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GioGio's Bizarre Adventure: Difference between revisions

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**{{W|Takahiro Sakurai}}, who voiced Bruno Bucciarati, later voiced [[Rohan Kishibe]] in [[JoJo's Bizarre Adventure: Diamond is Unbreakable|the anime adaptation]] of ''[[Diamond is Unbreakable]]''.
**{{W|Takahiro Sakurai}}, who voiced Bruno Bucciarati, later voiced [[Rohan Kishibe]] in [[JoJo's Bizarre Adventure: Diamond is Unbreakable|the anime adaptation]] of ''[[Diamond is Unbreakable]]''.
**{{W|Hiroaki Miura}}, who voiced Pannacotta Fugo, later voiced [[Joshu Higashikata]] in [[JoJo's Bizarre Adventure: All Star Battle|''All Star Battle'']] and [[JoJo's Bizarre Adventure: Eyes of Heaven|''Eyes of Heaven'']].
**{{W|Hiroaki Miura}}, who voiced Pannacotta Fugo, later voiced [[Joshu Higashikata]] in [[JoJo's Bizarre Adventure: All Star Battle|''All Star Battle'']] and [[JoJo's Bizarre Adventure: Eyes of Heaven|''Eyes of Heaven'']].
**{{W|Kentarou Itou}}, who voiced Guido Mista, later voiced [[N'Doul]] in the anime adaptation of [[JoJo's Bizarre Adventure: Stardust Crusaders|the anime adaptation]] of ''[[Stardust Crusaders]]'' and in [[JoJo's Bizarre Adventure: Eyes of Heaven|''Eyes of Heaven'']].
*This game marks the second time anything related to ''Part 5'' appears in other media. The first time was with [[Chariot Requiem]]'s appearance during Polnareff's Level 3 super in ''Heritage for the Future''.
*This game marks the second time anything related to ''Part 5'' appears in other media. The first time was with [[Chariot Requiem]]'s appearance during Polnareff's Level 3 super in ''Heritage for the Future''.
*Beta pictures show Giorno with a different model, particularly visible in his face. He was polished before the game's release.
*Beta pictures show Giorno with a different model, particularly visible in his face. He was polished before the game's release.

Revision as of 11:17, 18 October 2020

GioGio's Bizarre Adventure (ジョジョの奇妙な冒険 黄金の旋風(かぜ), JoJo no Kimyō na Bōken Ōgon no Kaze, lit. "GioGio's Bizarre Adventure: Golden Whirlwind") is an action-adventure video game released in 2002 for the PlayStation 2, based on Vento Aureo. It is also the first JoJo game to be rendered in 3D graphics.

The game's graphics can be compared to other cel-shaded games of the PS2 era like Jet Set Radio. The developer, Capcom, utilized a game engine called "Artistoon" in order to create a graphical style similar to Araki's art style in the manga.

The game was set to be released worldwide on October 2002, but was canceled due to unknown reasons.

Gameplay

Most of GioGio's Bizarre Adventure's gameplay takes place in the form of hand-to-hand combat. All battles are fought 1v1, with every battle being an equivalent to a boss fight. The Stands aid the characters in battle by giving them combat abilities, as well as special attacks. Puzzles are also a part of the game, requiring the use of Stands in order to solve them.

The player must learn an opponent's moves and attack patterns in order to properly find an opening and attack. They can deliver melee attacks, use a character-exclusive special ability, or summon their Stand to attack. Stand barrages and the like are referred to in-game as a "Stand Shoot". All Stand Shoot attacks can be charged to increase their duration and eventually allow the player to attack separate from their Stand, opening up opportunities to create combos. Health cannot be restored in any matter other than Secret Factors, requiring a finer degree of skill from the player than other games of a similar genre in order to succeed.

As long as a character's Stand is on, a Stand Gauge above the player's health will drain. Actions such as taking damage or blocking attacks while a Stand is on will also decrease the meter. A Stand Break occurs if the gauge is depleted, leaving the player character unable to summon their Stand until the gauge refills, along with other situational disadvantages.

Chapters have a letter grading based on the performance of the player, with up to 200 "GioGio Points" to be earned per chapter and 10,200 GioGio Points to be earned in the entire game. All Secret Factors on a level collectively add up to 100 GioGio Points and are added with the percentage of the player's remaining health to make up to 200. A D rank is earned if the player's points for the level equal 89 or higher, with 119 or higher earning a C rank, 149 or higher earning a B rank, 169 or higher earning an A rank, and 189 or higher earning the highest rank, S rank.

Game Modes

  1. Super Story Mode (SS Mode): The player follows the journey of Team Bucciarati through the events of Vento Aureo, beginning with Giorno's meeting with Bucciarati all the way to the final battle with Diavolo. There are cutscenes between stages and during some fights.
  2. Another Story: A secret mode that is unlocked when the player completes Super Story Mode. In this mode, the player replays battles from SS Mode, but is now able to select different characters for that stage, regardless of whether or not they made an appearance in the canon fight. To unlock fights for Another Story Mode, the player must beat the respective fight in Super Story with at least a B ranking (or 150/200 GioGio Points).
  3. Gallery: A Mode that has JoJo goodies based on how many JoJo points the player has. This mode is not initially available and completing at least one SS Mode fight is required to unlock it. The Gallery contains extras such as soundtracks, Stage Viewer, Story Drama, concept art, images, and characters models (for playable, unplayable, and unused characters). The Gallery Mode is set inside Diavolo's motel room from Chapter 540.
  4. Options: Sound and control options.

