utilizing the Ripple in creative ways; and his older form as a Stand User during Stardust Crusaders, possessing Hermit Purple's power in combination with the Ripple. This marks him as one of the only three characters with two incarnations, the others being Dio and Yoshikage Kira.

Joseph Joestar

Joseph ASB.png

As a "Ripple"-user character (along with Jonathan, Will, Caesar, Lisa Lisa, and his Part 3 self), Joseph can recharge his Heart Heat Gauge through "Ripple Breath" by holding down the Style button, performing a famous JoJo pose, as well as deliver enhanced versions of skills if Style is inputted in place of normal attack buttons. Joseph has 1000 HP.

Costumes

Command List

During a fight, Joseph can use several different attacks that were featured in Battle Tendency.

Trick System

Exclusive to Joseph is a "Trick" system, otherwise named "Guess I did it again!" Level, represented by an icon of his striped scarf next to a number above his Heart Heat Gauge. All three of Joseph's counters increase the level upon successfully triggering.
Every level he gains will passively increase the damage of all Ripple-based and Ripple-enhanced skills. Levels gained are permanent; They will remain for the rest of the match, and will not reset in-between rounds. The damage multipliers are as follows:

  • Level 1: Ripple-based damage is increased by 1.1×.
  • Level 2: Ripple-based damage is increased by 1.4×.
  • Level MAX: Ripple-based damage is increased by 1.7×.
Style/Specials/Etc
Ripple Breathing
ASBS.png ON GROUND (hold to charge)

Joseph breathes out to produce the Ripple, charging his Heart Heat Gauge.

I'm so outta here!
ASBDPad4.pngx2 ON GROUND

A skill shared with his older self, Joseph quickly runs away from the opponent, marking him one of the only four characters in the game capable of running in the opposite direction; the others being Iggy, Hol Horse, and Shigekiyo Yangu.

Ripple Guard
ASBDPad4.png (hold ASBS.png to extend duration) ON GROUND CHARGEABLE

Joseph braces himself with a Ripple-made forcefield at the cost of Heart Heat. This skill is used to instantly block attacks using the Heart Heat Gauge in place of the Guard Gauge, and defends against all attack heights, protecting Joseph from high-low mix-up attempts. The skill will last as long as the inputted button is held, or until the HHG empties.

Rebuff Overdrive
ASBDPad3.png + ASBS.png ON GROUND

Spending 1/4th of the HHG, Joseph fortifies himself with the Ripple and jumps in a rising double-elbow attack, knocking the opponent high into the air if he connects. Joseph gains super armor during this, only able to be interrupted by Throws and HHA/GHA. This move functions as a reversal and anti-air, as well as a command normal that can chain into Joseph's skills. (Comboable)

Now you've pissed me off!
ASBDPad6.png + ASBH.png ON GROUND

Joseph moves forward and angrily unleashes a downward elbow, bouncing the opponent off the ground on-hit. This move is a middle attack that cannot be blocked crouching, and also cannot be Flash-Cancelled.

Special Moves
How 'bout a cold one?
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png/ASBS.png ON GROUND

Joseph channels the Ripple into a bottle of cola to pop it open, launching the cap as an upwards projectile that knocks the opponent into the air. This attack functions as an anti-air. The attack button inputted determines the trajectory of the cap's flight.
If Ripple-enhanced, Joseph instead uses a tequila bottle, launching the cork. This knocks the opponent higher into the air and into a hard knockdown. Once they hit the ground, a coconut will then fall out of nowhere from above onto the opponent as a middle attack. The coconut will fall earlier and strike the opponent in mid-air if this skill is Flash-Cancelled. (Ripple-enhanced Comboable through Flash Cancel)

Clacker Boomerang
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png/ASBS.png (hold button to return Clackers) ON GROUND

Joseph throws a spinning pair of Clackers as a projectile forward. The attack button inputted determines range. If the inputted button is held long enough, the Clackers will boomerang back towards Joseph, allowing them to hit the opponent a second time, and even interrupt them if Joseph is being attacked.
If Ripple-enhanced, Joseph will throw two at high speeds that travel very far, both of which can also be made to return. (Comboable)

Clacker Volley
ASBDPad4.pngASBDPad1.pngASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png/ASBS.png ON GROUND

Joseph pulls out a pair of Clackers and spins them while sliding forward, hitting the opponent multiple times.
If Ripple-enhanced, the attack inflicts more damage and hitstun. This skill has three different possible follow-up skills. (Flash Cancel comboable)

Now who's laughing!
(after Clacker Volley) ASBL.png/ASBM.png/ASBH.png/ASBS.png ON GROUND

Joseph takes out a second pair of Clackers and proceeds to rapidly spin them in a melee assault, delivering a finishing blow that will knock the opponent off their feet. (Flash Cancel comboable)
If Ripple-enhanced, the attack deals more damage and sends the opponent flying.

I'll smash you good!
(after Clacker Volley) ASBDPad6.png + ASBL.png/ASBM.png/ASBH.png/ASBS.png ON GROUND

Joseph reels back before swinging his Clackers downward, striking the opponent for heavy damage. This skill executes slower than the other follow-ups, but is a middle attack that cannot be blocked crouching. (Flash Cancel comboable)
If Ripple-enhanced, the attack deals more damage and knocks the opponent off their feet and into a ground-bounce.

Don't you get it?
(after Clacker Volley) ASBDPad4.png + ASBL.png/ASBM.png/ASBH.png/ASBS.png ON GROUND

A counter that increases Joseph's Trick level upon success. Joseph interrupts his Clacker assault and spins around to reveal two pairs Clackers interlocked behind his back. Should the opponent strike him in that moment with a non-Throw/HHA/GHA, Joseph retaliates with both pairs striking at the same time at full force, propelling the opponent far back. This skill is able to automatically correct Joseph's orientation if Clacker Volley is Sidestepped.
If Ripple-enhanced, the attack deals more damage.

Time to bring down the hammer!
ASBDPad2.pngx2 + ASBL.png/ASBM.png/ASBH.png/ASBS.png ON GROUND WHEN DOWNED CHARGEABLE

Joseph pulls out a sledgehammer and smashes down with it in a large overhead swing, bouncing the opponent off the ground. This skill is a middle attack that cannot be blocked crouching, and can strike the opponent when they're downed. Due to its massive range, it can also function as an anti-air. The attack can be charged to increase its damage drastically and eventually make it unblockable, but leaves Joseph more vulnerable.
If Ripple-enhanced, the attack deals more damage.

