Narancia Ghirga
Narancia Ghirga (ナランチャ・ギルガ, Narancha Giruga) is a primary ally featured in the fifth part of JoJo's Bizarre Adventure, Vento Aureo.
An under-educated and crass yet loyal individual, Narancia is a member of Team Bucciarati and, by extension, Passione. He follows Giorno and Bucciarati in their mission to protect Trish Una due to sharing the same tragedy as her. Narancia is a Stand User and fights with a miniature fighter plane, Aerosmith.
Appearance
Narancia is a teenage boy of average height and gangly figure. He has a childish face and messy dark hair with bangs over his eyes.
He sports a dark, slim tank top and pants. He has lighter accessories, including a bandana, wrist bands, and a short skirt.
Narancia carries with him a switchblade he sometimes uses to threaten people and has occasionally used in actual battle.
Of note is that Narancia is depicted as having prominent abdominal muscles in the anime, contrasting with Mista and Fugo who both have no visible abs.
Color Schemes
Personality
Narancia Ghirga is a rough and choleric youth who demonstrates great loyalty to his comrades.
Narancia's overall behavior could be summed up as being quite childish, best illustrated with his formal education that does not extend past elementary school.[7] His mathematic skills are so low he cannot properly multiply numbers greater than single digits, knowing that 6 x 5 = 30 but then managing to calculate that 16 x 55 = 28.[7] However, by no means does this imply stupidity, as Narancia is capable of countering his opponent's moves under pressure in a life-or-death battle. He is prone to perform a violently straightforward action, regularly catching sneakier enemies by surprise. For instance, he once set fire to a whole street to trap Formaggio.[8] He also defeated Squalo and Tiziano by tricking them into thinking he was still under Talking Head's forced lying while he cut out his own tongue.[9] Moreover, he has mastered Aerosmith enough to play with its subtleties, deducing with a good degree of precision what is happening despite the limited input of his radar.
Narancia is almost as quick-tempered as Fugo, being quite loud, foul-mouthed, and violent in his outbursts.[10][11] He notably keeps a pair of switchblades which he regularly uses to threaten others and doesn't hesitate in committing violent actions, for instance mistaking a civilian for an enemy gang member and immediately beating him down alongside some of his teammates.[12] He also has a casual disregard of the mayhem Aerosmith causes, his personality is reflected in the plane's formidable firepower yet limited precision. As a result, his battles end with the vicinity being ravaged.[8][13]
Ordinarily, Narancia remains the least mature of the team's members, displaying typically child-like actions by expressing random thoughts out loud and occasionally playing around. He is usually the one who slacks off the most during missions, for instance neglecting the basic precautions during his shopping trip by ignoring Fugo's advice[14] and even drawing a route directly to the team's hideout on a map.[15] He was also the first one to drop his guard when the group approached their destination in Venice.[16] Narancia was shown to be possessive of his food and is angered if it gets stolen.[17] Having noticed that Giorno was even younger than him, Narancia occasionally reminds the latter of his status as a junior within the squad.
Despite his bratty behavior, Narancia presents a sweet side to those who get to know him. Having lost his mother and his father being very neglectful, Narancia's valued his friends above all and considered "friendship" the most valuable thing in the world. He was devastated by the betrayal of his band and then found a role model in Bruno Bucciarati. The man was among the first to treat him as a human being and Narancia became utterly loyal to the gangster.[18] Being scared to betray Passione and its dreaded Boss, Narancia asked Bruno to "order" him to betray the gang, showing some lingering emotional dependency on his team leader.[19] Outside of his outbursts, Narancia is usually the nicest person to his companions, and despite a violent start, his relationship with Trish quickly improves to the point they freely have personal talks during the journey, because he and Trish share a common thing in their past tragedy: being betrayed by the ones they trust.[20]
Narancia wishes to make up for his lost years as a delinquent. Conscious about his lack of academic education, Narancia is willing to let Fugo tutor him and expressed a wish to go back to school despite knowing he would probably be made fun of.[7]
Abilities
Stand
Narancia's Stand, Aerosmith, is a miniature fighter aircraft of a full and deadly arsenal that allows him to detect carbon dioxide sources nearby, particularly the breath of other organisms.