Secret Factors

A main notable feature is the activation of Secret Factors, various interaction activated elements scattered throughout each scenario that the player progresses to as the game goes on. Considered as side-objectives, chapters can have anywhere between none to four Secret Factors to be done. As the game itself is adapted nearly entirely from the manga, playing out the scenario akin to the official canon will activate these factors, and their effects: giving power-ups to health, Stand endurance, and strength to the character, as well as heavily influencing chapter grading. A counter over the heart next to the player's health displays the Secret Factor level, with 10 being the maximum; At max, the health and Stand gauges will have doubled in length. There are multiple occasions where Secret Factors must be done in a specific order to achieve them all. Many Secret Factors also give the player advantages ranging from invulnerability to/disabling certain enemy attacks to outright winning the battle instantly. They are a unique feature that also celebrates the game's source material and reward fans and readers of the series.

Super Story (SS Mode)

Following the events of GioGio's Bizarre Adventure, the game's main mode has 22 chapters (21 playable and 1 consisting entirely of cutscenes). In each chapter, the player faces a different opponent.

1-1
Bucciarati's Coming, Part 1
(ブチャラティが来る その① Bucharati ga Kuru Sono 1)
GioGio 1-1.png

The game begins with a summary of the previous Parts to give context to the player. A cutscene depicts Giorno, fresh from taxi work at the airport, being harassed by gang member Leaky-Eye Luca. Luca, who controls the airport, demands payment from Giorno, only to end up knocked out. Later, Bruno Bucciarati confronts Giorno to interrogate him about Luca's attacker. The player plays as Giorno and fights Bucciarati. The first part of the level acts as a tutorial that teaches the player how to attack, dodge, summon their Stand, and Stand Shoot. After teaching the player about Secret Factors, the tutorial ends and Bucciarati begins attacking.

  • There are four Secret Factors in this level.
  • 1. Stand Shooting Bucciarati activates a cutscene, recreating the moment Giorno punches Bucciarati in the face and knocks out his tooth. Bucciarati describes the intense pain this is causing. This factor rewards the player with +4.
  • 2. Stand Shooting Bucciarati rewards the player with +1.
  • 3. Stand Shooting Sticky Fingers while it's not blocking activates another cutscene. As Giorno stands behind Gold Experience facing Bucciarati, he realizes that Bucciarati's power is to place zippers. This rewards the player with +3.
  • 4. Stand Shooting any fire extinguisher will turn it into a snake that attacks Bucciarati. This rewards the player with +2.
  • None of these need to be done in a specific order, although the first must be done during the tutorial. When all are achieved, Health will be MAX.
1-2
Bucciarati's Coming, Part 2
(ブチャラティが来る その② Bucharati ga Kuru Sono 2)
GioGio 1-2.png

Injured, Bucciarati flees the trolley and Giorno pursues him. Giorno and Bucciarati end up in a city square that Bucciarati teleports around with zippers. Giorno must find Bucciarati and damage him enough to activate a cutscene where he hides in a civilian. After the player attacks the civilian he's hiding in, Bucciarati ceases fleeing and begins attacking Giorno directly. A cutscene after the level ends shows Giorno and Bucciarati making peace as they discover their mutual hatred of the drug trade. Bucciarati agrees to let Giorno infiltrate his gang, Passione.

  • There are four Secret Factors in this level.
  • 1. Stand Shooting a barrel turns it into a snake, and likewise turns a lamppost into a tree. Doing either rewards the player with +1.
  • 2. After Bucciarati hides in a civilian, the player must Stand Shoot an incorrect civilian. This rewards the player with +1.
  • 3. Giorno must Stand Shoot Bucciarati's tooth on the ground next to where he disappeared. Being little more than a white dot on the ground, it can be hard to see while moving. Stand Shooting the tooth activates a cutscene where Giorno turns it into a fly, which then begins following the correct civilian. This rewards the player with +5.
  • 4. Attacking the correct civilian reveals Bucciarati. This rewards the player with +3.
  • Stand Shooting an object can be done at any time, but the second and third Secret Factors must be done before the fourth, or they will not activate. When all are achieved, Health will be MAX.
2-1
Joining the Gang
(ギャング入門 Gyangu Nyūmon)
GioGio 2-1.png

In order to enter the gang, Giorno meets with Polpo, a Passione capo. Polpo gives him a lighter and tells him to keep it lit for 24 hours. At his school courtyard, a janitor douses the lighter on accident. When the janitor relights it, the Stand Black Sabbath comes forth, kills the janitor, and turns to attack Giorno. Giorno must defeat Black Sabbath in the school courtyard. However, Black Sabbath hides in the shadows cast by the building and can grab Giorno to damage him. Birds occasionally fly across the map, and Black Sabbath may attack from their shadows. Once Black Sabbath is defeated, the Stand is shown being disintegrated by sunlight as Giorno retrieves the still-lit lighter. Later, Polpo officially inducts Giorno into Passione. However, Polpo is killed shortly thereafter when he eats a gun that Giorno turned into a banana, serving as revenge for the janitor Black Sabbath killed.