Guess I did it again!
ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBS.png ON GROUND

A counter that increases Joseph's Trick level upon success. Spending a 1/4th of a bar of his Heart Heat Gauge, Joseph instantly braces himself with the Ripple for a short instance. If the opponent triggers it, Joseph channels the entirety of the guard's Ripple energy into them in a heavy blast, shocking them repeatedly and leaving them vulnerable. (Comboable)

Your next line is-
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBP.png ON GROUND

A counter that increases Joseph's Trick level upon success. He momentarily pauses and puts his hands on his hips while slyly chuckling. Should the opponent trigger the counter, the battle is halted as Joseph correctly predicts the opponent's next line. This has the effect of replenishing half a bar of Heart Heat, while simultaneously draining half of his opponent's own. The opponent will also stagger, offering Joseph the brief chance to attack. This counter is unique from most others in the game in that it can be triggered from any range, including with projectiles. However, it can only be used once the entire battle, becoming unavailable upon success.

The line Joseph predicts will usually be taken from one of his opponent's taunts (even going so far as to imitate DIO's "WRYYYYY!", Funny Valentine's "DOJYAAA~N!", Iggy's loud gum chewing sounds, etc), with the opponent replying with the same "taunting eyes" pop-up also used by Josuke Higashikata's "Watch your mouth!", followed by the opponent gasping with the "taunted" pop-up.
Notably, in a mirror match against himself, Joseph's prediction against the other uses the quote "I'm going to wipe that smirk off your face!". The same line that Esidisi predicted Joseph himself to say in canon, though is one of Joseph's default taunt lines regardless.

Throw
Hah! Moron!
2 ATK buttons at close range or ASBT.png + ASBDPad4.png/ASBDPad6.png ON GROUND

Joseph manhandles his opponent. The resulting attack changes depending on the direction.

  • Forward: Joseph holds the opponent in a reverse headlock, and reverse-kicks them in the face three times before spinning around and kicking them once more to send them off.
  • Backward: Joseph swings around to the opponent's other side to catch them in a side headlock, and proceeds to give them a rough noogie before throwing them to the ground.
Heart Heat Attack / Great Heat Attack
This means war!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND

Declaring war on his opponent, Joseph suddenly pulls a Tommy Gun out from behind himself and fires a rapid volley of 27 bullets. This HHA does not require the first bullet to connect in order to work, and will not stop until it finishes or Joseph is interrupted. At any time during the attack, but not after, Joseph may use a supplementary follow-up attack.

This'll blow you away!
(During "This means war!") ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Joseph slides in and swings upwards with the butt of the Tommy Gun. If he connects, the opponent is knocked into the air as he charges the Ripple into the gun, and blasts the energy into them using point-blank bullets (a reference to one of his opening attacks against Straizo).
This attack deals more damage depending on Joseph's current Trick level, and can correct Joseph's orientation should the opponent have Sidestepped the initial bullet volley for a surprise attack.

Lemme show you my 'tricks' of the trade!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons, or ASBG.png ON GROUND WHEN DOWNED

Joseph yanks a hidden string trap up from the ground. This attack can even strike a downed opponent. If they are caught, Joseph suddenly pulls out two pairs of Ripple-charged Clackers and delivers a lengthy attack combo, relentlessly beating the opponent while exclaiming "Ripple Overdrive Beat!". Joseph then briefly stops his assault to Ripple Breathe with a smile, charging more energy into his Clackers, before hitting the opponent with all four in a finishing blast, sending them flying.
This GHA deals more damage depending on Joseph's current Trick level.

This attack is a reference to his brief yet unsuccessful attack on Wamuu, showing the complete assault.

Gameplay Overview

True to his status as a cunning tactician, Joseph is an incredibly well-rounded character possessing a massive arsenal of different abilities and tools that serve him in any situation. He has everything he needs to successfully fill any playstyle the player sees fit to use, making him extremely versatile. With multiple anti-air attacks, reversals, counters, projectiles, and melee attacks, as well as a special command guard, Joseph's set of skills is nothing short of excellent; most of anything he does can also lead into strong conversions. More intelligent players can seek to increase Joseph's damage output via the Trick System, where successful counters permanently enhance his Ripple-based damage and thus improving the potency of his combos.

Joseph's weaknesses are few but notable. Most of his specials are fairly linear and thus easily Dodged or jumped over, making his attacks easy to exploit if thrown out haphazardly. As unsuccessful counters leave him highly vulnerable to punishment, his Trick Level can be difficult to raise against unpredictable or cautious opponents. Lastly, his combos are high-execution; Even for a Ripple Style character, Joseph's damage output is only average at a base level due to the presence of his Trick mechanic. Those who do not wish to rely on his counters must develop more advanced combos to unleash effective damage.

As a whole, Joseph is a highly complex fighter offering amateur players a wide set of abilities to work with while allowing experienced players full expression of damage, playstyles, and combo routes. Able to constantly outmaneuver and pulverize his foes, he is widely considered one of the best characters in the game.

Trivia

  • In the English localization, if Joseph defeats Lisa Lisa, his victory screen quote has him say, "Why did it have to come to this?! You are tearing me APART, Lisa Lisa!".[1] This quote is a joke-translation and a reference to the 2003 American drama film The Room, in which Tommy Wiseau's character, Johnny, shouts "You are tearing me APART, Lisa!"[2]

Old Joseph

Old Joseph ASB.png

Part 3 Joseph also appears in the game as a DLC character, named simply named "Old Joseph" to differentiate himself to his younger counterpart.

Most of his attacks are similar to those from the Capcom game (Heritage for the Future). As one of the mass majority of playable characters in the game with the "Stand" Style, Old Joseph can turn Hermit Purple on/off, changing movesets, although he does not have access to the Stand Rush ability returning from the Capcom game. Old Joseph has 950 HP.

Costumes

Command List

During a fight, Old Joseph can use several different attacks that were featured in Stardust Crusaders.