Narancia used this ability to kill Formaggio, Risotto Nero, Squalo, and Tiziano.
Chapters / Episodes
- Chapter 456: 5 Plus 1
- Chapter 457: Find Polpo's Fortune!
- Chapter 458: The Mystery of Soft Machine, Part 1 (Mentioned only)
- Chapter 459: The Mystery of Soft Machine, Part 2 (Moody Blues' ability)
- Chapter 460: Moody Blues Strikes Back, Part 1 (Moody Blues' ability)
- Chapter 461: Moody Blues Strikes Back, Part 2 (Mentioned only)
- Chapter 462: Sex Pistols Appears, Part 1
- Chapter 463: Sex Pistols Appears, Part 2 (Mentioned only)
- Chapter 468: The Hidden Six-Hundred Million Yen Stash
- Chapter 469: Capo Bucciarati; The First Order from the Boss
- Chapter 470: Narancia's Aerosmith, Part 1
- Chapter 471: Narancia's Aerosmith, Part 2
- Chapter 472: Narancia's Aerosmith, Part 3
- Chapter 473: Narancia's Aerosmith, Part 4
- Chapter 474: Narancia's Aerosmith, Part 5
- Chapter 475: Narancia's Aerosmith, Part 6
- Chapter 476: Narancia's Aerosmith, Part 7
- Chapter 477: Narancia's Aerosmith, Part 8
- Chapter 478: The Second Order from the Boss: "Retrieve the Key!"
- Chapter 486: Express Train to Florence, Part 1
- Chapter 487: Express Train to Florence, Part 2
- Chapter 488: The Grateful Dead, Part 1
- Chapter 489: The Grateful Dead, Part 2
- Chapter 492: The Grateful Dead, Part 5
- Chapter 496: The Grateful Dead, Part 9
- Chapter 499: The Grateful Dead, Part 12
- Chapter 500: Baby Face, Part 1
- Chapter 501: Baby Face, Part 2
- Chapter 502: Baby Face, Part 3
- Chapter 503: Baby Face, Part 4
- Chapter 504: Baby Face, Part 5
- Chapter 507: Head to Venice!
- Chapter 508: Venice's Santa Lucia Station - Get the "OA-DISC"!
- Chapter 511: White Album, Part 3
- Chapter 515: White Album, Part 7
- Chapter 516: The Boss's Last Orders
- Chapter 519: The Mystery of King Crimson, Part 2
- Chapter 522: The Mystery of King Crimson, Part 5
- Chapter 523: The Mystery of King Crimson, Part 6
- Chapter 524: The "G" in Guts
- Chapter 525: Clash and Talking Head, Part 1
- Chapter 526: Clash and Talking Head, Part 2
- Chapter 527: Clash and Talking Head, Part 3
- Chapter 528: Clash and Talking Head, Part 4
- Chapter 529: Clash and Talking Head, Part 5
- Chapter 530: Clash and Talking Head, Part 6
- Chapter 531: Clash and Talking Head, Part 7
- Chapter 532: No Flightcode! Headed for Sardinia
- Chapter 533: Notorious B.I.G, Part 1
- Chapter 534: Notorious B.I.G, Part 2
- Chapter 535: Notorious B.I.G, Part 3
- Chapter 536: Notorious B.I.G, Part 4
- Chapter 540: Spice Girl, Part 2
- Chapter 544: King Crimson vs. Metallica, Part 1 (Cover only)
- Chapter 546: King Crimson vs. Metallica, Part 3
- Chapter 547: King Crimson vs. Metallica, Part 4
- Chapter 548: King Crimson vs. Metallica, Part 5
- Chapter 549: King Crimson vs. Metallica, Part 6
- Chapter 550: Beneath a Sky on the Verge of Falling
- Chapter 551: Pronto! On the Phone, Part 1
- Chapter 552: Pronto! On the Phone, Part 2
- Chapter 553: Destination: Rome! The Colosseum
- Chapter 554: "Green Day" and "Oasis", Part 1
- Chapter 555: "Green Day" and "Oasis", Part 2 (Cover only)
- Chapter 565: "Green Day" and "Oasis", Part 12 (Photo only)
- Chapter 566: "Green Day" and "Oasis", Part 13 (Photo only)
- Chapter 568: His Name Is Diavolo, Part 1 (Mentioned only)
- Chapter 572: The Requiem Quietly Plays, Part 1 (In Giorno Giovanna's body)
