Attack type: High
Damage: 12
Attack type: High
Damage: 20
Attack type: High
Damage: 33
Attack type: Low
Damage: 11
Attack type: Low
Damage: 19
Attack type: Low
Damage: 31
Attack type: Middle
Damage: 15
Attack type: Middle
Damage: 23
Attack type: Middle
Damage: 37
Attack type: Low
Damage: 12 × 3 (36)
- Light (): Giorno creates a flying fish that suddenly flies forward. (Flash Cancel comboable)
- Medium (): Giorno creates a snake that slithers slowly across the ground, crumpling the opponent if they touch it. (Comboable)
- Heavy (): Giorno creates a piranha that leaps in an upward arc. The opponent is stunned and left vulnerable if they touch it. This attack can function as an anti-air. (Comboable)
Attack type: High / Low / High (upwards arc) or Middle (downwards arc)
Damage: 35 / 32 / 40
Attack type: Middle
Damage: 62 (normal) or 86 (extended) / 76 (normal) or 108 (extended) / 90 (normal) or 122 (extended)
Attack type: Counter
Damage: 96 / 120 / 144
While the health regained is considerable, this ability takes time to perform and can be interrupted. Upon success, the health begins as slowly-regenerating white damage that disappears if Giorno is struck, meaning he must avoid damage for a time in order to properly recoup lost health.
Attack type: Throw
Damage: 120
This HHA provokes a different reaction depending on the character on the receiving end of the punch, referencing a variety of any number of scenes across the series.
Attack type: High
Damage: 170
This action requires roughly 3 seconds of animation to play uninterrupted to complete, and if successful, Gold Experience ascends to its formidable Requiem Mode, giving Giorno access to new abilities.
This mode will slowly drain the Heart Heat Gauge until it is empty, at which point Gold Experience will return to normal. Gold Experience will also return to normal if the round ends. While in Requiem, Giorno will always automatically be in Resolve Mode, regardless of his current health.