Style/Specials/Etc
Stand On/Off
ASBS.png ON GROUND

Old Joseph can summon or dismiss Hermit Purple, altering his available abilities.

Ripple Breath
ASBDPad2.pngx2 + ASBS.png ON GROUND CHARGEABLE

A skill shared with Ripple-Style characters. Old Joseph can charge his Heart Heat Gauge, performing a pose and breathing out while leaving himself open.

Fighting on the run!
ASBDPad4.pngx2 (hold to extend duration) ON GROUND

A skill shared with his younger self. Old Joseph can run backwards, away from the opponent.

That changes everything!
ASBDPad6.png + ASBM.png (Stand Off only) ON GROUND

Old Joseph delivers a shin kick in a low attack that cannot be blocked standing. A command normal that can chain into Old Joseph's skills.

Panic isn't in my vocabulary!
(During ASBDPad8.png jump) ASBDPad7.png + ASBM.png (Stand On only) IN AIR OK

During a neutral, straight-upwards jump, Old Joseph can use Hermit Purple to pull himself by the ceiling (regardless of whether or not the stage has a physical ceiling) at a diagonally backwards angle. This makes it excellent for evasive purposes such as creating distance or escaping an opponent.

Throw
Now you've done it!
2 ATK buttons at close range or ASBT.png ON GROUND

Old Joseph pushes the opponent off-balance before delivering a Ripple-infused horizontal chop that sends them flying.

Special Moves (Stand Off)
Ripple Overdrive
ASBDPad4.pngASBDPad1.pngASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png/ASBS.png ON GROUND

Old Joseph slides forward to deliver a Ripple-infused overhead chop, bouncing the opponent off the ground upon connecting. This is a middle attack that cannot be blocked crouching. (Flash Cancel comboable)

This skill can be enhanced if Style is inputted in-place of normal attack buttons, consuming 1/4th of the HHG; If Ripple-enhanced, the attack does more damage and executes much faster, making it impossible to react to for a human opponent and leaving Old Joseph less vulnerable during its recovery.

Cunning Tactician
ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBS.png ON GROUND

Expending a 1/4th of the HHG, Old Joseph wraps Hermit Purple conducting the Ripple around his torso to automatically protect himself while chuckling.
While this ability is in effect, the next middle/high attack dealt to Old Joseph by the opponent will cause Hermit Purple to burst out of his shirt. If they are in range, the attack will shock them and cause them to flinch, leaving them open to counterattack. (Comboable)
However, this ability can be nullified by low attacks, and countered by non-melee attacks such as projectiles that strike from outside its range.

Coal Tar
ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND TRAP

Old Joseph summons Hermit Purple to grab and bring a drum full of coal tar in from off-screen, before crushing it to spill the black liquid all over the floor. The drum itself can hit the opponent as it's being swung in.
The coal tar puddle will remain for a set period as a trap, functioning as a low attack that can make Old Joseph himself or his opponent slip and fall to the ground if they step in it, dealing minor damage. This skill is a reference to his battle with Empress.

Special Moves (Stand On)
Now I gotcha!
ASBDPad4.pngASBDPad1.pngASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png ON GROUND

Old Joseph sends Hermit Purple out at an upward angle as an anti-air attack, executing with great speed and range. If it connects, Old Joseph grabs the opponent with his Stand and forcefully slams them to the ground hard enough for them to bounce.

Hermit Purple!
ASBDPad4.pngASBDPad1.pngASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBM.png ON GROUND

Old Joseph swings Hermit Purple's vines out at mid-range, covering a wide swath in front of himself. This skill has a follow-up attack. (Flash Cancel comboable)

Solar Energy Ripple!
(During "Hermit Purple!") ASBDPad6.png ASBS.png ON GROUND

Expending a 1/4th of the HHG, Old Joseph follows up by wrapping Hermit Purple around the opponent as he then sends heavy Ripple pulses through it to shock them, finishing by blasting them away. This skill deals more damage if the attack button is rapidly tapped.

You gotta stand on your own!
ASBDPad4.pngASBDPad1.pngASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBH.png ON GROUND WHEN DOWNED

Old Joseph swings Hermit Purple at a low angle to strike the opponent. If it connects, he pulls the opponent towards him. This is a low attack that cannot be blocked standing. More notably, it is also capable of 'picking up' a downed opponent by grabbing and forcing them back to their feet staggered, leaving them open to more attacks. (Flash Cancel Comboable)

Take a STAND for it!
ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png (then ASBDPad4.png + ASBL.png/ASBM.png/ASBH.png to change direction) ON GROUND

A command throw. After a brief start-up period, Old Joseph unleashes Hermit Purple's vines forward in a fanning pattern. If the vines connect, the opponent is bound as he swings them around himself in a circle before launching them forwards. An additional input can be made once the attack lands to instead make Old Joseph throw the opponent behind himself.

Heart Heat Attack / Great Heat Attack
Battle Apprenticeship
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND

A counter. Old Joseph breathes in and braces himself with the Ripple. If the counter is triggered, he will retaliate by using said Ripple to blast the opponent away and onto the floor. He then utilizes Hermit Purple to launch himself into the air and performs a powerful downwards chop on the downed opponent to knock them away.
This action is not unlike how Joseph uses cameras to capture spirit photos of DIO during Part 3, destroying them with a chop, although on a much larger scale.

Hermit Purple and Ripple!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons, or ASBG.png ON GROUND

Calling forth Hermit Purple, Old Joseph fires out its vines out at long-range in a whip-like attack. If it strikes the opponent, he tightly binds them with the vines before heaving and swinging them over his head in a devastating overhead slam, bouncing them off the ground. With another yank, Old Joseph pulls the opponent back into the air, and takes a short moment to Ripple Breath. He finishes the attack by pulling them back towards himself and delivering with an focused and powerful Ripple Overdrive chop to the neck, sending them flying.