  • There are four Secret Factors in this level.
  • 1. Knock Black Sabbath into the sunlight. This will inflict heavy damage upon the Stand, and activate a cutscene where Giorno confirms its association with shadows. This rewards the player with +3.
  • 2. After the first Secret Factor is achieved, Black Sabbath will begin attacking through the shadows of passing birds. The first time this happens, Giorno will point it out, and the player will earn +2.
  • 3. Attacking any of the pillars that dot the bottom and the left of the stage will destroy them. In addition to exposing Sabbath to sunlight if he is standing in the pillar's shadow, this rewards the player with another +2.
  • 4. Repeating the criteria for the first Secret Factor will trigger a cutscene where Black Sabbath writhes in pain before escaping, leading Giorno to realize that sunlight is Black Sabbath's weakness. This rewards the player with +3.
  • The second, third, and fourth Secret Factors will only activate once the first is achieved. When all are achieved, Health will be MAX.
3-1
Capo Bucciarati: The First Order from the Boss
(ブチャラティ幹部:ボスからの第一指令 Bucharati Kanbu: Bosu kara no Dai-Ichi Shirei)
GioGio 3-1.png

Bucciarati introduces Giorno to his team: Leone Abbacchio, Guido Mista, Pannacotta Fugo, and Narancia Ghirga. Pericolo, a capo in the gang, arrives to collect Polpo's fortune, which Bucciarati is already in possession of. Pericolo promotes Bucciarati to the role of capo and tasks his team with protecting the boss's daughter, Trish. Narancia is sent out to shop for supplies and food. However, he soon runs into Formaggio, a member of the Hitman Team out to capture Trish. The player now controls Narancia and must defeat Formaggio. The player can send out Aerosmith and control the plane, gaining access to its radar at the cost of leaving Narancia stationary. The fight is made difficult by Formaggio's ability to shrink and hide in the stage. Moreover, if Little Feet cuts Narancia, he temporarily shrinks and has to evade a relatively-giant Formaggio's attacks. Once the stage is beaten, a cutscene will play where Narancia and Formaggio have a stand-off, with Narancia emerging victorious. However, Formaggio warns Narancia that more assassins are coming with his dying breath.

  • There are four Secret Factors in this level.
  • 1. The player must Stand Shoot any of the rats that occasionally dart across the stage. This will reward the player with +2.
  • 2. After achieving the fourth Secret Factor, the player must Stand Shoot a rat while Formaggio is hanging onto it. A rat Formaggio hangs onto will appear slightly bigger, as will its breath on Aerosmith's radar. This will reward the player with +2.
  • 3. After achieving the fourth Secret Factor, Narancia must destroy any of the three vehicles on the stage. Doing this will temporarily deprive Formaggio of one of his hiding spots, as well as reward the player with +2.
  • 4. In order to obtain this Secret Factor, the player must be shrunk by Little Feet, then take no damage until Narancia grows back to normal size. Doing this will reward the player with +4.
  • The second and third Secret Factors will only activate once the fourth has been achieved. When all are achieved, Health will be MAX.
4-1
The Second Order From The Boss: "Retrieve the Key!", Part 1
(ボスからの第二指令「鍵キーをゲットせよ!」 その① Bosu kara no Dai-Ni Shirei "Kī o Getto seyo!" Sono 1)
GioGio 4-1.png

As the team worries about the safety of their hideout, Bucciarati receives a message from the boss of Passione. The boss tasks the group with retrieving a key within the ruins of Pompeii. Fugo, Giorno, and Abbacchio are sent to Pompeii. However, Fugo is ambushed by Illuso, another member of the Hitman Team, and finds himself within the mirror world. The player controls Fugo without his Stand and must avoid being defeated by Illuso for a full two minutes. However, this task is made complex at first by the fact that the player's horizontal movement is mirrored within the mirror world. Once the player has survived for two minutes, the level concludes.

  • There are four Secret Factors in this level.
  • 1. The player must attempt to summon Fugo's Stand, Purple Haze. Although Fugo will call it forth, Purple Haze will not appear. This will reward the player with +2.
  • 2. Once the first Secret Factor has been achieved, walking near any of the intact mirrors that scatter the north wall will trigger a cutscene. Fugo looks through the mirror and sees Purple Haze outside the mirror world. From this, he is able to deduce that Illuso has complete control of what can enter and exit the mirror. This will reward the player with +3.
  • 3. Fugo must go near the broken mirror near the northwest corner of the stage after achieving the second Secret Factor. Once he does, the player will overhear a conversation between Abbacchio and Giorno: although Abbacchio believes Purple Haze to be lashing out mindlessly, Giorno believes there is a purpose behind its actions. The player will be rewarded with +3.
  • 4. After the second Secret Factor is achieved, the player must walk near either of the two trash cans along the north side of the stage. Fugo will notice that the label is mirrored as well, and the player will earn +2.
  • The second Secret Factor must be done after the first, and likewise the third and fourth after the second. When all are achieved, Health will be MAX.
4-2
The Second Order from the Boss: "Retrieve the Key!", Part 2
(ボスからの第二指令「鍵キーをゲットせよ!」 その② Bosu kara no Dai-Ni Shirei "Kī o Getto seyo!" Sono 2)
GioGio 4-2 Gameplay.png

