Mariah/fr

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Quand on voit quelque chose qu'on n'est pas censé toucher, on finit toujours par être tenté de le faire.
—Mariah, Chapter 199: "Bastet" Mariah, Part 1

Mariah (マライア, Maraia) est une antagoniste secondaire figurant dans la troisième partie de JoJo's Bizarre Adventure, Stardust Crusaders, dans l'arc narratif "'Bastet' Mariah".

Mariah est l'une des 9 Dieux Glorieux d'Egypte et une manieuse de Stand dont le Bastet magnétise ses victimes. A Luxor, elle parvient à magnétiser Joseph Joestar pui Mohammed Abdul et les deux la poursuivent tandis qu'Alessi attaque Jotaro et Polnareff.

Apparence

Mariah est une jeune femme dont on dit qu'elle est très attirante. Elle a notamment une peau sombre mais des cheveux clairs, et Joseph dit notamment qu'elle a de belles longues jambes. Sa tenue se compose principalement d'un simple haut avec une minijupe et une capuche, complétée avec des gants, des collants foncés, de chaussures en cuir décorés avec des nœuds et de lunettes de soleil sur la tête. Malgré sa tenue simple, elle cache sur elle un arsenal impressionnant de boulons, vis, couteaux et autres objets métalliques à lancer sur ses victimes magnétisées. Son haut dans l'anime est raccourci et son ventre, contrairement au manga.

Mariah est l'un des personnages de la série qui fume.

Palettes

The series is known for alternating colors between media, the information presented below may or may not be canon.
Colored MangaSFC GameHeritage for the FutureAnimeEyes of Heaven
Skin(Tan. Lavender lipstick.)
Hair(Blond)
Eyes(Blue)
Outfit
(Lavender hood, white undershirt and gloves, purple pantyhose and shoes with pink bowknot)
Skin(Tan)
Hair(Blond)
Eyes(Gray)
Outfit(Red hood, black undershirt)
Skin(Brown. Purple lipstick.)
Hair(White)
Eyes(Blue)
Outfit
(Red hood and shoes, gray undershirt and gloves, navy blue skirt)
Skin(Light Brown)
Hair(White)
Eyes(Yellow)
Shirt(Yellow with orange stripes near rack.)
Outfit
(Velvet hood and shoes, brown gloves, black skirt, dark pantyhose)
Skin(Brown)
Hair(White-tinted violet)
Eyes(Yellow)
Shirt
(Beige with orange-brown stripes near rack.)
Outfit
(Maroon hood, brown gloves, bluish-black skirt, dark pantyhose, and pink shoes)

Personnalité

Mariah donne l'impression d'être une assassine méthodique et confiante. Comme la plupart des manieurs de Stand, Mariah a une grande confiance envers son Bastet et proclame que tous succomberont à son pouvoir avec le temps. Cependant, elle perd facilement son calme et se met en colère si les choses ne se passe pas aussi bien qu'elle le prévoit et grimace de colère en mordant sa lèvre, ce qui ruine son visage. Mariah est très sournoise et a pensé à une pléthore de moyens de rendre son pouvoir dangereux. Elle porte sur elle un certain nombre d'objets métallique comme des écrous pour servir de projectiles, ou des câbles métalliques pour ligoter ses cibles à distance et les piéger. Elle est assez douée pour leurrer ses adversaire vers des endroits dangereuse, comme vers les voies ferrées ou sous des câbles électriques, ou le magnétisme mettra ses cibles en danger.

Mariah flirte avec Joseph

Mariah a une personnalité assez agicheuse et coquine. Elle parle souvent de manière ambivalente, et est centrée sur l'apparence des hommes. Par exemple, elle complimente Joseph Joestar sur sa forme et suggère qu'ils auraient pu être un couple, car elle le trouve attirant pour un homme de son âge. Cependant, elle dit qu'elle trouve DIO encore plus beau, et c'est pourquoi elle le sert et essaie de tuer Joseph sans hésitation.