Gameplay Overview

Old Joseph is a long-ranged fighter who falls into the "Grappler" archetype, utilizing skills that involve half-circle motion inputs to throw the opponent using Hermit Purple. He functions as a hybrid of Stand and Ripple Styles, able to use Ripple Breath and wield potent HHG-consuming attacks to enhance his offense. These involve two skills that can be enhanced, and a special that initiates an passive auto-counterattack. His Stand ON state focuses more heavily on Hermit Purple's own powers, granting large normal attacks and skills that all strike from mid- to long-range, including a command throw. Old Joseph sports one of the best anti-air skills in the game, and with another skill that can grab the opponent off the ground, he is also capable of extending combos or continuing pressure in a unique manner.

For his weaknesses, Old Joseph lacks the ability to Stand Rush (as Hermit Purple cannot act independently from him) to offset his Ripple-based powers, and he also has no anti-air or reversal in Stand OFF outside of his HHA. As nearly all of his skills utilize a half-circle motion input, players uncomfortable with performing those inputs may find difficulty executing certain attacks in the heat of combat.

Overall, Old Joseph is a very formidable, cohesive, and easy-to-understand combatant who readily switches between offensive and defensive playstyles. Wielding both Hermit Purple and the power of the Ripple, he can adapt to a wide variety of situations and deliver significant damage with lenient combos.

Miscellaneous

Old Joseph possesses two alternate costumes, one is based off his early appearance in Part 3 (wearing the long jacket he had on while visiting Jotaro in jail) and the second is based off one of the manga covers, where his hair is blonde and he does not wear a hat (erroneously, he still uses various animations regarding the adjustment of his hat, even though he is without it while in this costume). 

[edit]

JoJo's Bizarre Adventure: Eyes of Heaven

Joseph Joestar

JosephEOH.png

Joseph (Part 2) was one of the first characters confirmed for the game (alongside Caesar, Stroheim, Jotaro, Kakyoin, Josuke, and Diego Brando).

As a Ripple User, Joseph has a Ripple Gauge that determines the strength of his attacks. Filling up the gauge will automatically empower his Normal and Powerful Attacks, and enhance/alter the properties of all his skills. It will also shorten the cooldown time on said skills. Using skills will drain a portion of the Ripple Gauge until there's an insufficient amount to use. 

  • Style Action - Ripple Breathing: Joseph performs a pose and Ripple Breathes, filling up the Ripple Gauge. He cannot move and is vulnerable to attacks while doing so. 
  • Ripple!: Joseph uses the Ripple to instantly block attacks using the Stamina Gauge in place of his guard durability, and is capable of deflecting projectiles from the front. The skill will last as long as the inputted button is held, or until the Stamina Gauge empties. If Ripple-enhanced, the angle of the guard at which projectiles can be deflected is increased. 
  • Clacker Boomerang/Clacker Volley: The attack unleashed is dependent on whether or not the activating button is held. If pressed, Joseph throws a Ripple-infused Clacker as a projectile, which returns to him after flying a set distance, doing more damage the more of the Ripple Gauge is filled. If held, Joseph pulls out two Clackers and begins a three-step combo that ends with him swinging a Clacker downward, sending opponents caught into the ground hard enough for them to bounce. 
  • I'm so outta here!: Joseph performs a special dash with his signature run. If he is locked on to something when the skill is performed, Joseph will automatically run in the direction opposite to it, otherwise he will simply run forward. He is invincible until he actually starts moving. If Ripple-enhanced, the skill's invincibility length and distance is increased. 
  • A Weapon with Overwhelming Advantages!: Exclusive to Joseph are a variety of special Items that he can use in combat. He can hold up to three different Items at any time, and can find more in suitcases strewn about the stage. An Item Icon displays how many and which Items are currently in Joseph's possession. The suitcases can be picked up and thrown by opponents in order to prevent him from obtaining Items. 
    • Tequila: Joseph can hold 2 charges; He uses the Ripple to pop a bottle of tequila open, hitting the opponent with the cap and knocking them into the air. If an opponent is in range, a coconut will fall out of nowhere and onto their heads, leaving them crumpling and open to further attacks. Joseph is invincible up until the attack activates. If Ripple-enhanced, the length of invincibility and damage dealt is increased. 
    • Tommy Gun: Joseph can hold 10 charges; He instantly pulls a Tommy Gun out from behind him to shoot opponents with volleys of bullets. Every 7 bullets consumes a charge, allowing Joseph to continuously fire anywhere from 7 up to 63 bullets in a single attack. 
      • This'll Blow You Away!: If Joseph inputs the attack a second time during "Tommy Gun", or if he only has one charge left, this attack will occur and use up any remaining charges; Joseph knocks an opponent into the air with the butt of the gun and transfers a blast of the Ripple into them using a few more bullets. The damage of the attack is dependent on how many charges used to effect it. If Ripple-enhanced, the damage dealt is increased. 
    • Sledgehammer: Joseph can hold 3 charges; He pulls out a sledgehammer to smash opponents with in a large overhead swing. The shockwave created spreads out and downs any opponent in range. If Ripple-enhanced, the attack becomes unblockable, and the shockwave deals more damage and spreads out even farther. 
    • Hand Grenade: Joseph can hold 2 charges; He lunges forward before dashing backwards. If he connects with any opponent, he will attach a bundle of grenades onto them, The resulting explosion can occur automatically after a set amount of time or manually activated if the activating button is pressed again, damaging anyone caught in radius. It will also set the target on fire and knock them into the air. If Ripple-enhanced, Joseph gains invincibility when attaching the grenades and the damage dealt is increased. 
    • Iron Ball Crossbow: Joseph can hold 3 charges; He loads a large crossbow and fires it, sending opponents flying with the heavy iron ball. If Ripple-enhanced, the ball is able to ricochet off a wall once. If Joseph is locked on, the ball will ricochet towards his target, otherwise flying towards the nearest opponent. 
    • 100% Wool Hat: Joseph can hold a single charge; He runs forward, leaving a trail of Ripple-infused wool string behind as a long, narrow trap. The string will remain for a considerable amount of time until an opponent steps on it; Opponents that touch the string are stunned and left open to further attacks. However, this will damage the string and cause it to undo itself. Joseph is able to salvage it by simply standing over it and inputting the activating input once more before it completely disappears. However, with the amount of time given to him to do so, Joseph must choose between attacking opponents caught by the trap or retrieving the string. If Ripple-enhanced, the trap remains in place for longer and Joseph is able to place a longer strand. 
  • EX - Clacker Boomerang/Clacker Volley: The Clacker Boomerang will receive a damage increase and guard break boost; Clacker Volley also gains a guard break boost, as well as an increase in execution speed. 
  • EX - A Weapon with Overwhelming Advantages!: All Items receive an increase to damage dealt, and additional damage will be added depending on how much of the Ripple Gauge is filled. 
JoJolities
  • Time to unleash my killer Clacker Volley!: Joseph must connect "Clacker Volley" . (200 Points) 
  • You think those chintzy Ripple powers are the only thing I've got in my repertoire?: Joseph must use "A Weapon with Overwhelming Advantages!" 3 times. (200 Points) 
  • I did it!: Joseph must turn a stage object into a trap 3 times. (300 Points) 
  • Grazie! Loggins!: Joseph must use any Ripple-enhanced skill five times. Any skill will count as long as he lands five of that same skill. (500 Points) 
  • This JoJo can predict anything!: Joseph must Retire an opponent with a Dual Heat Attack. (800 Points) 
Dual Heat Attacks
  • Solo - Ain't nothing the trickster loves more than a trick!: It works the same as the one from All-Star Battle
  • With Caesar - Dual Ripple!: The two start off by attacking the opponent from opposite sides with a series of Ripple-charged punches and kicks from Joseph and an array of Ripple-infused bubbles from Caesar, before Joseph invites Caesar to initiate the Positive/Negative Overdrive they used on Suzi Q to save her from from Esidisi's control, attacking the enemy from both sides with said move and shocking them with extreme power. 
  • With Lisa Lisa - This master and student's beat will cut you deep!: Running up to the opponent, Lisa Lisa strikes with multiple Ripple-powered kicks and a scarf swing, before Joseph ties up the opponent with a rope he had laid during her assault. They then channel a Ripple surge into the Red Stone of Aja, causing it to launch a deadly beam at the helpless opponent. 