A cutscene sees Illuso discover Purple Haze's ability to release a flesh-eating virus through the rotting corpse of a crow. Back in the real world, Giorno and Abbacchio argue about what to do next. While Giorno believes that saving Fugo takes top priority, Abbacchio prioritizes the objective. Abandoning Giorno, Abbacchio runs into the dog mosaic to retrieve the key, only to find that Illuso followed him inside. Like in the previous stage, Abbacchio is trapped in the mirror world with inverted controls. However, Abbacchio realizes that he retains full control of his Stand, and so retains the ability to activate his Stand in the real world (which does not have its controls mirrored). The objective of the fight is to attack Illuso until he has lost a certain amount of health, at which point the level ends. Illuso frequently switches between the regular world and the mirror world, forcing the player to swap between Abbacchio and his Stand.

  • There is only one Secret Factor in this level. It activates immediately at the start of the level and rewards the player with +10, making their Health MAX.
4-3
Man in the Mirror and Purple Haze
(マン・イン・ザ・ミラーとパープル・ヘイズ Man In Za Mirā to Pāpuru Heizu)
GioGio 4-3.png

Having defeated Abbacchio, Illuso goes after Giorno. Upon dragging him inside the mirror, however, Illuso realizes that Giorno has infected himself with Purple Haze's virus, and quickly exits the mirror world before the virus can melt him. With less than a minute to live, Giorno tasks Fugo and his Stand with finishing off Illuso. The player again controls Fugo, this time having access to his Stand Purple Haze. Illuso again switches between the normal world and the mirror world, forcing Fugo to swap between himself and Purple Haze. When controlling Purple Haze, the player must make sure it doesn't stray too far from Fugo, or else risk its tendency to clean itself activating. After the battle ends, Fugo and Giorno are returned to the normal world. Although Fugo cannot cure Giorno of the virus, Giorno manages to create a cure from a snake that was exposed to the virus. As Fugo collects the key, Abbacchio grumbles to himself that he'll punish Giorno for his disobedience later.

  • There are two Secret Factors in this level.
  • 1. The first Secret Factor will activate immediately when the level starts and reward the player with +8.
  • 2. Finishing off Illuso with a fully-charged Stand Shoot from Purple Haze will reward the player with +2.
  • When all are achieved, Health will be MAX.
5-1
The Grateful Dead
(偉大なる死 Idainaru Shi)
GioGio 5-1.png

Following the instructions written on the key, Team Bucciarati boards a train heading toward Florence, with the end goal of reaching Venice. Having been instructed to pick up a turtle at the station, Bucciarati notices a hole on the turtle's back in the shape of the key. Fitting the key into the hole activates the turtle's Stand, creating a secret room inside the key for the team to hide within. Meanwhile, two assassins, Prosciutto and Pesci, have also boarded the train but find no luck searching for the team. Prosciutto activates his Stand, The Grateful Dead, to lure the team out by rapidly aging everyone in the train. As the team begins to experience the Stand's effects, the two assassins discover the turtle in the dining car. However, Bucciarati emerges, knocks out Pesci, and faces Prosciutto. The player controls Bucciarati and his Stand Sticky Fingers, with the objective of the fight being Prosciutto's defeat. However, The Grateful Dead's aging power slowly saps Bucciarati's health over time, and Prosciutto can use a grab attack to briefly accelerate the health drain.

  • There are four Secret Factors in this level.
  • 1. The player must Stand Shoot the knocked-out Pesci at the north end of the cab. This rewards the player with +2.
  • 2. Attacking the drink dispenser will activate a cutscene where the machine's ice falls out. Bucciarati picks up the ice, realizing that Prosciutto is aging people through their body temperature. He concludes that ice can prevent the aging effects of The Grateful Dead. In addition to disabling the health drain for around thirty seconds each time the machine dispenses ice, this rewards the player with +2.
  • 3. After the second Secret Factor is achieved, the player must Stand Shoot the wall at the northwest corner of the cab. Doing so will open a zipper in the wall and activate a cutscene: Prosciutto notices the newly-opened zipper and deduces that Bucciarati plans to throw him out of the train. This rewards the player with +3.
  • 4. Once the third Secret Factor is accomplished, the player can knock Prosciutto through the zipper on the wall. This not only rewards the player with +3, but also ends the fight instantly.
  • The first Secret Factor must be achieved prior to the second. The third Secret Factor becomes possible when the second is activated, and likewise the fourth when the third is activated. When all are achieved, Health will be MAX.
5-2
Express Train to Florence
(フィレンツェ行き超特急 Firentse Iki Chōtokkyū)
GioGio 5-2 Gameplay.png

Prosciutto is thrown out of the train thanks to Sticky Fingers' zippers. Pesci quickly awakens and manages to stop the train, but emerges from the train to find Prosciutto under one of the train cars, in grave condition. Bucciarati exits the train through a zipper in front of Pesci, who is determined to take revenge for his brother's impending death. The player controls Bucciarati and must defeat Pesci. Pesci uses his fishing rod Stand Beach Boy, which allows him to send his line over long distances to hook Bucciarati. Once Pesci has taken enough damage, Prosciutto will wake up and use the last of his energy to reactivate The Grateful Dead's aging ability, draining Bucciarati's health once more. Once the fight ends, a cutscene reveals that Pesci picked up the turtle before he left the train. Pesci threatens to slam the turtle into the ground as he dies, but Bucciarati disposes of Pesci before he can do so, bidding him "arrivederci".

