Wamuu (ワムウ Wamū) é um antagonista primário na segunda parte de JoJo's Bizarre Adventure, Battle Tendency.
Ele é um guerreiro Homem do Pilar orgulhoso sob o serviço de seus superiores Esidisi e Kars, e também servindo de rival pessoal para Joseph Joestar durante sua jornada.
Wamuu é um ser imenso; com um porte poderoso e sendo muito alto. Muitos dos painéis mais detalhados de Wamuu tem veias proeminentes em suas extremidades. Seu rosto é particularmente forte e definido e quadrado com ossos malares altos.
Wamuu tem um cabelo curto e claro, e sobrancelhas proeminentes. Em seu rosto há uma tatuagem com linhas grossas e quadradas. Ele atravessa seu rosto logo abaixo a ponte de seu nariz, pra cima através do meio de seu olho esquerdo e acabando acima de sua sobrancelha direita. Em um zoom em particular de seu rosto, a tatuagem tem a palavra "POWER" (lit. poder) escrita várias vezes nela, assim como a palavra "ALPHABET" (lit. alfabeto). Como um Homem do Pilar, ele tem um único, relativamente grande, chifre em formato de broca acima de sua testa que ele pode retrair.
Em todas suas aparições, Wamuu veste brincos grandes e um adornamento metálico em sua cabeça parecido com uma coroa que abre na frente sempre que ele revela seu chifre. Até a derrota de Caesar, ele tem um pequeno piercing no lado esquerdo de seu lábio contendo o antídoto para a sua Aliança.
Esquemas de Cores
As características mais notáveis de Wamuu são seu amor por batalhas e seu senso de honra, sendo tão grande que ele se para de acabar com um indefeso Joseph Joestar sob a mera possibilidade de que ele possa se livrar de sua anterior humilhação causada por Joseph assim que ele se tornar um bom e poderoso guerreiro do Hamon.
Wamuu usually looks down on all the humans he comes across to, but he will come to respect them should they have the following two requirements: firstly that the fighters take combat seriously, and secondly that they are strong fighters. Thus Wamuu sneered at Caesar Zeppeli when he declared that he fought for his friend Mark, yet honored Caesar's last efforts to steal the antidote for Joseph and left it for Joseph out of respect for the strength Caesar demonstrated. Because of his way of life centered around fighting, Wamuu tends to ignore non-combatants, for instance telling Joseph to leave during their first meeting, mistaking the young man for a harmless goof. Wamuu is also one of the few antagonists in the JoJo franchise who cannot bring himself to harm or murder children, a moral compunction that his master Kars does not share. However, anyone earning his attention becomes a target for his challenges.
Wamuu is as severe toward himself as he is toward anyone else save his masters. For instance, he once let Joseph beat him as punishment for letting his guard down and strongly disliked that Joseph expressed pity on him. On the other hand, Wamuu has a high opinion of himself, as he regularly deems certain individuals "worthy" or "unworthy" of fighting him. Wamuu also opted to kill the helpless Speedwagon and Caesar who saw his humiliation before being distracted. As a testament to his commitment and strength of character, Wamuu has developed himself an extreme mental switch designed to help him focus if he ever enters a state of shock or panics during combat. Thus, he will gouge his eyes and rely on his wind-sensing horn as a means of seeing. Kars even went further and said that after activating his mental switch, Wamuu no longer has any psychological weaknesses. When it comes to fighting, Wamuu is irritated that a fighter might try to flee or surrender, but he considers using tactics such as ambushes or feints to beat one's opponent acceptable.
The only thing that rivals his sense of honor is his fidelity toward his masters Kars and Esidisi, who raised him since he was a baby. He respects both highly, yet holds no illusion that neither of them has the same sense of honor and can objectively assert their strengths and weaknesses. During his battle with Caesar, he noted that Kars would have an even harder time fighting Caesar than him. Wamuu occasionally requests that his masters change their plans to suit his love of fights, which they allow easily since they have raised Wamuu as their finest warrior but also can refuse. Either way, Wamuu will obey their command.
Wamuu has a weird personality quirk, where he reflexively attacks anyone who steps on his shadow, even if it was one of his masters (Kars and Esidisi). Somehow, Wamuu is able to tell when someone is stepping on his shadow, even if he wasn't looking at their direction.
- See also: Pillar Men
Fighting Genius: Wamuu's signature characteristic, as he was described as a "Fighting Genius" by many characters in the series, including Caesar and Wamuu's own master, Kars. Perhaps his fighting genius was best demonstrated in his fight with Caesar, when, despite being cornered and injured, he managed to escape by using the force generated by Caesar's attack to push himself to safety.