If Caesar is paired with Joseph and falls in battle, a special animation will play where they recreate the scene involving Caesar's final words and creation of the blood bubble (which pops in an anti-climactic fashion shortly after conception), along with Joseph's iconic "CAESAAAR!!!" scream as tears stream down his face.

In Story Mode, Joseph uses a model that doesn't have Caesar's bandana. However, in other modes he will have Caesar's bandana on.

Similar to J-Stars Victory Vs, Joseph's main color's scheme is based on his anime appearance.

Joseph gained a new alternate costume based on his disguise as a woman in Chapter 56. In this costume, Joseph performs his "feminine" speech from Episode 12 of the anime in various lines; interactions with other characters will also be altered, such as Caesar trying to not laugh towards Joseph, and Jolyne Cujoh criticizing his poor disguise.

Tournament

He is paired with Dio Brando (Part 1) in the Eyes of Heaven Tournament, defeating Caesar and Shigekiyo Yangu in the first round, but eliminated by Kars and Pet Shop in the second.

Old Joseph

OldJosephEoH.png

Part 3 Joseph (Simply called "Old Joseph") was also confirmed for the game as a non-DLC character, alongside Iggy, N'Doul and Dio Brando (Part 1).

Old Joseph is both a Ripple User and a Stand User. He has a Ripple Gauge that determines the strength of his attacks. Filling up the gauge will automatically empower his Normal and Powerful Attacks, and enhance/alter the properties of various skills. It will also shorten the cooldown time on all skills. Using skills pertaining to Old Joseph's use of the Ripple will drain a portion of the Ripple Gauge until there's an insufficient amount to use.

  • Style Action - Hermit Purple: This Style Action is only available when Old Joseph's stamina is full. He creates a map on the ground using Hermit Purple. Doing so will power up his partner, granting them increased attack strength after they Combo Break, but will not increase the strength of a DHA. This skill also reveals otherwise hidden traps around the stage, such as a trapped object or anything that would be invisible to Old Joseph such as Kakyoin's Barriers. The skill will deactivate when Old Joseph's stamina empties, and can be manually deactivated at any time with another press of the Style Action button. While it can also be in effect at the same time as "Shrewd Old Man", having both active will drain the stamina gauge twice as fast.
  • Ripple Breathing: Old Joseph performs a pose and Ripple Breathes, filling up the Ripple Gauge. He cannot move and is vulnerable to attacks while doing so.
  • Shrewd Old Man: Old Joseph wraps Hermit Purple charged with Ripple around his torso. While this move is in effect, the next attack dealt to Joseph by an opponent will cause Hermit Purple to burst out of his shirt, damaging them and causing them to flinch if they are close enough, leaving them open to counterattack. The effect can be countered by projectiles and other non-close-ranged attacks, as well as DHA. While in effect, Joseph's stamina gauge will drain until empty, and though the skill can also be in effect at the same time as "Hermit Purple", having both active will drain the stamina gauge twice as fast. If Ripple-enhanced, this skill does more damage depending on how much the Ripple Gauge has been filled.
  • Hermit Purple!: Old Joseph sends Hermit Purple out to strike opponents from mid-range. This skill has two follow-ups that are dependent on the input entered.
    • Bet you never thought my Stand could be used like this!: The opponent is bound and pulled towards Old Joseph before he swings them in a circle and throws them in the direction the movement stick is held.
    • Solar Energy Ripple!: Hermit Purple wraps around the opponent as Old Joseph sends heavy Ripple pulses through it before blasting them away, dealing more damage if the attack button is rapidly pressed. If Ripple-enhanced, the attack can land more hits and does more damage.
  • Panic isn't in my vocabulary: Old Joseph extends Hermit Purple at specific points in the stage to pull him to, represented by anchor icons. This allows for quick escapes and inversely can be used to get closer to the opponent just as quickly. Certain types of environmental objects, such as lampposts, allow Old Joseph to stand on them, granting him the ability to recuperate from out of reach of close-ranged attacks.
  • EX - Shrewd Old Man: The rate at which the stamina gauge depletes is reduced. The skill itself will do more damage, and instead of causing opponents to flinch, it will instead leave them crumpling and open them up even further to counterattack.
  • EX - Hermit Purple!: The skill's execution and the speed of Hermit Purple's vines are faster.
JoJolities
  • Keep up the good fight!: Old Joseph must use his Style Action 3 times. (200 Points)
  • It's been a while, but... Overdrive!!: Old Joseph must connect and complete a Ripple-enhanced Normal attack combo. (200 Points)
  • "When your opponent starts boasting, he's already lost.": Old Joseph must successfully execute 5 Combo Breakers. (300 Points)
  • Looks like the same can be said for the both of us...: Old Joseph must connect "Shrewd Old Man"'s counter twice. (500 Points)
  • YES! YES! YES! OH MY GOD!: Old Joseph must Retire an opponent with a Dual Heat Attack. (800 Points)
Dual Heat Attacks
  • Solo - Hermit Purple and Ripple!: It works the same as the one from All-Star Battle.
  • With Jotaro - It's not cheating if the secret doesn't get out!: Joseph jumps into the air and tries to snare the opponent with Hermit Purple, only to miss. Briefly shocked and emoting his iconic "OH MY GOD!" as Jotaro expresses disappointment, he drops the facade to reveal that he had tied the opponent with a rope during his previous attack. He subsequently sends a Ripple current through the rope to shock them as Jotaro and Star Platinum move in to barrage them into submission.
  • With Avdol - Double Bind!: Avdol fires an attack from Magician's Red that surrounds the opponent before Joseph strikes them with a Ripple-empowered Hermit Purple over his wrist throwing them into the air; they both capture the opponent with their respective abilities, before coming together and firing their Stands at the opponent overhead as they're burnt using a combination of the Ripple and Magician's Red's fire.
  • With Josuke - Gotta be cool, at my age.: Josuke & Crazy Diamond pummel the target, with the final punch sending them high into the air. Old Joseph then comes from behind Josuke and uses Hermit Purple to bind the airborne opponent. Yanking on his Stand and pulling them in, Old Joseph then charges and delivers a forceful Ripple-infused downward chop to blast the target away once more, leaving Josuke impressed.

