Akira Otoishi

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Dans un avenir proche, les gens de cette planète seront à genoux devant ma guitare... Je marche dans les pas de Van Halen et Stevie Ray Vaughan
—Akira Otoishi, Chapter 311: Red Hot Chili Pepper, Part 5

Akira Otoishi (音石 明, Otoishi Akira) est un antagoniste majeur de la quatrième partie de JoJo's Bizarre Adventure, Diamond is Unbreakable. Il apparaît dans l'arc "Red Hot Chili Pepper".

Transformé en manieur de Stand par Keicho, Otoishi lui vole la Flèche et il va combattre le Groupe Joestar pour les chasser de Morioh ou s'en débarrasser pour continuer à commettre ses crimes. Son Stand Red Hot Chili Pepper augmente sa puissance en se chargeant d'électricité.

Apparence

Otoishi est un jeune homme de 19 ans plutôt athlétique et grand. Il a de long cheveux ondulés de couleur violette. Il a une marque sur le côté gauche du visage en forme de croix, avec la branche verticale qui est significativement plus longue en allant du front au bas de la mâchoire.

Akira porte un sorte de justaucorps qui lui recouvre l'entièreté du corps, marqué par quelques boutons métallique. Au dessus de ce justaucorps, il porte un gilet aux boutons similaires, et un manteau avec les boutons, des épaules retroussées mais aussi des plaques AC et DC sur chacune des manches. Il porte des bottines et quatre colliers. Akira apporte avec lui sa propre guitare customisée de modèle Fender Telecaster ou Fender Stratocaster.

Palettes

The series is known for alternating colors between media, the information presented below may or may not be canon.
Peau(Claire)
Cheveux(Violet)
Yeux(Gris)
Tenue
(Costume orange avec gilet bleu, manteau violet-noir et accessoires dorés. Chaussures orange / noires.)
Peau(Peau claire, lèvres violettes)
Cheveux(Violets)
Yeux(Violets)
Tenue
(Costume écarlate avec gilet violet, manteau bleu foncé et accessoires dorés. Chaussures jaunes / violettes.)
Peau(Peau claire, lèvres indigo)
Cheveux(Violet foncé)
Yeux(Gris)
Tenue
(Costume rouge avec gilet magenta foncé, manteau bleu marine et accessoires dorés. Chaussures or / noir.)
Peau(Peau claire)
Cheveux(Lavande)
Yeux(Ecarlate)
Tenue
(Costume orange avec gilet bleu, manteau bleu marine et accessoires dorés. Chaussures orange / noires.)

Personnalité

Akira rêve de devenir rock star

Otoishi est un individu arrogant et égocentrique. Il abuse de son Stand pour voler des objets à travers la ville de Morioh et causer le chaos, n'hésitant pas à tuer ceux qui se trouvent en travers de son chemin. Il est passionné par la musique, étant lui-même un joueur de guitare électrique et ayant l'ambition de devenir une rock star. Après qu'on le relâche de prison, il continue de poursuivre ce but. Lorsque Josuke lui casse le petit doigt, Otoishi va même exprimer sa colère avec un solo de guitare.

Josuke le décrit comme un homme intelligent mais lâche car il préfère se cacher jusqu'à ce qu'il ait l'opportunité parfaite de tuer quelqu'un. Otoishi est généralement prudent mais il aussi sûr de sa puissance et il peut se trouver dans une mauvaise situation à cause de son arrogance. Il a par exemple voulu dissuader Jotaro de le poursuivre en essayant de l'intimider avec un coup de téléphone, mais a juste accidentellement révélé qu'il était un lycéen. Otoishi va aussi envoyer son Stand confronter Josuke pour "tester" sa puissance et sa vitesse, ce qui lui vaut un violent coup de poing au visage de Red Hot Chili Pepper ; il recommence d'ailleurs son erreur en voulant affronter Josuke de face au port, et en personne, et est vaincu. Cependant, comme Otoishi le dit, il a la capacité à apprendre de ses erreurs.

Grâce à son Stand à longue portée et sa capacité à se déplacer presque instantanément dans les circuits électriques, Otoishi est capable d'utiliser ses capacités au maximum de leur potentiel, pour notamment espionner les gens. Il a ainsi pu manipuler Okuyasu en jouant sur ses faiblesses psychologiques. Cependant, il n'est pas assez malin en combat pur et peut se faire leurrer, notamment durant ses deux combats. Après son séjour en prison, Akira semble s'être assagit et ne plus causer de problèmes, quand on le voit dans la série "Thus Spoke Kishibe Rohan".