  • There are four Secret Factors in this level.
  • 1. At the start of the level, the player cannot move Bucciarati until Pesci hooks him on his line. If the player can break free from the line before Pesci can move in close enough to kick him, they are rewarded with +2. This cannot be repeated any other time Pesci hooks Bucciarati.
  • 2. Stand Shooting Pesci rewards the player with another +2.
  • 3. Once Pesci has taken enough damage and Prosciutto begins talking, Stand Shooting the latter will deactivate The Grateful Dead once more and reward the player with +3.
  • 4. Finishing off Pesci with a fully-charged Stand Shoot from Sticky Fingers will cause Bucciarati to finish the attack with an "arrivederci", as he would when the same is done to any other enemy, as well as reward the player with +3.
  • Due to the situations that the first and fourth Secret Factors require, they must be done first and last respectively. The second Secret Factor can be achieved before or after the third. When all are achieved, Health will be MAX.
6-1
Venezia's Santa Lucia Station - Get the "OA-Disc"!
(ヴェネツィア・サンタ・ルチア駅『OA-DISC』をゲットせよ! Venetsia Santa Ruchia Eki "ŌĀ Disuku" o Getto Se yo!)
GioGio 6-1.png

With the train stopped, the team is forced to continue by car. Bucciarati receives another message from the boss, urging the group to obtain the OA-Disc hidden at Santa Lucia Station. The team agrees to split up, with Mista and Giorno continuing to drive toward Venice while the others arrive by boat. On the highway leading to Venice, Giorno and Mista spot another assassin, Ghiaccio, skating toward them in a suit of ice made from his Stand, White Album. The player controls Mista on top of the car, who must aim and shoot at Ghiaccio to stop him from charging toward the car. If Ghiaccio makes contact with the car, Mista will take damage. Moreover, Mista must manage his ammunition in the revolver as well as the number of Sex Pistols he has available. If he lasts two minutes, the level ends.

  • There are three Secret Factors in this level.
  • 1. Stand Shooting Ghiaccio rewards the player with +2.
  • 2. Mista must knock Ghiaccio down with a heavy bullet (by pressing the X button). This will buy Mista around 11 seconds while Ghiaccio recovers, as well as reward the player with +4.
  • 3. Repeating the criteria for the second Secret Factor will again reward the player with +4.
  • Due to the third Secret Factor being a repeat of the second, it can only activate after the second Secret Factor does. The first Secret Factor can be done at any time. When all are achieved, Health will be MAX.
6-2
White Album
(ホワイト・アルバム Howaito Arubamu)
White Album fight.jpg

With Ghiaccio in close pursuit, Giorno decides to crash the car into the lake in front of the station. Mista is the first to reach land, but Ghiaccio is the first to reach the statue. Although Ghiaccio finds and takes the OA-Disc inside the lion statue at the front, Mista is determined to defend it to his last breath. The player again controls Mista and Sex Pistols, and must defeat Ghiaccio. Ghiaccio is invulnerable from the front and must be shot from the back. Ghiaccio can charge at Mista, giving Mista a chance to attack if he misses, as well as deploy strips of ice along the ground. As Ghiaccio takes damage, he will begin utilizing the shield of frozen air Gently Weeps, which can automatically rebound Mista's bullets back at him. Once the fight is over, Ghiaccio falls to the ground as White Album dissipates. Mista begins losing consciousness from his wounds until Giorno arrives and heals him, though not before warning him that the process will hurt considerably. A humorous scene follows as Narancia arrives and thinks the two are sharing an intimate moment. Meanwhile, the boss waits for Trish's arrival.

  • There are four Secret Factors in this level.
  • 1. Stand Shooting the lion statue will reward the player with +2.
  • 2. Once Ghiaccio takes enough damage, Mista will proclaim that Ghiaccio's weak spot is on the back of his neck. When this happens, Ghiaccio will begin to use White Album Gently Weeps outside of when he is being knocked back. If Mista shoots Ghiaccio while Gently Weeps is defending him, the player is rewarded with +2, though the bullet will still be reflected toward Mista.
  • 3. From the moment the second Secret Factor becomes available, shooting one of the lampposts will bend it into a spiked shape, activating a cutscene. The Pistols point out the newly-reshaped lamppost, and Mista declares that he'll use it to pierce Ghiaccio's neck. This rewards the player with +3.
  • 4. Once the third Secret Factor is achieved, the rest of the lampposts will also form spikes when shot. When Ghiaccio is close to a spiked lamppost, Mista must shoot him and hopefully impale him on the spikes. Impaling Ghiaccio on the spikes will deal a considerable amount of damage and leave him unable to move for a few seconds (though he can and will activate Gently Weeps), as well as reward the player with another +3.
  • None of these need to be done in a specific order, though the fourth Secret Factor can only be done after the third. When all are achieved, Health will be MAX.
7-1
Final Order From The Boss
(ボスよりの最終指令 Play as Bruno Bucciarati)
King Crimson fight.jpg
After retrieving the disk, Team Bucciarati go to the San Giorgio Maggiore church. Bucciarati alone accompanies Trish to deliver her to the Boss. However, he then discovers the Boss wanted to kill her. Bucciarati follows the Boss to the crypt and a battle ensues.