Unlike the previous game, Old Joseph's color scheme is now based on his anime appearance.

Tournament

He is paired with Yoshikage Kira in the Eyes of Heaven Tournament, defeating Johnny Joestar and Josuke Higashikata in the first round. They were eliminated by Bruno Bucciarati and Trish Una in the second round, whom beforehand, won the F Block series of battles that allowed them to be matched against Old Joseph and Kira within the main tournament.

Relationships in Eyes of Heaven

(The information below derives from a Video Game not written by Araki. As such, it may not be considered canon.)

  • Lisa Lisa: When encountering her as Part 3 Joseph, she will not recognize him at first. Later, Joseph will mention how weird it is to be older than his own mother.
  • Rudol von Stroheim: Old Joseph will be surprised to see Stroheim alive, since he supposedly died in Stalingrad. Joseph asked Stroheim to make modifications to his mechanical arm.
  • Caesar Anthonio Zeppeli: Old Joseph is glad to see Caesar alive. He tells Caesar to not treat everyone like a hick.
  • Iggy: While their relationship is essentially the same as in the manga, Young Joseph will complain about having to team up with Iggy and state that he has evil eyes, but later states he is not bad for a mutt. Iggy will also complain about teaming up with Young Joseph and notes that his scent is similar to the Joseph he knows and wonders why.
[edit]

Diamond Records (Android/iOS)

Joseph appears in Diamond Records as a playable character, both his young and old self.

Battle Tendency

JosephDR.png
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Joseph Joestar
Joseph's Battle Tendency iteration is playable in both the Action Battle and Tactical Battle game modes. He has a variety of unlockable statues varying between the 'Courage' and 'Fighting Spirit' types, ranging from 3 stars to 6 stars. Joseph's moveset in both game modes is comprised of various Ripple-based attacks inspired by the anime. As a ripple user, Joseph has an advantage over vampires, zombies, and pillar men. Unlike most characters, Joseph has multiple unlockable SP skills that you can choose between.

MovelistStatuesVideos
Moveset
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Joseph's basic attack string is a combination of up to five various attacks comprising of punches and kicks. In Tactical Battle, this is cut down to only three hits.
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Joseph wields his clackers and throws them at opponents to perform his signature Clacker Boomerang. This attack has a large range, however Joseph cannot move until he catches the clackers as they come back.
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Joseph imbues a cola bottle with the ripple, causing the cap to blow off, which is used as a projectile. (Unlockable)
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Joseph sets a trap on the ground, if an opponent walks into it, they'll be caught in Joseph's "Rope Magic", and will be damaged by a Ripple Beat Overdrive. In Tactical Battle, this merely acts as a simple counter.
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Joseph pulls out a tommy gun, and fires it briefly using a stock charged with the ripple. In Tactical Battle, this skill hits every opponent present on the stage. (Unlockable)
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Joseph forms a barrier out of hair that briefly protects him from incoming projectiles, but also damages any opponents caught in it's range. In Tactical Battle, it's just a simple attack that hits every opponent present on the stage. (Unlockable)
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Joseph strikes his opponent repeatedly with his clackers, performing his Clacker Volley. This attack replaces SP Skill 1 in Joseph's 3 star statue.
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Joseph performs an Overdrive on his opponent by striking with his hand, which has the ability to stun opponents for a limited time when hit. This attack replaces SP Skill 1 in Joseph's 'Fighting Spirit' type 6 star statue.
DRSP40.png
Joseph wields the Red Stone of Aja, which he charges with hamon and aims at an opponent to fire a powerful beam. The cutscene in this skill is nearly identical to Joseph's special attack in J-Stars Victory VS.

Stardust Crusaders

OldJosephDR.png
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Joseph Joestar
Joseph's Stardust Crusaderrs iteration is playable in both the Action Battle and Tactical Battle game modes. He has a variety of unlockable statues varying between the 'Tactical' and 'Unity' types, ranging from 3 stars to 5 stars. Joseph's moveset in both game modes is comprised of various attacks inspired by the anime, using his stand Hermit Purple, as well as using the Ripple. As a ripple user, Joseph has an advantage over vampires, zombies, and pillar men.