Wamuu is a member of the same race as Kars. After Kars and Esidisi exterminated their clan, Wamuu, along with Santana, would be taken up as an infant and trained by the two, becoming a strong warrior thanks to his genius. Wamuu would accompany his masters to the old world to find a flawless Red Stone of Aja. During their travel, Wamuu participated in the extermination of the Ripple Clan, and showed at one point reluctance to kill a child. Kars killed the boy himself.
Pillar Men's search search taking them to Rome where they battled Ripple users before entering a hibernation state under the Roman Colosseum. The wall that he and his masters embedded themselves in was booby trapped to impale potential prey for nourishment as seen with Mario Zeppeli.
Battle Tendency (1939)
Despertar em Roma
The Pillar Man begin their awakening in 1939. Wamuu is introduced when he uses his horn to kill one of the Nazis sent to prevent the Pillar Mens' awakening, using the dead man's blood to disable to UV lights. While noting the change in time, Wamuu used his digestive acids to graft the hands of the rest of the Nazi group together, allowing him to absorb them simultaneously. Wamuu, with no one to interfere, then awakens Kars and Esidisi.
As the three set off to find the Red Stone of Aja, Wamuu mortally wounds Mark while passing through the German soldier. Kars accidentally steps in Wamuu's shadow, causing Wamuu to attack by reflex. Wamuu apologizes for his impudence but Kars apologizes too and takes the incident as his mistake. Meanwhile, the grieving Caesar Anthonio Zeppeli was forced to put his dying friend out of his misery. Enraged, Caesar launches his bubbles at Wamuu, who touches the bubbles and see his finger melt. The Pillar Men realize that the Ripple clan has returned to stop them. However, Wamuu's headset is specially designed to counter projectiles and Wamuu destroys the bubbles. He also cuts Caesar's face from afar. Mocking Caesar's determination, Wamuu stabs him in the throat with his finger when the Italian tries to attack, noting that he knows the weaknesses of the Ripple users before sending him flying into a pillar.
Wamuu then hears someone cough ostentatiously. It is Joseph Joestar, who also wants to fight. Joseph presents his Ripple clackers, but Wamuu is more amused than impressed when Joseph hits his head with the clackers by accident. However, Joseph gets serious with his clackers; hiding his clackers behind his back, Joseph attempts a surprise attack but Wamuu contorts his body to avoid everything. When Joseph seemingly drops his clackers by accident, Wamuu is entertained by this buffoon and allows him one minute to fight, cutting his wrist so that he'll die out of blood loss after a minute passes. However, Wamuu is taken by surprise when the clackers come back and plough his head. Ashamed, Wamuu lets Joseph hit him as punishment before he uses his secret technique, the Divine Sandstorm. He blows Joseph away with it. Wamuu turns his attention to Caesar and Speedwagon to kill them as witnesses to his scarification, only to be lured away by Joseph on a speeding mine cart. Realizing Joseph was anything but a coward, he sees though Joseph's attempt to blow him up with dynamite and knocks the mine cart off the track. Wamuu is about to finish Joseph off when the human plays on his ego and honor to give himself a month's reprieve to properly master the Ripple and become a worthy opponent. Wamuu accepts, placing a Wedding Ring of Death inside of Joseph's heart to prevent him from "running away" as the poison will take effect within thirty three days. As Esidisi places his own ring in Joseph's throat, Wamuu reveals the antidote to his poison in in his lip ring before taking his leave.
Wamuu vs Caesar
After searching for a Red Stone of Aja in Greece, Wamuu returns to Switzerland where he intercepts Caesar and Messina approaching the Pillar Men's lair in San Moritz. Wamuu covers himself in a dense layer of air to ward off the sunlight and steps out to attack. Wamuu cuts Messina's hand before dragging him inside of the hotel. He comes out to attack Caesar. However, Wamuu is taken by surprise by Caesar's new technique, the Bubble Cutter. He spins his bubbles to turn them into sharp saws and exploits Wamuu's air armor to make as many cutters fly towards Wamuu as possible. Overwhelmed, Wamuu tries to run back to the hotel. Caesar cuts his legs with a flurry of bubbles before leaping in to attack, but Wamuu violently kicks Caesar to propel himself back into the shadows, who soon follows him inside the hotel.
