GioGio's Bizarre Adventure OST: Difference between revisions
Jump to navigation
Jump to search
Content deleted Content added
Line 300: | Line 300: | ||
I arranged the song from the Polnareff stage of [[JoJo's Venture|the previous ''JoJo's Bizarre Adventure'' game]]. Since I wanted to express the sense of purpose Polnareff feels as he confronts Diavolo, prepared to die, I decided to make it like a march. Or something like that, at least? By the way, "Introduction (Demo)" is also a re-arranged song from the last game. |
I arranged the song from the Polnareff stage of [[JoJo's Venture|the previous ''JoJo's Bizarre Adventure'' game]]. Since I wanted to express the sense of purpose Polnareff feels as he confronts Diavolo, prepared to die, I decided to make it like a march. Or something like that, at least? By the way, "Introduction (Demo)" is also a re-arranged song from the last game. |
||
This time, I was writing songs based on the story of the original work, but I was very excited about it and I got the job done. I'm very happy with how it turned out, so I hope JoJo fans will like it too.}} |
This time, I was writing songs based on the story of the original work, but I was very excited about it and I got the job done. I'm very happy with how it turned out, so I hope ''JoJo'' fans will like it too.}} |
||
[Translated by [[User:HudgynS]]] |
[Translated by [[User:HudgynS]]] |
||
|Transcript| |
|Transcript| |
||
Line 362: | Line 362: | ||
{{Tabber |
{{Tabber |
||
|Translation| |
|Translation| |
||
{{Text|Hi. Nice to meet you. Planning apprentice Sankoda here. First of all, thanks for buying this CD. Also, thank you for reading this bonus booklet. If you buy soundtracks in addition to the games, you're probably one of these types: 1. JoJo fan. 2. Capcom maniac. 3. Enthusiastic gamer. 4. Soundtrack collector. I'm all of the above. Ahaha! |
{{Text|Hi. Nice to meet you. Planning apprentice Sankoda here. First of all, thanks for buying this CD. Also, thank you for reading this bonus booklet. If you buy soundtracks in addition to the games, you're probably one of these types: 1. ''JoJo'' fan. 2. Capcom maniac. 3. Enthusiastic gamer. 4. Soundtrack collector. I'm all of the above. Ahaha! |
||
I wrote that last part because I thought it would fit in the liner notes, but for some reason it seems to single me out as a total newcomer. Of course, I'm honored to love the soundtrack of a game I actually worked on this time, but is that okay? I don't know? Hmm. |
I wrote that last part because I thought it would fit in the liner notes, but for some reason it seems to single me out as a total newcomer. Of course, I'm honored to love the soundtrack of a game I actually worked on this time, but is that okay? I don't know? Hmm. |
||
So from the planning side. How was the game? Even in 3D, it's still a proper JoJo game, right? Artistoon's{{Ref-Note|''GioGio's Bizarre Adventure'', as well as Capcom's earlier racing game ''{{W|Auto Modellista}}'', use a proprietary graphics engine dubbed "Artistoon" to render cel-shaded graphics.}} amazing, isn't it? As a JoJo fan, I also had the urge to say "Di molto grazie!" when I saw it. In this game, the characters speak long lines during battle. There are quite a few of them, actually, and the dialogue is different between Super Story and Another Story. In addition, the dialogue changes based on the situation (the enemy's health, etc.) during battle. I couldn't fit it onto the soundtrack, but please listen to it while you're playing the game. If you're a fan of the original, lines like "Dig up every root and leaf..." or "What're you, my language teacher?" make you grin, right? It might be interesting to find out where in the original work the line you're hearing comes from, wouldn't it? Also, the Gallery Mode is gorgeous this time around. [[Leaky-Eye Luca]], [[Mario Zucchero|Zucchero]], and [[Risotto Nero|Risotto]], who only appear in cutscene art during the game, are reproduced in full 3D in the Model Test. Actually, the cutscene artwork was created using the 3D models. That's why there ''are'' proper 3D models of them. Wouldn't it be a waste for them to not appear in the game? The game itself is a challenging action game. It's a game with wide-open areas, so you'll get the hang of it by playing again and again. With Ghiaccio and Notorious B.I.G in particular, at first you think "This is impossible!" But if you go at it many times, you'll eventually understand the enemy's movement, right? If you were to achieve all the Secret Factors and go for all perfect stages (yes, it is possible), all of us on the production team would be extremely grateful. Try this technique for Giorno, if you can pull it off: |
So from the planning side. How was the game? Even in 3D, it's still a proper ''JoJo'' game, right? Artistoon's{{Ref-Note|''GioGio's Bizarre Adventure'', as well as Capcom's earlier racing game ''{{W|Auto Modellista}}'', use a proprietary graphics engine dubbed "Artistoon" to render cel-shaded graphics.}} amazing, isn't it? As a ''JoJo'' fan, I also had the urge to say "Di molto grazie!" when I saw it. In this game, the characters speak long lines during battle. There are quite a few of them, actually, and the dialogue is different between Super Story and Another Story. In addition, the dialogue changes based on the situation (the enemy's health, etc.) during battle. I couldn't fit it onto the soundtrack, but please listen to it while you're playing the game. If you're a fan of the original, lines like "Dig up every root and leaf..." or "What're you, my language teacher?" make you grin, right? It might be interesting to find out where in the original work the line you're hearing comes from, wouldn't it? Also, the Gallery Mode is gorgeous this time around. [[Leaky-Eye Luca]], [[Mario Zucchero|Zucchero]], and [[Risotto Nero|Risotto]], who only appear in cutscene art during the game, are reproduced in full 3D in the Model Test. Actually, the cutscene artwork was created using the 3D models. That's why there ''are'' proper 3D models of them. Wouldn't it be a waste for them to not appear in the game? The game itself is a challenging action game. It's a game with wide-open areas, so you'll get the hang of it by playing again and again. With Ghiaccio and Notorious B.I.G in particular, at first you think "This is impossible!" But if you go at it many times, you'll eventually understand the enemy's movement, right? If you were to achieve all the Secret Factors and go for all perfect stages (yes, it is possible), all of us on the production team would be extremely grateful. Try this technique for Giorno, if you can pull it off: |
||
Lv. 2 Stand Rush! Stick-left attack! Vine attack! Lv. 3 Stand Shoot! Then as soon as he falls from the tree, start charging... Lv. 3 "Muda-muda!" So cool! Huh? I can pummel him with a "Muda-muda!" without going through all that? Naaaah. |
Lv. 2 Stand Rush! Stick-left attack! Vine attack! Lv. 3 Stand Shoot! Then as soon as he falls from the tree, start charging... Lv. 3 "Muda-muda!" So cool! Huh? I can pummel him with a "Muda-muda!" without going through all that? Naaaah. |
Revision as of 23:01, 12 January 2025
GioGio's Bizarre Adventure Original SoundTrack (ジョジョの奇妙な冒険 黄金の旋風 オリジナルサウンドトラック, JoJo no Kimyō na Bōken Ōgon no Kaze Orijinaru SaundoTorakku) is the original soundtrack for GioGio's Bizarre Adventure. It was composed by Mitsuhiko Takano. The soundtrack includes the audio for the voices featured in the game.[1]
Tracklist
All music is composed by Mitsuhiko Takano.
No. | Title | Sound Test Title | Length |
---|---|---|---|
1. | "GioGio's Bizarre Adventure Commercial Theme" ![]() | 0:56 | |
2. | "Main Title" ![]() | "Team the Bucciarati" (チーム・ザ・ブチャラティ) | 0:53 |