MovelistStatuesVideos
Moveset
DRAtk.png
Joseph's basic attack string is a combination of up to five various attacks comprising of punches and kicks. In Tactical Battle, this is cut down to only three hits.
DRSkill1.png
Joseph strikes his opponent with an Overdrive while using Hermit Purple.
DRSkill10.png
Joseph summons Hermit Purple and temporarily buffs his own defense. (Unlockable)
DRSP13.png
Joseph unleashes an Overdrive through the ground using Hermit Purple, covering a large radius around him. Opponents caught will be stunned temporarily. In Tactical Battle, this hits all opponents present on the stage.
DRSP1.png
Joseph uses Hermit Purple to trap an opponent so that he can send an Overdrive directly into them, then hitting them with a shoulder charge to release them. (Unlockable)
DRSP1.png
Joseph uses Hermit Purple to trap an opponent so that he can send an Overdrive directly into them, then releasing them by pulling Hermit Purple away. This attack replaces SP Skill 1 in Old Joseph's 3 star statue.
DRSP40.png
Joseph catches his opponent with Hermit Purple and attacks them with a strong Overdrive, dealing significant amounts of damage.
[edit]

JoJo's Pitter-Patter Pop! (Android/iOS)

Battle Tendency

Cunning TacticianRipple's Magic RopeNew York's JoJoDisciple of Ripple
PPPCharNameBG.png
Joseph
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Cunning Tactician ver.
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Rarity: PPPGR.png
Max Power: 1620 (Lvl 50) / 2820 (Lvl 80)
Skill: Clacker Volley
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Replaces random pairs of panels with Joseph panels
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Skill Lv 1
# of Replaced Pairs of Panels: 5
Cooldown: 85
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Skill Lv 2
# of Replaced Pairs of Panels: 7
Cooldown: 85
PPPRangeRandom.png
Skill Lv 3
# of Replaced Pairs of Panels: 7
Cooldown: 80
PPPRangeRandom.png
Skill Lv 4
# of Replaced Pairs of Panels: 9
Cooldown: 80
PPPRangeRandom.png
Skill Lv 5
# of Replaced Pairs of Panels: 9
Cooldown: 75
Joseph
Type: EX
Availability: Awakening
Date: July 28, 2020 - September 2, 2021

Cunning Tactician ver.
PPPStickerJosephEX.png
Cost: 0
After making a 4x4 or larger, enhances four random Joseph panels during Stand Up.
Skill: Thread's Barrier
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Replaces panels on the middle rows with partner panels. Then he erases the panels with the longest connection (4 or more panels connected)
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Skill Lv 1
# of Replaced Panels: 4
Cooldown: 60
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Skill Lv 2
# of Replaced Panels: 6
Cooldown: 55
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Skill Lv 3
# of Replaced Panels: 6
Cooldown: 45
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Skill Lv 4
# of Replaced Panels: 8
Cooldown: 35
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Skill Lv 5
# of Replaced Panels: 8
Cooldown: 20
Joseph
Type: EX
Availability: Awakening
Date: December 24, 2020 - September 2, 2021

Ripple's Magic Rope ver.
PPPStickerJoseph2EX.png
Cost: 0
After clearing 50 partner panels, replaces a random panel (excluding partner panels) with a partner Box panel.
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Joseph
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New York's JoJo ver.
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Rarity: PPPGR.png
Max Power: 1797 (Lvl 50) / 3087 (Lvl 80)
Skill: This shot will destroy you!
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Erases random panels, increasing the combo
Restores the erased panels as enhanced panels
PPPRangeRandom.png
Skill Lv 1
# of Erased Panels: 6
Cooldown: 90
PPPRangeRandom.png
Skill Lv 2
# of Erased Panels: 8
Cooldown: 90
PPPRangeRandom.png
Skill Lv 3
# of Erased Panels: 8
Cooldown: 85
PPPRangeRandom.png
Skill Lv 4
# of Erased Panels: 12
Cooldown: 85
PPPRangeRandom.png
Skill Lv 5
# of Erased Panels: 12
Cooldown: 75
Joseph
Type: EX
Availability: Awakening
Date: March 15, 2021 - September 2, 2021

New York's JoJo ver.
PPPStickerJoseph2-3EX.png
Cost: 0
After erasing 24 enhanced panels, erases 2 random panels with priority on Block panels.
Skill: Positive Ripple
PPPSkill4.png
Enhances panels in a zigzag shape and erases a horizontal line-shaped area
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Skill Lv 1
# of Enhanced Panels: 3
Cooldown: 90
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Skill Lv 2
# of Enhanced Panels: 4
Cooldown: 90
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Skill Lv 3
# of Enhanced Panels: 4
Cooldown: 80
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Skill Lv 4
# of Enhanced Panels: 6
Cooldown: 80
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Skill Lv 5
# of Enhanced Panels: 6
Cooldown: 70
Joseph
Type: EX
Availability: Awakening
Date: September 11, 2020 - September 2, 2021

Disciple of Ripple ver.
PPPStickerJoseph2-4EX.png
Cost: 0
After erasing 12 enhanced panels, erases 2 random panels with priority on Block panels.

Stardust Crusaders

Rippled ThornsSpirit Photos of Evil Incarnate
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Joseph (Part 3)
Joseph3PPP.png
PinkPPP.png
Joseph3StandPPP.png
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Rippled Thorns ver.
Joseph3PPPFull.png
Rarity: PPPGR.png
Max Power: 1601 (Lvl 50) / 2771 (Lvl 80)
Skill: Hermit Purple
PPPSkill3.png
Replaces partner's panels with enhanced Part 3 Joseph panels
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Skill Lv 1
# of Enhanced Panels: 8
Cooldown: 90
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Skill Lv 2
# of Enhanced Panels: 10
Cooldown: 90
PPPRangeRandom.png
Skill Lv 3
# of Enhanced Panels: 10
Cooldown: 85
PPPRangeRandom.png
Skill Lv 4
# of Enhanced Panels: 12
Cooldown: 85
PPPRangeRandom.png
Skill Lv 5
# of Enhanced Panels: 12
Cooldown: 80
Joseph
Type: EX
Availability: Awakening
Date: September 25, 2020 - September 2, 2021

Rippled Thorns ver.
PPPStickerJoseph3EX.png
Cost: 0
After making a 4x4 or bigger, replaces random cheer panels with enhanced boxes (up to 5 times per battle).
Skill: Spirit photography reflected on a film
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Replaces random panels with a single cheer panel and erases them and their surroundings in succession
Those cheer panels won't appear for a short time
During that time, the appearance rate of partner panels is doubled
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Skill Lv 1
# of Replaced Panels: 1
Cooldown: 60
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Skill Lv 2
# of Replaced Panels: 2
Cooldown: 60
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Skill Lv 3
# of Replaced Panels: 2
Cooldown: 50
PPPRangeNull.png
Skill Lv 4
# of Replaced Panels: 4
Cooldown: 50
PPPRangeNull.png
Skill Lv 5
# of Replaced Panels: 4
Cooldown: 40
Joseph
Type: EX
Availability: Awakening
Date: June 1, 2021 - September 2, 2021

Spirit Photos of Evil Incarnate ver.
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Cost: 0
After 5% of time passes, recharges 50% of his skill gauge (once per battle).