The player controls Bucciarati and must survive the Boss and his King Crimson for a minute in the crypt. The Boss can teleport near Bucciarati and King Crimson can send rock debris at him. After the minute is up, the level ends.

  • There are Two Secret Factors in this level. Both require the player to Stand shoot King Crimson and Trish. None of these need to be done in a specific order. When all are achieved, Health will be MAX.
7-2
The Mystery of King Crimson
(キング・クリムゾンの謎 Play as Bruno Bucciarati)
King Crimson fight 2.jpg
The Boss then properly activates King Crimson. It skips time and lands several fatal blows to Bucciarati, but the capo still stands up to fight.

The player controls Bucciarati again and now damage the Boss. When he depletes enough of the Boss' health, then the level ends. Bucciarati and Trish eventually escape the crypt, but Bucciarati dies from his wound and is then somewhat resurrected. Bucciarati then tells his team that he's rebelled against the Boss, but most of his squad nonetheless end up joining him. However, they cannot fight the Boss head-on. Trish tells her that she knows her father comes from Sardegna and thus the team takes a plane to travel here and uncover the Boss' identity.

  • There is One Secret Factor in this level. It will activate immediately when the Level starts, and reward the player with a +10, making their Health MAX.
8-1
Flightcode Null! Headed for Sardegna
(フライト・コードなし!サルディニアへ向かえ Play as Trish Una)
Notorious B.I.G fight 1 .jpg
In the airplane, the team is attacked by Notorious B.I.G, a Stand borne from the grudge of its dead User, thus it is practically immortal. Mista and Narancia are gravely wounded and Giorno loses his two arms when he tries to eject it from the plane, so no one can heal them. Trish is left alone but then Notorious B.I.G returns. Trish also sees that one of Giorno's brooches is turning into a hand and is the only hope for the heroes to be healed. So Trish must protect the hand.

The player now controls Trish. She must reach the brooch but Notorious B.I.G is in the way. As the Stand attacks moving objects, she must distract it with automatic reclining seats while advancing slowly toward the brooch. Once Trish reaches the brooch, Notorious B.I.G attacks her but Spice Girl appears to protect her User. Now the player controls Trish with Spice Girl and must defeat Notorious B.I.G.

  • There are Four Secret Factors in this level
  • 1. Is to hit one of the Chairs, distracting B.I.G. This rewards the player with a +2.
  • 2. Is just to get to the Brooch, activating the cutscene of Trish meeting Spice Girl. This rewards the player with a +4.
  • 3. Is to Stand Shoot a Chair. This rewards the player with a +2.
  • 4. Is to hit triangle with your Stand on, so it impales B.I.G with the Pole. This rewards the player with another +2.
  • Everything but 2. don't need to be done in a specific order, 2. activates automatically when reaching the Brooch. When all are achieved, Health will be MAX.
8-2
Notorious B.I.G.
(ノトーリアス・B・I・G Play as Trish Una)
Notorious B.I.G fight 2.jpg
Notorious B.I.G is seemingly defeated but a part of it reaches the plane's engine. Feeding off the energy, Notorious B.I.G grows into a large monster but Trish steps forward to fight it.

The player controls Trish and Spice Girl again and must keep Notorious B.I.G from invading the whole cabin for two minutes. To do so, she can attack the enemy Stand but must avoid its attacks. Once the time is up, Trish detaches the cockpit from the crashing plane and softens it, turning it into a parachute. Notorious B.I.G is defeated when the plane explodes and the team reaches Sardegna.

  • There is One Secret Factor in this level. It will activate immediately when the Level starts, and reward the player with a +10, making their Health MAX.
9-1
Sardinia Island: Uncover The Boss' Identity!
(サルディニア島 ボスの正体をあは!)
Uncovering the boss's identity.jpg
The team reaches the Costa Smerald where the Boss once took a photo of Trish' mother. However, the Boss has come to the island hidden under his split personality Vinegar Doppio. While the team is distracted, Doppio approaches Abbacchio and King Crimson kills Abbacchio. However, he manages to have the Boss's face and fingerprints. The team researches the fingerprints and are contacted by a mysterious ally that tell them that they can use the Arrow to beat the Boss. Thus they should meet in Rome. The team agrees and leaves the island, but the Boss sees them and discovers that they've reached their goal. Thus he decides to summon his strongest but most abhorrent minions.

There are no Secret Factors in this level, as this Chapter is cutscene only

10-1
"Green Day" and "Oasis", Part 1
(『グリーン・ディ』と『オアシス』 その① Play as Guido Mista)
Green day and oasis fight 1.jpg
The team reaches a coastal village and are attacked by Cioccolata and Secco. Cioccolata's Green Day releases a mold that decomposes people that go downward while Secco travels underground. Narancia accidentally is taken out by the mold and Mista is the only one left to protect the turtle.