- Chapter 573: The Requiem Quietly Plays, Part 2 (In Giorno Giovanna's body)
- Chapter 574: The Requiem Quietly Plays, Part 3 (In Giorno Giovanna's body)
- Chapter 575: The Requiem Quietly Plays, Part 4 (In Giorno Giovanna's body)
- Chapter 576: The Requiem Quietly Plays, Part 5 (In Giorno Giovanna's body)
- Chapter 577: The Requiem Quietly Plays, Part 6 (In Giorno Giovanna's body) (Death)
- Chapter 589: Gold Experience Requiem, Part 4 (Ghost)
- Chapter 590: Epilogue: "Sleeping Slaves" (Flashback)
- Chapter 591: Sleeping Slaves, Part 2 (Flashback)
- Chapter 594: Sleeping Slaves, Part 5 (Flashback) (Rolling Stones' ability)
- Golden Wind Episode 4: Joining the Gang
- Golden Wind Episode 5: Find Polpo's Fortune!
- Golden Wind Episode 6: Moody Blues Strikes Back (Moody Blues' ability)
- Golden Wind Episode 7: Sex Pistols Appears, Part 1
- Golden Wind Episode 9: The First Order from the Boss
- Golden Wind Episode 10: The Hitman Team
- Golden Wind Episode 11: Narancia's Aerosmith
- Golden Wind Episode 13.5: Inizio del vento aureo
- Golden Wind Episode 14: Express Train to Florence
- Golden Wind Episode 15: The Grateful Dead, Part 1
- Golden Wind Episode 16: The Grateful Dead, Part 2
- Golden Wind Episode 17: Baby Face
- Golden Wind Episode 18: Head to Venice!
- Golden Wind Episode 19: White Album
- Golden Wind Episode 20: The Boss's Last Orders
- Golden Wind Episode 21: The Mystery of King Crimson
- Golden Wind Episode 21.5: determinazione
- Golden Wind Episode 22: The "G" in Guts
- Golden Wind Episode 23: Clash and Talking Head
- Golden Wind Episode 24: Notorious B.I.G
- Golden Wind Episode 25: Spice Girl
- Golden Wind Episode 27: King Crimson vs. Metallica
- Golden Wind Episode 28: Beneath a Sky on the Verge of Falling
- Golden Wind Episode 28.5: destino
- Golden Wind Episode 29: Destination: Rome! The Colosseum
- Golden Wind Episode 30: Green Day and Oasis, Part 1
- Golden Wind Episode 31: Green Day and Oasis, Part 2 (Mentioned only)
- Golden Wind Episode 32: Green Day and Oasis, Part 3 (Mentioned only)
- Golden Wind Episode 34: The Requiem Quietly Plays, Part 1
- Golden Wind Episode 35: The Requiem Quietly Plays, Part 2 (Death)
- Golden Wind Episode 36: Diavolo Surfaces (Mentioned only)
- Golden Wind Episode 37: King of Kings (Mentioned only)
- Golden Wind Episode 38: Gold Experience Requiem (Flashback) (Ghost)
- Golden Wind Episode 39: Sleeping Slaves (Mentioned only)
Quotes
- “Who's a "shit-brained idiot", huh? Don't make fun of me! I'll fucking kill you! I'm gonna fucking kill you, Fugo!”—Narancia Ghirga, Chapter 456: 5 Plus 1
- “Fill him with lead, Aerosmith!”—Narancia Ghirga about Formaggio, Chapter 473: Narancia's Aerosmith, Part 4
- “Kill me, damn it... you think Narancia Ghirga is the kind of guy who'd sell his crew out to save his own hide?”—Narancia Ghirga, Chapter 475: Narancia's Aerosmith, Part 6
- “If I can't find your breath all because the fire's too big... then I just have to make it bigger! If I set fire to the whole street!! Then you'll get completely burnt up now that you've shrunken down!”—Narancia Ghirga, Chapter 477: Narancia's Aerosmith, Part 8