In the main hall, an intense exchange of wind blasts and soap bubbles ensues, in which Caesar takes the advantage. Wamuu then plans to use his Divine Sandstorm but Caesar reveals that the many bubbles he's created now act as lenses refracting the sunlight into the hall. Wamuu is exposed to the sun and burns. However, when Caesar jumps again to attack, he projects his shadow at Wamuu for a split second. This allows Wamuu to use the Divine Sandstorm at point-blank range and mortally wound the Italian. Grievously injuring his opponent, Wamuu tells Caesar to cease fighting as he will soon be dead from the massive blood loss. Nevertheless, Caesar uses the last of his strength to rip Wamuu's lip piercing and seals it in a bubble of his own blood for Joseph. Wamuu does not take back the antidote to honor the man's strength. Wamuu leaves while remarking that Caesar Zeppeli is worthy of being remembered by him.
Wamuu vs Joseph
Wamuu recovers in one of the hotel's room. He is present when Lisa Lisa and Joseph Joestar burst into the room and expects a good fight, but Kars wants to use his 100 Vampires instead. Wamuu has no choice but to obey. However, Lisa Lisa then announces that if the Ripple users do not come back to their base, a time bomb will destroy the Super Aja in their possession. This way, she convinces Kars to settle things in a series of one-on-one matches at Skeleton Heel Stone arena, with Joseph and Wamuu to settle their affairs in a deadly chariot race. Joseph initially piles pebbles in front of Wamuu's chariot wheels to stall him, and then proceeds to grab the sledgehammer. Wamuu, however, takes the pillar from which the sledgehammer hung and uses it to knock Joseph from his chariot, aiming to trample him with his own. Joseph uses the sledgehammer to vault over Wamuu's horses and attack him from the chariot. Wamuu, however, hides in one of the horses and ambushes Joseph with his Divine Sandstorm, which gets countered by Joseph entangling his arms with Ripple-infused reins, tearing his arms apart and causing Wamuu, who was proud of his Divine Sandstorm, to suffer psychological trauma. Wamuu counters this by gouging out his eyes in order to remove his psychological weakness and uses his horn to perceive Joseph.
Kars announces the next round of weapons, in which the person picks a large crossbow and a small one. As Joseph takes the larger crossbow, Wamuu settles with the smaller one. When Joseph tries to avoid this by hiding behind the central flame in order to prevent him from seeing through the fire, Wamuu fires his bolt at the outer wall of the racetrack to hit Joseph but is countered in this manner by Joseph's bolt hitting him in the same manner while Joseph distracts him by flinging pebbles at him pretending to fear for his life. Now on the verge of death, Wamuu detaches his already-limp arms and fires them at Joseph from his torso, while accessing his final form to end his opponent. Joseph counters that by throwing a bottle of oil and Caesar's burning headband at Wamuu. Wamuu slices them both, but the attack inhaled the oil and the headband, causing his body to explode and leaving his head, with the Ripple slowly killing him.
Joseph gives Wamuu some of his own blood to ease his pain, which enrages Wamuu, who sees the action as pity. Joseph corrects him by telling him it was out of honor; The same reason Wamuu ignored the bubble left by Caesar. Wamuu uses the last of his strength to destroy a group of vampires that attempted to kill Joseph. His horn breaks off, and he admits that despite swearing loyalty to Kars, he lived by his own code of honor. Wamuu asks Joseph to consume the antidote before he fades away, claiming that the action alone is enough for him to know. Bidding farewell to the man who defeated him, Wamuu smiles as his head crumbles to ash that scatters in the wind, with Joseph giving an unconscious salute to him.