The player now controls Mista and must reach the top of a long series of stairs. However, if he goes down, then the mold activates and damages his health bar. Moreover, Secco chases after Mista and attacks him. If Secco can grab Mista, then he drags it to a lower level in the stairs, damaging him.

  • There are Four Secret Factors in this level
  • 1. Is just to Stand Shoot Secco. This rewards the player with a +4.
  • 2. Shoot the Crates on the pile of junk next to the Bench. This rewards the player with a +2.
  • 3. Is to shoot the sign blocking a set of Stairs. This rewards the player with another +2.
  • 4. Shoot the railing in front of the Stairs that have Barrels next to them. This rewards the player again, with a +2.
  • None of these need to be done in a specific order. When all are completed Health will be MAX.
10-2
"Green Day" and "Oasis", Part 2
(『グリーン・ディ』と『オアシス』 その② Play as Giorno Giovanna)
Green day and Oasis fight 2.jpg
The team eventually reach Rome but Cioccolata has followed them in a helicopter. Giorno, Mista, and Bucciarati split to fight the two Stand Users. Giorno and Mista manage to trap Cioccolata at the top of a tower but Mista is taken out.

The player controls Giorno and Gold Experience and must defeat Cioccolata and Green Day. As Giorno fights Cioccolata, Green Day roams around the arena, leaving a trail of mold that damages Giorno. Moreover, Cioccolata can send his body parts to attack Giorno. Once the battle is over, Giorno Stand rushes Cioccolata and finishes his off.

  • There are Four Secret Factors in this level
  • 1. Is to Stand shoot Cioccolata's stand Green Day. This rewards the player a +2.
  • 2. Is to wait for Cioccolata to dissemble, and Stand shoot his body parts. This rewards the player with another +2.
  • 3. Is to Stand shoot just his torso when disassembled. This rewards the player with another +2.
  • 4. Is to do a Level 3 Stand Shoot victory against Cio reassembled. This briefly rewards the player with a +4.
  • None but 4. need to be done in a specific order. When all are completed Health will be MAX.
10-3
"Green Day" and "Oasis", Part 3
(『グリーン・ディ』と『オアシス』 その③ Play as Bruno Bucciarati)
Green day and Oasis fight 3.jpg
Meanwhile, Bucciarati confronts Secco at the front of the Colosseum.

The player now controls Bucciarati and must defeat Secco. However, the fight is made difficult as Secco can dive underground and reappear from anywhere in the arena, making him difficult to even reach. Once the battle is over, Secco meets Doppio and tries to take him hostage and is still defeated.

  • There are Three Secret Factors in this level
  • 1. Is to Stand still when Secco dives into the ground, and wait for him to pop back up confused by the lack of noise. Once he's up Stand shoot him from behind. This rewards the player with a +3.
  • 2. Destroy a Car. This rewards the player with a +2.
  • 3. Is difficult to obtain, you need to destroy a Car, while Secco is underground. This will activate a cutscene where the sound from the Cars destruction, damages Secco's Ears. This rewards the player with a +5.
  • None of these need to be done in a specific order. But it is best to attempt 3. before 2. as 3. has a high chance of not working if all cars in the level are damaged. When all are completed Health will be MAX.
11-1
His Name is Diavolo
(そいつの名はディアボロ Play as Jean Pierre Polnareff)
Polnareff vs Diavolo.jpg
Bucciarati's decaying body makes him blind and the Boss tricks Bucciarati into believing Doppio's Trish so the two come to the Colosseum to meet the mysterious ally. Jean Pierre Polnareff appears and Diavolo comes forth to kill him.

The player controls Polnareff in his wheelchair and must deplete enough of Diavolo's health. However, Diavolo can erase time with King Crimson, translated as Polnareff being slowed while Diavolo is able to approach Polnareff safely. Once the battle is over, Polnareff pricks Silver Chariot with the Arrow but Diavolo kills him. But then Chariot Requiem appears and forces everyone to sleep. Once the characters wake up, they realize their souls have switched bodies and meet Polnareff in the turtle's body. Bruno in Diavolo's body appears.

  • There are Two Secret Factors in this level
  • 1. Is to Stand shoot Diavolo. This rewards the player with a +7.
  • 2. Is to Stand shoot King Crimson. This rewards the player with a +3.
  • None of these need to be done in a specific order. When all are completed Health will be MAX.
11-2
The Requiem Plays Quietly
(鎮魂歌レクイエムは静かに奏でられる Play as Bruno Bucciarati)
GioGio 11-2 Gameplay.png
The player controls Bruno (in Diavolo's body) and must defeat Chariot Requiem. However, Chariot Requiem can summon his own version of Sticky Fingers that attacks Bucciarati. Moreover, if Chariot Requiem exits the Colosseum, then the fight is lost.
  • There are Two Secret Factors in this level
  • 1. Is to Stand shoot Sticky Fingers. This rewards the player with a +6.
  • 2. Is to Stand shoot Silver Chariot Requiem. This rewards the player with a +4.
  • None of these need to be done in a specific order. When all are completed Health will be MAX.
11-3
King of Kings
(王の中の王 Play as Giorno Giovanna)
GioGio 11-3 Gameplay.png
A cutscene plays out and while the team corners Chariot Requiem, Narancia is suddenly killed. The grieving heroes understand that the Boss' soul is possessing one of them; and also kill Doppio in Bucciarati's body. The team follow Chariot Requiem up to the Ponte Sant'Angelo where King Crimson appears in Mista's body alongside Trish's soul. It almost grabs the Arrow but Bucciarati sacrifices himself to have Giorno grab the Arrow. Giorno stabs Gold Experience and unlocks Gold Experience Requiem. Giorno thus challenges the Boss.