Pouvoir et Compétences

Stand

Main article: Red Hot Chili Pepper

Red Hot Chili Pepper est un petit Stand humanoïde avec une queue et un bec, dont la petite taille cache la puissance. Il peut absorber l'électricité pour gagner en puissance, au point de pouvoir rivaliser et même battre Crazy Diamond s'il est chargé à bloc. De plus, il a une grande portée et peut voyager dans le réseau électrique de Morioh.

Red Hot Chili Pepper (レッド・ホット・チリ・ペッパー)Link to this section
RedHotChiliPepperMangaAv.png
Pouvoir(s)
Absorption d'électricité, transfert élec.
PWR
A
SPD
A
RNG
A
STA
A
PRC
C
DEV
A

Musique

Guitare: Otoishi est un joueur de guitare très compétent. Il est capable de composer un solo de guitare sur le fil, et utilise des techniques avancées de guitare comme le "tapping" avec la main droite. Sa capacité à jouer un solo est tel qu'il peut se redresser son petit doigt brisé rien que par la volonté pour jouer.

Histoire

Passé

Akira Otoishi est un habitant de Morioh. Avant les évènements de la partie 4, Keicho Nijimura tire sur Otoishi avec la Flèche et il acquiert un Stand qu'il nomme Red Hot Chili Pepper. Il semble que Keicho ait trouvé son Stand trop faible pour tuer son père et l'a donc laissé, mais Akira a alors développé le potentiel de son Stand. Durant la même période, Akira a commencé à voler des objets en infiltrant Red Hot Chili Pepper dans le circuit électrique de la ville, s'introduisant dans toutes les maisons et bâtiment pour subtiliser des objets divers.

Diamond is Unbreakable

Les Frères Nijimura (10)

Akira apparaît pour voler la Flèche

Pour continuer à accomplir ses crimes en paix, Otoishi s'introduit dans la maison des frères Nijimura. Il assassine alors Keicho et lui vole la Flèche avant de s'enfuir, sans que personne ne puisse le rattraper et l'identifier.

Otoishi utilise alors son Stand pour espionner Josuke Higashikata et ses compagnons, s'entraîne à la guitare, continue à voler, et tire sur deux rats avec la Flèche.

Koichi Hirose (Echoes) (1)

Otoishi va téléphoner à l'hôtel pour intimider Jotaro Kujo, l'ordonnant de quitter la ville et disant ce qu'il a fait à Keicho comme avertissement. Jotaro déduit de ce qu'il dit qu'il serait un lycéen, ce qui énerve Otoishi et il détruit le téléphone.

Jotaro va essayer de le poursuivre particulièrement.

Red Hot Chili Pepper

Un soir, Akira Otoishi sent qu'il pourrait défier Jotaro Kujo et son Star Platinum avec assez de puissance, et va donc défier Josuke Higashikata pour tester Red Hot Chili Pepper sur Crazy Diamond. Crazy Diamond le devance et lui donne un coup de poing, mais Red Hot Chili Pepper l'envoie valdinguer d'un coup aussi et part pour accumuler plus d'énergie.

Jotaro appelle son grand-père à l'aide pour traquer Otoishi et il apprend donc que Joseph Joestar va venir personnellement en bateau. Otoishi épie une réunion de Jotaro avec Josuke et ses amis grâce à Red Hot Chili Pepper, qui est caché dans la batterie de la moto d'Okuyasu. Red Hot Chili Pepper part sur la moto pour rejoindre le port le plus vite possible, mais Okuyasu l'arrête alors qu'il se téléporte sur sa moto. Red Hot Chili Pepper sait qu'il peut éviter facilement la main de The Hand, mais cela ne l'empêche pas de détruire la moto et Red Hot Chili Pepper se retrouve coincé au beau milieu d'un terrain vague sans prise. Okuyasu l'attaque et le Stand se retrouve aussi à court de jus. Cependant, il manipule Okuyasu en le forçant à attaquer avec The Hand. Okuyasu efface le sol et révèle des câbles électriques souterrains, ce qui permet à Red Hot Chili Pepper de se remonter à bloc. Il tue presque Okuyasu et s'enfuit dans le câble, mais Josuke parvient à sauver son camarade.