- “Long ago... I was abandoned, too. By my dad, and by my best friend... they both abandoned me... we're the same. Me and Trish... we're... alike... Bucciaratiiii!!!! I'm coming! I'm coming with you! Let me on!”—Narancia Ghirga choosing his path, Chapter 523: The Mystery of King Crimson, Part 6
- “If I can't shoot, then I won't! I still got other ways of fucking you up!”—Narancia Ghirga, Chapter 529: Clash and Talking Head, Part 5
- “You can't stop us... We're gonna break outta Venezia, safe and sound! See ya. Vola vola vola vola vola vola vola!!! Volare via!”—Narancia Ghirga, Chapter 531: Clash and Talking Head, Part 7
- “I just gotta keep my distance! That's all! But my Aerosmith doesn't need to get close to blow you to bits!”—Narancia Ghirga, Chapter 535: Notorious B.I.G, Part 3
- “When I get home, I'm gonna go to school... It might be cool to let the guys make fun of me for being dumb... and I wanna eat some fresh, hot pizza! An authentic margherita from my hometown, baked over an oak fire, with porcini mushrooms on top!”—Narancia Ghirga's last words, Chapter 575: The Requiem Quietly Plays, Part 4
- “Nothing easier than tricking people who think they've got good eyes! My U-Boat is a fleet! Dive! Dive! Diiiiive!"”—Narancia Ghirga, JORGE JOESTAR Chapter 10: H.G. Wells
Video Games
GioGio's Bizarre Adventure (PS2)
Narancia's normal attacks include knife swipes and kicks. "Take that! And that! And that!" can be used consecutively if the previous attack lands; Narancia will injure his foot on the seventh attack, though the injury only stuns him and does not affect the health gauge. Most of Narancia's moveset utilizes his Stand Aerosmith in order to shoot or bomb the enemy. When Narancia enters Stand Mode, the player takes control of Aerosmith and can move freely. Aerosmith's radar appears at the bottom-right corner of the screen, allowing the player to view the relative positions of enemies and other breathing organisms. Though Aerosmith is capable of inflicting heavy damage in Stand Mode, its use renders Narancia immobile and open for attack.
- Another Story Mode: Chapters 1-2, 4-3, 5-2, 6-2, 8-1, 8-2, 10-2, 10-3, 11-2, 11-3
All Star Battle (PS3)
Narancia returns in the PS3 title, voiced by Yuuko Sanpei, he was confirmed for the game alongside Bucciarati and Diavolo.
As one of the mass majority of playable characters in the game with the "Stand" Style, Narancia can turn Aerosmith on/off, changing movesets, as well as having access to the Stand Rush ability returning from the Capcom game, being able to attack in conjunction with his Stand. Narancia has 950 HP.
Narancia can summon or recall his Aerosmith, altering the moves available to him.
Narancia performs a high kick. All of Narancia's skills can be performed instantly following this move.
Narancia punches the opponent while simultaneously summoning Aerosmith to shoot them flying forward. (Comboable through Puttsun Cancel)
Aerosmith is summoned to shoot advancing upward, acting as an anti-air. If hit, the opponent is knocked into the air and carried away from Narancia by the bullet volley. Additional presses of the attack button extend Aerosmith's shooting time. (Comboable through Puttsun Cancel)
A Command Throw. Narancia summons Aerosmith to fly straight forward a moderate distance. If it connects with the opponent, Aerosmith shreds them with its propeller as Narancia runs up and jump-kicks them high into the air.