Old Joseph (Diamond is Unbreakable)

Skill: Hermit's Thorns and Diamond's Fist
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Enhances two panels on the left side. Erases the panels on the left side and restores them.
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Skill Lv 1
# of Erased Panels: 4
Cooldown: 85
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Skill Lv 2
# of Erased Panels: 8
Cooldown: 85
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Skill Lv 3
# of Erased Panels: 8
Cooldown: 80
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Skill Lv 4
# of Erased Panels: 12
Cooldown: 80
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Skill Lv 5
# of Erased Panels: 12
Cooldown: 70
Josuke & Joseph
Type: EX
Availability: Awakening
Date: January 1, 2021 - September 2, 2021

Complicated Parent and Child ver.
PPPStickerJosukeJoseph4EX.png
Cost: 0
After their Skill Gauge reaches 100%, charges partner's Skill Gauge by 10% (up to 5 times per battle).
[edit]

Famicom Jump: Hero Retsuden (NES)

Joseph makes his gaming debut as a playable character on the NES title as his young self (during Battle Tendency), along with other Jump Heroes (such as Goku from Dragonball, Kenshiro from Fist of the North Star and Seiya from Saint Seiya).

Famicom Jump II: Saikyo no Shichinin (NES)

Joseph returns as his older appearance (Stardust Crusaders) in the sequel. However, he takes on a lesser role as a non-playable character (Jotaro is the representative hero from JJBA franchise instead). He appears only as support character, where the player can talk to him in order to obtain information.

Jump Super Stars (Nintendo DS)

Joseph appears as Jotaro's 3-block support koma. He uses Hermit Purple to draw an enemy towards him, creating a opening for attack.

Jump Ultimate Stars (Nintendo DS)

Although he's not playable he can be used as a support and help character in the game. In his 2 Koma support, Joseph Part 2 uses his special ability to predict the opponents line, inflicting paralysis effect on the enemy .

His 3 Koma support, now in his Part 3 appearance, he uses his stand, Hermit Purple, to grab the opponent and bring him near the player, creating a chance to attack. His help Koma gives the character the ability to see invisible characters.

Joseph also serves as an ally boost to Yoh (from Shaman King), by asking if he's a new stand user (since Shaman King character's can also use "spirits" to fight) and Franky (from One Piece), by asking if he doesn't burp after so much cola (a reference to Joseph's first appearance, where he used a cola soda to shoot an officer).

J-Stars Victory Vs

Joseph J Stars.png

Joseph Joestar (from Part 2) is one of the two playable characters, alongside Jonathan Joestar, that represent the JoJo's Bizarre Adventure franchise in J-Stars Victory Vs..

Joseph's moveset includes his Clacker Volley to be used in combo and ranged attacks, his Tommy Gun to be used as a projectile attack and the Red Stone of Aja appears during Joseph's Special Move, where he aims it at the opponent and charges it with a ripple before shooting a powerful solar laser beam at them, causing a huge explosion (In canon, it was Kars who does this by accident during the final events of Part 2). Several of his famous poses appear as taunts and intro and victory sequences, similar to Jonathan.

Joseph's role during Story Mode is limited to small appearances. During Luffy's team arc, they claim to see an person walking over the water coming in their direction. That person is none other than Joseph Joestar himself, challenging the player's team claiming he's training his Ripple power (a small reference to Lisa Lisa's first appearance, where she walked over the water in Italy when first meeting Joseph). He yet appears later, this time challenging Naruto's team. After both battles, Joseph's introduces himself by saying "Joestar... Joseph Joestar, but you can call me JoJo." (the same line he uses to introduce himself to Smokey).

Joseph's color scheme is derived from the one used in the anime series. Joseph shares a theme with the Hunter × Hunter protagonist Gon Freecs, named "Bravely and Resolutely".

Both Joseph and Gintoki (from GINTAMA) shares the same seiyuu (Tomokazu Sugita), and this fact is alluded in their dialogues. Such as both characters predicting each other's lines, or a comment from Shinpachi saying, "Gin-san, this guy... He kind of sounds a lot like you."

Despite not having any specific conversation or interaction with Jonathan Joestar, they both appear as rivals in one of the videos for the western version of the game, J-Stars Victory Vs +, with their battle named "WHEN GRANDFATHER MEETS HIS GRANDSON!".

[edit]

JoJo's Bizarre Adventure (SNES)

Joseph is one of the 6 main characters to appear in the SNES RPG game, along with Jotaro, Kakyoin, Polnareff, Avdol and Iggy, they must fight all the enemies and situations they faced in the manga story to find and terminate DIO.

GioGio's Bizarre Adventure (PS2)

Joseph makes a brief appearance in the game's introduction as an image behind Giorno (along with Jotaro, Josuke and Jonathan), after Koichi says that Giorno had a similar kindness to the Joestar bloodline and seeing Giorno eager to avenge the janitor killed by Black Sabbath.

JoJo's Bizarre Adventure: Stardust Shooters

Joseph is one of the first 3 available characters the player must choose to be his first team leader (alongside Jonathan and Jotaro). Both young and old incarnations appear as playable Metal Strikers.

For his FINISH moves, Part 2 Joseph uses his Clacker Volley on the defeated enemy, while his Special Level 3 Leader makes he uses his Thompson Machine Gun hitting any enemy near his target field, and his Part 3 appearance FINISH move uses Hermit Purple to capture the enemy and transfer Ripple into them.

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