Akira se révèle aux héros

Otoishi part au port avec un petit avion téléguidé afin que Red Hot Chili Pepper puisse aller dans le bateau et tuer Joseph avant qu'il puisse être identifié. Cependant, les héros arrivent et Jotaro a deviné son plan. Alors que Jotaro et Okuyasu partent aux devants pour protéger Joseph, Josuke et Koichi gardent le port. Une fois Jotaro et Okuyasu partis, Akira se révèle pour tuer Josuke et Koichi rapidement et devancer le reste. Akira se pavane, affichant sa grande confiance et déclarant qu'il va battre Josuke juste avec le petit doigt. Josuke lui ferme momentanément le clapet en brisant ledit doigt, mais Akira fait alors un solo de guitare pour exprimer sa colère. Josuke attaque, mais Red Hot Chili Pepper profite des nombreux trous et câbles sous le sol pour se déplacer vite et prendre Josuke par surprise. Crazy Diamond restaure l'asphalte en pétrole, ce qui permet à Josuke d'anticiper Red Hot Chili Pepper car sa présence cause des bulles. Josuke parvient à toucher Red Hot Chili Pepper, ce qui pousse Otoishi à absorber toute l'électricité de la ville pour en finir rapidement. Chargé à bloc, Red Hot Chili Pepper submerge Crazy Diamond de coups, mais ce dernier parvient à piéger le stand ennemi dans un pneu qu'il restaure autour de lui. Red Hot Chili Pepper crève le pneu de l'intérieur, mais l'air dedans propulse le pneu dans l'océan, qui disperse toute l'électricité. Otoishi semble K.O. et son Stand vaincu.

Okuyasu vainc Akira

Cependant, alors que le bâteau de Joseph arrive, Akira reprend ses esprits et infiltre secrètement le bateau puis se déguise en membre de l'équipage. Il parvient à entrer dans la cabine de Joseph en tant que porteur de bagage, mais le capitaine arrive et ne reconnait pas Otoishi, bien sûr. Otoishi accuse le capitaine d'être l'imposteur en premier pour tromper Okuyasu, mais ce dernier lui donne un coup de poing, tentant sa chance pour identifier l'ennemi et réussissant son coup. Akira est donc vaincu.

Jotaro intimide Akira

Otoishi est arrêté plus tard par la police, qui entrent dans sa maison et trouve un tas d'objets volés, assez pour qu'il aille en prison pour trois ans. Jotaro lui rend visite et l'intimide en lui promettant que s'il essaie de s'échapper, alors il le traquera aux confins de la Terre avec Josuke. Akira ne cause alors plus de problème.

Otoishi révèle plus tard à Jotaro qu'il a tiré avec la Flèche sur le rat "le rongé", mais cache le fait qu'il a tiré sur deux rats (le rongé et son compagnon).

La pente Mutsu-kabe

Otoishi apparaît dans le one-shot aux côtés de Tamami Kobayashi. Il va voir Rohan et lui demande son autographe. le tanto Minoru Kagamari essaie de les éloigner, mais Rohan réprimande son éditeur car il semble insinuer que Rohan est un mangaka lent. Rohan fait une esquisse et un autographe pour Otoishi et Tamami rien qu'avec du café.

Chapitres / Episodes

Book Icon.png Apparition dans le Manga
Chapitres (ordre chronologique)

TV Icon.png Apparitions dans l'Anime
Episodes (ordre chronologique)

Citations

Quote.png Citations
  • I have a good 3 minutes to finish you two off and beat Jotaro and the others to the boat!
    —Akira Otoishi, Chapter 311: Red Hot Chili Pepper, Part 5
  • The name's Akira Otoishi, 19 years old! Oh! Don't mind this guitar I have right here. My dream is to be like Jimi Hendrix or Jeff Beck. To be an ultra super guitarist and live life hard and fast! That's why I'm keeping this baby with me at all times. In the near future, with this baby right here, I'm gonna blow the world away!
    —Akira Otoishi, Chapter 311: Red Hot Chili Pepper, Part 5
  • See this? The city's energy! It's all mine! My power! Oh and the electricity bill? I'll send it straight to your place, hehe...
    —Akira Otoishi, Chapter 313: Red Hot Chili Pepper, Part 7
  • Keicho, Stands are the strength of the mind! I've grown so much! You mustn't have realized that "Red Hot Chili Pepper" held this potential!
    —Red Hot Chili Pepper, Chapter 283: The Nijimura Brothers, Part 10
  • I'll show you how slow your Stand really is!
    —Red Hot Chili Pepper, Chapter 309: Red Hot Chili Pepper, Part 3