Mariah a un rire distinctif à la "Hohohohohoho", riant à chaque fois qu'elle a l'avantage sur ses opposants.

Pouvoir et Compétences

Stand

Main article: Bastet

Bastet prend la forme d'une prise électrique. Si on le touche, la victime est magnétisée et tout objet métallique à proximité sera attiré vers elle.

Bastet (バステト女神)Link to this section
BastetMangaAv.png
Pouvoir(s)
Attraction magnétique
PWR
E
SPD
E
RNG
B
STA
PRC
E
DEV
E

Histoire

Stardust Crusaders

Mariah has trapped Joseph

Along with the other Egypt 9 Glory Gods, Mariah is deployed by DIO once the heroes reach Egypt to assassinate them. In Luxor, Mariah places her Bastet on a rock while Joseph is isolated in the toilets. Once he gets outs, he notices Bastet and thinking that it is a mere strangely placed electrical outlet, tries to touch it, only to be shocked. Joseph is now magnetized and metallic objects begin to be attracted to him.

The next morning, Mariah stays in the hotel where the Joestar Group is in to keep the effect of the magnetism on. Joseph eventually realizes his condition but is alone. She ambushes Joseph on an escalator and uses metallic wires to entangle Joseph's hands to the machinery of the elevator, threatening to crush his hands. In doing so, she reveals her identity. When Muhammad Avdol comes to deactivate the escalator, Mariah has already placed Bastet near the stop button, also shocking Avdol. Joseph spots Mariah hiding behind a pillar and they begin to pursue her into the women's bathroom and then the streets, giving Avdol's magnetism to grow. Thus, Joseph and Avdol are stuck together.

Mariah disappears and waits for Joseph and Avdol to find her. After trying to separate themselves, Joseph and Avdol accidentally roll down a slope where Mariah awaits them. She baits them into stepping on metal train tracks, just as a train approaches. When the train passes, Mariah assumes that she's won but she then discovers that Avdol has dug a hole underneath the train, frustrating her to no end. Magician's Red melts the train, allowing the pair to confront her. Joseph ties Mariah's neck with Hermit Purple and tries to choke her but she reveals that she's stuffed her bra with nuts and bolts which are attracted towards Joseph and Avdol. They have to protect themselves from the hail of projectiles coming onto them, allowing Mariah to slip away once again. However, Joseph devises a strategy.

After separating themselves again, Joseph and Avdol begin to chase Mariah through the streets of Luxor and split up to surround her thanks to a map created by Hermit Purple. On their way, they gather many metallic objects that are stuck to them. However, Mariah then reveals that she's baited them near power lines. Throwing a knife, she cuts the lines which are then attracted to the pair. Although Avdol's Magician' s Red can melt the cables, his magnetism gets so strong a truck flies at him and threaten to crash him. For his part, Joseph has a hard time keeping the cables away. Confident in her victory, Mariah reveals that she finds Joseph attractive for a man his age, leading Joseph to beg her for mercy. However, Mariah refuses as DIO is more attractive than Joseph for her.

However, Joseph has accounted for the whole battle and unveils his stratagem. He lets go the pavement and lets himself fly toward Avdol. The mass of metal violently closes on Mariah, taking her out and according to Avdol, breaking a few bones. Mariah is retired.

Chapitres / Episodes

Book Icon.png Apparition dans le Manga
Chapitres (ordre chronologique)
TV Icon.png Apparitions dans l'Anime
Episodes (ordre chronologique)

Citations

Quote.png Citations
  • Boys always want to touch things they aren't supposed to.
    —Mariah, Chapter 199: "Bastet" Mariah, Part 1
  • Look at you and your dirty mind! Sorry to disappoint you but my breasts aren't growing... it's your magnetism getting stronger! I confess... I stuffed my bra... with weapons!
    —Mariah, Chapter 203: "Bastet" Mariah, Part 5

Video Games

JoJo RPG (SFC)

Mariah is one of the boss enemies in the game. The events from her arc appear in the game with one differing detail—instead of fighting alone and confined to Joseph and Avdol, Mariah attacks the whole group alongside Hol Horse

Heritage for the Future (PS1/DC/Arcade)

MariahHeritage.gif

Mariah makes her playable debut on the Capcom game, being included in the second version of the game. She appears as a playable character with a style based on ranged traps.