Capítulos / Episódios
- Chapter 61: The Pillar Man, Santana, Part 8 (Cameo)
- Chapter 62: The Pillar Man, Santana, Part 9 (Cameo)
- Chapter 64: The Red Stone of Aja
- Chapter 65: Ultimate Warriors from Ancient Times, Part 1
- Chapter 66: Ultimate Warriors from Ancient Times, Part 2
- Chapter 67: Ultimate Warriors from Ancient Times, Part 3
- Chapter 68: Ultimate Warriors from Ancient Times, Part 4
- Chapter 69: Ultimate Warriors from Ancient Times, Part 5
- Chapter 70: An Engagement with Death: The Wedding Ring
- Chapter 73: Ripple Teacher Lisa Lisa, Part 3 (Menção apenas)
- Chapter 75: Ripple Teacher Lisa Lisa, Part 5 (Flashback)
- Chapter 76: Ripple Teacher Lisa Lisa, Part 6 (Flashback)
- Chapter 77: Go! Ripple Master (Menção apenas)
- Chapter 78: Flame Mode Esidisi, Part 1 (Menção apenas)
- Chapter 79: Flame Mode Esidisi, Part 2 (Menção apenas)
- Chapter 84: Stroheim's Unit Strikes Back, Part 2 (Menção apenas)
- Chapter 85: Stroheim's Unit Strikes Back, Part 3 (Menção apenas)
- Chapter 86: Light Mode Kars, Part 1 (Menção apenas)
- Chapter 88: Caesar: A Lonely Youth, Part 1
- Chapter 89: Caesar: A Lonely Youth, Part 2
- Chapter 90: Caesar: A Lonely Youth, Part 3
- Chapter 91: Caesar: A Lonely Youth, Part 4
- Chapter 92: Caesar: A Lonely Youth, Part 5
- Chapter 93: Caesar: A Lonely Youth, Part 6 (Menção apenas)
- Chapter 94: Climb Out of the Fortified Hotel (Menção apenas)
- Chapter 95: The Wind, the Chariot, and Wamuu, Part 1
- Chapter 96: The Wind, the Chariot, and Wamuu, Part 2
- Chapter 97: The Wind, the Chariot, and Wamuu, Part 3
- Chapter 98: The Wind, the Chariot, and Wamuu, Part 4
- Chapter 99: The Wind, the Chariot, and Wamuu, Part 5
- Chapter 100: The Wind, the Chariot, and Wamuu, Part 6
- Chapter 101: The Wind, the Chariot, and Wamuu, Part 7
- Chapter 102: The Wind, the Chariot, and Wamuu, Part 8
- Chapter 103: The Wind, the Chariot, and Wamuu, Part 9
- Chapter 104: The Warrior Returns to the Wind (Morte)
- Chapter 105: The Bond That Binds Lisa Lisa and JoJo, Part 1 (Menção apenas)
- Chapter 106: The Bond That Binds Lisa Lisa and JoJo, Part 2 (Menção apenas)
- Chapter 109: Kars the Superbeing Is Born, Part 1 (Menção apenas)
- Chapter 112: The Man Who Became a God (Flashback)
- Episode 13: JoJo vs. The Ultimate Being (Cameo)
- Episode 14: Ultimate Warriors from Ancient Times
- Episode 15: A Hero's Proof
- Episode 16: Ripple Teacher Lisa Lisa (Menção apenas)
- Episode 19: Race Toward the Cliff of Death (Menção apenas)
- Episode 20: Caesar: A Lonely Youth
- Episode 21: The Hundred vs. Two Strategy
- Episode 22: A True Warrior
- Episode 23: The Warrior Returns to the Wind (Morte)
- Episode 25: The Birth of a Superbeing!! (Flashback)
- Episode 26: The Man Who Became a God (Flashback)
- “Awaken, my masters! (目覚めたまえッ！ 我が主たちよ！Mezame tamae! Waga omotachi yo!)”
- “Kid, the next time we meet, get stronger before facing Wamuu so that I can respect your strength as I kill you...”
- “Hit me some more... nobody has ever wounded my face... this is the honor I give you before you die!”
- “Very good!! You are already worthy of being killed by my hands!”
- “To me, truth belongs to mighty warriors, friendship and respect to the braves!! I will probably always remember you, Caesar.”
- “I Wamuu am not used to allowing an easy victory for my opponent... the wounds I sustained are a part of my being. The damage I have been inflicted are parts of my powers! I will use everything to claim victory!”
- “I have no regrets...from the bottom of my heart, I am grateful to have witnessed your growth. Perhaps the reason I wandered through these 12,000 years was just to have met you... so... Good...bye...JoJo...”
All-Star Battle (PS3)
Wamuu was one of the first four characters announced for the PS3 title, the others being: Jotaro, Joseph (Part 2) and Gyro Zeppeli. Along with Esidisi and Kars, Wamuu uses the "Mode" style as part of his moveset, which allows him to temporarily boost his strength and performance among other things, at the cost of the Heart Heat Gauge. Wamuu has 1000 HP.
During a fight, Wamuu can use several different attacks that were featured in Battle Tendency. Wamuu himself has high health and the is the tallest character in the whole game out all 41 that are playable (save for Vanilla Ice with Cream active).
Wamuu can activate Wind Mode in order to not only increase the overall damage of his moves but exclusive to him, grant invincibility when performing them. This moveconsumes Heart Heat gauge over time. This mode lasts until the HHG empties but can be extended through dealing or taking damage, as well as ended at any time in conservation.