Jeux Vidéo

JoJo's Bizarre Adventure: All-Star Battle (PS3)

Akira Otoishi ASB.png

Otoishi apparait dans la première dans un jeu vidéo dans le jeu de combat All-Star Battle en tant que personnage jouable.

Étant de la majorité des personnages jouables ayant le style " Stand", Otoishi peut activer ou désactiver Red Hot Chili Pepper, changeant son set d'attaque et possède aussi la capacité 'Stand rush,capacité venant du jeu Capcom pouvant attaquer en conjonction avec son Stand, Akira possède 950 PV.

In the Morioh City stage, when the stage hazard activates and puddles around the area are shocked by electricity from the Pepsi sign, Otoishi is the only one who suffers no negative effects when caught; He takes no damage and instead, his Power Gauge is instantly set to the first level. However, this has the unintended negative effect of depleting any amount of Power in the second level of the gauge, undoing Level MAX.

If Otoishi is Retired via any attack that does not result in a hard knockdown or blow-back, he remains standing but will hunch over, mirroring his defeat and fake death by Josuke.

Style/Specials/Etc
Stand On/Off
ASBS.png ON GROUND

Akira Otoishi can summon or call off his Stand Red Hot Chili Pepper, changing the way he plays.

Power Gauge
Passive

Exclusive to Otoishi is a Power Gauge, a two-meter gauge which affects his abilities depending on how much of it is filled, its power constantly draining and being consumed whenever he uses abilities or has Red Hot Chili Pepper on. If it is empty, Otoishi is temporarily unable to use skills or moves, even his Throw, or summon Red Hot Chili Pepper, leaving him with his normal attacks. If it is filled past the first meter, Otoishi enters "Level MAX" Mode, increasing the damage and speed of his skills as well as altering their properties, with Chili Pepper visually becoming brighter as more sparks and electric crackles come off of it. Chili Pepper stays in Level MAX Mode even after the gauge drops below the second level, provided Otoishi doesn't turn the Stand off.

Charge
ASBDPad2.pngx2 + ASBS.png ON GROUND

Otoishi pulls out a small amp, allowing Chili Pepper to siphon off it and replenish the Power Gauge. This action also puts him in a crouch, making Otoishi harder to hit with projectiles and other high-hitting attacks.

Right hand rockout
ASBDPad4.pngASBDPad1.pngASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBP.png ON GROUND

A special taunt. Otoishi plays a guitar solo as the whole stage darkens and multi-colored spotlights appear above him out of nowhere. This taunt slowly refills his Heart Heat Gauge up to a whole stock if it completes without the opponent interrupting, and is the only skill that Otoishi can perform with an empty Power Gauge since it does not involve RHCP.

Special Moves (Stand Off)
Spitfire
ASBDPad4.pngASBDPad1.pngASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png then ASBS.png ON GROUND

Otoishi sends out a small RC airplane with Chili Pepper in it to hit the opponent (Comboable through Puttsun Cancel). If the Style Button is pressed, Chili Pepper exits from the plane to deliver a drop attack, knocking them down. This ability doubles as an anti-air, and at Level MAX, does more damage; The airplane itself will leave the opponent stunned and vulnerable (Comboable).

Whack-A-Mole Champion
ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Otoishi summons Chili Pepper to come out of three distinct spots of electricity on the floor, with the opponent always being between the second and third regardless of range, knocking them down if they are hit. The ability is changed depending on the attack button inputted.