Aerosmith is sent to shoot the opponent while advancing forward. This move can activate Rush Mode. A Stand Rush skill that Narancia can disconnect from to attack the opponent while it is executing. (Comboable through Puttsun Cancel)
Aerosmith performs a loop and drops a bomb, dealing heavy damage and knocking the opponent off their feet if it connects directly. The bomb's fire lingers for a short moment, able to damage the opponent if they step in it and causing them to bounce off the ground, and is also a low attack that cannot be blocked if the opponent is not crouching. A Stand Rush skill that Narancia can disconnect from to attack the opponent while it is executing. (Comboable through Puttsun Cancel)
Narancia sends Aerosmith forward into a position to attack. This skill does not do anything by itself, but gives access to a variety of follow-up moves that be performed up to three times in a looping series of attacks, plus a finishing move to end the assault at any time. This effectively gives the player direct control over Aerosmith until the series ends. Every time a new attack is executed, Aerosmith will correct its orientation should the opponent have sidestepped/dodged it, in order to once again send attacks in their direction. The follow-up attacks are determined by directional buttons for basic moves, and attack buttons for finishing moves. However, as Aerosmith is being controlled, Narancia himself is completely vulnerable. This ability and every follow-up listed is a Stand Rush skill that Narancia can disconnect from to attack the opponent or interrupt and defend himself while it is executing.
Aerosmith performs an upward loop and shoots from a high angle. This deals the most damage and is a middle attack that cannot be blocked if the opponent is crouching, but has the longest start-up period. Continues the loop of attacks.
Aerosmith advances forward while shooting. This has the shortest start-up period and can cleanly combo from any of the other attacks. Continues the loop of attacks.
Aerosmith loops backwards and shoots while flying low to the ground. This is a low attack that cannot be blocked if the opponent is not crouching, but deals the least damage of the four basic moves. Continues the loop of attacks.
Aerosmith shoots downwards the opponent while flying overhead. This fires the most bullets in a single volley. Continues the loop of attacks.
Aerosmith loops back around a long distance and fires off a volley of heavy bullets that are unblockable, knocking the opponent off their feet on impact. A finisher that ends the loop of attacks. (Comboable through Puttsun Cancel)
Aerosmith dives in a barrel roll low to the ground, knocking the opponent into the air with its propeller. This is a low attack that cannot be blocked if the opponent is not crouching. A finisher that ends the loop of attacks. (Comboable through Puttsun Cancel)
Aerosmith performs a loop and drops a bomb, dealing heavy damage. The bomb's fire lingers for a short moment, able to damage the opponent if they step in it and causing them to bounce off the ground, and is also a low attack that cannot be blocked if the opponent is not crouching. A finisher that ends the loop of attacks. (Comboable through Puttsun Cancel)
Narancia rapidly kicks the opponent multiple times before a final kick sends them flying.
Narancia sends Aerosmith to carpet bomb the whole area in front of him with five bombs, knocking the opponent off their feet, dealing more damage the closer they are and carrying them a long distance away from Narancia. The HHA does not require an initial hit to connect in order to work, and will not stop until it finishes. The HHA can also hit a downed opponent, and be performed immediately following Narancia's GHA with strict input timing, but at drastically reduced damage.
Aerosmith flies low to the ground in an attempt to knock the opponent off their feet. If the attack is successful, Aerosmith will start hailing the enemy with an extended volley of bullets from below and carry them high into the air. Narancia war cries "VOLAVOLAVOLA!!!" during the assault before shouting "Volare via!", prompting Aerosmith to stop its attack and drop a bomb on the falling opponent, creating a massive explosion.