Expending a stock of the HHG grants Wamuu access to Wind Protector, strengthening his abilities even further, granting immunity to flinching and being knocked back, and automatically nullifying most projectiles aside from fired through HHA/GHA and Caesar's Bubble Cutters. This mode is on a set timer and will end when the stock is used up.
Exclusive to Wamuu is the ability "I shall see the wind!", which blinds him and summons his horn for the rest of the battle. Wamuu cannot chain normal attacks together, and as a result, Easy Beat can no longer be used, but he is given access to the ability "Whooosh!", and chip damage (damage dealt to an opponent through their guard) is added/increased in all of his attacks and abilities. It requires one half of a Heart Heat bar
Wamuu steps forward a delivers a lariat that downs the opponent if it connects, making them hit the floor hard enough to bounce. (Comboable)
Wamuu spins the wires on his headgear to hit and push away his opponent. This move has the added effect of nullifying most projectiles aside from those fired through HHA/GHA.
Wamuu performs an upward reverse kick augmented by the wind that knocks the opponent into the air. This move doubles as an anti-air. (Comboable)
Wamuu somersaults and unleashes a downward punch that grounds the opponent. This move is a middle attack that cannot be blocked if the opponent is crouching, and can be used while in mid-air. (Comboable if Wind Mode or Wind Protector is active)
Wamuu performs a slow forward flip, and while this does do nothing except act as a feint or cancel, a second press of the attack button during this initial animation makes him deliver a flying kick. If it connects, a second kick sends his opponent flying a long way.
This move can only be performed if the opponent is down; Wamuu brings out a broken column and smashes them with it. This doubles as a middle attack that cannot be blocked if the opponent is crouching should they get up before it lands.
This move is only available after "I shall see the wind!" is performed. Wamuu slides forward horn-first to attack the opponent. (Comboable)
Wamuu jams his fingers into the opponent's neck before slamming them into the ground.
Wamuu's HHA is his signature "Fighting Technique: Divine Sandstorm!" which, using his arms, creates a huge sandstorm on the screen. The HHA does not require an initial hit to connect in order to work, and will not stop until it finishes or Wamuu is interrupted. Wamuu may perform his HHA while Wind Protector is active, regardless of how much of the Heart Heat Gauge he has left. Doing so however, will drop his HHG to zero.
Wamuu's GHA is his "Final Mode: Gathering Gale", turning his horn into a giant wind-based drill to knock the opponent into the air above him. He then rapidly juggles them above his head with the drill as it shapes itself into a Mobius strip, and if most hit land successfully, finishes by focusing the drill into his opponent for a powerful attack that sends them flying. The GHA does not require an initial hit to connect in order to work, and will not stop until it finishes.
If used on "The Battlefield" stage, Wamuu will be frequently praised by Kars, who is in the background. This is assuming that Wamuu is not fighting Kars himself.
Wamuu's default appearance is from his final battle in the Coliseum against Joseph, but he also possesses two different alternate costumes: The first one being his normal Pillar Men attire (first seen during the Pillar Men's introduction), and his second being the outfit he wore when he fought Caesar Zeppeli for the second time.
Stardust Shooters (Android/iOS)
Wamuu appears as one of several Part 2 characters who possess a Metal Striker. His FINISH MOVE has him spin the wires on his head to attack the defeated opponent. His LEVEL 3 Metal Striker ability reproduces a brief video from his All-Star Battle's HHA move, using the Divine Sandstorm.
Eyes of Heaven (PS3/PS4)
Wamuu returns as a playable character in Eyes of Heaven, and was confirmed alongside the other Pillar Men Kars and Esidisi.
As a Pillar Man, Wamuu has the special ability Switch Mode, exclusive to the Mode style. His specific Mode is Wind Mode. He is also able to stand and walk on the spike pit in the Air Supplena Island stage without taking damage (though he will still take extra damage if knocked down onto the spikes).
- Style Action - Wind Mode: Wamuu surrounds himself with streaks of wind. While active, Wamuu's Normal Attacks and skills are enhanced.
- (GRIN): This skill can only be activated if Wamuu has full guard durability and guards before an attack hits. Wamuu contorts his upper body to dodge any assault, filling some of the Dual Heat Gauge and generally allowing him to punish attackers more effectively. In Wind Mode, this skill will activate anytime Wamuu is hit while guarding.
- The aftermath of a tornado!: Wamuu spins the wires on his headgear to generate a vortex field that rapidly hits opponents and nullifies projectiles. In Wind Mode, the size of the field and the damage it deals to an opponent's guard is increased, it lasts longer, and it can nullify EX projectiles.