  • Light - The Stand jumps from the first spot to the second. This variation can only land if the opponent is running or is otherwise moving quickly towards Otoishi. At Level MAX, the ability does more damage and will leave them stunned and vulnerable. (Comboable)
  • Medium - The Stand jumps from the second spot to the third, able to hit a standing opponent. At Level MAX, the ability does more damage and will leave them stunned and vulnerable. (Comboable)
  • Heavy - The Stand jumps from the third spot to the first. At Level MAX, the ability does more damage and the opponent is knocked high into the air. (Comboable through Puttsun Cancel)
Special Moves (Stand On)
More power than a jet engine!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Chili Pepper rushes forward in a flurry of flashy punches. At Level MAX, this ability does more damage and the number of hits is increased. This move has two follow-ups and is a Stand Rush skill that Otoishi can disconnect from to attack the opponent while it is executing. (Comboable through Puttsun Cancel)

This just makes me stronger!
(After "More power than a jet engine!") ASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Chili Pepper delivers a final blow that sends the opponent flying. At Level MAX, this ability does more damage and executes faster. A Stand Rush skill that Otoishi can disconnect from to attack the opponent while it is executing. (Comboable through Puttsun Cancel)

Gonna knock your ass out!
(After "More power than a jet engine!") ASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Chili Pepper delivers a final blow that knocks the opponent into the air. At Level MAX, this ability does more damage and executes faster. A Stand Rush skill that Otoishi can disconnect from to attack the opponent while it is executing. (Comboable through Puttsun Cancel)

I'll drag you in!
ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

A short-ranged Throw by Chili Pepper. If it connects, Chili Pepper turns the opponent into electricity and drags them into the ground. Chili Pepper then comes back up to send them high into the air. At Level MAX, this ability does more damage. (Comboable through Puttsun Cancel)

Kiss this!
ASBDPad4.pngASBDPad2.pngASBDPad1.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

A counter. Chili Pepper teasingly points to the side of its face, inviting the opponent to attack it. If the opponent triggers the counter, Chili Pepper blasts them with electricity and sends them flying. At Level MAX, this ability does more damage. (Comboable through Puttsun Cancel)

Throw
Time to get electric, baby!
2 ATK buttons at close range or ASBT.png ON GROUND

Red Hot Chili Pepper picks the opponent up with one hand and shocks them, generating an explosion. At Level MAX, this does more damage.

Heart Heat Attack / Great Heat Attack
I'll beat you with my pinky!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND

Otoishi's HHA, "I'll beat you with my pinky!", has Chili Pepper uppercut with its little finger out. If it connects, Chili Pepper turns the opponent into electricity and drags them into the ground as Otoishi rocks out on his guitar. The opponent is dragged around in a circle and dealt damage before Chili Pepper comes back up and throws them away. The HHA can restore the Power Gauge to the first level if it is not already at it or above, and does more damage at Level MAX.

You wanna get nuts?! Let's get nuts!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons, or ASBG.png ON GROUND

Otoishi's GHA, "You wanna get nuts?! Let's get nuts!", has Chili Pepper fly forward and punch. If it connects, Otoishi begins an extended guitar solo as Chili Pepper blows the opponent back, before flashing behind and pummeling them. After a follow-up kick that sends the opponent forward, Chili Pepper flashes in front of them and punches them again, then instantly reappears above them to knock them to the ground. The GHA finishes with Red Hot Chili Pepper delivering a powerful haymaker to the opponent's face as Otoishi finishes his solo, grinning and visibly sweaty as an audience can be heard cheering. The GHA can restore the Power Gauge to the first level if it is not already at it or above, and does more damage at Level MAX.

Eyes of Heaven (PS3/PS4)

OtoishiAkira jojoeoh.png

Otoishi was confirmed for the game along with Yoshikage Kira. Otoishi is of the Stand User Style, but more specifically is he a Mode User. The player can switch control between Otoishi and Red Hot Chili Pepper to alter the character's abilities, with Stand Mode being the more powerful. The Power Gauge, redubbed the Electric Gauge, makes a return as well.