The player finally controls Giorno and Gold Experience Requiem. He must defeat Diavolo, who can still erase time. When activated it slows down Giorno, while Diavolo stays the same speed. However, Gold Experience Requiem is not affected. Once Diavolo's health bar is depleted, the fight is won. Gold Experience sends Diavolo into the river. Diavolo manages to swim back to the shores but then notices that he's been stabbed, and dies. But wakes up alive in a City. He realizes that somehow, he keeps dying and waking up elsewhere only to be killed again, he figures this is Gold Experience Requiems ability, and screams out in fear at a small Girl to stay away from him. Giorno, Mista, and Trish are sure of their victory and now head to the Colosseum. But only Giorno is aware Bucciarati has died for good. Polnareff now resides in the turtle and follows Giorno, acting as the guardian of the Arrow. At the end, Giorno becomes the Boss.

  • There are Three Secret Factors in this level
  • 1. Will activate once the level begins. This rewards the player with a +5.
  • 2. Is to shoot Diavolo with a Scorpion. This rewards the player with a +2.
  • 3. The final secret factor is to survive through the Erased Time attack, without taking damage. This rewards the player with a +3.
  • None of these need to be done in a specific order. When all are completed Health will be MAX.

Gallery

Soundtrack

Other Characters

A handful of characters do not appear in the Super Story Mode; instead, they appear as part of the Story Drama, during cutscenes or simply as character models within Gallery Mode.

  • Polpo, like in canon, does not appear in any battle, making his appearances in cutscenes.
  • Notorious B.I.G's user, Carne, does not appear in the game or in Story Dramas.
  • Mario Zucchero appears in the Story Drama during the events of Mystery of Soft Machine and Moody Blues' Retaliation.
  • Sale appears in the Story Drama during the events of Enter Sex Pistols.
  • Melone appears in the Story Drama during the events of Baby Face.
  • Squalo and Tiziano appear in the Story Drama during the events of Clash and Talking Head, as well as an Audio Drama, featured in the game's soundtrack.
  • Scolippi appears in the Story Drama during the events of Sleeping Slaves.
  • Risotto Nero appears deceased during a cutscene, as well as an Audio Drama, featured in the game's soundtrack.
  • Luca appears in a single cutscene.
  • Coco Jumbo appears during some cutscenes, usually held by the characters as more of an item.
  • Koichi's luggage is thrown by Notorious B.I.G.
    Koichi's luggage shown in the manga
    Koichi Hirose is completely removed from the story. Footage from early builds of the game have him with Echoes ACT3 as complete models, but he was dropped before the game's release. Koichi, however, does feature in an Audio Drama, featured in the game's soundtrack. Taking place at the start of the Bucciarati Is Coming (story arc). His luggage can still be seen in 8-2.
  • Jonathan Joestar, Jotaro Kujo, old Joseph Joestar, and Josuke Higashikata appear in the game's opening cutscene as images above Giorno, representing the past JoJo generations and how Giorno truly takes after the Joestar bloodline. Jotaro Kujo does however also feature in an Audio Drama, featured in the game's soundtrack, alongside Koichi.
  • DIO appears in the game's opening cutscene as a photo inside Giorno's wallet.

International Release

The game was set to be released worldwide on October 2002 and was presented at Electronic Entertainment Expo (E3) 2002, titled simply as GioGio's Bizarre Adventure. The release was eventually canceled due to unknown reasons.

It would not be until JoJo's Bizarre Adventure: All Star Battle from CyberConnect2 and Bandai Namco that another JoJo game would see an international release, the first being Heritage for the Future, also a Capcom product.

A fan-initiated translation project was developed to completely translate the Capcom game into English. The English patch is a combined effort of the groups Joey Jojo's Wacky Trip and JoJo's Colored Adventure Team.[1] It was released on October 20, 2018.[2]

Reception

On release, Famitsu magazine scored the game a 31 out of 40.

Videos

Trivia

  • Polnareff's theme in the game is an orchestrated version of his theme and Chariot Requiem's theme is a remix of the Villain Intro theme from Story Mode, both which are from Heritage for the Future.
  • This is the first game in its time to mention every previous JoJo protagonist from Parts 1 to 5, as Jonathan, Joseph (Part 3 appearance), Jotaro (Part 4 appearance), and Josuke appear as transparent visions above Giorno representing his inheriting their "golden spirit."
  • Some of the voice actors on GioGio PS2 return to provide their voices to other characters in future JoJo's Bizarre Adventure media.
  • This game marks the second time anything related to Part 5 appears in other media. The first time was with Chariot Requiem's appearance during Polnareff's Level 3 super in Heritage for the Future.
  • Beta pictures show Giorno with a different model, particularly visible in his face. He was polished before the game's release.
  • Unused dialogue files for lines from Golden Heart, Golden Ring, as well as Fugo's lines voiced by Abbacchio's voice actor, can be found in the game.

References

External links

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