Narancia Ghirga ★ Video Games

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A summary of Narancia Ghirga's history and movesets in video games.

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GioGio's Bizarre Adventure (PS2)

Narancia makes his first video game appearance in GioGio's Bizarre Adventure, voiced by Fujiko Takamoto.

Narancia's normal attacks include knife swipes and kicks. "Take that! And that! And that!" can be used consecutively if the previous attack lands; Narancia will injure his foot on the seventh attack, though the injury only stuns him and does not affect the health gauge. Most of Narancia's moveset utilizes his Stand Aerosmith in order to shoot or bomb the enemy. When Narancia enters Stand Mode, the player takes control of Aerosmith and can move freely. Aerosmith's radar appears at the bottom-right corner of the screen, allowing the player to view the relative positions of enemies and other breathing organisms. Though Aerosmith is capable of inflicting heavy damage in Stand Mode, its use renders Narancia immobile and open for attack.

Narancia Ghirga / Aerosmith
Commands
Normal Mode
Stand Mode
PS Square.png
I'll cut you right up! (3x)
Shoot to kill!
PS Square.png (Heavy)
Tackle (while moving)
Shoot to kill!
PS Cross.png
Fire away!
I'll blow you away!
PS Triangle.png
Take that! And that! And that!
You're in the way!
PS R1.png
Aerosmith!
Volare via!
Available Stages: Chapter 3-1
  • Another Story Mode: Chapters 1-2, 4-3, 5-2, 6-2, 8-1, 8-2, 10-2, 10-3, 11-2, 11-3

All Star Battle (PS3)

Narancia ASB.png

Narancia returns in the PS3 title, voiced by Yuuko Sanpei, he was confirmed for the game alongside Bucciarati and Diavolo.

As one of the mass majority of playable characters in the game with the "Stand" Style, Narancia can turn Aerosmith on/off, changing movesets, as well as having access to the Stand Rush ability returning from the Capcom game, being able to attack in conjunction with his Stand. Narancia has 950 HP.