  • Style Action - Red Hot Chili Pepper: Control is switched between Otoishi (Host Mode) and Red Hot Chili Pepper (Stand Mode). While in Stand Mode, Chili Pepper has access to all of its skills. Damage dealt to the Stand is reflected in Otoishi, and any attack that delivers a knockdown will automatically and forcibly disable Stand Mode. Chili Pepper can interact with certain stage objects to transfer itself to specific points represented by anchor icons. This allows for quick escapes and inversely can be used to get closer to the opponent just as quickly. The stage objects themselves don't need to be electrical by nature, as Chili Pepper can travel between objects such as suits of armor and even flame lanterns. Unlike other Stand Mode Users, Otoishi's stamina gauge does not deplete while in Stand Mode; this is due to the fact that use of Chili Pepper is already tied to the Electric Gauge. However, this also means that Otoishi can theoretically remain in Stand Mode indefinitely so long as Chili Pepper has an external source of power always available.
    • Rule - Electric Gauge: On the right side of Otoishi's health gauge shows a two-meter gauge as well as a Level indicator (LV), its power constantly draining while in Stand Mode and being consumed in amounts whenever he uses skills. The Electric Gauge has five levels, ranging from Level 0 to Level MAX; each third of the first gauge raises Chili Pepper to the next level, enhancing the Stand's overall performance. Depending on the amount in the Electric Gauge, Chili Pepper's movement speed, attack speed, and attack strength will be enhanced, among other effects. If it is completely empty (Level 0), Otoishi is unable to use any skills or moves involving Chili Pepper, leaving him with choice few skills and his aerial Powerful Attack (a diving knee); If the Electric Gauge is filled past its first meter, Otoishi enters "Level MAX", further increasing the damage and speed of his skills, with Chili Pepper visually becoming brighter as more sparks and electric crackles come off of it.
  • Charge: Only available in Host Mode. Otoishi pulls out a small amp, allowing Chili Pepper to siphon off it and replenish the Electric Gauge.
    • I feel great, thanks to you.: When either Otoishi or Chili Pepper stand near an electricity-based stage object (e.g. lampposts and other light fixtures, Yukako Yamagishi's electric chair at Boing-Boing Cape, etc), the Stand can instantly fill the Electric Gauge by a whole meter by interacting with it. In the case of the electric chair, simply coming into contact with it while it's live will do so.
  • Right Hand Rockout: Only available in Host Mode. Otoishi plays a guitar solo as multi-colored spotlights appear above him out of nowhere. This consumes Otoishi's stamina to slowly fill the Dual Heat Gauge up to roughly 2/5ths of a stock if it completes without him stopping or an opponent interrupting, with full stamina allowing a complete solo. It is also a skill that Otoishi can still perform at Level 0, since it does not involve Chili Pepper.
  • Spitfire: Only available in Stand Mode. While airborne, Chili Pepper can take out and rides a small RC airplane, quickly carrying it through the air with a slow descent at the cost of draining the Electric Gauge faster. The higher the Electric Gauge level, the faster the Stand will fly and the sharper it can turn. The skill can be canceled with a Normal Attack.
  • You're the one who moved!: Chili Pepper delivers a fast punch that forcibly faces opponents away from it, forcibly disabling their lock-on and easily allowing for a Backstab to follow. The higher the Electric Gauge level, the faster the skill executes and the faster Chili Pepper can take action afterward, the skill will also receive damage boosts and Guard Break power accordingly; At Level 2 or higher, Otoishi himself is invincible on activation, and the duration of said invincibility is determined by the Electric Gauge level. At Level 3 or higher, Chili Pepper can seamlessly combo from the skill.
  • This Stand Power... It's as explosive as a jet engine...: Chili Pepper rushes forward in a flurry of 13 flashy punches, with the final hit sending opponents flying. The higher the Electric Gauge level, the faster the skill executes, the more hits and therefore damage is dealt, and the faster Chili Pepper can take action afterward; At Level MAX, Chili Pepper adds 15 extra punches, is capable of teleporting a moderate distance forward before performing the attack which increases the skill's effective range, and Otoishi himself is invincible on activation.
  • Time to get electric, baby!: Only available in Stand Mode. Chili Pepper covers itself in electricity and charges forward. If it connects, it turns the opponent into electricity and drags them into the ground, coming out of any specific locations around the stage to send them high into the air, randomly-selected. The higher the Electric Gauge level, the faster the skill executes and the faster Chili Pepper can take action afterward, the skill will also receive damage boosts and Guard Break power accordingly; At Level 3 or higher, Chili Pepper's charging attack gains some homing capabilities, and Otoishi himself is invincible on activation.
  • EX - This Stand Power... It's as explosive as a jet engine...: The skill does not consume Electric Gauge power, performs the Level MAX version by default, and can even be used at Level 0. The final hit knocks opponents to the ground hard enough for them to bounce.
  • EX - Time to get electric, baby!: The skill does not consume Electric Gauge power and performs the Level MAX version by default.
  • Dual Heat Attack - You wanna get nuts?! Let's get nuts!: Identical to its performance in All-Star Battle, though executes faster for the sake of brevity.