Narancia is the only playable member of Team Bucciarati who does not activate Resolve Mode when low on health, keeping the standard Rumble Mode.
Aside from all the Part 5 characters, Narancia has special dialogue with Polnareff. Before the fight, Narancia will ask if his opponent really is 'Polnareff the turtle', while Polnareff merely threatens to make Aerosmith into a hanging ornament (referencing the nature of Part 3 where Polnareff and company face off against countless Stand users sent to kill them on their journey). This is due to Narancia recognizing Polnareff from the events of Vento Aureo, but Polnareff, who in-game is from his time during Stardust Crusaders, hasn't met Narancia at that point. If Narancia wins, he'll be surprised to see that Polnareff had such strength. If Polnareff wins, he'll angrily question who Narancia is.
Narancia is also one of the few characters (such as Jotaro, Kakyoin, and Old Joseph) that keeps his previous game's color scheme.
Eyes of Heaven (PS3/PS4)
Narancia Ghirga was confirmed for the game alongside Giorno Giovanna, Guido Mista, and Pannacotta Fugo. Narancia is of the Stand User Style, but more specifically is he a Mode User. The player can switch control between Narancia and Aerosmith to alter the character's abilities, with Stand Mode being the more powerful of the two.
- Style Action - I can suss 'em out with Aerosmith!/Deactivating Aerosmith!: Control is switched between Narancia and Aerosmith. Aerosmith deals the majority of Narancia's damage, has above-average mobility, and can freely ascend and descend to any height as it pleases. Normal Attacks and Powerful Attacks done while in Aerosmith Mode will result in the Stand firing strings of bullets and dropping bombs directly below, respectively. If Aerosmith is attacked while under the player's control, Narancia himself will not take any damage, rendering attacks dealt to the Stand futile. This way, it is also possible for Aerosmith to defend Narancia from projectiles by intercepting them. However, the use of Aerosmith leaves Narancia near defenseless if it is not nearby to defend his body. Narancia's stamina gauge slowly depletes while in Aerosmith Mode, automatically canceling control over the Stand if it empties. Actions such as destroying stage objects and performing Dual Combos and DHAs are only available while in Host Mode.
While in Host Mode:
- I don't need bullets to kill you!: Narancia summons Aerosmith to fly a considerable distance forward, using its propeller to slice opponents it makes contact with. Aerosmith has some homing capabilities while moving. If his Style Action is inputted during the move, control will seamlessly switch over to Aerosmith Mode from the Stand's current location.
- There's no way in hell I'm gonna let you escape!: Narancia summons Aerosmith to shoot a volley of 12 bullets while advancing. If the activating button is rapidly pressed, the attack can be extended to add up to 6 more bullets. The final shot will cause opponents to collapse.
- EX - I don't need bullets to kill you!: Aerosmith's homing capabilities are given a boost, and Narancia is granted super armor until Aerosmith stops moving.
- EX - There's no way in hell I'm gonna let you escape!: Aerosmith fires 3 more bullets, and Narancia is granted super armor until Aerosmith stops firing.
While in Aerosmith Mode:
- Now I won't have to set the whole town on fire to find you!: Aerosmith begins flying around, dropping 5 bombs over a wide area in a rough "X" formation. The bombs' explosions knock opponents off their feet if they hit directly. They also create patches of fire that linger for several seconds, igniting opponents and causing them to gradually lose health if they come in contact. If Aerosmith makes contact with a wall or obstacle during the skill's progression, it will immediately cancel its attack and teleport back to its starting point.
- It's definitely worth a shot!: Aerosmith fires a volley of 6 bullets while advancing, performs a somersault, then fires another 6 bullets for a total of 12. The final shot causes opponents to collapse. The attack can be angled vertically to a slight degree if Narancia is locked on, but the bullets themselves will curve forward if aimed.
- You little rat!: Aerosmith flies around in a circle, firing bullets in all directions with short range. The individual bullets deal heavy damage and knock opponents off their feet if they connect. If Aerosmith makes contact with a wall or obstacle during the skill's progression, it will immediately cancel its attack and teleport back to its starting point.