Style/Specials/Etc
Stand On/Off
ASBS.png ON GROUND
Narancia can summon or recall his Aerosmith, altering the moves available to him.
You bastard!
ASBDPad6.png + ASBH.png ON GROUND
Narancia performs a high kick. All of Narancia's skills can be performed instantly following this move.
Special Moves (Stand Off)
You're not going anywhere!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Narancia punches the opponent while simultaneously summoning Aerosmith to shoot them flying forward. (Comboable through Puttsun Cancel)
I'll shoot you through!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Aerosmith is summoned to shoot advancing upward, acting as an anti-air. If hit, the opponent is knocked into the air and carried away from Narancia by the bullet volley. Additional presses of the attack button extend Aerosmith's shooting time. (Comboable through Puttsun Cancel)
Don't shoot if you ain't got the stones!
ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
A Command Throw. Narancia summons Aerosmith to fly straight forward a moderate distance. If it connects with the opponent, Aerosmith shreds them with its propeller as Narancia runs up and jump-kicks them high into the air.
Special Moves (Stand On)
I'll make you swiss cheese!
ASBDPad4.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png/ASBS.png ON GROUND
Aerosmith is sent to shoot the opponent while advancing forward. This move can activate Rush Mode. A Stand Rush skill that Narancia can disconnect from to attack the opponent while it is executing. (Comboable through Puttsun Cancel)
Blast off!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Aerosmith performs a loop and drops a bomb, dealing heavy damage and knocking the opponent off their feet if it connects directly. The bomb's fire lingers for a short moment, able to damage the opponent if they step in it and causing them to bounce off the ground, and is also a low attack that cannot be blocked if the opponent is not crouching. A Stand Rush skill that Narancia can disconnect from to attack the opponent while it is executing. (Comboable through Puttsun Cancel)
Attack!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Narancia sends Aerosmith forward into a position to attack. This skill does not do anything by itself, but gives access to a variety of follow-up moves that be performed up to three times in a looping series of attacks, plus a finishing move to end the assault at any time. This effectively gives the player direct control over Aerosmith until the series ends. Every time a new attack is executed, Aerosmith will correct its orientation should the opponent have sidestepped/dodged it, in order to once again send attacks in their direction. The follow-up attacks are determined by directional buttons for basic moves, and attack buttons for finishing moves. However, as Aerosmith is being controlled, Narancia himself is completely vulnerable. This ability and every follow-up listed is a Stand Rush skill that Narancia can disconnect from to attack the opponent or interrupt and defend himself while it is executing.
I'll shoot!
(during "Attack!" loop) ASBDPad8.png ON GROUND
Aerosmith performs an upward loop and shoots from a high angle. This deals the most damage and is a middle attack that cannot be blocked if the opponent is crouching, but has the longest start-up period. Continues the loop of attacks.
Perfect timing!
(during "Attack!" loop) ASBDPad6.png ON GROUND
Aerosmith advances forward while shooting. This has the shortest start-up period and can cleanly combo from any of the other attacks. Continues the loop of attacks.
Now's my chance!
(during "Attack!" loop) ASBDPad2.png ON GROUND
Aerosmith loops backwards and shoots while flying low to the ground. This is a low attack that cannot be blocked if the opponent is not crouching, but deals the least damage of the four basic moves. Continues the loop of attacks.
Gonna send you flying!
(during "Attack!" loop) ASBDPad4.png ON GROUND
Aerosmith shoots downwards the opponent while flying overhead. This fires the most bullets in a single volley. Continues the loop of attacks.
Shoot, shoot, shoot it up!
(during "Attack!" loop) ASBL.png ON GROUND
Aerosmith loops back around a long distance and fires off a volley of heavy bullets that are unblockable, knocking the opponent off their feet on impact. A finisher that ends the loop of attacks. (Comboable through Puttsun Cancel)
I know how to waste you!
(during "Attack!" loop) ASBM.png ON GROUND
Aerosmith dives in a barrel roll low to the ground, knocking the opponent into the air with its propeller. This is a low attack that cannot be blocked if the opponent is not crouching. A finisher that ends the loop of attacks. (Comboable through Puttsun Cancel)
I'm gonna kill you!
(during "Attack!" loop) ASBH.png ON GROUND
Aerosmith performs a loop and drops a bomb, dealing heavy damage. The bomb's fire lingers for a short moment, able to damage the opponent if they step in it and causing them to bounce off the ground, and is also a low attack that cannot be blocked if the opponent is not crouching. A finisher that ends the loop of attacks. (Comboable through Puttsun Cancel)
Throw
Take that! And that! And--
2 ATK buttons at close range or ASBT.png ON GROUND
Narancia rapidly kicks the opponent multiple times before a final kick sends them flying.
Heart Heat Attack / Great Heat Attack
I'll make it bigger!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND
Narancia sends Aerosmith to carpet bomb the whole area in front of him with five bombs, knocking the opponent off their feet, dealing more damage the closer they are and carrying them a long distance away from Narancia. The HHA does not require an initial hit to connect in order to work, and will not stop until it finishes. The HHA can also hit a downed opponent, and be performed immediately following Narancia's GHA with strict input timing, but at drastically reduced damage.
Volare Via
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons, or ASBG.png ON GROUND
Aerosmith flies low to the ground in an attempt to knock the opponent off their feet. If the attack is successful, Aerosmith will start hailing the enemy with an extended volley of bullets from below and carry them high into the air. Narancia war cries "VOLAVOLAVOLA!!!" during the assault before shouting "Volare via!", prompting Aerosmith to stop its attack and drop a bomb on the falling opponent, creating a massive explosion.

Narancia is the only playable member of Team Bucciarati who does not activate Resolve Mode when low on health, keeping the standard Rumble Mode.

Aside from all the Part 5 characters, Narancia has special dialogue with Polnareff. Before the fight, Narancia will ask if his opponent really is 'Polnareff the turtle', while Polnareff merely threatens to make Aerosmith into a hanging ornament (referencing the nature of Part 3 where Polnareff and company face off against countless Stand users sent to kill them on their journey). This is due to Narancia recognizing Polnareff from the events of Vento Aureo, but Polnareff, who in-game is from his time during Stardust Crusaders, hasn't met Narancia at that point. If Narancia wins, he'll be surprised to see that Polnareff had such strength. If Polnareff wins, he'll angrily question who Narancia is.

Narancia is also one of the few characters (such as Jotaro, Kakyoin, and Old Joseph) that keeps his previous game's color scheme.

Eyes of Heaven (PS3/PS4)

Narancia jojoeoh.png

Narancia Ghirga was confirmed for the game alongside Giorno Giovanna, Guido Mista, and Pannacotta Fugo. Narancia is of the Stand User Style, but more specifically is he a Mode User. The player can switch control between Narancia and Aerosmith to alter the character's abilities, with Stand Mode being the more powerful of the two.