3. | "Title Back" ![]() | "GioGio's Bizarre Adventure" (ジョジョの奇妙な冒険) | 0:27 |
4. | "Story" ![]() | 0:58 | |
5. | "Synopsis 1 (Demo)" ![]() | "Synopsis" (あらすじ) | 2:05 |
6. | "Bucciarati" ![]() | "Bucciarati" (ブチャラティ) | 2:59 |
7. | "Giorno" ![]() | "Giorno" (ジョルノ) | 2:13 |
8. | "Synopsis 2 (Demo)" ![]() | "Tension" (緊張) | 0:49 |
9. | "Black Sabbath" ![]() | "Black Sabbath" (ブラック・サバス) | 2:51 |
10. | "Mission Complete" ![]() | 0:40 | |
11. | "Formaggio" ![]() | "Narancia" (ナランチャ) | 1:38 |
12. | "Passione" ![]() | 0:53 | |
13. | "Illuso (Type 1)" ![]() | "Fugo" (フーゴ) | 2:05 |
14. | "Illuso (Type 2)" ![]() | "Abbacchio" (アバッキオ) | 2:18 |
15. | "Italy" ![]() | 0:13 | |
16. | "Prosciutto" ![]() | "Prosciutto" (プロシュート) | 1:44 |
17. | "Pesci" ![]() | "Pesci" (ペッシ) | 1:36 |
18. | "Uneasiness (Demo)" ![]() | "Crisis" (危機) | 0:48 |
19. | "Escape!" ![]() | "Escape!!" (エスケープ!!) | 1:30 |
20. | "Ghiaccio" ![]() | "Mista" (ミスタ) | 2:44 |
21. | "It's Useless! (Demo)" ![]() | 0:32 | |
22. | "King Crimson" ![]() | "Diavolo" (ディアボロ) | 1:51 |
23. | "Decision (Demo)" ![]() | 0:41 | |
24. | "Notorious B.I.G (Type 1)" ![]() | "Trish" (トリッシュ) | 1:11 |
25. | "Notorious B.I.G (Type 2)" ![]() | "Notorious B.I.G" (ノトーリアス・B・I・G) | 2:26 |
26. | "Tension (Demo)" ![]() | "Mission Complete" (任務完了) | 0:47 |
27. | "Cioccolata" ![]() | "Cioccolata" (チョコラータ) | 1:40 |
28. | "Secco" ![]() | "Secco" (セッコ) | 2:12 |
29. | "Menacing... (Demo)" ![]() | "Menacing..." (ゴ・ゴ・ゴ・ゴ・ゴ・・・・) | 0:50 |
30. | "Polnareff" ![]() | "Polnareff (Re-Arranged)" (ポルナレフ(前作アレンジ)) | 2:25 |
31. | "Introduction (Demo)" ![]() | "Introduction" (イントロダクション) | 1:23 |
32. | "Gold Experience Requiem" ![]() | "G. E. Requiem" (G・E・レクイエム) | 2:14 |
33. | "Ending" ![]() | 1:32 | |
34. | "Staff Roll" ![]() | 3:08 | |
35. | "Bucciarati (Arranged Version)" ![]() | 3:01 | |
36. | "SE collection" ![]() | 0:42 | |
37. | "Title Call Voice" ![]() | 0:27 | |
38. | "Giorno (Voice)" ![]() | 0:09 | |
39. | "Bucciarati (Voice)" ![]() | 0:09 | |
40. | "Mista (Voice)" ![]() | 0:08 | |
41. | "Narancia (Voice)" ![]() | 0:09 | |
42. | "Abbacchio (Voice)" ![]() | 0:08 | |
43. | "Fugo (Voice)" ![]() | 0:10 | |
44. | "Trish (Voice)" ![]() | 0:08 | |
45. | "Polnareff (Voice)" ![]() | 0:12 | |
46. | "Formaggio (Voice)" ![]() | 0:09 | |
47. | "Illuso (Voice)" ![]() | 0:11 | |
48. | "Pesci (Voice)" ![]() | 0:08 | |
49. | "Prosciutto (Voice)" ![]() | 0:08 | |
50. | "Ghiaccio (Voice)" ![]() | 0:07 | |
51. | "Diavolo (Voice)" ![]() | 0:07 | |
52. | "Cioccolata (Voice)" ![]() | 0:06 | |
53. | "Secco (Voice)" ![]() | 0:19 | |
54. | "Black Sabbath (Voice)" ![]() | 0:07 | |
55. | "Notorious B.I.G (Voice)" ![]() | 0:12 | |
56. | "Bucciarati (Diavolo's Body) (Voice)" ![]() | 14:02 | |
Total length: | 1:14:11 |
Production Comments
Credits
Music Staff
Gallery
Full Audio
Trivia
- Tracks 37 through 55 are voice collections, as is Track 56 for its first few seconds.
- Track 30: This track is an orchestrated version of "J. P. Polnareff's Theme" from JoJo's Venture's soundtrack.
- Track 31: This track is an orchestrated version of "Introduction 2 (Enemies)" from JoJo's Venture's soundtrack.
- Track 35: This track is exclusive to the soundtrack.
- Track 56: The first few seconds play Bucciarati's voice clips in Diavolo's voice, as used in the Chariot Requiem fight. After that, the track contains a compilation of four audio dramas, depicting Koichi's phone call to Jotaro, portions of the Clash and Talking Head arc, Doppio's encounter with a fortune teller in Sardinia, and portions of the My Name is Doppio and King Crimson vs. Metallica arcs.
Notes
- ↑ In the composer's liner notes, the song "King Crimson" is misattributed as "Requiem" (レクイエム).
- ↑ GioGio's Bizarre Adventure, as well as Capcom's earlier racing game Auto Modellista, use a proprietary graphics engine dubbed "Artistoon" to render cel-shaded graphics.