Her game style is focused on middle-long range, keeping the enemy away with her moveset. Even without an active Stand, her Bast no Jiryoku, when activated, instead of summoning Bast, will place a magnetism-trap on the screen (always near her). If the opponent gets hit by this trap, their "magnetism" level will rise one level (with 8 being the maximum), making all Mariah's attacks stronger. She's one of the only characters in the game to fight at middle-long range, the other being Hol Horse.

Most of her moves are based on the objects she uses in the fight against Joseph and Avdol, such as knives, forks and electrifying energy cables. During her first super move, she uses the magnetism on the opponent to attract the screws, nuts, and bolts hidden in her bra and damages the enemy. During her second super move, she performs a rising uppercut on the opponent, launching them into the air and attracting a lot of metal objects, causing massive damage. It ends with a car smashing the opponent (the same car that defeated her in the story).

Along with Midler, Mariah is one of the only two playable female characters in the game. Mariah is also one of the special characters in the game that do not turn into a child when hit by Alessi's Stand; instead she turns into the old woman that Joseph encounters during his and Avdol's battle against Mariah.

Stardust Shooters (Android/iOS)

Mariah is one of several characters from Part 3 to possess a Metal Striker. Her FINISH MOVE makes several metal items (such as hammers and screws) attack the opponent, followed by a giant car coming in to crush them (not unlike her method of special attack in the Capcom fighting game).

Eyes of Heaven (PS3/PS4)

Mariah Jojoeoh.png

Mariah was confirmed for the game alongside Avdol.

As a Stand User, Mariah is one of many characters with wildly varied abilities that grant her uniqueness in battle. Instead of the conventional Normal Attacks that take the form of melee combos, Mariah will throw out a metal wire that paralyzes opponents.

  • Style Action - You always want to touch the things you're told not to.: Mariah places Bastet in front of her, either on the floor or on a wall as a trap. Opponents that come in contact with Bastet are inflicted with its magnetism. A Magnetic Gauge displays which of the two opponents have been magnetized, and the current level of the magnetism's strength on them. Beginning at "Lv 1", the Magnetic Gauge eventually progresses to "Lv 2", then "Lv MAX".
    • The magnetic force will just keep on increasing...: If both opponents are magnetized and within range of each other, they will increase the rate at which their Magnetic Gauges fill. If they come in contact with each other, they will both be stunned and left open to further attack.
    • Until it crushes your body...: While the magnetism is in effect, metal objects will frequently come out of nowhere and attack affected opponents as projectiles. Once an object hits an opponent, it will stick, reducing their movement speed. As the Magnetic Gauge fills, the size and strength of the metal objects increase depending on the level, as well as their ability to slow the targets. At Lv 1, nuts and bolts will appear; At Lv 2, bicycles will appear; At Lv MAX, cars will appear.
  • What are you drooling over?: Mariah fires nuts and bolts from her shirt in a wide cone. Opponents hit will be sent flying. While an opponent is magnetized, the projectiles will home in on and follow them closely.
  • Unfortunately, you have to die.: Mariah throws three knives straight forward, or at a downward angle if the skill performed in mid-air. If she is locked on, she will throw them straight at her target. While an opponent is magnetized, the knives will home in on and follow them closely.
  • EX - What are you drooling over?: Mariah is invincible during the skill's execution.
  • EX - Unfortunately, you have to die.: Mariah throws five knives.
  • Dual Heat Attack - You little turds!: Mariah inflicts Bastet's magnetization on the opponent by summoning it at their feet. Standing up, she unleashes the nuts and bolts from her shirt in a projectile attack that knocks them off-balance. Mariah taunts the opponent, before a car seemingly comes out of nowhere, flies at them from above, and crushes them. It then explodes as Mariah guffaws.
JoJolities
  • You always want to touch the things you're told not to.: Mariah must connect her Style Action 3 times. (200 Points)
  • This is what's inside my pocket.: Mariah must perform a combo with at least 30 hits. (200 points)
  • Heh heh heh... You won't be able to move for much longer now.: Mariah must retain a magnetization effect for 20 counts of the battle timer. (300 Points)
  • I'll never let you catch me!: Mariah must survive the first 20 counts of the battle timer without taking damage. (500 Points)
  • You looked pretty handsome out there.: Mariah must Retire an opponent with a Dual Heat Attack. (800 Points)