  • Style Action - I can suss 'em out with Aerosmith!/Deactivating Aerosmith!: Control is switched between Narancia and Aerosmith. Aerosmith deals the majority of Narancia's damage, has above-average mobility, and can freely ascend and descend to any height as it pleases. Normal Attacks and Powerful Attacks done while in Aerosmith Mode will result in the Stand firing strings of bullets and dropping bombs directly below, respectively. If Aerosmith is attacked while under the player's control, Narancia himself will not take any damage, rendering attacks dealt to the Stand futile. This way, it is also possible for Aerosmith to defend Narancia from projectiles by intercepting them. However, the use of Aerosmith leaves Narancia near defenseless if it is not nearby to defend his body. Narancia's stamina gauge slowly depletes while in Aerosmith Mode, automatically canceling control over the Stand if it empties. Actions such as destroying stage objects and performing Dual Combos and DHAs are only available while in Host Mode.

While in Host Mode:

  • I don't need bullets to kill you!: Narancia summons Aerosmith to fly a considerable distance forward, using its propeller to slice opponents it makes contact with. Aerosmith has some homing capabilities while moving. If his Style Action is inputted during the move, control will seamlessly switch over to Aerosmith Mode from the Stand's current location.
  • There's no way in hell I'm gonna let you escape!: Narancia summons Aerosmith to shoot a volley of 12 bullets while advancing. If the activating button is rapidly pressed, the attack can be extended to add up to 6 more bullets. The final shot will cause opponents to collapse.
  • EX - I don't need bullets to kill you!: Aerosmith's homing capabilities are given a boost, and Narancia is granted super armor until Aerosmith stops moving.
  • EX - There's no way in hell I'm gonna let you escape!: Aerosmith fires 3 more bullets, and Narancia is granted super armor until Aerosmith stops firing.

While in Aerosmith Mode:

  • Now I won't have to set the whole town on fire to find you!: Aerosmith begins flying around, dropping 5 bombs over a wide area in a rough "X" formation. The bombs' explosions knock opponents off their feet if they hit directly. They also create patches of fire that linger for several seconds, igniting opponents and causing them to gradually lose health if they come in contact. If Aerosmith makes contact with a wall or obstacle during the skill's progression, it will immediately cancel its attack and teleport back to its starting point.
  • It's definitely worth a shot!: Aerosmith fires a volley of 6 bullets while advancing, performs a somersault, then fires another 6 bullets for a total of 12. The final shot causes opponents to collapse. The attack can be angled vertically to a slight degree if Narancia is locked on, but the bullets themselves will curve forward if aimed.
  • You little rat!: Aerosmith flies around in a circle, firing bullets in all directions with short range. The individual bullets deal heavy damage and knock opponents off their feet if they connect. If Aerosmith makes contact with a wall or obstacle during the skill's progression, it will immediately cancel its attack and teleport back to its starting point.
  • EX - Now I won't have to set the whole town on fire to find you!: The bombs and fires deal more damage.
  • EX - It's definitely worth a shot!: Aerosmith fires 2 more bullets and deals more damage.

JoJolities

  • All the money and the stuff got burned.: Narancia must connect "Now I won't have to set the whole town on fire to find you!" twice. (200 Points)
  • I'm gonna kick your ass!: Narancia must connect "It's definitely worth a shot!" 3 times. (200 Points)
  • I still have another way to kill you!: Narancia must break an opponent's health gauge while in Aerosmith Mode. (300 Points)
  • VOLA VOLA VOLA VOLA VOLA: Narancia must achieve a total hit count of 200. (500 Points)
  • Volare via!: Narancia must Retire an opponent with a Dual Heat Attack. (800 Points)

Dual Heat Attacks

  • Solo - Volare Via: Identical to its performance in All Star Battle, though executes faster for the sake of brevity.
  • With Fugo - Two people, two short fuses!: Fugo has Purple Haze assault the opponent, firing its Virus Capsules at them after sending them flying. He then prompts Narancia to attack, with the two watching as Aerosmith shoots both the opponent and the capsules surrounding them, causing the capsules to break open and the target to completely melt.
  • With Mista - I'm gonna send you flying!: Mista unloads his revolver on the opponent, each bullet carried by Sex Pistols and kicked into the foe at different angles; Narancia follows up by having Aerosmith unleash an extended barrage of machine-gun bullets into the opponent, turning upward to spear and carry them into the air as it's ridden by the Pistols. Performing a somersault, Aerosmith ends the attack by firing at the airborne opponent from above and sending them crashing into the ground while Sex Pistols cheer.

Narancia is given an alternate costume. The costume is based on the flashback from when he was tricked into disguising as one of his "friends", wearing a more casual outfit consisting of blond-dyed hair with no accessories, a striped button-up collar shirt, and normal pants with loafers.

Tournament

He is paired with Diego Brando in the Eyes of Heaven Tournament, defeating Robert E.O. Speedwagon and Ermes Costello in the first round, but eliminated by Mariah and Esidisi in the second.