- Fighting Technique: Divine Sandstorm!: Using his arms, Wamuu creates a huge sandstorm. Opponents caught take rapid damage and are knocked high into the air and away from Wamuu. In Wind Mode, it can deal more hits and damage, and the size of the sandstorm is larger.
- Protector of the Winds: Wamuu uses the wind to temporarily turns invisible. While active, he cannot be locked onto or be hit by any projectiles other than Caesar's Bubble Cutters and their Gliding variation.
- EX - The aftermath of a tornado!: The execution of the skill and Wamuu's recovery from using it is quicker.
- EX - Fighting Technique: Divine Sandstorm!: The skill gains all of its benefits from Wind Mode regardless of whether or not it is currently active, grants Wamuu invincibility during activation, and gains an extra increase in damage.
- Now I will shut out the light, and with this horn see only the wind!: This a secondary Switch Mode ability available to Wamuu only when he has one health bar left. Wamuu blinds himself and summons his horn for the rest of the battle. From the player's point of view, the screen becomes a deep blue and most details are obscured, while moving objects and people glow a bright pink. In exchange for being unable to lock on, Wamuu gains more powerful variations to his Normal Attack combos, a regeneration boost to white damage, and access to a powerful projectile in the form of the "Iron Ball Crossbow!" skill.
- Iron Ball Crossbow!: Wamuu loads a large crossbow and fires it, sending opponents flying with the heavy iron ball. If it hits a wall, the ball will ricochet once towards the nearest opponent. In Wind Mode, the iron ball gains a damage and speed boost.
- Dual Heat Attack - Final Mode: Gathering Gale: It works the same as the one from All-Star Battle, except Wamuu does not create the mobius strip when he juggles the opponent, nor does he hit them as rapidly or for as long.
- I, Wamuu, will now consider you to be worthy prey!: Wamuu must activate "Protector of the Winds". (200 Points)
- He threw his body back instead!: Wamuu must perform a Takedown Attack. (200 Points)
- There is no saving you now!: Wamuu must Retire an opponent. (300 Points)
- A Microcosm of Sheer Destruction: Wamuu must connect "Fighting Technique: Divine Sandstorm" 3 times. (500 Points)
- That was my first truly satisfying battle in a while: Wamuu must Retire an opponent while Wind Mode is active. (800 Points)
Unlike the previous game, Wamuu's main color scheme is now based on his anime appearance.
Wamuu is paired with N'Doul in the Eyes of Heaven Tournament, defeating Lisa Lisa and Funny Valentine in the first round, but eliminated by Jonathan Joestar and DIO in the second.
Diamond Records (Android/iOS)
JoJo's Pitter-Patter Pop! (Android/iOS)
Wamuu about to place the Wedding Ring of Death on Joseph's aorta making him keep his promise for their final fight in 33 days (Part 3 OVA Timelines)
- O personagem é frequentemente referido como "Wham" para soar exatamente como a referência de seu nome, entretanto, isso é uma hipercorreção - enquanto as silabas acabando com "u" são de fato usadas para substituir consoantes individuais em japonês devido à su estrutura fonética, o nome "Wamuu" possui um "u" adicional no final (ワムウ), criando um som de "u" longo no final, e não é idêntico a transcrição katakana da banda originária de seu nome (ワム).
- Há arte conceitual de Wamuu em Heritage for the Future, indicando que ele originalmente teria uma aparição no jogo durante o desenvolvimento.
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Chapter 101: The Wind, the Chariot, and Wamuu, Part 7
- ↑ JoJo6251, Linha do Tempo, p.148
- ↑ JoJo6251, Linha do Tempo, p.150
- ↑ Chapter 70: An Engagement with Death: The Wedding Ring
- ↑ 5.0 5.1 Chapter 67: Ultimate Warriors from Ancient Times, Part 3
- ↑ 6.0 6.1 Chapter 92: Caesar: A Lonely Youth, Part 5
- ↑ Chapter 68: Ultimate Warriors from Ancient Times, Part 4
- ↑ 8.0 8.1 Chapter 104: The Warrior Returns to the Wind
- ↑ 9.0 9.1 Chapter 69: Ultimate Warriors from Ancient Times, Part 5
- ↑ Chapter 95: The Wind, the Chariot, and Wamuu, Part 1
- ↑ Chapter 66: Ultimate Warriors from Ancient Times, Part 2
- ↑ Chapter 104: The Warrior Returns to the Wind, p.16-17