Tournament

She is paired with Esidisi in the Eyes of Heaven Tournament, defeating Rudol von Stroheim and Okuyasu Nijimura in the first round, and then Narancia Ghirga and Diego Brando in the second. In the semifinals, they are eliminated by Jotaro Kujo and DIO in the first round.

JoJo's Pitter-Patter Pop! (Android/iOS)

PPPCharNameBG.png
Mariah
MariahPPP.png
YellowPPP.png
MariahStandPPP.png
YellowPPP.png
PPPVerBG.png
Gradually Potent Magnetism ver.
MariahPPPFull.png
Skill: Bastet
PPPSkill3.pngPPPSkill5.png
Enhances random panels. Using the skill raises the Boost Lv, increasing the number of enhanced panels (Up to Boost Lv 5)
Skill LevelsBoost Levels
PPPRangeRandom.png
Skill Lv 1
# of Enhanced Panels: 2
Cooldown: 70
PPPRangeRandom.png
Skill Lv 2
# of Enhanced Panels: 4
Cooldown: 70
PPPRangeRandom.png
Skill Lv 3
# of Enhanced Panels: 4
Cooldown: 65
PPPRangeRandom.png
Skill Lv 4
# of Enhanced Panels: 6
Cooldown: 65
PPPRangeRandom.png
Skill Lv 5
# of Enhanced Panels: 6
Cooldown: 60
PPPRangeRandom.png
Boost Lv 1
Enhances base panels
(Skill Lv 1: 2, SL2: 4, SL3: 4, SL4: 6, SL5: 6)
PPPRangeRandom.png
Boost Lv 2
+1 panel at Skill Lv 1, +2 at SL2-SL5
(Skill Lv 1: 3, SL2: 6, SL3: 6, SL4: 8, SL5: 8)
PPPRangeRandom.png
Boost Lv 3
+2 panels at Skill Lv 1, +4 at SL2-SL5
(SL1: 4, SL2: 8, SL3: 8, SL4: 10, SL5: 10)
PPPRangeRandom.png
Boost Lv 4
+3 panels at Skill Lv 1, +6 at SL2-SL5
(SL1: 5, SL2: 10, SL3: 10, SL4: 12, SL5: 12)
PPPRangeRandom.png
Boost Lv 5
+4 panels at Skill Lv 1, +8 at SL2-SL5
(SL1: 6, SL2: 12, SL3: 12, SL4: 14, SL5: 14)
Mariah: Gradually Potent Magnetism ver.
Type: EX
Availability: Awakening
Date: November 12, 2020 - Present
Requires: Mariah: Gradually Potent Magnetism ver.
EX
PPPStickerMariahEX.png
Cost: 0
Every time partner's skill gauge reaches 100% twice, erases 2 random panels with Block panels prioritized.

Galerie

Détails

Le nom originel de Mariah
  • In the manga, Mariah's name was originally spelled as (マライ, Maraiya) in the WSJ publication of Part 3.[1]
    • It was changed to (マライ, Maraia) in the tankōbon release, however, the original spelling could still be seen on her Stand and Retired card. This mistake was fixed in later publications.

Références

  1. Chapter 202: "Bastet" Mariah, Part 4, originally Mariah's Trap (マライヤのワナ, Maraiya no Wana)

Navigation

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