JoJo's Pitter-Patter Pop! (Android/iOS)

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Narancia

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Wildly Shooting Airplane ver.
Rarity: PPPGR.png
Max Power: 1703 (Lvl 50) / 2963 (Lvl 80)
Skill: Aerosmith
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Erases random panels on the center of the board
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Skill Lv 1
# of Erased Panels: 4
Cooldown: 30
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Skill Lv 2
# of Erased Panels: 6
Cooldown: 30
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Skill Lv 3
# of Erased Panels: 6
Cooldown: 27
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Skill Lv 4
# of Erased Panels: 8
Cooldown: 27
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Skill Lv 5
# of Erased Panels: 8
Cooldown: 24
Narancia
Type: EX
Availability: Awakening
Date: August 26, 2020 - September 2, 2021
Wildly Shooting Airplanes ver.
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Cost: 0
After using his skill 4 times, fully recharges his Skill Gauge.

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Narancia

Narancia2PPP.png Narancia2StandPPP.png

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Breath Detecting Radar ver.
Rarity: PPPGR.pngPPPVoiced.png
Max Power: 1650 (Lvl 50) / 2880 (Lvl 80)

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Skill Lv 1
Maximum Boost: 3
Cooldown: 70
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Skill Lv 2
Maximum Boost: 4
Cooldown: 70
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Skill Lv 3
Maximum Boost: 4
Cooldown: 65
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Skill Lv 4
Maximum Boost: 5
Cooldown: 65
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Skill Lv 5
Maximum Boost: 5
Cooldown: 60

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Boost Lv 1
# of Replaced Panels: 6
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Boost Lv 2
# of Replaced Panels: 10
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Boost Lv 3
# of Replaced Panels: 12
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Boost Lv 4
# of Replaced Panels: 14
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Boost Lv 5
# of Replaced Panels: 16

Narancia
Type: EX
Availability: Awakening
Date: June 1, 2021 - September 2, 2021
Breath Detecting Radar ver.
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Cost: 0
After making a 3x3 or bigger, recharges 20% of his Skill Gauge after Stand Up (up to 5 times per battle).

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Giorno (Narancia)

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Narancia's Soul ver.
Rarity: PPPGR.pngPPPLimited.pngPPPVoiced.png
Max Power: 1797 (Lvl 50) / 3087 (Lvl 80)
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Skill Lv 1
# of Erased Lines: 1
Cooldown: 65
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Skill Lv 2
# of Erased Lines: 2
Cooldown: 65
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Skill Lv 3
# of Erased Lines: 2
Cooldown: 60
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Skill Lv 4
# of Erased Lines: 3
Cooldown: 60
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Skill Lv 5
# of Erased Lines: 3
Cooldown: 50
Giorno (Narancia)
Type: EX
Availability: Awakening
Date: August 26, 2020 - September 2, 2021
Narancia's Soul ver.
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Cost: 0
After erasing 200 Panels, fully recharges his Skill Gauge (up to 3 times per battle).

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Narancia & Fugo

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Frequently Quarrelling Friendship ver.
Rarity: PPPWGR.pngPPPLimited.pngPPPVoiced.png
Max Power: 1890 (Lvl 50) / 3240 (Lvl 80)
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Skill Lv 1
# of Erased Panels: 8
Cooldown: 85
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Skill Lv 2
# of Erased Panels: 10
Cooldown: 85
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Skill Lv 3
# of Erased Panels: 10
Cooldown: 80
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Skill Lv 4
# of Erased Panels: 12
Cooldown: 80
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Skill Lv 5
# of Erased Panels: 12
Cooldown: 70
Narancia & Fugo
Type: EX
Availability: Awakening
Date: January 25, 2021 - September 2, 2021
Frequently Quarrelling Friendship ver.
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Cost: 0
After clearing 60 enhanced panels, replaces random cheer panel with enhanced partner box panel.

Last Survivor (Arcade)

Narancia was one of the characters first confirmed during the game's announcement.

Narancia Ghirga
Skill Name
Button
Description
Release Level
Vola Vola Rush
R2 (Hold)
Stand fires consecutive bullets.
-
Long-Distance Operation
L2 (Hold)
Separates the Stand from the User, allowing it to be operated remotely. During this time, the User is defenseless.
-
CO2 Scan
R1
Scans the surrounding area's carbon dioxide to locate enemies.
Level 2
Volare Bomb
L1
Fires a bomb straight ahead. The place where it explodes will burn for a certain period of time; enemies who touch the flame will be damaged. Can be used up to three times in one game.
Level 3
Character Difficulty: ★ ★ ☆
Type: Shooter

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