- EX - Now I won't have to set the whole town on fire to find you!: The bombs and fires deal more damage.
- EX - It's definitely worth a shot!: Aerosmith fires 2 more bullets and deals more damage.
JoJolities
- All the money and the stuff got burned.: Narancia must connect "Now I won't have to set the whole town on fire to find you!" twice. (200 Points)
- I'm gonna kick your ass!: Narancia must connect "It's definitely worth a shot!" 3 times. (200 Points)
- I still have another way to kill you!: Narancia must break an opponent's health gauge while in Aerosmith Mode. (300 Points)
- VOLA VOLA VOLA VOLA VOLA: Narancia must achieve a total hit count of 200. (500 Points)
- Volare via!: Narancia must Retire an opponent with a Dual Heat Attack. (800 Points)
Dual Heat Attacks
- Solo - Volare Via: Identical to its performance in All Star Battle, though executes faster for the sake of brevity.
- With Fugo - Two people, two short fuses!: Fugo has Purple Haze assault the opponent, firing its Virus Capsules at them after sending them flying. He then prompts Narancia to attack, with the two watching as Aerosmith shoots both the opponent and the capsules surrounding them, causing the capsules to break open and the target to completely melt.
- With Mista - I'm gonna send you flying!: Mista unloads his revolver on the opponent, each bullet carried by Sex Pistols and kicked into the foe at different angles; Narancia follows up by having Aerosmith unleash an extended barrage of machine-gun bullets into the opponent, turning upward to spear and carry them into the air as it's ridden by the Pistols. Performing a somersault, Aerosmith ends the attack by firing at the airborne opponent from above and sending them crashing into the ground while Sex Pistols cheer.
Narancia is given an alternate costume. The costume is based on the flashback from when he was tricked into disguising as one of his "friends", wearing a more casual outfit consisting of blond-dyed hair with no accessories, a striped button-up collar shirt, and normal pants with loafers.
Tournament
He is paired with Diego Brando in the Eyes of Heaven Tournament, defeating Robert E.O. Speedwagon and Ermes Costello in the first round, but eliminated by Mariah and Esidisi in the second.
JoJo's Pitter-Patter Pop! (Android/iOS)
Cooldown: 30
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Cooldown: 24
Cooldown: 70
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References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Chapter 572: The Requiem Quietly Plays, Part 1
- ↑ 2.0 2.1 Chapter 472: Narancia's Aerosmith, Part 3 (Originally 1984 / Leo)
- ↑ Golden Wind Episode 11: Narancia's Aerosmith
- ↑ Chapter 572: The Requiem Quietly Plays, Part 1 (Seen on Giorno's watch)
- ↑ Chapter 476: Narancia's Aerosmith, Part 7 (Originally 170.5 cm (5 ft 7.1 in))
- ↑ Golden Wind Model Sheet no CR200-20
- ↑ 7.0 7.1 7.2 Chapter 456: 5 Plus 1
- ↑ 8.0 8.1 Chapter 477: Narancia's Aerosmith, Part 8
- ↑ Chapter 531: Clash and Talking Head, Part 7
- ↑ Chapter 462: Sex Pistols Appears, Part 1
- ↑ Chapter 525: Clash and Talking Head, Part 1
- ↑ Chapter 524: The "G" in Guts
- ↑ Chapter 529: Clash and Talking Head, Part 5
- ↑ Chapter 470: Narancia's Aerosmith, Part 1
- ↑ Chapter 476: Narancia's Aerosmith, Part 7
- ↑ Chapter 516: The Boss's Last Orders
- ↑ Chapter 519: The Mystery of King Crimson, Part 2
- ↑ Chapter 472: Narancia's Aerosmith, Part 3
- ↑ Chapter 523: The Mystery of King Crimson, Part 6
- ↑ Chapter 554: "Green Day" and "Oasis", Part 1