JoJolities

  • You wanna get nuts?! Let's get nuts!: Otoishi must fill the Electric Gauge to Level MAX. (200 Points)
  • I'll kill your mom, too!: Otoishi must use Right Hand Rockout 5 times. (200 Points)
  • I won! Wa ha ha ha ha!!: Otoishi must connect "Time to get electric, baby!" 3 times. (300 Points)
  • I'm gonna put all the electricity I've used on your meter. Hee hee!: Otoishi must connect 5 skills while at Level MAX. (500 Points)
  • I demand thunderous applause from the foolish masses!: Otoishi must Retire an opponent with a Dual Heat Attack. (800 Points)

In Story Mode, Otoishi instead is an ally character, similar to his current status in canon spin-off of Rohan Kishibe series, first seen brainwashed by black aura created from Heaven Ascension DIO.

He is partnered with a revived Shigekiyo Yangu, until they are defeated and saved from DIO's control by Jotaro with a Saint Corpse Part during the second encounter. Once recovered from the brainwashed state, Okuyasu asks a surprised Otoishi how it feels to be one of the good guys now, while Otoishi is still frightened of Okuyasu's presence, thinking he wanted to get revenge for murdering his brother Keicho. However, he was relieved to have conversation changed to seeing Shigechi well again, but Otoishi is interrupted by the presence of the brainwashed Weather Report (who also died and was revived like Shigechi and most of the other deceased allies), whom was later defeated by Jolyne and Anasui, and saved using the corpse part.

As DIO (in his Heaven Ascension form) sends the Joestars (except for Jolyne and Jotaro who fight DIO in Cairo) into his traps, creating illusionary doubles of their brainwashed allies several times until succumbing to the control of the dark aura and giving the corpse to DIO. The Joestars and their allies' souls are absorbed into DIO to increase his power tenfold. Among the souls absorbed is Otoishi.

Otoishi's current status in a new timeline remains unknown, as he may be a reformed criminal, or may have reverted to his past ways. It is also unknown if it altered his murder of Keicho Nijimura or his giving of a Stand to Bug-Eaten and the unnamed rat.

Tournament

Otoishi est jumelé avec Enrico Pucci dans le tournoi promotionnel Eyes of Heaven mais il a été éliminé dans les phases préliminaires par l'équipe Weather Report et "Kosaku Kawajiri".

JoJo's Pitter-Patter Pop! (Android/iOS)

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Otoishi
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Power Up with Electric Power ver.
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Skill: Red Hot Chili Pepper
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Enhances random Otoishi panels
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Skill Lv 1
# of Enhanced Panels: 6
Cooldown: 60
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Skill Lv 2
# of Enhanced Panels: 8
Cooldown: 60
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Skill Lv 3
# of Enhanced Panels: 8
Cooldown: 55
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Skill Lv 4
# of Enhanced Panels: 12
Cooldown: 55
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Skill Lv 5
# of Enhanced Panels: 12
Cooldown: 50

Skill: Concentrate the whole town's electricity!
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Replaces random panels on the right side with enhanced Otoishi panels.
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PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.png
Skill Lv 1
# of Enhanced Panels: 6
Cooldown: 100
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PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.png
Skill Lv 2
# of Enhanced Panels: 8
Cooldown: 100
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Skill Lv 3
# of Enhanced Panels: 8
Cooldown: 95
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Skill Lv 4
# of Enhanced Panels: 10
Cooldown: 95
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PPPGridOff.pngPPPGridOff.pngPPPGridOff.pngPPPGridOn.pngPPPGridOn.pngPPPGridOn.png
Skill Lv 5
# of Enhanced Panels: 10
Cooldown: 85
Otoishi
Type: EX
Availability: Awakening
Date: November 12, 2020 - Present

Max Output Electric Discharge ver.
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Cost: 0
Every time Skill is used twice, replaces 3 random panels with Otoishi panels.

Galerie d'Images

Références

  1. JOJOVELLER: STANDS, p.114-115

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